Epic-Man
2010-09-11, 05:58 PM
Hunters seek out the evil in the world to end them. Their smart, organized and very solemn people, they often hunt alone but hunters fighting in groups aren’t unheard of. Their reasons for hunting varies, most do it for revenge others glory, and every once and a while someone comes along to genuinely want to help others. Some Hunter’s roam the earth searching out anything from Apparitions to Zombies hoping all the while to save some people, While others hunt just for the kill. Hunters are often outsiders to the natural world; they rarely ever tell people what they really do. They live Quite lives never staying in a society for long. They move from city to city performing their jobs and leaving to find the next.
{table=head] Level| Base Attack Bonus| Fort| Ref| Will| Special| Supernatural Pts| Bonus Damage| A.C Bonus
1|+0|+2| +2| +2| Occult Knowledge, Character Feat | +0| +2| +1
2|+1|+2|+2| +2| Ghost Killer, Bonus Feat| +0| +2| +1
3|+2|+3| +3| +3| - | +0| +2| +1
4|+3|+3| +3| +3| Undead Killer, Bonus Feat| +10| +2| +1
5|+4|+4| +4| +4| Craft Creature Bane Item Type I| +10| +4| +2
6|+5|+4| +4| +4| Shape Shifter Killer, Bonus Feat| +10| +4| +2
7|+6/+1| +5| +5| +5| - | +20| +4| +2
8|+7/+2| +5| +5| +5 | Vampire Killer, Bonus Feat| +20| +4| +2
9|+8/+3| +6| +6| +6 | - | +20| +8| +3
10|+9/+4| +6| +6| +6| Wear- Killer, Bonus Feat, Craft Creature Bane Item Type II| +40| +16| +5
11|+10/+5 |+ 7| +7| +7| - | +40| +16| +5
12|+11/+6/+1|+7| +7| +7| Demon Killer, Bonus Feat| +40| +16| +5
13|+12/+7/+2|+8| +8| +8| - | +50| +16| +5
14|+13/+8/+3|+8| +8| +8| Dimi-God Killer, Bonus Feat| +50| +16| +6
15|+14/+9/+4|+9| +9| +9| Craft Creature Bane Item Type III| +50| +32| +6
16|+15/+10/+5|+9| +9|+9| Troll Killer, Bonus Feat| +60| +32|+6
17|+16/+11/+6/+1| +10| +10| +10| - |+60| +32| +6
18|+17/+12/+7/+2| +10| +10| +10| Witch Killer, Bonus Feat| +60| +32| +7
19|+18/+13/+8/+3| +11| +11| +11| - | +70| +64| +7
20|+19/+14/+9/+4| +12| +12| +12| Dragon Killer, Bonus Feat, Craft Creature Bane Item Type IV| +140| +128 | +9[/table]
The Hunters Class Skills are:
Acrobatics (Dex)
Appraise (Int)
Bluff (Cha)
Climb (Str)
Craft (Wis)
Disable Device (Dex)
Disguise (Cha)
Escape Artist (Dex)
Intimidate (Cha)
Knowledge Religion (Int)
Knowledge Occult (Int)
Knowledge Nature (Int)
Knowledge History (Int)
Knowledge Geography (Int)
Perception (Wis)
Stealth (Dex)
Survival (Wis)
Swim (Str)
Use Magic Device* (Cha)
Skill Ranks Per Level: 4+Int Modifier
Class Features
Armor&Weapon Proficiency: Hunters are proficient in all martial weapons and armor.
Alignment: Any non lawful
Common Race associated with this class: Humans
Starting Equipment:
Cold Iron Dagger, 4, 2 pound bags of salt, 10 vials of holy water, 1, ½ pound bag of rock salt, and 50 gold coins.
Bonus Damage: A hunter’s bonus damage is only added once they have obtained a Killer Feat, and the damage is only added to the type of creature that the feat describes.
Supernatural Points: Supernatural Points are what allow hunter to craft Items of protection against harm, protection against location, extra damage, and the ability to slay a specific type of creature, by using artificer points (SP) a hunter can increases the rolls total amount affecting the potency of the crafted item. It takes a total of one week for the Supernatural Points to return to max, and for an item to successfully be crafted.
Occult Knowledge:
At First Level Hunters understands that the world is not what it seems; Creatures exist in darkness ghost, magic it’s all real. No matter the DC Roll they can tell whether a monster was involved.
DC 10- They know a little about the subject.
DC 25-They know a moderate amount about the subject.
DC 35-They know a decent amount about the subject.
DC 45-They know a lot about the subject.
DC 55-They know everything about the subject.
Character Feat:
At level one a PC must pick a background feat. It can be any one of these four.
Tragic Loss:
You’re Entire Family or a very important member has been slaughtered, and now you’ve sworn Revenge. Diving into the world of darkness you seek the thing to kill it with your bare hands.
Benefit: Character gains a +2 to Will, and a single stat.
Glory Hound:
You encountered a supernatural being in your youth and found out you have a knack for tracking them down, and killing them. Seeking the biggest hunt ever, you strive for glory and respect in the world of hunters.
Benefit: Character gains a +10 to Perception Checks for things involving a hunt.
Hero:
Ever since you can remember you’ve been saving people from evil creatures, without reward or thanks, a hero tracks down evil with ease, killing and saving lives in the process; this truly is the only reason they hunt.
Benefits: The character gains a +2 to Survival, and Cha Based Checks.
Mad Man:
The loss of a loved one has deeply wounded your heart beyond repair. You search out the thing that killed or changed your loved one in an attempt to get revenge, all the while hunting any monsters or magical creatures regardless of alignment. Any one that tries to get in your way usually end up in the same condition of the creature your hunting (Dead) without mercy or compassion.
Benefit: The character gains the Die Hard Feat at level 1.
Bonus Feat:
At 2nd and every 2 levels there after a hunter is granted a Bonus Feat.
Ghost Killer:
At 2nd level hunters gain knowledge on the weakness of ghost. When they succeed in attacking a ghost with something that their weak against, the hunters Bonus damage is added to the total amount.
Undead Killer:
At 4th level hunters gain knowledge on the weakness of Undead. When they succeed in attacking a Undead with something that their weak against, the hunters Bonus damage is added to the total amount.
Craft Creature Bane Item Type I:
At 5th level a hunter gains the ability to craft items of protection against harm from a certain type of creature; by using Supernatural points (SP) a hunter can increases the rolls total amount affecting the potency of the crafted item.
DC 10- Damage Resistance 10
DC 25- Damage Resistance 15
DC 35- Damage Resistance 20
DC 45- Damage Resistance 25
DC 55- Damage Resistance 30
DC 65- Damage Resistance 35
Shape Shifter Killer:
At 6th level hunters gain knowledge on the weakness of Shape Shifter. When they succeed in attacking a Shape Shifter with something that their weak against, the hunters Bonus damage is added to the total amount.
Vampire Killer:
At 8th level hunters gain knowledge on the weakness of Vampire. When they succeed in attacking a Vampire with something that their weak against, the hunters Bonus damage is added to the total amount.
Were- Killer:
At 10th level hunters gain knowledge on the weakness of Were Creatures. When they succeed in attacking a Were Creatures with something that their weak against, the hunters Bonus damage is added to the total amount.
Craft Creature Bane Item Type II:
At 10th level a hunter gains the ability to craft items of protection against location from a certain type of creature; by using Supernatural points (SP) a hunter can increases the rolls total amount affecting the potency of the crafted item.
DC 20-15 ft radius of protection against location
DC 35-25 ft radius of protection against location
DC 50-35 ft radius of protection against location
DC 65-45 ft radius of protection against location
Demon Killer:
At 12th level hunters gain knowledge on the weakness of Demon. When they succeed in attacking a Demon with something that their weak against, the hunters Bonus damage is added to the total amount.
Dimi-God Killer:
At 14th level hunters gain knowledge on the weakness of Dimi-God. When they succeed in attacking a Dimi-God with something that their weak against, the hunters Bonus damage is added to the total amount
Craft Creature Bane Item Type III:
At 15th level a hunter gains the ability to craft items of extra damage for a certain type of creature; by using Supernatural points (SP) a hunter can increases the rolls total amount affecting the potency of the crafted item.
DC 30-+10 to damage
DC 50-+20 to damage
DC 70-+30 to damage
DC 90-+40 to damage
DC 110-+50 to damage
Troll Killer:
At 16th level hunters gain knowledge on the weakness of Troll. When they succeed in attacking a Troll with something that their weak against, the hunters Bonus damage is added to the total amount.
Witch Killer: At 18th level hunters gain knowledge on the weakness of Spell Caster. When they succeed in attacking a Spell Caster with something that their weak against, the hunters Bonus damage is added to the total amount.
Dragon Killer:
At 20th level hunters gain knowledge on the weakness of Dragon. When they succeed in attacking a Dragon with something that their weak against, the hunters Bonus damage is added to the total amount.
Craft Creature Bane Item Type IV:
At 20th level a hunter gains the ability to craft a item of Slaying a single type of creature; This Uses all of the hunters Supernatural Points and takes the toll of two weeks to craft once finished the weapon may slay one type of creature upon hit, no save. Only one of these items can be crafted, and can never be crafted again. This item has a powerful 5ft aura that can be sensed by the type that it kills. (Perception Check DC 10+Your Stealth)
Epic Hunter
{table=head] Level| Base Attack Bonus| Fort| Ref| Will | Special| Supernatural Pts| Bonus Damage|A.C Bonus
21| +20/+15/+10/+5| +12| +12| +12| - | +140| +128|+9
22| +21/+16/+11/+6|+12| +12| +12| Bonus Feat, Construct Killer| +140| +128| +9
23| +22/+17/+12/+7|+13| +13| +13| - |+140| +128| +9
24| +23/+18/+13/+8| +13| +13| +13| Bonus Feat, Humanoid Killer| +150| +128| +10
25| +24/+19/+14/+9 | +14| +14| +14| Craft Creature Bane Item Type IV| +150| +128| +10
26| +25/+20/+15/+10| +14| +14| +14| Bonus Feat, Monstrous Humanoid Killer| +150| +256| +10
27| +26/+21/+16/+11| +15| +15| +15| - | +160| +256| +10
28| +27/+22/+17/+12| +16| +16| +16| Bonus Feat, Outsider (Evil) Killer| +160| +256| +11
29| +28/+23/+18/+13| +17| +17| +17| - | +160| +256| +11
30| +29/+24/+19/+14| +18| +18| +18| Bonus Feat, Outsider (Chaotic) Killer Craft Creature Bane Item Type IV| +320 | +256| +13[/table]
Finally Done! Any Questions?
{table=head] Level| Base Attack Bonus| Fort| Ref| Will| Special| Supernatural Pts| Bonus Damage| A.C Bonus
1|+0|+2| +2| +2| Occult Knowledge, Character Feat | +0| +2| +1
2|+1|+2|+2| +2| Ghost Killer, Bonus Feat| +0| +2| +1
3|+2|+3| +3| +3| - | +0| +2| +1
4|+3|+3| +3| +3| Undead Killer, Bonus Feat| +10| +2| +1
5|+4|+4| +4| +4| Craft Creature Bane Item Type I| +10| +4| +2
6|+5|+4| +4| +4| Shape Shifter Killer, Bonus Feat| +10| +4| +2
7|+6/+1| +5| +5| +5| - | +20| +4| +2
8|+7/+2| +5| +5| +5 | Vampire Killer, Bonus Feat| +20| +4| +2
9|+8/+3| +6| +6| +6 | - | +20| +8| +3
10|+9/+4| +6| +6| +6| Wear- Killer, Bonus Feat, Craft Creature Bane Item Type II| +40| +16| +5
11|+10/+5 |+ 7| +7| +7| - | +40| +16| +5
12|+11/+6/+1|+7| +7| +7| Demon Killer, Bonus Feat| +40| +16| +5
13|+12/+7/+2|+8| +8| +8| - | +50| +16| +5
14|+13/+8/+3|+8| +8| +8| Dimi-God Killer, Bonus Feat| +50| +16| +6
15|+14/+9/+4|+9| +9| +9| Craft Creature Bane Item Type III| +50| +32| +6
16|+15/+10/+5|+9| +9|+9| Troll Killer, Bonus Feat| +60| +32|+6
17|+16/+11/+6/+1| +10| +10| +10| - |+60| +32| +6
18|+17/+12/+7/+2| +10| +10| +10| Witch Killer, Bonus Feat| +60| +32| +7
19|+18/+13/+8/+3| +11| +11| +11| - | +70| +64| +7
20|+19/+14/+9/+4| +12| +12| +12| Dragon Killer, Bonus Feat, Craft Creature Bane Item Type IV| +140| +128 | +9[/table]
The Hunters Class Skills are:
Acrobatics (Dex)
Appraise (Int)
Bluff (Cha)
Climb (Str)
Craft (Wis)
Disable Device (Dex)
Disguise (Cha)
Escape Artist (Dex)
Intimidate (Cha)
Knowledge Religion (Int)
Knowledge Occult (Int)
Knowledge Nature (Int)
Knowledge History (Int)
Knowledge Geography (Int)
Perception (Wis)
Stealth (Dex)
Survival (Wis)
Swim (Str)
Use Magic Device* (Cha)
Skill Ranks Per Level: 4+Int Modifier
Class Features
Armor&Weapon Proficiency: Hunters are proficient in all martial weapons and armor.
Alignment: Any non lawful
Common Race associated with this class: Humans
Starting Equipment:
Cold Iron Dagger, 4, 2 pound bags of salt, 10 vials of holy water, 1, ½ pound bag of rock salt, and 50 gold coins.
Bonus Damage: A hunter’s bonus damage is only added once they have obtained a Killer Feat, and the damage is only added to the type of creature that the feat describes.
Supernatural Points: Supernatural Points are what allow hunter to craft Items of protection against harm, protection against location, extra damage, and the ability to slay a specific type of creature, by using artificer points (SP) a hunter can increases the rolls total amount affecting the potency of the crafted item. It takes a total of one week for the Supernatural Points to return to max, and for an item to successfully be crafted.
Occult Knowledge:
At First Level Hunters understands that the world is not what it seems; Creatures exist in darkness ghost, magic it’s all real. No matter the DC Roll they can tell whether a monster was involved.
DC 10- They know a little about the subject.
DC 25-They know a moderate amount about the subject.
DC 35-They know a decent amount about the subject.
DC 45-They know a lot about the subject.
DC 55-They know everything about the subject.
Character Feat:
At level one a PC must pick a background feat. It can be any one of these four.
Tragic Loss:
You’re Entire Family or a very important member has been slaughtered, and now you’ve sworn Revenge. Diving into the world of darkness you seek the thing to kill it with your bare hands.
Benefit: Character gains a +2 to Will, and a single stat.
Glory Hound:
You encountered a supernatural being in your youth and found out you have a knack for tracking them down, and killing them. Seeking the biggest hunt ever, you strive for glory and respect in the world of hunters.
Benefit: Character gains a +10 to Perception Checks for things involving a hunt.
Hero:
Ever since you can remember you’ve been saving people from evil creatures, without reward or thanks, a hero tracks down evil with ease, killing and saving lives in the process; this truly is the only reason they hunt.
Benefits: The character gains a +2 to Survival, and Cha Based Checks.
Mad Man:
The loss of a loved one has deeply wounded your heart beyond repair. You search out the thing that killed or changed your loved one in an attempt to get revenge, all the while hunting any monsters or magical creatures regardless of alignment. Any one that tries to get in your way usually end up in the same condition of the creature your hunting (Dead) without mercy or compassion.
Benefit: The character gains the Die Hard Feat at level 1.
Bonus Feat:
At 2nd and every 2 levels there after a hunter is granted a Bonus Feat.
Ghost Killer:
At 2nd level hunters gain knowledge on the weakness of ghost. When they succeed in attacking a ghost with something that their weak against, the hunters Bonus damage is added to the total amount.
Undead Killer:
At 4th level hunters gain knowledge on the weakness of Undead. When they succeed in attacking a Undead with something that their weak against, the hunters Bonus damage is added to the total amount.
Craft Creature Bane Item Type I:
At 5th level a hunter gains the ability to craft items of protection against harm from a certain type of creature; by using Supernatural points (SP) a hunter can increases the rolls total amount affecting the potency of the crafted item.
DC 10- Damage Resistance 10
DC 25- Damage Resistance 15
DC 35- Damage Resistance 20
DC 45- Damage Resistance 25
DC 55- Damage Resistance 30
DC 65- Damage Resistance 35
Shape Shifter Killer:
At 6th level hunters gain knowledge on the weakness of Shape Shifter. When they succeed in attacking a Shape Shifter with something that their weak against, the hunters Bonus damage is added to the total amount.
Vampire Killer:
At 8th level hunters gain knowledge on the weakness of Vampire. When they succeed in attacking a Vampire with something that their weak against, the hunters Bonus damage is added to the total amount.
Were- Killer:
At 10th level hunters gain knowledge on the weakness of Were Creatures. When they succeed in attacking a Were Creatures with something that their weak against, the hunters Bonus damage is added to the total amount.
Craft Creature Bane Item Type II:
At 10th level a hunter gains the ability to craft items of protection against location from a certain type of creature; by using Supernatural points (SP) a hunter can increases the rolls total amount affecting the potency of the crafted item.
DC 20-15 ft radius of protection against location
DC 35-25 ft radius of protection against location
DC 50-35 ft radius of protection against location
DC 65-45 ft radius of protection against location
Demon Killer:
At 12th level hunters gain knowledge on the weakness of Demon. When they succeed in attacking a Demon with something that their weak against, the hunters Bonus damage is added to the total amount.
Dimi-God Killer:
At 14th level hunters gain knowledge on the weakness of Dimi-God. When they succeed in attacking a Dimi-God with something that their weak against, the hunters Bonus damage is added to the total amount
Craft Creature Bane Item Type III:
At 15th level a hunter gains the ability to craft items of extra damage for a certain type of creature; by using Supernatural points (SP) a hunter can increases the rolls total amount affecting the potency of the crafted item.
DC 30-+10 to damage
DC 50-+20 to damage
DC 70-+30 to damage
DC 90-+40 to damage
DC 110-+50 to damage
Troll Killer:
At 16th level hunters gain knowledge on the weakness of Troll. When they succeed in attacking a Troll with something that their weak against, the hunters Bonus damage is added to the total amount.
Witch Killer: At 18th level hunters gain knowledge on the weakness of Spell Caster. When they succeed in attacking a Spell Caster with something that their weak against, the hunters Bonus damage is added to the total amount.
Dragon Killer:
At 20th level hunters gain knowledge on the weakness of Dragon. When they succeed in attacking a Dragon with something that their weak against, the hunters Bonus damage is added to the total amount.
Craft Creature Bane Item Type IV:
At 20th level a hunter gains the ability to craft a item of Slaying a single type of creature; This Uses all of the hunters Supernatural Points and takes the toll of two weeks to craft once finished the weapon may slay one type of creature upon hit, no save. Only one of these items can be crafted, and can never be crafted again. This item has a powerful 5ft aura that can be sensed by the type that it kills. (Perception Check DC 10+Your Stealth)
Epic Hunter
{table=head] Level| Base Attack Bonus| Fort| Ref| Will | Special| Supernatural Pts| Bonus Damage|A.C Bonus
21| +20/+15/+10/+5| +12| +12| +12| - | +140| +128|+9
22| +21/+16/+11/+6|+12| +12| +12| Bonus Feat, Construct Killer| +140| +128| +9
23| +22/+17/+12/+7|+13| +13| +13| - |+140| +128| +9
24| +23/+18/+13/+8| +13| +13| +13| Bonus Feat, Humanoid Killer| +150| +128| +10
25| +24/+19/+14/+9 | +14| +14| +14| Craft Creature Bane Item Type IV| +150| +128| +10
26| +25/+20/+15/+10| +14| +14| +14| Bonus Feat, Monstrous Humanoid Killer| +150| +256| +10
27| +26/+21/+16/+11| +15| +15| +15| - | +160| +256| +10
28| +27/+22/+17/+12| +16| +16| +16| Bonus Feat, Outsider (Evil) Killer| +160| +256| +11
29| +28/+23/+18/+13| +17| +17| +17| - | +160| +256| +11
30| +29/+24/+19/+14| +18| +18| +18| Bonus Feat, Outsider (Chaotic) Killer Craft Creature Bane Item Type IV| +320 | +256| +13[/table]
Finally Done! Any Questions?