Drolyt
2010-08-25, 05:33 PM
This is an idea someone gave me. Instead of having a giant spell list like D&D, Drolyt20 could have far less customizable spells. I'm not sure how it will work in the end, but I'm presenting this example using spell points that work like Psionic power points. Note that there is no such thing as a level in this system, but presumably spells will have prereqs.
Energy Blast
Evocation [Fire]
Level: N/A For purposes of Save DC, half the caster's level
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or object
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: Yes
Spell Points: 1
You fire a blast of energy at a single creature or object, dealing 1d6 + Casters primary spellcasting ability modifier points of Fire damage.
Augmentations:
For 0 Spell Points you may change the type of damage to Acid, Cold, or Electricity. The spell loses the Fire descriptor and gains the descriptor of the damage dealt.
For 2 Spell Points you may change the type of damage to Sonic. The spell loses the Fire descriptor and gains the Sonic descriptor.
For 4 Spell Points you may change the type of damage to Force. The spell loses the Fire descriptor and gains the Force descriptor.
You may spend up to (your caster level - 1) in Spell Points to increase damage. For each Point so spent increase the damage dealt by 1d6.
For 2 Spell Points you may change the school to Conjuration (Creation). The spell no longer allows spell resistance.
For 2 Spell Points you may change the Range to Medium (100 ft. + 10 ft./level). For 4 Spell Points you may change the Range to Long (400 ft. + 40 ft./level).
For 4 Spell Points you may change the spell from Target: One creature or object to Area: 20 ft. Radius Spread or Area: Cone Shaped Burst or Area: 120 ft. Line.
For 2 Spell Points you may make the spell Shapeable.
For 2 Spell Points you may cast the spell without a verbal component.
For 2 Spell Points you may cast the spell without a somatic component.
So on and so forth. Some of these augmentations might be metamagic. Different casters would use this differently. A Wizard might know the base spell and be able to apply any augmentations he wants but must prepare it beforehand while a Sorcerer only knows a specific version of the spell. A Warlock would be like a Sorcerer that can cast constantly. A Psion could modify spells at will but would have some other drawback. Clerics and Druids will probably work like Wizards. And so on.
Energy Blast
Evocation [Fire]
Level: N/A For purposes of Save DC, half the caster's level
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or object
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: Yes
Spell Points: 1
You fire a blast of energy at a single creature or object, dealing 1d6 + Casters primary spellcasting ability modifier points of Fire damage.
Augmentations:
For 0 Spell Points you may change the type of damage to Acid, Cold, or Electricity. The spell loses the Fire descriptor and gains the descriptor of the damage dealt.
For 2 Spell Points you may change the type of damage to Sonic. The spell loses the Fire descriptor and gains the Sonic descriptor.
For 4 Spell Points you may change the type of damage to Force. The spell loses the Fire descriptor and gains the Force descriptor.
You may spend up to (your caster level - 1) in Spell Points to increase damage. For each Point so spent increase the damage dealt by 1d6.
For 2 Spell Points you may change the school to Conjuration (Creation). The spell no longer allows spell resistance.
For 2 Spell Points you may change the Range to Medium (100 ft. + 10 ft./level). For 4 Spell Points you may change the Range to Long (400 ft. + 40 ft./level).
For 4 Spell Points you may change the spell from Target: One creature or object to Area: 20 ft. Radius Spread or Area: Cone Shaped Burst or Area: 120 ft. Line.
For 2 Spell Points you may make the spell Shapeable.
For 2 Spell Points you may cast the spell without a verbal component.
For 2 Spell Points you may cast the spell without a somatic component.
So on and so forth. Some of these augmentations might be metamagic. Different casters would use this differently. A Wizard might know the base spell and be able to apply any augmentations he wants but must prepare it beforehand while a Sorcerer only knows a specific version of the spell. A Warlock would be like a Sorcerer that can cast constantly. A Psion could modify spells at will but would have some other drawback. Clerics and Druids will probably work like Wizards. And so on.