JsnRBsh
2010-09-02, 04:37 PM
Greetings all. Long time reader, 1st time poster.
I just wanted to gain some insight on to what you all thought of this build for my backup character. (In the sad case my Chaos Gnome Cleric/Bone Knight dies.) Anyhow, this is a pure cut and paste of my Word document. Let me know your thoughts:
Race: Strongheart Halfling
Class: Rogue 1/Wizard 4/Unseen Seer 1/Spellwarp Sniper 5/Unseen Seer 9
1st Level: Rogue (PHB, pg. 49) (Halfling Rogue Racial Substitution – Level 1 (CC, pg. 51))
2nd Level: Wizard (PHB, pg. 55) (Wizard Class Variant (UA, pg. 59)
3rd Level: Wizard (PHB, pg. 55)
4th Level: Wizard (PHB, pg. 55)
5th Level: Wizard (PHB, pg. 55)
6th Level: Unseen Seer (CM, pg. 81)
7th Level: Spellwarp Sniper (CS, pg. 64)
8th Level: Spellwarp Sniper (CS, pg. 64)
9th Level: Spellwarp Sniper (CS, pg. 64)
10th Level: Spellwarp Sniper (CS, pg. 64)
11th Level: Spellwarp Sniper (CS, pg. 64)
12th Level: Unseen Seer (CM, pg. 81)
13th Level: Unseen Seer (CM, pg. 81)
14th Level: Unseen Seer (CM, pg. 81)
15th Level: Unseen Seer (CM, pg. 81)
16th Level: Unseen Seer (CM, pg. 81)
17th Level: Unseen Seer (CM, pg. 81)
18th Level: Unseen Seer (CM, pg. 81)
19th Level: Unseen Seer (CM, pg. 81)
20th Level: Unseen Seer (CM, pg. 81)
Racial Bonus Feat (Stongheart Halfling): Craven (CoR, pg. 17)
Feat @ 1: Empower Spell (PHB, pg. 93)
Character Flaw, Feat 1: ??
Character Flaw, Feat 2: Split Ray (CA, pg. 83)
Wizard Class Variant, Fighter Feat 1 @ 2: Improved Initiative (PHB, pg. 96)
PrC Bonus Feat @ 2 (Unseen Seer): Silent Spell (PHB, pg. 100)
Feat @ 3: Improved Familiar (DMG, pg. 200)
Feat @ 6: Arcane Thesis (Fireball) (PHB2, pg. 74)
Feat @ 9: Elven Spell Lore (Fireball) (PHB2, pg. 78)
PrC Bonus Feat @ 9 (Spellwarp Sniper): Precise Shot (PHB, pg. 98)
Feat @ 12: Quicken Spell (PHB, pg. 98)
Feat @ 15: ??
Feat @ 18: ??
I'm debating swapping out Improved Familiar, but like the idea of rockin' a bad-arse Imp. (That's my goal.) I'll truly be coming at either level 9 or 10 as well. As far as my Domains, I'm thinking Gain: Divination, Lose: Enchantment.
Any thoughts or tweaks?
Thanks all for the help.
-J.
EDIT: Forgot to finish my train of thought on the Improved Familiar. I'd swap it out for Deadeye Shot and fill my missing early level feat w/ Point Blank Shot.
I just wanted to gain some insight on to what you all thought of this build for my backup character. (In the sad case my Chaos Gnome Cleric/Bone Knight dies.) Anyhow, this is a pure cut and paste of my Word document. Let me know your thoughts:
Race: Strongheart Halfling
Class: Rogue 1/Wizard 4/Unseen Seer 1/Spellwarp Sniper 5/Unseen Seer 9
1st Level: Rogue (PHB, pg. 49) (Halfling Rogue Racial Substitution – Level 1 (CC, pg. 51))
2nd Level: Wizard (PHB, pg. 55) (Wizard Class Variant (UA, pg. 59)
3rd Level: Wizard (PHB, pg. 55)
4th Level: Wizard (PHB, pg. 55)
5th Level: Wizard (PHB, pg. 55)
6th Level: Unseen Seer (CM, pg. 81)
7th Level: Spellwarp Sniper (CS, pg. 64)
8th Level: Spellwarp Sniper (CS, pg. 64)
9th Level: Spellwarp Sniper (CS, pg. 64)
10th Level: Spellwarp Sniper (CS, pg. 64)
11th Level: Spellwarp Sniper (CS, pg. 64)
12th Level: Unseen Seer (CM, pg. 81)
13th Level: Unseen Seer (CM, pg. 81)
14th Level: Unseen Seer (CM, pg. 81)
15th Level: Unseen Seer (CM, pg. 81)
16th Level: Unseen Seer (CM, pg. 81)
17th Level: Unseen Seer (CM, pg. 81)
18th Level: Unseen Seer (CM, pg. 81)
19th Level: Unseen Seer (CM, pg. 81)
20th Level: Unseen Seer (CM, pg. 81)
Racial Bonus Feat (Stongheart Halfling): Craven (CoR, pg. 17)
Feat @ 1: Empower Spell (PHB, pg. 93)
Character Flaw, Feat 1: ??
Character Flaw, Feat 2: Split Ray (CA, pg. 83)
Wizard Class Variant, Fighter Feat 1 @ 2: Improved Initiative (PHB, pg. 96)
PrC Bonus Feat @ 2 (Unseen Seer): Silent Spell (PHB, pg. 100)
Feat @ 3: Improved Familiar (DMG, pg. 200)
Feat @ 6: Arcane Thesis (Fireball) (PHB2, pg. 74)
Feat @ 9: Elven Spell Lore (Fireball) (PHB2, pg. 78)
PrC Bonus Feat @ 9 (Spellwarp Sniper): Precise Shot (PHB, pg. 98)
Feat @ 12: Quicken Spell (PHB, pg. 98)
Feat @ 15: ??
Feat @ 18: ??
I'm debating swapping out Improved Familiar, but like the idea of rockin' a bad-arse Imp. (That's my goal.) I'll truly be coming at either level 9 or 10 as well. As far as my Domains, I'm thinking Gain: Divination, Lose: Enchantment.
Any thoughts or tweaks?
Thanks all for the help.
-J.
EDIT: Forgot to finish my train of thought on the Improved Familiar. I'd swap it out for Deadeye Shot and fill my missing early level feat w/ Point Blank Shot.