Morph Bark
2010-09-15, 09:54 AM
Continuing from where I left off (http://www.giantitp.com/forums/showthread.php?t=168226) with the series of Flaw-based Commoner PrCs!
Not complete yet, but the bulk is up and ready for comments.
EDIT: This now has a (sort-of) follow-up PrC (http://www.giantitp.com/forums/showthread.php?t=170098)!
TASTED
http://fc01.deviantart.net/fs70/f/2010/202/1/5/HTTYD___Lick_Lick_by_mirmin.jpg
by mirmin of DeviantART
"Defeat is bittersweet, spike your ice with spice to be as hot as you are cool, and never forget that a sour face does not sit well with people."
~ Louco Pestír, venerable Tasted
You fight creatures like how one makes a successful coup d’êtait: from the inside! You may be just a henchman to others, but everyone you meet will want a taste of you!
ENTRY REQUIREMENTS
BAB: +2
Flaws: Delicious (Dragon 330, page 87)
Skills: Climb 5 ranks, Escape Artist 2 ranks, Spot 2 ranks
Delicious
Someone cast divine flavor on you.
Benefits: All monsters attack you if able, regardless of their attitude towards the rest of the party. In addition, you go down smooth. When subjected to a swallow whole special attack, you are treated as two size categories smaller.
For the purposes of this flaw, "monsters" include any carnivorous or omnivorous creatures with a Con score, excluding animals and creatures with a humanoid body shape (exceptions may exist at DM's leisure).
Class Skills
The Class Name's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Escape Artist (Dex), Ride (Dex), Spot (Wis), Swim (Str) and Tumble (Dex).
Skills Points at Each Level: 4 + Int
Hit Dice: d12
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+ 0|
+0|Go Down Smooth, Mounting the Enemy, Nom de Nourriture
2nd|
+2|
+3|
+0|
+0|Stomach Resistance, Taste
3rd|
+3|
+3|
+1|
+1|Sneak Attack +1d6, Taste
4th|
+4|
+4|
+1|
+1|Taste
5th|
+5|
+4|
+1|
+1|Revolting Strike, Sneak Attack +2d6, Taste[/table]
Go Down Smooth: A Tasted focuses on getting quite literally in the thick of things: by forcing herself down the throats of monsters to fight them from the inside. She can make an opposed Strength check against her foe once she has reached their mouth to open it up and slip inside as a standard action. She can only do this with foes at least one size category larger than her and they don’t need to have the Swallow Whole ability. While inside a creature the creature counts as flat-footed against the Tasted and cannot benefit from the effects of such things as Uncanny Dodge or the Dodge feat - furthermore they are denied their armour bonus and only half their natural armour counts. A Tasted can only take light weapons with her while going inside a creature this way and she cannot be wearing medium or heavy armour or holding a shield unless it is a buckler.
For further information regarding being inside of another creature, see this post (http://www.giantitp.com/forums/showpost.php?p=9411375&postcount=39).
Mounting the Enemy: A Tasted can climb on enemies that are at least one size category larger than her. Climb DCs for this tend to be in the 10-15 range, but are left up to the DM. To reach a foe’s head a Tasted usually needs to make one Climb check for every size category the foe is larger than her if the foe is bipedal and stands upright. For a quadruped or similar form of creature the amount of Climb checks required are reduced by 1 (to a minimum of 1). Certain factors in the creature’s build can add another check to this, like having a long neck.
Nom de Nourriture (Su): As a Tasted, your name becomes widely known once you start fighting the way you do, as everyone will find it hilarious and yet awesome the way you bear yourself and handle your monstrous opponents. You gain a +2 on Diplomacy checks and Perform (comedy) checks if people know your name, but every time you tell someone your name, or someone else tells someone your name and they already know about your exploits since at least 1d4 days and you are within their line of sight, they must make a Will save (DC 10 + your class level + your Con mod) or immediately go up to you to lick you.
This ability only works once on any person each day. People who spend two full successive days with you in a row become immune to its effect.
Stomach Resistance: Having kept at her tactics for a while, a Tasted starts to develop a measure of resistance against the crushing of digestive systems and the acids therein. The Tasted gains DR/slashing or piercing and Acid Resistance equal to their class level.
Taste: Having gotten inside your foes so often, being covered in saliva and the half-digested remains of food, practically a part of so many magical creatures right before their untimely death at your gut-stabbing hand, your body seems to have been… altered. At level 2 a Tasted becomes able to modify her body to emit a strong flavor to those she is licked by or those whose mouths she sneaks into. She selects one Taste option at level 2 and every level afterwards. She can change her current Taste as a standard action. Of course, she can also set it back to normal.
Bitter: Target must make a Fort save (DC 10 + class level + Con modifier) or start shuddering from the yucky flavour and take a -2 penalty to Str and Dex for 1 round.
Brothy: You taste like a meaty broth. If the target is carnivorous or omnivorous, it becomes very hungry. They are affected as if they are suddenly suffering from starvation and immediately need to start making Constitution checks. They must also make a Fort save (DC 10 + class level + Con modifier) or become fatigued because of the deliciousness and need to eat. If the target is herbivorous, it must make a Fort save (DC 10 + class level + Con modifier) or become frightened. On a failed save it becomes shaken instead. You must be a level 4 Tasted before you can select this Taste.
Dry: You taste like dry red wine. Target must make a Fort save (DC 10 + class level + Con modifier) or feel as if slightly intoxicated. They become dazzled for 1 round.
Minty: Target must make a Fort save (DC 10 + class level + Con modifier) or feel as if their tongue is freezing over. They take 1d6 nonlethal damage as if affected by cold environments.
Salty: Target must make a Fort save (DC 10 + class level + Con modifier) or become very thirsty. They are affected as if they are suddenly suffering from dehydration and immediately need to start making Constitution checks.
Sour: Target must make a Fort save (DC 10 + class level + Con modifier) or have their face forcibly contorted into one that looks like a wrinkly old lemon. They take a -2 penalty to Con and Cha for 1 round.
Spicy: Target must make a Fort save (DC 10 + class level + Con modifier) or feel as if their tongue is on fire. They take 1d6 nonlethal damage as if affected by hot environments.
Sweet: Target must make a Fort save (DC 10 + class level + Con modifier) or be taken back to their childhood or the good places in life and take a -2 penalty to Int and Wis for 1 round.
Sneak Attack: At level 3 a Tasted begins to have an intuitive sense for striking the more sensitive and critical anatomical spots on a creature’s body, even from the inside… especially from the inside. They can deal 1d6 Sneak Attack damage while flanking or attack a flat-footed foe. At level 5 this increases to 2d6.
Revolting Strike (Ex): At level 5 a Tasted gains the ability to, once per day, execute a Revolting Strike. She must sacrifice one die of Sneak Attack to be able to use this ability. The target must make a Fortitude save with a DC equal to 10 + half the damage dealt. If the target fails the save it is nauseated for an amount of rounds equal to your Strength modifier (minimum 1). If the target succeeds they are sickened instead.
NEW FEATS
AFTERTASTE [TASTY]
Prerequisites: Taste class feature, two Tastes
Benefit: You can have two Tastes active at once. One is your primary Taste that affects an enemy on the round they taste you. The other one is your secondary Taste - your aftertaste. Your aftertaste affects the enemy on the next round and requires a seperate Fort save.
BLOCK THE WINDPIPE [TASTY]
Prerequisites: BAB+11, Go Down Smooth class feature, Sneak Attack +2d6
Benefit: When using your Go Down Smooth class feature, you can make an attack of opportunity to lodge a weapon in the targets windpipe. The target must need to breathe, your Sneak Attack must apply to the attack and you must have an object in your hand. Make a Strength check opposed by the target's Con check. If you succeed, you manage to jam the object in the targets windpipe as you go down to their stomach. The target starts suffocating.
EXTRA TASTE [TASTY]
Prerequisites: Taste class feature
Benefit: You gain an extra Taste.
Special: You can take this feat more than once.
MASTER JAWBREAKER [TASTY]
Prerequisites: Climb 8 ranks, Escape Artist 4 ranks, Medium size or smaller, Go Down Smooth class feature
Benefit: When making Strength checks for your Go Down Smooth class feature you get a +2 bonus if the target is Large, and another +2 for every size category larger than Large.
PLAYING A TASTED
You are tasty! You are hot! You are cool! You are bittersweet! Your milkshake brings all the boys to the yard! YOU WILL BE TASTED!
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..
TASTED IN THE WORLD
I swear, I just wanted to lick the guy for some reason. That doesn’t make me a pervert, right?
Tasted are well-known, but mostly tend to be written off as a folk tale, something silly to talk about at the local tavern or to tell kids - often to gross them out and have them run to their parents to ask them if it’s true. When you come to town though, suddenly it’s no longer a folk tale, but reality, and everyone and their mother - and their father - will want a piece of you. Just hope they don’t take a literal piece.
Daily Life: Most Tasted live in isolated communities that are haunted by great cuisine of its inhabitants and monsters droolin’ for some chewin’. Chewin’ on your people, that is! They get up in the morning, eat breakfast - often made by a servant who is resistant enough to their flavourful charms - and then go out to slay monsters and bring peace to the region. Because if they don’t do it, who will? Also, the monsters often end up as food themselves. Gotta use every part, yanno?
Notables: The lady Duchess Troyna of Hagginshen is the adoptive daughter of the late Duke of Hagginshen, said to have wanted her around him forever since he first saw her in the flesh. So succulent, so tasty… They say she’s one of the most capable diplomats of the country and that she is most often called upon when the King needs someone to talk to the giant and troll clans, the dragons or the Deviant Creator, the fleshwarping wizard Xinbaugh III.
Organizations: Sadly, Tasted have discovered that when they meet others of their kind, they are not resistant to the taste of one another. While attempts have been made by some to create a Union for them, many churches have often busted them if they didn’t fall apart on their own, accusing them of cultist rituals involving a lot of… erm… temptation.
NPC Reaction
O GOD I WANT TO LICK YOU CAN I PLEASE PRETTY PLEASE WITH A CHERRY ON TOP AND A MINI CHERRY ON TOP OF THE CHERRY WITH SOME WHIP CREAM
TASTED IN THE GAME
Tasted are not likely to upset game balance since overall they are still weak compared to those they fight or fight alongside. They might be awkward in many parties though, and once inside a monster they can no longer be attack under the normal rules, but if they face a larger group they have a greater tendency to drag a fight on before they ultimately go down.
Adaptation: It’s very likely that there haven’t been many Tasted in your campaign world yet, and if there have been, they probably got eaten before they became famous. As such, it is easy enough to bring them in, but once they’re in… you’ll find them too flavourful to want to let them leave.
Encounters: It’s simple. If you don’t want to weird out your players, don’t ever let them meet a Tasted. Especially considering they will need to make Will saves against their Nom de Nourriture ability as well. Seriously. Otherwise? Go crazy!
Not complete yet, but the bulk is up and ready for comments.
EDIT: This now has a (sort-of) follow-up PrC (http://www.giantitp.com/forums/showthread.php?t=170098)!
TASTED
http://fc01.deviantart.net/fs70/f/2010/202/1/5/HTTYD___Lick_Lick_by_mirmin.jpg
by mirmin of DeviantART
"Defeat is bittersweet, spike your ice with spice to be as hot as you are cool, and never forget that a sour face does not sit well with people."
~ Louco Pestír, venerable Tasted
You fight creatures like how one makes a successful coup d’êtait: from the inside! You may be just a henchman to others, but everyone you meet will want a taste of you!
ENTRY REQUIREMENTS
BAB: +2
Flaws: Delicious (Dragon 330, page 87)
Skills: Climb 5 ranks, Escape Artist 2 ranks, Spot 2 ranks
Delicious
Someone cast divine flavor on you.
Benefits: All monsters attack you if able, regardless of their attitude towards the rest of the party. In addition, you go down smooth. When subjected to a swallow whole special attack, you are treated as two size categories smaller.
For the purposes of this flaw, "monsters" include any carnivorous or omnivorous creatures with a Con score, excluding animals and creatures with a humanoid body shape (exceptions may exist at DM's leisure).
Class Skills
The Class Name's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Escape Artist (Dex), Ride (Dex), Spot (Wis), Swim (Str) and Tumble (Dex).
Skills Points at Each Level: 4 + Int
Hit Dice: d12
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+ 0|
+0|Go Down Smooth, Mounting the Enemy, Nom de Nourriture
2nd|
+2|
+3|
+0|
+0|Stomach Resistance, Taste
3rd|
+3|
+3|
+1|
+1|Sneak Attack +1d6, Taste
4th|
+4|
+4|
+1|
+1|Taste
5th|
+5|
+4|
+1|
+1|Revolting Strike, Sneak Attack +2d6, Taste[/table]
Go Down Smooth: A Tasted focuses on getting quite literally in the thick of things: by forcing herself down the throats of monsters to fight them from the inside. She can make an opposed Strength check against her foe once she has reached their mouth to open it up and slip inside as a standard action. She can only do this with foes at least one size category larger than her and they don’t need to have the Swallow Whole ability. While inside a creature the creature counts as flat-footed against the Tasted and cannot benefit from the effects of such things as Uncanny Dodge or the Dodge feat - furthermore they are denied their armour bonus and only half their natural armour counts. A Tasted can only take light weapons with her while going inside a creature this way and she cannot be wearing medium or heavy armour or holding a shield unless it is a buckler.
For further information regarding being inside of another creature, see this post (http://www.giantitp.com/forums/showpost.php?p=9411375&postcount=39).
Mounting the Enemy: A Tasted can climb on enemies that are at least one size category larger than her. Climb DCs for this tend to be in the 10-15 range, but are left up to the DM. To reach a foe’s head a Tasted usually needs to make one Climb check for every size category the foe is larger than her if the foe is bipedal and stands upright. For a quadruped or similar form of creature the amount of Climb checks required are reduced by 1 (to a minimum of 1). Certain factors in the creature’s build can add another check to this, like having a long neck.
Nom de Nourriture (Su): As a Tasted, your name becomes widely known once you start fighting the way you do, as everyone will find it hilarious and yet awesome the way you bear yourself and handle your monstrous opponents. You gain a +2 on Diplomacy checks and Perform (comedy) checks if people know your name, but every time you tell someone your name, or someone else tells someone your name and they already know about your exploits since at least 1d4 days and you are within their line of sight, they must make a Will save (DC 10 + your class level + your Con mod) or immediately go up to you to lick you.
This ability only works once on any person each day. People who spend two full successive days with you in a row become immune to its effect.
Stomach Resistance: Having kept at her tactics for a while, a Tasted starts to develop a measure of resistance against the crushing of digestive systems and the acids therein. The Tasted gains DR/slashing or piercing and Acid Resistance equal to their class level.
Taste: Having gotten inside your foes so often, being covered in saliva and the half-digested remains of food, practically a part of so many magical creatures right before their untimely death at your gut-stabbing hand, your body seems to have been… altered. At level 2 a Tasted becomes able to modify her body to emit a strong flavor to those she is licked by or those whose mouths she sneaks into. She selects one Taste option at level 2 and every level afterwards. She can change her current Taste as a standard action. Of course, she can also set it back to normal.
Bitter: Target must make a Fort save (DC 10 + class level + Con modifier) or start shuddering from the yucky flavour and take a -2 penalty to Str and Dex for 1 round.
Brothy: You taste like a meaty broth. If the target is carnivorous or omnivorous, it becomes very hungry. They are affected as if they are suddenly suffering from starvation and immediately need to start making Constitution checks. They must also make a Fort save (DC 10 + class level + Con modifier) or become fatigued because of the deliciousness and need to eat. If the target is herbivorous, it must make a Fort save (DC 10 + class level + Con modifier) or become frightened. On a failed save it becomes shaken instead. You must be a level 4 Tasted before you can select this Taste.
Dry: You taste like dry red wine. Target must make a Fort save (DC 10 + class level + Con modifier) or feel as if slightly intoxicated. They become dazzled for 1 round.
Minty: Target must make a Fort save (DC 10 + class level + Con modifier) or feel as if their tongue is freezing over. They take 1d6 nonlethal damage as if affected by cold environments.
Salty: Target must make a Fort save (DC 10 + class level + Con modifier) or become very thirsty. They are affected as if they are suddenly suffering from dehydration and immediately need to start making Constitution checks.
Sour: Target must make a Fort save (DC 10 + class level + Con modifier) or have their face forcibly contorted into one that looks like a wrinkly old lemon. They take a -2 penalty to Con and Cha for 1 round.
Spicy: Target must make a Fort save (DC 10 + class level + Con modifier) or feel as if their tongue is on fire. They take 1d6 nonlethal damage as if affected by hot environments.
Sweet: Target must make a Fort save (DC 10 + class level + Con modifier) or be taken back to their childhood or the good places in life and take a -2 penalty to Int and Wis for 1 round.
Sneak Attack: At level 3 a Tasted begins to have an intuitive sense for striking the more sensitive and critical anatomical spots on a creature’s body, even from the inside… especially from the inside. They can deal 1d6 Sneak Attack damage while flanking or attack a flat-footed foe. At level 5 this increases to 2d6.
Revolting Strike (Ex): At level 5 a Tasted gains the ability to, once per day, execute a Revolting Strike. She must sacrifice one die of Sneak Attack to be able to use this ability. The target must make a Fortitude save with a DC equal to 10 + half the damage dealt. If the target fails the save it is nauseated for an amount of rounds equal to your Strength modifier (minimum 1). If the target succeeds they are sickened instead.
NEW FEATS
AFTERTASTE [TASTY]
Prerequisites: Taste class feature, two Tastes
Benefit: You can have two Tastes active at once. One is your primary Taste that affects an enemy on the round they taste you. The other one is your secondary Taste - your aftertaste. Your aftertaste affects the enemy on the next round and requires a seperate Fort save.
BLOCK THE WINDPIPE [TASTY]
Prerequisites: BAB+11, Go Down Smooth class feature, Sneak Attack +2d6
Benefit: When using your Go Down Smooth class feature, you can make an attack of opportunity to lodge a weapon in the targets windpipe. The target must need to breathe, your Sneak Attack must apply to the attack and you must have an object in your hand. Make a Strength check opposed by the target's Con check. If you succeed, you manage to jam the object in the targets windpipe as you go down to their stomach. The target starts suffocating.
EXTRA TASTE [TASTY]
Prerequisites: Taste class feature
Benefit: You gain an extra Taste.
Special: You can take this feat more than once.
MASTER JAWBREAKER [TASTY]
Prerequisites: Climb 8 ranks, Escape Artist 4 ranks, Medium size or smaller, Go Down Smooth class feature
Benefit: When making Strength checks for your Go Down Smooth class feature you get a +2 bonus if the target is Large, and another +2 for every size category larger than Large.
PLAYING A TASTED
You are tasty! You are hot! You are cool! You are bittersweet! Your milkshake brings all the boys to the yard! YOU WILL BE TASTED!
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..
TASTED IN THE WORLD
I swear, I just wanted to lick the guy for some reason. That doesn’t make me a pervert, right?
Tasted are well-known, but mostly tend to be written off as a folk tale, something silly to talk about at the local tavern or to tell kids - often to gross them out and have them run to their parents to ask them if it’s true. When you come to town though, suddenly it’s no longer a folk tale, but reality, and everyone and their mother - and their father - will want a piece of you. Just hope they don’t take a literal piece.
Daily Life: Most Tasted live in isolated communities that are haunted by great cuisine of its inhabitants and monsters droolin’ for some chewin’. Chewin’ on your people, that is! They get up in the morning, eat breakfast - often made by a servant who is resistant enough to their flavourful charms - and then go out to slay monsters and bring peace to the region. Because if they don’t do it, who will? Also, the monsters often end up as food themselves. Gotta use every part, yanno?
Notables: The lady Duchess Troyna of Hagginshen is the adoptive daughter of the late Duke of Hagginshen, said to have wanted her around him forever since he first saw her in the flesh. So succulent, so tasty… They say she’s one of the most capable diplomats of the country and that she is most often called upon when the King needs someone to talk to the giant and troll clans, the dragons or the Deviant Creator, the fleshwarping wizard Xinbaugh III.
Organizations: Sadly, Tasted have discovered that when they meet others of their kind, they are not resistant to the taste of one another. While attempts have been made by some to create a Union for them, many churches have often busted them if they didn’t fall apart on their own, accusing them of cultist rituals involving a lot of… erm… temptation.
NPC Reaction
O GOD I WANT TO LICK YOU CAN I PLEASE PRETTY PLEASE WITH A CHERRY ON TOP AND A MINI CHERRY ON TOP OF THE CHERRY WITH SOME WHIP CREAM
TASTED IN THE GAME
Tasted are not likely to upset game balance since overall they are still weak compared to those they fight or fight alongside. They might be awkward in many parties though, and once inside a monster they can no longer be attack under the normal rules, but if they face a larger group they have a greater tendency to drag a fight on before they ultimately go down.
Adaptation: It’s very likely that there haven’t been many Tasted in your campaign world yet, and if there have been, they probably got eaten before they became famous. As such, it is easy enough to bring them in, but once they’re in… you’ll find them too flavourful to want to let them leave.
Encounters: It’s simple. If you don’t want to weird out your players, don’t ever let them meet a Tasted. Especially considering they will need to make Will saves against their Nom de Nourriture ability as well. Seriously. Otherwise? Go crazy!