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IncoherentEssay
2010-09-25, 04:44 PM
4.07.2012 Edit: planning to prune a few extranous images from this post and add links to all posted full figurines to make the opening post more representative of my current work.
List:
Komeiji Koishi (http://www.giantitp.com/forums/showpost.php?p=12706144&postcount=240)
Hina Kagiyama, Mononobe no Futo (http://www.giantitp.com/forums/showpost.php?p=12911273&postcount=246)
Tenshi (http://www.giantitp.com/forums/showpost.php?p=12837564&postcount=244)
Mizuhashi Parsee (http://www.giantitp.com/forums/showpost.php?p=11335947&postcount=196)
Houjuu Nue (http://www.giantitp.com/forums/showpost.php?p=10995527&postcount=184)
Kyouko Kasodani (http://www.giantitp.com/forums/showpost.php?p=10880785&postcount=177)
Yoshika Miyako (http://www.giantitp.com/forums/showpost.php?p=10806818&postcount=176)
Yagokoro Eirin (http://www.giantitp.com/forums/showpost.php?p=10763362&postcount=171)
Saigyouji Yuyuko (http://www.giantitp.com/forums/showpost.php?p=10693057&postcount=169)
Flandre Scarlet (http://www.giantitp.com/forums/showpost.php?p=10641278&postcount=163)
Konpaku Youmu (http://www.giantitp.com/forums/showpost.php?p=10578923&postcount=158)
Koakuma (http://www.giantitp.com/forums/showpost.php?p=10457418&postcount=153)
CHEEEEEEEEEEEEEEEN (http://www.giantitp.com/forums/showpost.php?p=10387793&postcount=147)
Hakumen (http://www.giantitp.com/forums/showpost.php?p=9627985&postcount=46)
Yes, i'm a fan of Touhou, how did you know :smalltongue:?

18.03.2013: ...and the abovementioned overhaul never happened. Chronic case of lazybones. Just check the last page first and go through the rest if you want to see the progress, okay?

So, some of you may have seen my work in the Arts & Crafts Showcase thread. Since then i have gotten my hands on some better materials and feel like starting a thread for my work. Here we go:

This is what i had to work with:
http://img706.imageshack.us/img706/8641/touhoufigurinesatorikom.jpg (http://img706.imageshack.us/i/touhoufigurinesatorikom.jpg/)

This is what i now present to you:
http://img204.imageshack.us/img204/8641/touhoufigurinesatorikom.jpg (http://img204.imageshack.us/i/touhoufigurinesatorikom.jpg/)
That would be (or at least is supposed to be) Komeiji (http://safebooru.org/index.php?page=post&s=view&id=483568) Satori (http://safebooru.org/index.php?page=post&s=view&id=483468), a character from the Touhou (http://touhou.wikia.com/wiki/Satori) game series (http://touhou.wikia.com/wiki/Touhou_Wiki).

Here are some more pictures, both of the finished figurine & WiP pics:
Pictures of the finished figurine:
http://img713.imageshack.us/img713/8641/touhoufigurinesatorikom.jpg (http://img713.imageshack.us/i/touhoufigurinesatorikom.jpg/)
http://img28.imageshack.us/img28/8641/touhoufigurinesatorikom.jpg (http://img28.imageshack.us/i/touhoufigurinesatorikom.jpg/)
http://img295.imageshack.us/img295/8641/touhoufigurinesatorikom.jpg (http://img295.imageshack.us/i/touhoufigurinesatorikom.jpg/)
http://img843.imageshack.us/img843/8641/touhoufigurinesatorikom.jpg (http://img843.imageshack.us/i/touhoufigurinesatorikom.jpg/)
[/URL]

The figurine is ~15 cm tall, and was crafted from air-hardening modelling clay in two phases, 1.)the main figurine & 2.) the third eye.

So, comments/critique :smallsmile:? I am trying to decide whether to make figurines of other characters, Touhou & not, so if there is some character you would like to see a figurine of, chime in :smallwink:.

Domochevsky
2010-09-25, 09:08 PM
Huh, the face could use more work, but other than that pretty impressive. (I presume that's purely dough?) :smallsmile:

Dr.Epic
2010-09-25, 11:19 PM
Not bad. Wish I knew the character you were making. The face looks a little rough. Still good though.

IncoherentEssay
2010-09-26, 01:59 AM
Huh, the face could use more work, but other than that pretty impressive. (I presume that's purely dough?) :smallsmile:

Almost, there is a florist's wire framework inside:
http://img716.imageshack.us/img716/5945/touhouwipmini450x300.jpg (http://img716.imageshack.us/i/touhouwipmini450x300.jpg/)
1st rule of clay-like materials: they don't support their own weight. Ever :smallsigh:. The wire is also responsible for the weird pose, as i misjudged the leg lenghts a bit. but other than that, yes, purely modelling clay.
As for the face, well yeah. Deciding to simply paint it on at the end was a mistake, i'll have to practice making faces :smalltongue:.

Not bad. Wish I knew the character you were making. The face looks a little rough. Still good though.
Um, the links after the first two pics? Precisely for that purpose :smallwink:.
Though it was not made after any specific picture in particular, as it is rather hard to find good and consistent reference pictures for touhou characters.
In this case i believe there is no source on where the vein going over her left shoulder is supposed to go, so i set it at the lower back.

This was also my first time working with this particular brand of modelling clay, so there were a couple of learning experiences* on the way :smallsmile:.
Also, i'll add some info to the main post.

edit: *specifically, the stuff i used is much, much lighter than common clay, so it can support itself much better. I had initially assumed i'd need wire-frame for the fingers and the eye-veins, but those turned out to be unnecessary. Detrimental, in fact. Also, most similar materials are hard to reattach after separation, which turned out to not be the case here.

Dr.Epic
2010-09-26, 04:30 AM
This was also my first time working with this particular brand of modelling clay, so there were a couple of learning experiences on the way :smallsmile:.
Also, i'll add some info to the main post.

I have a book somewhere about making miniature clay figures. If I can find it, I'll give you the title.

IncoherentEssay
2010-10-02, 05:15 AM
So, a minor update.

First things first, a thank you to Domochevsky, Dr.Epic, Cogwheel and Associate for the positive feedback :smallsmile:.

Updatewise, i'm looking to make a new figurine every two weeks or so. One weekend to build and another to paint. With an overwhelming majority of the suggestions (1/1) :smalltongue:, the next one will be Suwako Moriya (http://touhou.wikia.com/wiki/Suwako), from Touhou. I've already started working on it and will probably have it built sometime tomorrow. If there is interest in pics of the unpainted figurine, let me know*.

Also, the next one after Suwako is still undecided, so if anyone has a suggestion, post away :smallsmile:!
I'd prefer Anime-style characters as i want to practice the style, but if you'd rather see a dragon,
a dragon is fine too :smallwink:.

Also, these are technically not 'new' but here are some pics of the figurine i use for my avatar:
http://img69.imageshack.us/img69/1441/sukusukuhakutaku005mini.jpg (http://img69.imageshack.us/i/sukusukuhakutaku005mini.jpg/)
http://img824.imageshack.us/img824/3258/sukusukuhakutaku008mini.jpg (http://img824.imageshack.us/i/sukusukuhakutaku008mini.jpg/)
http://img638.imageshack.us/img638/6221/sukusukuhakutaku006mini.jpg (http://img638.imageshack.us/i/sukusukuhakutaku006mini.jpg/)
It was made from the left-overs from the first one, as i can't really leave air-drying clay laying about.
And yes, it is Touhou (http://safebooru.org/index.php?page=post&s=view&id=122666) related (http://safebooru.org/index.php?page=post&s=view&id=179463) as well :smallbiggrin:, specifically a chibification of the character in the second pic, Keine Kamishirasawa. (http://touhou.wikia.com/wiki/Keine)

*Though i feel it's worth pointing out that the paintjob is what makes or breaks(eyes:smallsigh:) the final figurine, so an unpainted one can be a bit lackluster.

Fri
2010-10-02, 10:48 AM
It's awesome. I'd really like to make some figurine as well. What kind of clay do you use again? since it's air drying, do you really have to work very fast? and what's about its consistency when it's finished, I mean, can you actually say... use it as a mini for your game for example?

IncoherentEssay
2010-10-02, 11:49 AM
stuff
:smalleek:
Thats quite a few questions you have there.
But thanks :smallsmile:. I'm a bit busy at the moment, but expect an extensive answer to be edited into this post within 1,5 h or so. There is a reason i picked this name, you see.

Edit:Alright, 'ere we go. Spoilered for lenght:

What kind of clay do you use again?
Buh, i went and obscured the label with the wire :smallsigh:.
I used Ebenhard Faber's Air Drying clay:
http://img842.imageshack.us/img842/8861/materialsn.jpg (http://img842.imageshack.us/i/materialsn.jpg/)
but i suppose any light clay would handle similarly.
Like i said, I actually haven't worked with the this stuff much. Satori was my first foray with it.
It heavily subverts most of the limits of common clay, but chances are there is some drawback i have yet to stumble upon :smalltongue:.
I made a spare hand to test its limits with actually:
http://img20.imageshack.us/img20/5016/sparehand.jpg (http://img20.imageshack.us/i/sparehand.jpg/)
As you can see, you can saw, file and whittle it, sort of like very soft wood. The fingers on that are approximately 2mm thick, but have to be bent rather forcibly to snap them,
though once it gives, it cracks. I have tossed it at the wooden floor from a height of ~1,5m, so unless you have some strange gaming habits, it should survive use as a mini.
Though i haven't tossed a painted piece at the ground, i can barely imagine the case ever coming up :smalltongue:.

since it's air drying, do you really have to work very fast?
The air drying is something to keep in mind, yes. Generally, finish a section before moving onwards, since once its dry that's pretty much it. If there is a strange angle or some other flaw, it will be a pain to fix afterwards.
It can be kept pliable by regularly applying water to it, and this particular mass allows sticking fresh mass to already dried mass, as long as both surfaces are wet.
Though i'm not 100% sure on how well that works out, Suwako is going to be my test dummy for that actually.

I'd really like to make some figurine as well
Now, how much experience you have with clay/similar? What sort of figurine do you have in mind?
Though im not sure if im the best person to ask for tips, my methods were often at odds with the teachers ideas back in Arts class.
Still, i recommend you get yourself some mass of the non-drying variety and fiddle around with it a bit. I like to 'sketch' my works out first, see if its feasible before i pop open the perma-drying stuff. Besides, if i did everything from perma-mass, id be swimming in them figurines by now :smalltongue:.

As far as use as gaming minis goes though, that depends heavily on scale. Patchy here* is ~7,5cm high, and about as small as i can go before i start to lose detail something severe. So for most tabletop games, stuff like giants, golems**, dragons, maybe mecha.
Those are doable for me. As i suck at knifework. Patchy there was made 100% by hand.
So for anything smaller than that, i have no clue :smalltongue:

*Yay for a better camera & non-blurry pics :smallsmile::
http://img69.imageshack.us/img69/9845/patchy1.jpg (http://img69.imageshack.us/i/patchy1.jpg/)
http://img440.imageshack.us/img440/5125/patchy2.jpg (http://img440.imageshack.us/i/patchy2.jpg/)
http://img215.imageshack.us/img215/4138/patchy3.jpg (http://img215.imageshack.us/i/patchy3.jpg/)
Now, if i hadn't taken a pic with the hat off, would you know how much of a mess the hair is underneath :smallamused:? Also applies to the Taokaka i posted in Arts & Crafts showcase, underneath the coat's collar, her neck is a mess. :smalltongue:
**Here's something i made a while back, when i hadn't even considered posting stuff online. Excuse the dust :smalltongue::
http://img829.imageshack.us/img829/7472/golemb.jpg (http://img829.imageshack.us/i/golemb.jpg/)
http://img155.imageshack.us/img155/2761/golema.jpg (http://img155.imageshack.us/i/golema.jpg/)
So livin' up to (hopefully only the latter part of) my name?
Further questions are very much welcome :smallsmile:, it's good to see such enthusiasm and interest. Lets me ramble on about what i know :smallwink:.

Edit2: Ach, missed my mark by about 1h :smalleek:? Terribly sorry about that. In my defense though, new pics!

Fri
2010-10-02, 11:55 AM
Well, I'll add more question in the mean time then :p
about finishing it... can you like, file it? or use sandpaper on it? things like that.

IncoherentEssay
2010-10-02, 03:08 PM
Remember this?

i'll have to practice making faces :smalltongue:.


I'd like some opinions on these:
http://img340.imageshack.us/img340/9381/facestake2b.jpg (http://img340.imageshack.us/i/facestake2b.jpg/)
http://img824.imageshack.us/img824/2551/facestake2.jpg (http://img824.imageshack.us/i/facestake2.jpg/)
They are a bit rushed, but i need to know if taking this approach would allow me to leave the Uncanny Valley without further casualties, or if im just digging myself in deeper :smallwink:.
The one on the right seems quite alright to me at least. But im biased anyway :smalltongue:.

Gulaghar
2010-10-02, 10:48 PM
I really like the figurine you said you never considered putting on the internet (dusty, etc). It just plain cool. Personally I think the couple non-human ones look best. Of course that makes perfect sense.

We see human's every day and we subconsciously know every little detail of what a human looks like. Thus it is a lot easier to find flaws in replicas of humans, whether that be a painting sculpture, etc.

In comparison if you make some sort of made up creature, nobody will criticize the little details because we don't know what those details would actually be. Do you know how big a chimera's eyes are?

So I guess what I'm saying is that your doing quite a good job considering the challenge your faced with. Keep it up. :smallbiggrin:

IncoherentEssay
2010-10-03, 03:30 AM
We see human's every day and we subconsciously know every little detail of what a human looks like. Thus it is a lot easier to find flaws in replicas of humans, whether that be a painting sculpture, etc.

In comparison if you make some sort of made up creature, nobody will criticize the little details because we don't know what those details would actually be. Do you know how big a chimera's eyes are?

Quoted for much truth.
The human face is the main factor in whether the art is good or not. The same goes for hands really. Disjointed fingers are a good way to ruin an otherwise perfectly good work :smallfrown:.
Thats why i am trying to pick subjects where i can't just bypass those issues.
Practice makes perfect, afterall :smallsmile:.

If i bypass them, i can do some nifty stuff, as Jean-Eric Ville'n from the Dark Knights guild PR department is here to help me illustrate :smalltongue::
http://img842.imageshack.us/img842/5841/43634769.jpg (http://img842.imageshack.us/i/43634769.jpg/)
http://img818.imageshack.us/img818/9108/86566421.jpg (http://img818.imageshack.us/i/86566421.jpg/)
Took me about 1h 15min to make, so there are some visible seams and flaws like on the right side bracer. Its ~10cm tall, 12 at the tips of the horns.

Fri
2010-10-03, 03:44 AM
Thank you, It was really helpful. I'll try to get myself on some clay after I finish my current assignment.

Actually in my opinion, to leave uncanny valley, you should try to stylize more, not try to be more realistic. Make it more cartoonish, make it over the top, things like that. Sure, you could try to make things more realistic, but it's what actually make things fall into uncanny valley.

IncoherentEssay
2010-10-03, 03:55 AM
Actually in my opinion, to leave uncanny valley, you should try to stylize more, not try to be more realistic. Make it more cartoonish, make it over the top, things like that. Sure, you could try to make things more realistic, but it's what actually make things fall into uncanny valley.
Yeah, its a frustratingly fine line to walk. While leaving the face featureless and painting XD on it would be worth a few :smallbiggrin:s, it doesn't do such a good job on more serious figurines :smallwink:.
But something like making the eyes taller, the pupils/iris larger and the head in general a bit bigger might achieve the desired effect :smallconfused:?

Also, took a look at your art. Nice. Do you mind if i do a sketch figurine based on it at some point in the future? Specifically, im thinking Grey Fowl from page 1 in a fight-scene/faceoff with something suitably eldritch-horrory.
Or do you have plans of your own for that :smallwink:?

Edit: One more thing (/uncle), i could do some step-by-step pic series about how i do stuff, if there is any interest.
Like How-to-make-a-d00d-inna-trenchcoat and stuff. Anyone interested in that?

Fri
2010-10-03, 06:37 AM
Yeah, its a frustratingly fine line to walk. While leaving the face featureless and painting XD on it would be worth a few :smallbiggrin:s, it doesn't do such a good job on more serious figurines :smallwink:.
But something like making the eyes taller, the pupils/iris larger and the head in general a bit bigger might achieve the desired effect :smallconfused:?


Something like that I guess, but I won't know since I haven't tried it. But I think guides on how to stylize things/make cartoony drawings would work here too.



Also, took a look at your art. Nice. Do you mind if i do a sketch figurine based on it at some point in the future? Specifically, im thinking Grey Fowl from page 1 in a fight-scene/faceoff with something suitably eldritch-horrory.
Or do you have plans of your own for that :smallwink:?

Of course not :smallbiggrin:



Edit: One more thing (/uncle), i could do some step-by-step pic series about how i do stuff, if there is any interest.
Like How-to-make-a-d00d-inna-trenchcoat and stuff. Anyone interested in that?
I'm interested at least.

IncoherentEssay
2010-10-03, 06:53 AM
Great. I'll see about getting the first series made & up around monday/tuesday.
I still have to finish Suwako today, shes otherwise done but the Headless Horseman impression of hers is getting old :smalltongue:.
If it turns out okay-looking even unpainted, i might put up pics in this post, but no promises.

Edit:Alrighty then, here you go:
http://img841.imageshack.us/img841/2659/suwakomoriyawip.jpg (http://img841.imageshack.us/i/suwakomoriyawip.jpg/)
http://img692.imageshack.us/img692/839/suwakowipb.jpg (http://img692.imageshack.us/i/suwakowipb.jpg/)The angle of the pic is purposefully obscuring the face :smallwink:, as i feel it needs to be painted first.
Still i'm happy with how the proportions and pose turned out :smallsmile:. The fact that she is balanced enough to not need propping up is nice too.
A dynamic "I'mma kick your ass!" battle-stance is much more interesting than the neutral standing pose Satori has.
So yeah, whoever was the poor fool to piss off both Suwako and her Hat is in for some pain :smallcool:.
Edit: added a second pic, as the first one doen't convey the pose all that well and makes her look kinda fat at the waist :smalltongue:.
Edit2: links for reference. Yes, another Touhou character.
http://touhou.wikia.com/wiki/Suwako <- wiki on character, main reference.
http://safebooru.org/index.php?page=post&s=view&id=490042 <- used as reference.
http://safebooru.org/index.php?page=post&s=view&id=485170 <- used as reference.

Edit: ugh, sorry 'bout that. brb, grabbing links. Links here! /L4D

Domochevsky
2010-10-03, 01:01 PM
Hum, the proportions are fairly child-like. Dunno the character, so i don't know if that's intended. :smallsmile:

(The hat's a clever move, but i find the knees suspicious.)

IncoherentEssay
2010-10-03, 01:19 PM
... suspicious knees ...

:smalleek: I see what you mean now. The legs were the first thing made, and the knees seemed to be a bit too low, so i bulked them up upwards which caused the sideways bloat you can see on the right knee of the 2nd pic.
I filed it down, so it should look more natural now, though new pics aren't an option at the moment. Tomorrow maybe. What else is off about the knees?

Also, yeah Suwako is child-like in stature, i added links to the post to the pics i used for reference.

Fri
2010-10-03, 02:44 PM
that's amazing. Dynamic pose is really the next step for any art after you get fairly satisfied with your basic. And I didn't actually notice the ball-ish knee before he pointed it :p.

Can't wait to see it colored. What paint do you use again?

IncoherentEssay
2010-10-04, 04:29 AM
What paint do you use again?
I use Games Workshop's/Citadel's paints. The thing is, i wouldn't actually recommend them :smalltongue:. I use them because i'm familiar with them and know how they work from painting ~300+ miniatures with them. GW likes to charge through the nose for their paints :smallsigh:.
I'd say anything used to paint models/miniatures would do a fine job. One thing that is sorta needed beyond basic colors is a premade fleshcolor. It is SO much easier to just adjust one with white/black than to mix it from scratch each and every time. So google for some mini-painting guides and see what they recommend, maybe ask the guys at the Warhammer painting thread. (http://www.giantitp.com/forums/showthread.php?t=165463)

Remember the pic-series-thingy? Here we go (spoilered for :smalleek: lenght):
http://img821.imageshack.us/img821/2944/tutorialtrenchcoatgrunt.jpg (http://img821.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)
When i'm making something without a wire frame, i generally start with a relatively uniform lump of mass like this. Any seams, airpockets, errant dog biscuits and other inconsistencies need to be worked out at this point, or they will haunt you afterwards. There is a reason clay is beaten silly before it is worked :smallwink:.

http://img85.imageshack.us/img85/2944/tutorialtrenchcoatgrunt.jpg (http://img85.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)
Now since i'm going for a humanoid, i divide the mass into two equal proportions down the middle. It is advised to keep the mass in one piece as much as possible. Trying to connect two pieces of an arm at the elbow will just have them fall apart at the most inopportune moment. Generally, if it is supposed to support any weight whatsoever (including its own), don't try to split & connect.

http://img214.imageshack.us/img214/2944/tutorialtrenchcoatgrunt.jpg (http://img214.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)
http://img829.imageshack.us/img829/2944/tutorialtrenchcoatgrunt.jpg (http://img829.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

Now i divide the lower portion into two portions for the legs. I do this by simply pushing it thinner at the middle, so that the mass moves apart to the sides. This allows it to stay connected on the inside.
http://img521.imageshack.us/img521/2944/tutorialtrenchcoatgrunt.jpg (http://img521.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

Next up, arms & head are divided into from the upper upper portion. This is a good point to estimate whether there is enough mass for all limbs, as adding any later won't work. If there is insufficient mass, either add mass to the lump in the first step, or scale the plans down a bit and reproportion the mass.
http://img517.imageshack.us/img517/2944/tutorialtrenchcoatgrunt.jpg (http://img517.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

Excess mass however is not an issue, as it can be simply pushed onto an extremity and
http://img824.imageshack.us/img824/2944/tutorialtrenchcoatgrunt.jpg (http://img824.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

snipped off. Now i work out the legs:
http://img543.imageshack.us/img543/2944/tutorialtrenchcoatgrunt.jpg (http://img543.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

The left one had about the right amount of mass reserved for it, so the right one gets a serious case of Clown's Foot and
http://img842.imageshack.us/img842/2944/tutorialtrenchcoatgrunt.jpg (http://img842.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

SNIP it goes. The bulkiness above the knee was meant to represent baggy trousers later on, but was covered by the coat. Oh well.
http://img251.imageshack.us/img251/2944/tutorialtrenchcoatgrunt.jpg (http://img251.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)
http://img529.imageshack.us/img529/2944/tutorialtrenchcoatgrunt.jpg (http://img529.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

I took a moment here to give this guy the generic GruntFace(tm). It wont dazzle anyone with the detail, but it is good enough when facial features aren't the aim of the practice. The eyebrows are surprisingly expressive, though.
http://img38.imageshack.us/img38/2944/tutorialtrenchcoatgrunt.jpg (http://img38.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

Moving on to the actual coat. The thing is, there is no coat :smalltongue:. Just a bunch of borders and seams masquerading as one. No big secret there, though?
http://img29.imageshack.us/img29/2944/tutorialtrenchcoatgrunt.jpg (http://img29.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

The sleeves are created by takiing a piece of mass, making a string out of it and pressing the string flat into a strip. This is then wrapped around the arm and smoothed over from one side onto the arm.
http://img185.imageshack.us/img185/2944/tutorialtrenchcoatgrunt.jpg (http://img185.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

I've marked the arm with a knife to show where the seam is. Hard to tell otherwise if it is properly done, no?
http://img824.imageshack.us/img824/572/tutorialtrenchcoatgruntv.jpg (http://img824.imageshack.us/i/tutorialtrenchcoatgruntv.jpg/)

The same technique works for boots, collars etc., pretty much any border of clothing where one part goes over the other.
http://img3.imageshack.us/img3/2944/tutorialtrenchcoatgrunt.jpg (http://img3.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

Now i'm no longer sure if he is doing car maintenance or gearing up for an elvis impersonation :smalleek:. So lets get him the long coattail that defines the outfit:
http://img836.imageshack.us/img836/2944/tutorialtrenchcoatgrunt.jpg (http://img836.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

Again with the same type of technique as used on the sleeves, though with loose-hanging parts like capes & such it is important to make them quite a bit longer than the hanging portion, so as to have the attached portion divide the weight over a larger area.
http://img833.imageshack.us/img833/2944/tutorialtrenchcoatgrunt.jpg (http://img833.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)
http://img828.imageshack.us/img828/2944/tutorialtrenchcoatgrunt.jpg (http://img828.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)

With the coattail made and a sheet added to connect the coattails to the collar, our generic Grunt is ready to go get his ass kicked by the Action-Hero-of-the-Week or catch an artillery shell with his face. Genre-dependant, really:smallwink::
http://img411.imageshack.us/img411/2944/tutorialtrenchcoatgrunt.jpg (http://img411.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)http://img534.imageshack.us/img534/2944/tutorialtrenchcoatgrunt.jpg (http://img534.imageshack.us/i/tutorialtrenchcoatgrunt.jpg/)
So, in the interest of making this more helpful, any suggestions/questions?

Fri
2010-10-04, 05:24 AM
this is really useful. I've worked with clay before, but never actually make uh, humanoid figures.

IncoherentEssay
2010-10-04, 05:51 AM
The same principles apply to pretty much anything with limbs,wings, etc. An european-styled dragon would have a maybe 2-1 or 3-1 front-back split, depending on the wings and the tail.
The proportions of the division depend on whether the final fig would be top(the golem)/bottom(a centaur) heavy.
The only thing this fails me on are spiders. Getting the legs to be thin enough to look right, as well as strong enough to support the body :smallsigh:.
I'll probably have time for another series sometime next week, so suggestions for the subject are very much welcome.

Also, i'd like to remind everyone that a new 'main' figurine gets started on friday 15th, so i'd like some suggestion for that by then :smallsmile:.

Fri
2010-10-04, 08:39 AM
I'm a product design student, so the only models I've ever made clay or otherwise are product models and, for some reason, fruits. :smalltongue:

IncoherentEssay
2010-10-05, 01:24 AM
fruits

An experienced Mango artist then :smalltongue:?

IMO fruits are like the football of arts: 'heres a ball, go chase it around the field' / 'heres a bunch of bananas, draw a pic of it.' It's only interesting if you already like sports/art, but does a poor job of inspiring people to exercise/draw. /idle musings

Alright, this?

Grey Fowl in a fight-scene/faceoff with something suitably eldritch-horrory.

Its up. The original idea snowballed a bit (avalanched, one could say), but turned out to be an interesting experiment. Here we go:
http://img683.imageshack.us/img683/8959/frame01opening01.jpg (http://img683.imageshack.us/i/frame01opening01.jpg/)
White City, 20XX, Monday
Alleyway
http://img178.imageshack.us/img178/196/frame02opening02.jpg (http://img178.imageshack.us/i/frame02opening02.jpg/)
CheesyFlicks productions presents
http://img812.imageshack.us/img812/5184/frame03opening03.jpg (http://img812.imageshack.us/i/frame03opening03.jpg/)
Starring Grey Fowl (http://www.giantitp.com/forums/showpost.php?p=6568419&postcount=29) in
http://img841.imageshack.us/img841/4171/frame04opening04.jpg (http://img841.imageshack.us/i/frame04opening04.jpg/)
The Adaptation from Beyond.
http://img812.imageshack.us/img812/4434/frame05opening05.jpg (http://img812.imageshack.us/i/frame05opening05.jpg/)
Co-starring: an Eldritch abomination.
http://img828.imageshack.us/img828/5774/frame06opening06.jpg (http://img828.imageshack.us/i/frame06opening06.jpg/)
It hasn't finished it's coffee, so we won't bother it further for now.
http://img805.imageshack.us/img805/8334/frame07opening07.jpg (http://img805.imageshack.us/i/frame07opening07.jpg/)"Twenty long, cold years in this forsaken city..."
http://img839.imageshack.us/img839/6424/frame08opening08.jpg (http://img839.imageshack.us/i/frame08opening08.jpg/)"Twenty years idling for this hat. All worth it, though."
http://img715.imageshack.us/img715/42/frame09opening09.jpg (http://img715.imageshack.us/i/frame09opening09.jpg/)Guest appearence: Hapless Bystander (deceased)
http://img19.imageshack.us/img19/2871/frame10.jpg (http://img19.imageshack.us/i/frame10.jpg/)
***Blood-curling scream***
http://img4.imageshack.us/img4/6804/frame11o.jpg (http://img4.imageshack.us/i/frame11o.jpg/)Dashing to the rescue, Grey Fowl rounds the corner and...
http://img80.imageshack.us/img80/8601/frame12.jpg (http://img80.imageshack.us/i/frame12.jpg/)...
http://img822.imageshack.us/img822/7102/frame13.jpg (http://img822.imageshack.us/i/frame13.jpg/)
...
http://img137.imageshack.us/img137/2623/frame14.jpg (http://img137.imageshack.us/i/frame14.jpg/)
*winds back*
http://img690.imageshack.us/img690/426/frame15d.jpg (http://img690.imageshack.us/i/frame15d.jpg/)
*toss*
http://img408.imageshack.us/img408/5091/frame16.jpg (http://img408.imageshack.us/i/frame16.jpg/)
*Block*, *thud*
http://img838.imageshack.us/img838/6891/frame17.jpg (http://img838.imageshack.us/i/frame17.jpg/)
"This..."
http://img245.imageshack.us/img245/8562/frame18.jpg (http://img245.imageshack.us/i/frame18.jpg/)
"This...is..."
http://img840.imageshack.us/img840/4879/frame19.jpg (http://img840.imageshack.us/i/frame19.jpg/)
"This!"
http://img688.imageshack.us/img688/936/frame20.jpg (http://img688.imageshack.us/i/frame20.jpg/)
"Is!"
http://img831.imageshack.us/img831/940/frame21x.jpg (http://img831.imageshack.us/i/frame21x.jpg/)
"Unforgivable!"
http://img197.imageshack.us/img197/716/frame22g.jpg (http://img197.imageshack.us/i/frame22g.jpg/)
*Theme Music Powerup*
http://img525.imageshack.us/img525/752/frame23.jpg (http://img525.imageshack.us/i/frame23.jpg/)
*Wittily-Titled PAWNCH!*
http://img291.imageshack.us/img291/3145/frame24.jpg (http://img291.imageshack.us/i/frame24.jpg/)*Sneaky Thrust Kick*
http://img716.imageshack.us/img716/9892/frame25.jpg (http://img716.imageshack.us/i/frame25.jpg/)*Over-the-Top Finisher*
http://img838.imageshack.us/img838/8457/frame26.jpg (http://img838.imageshack.us/i/frame26.jpg/)*Didn't stand a chance...*
http://img833.imageshack.us/img833/3144/frame27.jpg (http://img833.imageshack.us/i/frame27.jpg/)
"Alas, poor nameless civilian! If only i had ben here in time..."
http://img818.imageshack.us/img818/4859/frame28.jpg (http://img818.imageshack.us/i/frame28.jpg/)
"hmm....?"
http://img818.imageshack.us/img818/385/frame29.jpg (http://img818.imageshack.us/i/frame29.jpg/)
...
http://img541.imageshack.us/img541/8342/frame30.jpg (http://img541.imageshack.us/i/frame30.jpg/)
Afterword:
A pseudo-black&white superhero movie spoof? Sure, why not :smallbiggrin:! It's not high art, but it was fun to make. Fun fact: Grey Fowls head was the same throughout, but he went through 4 bodies from posing wear&tear. I had a flash of insight, as the head is the most recognizable part and thus the easiest one to spot inconsistancies on, i decided to keep it around. It also made the final frame possible :smallwink:.
I considered putting the text in as subtitles in the pics, but decided against it, as the risk of beeing too cheesy/not cheesy enough is rather high :smalltongue:. If someone feels like doing an alternate-dialogue version of it, feel free to sub them in.

Fri
2010-10-05, 06:44 AM
holyfreakin****itstheawesomestthingever!

That is, the single awesomest thing, anything had ever done in this forum, that's related to me. I love you. See this heart sign? It's for you.

Grey Fowl is cool, but the monster is cool as well. And the lighting and point of views are good, really.

my favourite shot is the Noir
(http://img805.imageshack.us/i/frame07opening07.jpg/) shot and
the monster's appearance and (http://img80.imageshack.us/i/frame12.jpg/)

This (http://img840.imageshack.us/i/frame19.jpg/) is (http://img688.imageshack.us/img688/936/frame20.jpg)unvorgivable! (http://img831.imageshack.us/i/frame21x.jpg/)

The theme music powerup!
(http://img197.imageshack.us/img197/716/frame22g.jpg)

And of course... the titular picture (http://img525.imageshack.us/img525/752/frame23.jpg)

spoiler warning!

Is it just me or the hat is the real villain in this flick?

IncoherentEssay
2010-10-05, 07:53 AM
a modest freakout

Glad to see you liked it :smallsmile:.

The original idea was to have a frog-perspective "holy cow, that thing is huge*" shot of the monster, with Fowl in the foreground to show that, yes it is big. This was to be followed up by a "i'mma fight it anyway" frame leading into a PAWNCH frame.
However, making something big enough AND capable of supporting itself turned out unfeasible :smallsigh:. I had to pick the angles for the supporting arms pretty carefully as it was.
So then i decided to lenghten the intro by showing a victim. Then i got the idea to frame it like a movie, which led to the full intro. Avalach'd is an apt decription of the process, really.
Something that got cut out in the planning was a few blooper frames, like whiffing an attack, stopping to catch a breather and tripping over. The third was almost caught on camera though, as Fowl toppled backwards through the scenery when i was taking the axekick picture :smallbiggrin:. I felt that the 'Incompetence' scenes would be out of place and would dilute the delicious Cheese & Ham :smallwink:.
I see the hat as more of a 'might as well not let it go to waste' case, though with no view of its contents, alien brainslugs aren't exactly out of the question :smalleek:.
Besides, i can't stay mad at the hat, the numerous RAEGstorms hats have caused in the Team Fortress 2 playerbase have been simply delightful to observe, and i don't even play the game :smalltongue:. Hats are serious business, afterall :smallbiggrin:.

Oh, right. Heres a pic of the inspiration for the monster:
Guardian of Xel'lotath (http://www.giantbomb.com/xellotath/94-5569/all-images/52-296612/lesser_guardian__xel_lotath_/51-1114652)
from a semi-obscure Gamecube horror game Eternal Darkness: Sanity's Requiem. (http://en.wikipedia.org/wiki/Eternal_Darkness:_Sanity's_Requiem)
So yeah, not an original creation, just tribute to one of my favorite games.
I recommend looking up an LP on youtube to anyone who likes eldritch horrors.

Edit: *fixed a hilarious typo.

Edit2: Also, anyone else feel like like chiming in? Comments/critique/requests?

Alright, since the 'open vote' doesn't provoke much response, here's what i'll do.
Recognize this guy?
http://img638.imageshack.us/img638/6085/kaminasketch.jpg (http://img638.imageshack.us/i/kaminasketch.jpg/)

Notification: this is a 1,5 h 'sketch' figurine.
If you think he deserves a full detailed-and-painted figurine to be made of him, post a 'yes' or something that amounts to it.

If you have no idea who the hell this guy is, i'm sure you can find a fellow poster willing to tell you out there :smallwink:.

If he gets, say, 5 votes 'yes', he's up next on friday 15th. Otherwise, i'll pick something else. (1/5) So, voting doesn't work :smalltongue:.
Suggestions are still welcome, and will be up for later weekends :smallsmile:.

IncoherentEssay
2010-10-07, 07:27 AM
:smallsigh: Oh well, hopefully double posts are fine when there is new content to be had?

Suwako is now painted, so here you go:
http://img714.imageshack.us/img714/3187/suwakofinished01.jpg (http://img714.imageshack.us/i/suwakofinished01.jpg/)
http://img14.imageshack.us/img14/2373/suwakofinished02.jpg (http://img14.imageshack.us/i/suwakofinished02.jpg/)
http://img687.imageshack.us/img687/5554/suwakofinished03.jpg (http://img687.imageshack.us/i/suwakofinished03.jpg/)
http://img831.imageshack.us/img831/7118/suwakofinished001.jpg (http://img831.imageshack.us/i/suwakofinished001.jpg/)
http://img844.imageshack.us/img844/8857/suwakofinished002.jpg (http://img844.imageshack.us/i/suwakofinished002.jpg/)[/URL]
http://img191.imageshack.us/img191/7679/suwakofinished003.jpg (http://img191.imageshack.us/i/suwakofinished003.jpg/)
http://img697.imageshack.us/img697/6227/suwakofinished004.jpg (http://img697.imageshack.us/i/suwakofinished004.jpg/)[/URL]
[http://img440.imageshack.us/img440/852/suwakofinished005.jpg (http://img440.imageshack.us/i/suwakofinished005.jpg/)

I'm going to hold out on overanalyzing my own work*,
as i'd really rather hear someone else's opinion on it before i talk my head off about it :smallwink:.
Reference links:
http://touhou.wikia.com/wiki/Suwako <- wiki on character, main reference.
http://safebooru.org/index.php?page=post&s=view&id=490042 <- used as reference.
http://safebooru.org/index.php?page=post&s=view&id=485170 <- used as reference.
Edit:...aaand a major overhaul. One pic remains in memory of SoullessSuwako:
http://img834.imageshack.us/img834/8725/suwakofinishedeyesbef.jpg (http://img834.imageshack.us/i/suwakofinishedeyesbef.jpg/)
But yeah, i now have a pretty good idea of what makes the eyes tick, so it's not a total loss.

*that lasted long :smalltongue:

Fri
2010-10-07, 08:05 AM
I see the hat as more of a 'might as well not let it go to waste' case, though with no view of its contents, alien brainslugs aren't exactly out of the question :smalleek:.
Besides, i can't stay mad at the hat, the numerous RAEGstorms hats have caused in the Team Fortress 2 playerbase have been simply delightful to observe, and i don't even play the game :smalltongue:. Hats are serious business, afterall :smallbiggrin:.

I know, it was tongue in cheek :p

And on the suwako one, Nice! And really well done details as well. Well..except for the face, it's kinda scary. Here's my suggestion that might be able to salvage it a bit. What if you paint some rather bold eyeline on eyes. You know what I mean? And lose the nose a bit, Manga style isn't really big on nose (pun really unintended).

And it's not really squeaky, if you know again what I mean. Can you finish it more or it's the medium's weakness? I remember back then when I do gipsum and clay they always ask us to sandpaper it like crazy until it's squeaky. Do you use base paint?

From what I see on your works, I'm starting to think that face might be too much of a bother in this medium. I think it might be better if you do minimal things on face. I mean, just make the general form of the head, and paint the face rather than sculpt it.

And more kamina is always good.

IncoherentEssay
2010-10-07, 08:33 AM
I know, it was tongue in cheek :p
I know :smalltongue:. Best jokes are those that are batted back & forth a dozen times, so that any poor fellow to walk onto the scene is utterly baffled by whatever is going on. A complex discussion on the role our head-wear overlords play in modern ethics would be just the ticket.


... face ...
Ah, yes my eternal nemesis. Still, its better than Satori's, right? Right :smalleek:? I'll see if outlining the eyes with darker shade of skin helps any.

Edit: and now i'm really dissapointed with myself :smallannoyed:.
What's wrong with the eyes?
No reflections, that's what. Thats why they look so utterly soulless and dead, not even a mandatory spot of white. Seriously, how did it take me this long to notice :smallsigh:? I'll have to grab some shiny varnish or something for it at some point. Here we go:
Old:
http://img834.imageshack.us/img834/8725/suwakofinishedeyesbef.jpg (http://img834.imageshack.us/i/suwakofinishedeyesbef.jpg/)
New:
http://img121.imageshack.us/img121/209/suwakofinishedeyesaft.jpg (http://img121.imageshack.us/i/suwakofinishedeyesaft.jpg/)
What really gets me is how this should have been obvious if i actually looked AT the eyes of the refence pics, instead of just their shape and size in proportion to the head :smallsigh:.


And lose the nose a bit, Manga style isn't really big on nose (pun really unintended)
The nose is almost as small as it goes, though. I'll have to try to make it smaller or maybe even go without entirely. I still have some leftover mass to practice with, though i'll have to go grab more for the next figurine.
Or i could make Akagi next :smalltongue:.

And it's not really squeaky.
That would be the tiny seams on the hat, right? It's partially a weakness, though one that can be worked with. Fixing the seams by filling them in tends to create new ones at the edges you see. Since Suwako was made over a much longer time period than Satori, it has more 'layers'. Sandpapering could remove the seam, but also risks exposing an older one. Paint also has a nasty tendency to highlight seams, crevices and other blemishes :smallsigh:.

It would be very helful if you could list any visible seams from the pictures :smallsmile:. Scratch that, i'll just focus on final polish on the next one. It was a bit unreasonable a request.


...paint the face rather than sculpt it...
Satori. :smalleek:


And more kamina is always good.
Only 4 more to go then.

Edit: and some new content :smalltongue::
Originally, i was thinking of just posting it by itself in a new post, but the joke would be maybe a bit too meta, potentially even spam if it's not funny enough.
http://img220.imageshack.us/img220/1904/itriteguys.jpg (http://img220.imageshack.us/i/itriteguys.jpg/)
The troll is modeled after Runequest trolls, with their snout-like noses. RQ was my introduction to RPs, and i like their troll design.

IncoherentEssay
2010-10-11, 08:34 AM
Since i finished up Suwako before the weekend, i had some spare time to mess around with. I figure i have enough stuff for an update.

First, a sketch figu:
http://img843.imageshack.us/img843/8892/mechautsuhosketch01.jpg
(http://img843.imageshack.us/i/mechautsuhosketch01.jpg/)
http://img340.imageshack.us/img340/7449/mechautsuhosketch02.jpg (http://img340.imageshack.us/i/mechautsuhosketch02.jpg/)
http://img217.imageshack.us/img217/9131/mechautsuhosketch03.jpg (http://img217.imageshack.us/i/mechautsuhosketch03.jpg/)
http://img99.imageshack.us/img99/7181/mechautsuhosketch04.jpg (http://img99.imageshack.us/i/mechautsuhosketch04.jpg/)
So it's (at least pretending to be) a mecha.


http://www.youtube.com/watch?v=PWg_JEsaWJw
You can blame it on that link :smalltongue:.
A bit slimmer and sleeker in design than the inspiration*. Still not sure if it looks all that much like a mecha.

*The linked video showcases a mecha-ization of the Touhou character Utsuho Reuji (http://touhou.wikia.com/wiki/Okuu) made from Gundam mecha miniatures. I'm stupid :smalltongue: enough to try to build something similar from scratch at some future point, this sketch is sort-of testing whether it's a reasonable goal to aim for :smallwink:.


I also have something i made after i got sick of making those disembodied practice heads:
http://img87.imageshack.us/img87/980/patchybust01.jpg (http://img87.imageshack.us/i/patchybust01.jpg/)http://img233.imageshack.us/img233/2986/patchybust02.jpg (http://img233.imageshack.us/i/patchybust02.jpg/)http://img840.imageshack.us/img840/7470/patchybust03.jpg (http://img840.imageshack.us/i/patchybust03.jpg/)
Oh hey, moar Touhou. Who'd have guessed :smallwink:?
Patchouli Knowledge (http://touhou.wikia.com/wiki/Patchy) making her second appearence, still not as a full figurine. Made from the leftover materials from Suwako.

Still, nobody has made any other suggestions, and Touhou forces me to practice faces(eyes), hands, hair and overcomplex clothing.
All things i have little experience with, so it's good practice :smallsmile:.

IMO the eyes are looking a bit better, though making them more of a 'rounded-square' in shape would probably help.

I keep the hats separate from the figurines, so shenanigans can be had:
http://img190.imageshack.us/img190/2594/pyontapatchy01.jpg (http://img190.imageshack.us/i/pyontapatchy01.jpg/)http://img510.imageshack.us/img510/74/pyontapatchy02.jpg (http://img510.imageshack.us/i/pyontapatchy02.jpg/)http://img139.imageshack.us/img139/3126/pyontapatchy03.jpg (http://img139.imageshack.us/i/pyontapatchy03.jpg/)

Edit: noted and applied :smallsmile:. No more subspoilers from now on. I just have some semi-compulsive organizing tendencies :smalltongue:.
Edit2: I just realised there's pretty much nothing in the pics to give you guys a sense of scale. The height doesn't really tell much, not everyone keeps a tapemeasure handy. So here's Patchy in my palm. Her head is about the same size as the others, so that should give a good idea of their size.

*Mandatory "It's too dangerous to go alone, take this!" joke here*http://img828.imageshack.us/img828/4323/tinytinypatchy.jpg (http://img828.imageshack.us/i/tinytinypatchy.jpg/)

Domochevsky
2010-10-11, 08:39 AM
Y'know, i'd prefer if you don't subspoiler your spoilers... it's kinda annoying to navigate. >_>

IncoherentEssay
2010-10-18, 07:50 AM
Oh hey, not a doublepost this time :smallbiggrin:.
Sorry about the lateness here. Whilst i technically did not subscribe to a weekend update i feel a bit bad for taking so long.
Here you go:
http://img254.imageshack.us/img254/1439/kamina1.jpg (http://img254.imageshack.us/i/kamina1.jpg/)
http://img185.imageshack.us/img185/9684/kamina5.jpg (http://img185.imageshack.us/i/kamina5.jpg/)
http://img177.imageshack.us/img177/5159/kamina4.jpg (http://img177.imageshack.us/i/kamina4.jpg/)
http://img526.imageshack.us/img526/190/kamina3.jpg (http://img526.imageshack.us/i/kamina3.jpg/)
http://img96.imageshack.us/img96/9536/kamina2t.jpg (http://img96.imageshack.us/i/kamina2t.jpg/)
The character is from this show: TTGL opening on Youtube. (http://www.youtube.com/watch?v=sJ79TVffpB8)
Still some rough spots to finish off, but presentable for the moment.

There were a few technical issues, primarily with getting the cape to set right and the sword holding arm took a few steps (sword -> upper torso -> arm up to elbow -> cape -> arm up to hand -> hand+sword), so there was quite a bit of waiting involved :smallsigh:. Also had to work with a different brand of light clay, this one a bit more prone to forming cracks.
I took a slight artistic liberty with the design, but i won't say what. I'll confirm it though if someone calls it out (Cue millions of flaws besides it being picked out :smallwink:.)
Will be painted next weekend, though i already slightly dread painting the tattoos and the Gurren Brigade emblem on the cape, not to mention the flame pattern :smalleek:.

So, how did it turn out?

Prime32
2010-10-18, 10:53 AM
I took a slight artistic liberty with the design, but i won't say what. I'll confirm it though if someone calls it out (Cue millions of flaws besides it being picked out :smallwink:.)The cape isn't tattered?

Looks pretty good so far.

Fri
2010-10-18, 11:40 AM
Patchy's face is really a lot better than your previous attempts. But the utsuhomech, now that's badass. There's clearly improvement in your face sculpting, but if you're looking for a faster and easier way, maybe you should give your figurines masks and helmets :smalltongue:?

IncoherentEssay
2010-10-18, 01:53 PM
The cape isn't tattered?
You know, i was 100% sure i could refute this somehow, but all the scenes where the cape looks completely intact don't show it fully :smallsigh:. Still, that's a legimate oversight, not the change i made :smalltongue:, so the game is still on (though i don't really have a prize).


Patchy's face is really a lot better than your previous attempts. But the utsuhomech, now that's badass. There's clearly improvement in your face sculpting, but if you're looking for a faster and easier way, maybe you should give your figurines masks and helmets :smalltongue:?

Yeah, Patchy turned out surprisingly well considering that the scraps had been laying about for 2 weeks (sort-of sealed, but still). Another mistake i made with Suwako was having too much white in the eyes, Patchy is closer to the ideal for Touhou.

With the mech i like how the torso worked out, but it doesn't really feel like mecha-Utsuho to me, looks sorta generic besides the obvious Control Rod/Heavy Foot/Chest Eye elements. I need a less cumbersome looking design for the Rod at least.
The wings are purposefully a bit simplistic as sketches can't do long thin elements all that well.
A more elaborate design is in order when a permanent figurine is to be made. I'm also considering making the final design modular, using wire pins to put it together. Could allow me to customize & repose it even after it's finished, though Project Mech-O9 remains on the backburner for now.

Since i signed up for that challenge-thingamajig, i'll be posting more sketches now on. This coincides nicely with Fallout:New Vegas, so chances are quite a few of those will be power armour of varying levels of junk-tech, with oh-so convenient helmets and gasmasks :smallwink:.

BTW Fri, when do we get to see your figurines?

Prime32
2010-10-18, 02:46 PM
You know, i was 100% sure i could refute this somehow, but all the scenes where the cape looks completely intact don't show it fully :smallsigh:. Still, that's a legimate oversight, not the change i made :smalltongue:, so the game is still on (though i don't really have a prize).*looks up reference pic*
The shoes aren't sandals?

IncoherentEssay
2010-10-19, 12:21 AM
*looks up reference pic*
The shoes aren't sandals?

Correct.
I had no idea Kamina wore sandals the whole time until i had to look it up. In many scenes, both the footwear and the lower portion of the cape are outside the frame.
Whilst i have at least some practice with hands, i haven't made any barefooted figurines, so the probability of messing up the toes was about 99%. Might have been doable, but it sorta came out of nowhere so i went with boots.
Besides, it is rather odd that someone who has lived most of his life around and beneath rocks and stone doesn't wear appropriate shoes :smallconfused:.
I guess stubbing toes passes for a hobby for him :smalltongue:.

Fri
2010-10-19, 12:28 AM
BTW Fri, when do we get to see your figurines?

Weellll.... next month at the earliest I guess. I'm kinda busy trying to graduate now.

IncoherentEssay
2010-10-20, 12:55 PM
Alright, looking forwards to it :smallsmile:.

So then. It is time. To rise up. To the CHALLENGE (http://www.giantitp.com/forums/showthread.php?t=171954) /blood-temperature

Here we go:
A spearman made mostly to try out making an embossed shield:
http://img257.imageshack.us/img257/787/challenge1.jpg (http://img257.imageshack.us/i/challenge1.jpg/)
A daemon, just because :smalltongue::
http://img204.imageshack.us/img204/5706/challenge2.jpg (http://img204.imageshack.us/i/challenge2.jpg/)
A ghoulish type:
http://img203.imageshack.us/img203/4180/challenge3.jpg (http://img203.imageshack.us/i/challenge3.jpg/)
A Hunter of witches & vampires alike:
http://img831.imageshack.us/img831/9928/challenge4.jpg (http://img831.imageshack.us/i/challenge4.jpg/)
A city guardsman:
http://img510.imageshack.us/img510/5830/challenge5.jpg (http://img510.imageshack.us/i/challenge5.jpg/)
And a knife made in response to an open request (http://www.giantitp.com/forums/showthread.php?t=172126):
http://img145.imageshack.us/img145/3968/polished.jpg (http://img145.imageshack.us/i/polished.jpg/)
So, made the deadline handily i'd say. Didn't count in Kamina up there because of 'Not Finished(unpainted)'. These are practice figurines, so non-permanent like the Golem i presented in the Challenge thread, and thus won't be painted anyway.
If any of these trip the doodle-alert, let me know, okay :smallwink:?
Edit: spearman is 10 cm not counting the spike, demon 11cm at the tip of the horn, ghoul 9cm, city guard 10cm at the helmet's crest, hunter 11cm at the top of the hat, knife ~29 cm long.
I'll put some sort of reference object in the future pics, thanks for the reminder :smallsmile:.

Domochevsky
2010-10-20, 02:36 PM
The demon has pretty short legs, but other than that i'd say you won the challenge handily. :smallbiggrin:

Rockbird
2010-10-20, 05:06 PM
Damn that's awesome.

A thought - It would be cool if you had something in the pictures to use as a size reference. A coin or something?

IncoherentEssay
2010-10-21, 06:29 AM
You know, the short legs comment brought up an interesting quirk of the medium: how does one represent misshapen or unnatural creatures without appearing lazy or unskilled? The medium of sculpting doesn't easily lend itself to high-detail, at least not to the levels drawing does.

So unless obvious from the context (ie. Cthulhuan monstrosity or a sleek, futuristic vehicle) it can be a bit hard to tell whether a particular bump is a mistake or a purposeful 'special effect'. For example, the demon has purposefully short legs to project an 'Immovable Object' image.
Similarly, this:
http://img185.imageshack.us/img185/9897/eldritchc.jpg (http://img185.imageshack.us/i/eldritchc.jpg/)
http://img214.imageshack.us/img214/9282/eldritch2.jpg (http://img214.imageshack.us/i/eldritch2.jpg/)
http://img821.imageshack.us/img821/5985/eldritch3.jpg (http://img821.imageshack.us/i/eldritch3.jpg/)
Not entered as a CHALLENGE entry due to being made before signing up.
has a purposefully blank 'face' to emphasize otherwordlyness.
Incidentally also the debut of the 'Comparison Cube', a set of three 25mm square bases glued together. It will serve as the size reference henceforth.
Thank you for your comments :smallsmile:.

IncoherentEssay
2010-10-22, 02:37 PM
"Is cold outside! I can has kamina?"
Why yes, yes you can :smalltongue:.

The illustrous leader of the Dai-Gurren Brigade, now painted:
http://img109.imageshack.us/img109/1439/kamina1.jpg (http://img109.imageshack.us/i/kamina1.jpg/)
http://img707.imageshack.us/img707/505/kamina2.jpg (http://img707.imageshack.us/i/kamina2.jpg/)
http://img148.imageshack.us/img148/190/kamina3.jpg (http://img148.imageshack.us/i/kamina3.jpg/)
http://img515.imageshack.us/img515/5159/kamina4.jpg (http://img515.imageshack.us/i/kamina4.jpg/)
http://img2.imageshack.us/img2/9684/kamina5.jpg (http://img2.imageshack.us/i/kamina5.jpg/)

The Emblem wasn't half as problematic as i expected, though the flames more than made up for it :smallsigh:. Yellow just doesn't play nice with the other colours.
Luckily the cape covered most of the tattoos :smallwink:.

Also (though it is in no way food-related) i'm pegging this down as an early submission towards next weeks CHALLENGE-deadline :smallcool:.

Prime32
2010-10-22, 02:49 PM
I approve. :smallbiggrin:

Could use a little paint on the mouth though.

IncoherentEssay
2010-10-22, 03:16 PM
Any better now?
http://img214.imageshack.us/img214/4468/kamina007.jpg (http://img214.imageshack.us/i/kamina007.jpg/)
The lighting in the first pics slightly obscured the mouth, sadly.
The mouth was done with a small cut that was painted black on the inside. It's more of a dour, serious look in the vein of "This is Unforgivable.", instead of Kamina's trademark grin, so it's a bit hard to make it stand out without losing the look.

Also, whilst i have a few ideas for future works, they are all a bit too complex/ambitious to tackle quite yet, so i'm again on the hunt for suggestions as to the next figurine :smallsmile:.

Edit: Huh, only loads halfway for me. Good thing he isn't standing on his head then :smalltongue:.

IncoherentEssay
2010-10-25, 01:22 PM
Suprise Update is Go :smallcool:.

The Void, the Cold Steel, the Just Sword:
http://img178.imageshack.us/img178/8122/hakumen1.jpg (http://img178.imageshack.us/i/hakumen1.jpg/)http://img833.imageshack.us/img833/7832/hakumen2.jpg (http://img833.imageshack.us/i/hakumen2.jpg/)
http://img521.imageshack.us/img521/2752/hakumen3.jpg (http://img521.imageshack.us/i/hakumen3.jpg/)http://img139.imageshack.us/img139/386/hakumen4.jpg (http://img139.imageshack.us/i/hakumen4.jpg/)http://img132.imageshack.us/img132/5195/hakumen5.jpg (http://img132.imageshack.us/i/hakumen5.jpg/)

Reference used. (http://safebooru.org/index.php?page=post&s=view&id=128712)
The character is Hakumen (http://blazblue.wikia.com/wiki/Hakumen) from the 2D fighting game Blazblue. I did do a sketch figurine of him already, but it fell apart before i could get more than a few blurry pics.

Originally meant to be made instead of Kamina when i still held on to the vote idea, then meant to be posted simultaneously with Kamina. That idea was scrapped since two simultaneous figurines is a bit too much work for a hobby, and would have been something of a rushjob.
Interestingly, either my Google-Fu is weak or there are no other Hakumen figurines, at least on the internets.
Edit: fixed the link tags.

Fri
2010-10-26, 07:33 PM
You know, your grasp in anatomy might actually better than mine. Anyway, I really don't know what else to say to improve your works beside, hm... Maybe, could you smooth your figurines more? If they're smooth, I bet they'll actually look like something people would pay to have.

IncoherentEssay
2010-10-27, 06:13 AM
You know, your grasp in anatomy might actually better than mine. Anyway, I really don't know what else to say to improve your works beside, hm... Maybe, could you smooth your figurines more? If they're smooth, I bet they'll actually look like something people would pay to have.

I bet they'll actually look like something people would pay to have.


! (http://www.youtube.com/watch?v=2P5qbcRAXVk)
€_€

:smalltongue:

Seriously though, thank you :smallsmile:.
I have been aiming for a commisionable standard of quality and it's nice to hear i might actually get there at some point.
As for smoothing, i tried sandpaper on some scraps but it leaves nasty scratches. Thus far the best method seems to be a wet blunt sculpting tool, sort of smear it even. Gloss varnish might also give a more 'finished' look as well as hide any slight bumps and such.

There's still the whole eye-thingy. I tried leaving out the lower border from the sculpt for this piece o' practice:
http://img529.imageshack.us/img529/5344/facepract.jpg (http://img529.imageshack.us/i/facepract.jpg/)
Does that look any better?

Anatomy-wise, sculpting gets to take the easymode IMO. I can always make them to the same proportions, no need to worry about foreshortening and other perspective techniques that drawings have to apply :smallwink:.
If i mess a leg, i can just nudge it around a bit until it looks good instead of erasing and starting over. A strenght of the medium i'd say.

Also, CHA-CHA-CHALLENGE time (theme being food):
"Everybody was Cook-Fu fighting..."
http://img243.imageshack.us/img243/3991/challenge1i.jpg (http://img243.imageshack.us/i/challenge1i.jpg/)
"Those meals were fast as lightning..."
http://img713.imageshack.us/img713/5706/challenge2.jpg (http://img713.imageshack.us/i/challenge2.jpg/)
"In fact it was a little bit frightning..."
http://img545.imageshack.us/img545/4180/challenge3.jpg (http://img545.imageshack.us/i/challenge3.jpg/)
"But they cooked with expert timing..."
http://img229.imageshack.us/img229/614/challenge4j.jpg (http://img229.imageshack.us/i/challenge4j.jpg/)
:smalltongue:

Not food related, but it's not like all of them have to be right? So a hoplite:
http://img827.imageshack.us/img827/5830/challenge5.jpg (http://img827.imageshack.us/i/challenge5.jpg/)http://img9.imageshack.us/img9/8153/challenge6n.jpg (http://img9.imageshack.us/i/challenge6n.jpg/)

Counting in either Kamina or Hakumen, that makes the weekly quota. Kinda early, but thats what happens when inspiration strikes :smallwink:.
Had a bit of trouble balancing the second dude, so i forgot the cube. It's about as tall as the first.

Prime32
2010-10-27, 06:17 AM
There's still the whole eye-thingy. I tried leaving out the lower border from the sculpt for this piece o' practice:
http://img529.imageshack.us/img529/5344/facepract.jpg (http://img529.imageshack.us/i/facepract.jpg/)
Does that look any better?Yep. Other stuff looks good too.

Domochevsky
2010-10-27, 10:36 AM
Hm, as far as your faces go i would recommend making the eyes smaller, so they don't take up half the face. Also making them "rounder" should help a good bit. :smallsmile:

(Your body-posing is pretty damn good though. I dig the cook-fu.)

Fri
2010-10-27, 11:35 AM
As for smoothing, i tried sandpaper on some scraps but it leaves nasty scratches. Thus far the best method seems to be a wet blunt sculpting tool, sort of smear it even. Gloss varnish might also give a more 'finished' look as well as hide any slight bumps and such.


Oh, sandpapers do leave scratches. but that's the point. You scratch them uniformly.

I never used fancy clay like yours, so I don't know whether it's similar with normal clay or not, but from what little thing I remember from when I work with clay, I sandpaper them a lot. Really lot. I mean, sandpaper like crazy until all the tiny bumps are gone and the outer layer of the clay is uniformly missing (I mean, you don't even see the 'skin' of the clay anymore. That's what I meant by uniformly scratched), and then use gradually softer sandpaper until the softest sandpaper until all the scratches are gone. The colour would look different compared to unsandpapered clay, because the outer skin that touches the air directly when it was drying isn't there anymore.. It does take a lot of time though. I'm not kidding. And as I said, I don't know whether your clay works similarly as mine. Maybe you could try it on some scraps.

IncoherentEssay
2010-10-31, 07:11 AM
Well, the clay i use is a tad softer than normal.
Wouldn't call it fancy, though. It's relatively cheap afterall. I reserve the term "fancy" for GW Green Stuff and other high-pric€ stuff.
This is a hobby afterall, have to keep it reasonably budgeted :smallwink:.

How thick a layer did you sandpaper off? Taking into account a sandpaper-buffer could be quite the hassle with detail. Would also have to hunt down some softer sandpaper, what i have is too rough.

Now, onwards to the figurine. Seems like i'm getting into a habit of posting stuff only after painting it:

And back to Touhou it is, with Cirno (http://touhou.wikia.com/wiki/Cirno) being the subject this time.
http://img713.imageshack.us/img713/9180/cirno1.jpg (http://img713.imageshack.us/i/cirno1.jpg/)
http://img59.imageshack.us/img59/5958/cirno2.jpg (http://img59.imageshack.us/i/cirno2.jpg/)
http://img259.imageshack.us/img259/7888/cirno3.jpg (http://img259.imageshack.us/i/cirno3.jpg/)
http://img215.imageshack.us/img215/8149/cirno4.jpg (http://img215.imageshack.us/i/cirno4.jpg/)

Oh, right. Size reference:
http://img121.imageshack.us/img121/62/cirno5.jpg (http://img121.imageshack.us/i/cirno5.jpg/)
Yup, she's quite tiny :smalltongue:. 9cm at shoulders, 11cm at the top of head.
So trying out the new eye-style in a full fig, giving the hands a prominent place on the figurine instead of hiding them and seeing how small i can make stuff.
How did it turn out?

Domochevsky
2010-10-31, 08:23 AM
Hm... the face is still the part that needs the most work. Can we have a closeup of it from multiple angles? I'd like to scribble around on it for a bit to see if i can provide some constructive shaping. :smallwink:

IncoherentEssay
2010-10-31, 08:58 AM
Multiple angles? Certainly.
Close up? Can't really move upwards from 1:1 with my camera, though.
Here:
http://img180.imageshack.us/img180/5397/cirnofaceanglesfullsize.jpg (http://img180.imageshack.us/i/cirnofaceanglesfullsize.jpg/)
Any angles i missed?
Kinda repeating myself here, but that is 1:1 to the figurine itself. Tiny (/convenient.excuse :smalltongue:).
The head is around 1/2 as tall & wide as the previous ones. I'll move back to larger size for the next ones, just wanted to try it out.

Prime32
2010-10-31, 09:31 AM
Needs more forehead I think (lower eyes make faces look younger), and possibly more depth in the body (ie. more distance between front and back).

Overall, a 9/10. :smalltongue:

Glass Mouse
2010-10-31, 10:50 AM
Also, CHA-CHA-CHALLENGE time (theme being food):
"Everybody was Cook-Fu fighting..."
http://img243.imageshack.us/img243/3991/challenge1i.jpg (http://img243.imageshack.us/i/challenge1i.jpg/)
"Those meals were fast as lightning..."
http://img713.imageshack.us/img713/5706/challenge2.jpg (http://img713.imageshack.us/i/challenge2.jpg/)
"In fact it was a little bit frightning..."
http://img545.imageshack.us/img545/4180/challenge3.jpg (http://img545.imageshack.us/i/challenge3.jpg/)
"But they cooked with expert timing..."
http://img229.imageshack.us/img229/614/challenge4j.jpg (http://img229.imageshack.us/i/challenge4j.jpg/)
:smalltongue:

Not food related, but it's not like all of them have to be right? So a hoplite:
http://img827.imageshack.us/img827/5830/challenge5.jpg (http://img827.imageshack.us/i/challenge5.jpg/)http://img9.imageshack.us/img9/8153/challenge6n.jpg (http://img9.imageshack.us/i/challenge6n.jpg/)

Counting in either Kamina or Hakumen, that makes the weekly quota. Kinda early, but thats what happens when inspiration strikes :smallwink:.
Had a bit of trouble balancing the second dude, so i forgot the cube. It's about as tall as the first.

Holy crap, that is epic!

You're really good, especially with the non-organic material (though that's pretty par-for-the course... I think you're very right about the face/hands).
The poses are dynamic, and the level of detail is nice. You're definitely better than I could ever hope to be :smallwink:

I'll second Prime32's suggestion and add a graphic illustration to this. Basically, the face needs more depth and more forehead.

The first one is your most recent figurine's profile. The second one is a more realistic profile. The third one is just a summary of how a profile is shaped (all right, so maybe I tend to make the forehead too bulgy, but my point still stands).
http://i190.photobucket.com/albums/z250/GlassMouse/incoherentessayheadshape.gif

Another piece of advice is regarding your colouring. When you colour your figurines, it's a good idea to add shadows and highlights. Of course, since it's a RL, 3D figurine, shadows will naturally happen, but you can still add a huge amount of life and depth to your figurine if you emphasize this through your colouring.
This could help your faces as well - the chin could become more refined, and the face more detailed.
You could also make the big, flat surfaces more interesting by adding patterns or symbols or somesuch (maybe not an option with the anime figurines, though).

Of course, all my painting experience comes from watching my boyfriend paint, so I may be completely wrong on all accounts... but still, it's a lot of painting by now :smallwink:

Domochevsky
2010-10-31, 11:43 AM
Yeah, what the other two said, pretty much. (Also use a different background, one that provides more contrast to the light face color.) :smallsmile:

Especially the profile is too flat as is and needs a good deal more definition. You may need to get down into it with a toothpick or something similarly sized to get the finer features carved out. (Especially nose and forehead)

References:
http://unrealitymag.com/wp-content/uploads/2009/08/chun-li1-copy.jpg
http://checkyourhud.com/wp-content/uploads/2009/02/pretty-chun-li-fig.jpg

IncoherentEssay
2010-10-31, 12:14 PM
Uh, guys? I'd like to cite post #6:

...Anime-style characters as i want to practice the style...
So not to sound ungrateful but i'm not aiming for full realism here :smallwink:.
I was going for something closer to these (http://safebooru.org/index.php?page=post&s=view&id=502708) here. (http://safebooru.org/index.php?page=post&s=view&id=503277)
The nose is almost not there in those pics, and the eyes are about as large in proportion as i made them on the figurine. Didn't quite achieve it with the nose though :smalltongue:, didn't notice how much it sticks out between the eyes before it was dry.

The point about the forehead is spot-on though, and i appreciate the illustration. I suppose i'm over-estimating the height increase hair tends to cause. I also need to define the cheeks and the chin better, as well as learn how to make the mouth more natural and expressive.

I'll probably make another bust as practice around tuesday. Maybe make a realistic face for the CHALLENGE. Hopefully i can make it go up to 11 :smalltongue:.

Fri
2010-10-31, 12:20 PM
Oh yeah. if it's softer, that means you have to use softer sandpaper. I think I sandpapered less than one milimeter of my clay though. Might be wrong, it's been a while since I use any clay.

Glass Mouse
2010-10-31, 12:36 PM
Uh, guys? I'd like to cite post #6:

So not to sound ungrateful but i'm not aiming for full realism here :smallwink:.
I was going for something closer to these (http://safebooru.org/index.php?page=post&s=view&id=502708).

Well, anime isn't as "unrealistic" as most people think. Of course, hair and clothes tend to defy gravity, but mostly it's like any other art - if the basic anatomy isn't there, it just looks bad.

If you look at the pics you posted, you'll notice that there is actually depth to the face (at least the cheeks, which is the only thing you can actually get a good depth-shot of).

But if you're going for true anime-style, why not try to incorporate the snout-face? I'm not entirely sure it's possible to do in 3D, but I don't really see how else you'd get the nose positioned right.

Prime32
2010-10-31, 12:49 PM
Well, anime isn't as "unrealistic" as most people think. Of course, hair and clothes tend to defy gravity, but mostly it's like any other art - if the basic anatomy isn't there, it just looks bad.

If you look at the pics you posted, you'll notice that there is actually depth to the face (at least the cheeks, which is the only thing you can actually get a good depth-shot of).

But if you're going for true anime-style, why not try to incorporate the snout-face? I'm not entirely sure it's possible to do in 3D, but I don't really see how else you'd get the nose positioned right.
http://www.amiami.jp/images/product/main/103/FIG-MOE-1995.jpghttp://www.nekomagic.com/figure_news/201003/chikutaku_rabbit_cirno01.jpg
http://s-wonder.jugem.jp/?eid=892

Glass Mouse
2010-10-31, 01:22 PM
http://www.amiami.jp/images/product/main/103/FIG-MOE-1995.jpghttp://www.nekomagic.com/figure_news/201003/chikutaku_rabbit_cirno01.jpg
http://s-wonder.jugem.jp/?eid=892

Wow, that's well done.
It's hard to see, but it seems the creator(s) just made the entire face bulge slightly below the eyes, creating the childish cheeks and the "feel" of a nose (and a tiny, tiny nose to top it off).

Still, it seems my "snout face" theory stands corrected :smallwink:

IncoherentEssay
2010-10-31, 01:33 PM
Well, the degree of realism varies wildly from series to series, heck inbetween characters from the same series even :smalltongue:.
For example, Higurashi no naku koro ni: compare say Keichi, Rena or any other of the nakama to Oishi (the chief of police). The first are heavily stylized whilst Oishi has much closer to realistic facial proportions.

I am aiming for the more stylized end of the spectrum mostly because i'm "maining" Touhou at the moment. Though a friend has requested some things from Ghost in the Shell, and Strike Witches (of all things :smallsigh:).
But i figure it's better to get one thing down to perfection* first before moving on to diversify.
I'll try layering more mass to the chin and cheeks to achieve more defined facial features.

*as if :smalltongue:.

Edit: and here's the 1st draft for the realistic face:
http://img175.imageshack.us/img175/6364/face1stdraft.jpg (http://img175.imageshack.us/i/face1stdraft.jpg/)
Feels somewhat off, and google likes to throw the weirdest pics at you when looking for reference for something simple :smallsigh:.

Domochevsky
2010-10-31, 03:05 PM
Looks fairly decent as is actually. (the areas below the cheek bones could use more mass though. He looks pretty hollow-faced) :smallsmile:

Glass Mouse
2010-10-31, 03:12 PM
Really nice! I see you didn't need my sketch at all :smalltongue:

As for what's "off" on the face, I see two things.
One: the eyes aren't perfectly symmetrical. This in itself can be enough to make an entire face weird.
Two: More forehead. I don't know if you're leaving space for hair, but eyes should be in the middle of a face (in height, obviously).

Again, though: Really good. This makes me want to take up modelling - there's so much to learn that I could use in my drawing.

Fri
2010-11-03, 12:06 AM
You know what you should make if you want to practice face and sandpapering?

Yukkuris. Lots of them.

Zefir
2010-11-03, 03:57 AM
Also, CHA-CHA-CHALLENGE time (theme being food):
"Everybody was Cook-Fu fighting..."
http://img243.imageshack.us/img243/3991/challenge1i.jpg (http://img243.imageshack.us/i/challenge1i.jpg/)
"Those meals were fast as lightning..."
http://img713.imageshack.us/img713/5706/challenge2.jpg (http://img713.imageshack.us/i/challenge2.jpg/)
"In fact it was a little bit frightning..."
http://img545.imageshack.us/img545/4180/challenge3.jpg (http://img545.imageshack.us/i/challenge3.jpg/)
"But they cooked with expert timing..."
http://img229.imageshack.us/img229/614/challenge4j.jpg (http://img229.imageshack.us/i/challenge4j.jpg/)
:smalltongue:

Not food related, but it's not like all of them have to be right? So a hoplite:
http://img827.imageshack.us/img827/5830/challenge5.jpg (http://img827.imageshack.us/i/challenge5.jpg/)http://img9.imageshack.us/img9/8153/challenge6n.jpg (http://img9.imageshack.us/i/challenge6n.jpg/)

Counting in either Kamina or Hakumen, that makes the weekly quota. Kinda early, but thats what happens when inspiration strikes :smallwink:.
Had a bit of trouble balancing the second dude, so i forgot the cube. It's about as tall as the first.

Wow this things are kinde of awsome. Is the last one a reverence to Phanteon fro LoL(Leaague of Legen)?

Prime32
2010-11-03, 06:30 AM
You know what you should make if you want to practice face and sandpapering?

Yukkuris. Lots of them.How is that going to result in more realistic faces? :smalltongue:

Also: http://www.youtube.com/watch?v=widNlzbh8hA

Fri
2010-11-03, 06:48 AM
I want one nooooow

IncoherentEssay
2010-11-03, 01:34 PM
Sorry about the lateness, forgot how busy wednesdays could get :smallsigh:.
Should have made the fig on monday and painted yesterday, in hindsight.
Still, here it is:
http://img255.imageshack.us/img255/2702/aya1.jpg (http://img255.imageshack.us/i/aya1.jpg/)
http://img168.imageshack.us/img168/3500/aya2c.jpg (http://img168.imageshack.us/i/aya2c.jpg/)
http://img530.imageshack.us/img530/849/aya3.jpg (http://img530.imageshack.us/i/aya3.jpg/)
http://img255.imageshack.us/img255/3447/aya4.jpg (http://img255.imageshack.us/i/aya4.jpg/)
http://img177.imageshack.us/img177/858/aya5c.jpg (http://img177.imageshack.us/i/aya5c.jpg/)
Aya Shameimaru (http://touhou.wikia.com/wiki/Aya), based on her appearance in Scarlet Weather Rhapsody (5th pic down).
I hate her hat, there's no clear picture of it for reference. So i just made it a pyramid.

It also shows why i have a tendency to leave heads a bit short. It's much easier to make a hat/helmet and place it on an even surface than it is to make enough space inside it to accomodate a normal head. Some thin hats would be pretty much impossible to get to look right that way, due to the material's minimum thickness.

Still, i think it went rather well. The double-white-spot in the eyes worked nicely and the general shape is better. Just needs more polish and maybe some highlights. Thy opinions?

@Zefir: Nope, not a reference. Just a generic spartan hoplite (it's the spartan shield emblem). Both of them draw from the same source material, thats all.

Yukkuri, huh? The idea does have merit, it would still provide eye practice and could be used to experiment with different expressions. Even if it is worthless for practicing head shape and facial features.
Wouldn't use up too much materials either, and could make a spiffy (if bizarre) necklace when enough Yukkuri are accumulated :smalltongue:.
Though i'll probably pass on sandpapering for now. Even 1mm is quite noticable on this scale, especially with high-detail sections.

Fri
2010-11-03, 03:03 PM
I still say you should try it. As I said, it didn't even take 1 mm. That's why I recommended yukkuri. There won't be actuall downside if you try it on simple shapes like yukkuri. Right?

IncoherentEssay
2010-11-03, 03:33 PM
D'oh, me and my memory :smallsigh:. Should've checked.
Still, point made. I'll try it out when i can get sufficiently fine-grained sandpaper. Probably make a Yukkureimu tomorrow so i have one at the ready.

Edit: since this isn't all that long of a post, i'll tack on the CHALLENGE update to it:
Up first, the adjusted RealFace:
http://img26.imageshack.us/img26/7366/challenge1b.jpg (http://img26.imageshack.us/i/challenge1b.jpg/)http://img837.imageshack.us/img837/9999/challenge1a.jpg (http://img837.imageshack.us/i/challenge1a.jpg/)
Up next, a jumptrooper:
http://img577.imageshack.us/img577/9330/challenge2a.jpg (http://img577.imageshack.us/i/challenge2a.jpg/)http://img101.imageshack.us/img101/5012/challenge2c.jpg (http://img101.imageshack.us/i/challenge2c.jpg/)
Third, a gnome mage on a good ol' fashioned flying carpet:
http://img571.imageshack.us/img571/4180/challenge3.jpg (http://img571.imageshack.us/i/challenge3.jpg/)
Fourth, a young drake mid-flight:
http://img836.imageshack.us/img836/1655/challenge4a.jpg (http://img836.imageshack.us/i/challenge4a.jpg/)http://img839.imageshack.us/img839/6048/challenge4b.jpg (http://img839.imageshack.us/i/challenge4b.jpg/)
Fifth, a feral vampire:
http://img179.imageshack.us/img179/5830/challenge5.jpg (http://img179.imageshack.us/i/challenge5.jpg/)
Ran out of nifty ideas, so i'll call Cirno/Aya as the sixth entry. A bit lackluster of an update.

Also, yukkuri made and sandpaper acquired. It'll have to wait until i'm done with the main fig, though.

IncoherentEssay
2010-11-09, 02:41 PM
Right, next main figurine going up:
http://img94.imageshack.us/img94/2575/yamame1.jpg (http://img94.imageshack.us/i/yamame1.jpg/)
http://img254.imageshack.us/img254/4717/yamame2.jpg (http://img254.imageshack.us/i/yamame2.jpg/)http://img64.imageshack.us/img64/4679/yamame3.jpg (http://img64.imageshack.us/i/yamame3.jpg/)
http://img185.imageshack.us/img185/6484/yamame4.jpg (http://img185.imageshack.us/i/yamame4.jpg/)http://img683.imageshack.us/img683/6321/yamame5.jpg (http://img683.imageshack.us/i/yamame5.jpg/)
The character is Kurodani (http://touhou.wikia.com/wiki/Yamame) Yamame (http://safebooru.org/index.php?page=post&s=view&id=62908) from Touhou. I'm not happy with how the face turned out, it's ... pudgy? Sort of 'bloated'. Since there was no "U R DOIN IT RONG" feedback from the bust earlier, i went for something similar but apparently overdid it.
Anything else 'off' about it? Providing a solution isn't as important here as is identifying the shortfalls.
It's up to me to fix those afterall :smallwink:.
Feedback in general is also quite welcome :smallsmile:.
Yukkureimu is still sitting around unpainted. Meant to paint it today but the main and some other stuff took up more time than i thought.

Also working on Mecha-Utsuho sketch #2. Since i plan to make it modular, it's mostly separated parts. I'll put those up alongside this weeks CHALLENGE update around friday or so.

Domochevsky
2010-11-09, 04:52 PM
Hm... on first look i'm thinking that the face needs to be thinner (straighter edges left and right mayhaps) and the cheeks less protruded. What worked on your male bust doesn't quite work on a female anime character. :smallsmile:

Alternatively: Did you try starting out with the face being completely flat/half-rounded and then edging eyes and mouth into it? Make the face "smoother" overall and maybe deemphasize the eyes. (Too bulgey right now. The pupils are pretty good though.)

IncoherentEssay
2010-11-10, 02:35 PM
I make the head by starting with a generally round piece that i elongate to get the chin. The eyes and the mouth are pressed into the face with the sculpt tool. Maybe i should press the eyes a bit deeper then?
Starting out with a more egg-shaped piece (though not as pointy at the chin) might help with the head's shape as well...
I did whittle away most of the excess bloat, but the paint job is now (quite naturally) all sorts of messed up. I'll add in a few pics of it if i get the paint fixed up. Currently looks rather 'hewn with an axe'.

Though about the 2nd bust: the character is supposed to be female, so what about it makes it seem male? Is the face too angular? Or does the ribbon covering the chest area make it seem male? Something else altogether?
As this is a pretty serious mess-up on my end if a female character looks male :smallsigh:.

Also, Yukkuri (http://safebooru.org/index.php?page=post&s=view&id=70740):
http://img199.imageshack.us/img199/1274/yukkuri1.jpg (http://img199.imageshack.us/i/yukkuri1.jpg/)
http://img600.imageshack.us/img600/5813/yukkuri2.jpg (http://img600.imageshack.us/i/yukkuri2.jpg/)
http://img541.imageshack.us/img541/7757/yukkuri3.jpg (http://img541.imageshack.us/i/yukkuri3.jpg/)
http://img580.imageshack.us/img580/2637/yukkuri4.jpg (http://img580.imageshack.us/i/yukkuri4.jpg/)
Yukkuri are a Touhou meme (http://touhou.wikia.com/wiki/Yukkuri), so if this baffles you don't worry. That's the normal reaction :smalltongue:.
The big time-sink on the sculpting-side were the side hair-bangles, they took about 5 tries and still look a bit too large IMO. The white embroidery was also a bit of a pain to paint.
I can't quite decide if it looks happy or smug, though :smallconfused:.

Fri
2010-11-10, 02:48 PM
Yukkuri!

It looks great, though the smile should be wider :D

does it give you any help on for future face sculpting though?

IncoherentEssay
2010-11-10, 02:56 PM
Some. Useless for the general head shape, but a less work-intensive way to try out different approaches to eyes and expressions.
This one in particular gave a pretty good idea of how to make a smug smile (essential for something down the line) and provoked a bit of thought into how to make ribbons better,
the first experimentations of that being with Yamame.
So it has it's uses.

Edit: random Yukkuri-related anecdote: i always hear "Yukkuri-Fusion" in the place of "Nuclear Fusion" in the Hisoutensoku-Mecha animation. Someone seriously needs to do a visual pun based on that.

Prime32
2010-11-10, 03:11 PM
Edit: random Yukkuri-related anecdote: i always hear "Yukkuri-Fusion" in the place of "Nuclear Fusion" in the Hisoutensoku-Mecha animation. Someone seriously needs to do a visual pun based on that.I'm not the only one? :smalltongue:

Domochevsky
2010-11-10, 04:00 PM
Wha... oh, i didn't even see your second bust. I meant the first one as male looking. >_>

(The biggest difference between male/female is the chin-line, really. Focusing on that should help quite a bit.)

littlebottom
2010-11-11, 08:19 PM
i.... you.... they.... it.... um....errr.... WHY CANT I DO THIS?!:smallfrown:

seriously, just looked through the entire thread, and its great. i would really like to be able to do something like this with any real competence, but the best i ever made out of plastercene/clay etc. was a slug... with eyes and a mouth and teeth and a tongue! it wasnt just a slab of clay, but thats it... that was it. i made it so long ago, that it has fallen apart several times i think its eye stalks fell off too.. ill have to look and see if i havnt thrown it out at some point and take a picture of it to show you the extent of my skills. and you will see why im jelous.

Fri
2010-11-11, 11:10 PM
I somehow missed the aya one. I think it's actually the best one, head-wise. I guess it's because it's bigger, so you can work with it more?

Hm, do you sketch/draw before you sculpt? Maybe training yourself by drawing faces in anime style might help you sculpt anime head better, dunno. Just a random suggestion.

IncoherentEssay
2010-11-12, 02:18 PM
@littlebottom: I know all too well that feeling. I get it when i see a beautifully drawn landscape/epic battlefield, essentially anything vast in scale. Suuure i could sculpt the Battle for Helm's Deep, just give me ~1-2 years, and a football stadium to build it on :smalltongue:. Limits of the medium.
It's a matter of practice, loads of it. I still have a few *horrible* works from about 8-9 years back stuffed somewhere. Would be drowning in them infact, had i made them from clay. As a rough estimate, permanent works comprise less than 1% of 'finished' works, the rest have been temporary.

@Fri: Maybe it was like this:
*subconscious*: "It's that damnable paparazzi again? If i ignore her she'll go away!" :smallwink:
There is a reason though why the thread says figurines instead of art in general: i suck at drawing. Or more specifically, i can draw maps and existing objects. It's transferring more complex ideas onto paper where it all goes horribly, horribly wrong :smalltongue:.
Besides, i don't think most people who draw anime think all that hard about how it would transfer to actual 3D. So "how to draw" guides to anime won't likely be all that helpful. Analyzing existing 'pro' figurines is probably my best source on the facial features issue. At least the eyes are starting to look ok, right?

And it's CHALLENGE time (this weeks theme being anthropomorphic personifications):
http://img837.imageshack.us/img837/787/challenge1.jpg (http://img837.imageshack.us/i/challenge1.jpg/)
Chaos.
http://img261.imageshack.us/img261/5706/challenge2.jpg (http://img261.imageshack.us/i/challenge2.jpg/)
Hunger.
http://img716.imageshack.us/img716/4180/challenge3.jpg (http://img716.imageshack.us/i/challenge3.jpg/)
Knowledge.
At this point it became apparent that the lack of colour severely hampers my ability to work with the theme, since it's a bit hard to connect something to winter when you can't make it white/blue. For example, Knowledge would have text on the scrolls, the candles would be lit and the quills-for-fingers would have ink dripping from the end.
So, switching gears:
http://img294.imageshack.us/img294/9928/challenge4.jpg (http://img294.imageshack.us/i/challenge4.jpg/)
Hunting = a Gentleman's Sport.
Boxing = a Gentleman's Sport.
Obvious combination is obvious. Sadly impossible in Fallout:NV despite the existence of both giant scorpoins AND boxing gloves, damnable damage reduction...
http://img99.imageshack.us/img99/5830/challenge5.jpg (http://img99.imageshack.us/i/challenge5.jpg/)
And a duel.
With either Yamame or Yukkureimu, that makes the quota quite handily, even if the hunting/duel only count as one each.

Mech parts here, since it's not a completed work (thus not a CHALLENGE entry):
http://img249.imageshack.us/img249/5200/challengew.jpg (http://img249.imageshack.us/i/challengew.jpg/)
A bit more ornate than the first draft, maybe even overtly so. Currently the plating on the torso clashes a bit with the arm and the leg, so ill have to fiddle with it a bit more. Also not in 1:1 scale to one another.
Note that the limbs are for a 'generic' Mk VI Hellraven mech, Mecha-Okuu will have the appropriate customisations in place.

Prime32
2010-11-12, 09:39 PM
A bit more ornate than the first draft, maybe even overtly so. Currently the plating on the torso clashes a bit with the arm and the leg, so ill have to fiddle with it a bit more. Also not in 1:1 scale to one another.
Note that the limbs are for a 'generic' Mk VI Hellraven mech, Mecha-Okuu will have the appropriate customisations in place.
http://img240.imageshack.us/img240/9629/sample168affd7ff26f1202.jpg
http://smg.photobucket.com/albums/v391/graphyteronin/ch2pg19.png
http://danbooru.donmai.us/post/show/415293/black_hair-bow-budgerigar-long_hair-mecha-mecha_mu
http://forums.3dtotal.com/showthread.php?t=64604
http://danbooru.donmai.us/post/index?tags=mechanization

IncoherentEssay
2010-11-19, 02:32 AM
Well, i did mean ornate more in the sense of "Sorry, can't lift my arm above shoulder level. Pauldrons, you see." :smalltongue:. The current torso design does limit the range of arm movements.
Whilst most mecha designs do have tons of glowy seams and segmented armour and the like, they tend to have a reasonably mobile design and sleek silhuotte. Though exceptions are bound to exist, and i'll admit that my familiarity with mecha series is limited.

So, CHALLENGE update is go(theme: Morbid (http://www.merriam-webster.com/dictionary/morbid)):
If Cat = Cute, then 1,5xCat = 1,5xCute? (there's also a stupid pun here, would be more obvious with colour):
http://img571.imageshack.us/img571/787/challenge1.jpg (http://img571.imageshack.us/i/challenge1.jpg/)
Gravedigging's a good job. Guaranteed to never go home hungry:
http://img593.imageshack.us/img593/5706/challenge2.jpg (http://img593.imageshack.us/i/challenge2.jpg/)
And another pun, based on the theme of the week. It's a sumo-wrestling bear, figure that one out :smalltongue::
http://img441.imageshack.us/img441/4180/challenge3.jpg (http://img441.imageshack.us/i/challenge3.jpg/)
A berserker, trying my hand at making a beard:
http://img815.imageshack.us/img815/9928/challenge4.jpg (http://img815.imageshack.us/i/challenge4.jpg/)
A high judge of the elven netherworld. Yes, it has four faces.
One to carry out it's duties, second to advise the first, third to recite the laws so they are not forgotten and the fourth to correct any mistakes the others make:
http://img683.imageshack.us/img683/5830/challenge5.jpg (http://img683.imageshack.us/i/challenge5.jpg/)
And a gnoll goddess of war (armor has a tendency to obscure gender), gnolls being a mathriarcal society. What with being physically ill-suited for riding, as well as spooking herbivores with their bestial appearance, gnolls rely on wolf-pulled chariots for cavalry elements. Hence the spear-spoked wheel:
http://img8.imageshack.us/img8/1471/challenge6d.jpg (http://img8.imageshack.us/i/challenge6d.jpg/)

In case anyone was wondering where the next main fig was, i hit a patch of busy followed by a patch of meh over the weekend. It's about 80% built at the moment, so i should be able to finish it today and paint it tomorrow or on sunday. Still within the originally projected 2-week timeframe :smallwink:. Just had an abnormally productive few weeks, i suppose.

EDIT: that last 20%? Hands and head, took a lot of time fiddling with those. Still have to do the hair, so not going to get it painted today.

IncoherentEssay
2010-11-22, 08:36 AM
Finally finished the figurine:
http://img593.imageshack.us/img593/5549/meiling1.jpg (http://img593.imageshack.us/i/meiling1.jpg/)http://img46.imageshack.us/img46/831/meiling2.jpg (http://img46.imageshack.us/i/meiling2.jpg/)
http://img508.imageshack.us/img508/5281/meiling3.jpg (http://img508.imageshack.us/i/meiling3.jpg/)http://img42.imageshack.us/img42/8928/meiling4.jpg (http://img42.imageshack.us/i/meiling4.jpg/)
http://img139.imageshack.us/img139/429/meiling5.jpg (http://img139.imageshack.us/i/meiling5.jpg/)http://img33.imageshack.us/img33/6334/meiling6.jpg (http://img33.imageshack.us/i/meiling6.jpg/)

Moar Touhou? Yes. Hong Meiling (http://touhou.wikia.com/wiki/China) this time. Went with a more vibrant green than decipted on the profile. Other small changes (ones made on purpose that is :smalltongue:) are the absence of embroidery on her vest (too obscured to paint) and the lack of socks. Hands were a hassle :smallsigh:. Opinions?

Domochevsky
2010-11-22, 09:23 AM
Mhm, the face is starting to look decent. (some angles excluded) :smallsmile:

Prime32
2010-11-22, 11:10 AM
Nice pose but what, no dragon symbol on the hat? Go and write your name on a grain of rice right now! :smalltongue:


Mhm, the face is starting to look decent. (some angles excluded) :smallsmile:I think he's already surpassed ZUN there. :smalltongue: Could use slightly more bulge in the forehead, and make the jawline a bit sharper (ie. the chin should be lower than where the jaw meets the neck).

Do you have a DA account?

IncoherentEssay
2010-11-22, 01:37 PM
Surpassing ZUN in drawing is hardly an accomplishment and i don't think he has ever sculpted anything :smalltongue:. Can't begrudge him for hiding the hands though, i wish i could do that at times :smallwink:.
And sometimes i curse at character design elements that would probably be a breeze to draw but are agonizing to sculpt, ribbons and frills being the main offenders.

So it's the jaw-chin-neck area that is most in need of adjustment then? Making it more defined and fixing the chin-base-of-neck elevation issues would likely fix most of it, maybe.

Nope, no DA account, mostly because the A&C subforum was already available when i though about putting stuff up on the net. And venturing onto dedicated art sites is a bit daunting, especially since i have heavy lurker tendencies*. Any particular benefit in it?

*membership in a total of 3 forums of which i'm on GitP more active than on the two others in total :smalltongue:.

Glass Mouse
2010-11-23, 04:17 AM
So it's the jaw-chin-neck area that is most in need of adjustment then? Making it more defined and fixing the chin-base-of-neck elevation issues would likely fix most of it, maybe.

Jep, probably.

I still think it needs more forehead. Especially if you're going for the cutesy anime-look.

Still, the face is definitely looking better. The nose (and snoutface-ish look) is a nice development.

Also, very dynamic pose! I like.
The way you've done her top and her hat are nice, too. Oh, and the hair loopies.

I can't help but wonder, though... where's 80% of the hair? :smallwink:

IncoherentEssay
2010-11-27, 03:16 AM
Right, the slightly delayed CHALLENGE update is now going up(no theme was given this week):
http://img547.imageshack.us/img547/787/challenge1.jpg (http://img547.imageshack.us/i/challenge1.jpg/)
Vigilante or Villain? Not inclined to go ask before he puts away the knives.
http://img201.imageshack.us/img201/5706/challenge2.jpg (http://img201.imageshack.us/i/challenge2.jpg/)
"HELIOPOLIS-armstech. When you absolutely, positively need to drop that rogue combat 'borg from a safe distance, accept no substitute"

And now for something a bit different, a skirmish scene between dwarves and trolls:
http://img192.imageshack.us/img192/4816/challenge3c.jpg (http://img192.imageshack.us/i/challenge3c.jpg/)
http://img703.imageshack.us/img703/605/challenge3b.jpg (http://img703.imageshack.us/i/challenge3b.jpg/)
http://img138.imageshack.us/img138/2617/challenge3a.jpg (http://img138.imageshack.us/i/challenge3a.jpg/)
With a closer look at the participants:
http://img6.imageshack.us/img6/1059/challenge3d.jpg (http://img6.imageshack.us/i/challenge3d.jpg/)
http://img148.imageshack.us/img148/9336/challenge3t.jpg (http://img148.imageshack.us/i/challenge3t.jpg/)

With 7 unique figurines (the halberdier dwarves are practically duplicates) that concludes the CHALLENGE this time.

On the hair: it's one of the trickier things to do. Main pitfalls are having it look like an octopus, having it break off at the middle and the extra bulk that builds up at the attachment point on the head.
Also, even if it is kept relatively short as i did with Meiling (only ~25% shorter than her in-game Hisoutensoku sprite has btw :smalltongue:) it still needs to stick to the shoulder or be otherwise propped up. In Hakumen's case there's a wire running the entire lenght of the longest strand, to which the other strands cling to.
Wildly flowing hair would require a wire for each individual clump of hair. Doesn't mean i won't try my hand at it some point, but it'll have to wait a bit.

The loopies are pretty much the only durable pattern for hair bangles at this scale, consisting of two lines twisted around each other and squished together at the top and the ribbon.
Meiling's actual bangles would have four parts by my estimate:two form a loop that the other two go through, alternate, rinse and repeat. Unless there's another way to create the beaded look? Not really a hair expert.

Prime32
2010-11-27, 08:06 AM
The loopies are pretty much the only durable pattern for hair bangles at this scale, consisting of two lines twisted around each other and squished together at the top and the ribbon.
Meiling's actual bangles would have four parts by my estimate:two form a loop that the other two go through, alternate, rinse and repeat. Unless there's another way to create the beaded look? Not really a hair expert.http://upload.wikimedia.org/wikipedia/commons/6/6f/Braid_StepBystep.jpg

IncoherentEssay
2010-12-04, 02:33 PM
It's alive? So yeah, main figurines are now officially on 'Erratic' schedule :smallsigh:. Just can't seem to find the time to work on one at the moment. I do have the core of the body done though.
Also going to keep going with the Challenge, as it is a lot less time-intensive.

Speaking of which(theme:Fight):
http://img207.imageshack.us/img207/787/challenge1.jpg (http://img207.imageshack.us/i/challenge1.jpg/)
Only 3 hobgoblins? I likes them odds.
http://img686.imageshack.us/img686/9330/challenge2a.jpg (http://img686.imageshack.us/i/challenge2a.jpg/)
http://img508.imageshack.us/img508/2045/challenge2b.jpg (http://img508.imageshack.us/i/challenge2b.jpg/)
Open Tournaments, Pros: Excellent prizes Cons: minotaurs get to participate. Better be good at dodging.
http://img251.imageshack.us/img251/4180/challenge3.jpg (http://img251.imageshack.us/i/challenge3.jpg/)
And a gladitorial match. A lineup of the participants:
http://img827.imageshack.us/img827/2711/challenge3l.jpg (http://img827.imageshack.us/i/challenge3l.jpg/)
The one on the right is a nod to Voldo (http://en.wikipedia.org/wiki/Voldo) from the Soul series. I've only played Soul Edge, though it appears that costume design went down the drain as the series went on :smalltongue:. Soul Blade was one of my favorite games on PS1. As infuriating as Edge Master mode could be, it was an excellent tool for developing patience. /nostalgic ramblings

At again 7 uniques, that covers this weeks challenge.
Also something from the next main figurine:
http://img821.imageshack.us/img821/562/challengeb1.jpg (http://img821.imageshack.us/i/challengeb1.jpg/)
http://img811.imageshack.us/img811/7866/challengeb2.jpg (http://img811.imageshack.us/i/challengeb2.jpg/)

Guess i was wrong on the braids then, thanks for the link :smallsmile:.
Though it'll probably end up too thick at the scale i currently use, what with the materials minimum thickness. And upscaling would mean more materials/fig, which i'm hesitant to do before i can get faces right.

Fri
2010-12-04, 02:40 PM
Well, if face is still your main concern, maybe you should try to copy it wholesale from another figurine?

Don't get it wrong, copying is one of the best way to learn. Find a figurine with the style that you like, and try to copy its face style as best as you could

Ninjaman
2010-12-05, 02:07 PM
You´re good.
You´re damned good

IncoherentEssay
2010-12-10, 02:43 AM
Thank you for the compliment.

Challenge update is Go (no theme was given):
An officer with a power fist from generic futuristic military:
http://img502.imageshack.us/img502/4917/challenge1z.jpg (http://img502.imageshack.us/i/challenge1z.jpg/)
Refined Troll is still Troll:
http://img31.imageshack.us/img31/5706/challenge2.jpg (http://img31.imageshack.us/i/challenge2.jpg/)
A masked swordsman:
http://img28.imageshack.us/img28/4180/challenge3.jpg (http://img28.imageshack.us/i/challenge3.jpg/)
Yeah, he's about to become a snack:
http://img3.imageshack.us/img3/2249/challenge4y.jpg (http://img3.imageshack.us/i/challenge4y.jpg/)
A half-troll pit fighter:
http://img18.imageshack.us/img18/5830/challenge5.jpg (http://img18.imageshack.us/i/challenge5.jpg/)
A Cheetaur (http://www.etherealsoftware.com.au/qfg/monsters.htm) (from Quest for Glory 1, which was my introduction to both fantasy games and the english language. "Search the body" was the first phrase of english i knew, ominously enough :smalltongue:):
http://img23.imageshack.us/img23/1965/challenge6.jpg (http://img23.imageshack.us/i/challenge6.jpg/)

Well, faces are the main concern on account of being highly visible and the most in need of improvement, unless there's a conspiracy to never mention an even worse shortcoming :smalltongue:.
But yeah, it tops the list because nothing else has been brought up to challenge it. A need for better polish has been noted, but that's something to focus on once everything else is fine.
Using another figurine as reference is a good idea, just need to find one with all angles covered.
It'll have to wait for at least a week or two though, too busy to focus on it properly.

Domochevsky
2010-12-10, 10:52 AM
Hm, y'know what this needs? Better lighting. You're using a pretty dark material, which makes it difficult to properly check it out under the current conditions. >_>

Ninjaman
2010-12-10, 02:57 PM
Thank you for the compliment.

Challenge update is Go (no theme was given):
An officer with a power fist from generic futuristic military:
http://img502.imageshack.us/img502/4917/challenge1z.jpg (http://img502.imageshack.us/i/challenge1z.jpg/)
Refined Troll is still Troll:
http://img31.imageshack.us/img31/5706/challenge2.jpg (http://img31.imageshack.us/i/challenge2.jpg/)
A masked swordsman:
http://img28.imageshack.us/img28/4180/challenge3.jpg (http://img28.imageshack.us/i/challenge3.jpg/)
Yeah, he's about to become a snack:
http://img3.imageshack.us/img3/2249/challenge4y.jpg (http://img3.imageshack.us/i/challenge4y.jpg/)
A half-troll pit fighter:
http://img18.imageshack.us/img18/5830/challenge5.jpg (http://img18.imageshack.us/i/challenge5.jpg/)
A Cheetaur (http://www.etherealsoftware.com.au/qfg/monsters.htm) (from Quest for Glory 1, which was my introduction to both fantasy games and the english language. "Search the body" was the first phrase of english i knew, ominously enough :smalltongue:):
http://img23.imageshack.us/img23/1965/challenge6.jpg (http://img23.imageshack.us/i/challenge6.jpg/)

Well, faces are the main concern on account of being highly visible and the most in need of improvement, unless there's a conspiracy to never mention an even worse shortcoming :smalltongue:.
But yeah, it tops the list because nothing else has been brought up to challenge it. A need for better polish has been noted, but that's something to focus on once everything else is fine.
Using another figurine as reference is a good idea, just need to find one with all angles covered.
It'll have to wait for at least a week or two though, too busy to focus on it properly.

Love the masked samurai:smallsmile:

IncoherentEssay
2010-12-18, 07:34 AM
And Challenge update of the week (theme: architecture) going up:
http://img824.imageshack.us/img824/8388/challenge1u.jpg (http://img824.imageshack.us/i/challenge1u.jpg/)
A tiny tiny tomb.
http://img696.imageshack.us/img696/718/challenge2t.jpg (http://img696.imageshack.us/i/challenge2t.jpg/)
...yeah, let's take a different portal this time.
http://img840.imageshack.us/img840/4180/challenge3.jpg (http://img840.imageshack.us/i/challenge3.jpg/)
My kind of a mobile home. There are worse places to build a fortress, right?
http://img97.imageshack.us/img97/1655/challenge4a.jpg (http://img97.imageshack.us/i/challenge4a.jpg/)http://img502.imageshack.us/img502/6048/challenge4b.jpg (http://img502.imageshack.us/i/challenge4b.jpg/)
Having run out of feasible ideas for the theme, a Mech.
Two pics with different lighting, which one works better?
http://img338.imageshack.us/img338/9561/challenge5c.jpg (http://img338.imageshack.us/i/challenge5c.jpg/)
An orc berserker.
http://img600.imageshack.us/img600/1965/challenge6.jpg (http://img600.imageshack.us/i/challenge6.jpg/)
And a thiefling swordsman.

Sort-of feeling like i shot myself in the foot with the theme pick as coming up with workable in-theme ideas was rather tough.
I tried to vary the lighting a bit to see if it works better. Can't go much brighter without excessive reflections though, as the material is quite prone to shinyness.
Hoping to get back to the main fig on next week, maybe even get it finished.

Domochevsky
2010-12-18, 11:10 AM
Hm, both the mech pics have pretty decent lighting, but it hink i prefer the right version, as the material itself appears a lot brighter. Thiefling swordsman is good too. :smallsmile:

(The tiny tomb and orc berserker on the other hand... >_> )

Glass Mouse
2010-12-19, 03:31 PM
The architecture ones are very nice - the material seems to lend itself well to non-organic structures :smallsmile:

The Tower Turtle is especially awesome!

Re. the lightning, I prefer the right Mech. The tiefling is fine, too, but a bit too bright (or blurry).
I agree with Domo that the tomb is too dark. A shame, 'cause it looks really cool from what I can see.

IncoherentEssay
2010-12-26, 12:42 PM
Right, i had hoped to finish the main fig before posting the Challenge update.
Still not finished with sculpting it, had a bad case of lazybones.
Ah well, Challenge pics here:
http://img547.imageshack.us/img547/8388/challenge1u.jpg (http://img547.imageshack.us/i/challenge1u.jpg/)
Magitech Powerarmor. Admittedly, there are only a few details to tell it apart from scifi PA.

http://img718.imageshack.us/img718/8029/challenge2n.jpg (http://img718.imageshack.us/i/challenge2n.jpg/)
Deathworld assault trooper. Influences from both Fallout:NV and WH 40k Imperial Guard.

http://img46.imageshack.us/img46/4180/challenge3.jpg (http://img46.imageshack.us/i/challenge3.jpg/)
Tankbusting in style. A nod to L4D.

http://img844.imageshack.us/img844/9928/challenge4.jpg (http://img844.imageshack.us/i/challenge4.jpg/)
A gun-toting highwayman.

http://img829.imageshack.us/img829/5830/challenge5.jpg (http://img829.imageshack.us/i/challenge5.jpg/)
IgorExpress, the affordable overland travel service for customers wishing to avoid fatal sunburn.

http://img574.imageshack.us/img574/1965/challenge6.jpg (http://img574.imageshack.us/i/challenge6.jpg/)
And a cyborg-assassin of some sort to conclude the batch.
I'll keep them around for a few days, so if there are any presentational issues (angle, lighting, etc.) i can get new pics of them.

Edit: A work-in-progress pic:
http://img502.imageshack.us/img502/5256/wip002.jpg (http://img502.imageshack.us/i/wip002.jpg/)
So now i still need to get the head done and clean it up a bit, then painting. Which is going to be a hassle (http://touhouwiki.net/wiki/Orin). No wonder many pictures decipt her as wearing a plain green dress.

IncoherentEssay
2010-12-30, 07:41 AM
Right, it is done:

Rin Kaenbyou (http://touhouwiki.net/wiki/Rin_Kaenbyou) from Touhou, as was already linked. Took a few liberties, specifically:
1.) The tails. She doesn't have them in official artwork, but ~50-60% of fanart adds them, and i think she looks better with them. I'm not sure if i should add a ribbon at the base to set them apart a bit from the dress.
Ribbons are like dakka for Touhou, always need moar :smalltongue:.
2.) The patterns on the dress. I concluded that i had pretty much nno chance of successfully painting the official patterns, so i went with blue symbols and green vines to evoke a similar feel to it.

http://img826.imageshack.us/img826/9422/orin001.jpg (http://img826.imageshack.us/i/orin001.jpg/)

http://img717.imageshack.us/img717/9725/orin002.jpg (http://img717.imageshack.us/i/orin002.jpg/)

http://img408.imageshack.us/img408/9199/orin003.jpg (http://img408.imageshack.us/i/orin003.jpg/)

http://img510.imageshack.us/img510/4446/orin004.jpg (http://img510.imageshack.us/i/orin004.jpg/)

http://img63.imageshack.us/img63/4483/orin005.jpg (http://img63.imageshack.us/i/orin005.jpg/)

http://img535.imageshack.us/img535/6640/orin006.jpg (http://img535.imageshack.us/i/orin006.jpg/)

http://img341.imageshack.us/img341/1072/orin007.jpg (http://img341.imageshack.us/i/orin007.jpg/)

As always, feedback and suggestions are welcome :smallsmile:.

Also, in case someone reads this thread but not the Challenge thread, the option to declare the weekly theme is open to everyone from tuesday 12:00 GMT onwards each week if the theme has not been declared yet by then.
A glorious opportunity to pester the participants with odd ideas, so what are you waiting for :smalltongue:?

Domochevsky
2010-12-30, 11:16 AM
Mhm, pretty good, although she probably could have stood to have less wide shoulders. :smallsmile:

Face related:

http://www.nudecreator.org/Domochevsky/orin002.jpg

The important bit is to have a good chunk of forehead visible and to curve the bridge of the nose inwards. Also don't forget to make indentations for the eyes, especially from the bridge. Plus, define the area below the chin stronger. This needs a tad more angles.

IncoherentEssay
2011-01-01, 10:48 AM
The shoulders of the dress are supposed to be a bit poofy, though some folds would have made it more clear. The actual right shoulder under the dress would be at where the braid touches the dress in the first pic. Or would that still be too wide?

I think i'll make another disembodied head to fiddle with until i can get the look right. I just don't have the feel for sculpting faces yet, so catching the mistakes is tough. There's also the overfixing from the overtly prominent noses to far too rounded faces :smallsigh:.
I'll try to have the first draft for it up sometime tomorrow.

Challenge update is go:
http://img683.imageshack.us/img683/787/challenge1.jpg (http://img683.imageshack.us/i/challenge1.jpg/)
A guard patrol.

http://img196.imageshack.us/img196/4512/challenge2f.jpg (http://img196.imageshack.us/i/challenge2f.jpg/)
A morgh blackguard with fiendish minions.

http://img713.imageshack.us/img713/2617/challenge3a.jpg (http://img713.imageshack.us/i/challenge3a.jpg/)
Parry...
http://img687.imageshack.us/img687/605/challenge3b.jpg (http://img687.imageshack.us/i/challenge3b.jpg/)
...and Counter.

http://img24.imageshack.us/img24/1655/challenge4a.jpg (http://img24.imageshack.us/i/challenge4a.jpg/)
And a mobile artillery convoy with air cover.

http://img52.imageshack.us/img52/6048/challenge4b.jpg (http://img52.imageshack.us/i/challenge4b.jpg/)
Set up to fire before rapidly relocating.

Ninjaman
2011-01-01, 01:11 PM
I would like to see those tanks in real-figurine-size. Also cool as always, love your stuff. You rock!

Domochevsky
2011-01-01, 02:01 PM
Yeah, that shoulder width sounds better. :smallsmile:

About the challenge entries: The material is either too dark again or the lighting not strong enough. I can't quite tell. >_>

Fri
2011-01-01, 07:27 PM
by the way, do you use any tool when sculpting?

IncoherentEssay
2011-01-02, 06:09 AM
This is the tool i use:
http://img834.imageshack.us/img834/5998/stuff001.jpg (http://img834.imageshack.us/i/stuff001.jpg/)
I mostly use it for the detailwork and cleanup. I do most of the work by hand, for example the guard patrol had no toolwork on them. I'd say one good tool is enough, the massive arrays of tools google coughs up seem to have quite a bit of redundancy in them. A blade, a straight edge and a rounded edge covers most things, with a pen for poking holes for things like visors/gun barrels.
Though i didn't use a tool at all before i started making the Touhou figurines, so there is a bit of a disparity between my skill with tool and by hand, so how applicable the advice is i don't know.

Face ahoy:
http://img717.imageshack.us/img717/2609/facesd.jpg (http://img717.imageshack.us/i/facesd.jpg/)
This visibility issue is a bit baffling though. I see them quite clearly, but then again i know what i'm looking at in the pics. Can't really improve much on the lighting as it runs into the reflections issue. I could grab some lighter colour sketch materials the next time i restock.
Would also allow some larger scale sketches without tying up all the materials, hm...

On the tanks, i made them tiny mostly since i can skip some detail that way :smallwink:. Machinery has a lot fiddly bits that are a pain to sculpt but would look odd if omitted. I'll see about more detailed ones for the next Challenge update.

Domochevsky
2011-01-02, 12:54 PM
Hm, the general issue i see with this is that you need to shift the "weight" of the whole thing upwards, adding more mass to the forehead and less to the chin.

http://www.nudecreator.org/Domochevsky/SGF_2.png

Move the forehead back a good bit, so you can move the nose as well, adding a good indent curve while still having a small nose. The mouth area is more in the "front" than the forehead and the nose bridge bends stronger inwards. The eye indentations are pretty ok so far.

Tool-wise... i think having something bigger and round, like a table tennis ball or somesuch could help make good indentations in general.

IncoherentEssay
2011-01-02, 03:49 PM
How about this then:
http://img813.imageshack.us/img813/9320/faces2.jpg (http://img813.imageshack.us/i/faces2.jpg/)

Domochevsky
2011-01-02, 04:45 PM
Hm... getting closer. :smallsmile:

Maybe make the nose thinner and the forehead straighter up. (Right now it has a bit too much of a backwards curve) Also make the chin-line either rounder or more pointy. (if the bottom is square-ish then it looks male)

IncoherentEssay
2011-01-02, 05:20 PM
Adjusted for a more pointy chin, added forehead bulk and slimmed the nose a bit:
http://img816.imageshack.us/img816/6230/faces3.jpg (http://img816.imageshack.us/i/faces3.jpg/)
Also discovered that the "auto-adjust lighting" option apparently goes all whitespace on it if there is no flightbase or corners in the pic.

Domochevsky
2011-01-02, 06:06 PM
Looks pretty good like this.

Maybe try painting the face now or adding hair/ears/neck to make it a full head bust?

I got nothing else to add, really. Someone else will have to take it from here. :smallsmile:

IncoherentEssay
2011-01-04, 08:54 AM
It's a sketch so won't be painting it. Phase 2 would be making a mini-version so i have a 1:1 reference for future figurines. Also need to figure out the best base shape to make it from. Previously i had started from a sphere, this one was more angular.

And an early Challenge update is go:
http://img221.imageshack.us/img221/787/challenge1.jpg (http://img221.imageshack.us/i/challenge1.jpg/)
A wasteland scavenger.

http://img824.imageshack.us/img824/8250/challenge2i.jpg (http://img824.imageshack.us/i/challenge2i.jpg/)
I just got tired of making humanoids.

http://img442.imageshack.us/img442/4180/challenge3.jpg (http://img442.imageshack.us/i/challenge3.jpg/)
A sea serpent.

http://img88.imageshack.us/img88/9928/challenge4.jpg (http://img88.imageshack.us/i/challenge4.jpg/)
Tanks.

http://img210.imageshack.us/img210/5830/challenge5.jpg (http://img210.imageshack.us/i/challenge5.jpg/)
And a small nostalgia (http://megaman.wikia.com/wiki/Air_Man) trip.

IncoherentEssay
2011-01-09, 05:10 PM
Alright, the next figurine is up:

Shikieiki Yamaxanadu (http://en.touhouwiki.net/wiki/Shikieiki_Yamaxanadu) is the character in question.
My yellow paint has horrible coverage, so painting the black patterns on it was pretty much a one-chance-get-it-right sort of thing. Had to improvise the pauldron patterns, as i can't really tell what they are from the pic.

Also came to the conclusion that it's harder to 'read' white than black, which hampered my face sculpting a bit. It's fine to know what i'm aiming for, but would be even better if i could see whether i got it right or not :smalltongue:.

So what should i focus on improving on?

http://img638.imageshack.us/img638/9148/shikieiki1.jpg (http://img638.imageshack.us/i/shikieiki1.jpg/)

http://img257.imageshack.us/img257/2812/shikieiki2.jpg (http://img257.imageshack.us/i/shikieiki2.jpg/)

http://img375.imageshack.us/img375/6008/shikieiki3.jpg (http://img375.imageshack.us/i/shikieiki3.jpg/)

http://img152.imageshack.us/img152/4310/shikieiki4.jpg (http://img152.imageshack.us/i/shikieiki4.jpg/)

Edit: A small request: i'd like to get an overall opinion on the fig, so mind clicking on the first pic and rating it there? I'd appreciate it :smallsmile:.

Edit2: Internet went b0rked on tuesday :smallsigh:, an actual response along with the Challenge update when it starts to behave itself, Monday at latest. So not dropping out but might be late due to technical difficulties.

Glass Mouse
2011-01-10, 08:57 PM
HUGE improvements on the face! The colours are very nice, too (still need more shading, though - I'll keep saying it until you acknowledge or actively dismiss it :smallwink:)

There's something strange about the legs. I think they're too far apart?

If I may suggest something, try playing with poses and dynamics. It seems like you did this more in the beginning, but it kinda slowed down.
Just an idea, though. I'm perfectly fine with you getting the basics down before making stuff difficult for yourself :smalltongue:

Oh yeah, and hi again. Hope you had a nice holiday and a great new years!

IncoherentEssay
2011-01-15, 07:58 PM
Right, back on the internets once again.

The legs are a bit off, yes. Had a lenghty break on that, since Orin's frame was done sometime in early december i think. So wireframe was off -> legs off to the sides.

I did cut back a bit on the poses and painting, since i felt that going all out on them only to fall short on the face would be bit of a waste. For the same reason i haven't made certain characters yet, as i have an idea and i want to get it right.
It's not like i'll run out of characters to make anytime soon anyway (http://tvtropes.org/pmwiki/pmwiki.php/Characters/Touhou) :smalltongue:.

On the shading, i acknowledge my painting is rather basic. It's mostly from Warhammer, where it matters a lot less if it looks good up close given that there are quite a few miniatures on the table.
It's basically about highlighting raised surfaces and using darker colours in the recesses, right? It would require a bit more texture on clothes to apply, something i intend to work on.
Painting still remains a second in priority to the actual sculpting, since even an Epic paintjob can't salvage a botched sculpt.

Now, first the Challenge update:
For the theme, a boxing kangaroo, a lab monkey and a lunatic turtle in restraints.
http://img4.imageshack.us/img4/8388/challenge1u.jpg (http://img4.imageshack.us/i/challenge1u.jpg/)
And a party of explorers runs into trouble:
http://img259.imageshack.us/img259/5706/challenge2.jpg (http://img259.imageshack.us/i/challenge2.jpg/)
That covers it. A bit crowded, sure, and i can get individual pics of them if you guys want any of that in moar detail.
But i also have the next figurine here, Inubashiri Momiji (http://en.touhouwiki.net/wiki/Momiji_Inubashiri):
http://img841.imageshack.us/img841/4532/momiji1u.jpg (http://img841.imageshack.us/i/momiji1u.jpg/)
http://img407.imageshack.us/img407/7236/momiji2.jpg (http://img407.imageshack.us/i/momiji2.jpg/)
http://img46.imageshack.us/img46/6853/momiji3.jpg (http://img46.imageshack.us/i/momiji3.jpg/)
http://img194.imageshack.us/img194/7694/momiji4.jpg (http://img194.imageshack.us/i/momiji4.jpg/)
http://img816.imageshack.us/img816/6688/momiji5.jpg (http://img816.imageshack.us/i/momiji5.jpg/)
http://img844.imageshack.us/img844/1643/momiji6.jpg (http://img844.imageshack.us/i/momiji6.jpg/)
Yep, i still hate that type of hat :smallsigh:, horrible thing to sculpt. At least it's a bit closer to the mark than the earlier communist pyramid was. I think the shield is slightly too small, and the sword definitely is. But the sword had to be made early so that it would have set by the time the hand would have to be done. It's not like swords see much actual use in Gensokyo anyway :smalltongue:.
Momiji is a minor character, so she has no official portrait to go by for the clothing's design and such, so i mixed and matched from various fanart (http://safebooru.org/index.php?page=post&s=view&id=14594) interpretations (http://safebooru.org/index.php?page=post&s=view&id=14625) of her (http://safebooru.org/index.php?page=post&s=view&id=14159).

Domochevsky
2011-01-15, 08:40 PM
Hm, first thought on Momiji: the mouth is too far down. The rest of the head looks pretty good though.

Fri
2011-01-19, 08:09 AM
Oh god. I just remembered that I have some drawing debt for you. I completely forgot about it.

When you asked it I was busy with my final thesis, but after I finished it I completely forgot... and now I'm spending my time making LPs

I'll draw your request soon.

IncoherentEssay
2011-01-21, 12:55 PM
Figured i'd be that or that you were still busy. Perfectly understandable, so no worries :smallsmile:. It's not like i'm entitled to be all "Oi! Where be me free stuff? It be late! :smallmad:" about it :smalltongue:.


On Momiji, when you say that the mouth is too far down do you mean mouth <-> nose, mouth <-> tip of chin, or both?

And onwards to the Challenge update (theme: mecha):
http://img560.imageshack.us/img560/787/challenge1.jpg (http://img560.imageshack.us/i/challenge1.jpg/)
Needs moar Dakka.

http://img51.imageshack.us/img51/745/challenge2q.jpg (http://img51.imageshack.us/i/challenge2q.jpg/)
A smaller 'scout' mech. Minituarization like this is rather good practice for making the finer detail on figurines, like fingers.

http://img41.imageshack.us/img41/9562/challenge3e.jpg (http://img41.imageshack.us/i/challenge3e.jpg/)
"[Boundary]: Border of Mecha and Power Armour" :smalltongue:

http://img703.imageshack.us/img703/9928/challenge4.jpg (http://img703.imageshack.us/i/challenge4.jpg/)
An urban assault team.

http://img714.imageshack.us/img714/5830/challenge5.jpg (http://img714.imageshack.us/i/challenge5.jpg/)
And an officer from the same battlegroup.

Decided to have multiple angles this time, since the first two mecha needed them to be clearly displayed. Gives a better idea of the figu, but can lead to screenstretcher images. So yay or nay?

Ninjaman
2011-01-21, 02:05 PM
Figured i'd be that or that you were still busy. Perfectly understandable, so no worries :smallsmile:. It's not like i'm entitled to be all "Oi! Where be me free stuff? It be late! :smallmad:" about it :smalltongue:.


On Momiji, when you say that the mouth is too far down do you mean mouth <-> nose, mouth <-> tip of chin, or both?

And onwards to the Challenge update (theme: mecha):
http://img560.imageshack.us/img560/787/challenge1.jpg (http://img560.imageshack.us/i/challenge1.jpg/)
Needs moar Dakka.

http://img51.imageshack.us/img51/745/challenge2q.jpg (http://img51.imageshack.us/i/challenge2q.jpg/)
A smaller 'scout' mech. Minituarization like this is rather good practice for making the finer detail on figurines, like fingers.

http://img41.imageshack.us/img41/9562/challenge3e.jpg (http://img41.imageshack.us/i/challenge3e.jpg/)
"[Boundary]: Border of Mecha and Power Armour" :smalltongue:

http://img703.imageshack.us/img703/9928/challenge4.jpg (http://img703.imageshack.us/i/challenge4.jpg/)
An urban assault team.

http://img714.imageshack.us/img714/5830/challenge5.jpg (http://img714.imageshack.us/i/challenge5.jpg/)
And an officer from the same battlegroup.

Decided to have multiple angles this time, since the first two mecha needed them to be clearly displayed. Gives a better idea of the figu, but can lead to screenstretcher images. So yay or nay?

More angles are good, just keep it out of stretching screen that -----> way.
By the way those mechs are badass. But the guy in power armor looks like he is missing his face.

IncoherentEssay
2011-01-21, 02:17 PM
Hm, i could likely cut about 1/7th of width from the first pic with better placement. Rather not scale it down as a whole. Maybe make it taller and have a upper left/down middle/upper right split if i need three angles.

But to clarify a bit, it's a viewing port. It's design is closer to a 40k Dreadnought than a suit of armour really, the pilot is supposed to reside entirely within the torso section. I suppose some form of reinforcement/frame over the port would have clarified the intent a bit, as i can't really create a glass effect without paint.
It did originally have a mini-turret on it to imply that it is larger than a suit, but it looked odd and was therefore dropped.

Edit: nice job clarifying, self :smallsigh:. Internal design, the appearance wasn't emulating anything in specific, though now that you mentioned it, it does resemble pre-heresy Terminators a bit. Mostly 'cause of the pauldrons.

Domochevsky
2011-01-21, 05:18 PM
Those mechs look indeed pretty good, but some more cropping certainly can't hurt to reduce the screen stretching. :smallsmile:

(On Momiji: I meant both. Basically move the mouth opening further up just a bit on her face to be closer to the nose and further away from the chin.)

Ninjaman
2011-01-21, 05:24 PM
Hm, i could likely cut about 1/7th of width from the first pic with better placement. Rather not scale it down as a whole. Maybe make it taller and have a upper left/down middle/upper right split if i need three angles.

But to clarify a bit, it's a viewing port. It's design is closer to a 40k Dreadnought than a suit of armour really, the pilot is supposed to reside entirely within the torso section. I suppose some form of reinforcement/frame over the port would have clarified the intent a bit, as i can't really create a glass effect without paint.
It did originally have a mini-turret on it to imply that it is larger than a suit, but it looked odd and was therefore dropped.

Dreadnaught? it looks more like a terminator to me, or mayby an ork nob whithout his head.

Glass Mouse
2011-01-23, 10:40 PM
Decided to have multiple angles this time, since the first two mecha needed them to be clearly displayed. Gives a better idea of the figu, but can lead to screenstretcher images. So yay or nay?

Yay. No doubt, yay.

Those are some sweet mechas, too. The first one is my favorite - I definitely wouldn't like to stand in its way :smallwink:
The scout is really nice, too. I like how nimble it turned out.

IncoherentEssay
2011-01-26, 04:59 AM
Not quite happy with how it turned out but here goes:

Lunasa Prismriver (http://en.touhouwiki.net/wiki/Lunasa). I was originally planning to make a different character, but my sketch attempts of long hair didn't work right, so change of plans 1.) there.

My initial idea with Lunasa was to have her holding the violin, but i couldn't make a good one at this scale :smallsigh:, so change of plans 2.).

"Alright, let's go with the pose from the profile." Nope, couldn't get the hand right. That would be something to build for from the get go, rather than try to fix into. So this is what it ended up as.

Also couldn't get the tiny frills done in a satisfactory manner, so i skipped them. The head also ended up rounder than i'd like. At that point i was rather annoyed with all the setbacks and considered scrapping it.
The slightly larger scale with Shikieiki and Momiji gave better results, so i think i'll stick with it from now on. Scaling down made the hands a hassle to work on :smallsigh:.
http://img839.imageshack.us/img839/1845/lunasa1.jpg (http://img839.imageshack.us/i/lunasa1.jpg/)http://img148.imageshack.us/img148/528/lunasa2.jpg (http://img148.imageshack.us/i/lunasa2.jpg/)

http://img442.imageshack.us/img442/8456/lunasa4.jpg (http://img442.imageshack.us/i/lunasa4.jpg/)http://img341.imageshack.us/img341/9435/lunasa5.jpg (http://img341.imageshack.us/i/lunasa5.jpg/)

Btw, does anyone have a good expression chart to link me to? As is, i'm sort of lost on how to make the mouth part of the expression, currently it feels somehow detached from it.

Glass Mouse
2011-01-26, 06:57 AM
Not quite happy with how it turned out but here goes:

Lunasa Prismriver (http://en.touhouwiki.net/wiki/Lunasa). I was originally planning to make a different character, but my sketch attempts of long hair didn't work right, so change of plans 1.) there.

My initial idea with Lunasa was to have her holding the violin, but i couldn't make a good one at this scale :smallsigh:, so change of plans 2.).

"Alright, let's go with the pose from the profile." Nope, couldn't get the hand right. That would be something to build for from the get go, rather than try to fix into. So this is what it ended up as.

Also couldn't get the tiny frills done in a satisfactory manner, so i skipped them. The head also ended up rounder than i'd like. At that point i was rather annoyed with all the setbacks and considered scrapping it.
The slightly larger scale with Shikieiki and Momiji gave better results, so i think i'll stick with it from now on. Scaling down made the hands a hassle to work on :smallsigh:.
http://img839.imageshack.us/img839/1845/lunasa1.jpg (http://img839.imageshack.us/i/lunasa1.jpg/)http://img148.imageshack.us/img148/528/lunasa2.jpg (http://img148.imageshack.us/i/lunasa2.jpg/)

http://img442.imageshack.us/img442/8456/lunasa4.jpg (http://img442.imageshack.us/i/lunasa4.jpg/)http://img341.imageshack.us/img341/9435/lunasa5.jpg (http://img341.imageshack.us/i/lunasa5.jpg/)

Nice. I like how her colours turned out. For the scale, her hands are fine, if a little big. The clothes' overlap at the shoulders is a nice touch, too.

Two things, though:
In manga/anima, most of a head's volume is at the top. In RL, it's more or less evenly distributed, but manga is weird like that :smalltongue:. Don't be afraid to add much, much more volume to her upper head and hair. (ooh, and try making the hair - not as individual clumps - but as a single, hair-textured mass. Just an idea).
Her body is slightly... off in this one. Remember; she has a body beneath those clothes, and it should be possible to sense it. It's mostly just waist and hips that are off, though. The rest looks fine.

Overall, another good job! I think it turned out good, especially considering the smaller scale :smallsmile:


Btw, does anyone have a good expression chart to link me to? As is, i'm sort of lost on how to make the mouth part of the expression, currently it feels somehow detached from it.

Um. This tutorial thingie (http://lackadaisy.foxprints.com/exhibit.php?exhibitid=333) is mostly for drawings, but I think it's good.

IncoherentEssay
2011-01-28, 06:28 PM
Hm, the head shape is something that needs getting used to. As is, i initially make them as i used to (with neglible forehead) and adjust from that until it looks about right. I suppose i need to correct my estimations a bit.

The clothes issue has an annoingly obvious cause, now that i've thought about it a bit. Most of my sketches are generally bulky enough to look properly clothed with just the addition of seams and edges to create the look. So i seem to repeat the process here, even though the initial process is different (sketches start in a single piece and are pushed into form, whilst mains are built by layering strips of clay over the wire frame somewhat like attaching muscles), so the end result looks off. Hindsight, what a wonderful thing :smallsigh:.

Lackadaisy is awesome and the advice therein is sound, but what i'm looking for is a variety of examples on a chart. Can't really refer to those directly unless i make a Lackadaisy figurine (i think someone already did one of Rocky?)

Challenge going up (theme:dragons):
http://img255.imageshack.us/img255/4388/challenge5a.jpg (http://img255.imageshack.us/i/challenge5a.jpg/)
http://img641.imageshack.us/img641/5859/challenge5b.jpg (http://img641.imageshack.us/i/challenge5b.jpg/)
http://img254.imageshack.us/img254/9561/challenge5c.jpg (http://img254.imageshack.us/i/challenge5c.jpg/)
A wingless dragon (Middle-Earth had them on the second age, so why not?) in it's natural habitat. Being harassed by adventurers that is.
Wings don't support their own weight on this scale, and i already did a small flying dragon earlier. Doing repeats of older stuff would feel a bit cheap.

http://img64.imageshack.us/img64/5706/challenge2.jpg (http://img64.imageshack.us/i/challenge2.jpg/)
A chinese-style dragon. I don't quite get the 'stache, but most reference pics had it so meh.

http://img502.imageshack.us/img502/927/challenge1y.jpg (http://img502.imageshack.us/i/challenge1y.jpg/)
Firewyrm Urban Assault Mech. Hey, it counts, right :smalltongue:?

http://img251.imageshack.us/img251/6341/challenge3i.jpg (http://img251.imageshack.us/i/challenge3i.jpg/)
I don't actually quite know who or what this is, it was kinda random. Blaming lack o' sleep.

http://img24.imageshack.us/img24/9928/challenge4.jpg (http://img24.imageshack.us/i/challenge4.jpg/)
Berserkers: a bit of Jet, some Med-X, a dash of Slasher with a side of Psycho and voila, one-man-army (one use only, do not point towards own troops. Off-switch collar optional).

Ninjaman
2011-01-30, 02:09 PM
Hm, the head shape is something that needs getting used to. As is, i initially make them as i used to (with neglible forehead) and adjust from that until it looks about right. I suppose i need to correct my estimations a bit.

The clothes issue has an annoingly obvious cause, now that i've thought about it a bit. Most of my sketches are generally bulky enough to look properly clothed with just the addition of seams and edges to create the look. So i seem to repeat the process here, even though the initial process is different (sketches start in a single piece and are pushed into form, whilst mains are built by layering strips of clay over the wire frame somewhat like attaching muscles), so the end result looks off. Hindsight, what a wonderful thing :smallsigh:.

Lackadaisy is awesome and the advice therein is sound, but what i'm looking for is a variety of examples on a chart. Can't really refer to those directly unless i make a Lackadaisy figurine (i think someone already did one of Rocky?)

Challenge going up (theme:dragons):
http://img255.imageshack.us/img255/4388/challenge5a.jpg (http://img255.imageshack.us/i/challenge5a.jpg/)
http://img641.imageshack.us/img641/5859/challenge5b.jpg (http://img641.imageshack.us/i/challenge5b.jpg/)
http://img254.imageshack.us/img254/9561/challenge5c.jpg (http://img254.imageshack.us/i/challenge5c.jpg/)
A wingless dragon (Middle-Earth had them on the second age, so why not?) in it's natural habitat. Being harassed by adventurers that is.
Wings don't support their own weight on this scale, and i already did a small flying dragon earlier. Doing repeats of older stuff would feel a bit cheap.

http://img64.imageshack.us/img64/5706/challenge2.jpg (http://img64.imageshack.us/i/challenge2.jpg/)
A chinese-style dragon. I don't quite get the 'stache, but most reference pics had it so meh.

http://img502.imageshack.us/img502/927/challenge1y.jpg (http://img502.imageshack.us/i/challenge1y.jpg/)
Firewyrm Urban Assault Mech. Hey, it counts, right :smalltongue:?

http://img251.imageshack.us/img251/6341/challenge3i.jpg (http://img251.imageshack.us/i/challenge3i.jpg/)
I don't actually quite know who or what this is, it was kinda random. Blaming lack o' sleep.

http://img24.imageshack.us/img24/9928/challenge4.jpg (http://img24.imageshack.us/i/challenge4.jpg/)
Berserkers: a bit of Jet, some Med-X, a dash of Slasher with a side of Psycho and voila, one-man-army (one use only, do not point towards own troops. Off-switch collar optional).

Great as always. A bit wierd but i like that. By the way i like your non-manga stuff the most.

Prime32
2011-01-30, 02:32 PM
Great as always. A bit wierd but i like that. By the way i like your non-manga stuff the most.You like everything the most? :smalltongue:

Ninjaman
2011-01-31, 01:18 AM
You like everything the most? :smalltongue:

No the ones he colour is very manga-like, i like the others the best.

Prime32
2011-01-31, 04:31 AM
No the ones he colour is very manga-like, i like the others the best.But manga doesn't have colour... :smallconfused:

Domochevsky
2011-01-31, 05:43 AM
This strikes me as a confusion of terms here, gentlemen... you may want to retry that bit of conversation. >_>

Ninjaman
2011-01-31, 10:30 AM
This strikes me as a confusion of terms here, gentlemen... you may want to retry that bit of conversation. >_>

Sure, i like the non-human stuff the most.

Prime32
2011-01-31, 10:57 AM
Sure, i like the non-human stuff the most.You do realise that the non-coloured stuff has had many humans, but the coloured stuff has only had 1.5? :smallwink:

IncoherentEssay
2011-01-31, 11:41 AM
TECHNICALITY! /MK Announcer
Right, let's wrap that one up before there's 3+ pages of back-and-forth on terminology, shall we :smalltongue:?

Of the main series of figurines (light clay, painted) most are from Touhou (a game series), one is from Blazblue (a 2D fighter) and one from Gurren Lagann (an anime). So technically, none are manga. Though both Touhou and TTGL have some official manga (Blazblue has none as far as i know), so it's not entirely incorrect, just not the primary source*.

The 1.5 humans comes from Kamina (human) and Hakumen (a cyborg of sorts), as while Touhou characters look human, they are youkai (comparable to D&D's Outsider type), not humans.
Sorry to ruin anyone's fun here :smallwink:.

And in other news, moar Touhou:

Reisen U. Inaba (http://en.touhouwiki.net/wiki/Reisen_U_Inaba), as per her appearence in Imperishable Night. The hair is much shorter than it should be but i ran out of materials towards the end. Slightly surprised that it lasted as well as it did, in fact. Doing long hair as a sheet does make it durable enough, but i'm not quite sure if it looks right like this, sort of messy.
Managed to get the buttons reversed on the suit somehow. Also tried a different approach to hands, by making the palm first without fingers, and adding the fingers once the palm had set. Easier to make gestures but more work overall.
http://img401.imageshack.us/img401/9127/reisen1.jpg (http://img401.imageshack.us/i/reisen1.jpg/)http://img407.imageshack.us/img407/9281/reisen2.jpg (http://img407.imageshack.us/i/reisen2.jpg/)
http://img98.imageshack.us/img98/2426/reisen3.jpg (http://img98.imageshack.us/i/reisen3.jpg/)http://img844.imageshack.us/img844/1784/reisen4.jpg (http://img844.imageshack.us/i/reisen4.jpg/)
http://img257.imageshack.us/img257/2347/reisen5.jpg (http://img257.imageshack.us/i/reisen5.jpg/)

*asking "What anime is this from?" is a bit of a berserk button for many Touhou fans, in fact. Especially since there is no official anime adaptation :smalltongue:.

araveugnitsuga
2011-01-31, 11:54 AM
What you do is awesome, specially the Touhou ones, there is never enough Touhou. All you is awesome though.

As for Touhou anime, I would say the Sound Holic one has the best quality overall.

Ninjaman
2011-01-31, 12:30 PM
Sure i will put it down. What i meant was that i like the non-colored ones the most, (and that is not becourse they aren´t colored).
Any ways the new one is great.

Glass Mouse
2011-02-02, 11:34 AM
And in other news, moar Touhou:

Reisen U. Inaba (http://en.touhouwiki.net/wiki/Reisen_U_Inaba), as per her appearence in Imperishable Night. The hair is much shorter than it should be but i ran out of materials towards the end. Slightly surprised that it lasted as well as it did, in fact. Doing long hair as a sheet does make it durable enough, but i'm not quite sure if it looks right like this, sort of messy.
Managed to get the buttons reversed on the suit somehow. Also tried a different approach to hands, by making the palm first without fingers, and adding the fingers once the palm had set. Easier to make gestures but more work overall.
http://img401.imageshack.us/img401/9127/reisen1.jpg (http://img401.imageshack.us/i/reisen1.jpg/)http://img407.imageshack.us/img407/9281/reisen2.jpg (http://img407.imageshack.us/i/reisen2.jpg/)
http://img98.imageshack.us/img98/2426/reisen3.jpg (http://img98.imageshack.us/i/reisen3.jpg/)http://img844.imageshack.us/img844/1784/reisen4.jpg (http://img844.imageshack.us/i/reisen4.jpg/)
http://img257.imageshack.us/img257/2347/reisen5.jpg (http://img257.imageshack.us/i/reisen5.jpg/)

*asking "What anime is this from?" is a bit of a berserk button for many Touhou fans, in fact. Especially since there is no official anime adaptation :smalltongue:.

I like this one a lot! Her proportions are more pronounced and human-looking, and that jacket is very good (I like the stretch, it's a nice detail).

And yay, a dynamic pose! I really like her attentiveness and the pointing hand.

I'll still suggest making the hair as one textured mass instead of doing the individual clumps.

She still needs more upper head - and more hair (okay, I know you ran out of material on this one... but it's a general thing).

A smaller detail: I think her chin should be more pointy.

But I like the "woosh" of the skirt. It adds some extra dynamic to the figurine.

All in all, another good job!


Also, apparantly I know waaaay too little about Japanese animation :smallwink:

IncoherentEssay
2011-02-03, 03:33 AM
Never enough Touhou. So much truth in so few words :smallwink:. As is, i have plans for all of 3 figurines outside of it, all of which are on hold until i get the overall quality up a bit. Might end up creating every one of them eventually :smalltongue:.


I did initially go with textured mass, but my try at texturing turned out pretty horrible and had to be covered somehow.
While i agree that th upper head ought to be slightky larger, adding to it would throw off the head-body proportions so i'll see about making the eyes sligthly smaller and lower on the face, see if it achieves the same effect.
It's less of a 'look!' gesture than a 'fingergun' though. And in Reisen's case it's not a joke. (http://www.youtube.com/watch?v=wpDBuaCUufo)


Challenge update (various themes given):
http://img714.imageshack.us/img714/787/challenge1.jpg (http://img714.imageshack.us/i/challenge1.jpg/)
Guns: because forcibly ventilating vital organs is best done from a distance. (end of an age)

http://img132.imageshack.us/img132/9330/challenge2a.jpg (http://img132.imageshack.us/i/challenge2a.jpg/)
http://img233.imageshack.us/img233/2045/challenge2b.jpg (http://img233.imageshack.us/i/challenge2b.jpg/)
http://img80.imageshack.us/img80/5012/challenge2c.jpg (http://img80.imageshack.us/i/challenge2c.jpg/)
...And if that don't work... (cannon)

http://img843.imageshack.us/img843/4180/challenge3.jpg (http://img843.imageshack.us/i/challenge3.jpg/)
Fire. Fire always works.

http://img24.imageshack.us/img24/8079/challenge4t.jpg (http://img24.imageshack.us/i/challenge4t.jpg/)
A battle of wits has ended. (http://www.google.fi/images?hl=fi&q=thinker&wrapid=tlif129671517684911&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1260&bih=608) (pinned down)

http://img268.imageshack.us/img268/4388/challenge5a.jpg (http://img268.imageshack.us/i/challenge5a.jpg/)
http://img577.imageshack.us/img577/5859/challenge5b.jpg (http://img577.imageshack.us/i/challenge5b.jpg/)
And a face-off to conclude the update.

Also related to the Challenge, volunteering for the /8 weeks prize-crafting with Challenge entries, for what it's worth.
But also upping the stakes a bit: a full figurine at the 24 week* mark. Essentially the same as a free commission: a figurine of the character of your choice, fully painted and all, mailed to the receiver. I'm aiming to do commission work at some point in the future, so sorting out the process without anyone's money on it would be ideal (discovering that the mailman likes to play football with the mail after the fact would be a bit of a downer.)
The 24 weeks is so i don't end up owing figurines left & right.

Announcing this here, rather than the Challenge thread, since it isn't much of an incentive to anyone who hasn't read this thread, no?

*at 24 weeks, not /24 weeks.

Ninjaman
2011-02-05, 02:57 AM
Never enough Touhou. So much truth in so few words :smallwink:. As is, i have plans for all of 3 figurines outside of it, all of which are on hold until i get the overall quality up a bit. Might end up creating every one of them eventually :smalltongue:.


I did initially go with textured mass, but my try at texturing turned out pretty horrible and had to be covered somehow.
While i agree that th upper head ought to be slightky larger, adding to it would throw off the head-body proportions so i'll see about making the eyes sligthly smaller and lower on the face, see if it achieves the same effect.
It's less of a 'look!' gesture than a 'fingergun' though. And in Reisen's case it's not a joke. (http://www.youtube.com/watch?v=wpDBuaCUufo)


Challenge update (various themes given):
http://img714.imageshack.us/img714/787/challenge1.jpg (http://img714.imageshack.us/i/challenge1.jpg/)
Guns: because forcibly ventilating vital organs is best done from a distance. (end of an age)

http://img132.imageshack.us/img132/9330/challenge2a.jpg (http://img132.imageshack.us/i/challenge2a.jpg/)
http://img233.imageshack.us/img233/2045/challenge2b.jpg (http://img233.imageshack.us/i/challenge2b.jpg/)
http://img80.imageshack.us/img80/5012/challenge2c.jpg (http://img80.imageshack.us/i/challenge2c.jpg/)
...And if that don't work... (cannon)

http://img843.imageshack.us/img843/4180/challenge3.jpg (http://img843.imageshack.us/i/challenge3.jpg/)
Fire. Fire always works.

http://img24.imageshack.us/img24/8079/challenge4t.jpg (http://img24.imageshack.us/i/challenge4t.jpg/)
A battle of wits has ended. (http://www.google.fi/images?hl=fi&q=thinker&wrapid=tlif129671517684911&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1260&bih=608) (pinned down)

http://img268.imageshack.us/img268/4388/challenge5a.jpg (http://img268.imageshack.us/i/challenge5a.jpg/)
http://img577.imageshack.us/img577/5859/challenge5b.jpg (http://img577.imageshack.us/i/challenge5b.jpg/)
And a face-off to conclude the update.

Also related to the Challenge, volunteering for the /8 weeks prize-crafting with Challenge entries, for what it's worth.
But also upping the stakes a bit: a full figurine at the 24 week* mark. Essentially the same as a free commission: a figurine of the character of your choice, fully painted and all, mailed to the receiver. I'm aiming to do commission work at some point in the future, so sorting out the process without anyone's money on it would be ideal (discovering that the mailman likes to play football with the mail after the fact would be a bit of a downer.)
The 24 weeks is so i don't end up owing figurines left & right.

Announcing this here, rather than the Challenge thread, since it isn't much of an incentive to anyone who hasn't read this thread, no?

*at 24 weeks, not /24 weeks.

A battle of wits has ended is my favorite, love the others too.

IncoherentEssay
2011-02-09, 03:48 AM
It's surprisingly hard to make the arm connect with both the knee and the face properly, an earlier parody idea was shut down by said issue.

Anyways, onto the next figurine:

Toramaru Shou (http://en.touhouwiki.net/wiki/Shou). Had to simplify the skirt pattern a bit, as orange has all the same coverage issues yellow suffers from. The spear turned out surprisingly fine, considering that the wire at it's core was unspun from a spool, and therefore rather bendy.
The 'scarf donut' is maybe a tad small. It had the same issue as Satori's eye, in that there is no reference for how it is connected at the back.
Didn't include the pagoda since this is an 'actiony' pose so it wouldn't fit in all that well. Besides, it's most likely misplaced anyway :smalltongue:.
http://img834.imageshack.us/img834/2482/shou1.jpg (http://img834.imageshack.us/i/shou1.jpg/)

http://img812.imageshack.us/img812/6506/shou5.jpg (http://img812.imageshack.us/i/shou5.jpg/)http://img706.imageshack.us/img706/9190/shou2.jpg (http://img706.imageshack.us/i/shou2.jpg/)

http://img6.imageshack.us/img6/2959/shou3.jpg (http://img6.imageshack.us/i/shou3.jpg/)http://img820.imageshack.us/img820/8236/shou4.jpg (http://img820.imageshack.us/i/shou4.jpg/)

Domochevsky
2011-02-09, 09:49 AM
Needs bigger feet and more forehead. :smallwink:

Fri
2011-02-09, 10:10 AM
Nah, I think it's already minor/subjective enough for me. Your last few figures are really improved, proportionwise. If you manage to smooth the clay texture, they'll look like something that people would buy alrea...

wait. I've said that before, haven't I? I dunno why it really catches my attention, maybe it's because it's a picture. you know, pictures can show up blemishes and textures far more clearly than if you see them with your own eyes? maybe something like that...

Sadly, as I previously said I lack the experience for it and don't know what to do for it. Maybe you could find some smoothing clay figure tutorial on google?

IncoherentEssay
2011-02-12, 07:13 AM
You did, though that was Hakumen, as complete a bypass of facial features as can be in terms of character design.
Pics do catch the flaws more clearly, yes. Quite a few times i thought i was done painting only to see a shiny spot of paintless white on the pics. Lighting can also highlight a previously unspotted flaw.
Unfortunately google failed to turn up any 'magic bullet' solutions to smoothing, though quite a few tutorials did pop up. Only, most of them were working on something quite a bit larger. Small flaws matter less then. Though mine have been going steadly up in size: the top of Meiling's head is about on level with Shou's ribbon, so i suppose it'll become a non-issue once it goes to 1:1 :smalltongue:.


Larger feet i can agree with, but as to the forehead i assume you mean it should be more forwards, right? That i'd agree with but making it any taller/more exposed would look sort of silly to me.

And Challenge update go (theme: rag tag teams*):
http://img132.imageshack.us/img132/9999/challenge1a.jpg (http://img132.imageshack.us/i/challenge1a.jpg/)
http://img706.imageshack.us/img706/7366/challenge1b.jpg (http://img706.imageshack.us/i/challenge1b.jpg/)
http://img837.imageshack.us/img837/8174/challenge2e.jpg (http://img837.imageshack.us/i/challenge2e.jpg/)
Adventuring parties: your first source for murderous hoboes valiant heroes to save the day. Pictured: a smite-happy
cleric, a battlemage, a pit fighter/gladiator, a former legionaire and a sharpshooter. Not pictured: party bard, as it turned out a kobold playing bagpipes was a bit too difficult to get to look right :smallsigh:.
http://img831.imageshack.us/img831/2617/challenge3a.jpg (http://img831.imageshack.us/i/challenge3a.jpg/)
http://img694.imageshack.us/img694/605/challenge3b.jpg (http://img694.imageshack.us/i/challenge3b.jpg/)
Instead have something i made whilst watching a LP of Abe's Exodus.
Not quite sure if it passes quality standards, but in that case i could count Shou for #6.
* I did momentarily consider a pun of a niche-sport team, but the idea didn't have enough room for variety by itself. I imagine it would play out a bit like dodgeball.

Glass Mouse
2011-02-14, 04:02 PM
Awesome team! I especially like the battlemage - nice level of detail on that one.
But I demand to see a bagpipe-bearing goblinoid bard next time! It sounds too awesome to pass up!!


I like the new figurine, too. Her pose is dynamic, and her clothes have a nice flow. The hand holding the spear is good, as well. I think the doghnout thing turned out really well.

So, uh. Good job all around :smallsmile:

IncoherentEssay
2011-02-16, 02:39 PM
Thanks, though it's likely that the concept oversells the eventual execution. Size relative to the rest of the team was the main issue earlier, so it might work. Also, kobolds are technically humanoid(reptilian) instead of humanoid(goblinoid) :smalltongue:.

And onto the next figurine:
Yakumo Chen (http://en.touhouwiki.net/wiki/Chen), which incidentally means i've covered all the cat-related Touhou characters (unless i forgot someone here :smallconfused:, entirely possible with such a large cast of haracters). Couldn't think of a fitting action-pose, so i went with a more neutral one and focused on the expression, aiming for a mixture of =3 and =D, =3D if you will :smalltongue:.
The outfit is a combination of the two pics on her profile. I tried to get some flow, folds and shape into the vest/sleeves of the outfit, as that is something i feel needs improvement.

Guessing game (http://en.touhouwiki.net/wiki/Category:Characters):
This, the previous figurine and the next one form a set of three. Who is the third character? I don't do repeats, so Orin is out. Correct answer earns 5 pts and a peg-leg token (equivalent of an internet cookie in total) :smalltongue:.
http://img163.imageshack.us/img163/7308/cheeeeeen1.jpg (http://img163.imageshack.us/i/cheeeeeen1.jpg/)

http://img248.imageshack.us/img248/1663/cheeeeeen2.jpg (http://img248.imageshack.us/i/cheeeeeen2.jpg/)http://img153.imageshack.us/img153/8632/cheeeeeen3.jpg (http://img153.imageshack.us/i/cheeeeeen3.jpg/)

http://img684.imageshack.us/img684/6849/cheeeeeen4.jpg (http://img684.imageshack.us/i/cheeeeeen4.jpg/)http://img196.imageshack.us/img196/5459/cheeeeeen5.jpg (http://img196.imageshack.us/i/cheeeeeen5.jpg/)

Prime32
2011-02-16, 03:12 PM
Okay everyone, take a deep breath.

CHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN!

With that out of the way, good work. The face is decently proportioned, the hair is good, and she has the right build.

IncoherentEssay
2011-02-19, 08:28 AM
Thanks. It is quite the shame how the proper spelling of her name doesn't really work with filenames.

And the Challenge update (theme: deep in the forest):
http://img510.imageshack.us/img510/9999/challenge1a.jpg (http://img510.imageshack.us/i/challenge1a.jpg/)
http://img690.imageshack.us/img690/7366/challenge1b.jpg (http://img690.imageshack.us/i/challenge1b.jpg/)
http://img267.imageshack.us/img267/8615/challenge1c.jpg (http://img267.imageshack.us/i/challenge1c.jpg/)
The type of forest was unspecified, so mushrooms. Also featured: a pair of bards on a break.

http://img688.imageshack.us/img688/9330/challenge2a.jpg (http://img688.imageshack.us/i/challenge2a.jpg/)
Charging to battle...
http://img156.imageshack.us/img156/2617/challenge3a.jpg (http://img156.imageshack.us/i/challenge3a.jpg/)
...against a pack of daemons.
http://img267.imageshack.us/img267/605/challenge3b.jpg (http://img267.imageshack.us/i/challenge3b.jpg/)
http://img405.imageshack.us/img405/4816/challenge3c.jpg (http://img405.imageshack.us/i/challenge3c.jpg/)
With a lineup for a better view. Not sure if should be counted as 1/3 or 1/2 per daemon.
http://img97.imageshack.us/img97/8001/challengeb.jpg (http://img97.imageshack.us/i/challengeb.jpg/)
Also a ballista as a bonus (doesn't really count as one without crew).
So, counting 2 (bards+'shrooms) +1 (daemonhunter) +2 or 3 (daemons), apply Cheeeeeeeeeeeeeeeeeeeeeeeen if necessary, adds up to 6.

Glass Mouse
2011-02-19, 09:07 PM
Re. Chen:
You've really "gotten" the head and face on that one, kudos! It looks really good :smallsmile:
The fluffy underskirt is cute, too, and I like the hat.

I will, however, keep chanting "experiment with poses!"

Re. the CHALLENGE update:
Hooray, kobold on bagpipes! (reptilian kobold, of course, who said it wasn't, no one, that's who!) I love the bards, they're downright awesome!
The demons are cool, too. I like the one with a mouth on its stomach.

IncoherentEssay
2011-02-25, 01:09 PM
Not going to do the same generico-pose over and over again, no :smalltongue:, but the pose has to fit the character IMO, and ground-level action poses don't fit everyone.

Challenge* update going up(theme:mirror):
http://img268.imageshack.us/img268/9999/challenge1a.jpg (http://img268.imageshack.us/i/challenge1a.jpg/)
In Soviet Russia dungeon...
http://img703.imageshack.us/img703/7366/challenge1b.jpg (http://img703.imageshack.us/i/challenge1b.jpg/)
...mirror breaks you!

http://img841.imageshack.us/img841/9330/challenge2a.jpg
Two legionaries facing off.
(http://img841.imageshack.us/i/challenge2a.jpg/)http://img560.imageshack.us/img560/2045/challenge2b.jpg (http://img560.imageshack.us/i/challenge2b.jpg/)

http://img9.imageshack.us/img9/4180/challenge3.jpg (http://img9.imageshack.us/i/challenge3.jpg/)
Some power armour.

http://img695.imageshack.us/img695/6048/challenge4b.jpg
(http://img695.imageshack.us/i/challenge4b.jpg/)http://img541.imageshack.us/img541/1655/challenge4a.jpg (http://img541.imageshack.us/i/challenge4a.jpg/)
And a tank.
Sorry about the small pics, having some camera issues and had to use an older one to get pics in the first place. It's either small or blurry, sadly.

*a combination of bad planning and general busyness means the main fig isn't even finished yet, planning to get it done today and paint tomorrow, though i'll sort out the camera issue so i can get proper pics.

Ninjaman
2011-02-26, 02:36 AM
That mirror is cool, along with everything else.

IncoherentEssay
2011-02-27, 08:45 AM
And the main fig is done now, so here we koa:
http://img40.imageshack.us/img40/3898/koa1l.jpg (http://img40.imageshack.us/i/koa1l.jpg/)
http://img193.imageshack.us/img193/2584/koa2.jpg (http://img193.imageshack.us/i/koa2.jpg/)
http://img197.imageshack.us/img197/4331/koa3.jpg (http://img197.imageshack.us/i/koa3.jpg/)
http://img340.imageshack.us/img340/4682/koa4.jpg (http://img340.imageshack.us/i/koa4.jpg/)
http://img151.imageshack.us/img151/4445/koa5w.jpg (http://img151.imageshack.us/i/koa5w.jpg/)

Like with Momiji, Koakuma (http://en.touhouwiki.net/wiki/Koakuma) is a minor character in the games with no portrait of her own, so there is some (http://safebooru.org/index.php?page=post&s=view&id=89877) variation (http://safebooru.org/index.php?page=post&s=view&id=64944) in how she is decipted.
This fig sets a new record of sorts with 9 separate pieces in addition to the core figurine (tail, 4 wings & 4 books), beating Cirno's 6 wing blades. Relevant since fiddling with the larger wings was one of the delaying factors. Worth the time taken, though.
Was planning to pun on Koa-kuma, but didn't have the time to make both, so scrapped.

Oh, and in case you were wondering about the set?
Chen-Shou-Koa (http://en.touhouwiki.net/wiki/Gensokyo)
Yes (http://bulbapedia.bulbagarden.net/wiki/Farfetch'd_(Pok%C3%A9mon)), i know. (http://tvtropes.org/pmwiki/pmwiki.php/Main/IncrediblyLamePun) That's just how i roll :smalltongue:.
Going to have to take a small break with the main figs, stuff piling up in the near future :smallsigh:. Challenge participation will carry on as usual.

Prime32
2011-02-27, 09:11 AM
Pretty neat, but the wings look kind of odd. I think the colour is part of it - they're normally black, or have black "fingers" and crimson webbing. Her sprite has them darker than her hair at least, and one of the official manga also makes them black.
http://en.touhouwiki.net/wiki/Koakuma

Also, it's kind of hard to tell what shape the tip of the tail is.

Domochevsky
2011-02-27, 10:38 AM
Needs more closeup shots of her face. :smallwink:

Fri
2011-02-27, 05:31 PM
Wow, this one is pretty neat. It's more or less finished already, in my opinion. Have you tried shading your works?

IncoherentEssay
2011-03-04, 09:30 AM
Hm, now that you mentioned, the wings almost look ... edible? Like candy of some sort :smalltongue:. Originally the wing-fingers were meant to be a lot darker but most mixes trying for dark red ended up closer to brown. I purposefully went with red+skin for the wings as i felt just black or black+red would look a bit too dark overall. The tailtip is the typical spade-shape of course.

Shading-wise i haven't done anything more involved than highlighting edges. I don't enjoy painting all that much, it feels like a chore at times. Still, i'm not making anything new for the moment so i could see about polishing up Koa a bit.
Though from what i've seen many figurines use flat colour on everything except hair and heavily folded clothing. It would look odd if natural lighting and the painted shading were at odds afterall.

Challenge update (theme:Nice Hat):
http://img849.imageshack.us/img849/9999/challenge1a.jpg (http://img849.imageshack.us/i/challenge1a.jpg/)http://img848.imageshack.us/img848/7366/challenge1b.jpg (http://img848.imageshack.us/i/challenge1b.jpg/)http://img143.imageshack.us/img143/8615/challenge1c.jpg (http://img143.imageshack.us/i/challenge1c.jpg/)
A proper gentleman's siege tower. Toppled apart approximately 6-7 times whilst trying to take a pcture of it :smallsigh:.

http://img37.imageshack.us/img37/9915/challenge2r.jpg (http://img37.imageshack.us/i/challenge2r.jpg/)
"They used to laugh at me, call me a fool! Who's laughing now?" A handy hat he has, at least.

http://img231.imageshack.us/img231/4180/challenge3.jpg (http://img231.imageshack.us/i/challenge3.jpg/)
An underhive maintenance worker, with a mil.surplus cyberarm.

http://img546.imageshack.us/img546/1655/challenge4a.jpg (http://img546.imageshack.us/i/challenge4a.jpg/)http://img121.imageshack.us/img121/6048/challenge4b.jpg (http://img121.imageshack.us/i/challenge4b.jpg/)
Assassination attempt: foiled.

http://img9.imageshack.us/img9/4388/challenge5a.jpg (http://img9.imageshack.us/i/challenge5a.jpg/)http://img695.imageshack.us/img695/5859/challenge5b.jpg (http://img695.imageshack.us/i/challenge5b.jpg/)
Patrolling the Arcane district would be a lot cozier of a job were it not for all the excaped experiments.
6-8 depending on how it's counted, so quota met.

Edit: going to tag the Challenge update here, reserving the 'probable doublepost-bump' for the next main fig. The theme was Nightmare, but i couldn't come up with anything suitably nightmarish. Creepy relies a lot on the surroundings afterall.
Anyways, here:
http://img841.imageshack.us/img841/8018/challenge1j.jpg (http://img841.imageshack.us/i/challenge1j.jpg/)
Mercenaries: nothing personal, just business.

And the 'main event', a battle between soldiers and daemons:
http://img856.imageshack.us/img856/9330/challenge2a.jpg (http://img856.imageshack.us/i/challenge2a.jpg/)
http://img861.imageshack.us/img861/2045/challenge2b.jpg (http://img861.imageshack.us/i/challenge2b.jpg/)
http://img861.imageshack.us/img861/5012/challenge2c.jpg (http://img861.imageshack.us/i/challenge2c.jpg/)
http://img26.imageshack.us/img26/6264/challenge2d1.jpg (http://img26.imageshack.us/i/challenge2d1.jpg/)
http://img854.imageshack.us/img854/1817/challenge2d2.jpg (http://img854.imageshack.us/i/challenge2d2.jpg/)
http://img857.imageshack.us/img857/8974/challenge2d3.jpg (http://img857.imageshack.us/i/challenge2d3.jpg/)
Set up a larger area for it, since the older setup would have ended up completely crowded. Also an opportunity for different angles without moving anything.
So with 9 pieces that covers this weeks Challenge.

IncoherentEssay
2011-03-18, 01:37 AM
And the next figurine is go (Konpaku Youmu (http://en.touhouwiki.net/wiki/Youmu)):
http://img39.imageshack.us/img39/4268/youmu1.jpg (http://img39.imageshack.us/i/youmu1.jpg/)http://img849.imageshack.us/img849/8602/youmu2.jpg (http://img849.imageshack.us/i/youmu2.jpg/)http://img829.imageshack.us/img829/6962/youmu3.jpg
(http://img829.imageshack.us/i/youmu3.jpg/)http://img826.imageshack.us/img826/7060/youmu4.jpg (http://img826.imageshack.us/i/youmu4.jpg/)http://img845.imageshack.us/img845/3324/youmu5.jpg (http://img845.imageshack.us/i/youmu5.jpg/)http://img714.imageshack.us/img714/7234/youmu6.jpg (http://img714.imageshack.us/i/youmu6.jpg/)

...i feel as if i'm forgetting something... oh right, Myon more thing:
http://img824.imageshack.us/img824/2264/youmu7.jpg (http://img824.imageshack.us/i/youmu7.jpg/)

Also comes avatar-sized :smalltongue::
http://img163.imageshack.us/img163/6636/youmuava.jpg (http://img163.imageshack.us/i/youmuava.jpg/)

The scabbards ended up slightly too thick, but so did the swords and that carries over, since i didn't want the swords to be too big for the scabbards.
Not too happy about the hands either, a bit bulky. Hopefully will improve with practice. At least switching to a (palm-> [dry] -> fingers) process made it easier to have them holding objects.
Myon (the bobbly ghost thing) was originally intended to be attached to her right shoulder with a wire, but the socket was a bit too loose so it wouldn't hold properly. I had similar issues with Orin (there was supposed to be 4 skulls floating around) and Cirno (the wings kept flipping around unless propped against each other).

Closeup shots of the face(double-spoilers since otherwise this would be a bit long of a post):
http://img215.imageshack.us/img215/6403/youmuc1.jpg (http://img215.imageshack.us/i/youmuc1.jpg/)
http://img197.imageshack.us/img197/6964/youmuc2.jpg (http://img197.imageshack.us/i/youmuc2.jpg/)
http://img233.imageshack.us/img233/1920/youmuc3.jpg (http://img233.imageshack.us/i/youmuc3.jpg/)

And Koa got a new paint job for the wings:
http://img830.imageshack.us/img830/7742/koan1.jpg (http://img830.imageshack.us/i/koan1.jpg/)

http://img815.imageshack.us/img815/3527/koan2.jpg (http://img815.imageshack.us/i/koan2.jpg/)

Domochevsky
2011-03-18, 02:21 AM
Mhm, nice details and overall appeal. The arms and hands have just the right size too. :smallsmile:

The face is coming along nicely and with more practice that will go well. However, now i'm thinking that the hair is the weakest point on this model. You will probably need a different technique alltogether to make that look good. Can't quite phrase what to do exactly, though. It has to be thinner and with more strands. Maybe make a single blob and then carve fake-strands into it with something sharp? Make the bangs sharper too. (longer and pointier)

Ninjaman
2011-03-18, 12:17 PM
Love the demon lord and those "gating?" demons.

IncoherentEssay
2011-03-19, 10:03 AM
The hair didn't turn out quite right, at least on the back of the head. More and thinner strands is one way to improve it, the other would be to abstract it more with individual strands only at the very edges, blending into a one towards the top.
Currently it sits at an awkward mid-way point between the two.
Painting would play a part in it too, as the 'individual strands'-approach benefits more from gradual highlights & washes and the 'solid sheet' from a slightly uneven drybrush.
I'll most likely go with the sheet approach for reasons of durability, though fake strands are doable. Which one to use does depend on the haircut being portrayed as well.

And onto the Challenge update (theme: cars):
http://img51.imageshack.us/img51/4481/challenge1l.jpg (http://img51.imageshack.us/i/challenge1l.jpg/)
It's a car. Nothing clever/innovative about it. Not really my theme.


http://img850.imageshack.us/img850/9330/challenge2a.jpg (http://img850.imageshack.us/i/challenge2a.jpg/)
http://img593.imageshack.us/img593/2045/challenge2b.jpg (http://img593.imageshack.us/i/challenge2b.jpg/)
"Overkill? Never heard of it."


http://img191.imageshack.us/img191/2617/challenge3a.jpg (http://img191.imageshack.us/i/challenge3a.jpg/)
Assorted hoodlums/street-thugs from a cyberpunkish setting.
http://img845.imageshack.us/img845/605/challenge3b.jpg (http://img845.imageshack.us/i/challenge3b.jpg/)
http://img145.imageshack.us/img145/4816/challenge3c.jpg (http://img145.imageshack.us/i/challenge3c.jpg/)
Yeah, the hockeymask/bioarm one made multiple appearances, call it bias :smalltongue:.

So with seven (six really, the car is rather 'meh'), adding Youmu if necessary, that covers the Challenge.

Ninjaman
2011-03-19, 03:10 PM
Overkill? There are lt´s of stuff out there that can survive that.

IncoherentEssay
2011-03-27, 03:56 AM
Right, double-update, starting with the Challenge (theme: dark & gritty):
http://img852.imageshack.us/img852/9999/challenge1a.jpg (http://img852.imageshack.us/i/challenge1a.jpg/)
http://img339.imageshack.us/img339/8690/challenge1bc.jpg (http://img339.imageshack.us/i/challenge1bc.jpg/)
There are some varieties of zombie apocalypse that see way too little screentime...
http://img846.imageshack.us/img846/9462/challenge1c1.jpg (http://img846.imageshack.us/i/challenge1c1.jpg/)
http://img19.imageshack.us/img19/1629/challenge1c2.jpg (http://img19.imageshack.us/i/challenge1c2.jpg/)

http://img9.imageshack.us/img9/9330/challenge2a.jpg (http://img9.imageshack.us/i/challenge2a.jpg/)
http://img688.imageshack.us/img688/2045/challenge2b.jpg (http://img688.imageshack.us/i/challenge2b.jpg/)
Moar dakka.

http://img197.imageshack.us/img197/2617/challenge3a.jpg (http://img197.imageshack.us/i/challenge3a.jpg/)
http://img854.imageshack.us/img854/605/challenge3b.jpg (http://img854.imageshack.us/i/challenge3b.jpg/)
And a stony turtloid to try out a stone-skin effect.

Hm, abstract themes don't really work for me. The zombie-scene could just as easily claim to be more actiony than dark. If the scene was visualized as a drawing, which one it would be would depend on the lighting, background and special effects applied as well as overall colourscheme. All essentially unavailable to me.
Counting Z-mooks as 1, swordsmen as 2 more with the big-z as 4th.
I am aware that i have a habit of sticking with a particular subject (tanks recently), so incase something starts to become dull and seen-it-already, tell me.

And onto the main figurine (Flandre Scarlet (http://en.touhouwiki.net/wiki/Flandre_Scarlet)):
http://img861.imageshack.us/img861/9919/flan001.jpg (http://img861.imageshack.us/i/flan001.jpg/)http://img831.imageshack.us/img831/128/flan003.jpg (http://img831.imageshack.us/i/flan003.jpg/)
http://img232.imageshack.us/img232/2755/flan004.jpg (http://img232.imageshack.us/i/flan004.jpg/)http://img705.imageshack.us/img705/6894/flan005.jpg
(http://img705.imageshack.us/i/flan005.jpg/)http://img145.imageshack.us/img145/1578/flan006.jpg (http://img145.imageshack.us/i/flan006.jpg/)

The wings were quite a hassle, as the first reference i used for them turned out to have too few (6 rather than the full 8), and i had to redo the crystals once as the first set looked awful. They need a wire core to not break, and trying to sculpt a small crystal around one without exposing the wire isn't easy. Similarly the fleur-de-lis on the tips of the rod was fiddly to make.

After all that, i decided to go with the simplified style of hair here. The mistakes i feel i made with Youmu were having too many strands for simple and too few for detailed, as well using a metalline paint to highlight the normal grey paint. With Flan i used a few different mixtures of yellow/bone, yellow/white and yellow/bone/white.
For the expression i went for 'deranged' by tilting the head, making the eyes slightly uneven and adding very little white to the eyes.

Ninjaman
2011-03-27, 04:38 AM
The turtle skin worked i would say.

Prime32
2011-03-27, 09:09 AM
Flandre is cool but it looks like either her torso or her top is too long (the latter not exposing enough of her blouse). There's no bow at the back, but not everyone draws that anyway.

The hat also doesn't seem that floppy (too tall and round), though that could be the angle.

Laevateinn came out pretty well.

Is there any other material you could use for the wings? I wouldn't worry too much about it sticking out, since Flandre's wings are widely believed to be artificial anyway.

Glass Mouse
2011-03-27, 06:54 PM
Haha, my absolute favorite part is the samurai zombie scene! You're right - that would be enough to make me overcome my aversion to zombie movies and actually pay to watch it! :smallbiggrin:
The tank and the turtle are wicked cool, as well.

As for Flandre... I love her underskirt and her hat. Very... poofy. The hair is an interesting experiment, still a little clunky, but definitely a step in the right direction.
She does indeed look mad, but it's a little misleading that her hat and her torso are positioned so... straight. At first glance, I must admit I thought her face was just lopsided.
I agree with Prime that there's something slightly off about her proportions (seems to be a recurring problem). I could draw you a sketch to illustrate, if you'd like?
Her staff/weapon thing looks really good, though. And there's something pretty creepy about the way she reaches out in the first picture. Eheh... Nice girl.... Go away!

Oh yeah, and something I wanted to say (but never did, because I suck): The way you set up a scene for the Nightmare Challenge was really, really cool. It was an awesome way to show off figurines, and you had some really nice shots. Just sayin' :smallsmile:

IncoherentEssay
2011-04-02, 07:18 AM
I'd say it's the top thats too long, compounded by the torso being a tad too thin. The wireframe was probably a bit too tall at the midsection as well, it's difficult to estimate the right proportions for the wire (though it can be compensated for as the wire doesn't need to be at the exact middle of the fig).

The hat is a bit off, but since it isn't actually attached to her head by any permanent measures i can just make her a new one (Pyonta does suit her quite well though :smalltongue:).

For the wings i could just make the black portions from just wire, but that wouldn't help any with the crystals. Making the wings larger overall would probably work.

Hairwise i'm going in the opposite direction for the next one, with thinner strands laid onto basic sheet shapes. It still needs general cleanup and painting before it's finished, so sometime tomorrow at earliest.

Onto the Challenge update(Theme: lightning):
Since sculpting lightning isn't feasible, had to make something with implied shocking properties:
http://img696.imageshack.us/img696/9999/challenge1a.jpg (http://img696.imageshack.us/i/challenge1a.jpg/)
An orcish artificer overseeing the operation of experimental artillery whilst his golems stand guard.
http://img861.imageshack.us/img861/9462/challenge1c1.jpg (http://img861.imageshack.us/i/challenge1c1.jpg/)
http://img232.imageshack.us/img232/1629/challenge1c2.jpg (http://img232.imageshack.us/i/challenge1c2.jpg/)

http://img600.imageshack.us/img600/5706/challenge2.jpg (http://img600.imageshack.us/i/challenge2.jpg/)
And a patrol from the same force.

Since the larger, more spaced the scenes are better, i'll see about using them more often. Going to need heavier screens for them though, the current paper ones are prone to toppling over at inopportune moments.

Hm, looking all the way back to the first figurines i posted and comparing to the current ones, there's quite a lot of progress made and i owe a lot of it to the constructive criticism and support here.
Thank You :smallsmile:.

Ninjaman
2011-04-02, 07:40 AM
Lovely as always. Inc. you should try making a scene with tarrain: Grass, trees, a pond, bones.

IncoherentEssay
2011-04-03, 06:46 AM
And presenting the next figurine, Saigyouji Yuyuko (http://en.touhouwiki.net/wiki/Yuyuko_Saigyouji):
http://img146.imageshack.us/img146/130/yuyuko1.jpg (http://img146.imageshack.us/i/yuyuko1.jpg/)http://img576.imageshack.us/img576/1477/yuyuko2.jpg (http://img576.imageshack.us/i/yuyuko2.jpg/)
http://img217.imageshack.us/img217/1462/yuyuko3.jpg (http://img217.imageshack.us/i/yuyuko3.jpg/)http://img220.imageshack.us/img220/3371/yuyuko4.jpg (http://img220.imageshack.us/i/yuyuko4.jpg/)
http://img193.imageshack.us/img193/2779/yuyuko5.jpg (http://img193.imageshack.us/i/yuyuko5.jpg/)http://img198.imageshack.us/img198/3724/yuyuko6.jpg (http://img198.imageshack.us/i/yuyuko6.jpg/)
More strands is easier to highlight but risks looking messy. I also ran into an issue with the frills, specifically that they would need to be a smaller but the material can't do that. Or more specifically i can't make an actual frill structure smaller than that and need to figure a way to make something that looks like it. Had to omit the mid-sleeve frills because of it.
The eyes turned out a bit too angular. Makes her look angry, which really doesn't fit (unless someone stole her lunch :smalltongue:).
Couldn't make the actual pattern on her fan at the scale so went with flowers.

Edit: and adding the Challenge update here (no theme was given):
http://img801.imageshack.us/img801/787/challenge1.jpg (http://img801.imageshack.us/i/challenge1.jpg/)
A guard post at a low earthwork wall.

http://img849.imageshack.us/img849/5706/challenge2.jpg (http://img849.imageshack.us/i/challenge2.jpg/)
Not all mimics are predictable.

http://img607.imageshack.us/img607/2617/challenge3a.jpg (http://img607.imageshack.us/i/challenge3a.jpg/)
http://img806.imageshack.us/img806/605/challenge3b.jpg (http://img806.imageshack.us/i/challenge3b.jpg/)
Tomb raidin': all fun & games until you meet the guardians.

http://img706.imageshack.us/img706/8564/challenge3c1.jpg (http://img706.imageshack.us/i/challenge3c1.jpg/)
And a lineup of the delvers, props...
http://img696.imageshack.us/img696/4412/challenge3c2.jpg (http://img696.imageshack.us/i/challenge3c2.jpg/)
... and the swordwraiths.

The main flaw with props and backgrounds is the inefficient volume:detail ratio, as i had pretty much no surplus left on the previous Challenge update. Most greenery (trees, brushes, grass...) is also a no-go, not really enthusiastic to make hundreds of leaves one by one :smalltongue:. Dead trees work though, so will see about scenic bases for later Challenge entries.

Fri
2011-04-12, 08:24 AM
Woah, the yuyuko figure looks amazing. The pose, the colors... It really is.

On unrelated note, I finally have free time and was browsing for modelling clay, when i realized that I don't know what I'm going to use it for. I need to think of something.

IncoherentEssay
2011-04-12, 02:02 PM
Thanks :smallsmile:.
The obvious suggestion for the subject: yukkuri. Maybe yukkuri-fy a character from something else?

And now for the next figurine, Yagokoro Eirin (http://en.touhouwiki.net/wiki/Eirin_Yagokoro):
http://img15.imageshack.us/img15/8776/eirin1.jpg (http://img15.imageshack.us/i/eirin1.jpg/)http://img26.imageshack.us/img26/3458/eirin2.jpg (http://img26.imageshack.us/i/eirin2.jpg/)
http://img220.imageshack.us/img220/888/eirin3.jpg (http://img220.imageshack.us/i/eirin3.jpg/)http://img849.imageshack.us/img849/1053/eirin4.jpg (http://img849.imageshack.us/i/eirin4.jpg/)
http://img819.imageshack.us/img819/9431/eirin5.jpg (http://img819.imageshack.us/i/eirin5.jpg/)http://img824.imageshack.us/img824/1311/eirin6.jpg (http://img824.imageshack.us/i/eirin6.jpg/)
I admit, i forgot about the line patterns on the dress. I'll add those at some point, too tired to fix now. The constellations aren't the same as on the official art, but since that doesn't cover the back of her dress anyway i took some liberties with them. It's a bit weird how she seems to look directly at the camera in both of the first pics :smallconfused:.
Not all that sure about the braid but that's the best i could make it. Given it's mass it required a wire to support it, so i made a central strand to build it around.
Something i'd like feedback on is about hair: whether to go with the way Flan has it or how Yuyuko/Eirin have theirs, or a different method altogether.

Main fig 'slot' is effectively occupied by the Challenge prize process once i have the details for it, so next main fig starts after that is finished.

Ninjaman
2011-04-12, 02:03 PM
Cool as always.
Have you ever considered painting some of your not anime stuff?

Domochevsky
2011-04-12, 02:49 PM
Mhm, hair and face on Eirin are both pretty good. :smallsmile:

As far as the body goes i'd give her longer/stronger legs (about half a shin length) and move the boobage up a good bit, since right now it looks rather saggy.

IncoherentEssay
2011-04-16, 11:04 AM
Sort-of considered, yes. I have a couple of ideas that could be good, but they are a bit low on the priority list at the moment. Again, Challenge entries can't be painted since they are made of reusable materials (otherwise there'd be considerable issues with both material costs and storage space.) The last figure of this Challenge entry is a draft for what i'm planning.

Considering Eirin's stated estimated age of >>>1400 years, i'd say she's doing quite fine there :smalltongue:.
I suppose efforts to avert some (http://tvtropes.org/pmwiki/pmwiki.php/Main/GagBoobs) tropes (http://tvtropes.org/pmwiki/pmwiki.php/Main/MostCommonSuperpower) went too far the other way.

So, onto the Challenge (theme:insanity):
http://img535.imageshack.us/img535/5096/challenge2o.jpg
ProTip: squid is always in style for doomsday cultists. Sea urchins are so last season :smalltongue:.

http://img705.imageshack.us/img705/4180/challenge3.jpg
When the best case scenario is vivid hallucinations, insanity is the least of your issues.

http://img850.imageshack.us/img850/9928/challenge4.jpg
Evil (possibly mad) wizards travel in style.

http://img687.imageshack.us/img687/8272/challenge5i.jpg
A duel. I like duels.

http://img823.imageshack.us/img823/9999/challenge1a.jpghttp://img27.imageshack.us/img27/7366/challenge1b.jpg
And a dragon ogre.

Ninjaman
2011-04-16, 04:39 PM
Love the duel. so dynamic.

IncoherentEssay
2011-04-18, 02:01 PM
So, i had some free time, and with the Touhou 13 demo being published, the course of action was obvious.
Presenting the next figurine, Yoshika Miyako (http://en.touhouwiki.net/wiki/Yoshika_Miyako):
http://img717.imageshack.us/img717/9528/yoshika002.jpg (http://img717.imageshack.us/i/yoshika002.jpg/)http://img855.imageshack.us/img855/1249/yoshika003.jpg (http://img855.imageshack.us/i/yoshika003.jpg/)
http://img825.imageshack.us/img825/2522/yoshika004.jpg (http://img825.imageshack.us/i/yoshika004.jpg/)http://img854.imageshack.us/img854/1965/yoshika005.jpg (http://img854.imageshack.us/i/yoshika005.jpg/)
The official art is a bit unhelpful on a couple things, as the buttons & strings aren't fully shown and the text on the ofuda are out of sight. Didn't have any fanart to base details on when starting on it either.
I left out her ribbon since it felt somewhat cluttered with it, and fully replicating the flower pattern on her skirt is beyond my painting skills, so it's more implied than fully replicated. Also had to leave out the holes in the triangle-frills, they gave me enough trouble as it was.

Edit: and adding the Challenge update here (theme: ancient civilization):
http://img710.imageshack.us/img710/6885/challenge1e.jpg (http://img710.imageshack.us/i/challenge1e.jpg/)
From left to right: pawn(swordsman) ,knight(cavalry) ,bishop(hydra) and rook(cyclops). Though ancient greeks did not have chess as we know it :smalltongue:.

http://img856.imageshack.us/img856/5706/challenge2.jpg (http://img856.imageshack.us/i/challenge2.jpg/)
The sphinx's hood somehow reminds me of that of a cobra. Not sure if there's a connection though.

http://img832.imageshack.us/img832/4180/challenge3.jpg (http://img832.imageshack.us/i/challenge3.jpg/)
+3 Culture Get.

http://img713.imageshack.us/img713/1655/challenge4a.jpg (http://img713.imageshack.us/i/challenge4a.jpg/)
http://img685.imageshack.us/img685/6048/challenge4b.jpg (http://img685.imageshack.us/i/challenge4b.jpg/)
You'd think all the training associated with monks would be worth more than 3/4 BAB, but no :smalltongue:.
Count 2+1+1+2
Also fixed missing image.

Edit2: and something extra for the Challenge, since it most likely fits this weeks theme better:
http://img828.imageshack.us/img828/562/challengeb1.jpg (http://img828.imageshack.us/i/challengeb1.jpg/)
http://img827.imageshack.us/img827/7866/challengeb2.jpg (http://img827.imageshack.us/i/challengeb2.jpg/)
http://img17.imageshack.us/img17/5478/challengeb3.jpg (http://img17.imageshack.us/i/challengeb3.jpg/)
http://img713.imageshack.us/img713/6484/challengeb4.jpg (http://img713.imageshack.us/i/challengeb4.jpg/)
I was considering a third floor of howdah, but it'd be somewhat silly. Besides, there is already some visible strain on the supports. Challenge figs run into the cannot-support-own-weight issue quite fast, sadly. It was built in three pieces so that i avoid messing up previously built elements whilst working on the next part, the side effect being the visible seams.

IncoherentEssay
2011-04-28, 11:52 AM
And the next main figurine (Kyouko Kasodani (http://en.touhouwiki.net/wiki/Kyouko_Kasodani)) going up:
http://img703.imageshack.us/img703/4662/kyoukokasodani1.jpg (http://img703.imageshack.us/i/kyoukokasodani1.jpg/)http://img64.imageshack.us/img64/8639/kyoukokasodani2.jpg (http://img64.imageshack.us/i/kyoukokasodani2.jpg/)
http://img51.imageshack.us/img51/6274/kyoukokasodani3.jpg (http://img51.imageshack.us/i/kyoukokasodani3.jpg/)http://img84.imageshack.us/img84/9829/kyoukokasodani4.jpg (http://img84.imageshack.us/i/kyoukokasodani4.jpg/)
http://img88.imageshack.us/img88/6273/kyoukokasodani5.jpg (http://img88.imageshack.us/i/kyoukokasodani5.jpg/)
The expression i went for is the 'smug' one from the demo:
http://img812.imageshack.us/img812/5232/th13smuglookscreenshot.jpg (http://img812.imageshack.us/i/th13smuglookscreenshot.jpg/)
Didn't quite catch it but close enough. Also had to go with simple round buttons instead of the flower ones she has. Also omitted the zig-zag pattern on the sleeve bands since i don't have a sharp enough brush for it, barely made the rest of it.
Not much else to say about it, now i'm covered until 8th of May at least :smalltongue:.

Ninjaman
2011-04-28, 12:15 PM
So, i had some free time, and with the Touhou 13 demo being published, the course of action was obvious.
Presenting the next figurine, Yoshika Miyako (http://en.touhouwiki.net/wiki/Yoshika_Miyako):
http://img717.imageshack.us/img717/9528/yoshika002.jpg (http://img717.imageshack.us/i/yoshika002.jpg/)http://img855.imageshack.us/img855/1249/yoshika003.jpg (http://img855.imageshack.us/i/yoshika003.jpg/)
http://img825.imageshack.us/img825/2522/yoshika004.jpg (http://img825.imageshack.us/i/yoshika004.jpg/)http://img854.imageshack.us/img854/1965/yoshika005.jpg (http://img854.imageshack.us/i/yoshika005.jpg/)
The official art is a bit unhelpful on a couple things, as the buttons & strings aren't fully shown and the text on the ofuda are out of sight. Didn't have any fanart to base details on when starting on it either.
I left out her ribbon since it felt somewhat cluttered with it, and fully replicating the flower pattern on her skirt is beyond my painting skills, so it's more implied than fully replicated. Also had to leave out the holes in the triangle-frills, they gave me enough trouble as it was.

Edit: and adding the Challenge update here (theme: ancient civilization):
http://img710.imageshack.us/img710/6885/challenge1e.jpg (http://img710.imageshack.us/i/challenge1e.jpg/)
From left to right: pawn(swordsman) ,knight(cavalry) ,bishop(hydra) and rook(cyclops). Though ancient greeks did not have chess as we know it :smalltongue:.

http://img856.imageshack.us/img856/5706/challenge2.jpg (http://img856.imageshack.us/i/challenge2.jpg/)
The sphinx's hood somehow reminds me of that of a cobra. Not sure if there's a connection though.

http://img832.imageshack.us/img832/4180/challenge3.jpg (http://img832.imageshack.us/i/challenge3.jpg/)
+3 Culture Get.

http://img713.imageshack.us/img713/1655/challenge4a.jpg (http://img713.imageshack.us/i/challenge4a.jpg/)
http://img685.imageshack.us/img685/6048/challenge4b.jpg (http://img685.imageshack.us/i/challenge4b.jpg/)
You'd think all the training associated with monks would be worth more than 3/4 BAB, but no :smalltongue:.
Count 2+1+1+2
Also fixed missing image.

Edit2: and something extra for the Challenge, since it most likely fits this weeks theme better:
http://img828.imageshack.us/img828/562/challengeb1.jpg (http://img828.imageshack.us/i/challengeb1.jpg/)
http://img827.imageshack.us/img827/7866/challengeb2.jpg (http://img827.imageshack.us/i/challengeb2.jpg/)
http://img17.imageshack.us/img17/5478/challengeb3.jpg (http://img17.imageshack.us/i/challengeb3.jpg/)
http://img713.imageshack.us/img713/6484/challengeb4.jpg (http://img713.imageshack.us/i/challengeb4.jpg/)
I was considering a third floor of howdah, but it'd be somewhat silly. Besides, there is already some visible strain on the supports. Challenge figs run into the cannot-support-own-weight issue quite fast, sadly. It was built in three pieces so that i avoid messing up previously built elements whilst working on the next part, the side effect being the visible seams.

Lovely as always.

IncoherentEssay
2011-05-01, 04:57 AM
And the Challenge update (theme:winter) is go:
http://img828.imageshack.us/img828/7428/challenge1k.jpg (http://img828.imageshack.us/i/challenge1k.jpg/)
Never turn your back on a snowman...

http://img220.imageshack.us/img220/4830/challenge2y.jpg (http://img220.imageshack.us/i/challenge2y.jpg/)
An igloo.

http://img192.imageshack.us/img192/4180/challenge3.jpg (http://img192.imageshack.us/i/challenge3.jpg/)
Standing tall and proud among the military traditions of teh internets; the few, the hairy. The Bear Cavalry :smalltongue:.

http://img27.imageshack.us/img27/9928/challenge4.jpg (http://img27.imageshack.us/i/challenge4.jpg/)
Adaptation of a previous piece. I could drop a wall of text here, but it's not finalized.

And Glass Mouse's 16-week Challenge Prize here (excuse the double spoiler but long post is long):
http://img703.imageshack.us/img703/2679/challenge5a1.jpg (http://img703.imageshack.us/i/challenge5a1.jpg/)
Professionals only dodge the bare minimum needed.

http://img193.imageshack.us/img193/2588/challenge5a2.jpg (http://img193.imageshack.us/i/challenge5a2.jpg/)
When you only have two shots...

http://img15.imageshack.us/img15/9580/challenge5a3.jpg (http://img15.imageshack.us/i/challenge5a3.jpg/)
...you make both of them count. :smallcool:
(in case it's not obvious, parry by bullet [see dent on blade] followed by an upwards shot through the chin.
Sculpting a gunshot sfx is a bit beyond my skill :smalltongue:. A floating *BANG* text might've worked but felt a bit too silly.)

And a closer look at actors:
See (http://catseyes.comicgenesis.com/d/20100212.html) here (http://catseyes.comicgenesis.com/d/20100222.html) for the references used.
http://img833.imageshack.us/img833/355/challengeprizesketch2.jpg (http://img833.imageshack.us/i/challengeprizesketch2.jpg/)
And the possessed berserker.
http://img691.imageshack.us/img691/9561/challenge5c.jpg (http://img691.imageshack.us/i/challenge5c.jpg/)

Ninjaman
2011-05-01, 05:28 AM
Cool. But bear is too small, and too cat-like in the face.

Glass Mouse
2011-05-02, 02:25 PM
Mwahaha, don't mess with Kenemi! And she looks SO good!
Thanks for giving her a moment of awesome :smallbiggrin:

That snowman sculpture cracked me up! Poor, poor little boy.

IncoherentEssay
2011-05-08, 09:27 AM
Glad that you like it :smallsmile:. There's a tradeoff between larger scale for better detail vs. reposability loss due to thickness, so wire-fu level of acrobatics were sadly unfeasible. Probably not her style anyways?


I don't think the bear is that much smaller than in the iconic bear cavalry motivator, a bit lean maybe. Might be the angle. Point made about the head though, i don't have much practice with animals so they easily drift towards looking the same.

So, Challenge update (no theme given):
It started out as an idea to have city guards fighting a giant, buuuut it kind of escalated into a full-scale orc raiding party :smalltongue::
http://img10.imageshack.us/img10/9999/challenge1a.jpg (http://imageshack.us/photo/my-images/10/challenge1a.jpg/)
http://img836.imageshack.us/img836/7366/challenge1b.jpg (http://imageshack.us/photo/my-images/836/challenge1b.jpg/)
http://img12.imageshack.us/img12/8615/challenge1c.jpg (http://imageshack.us/photo/my-images/12/challenge1c.jpg/)
http://img268.imageshack.us/img268/6885/challenge1e.jpg (http://imageshack.us/photo/my-images/268/challenge1e.jpg/)
http://img580.imageshack.us/img580/6199/challenge1d.jpg (http://imageshack.us/photo/my-images/580/challenge1d.jpg/)
Taking the pictures was a bit of a hassle: imagine setting up rows of dominoes, except the dominoes slowly bend before toppling over on their own :smallsigh:.

And a closer look at the combatants:
http://img542.imageshack.us/img542/6272/challengea1.jpg (http://imageshack.us/photo/my-images/542/challengea1.jpg/)
http://img101.imageshack.us/img101/4112/challengea2.jpg (http://imageshack.us/photo/my-images/101/challengea2.jpg/)
http://img534.imageshack.us/img534/6915/challenged.jpg (http://imageshack.us/photo/my-images/534/challenged.jpg/)

Also tried out emulating the OotS style. Face most likely needs to be painted to look right.
http://img10.imageshack.us/img10/718/challenge2t.jpg (http://imageshack.us/photo/my-images/10/challenge2t.jpg/)

Edit: and one more
http://img837.imageshack.us/img837/4180/challenge3.jpg (http://imageshack.us/photo/my-images/837/challenge3.jpg/)
Rank-and-file oppressive law enforcement for the dictatorships of the future :smalltongue:.

Ninjaman
2011-05-09, 12:08 AM
Awesome, the OotS one is... interesting.

IncoherentEssay
2011-05-15, 12:05 PM
'Interesting' is far more positive than i'd rate it myself :smalltongue:. Sculpting the facial features clearly doesn't fit the style. I think there were pics of OotS miniatures on the forums once, anyone know of those? Would be useful as reference.

Anyways, onto the Challenge update (no theme, though i seem to default to soldiers and assorted armed personnel when without a theme :smallconfused:):http://img560.imageshack.us/img560/6885/challenge1e.jpg (http://imageshack.us/photo/my-images/560/challenge1e.jpg/)
A group of mercenaries. A proper uniform requires a sufficiently impressive piece of headwear, of course :smalltongue:.

http://img809.imageshack.us/img809/5706/challenge2.jpg (http://imageshack.us/photo/my-images/809/challenge2.jpg/)
A hammer-wielding paladin about to clash with a trollkin.

http://img222.imageshack.us/img222/217/challenge3q.jpg (http://imageshack.us/photo/my-images/222/challenge3q.jpg/)
A jump-infantry trooper, heavy 40k influences (Swooping Hawks/Raptors). Sadly fell apart pretty badly :smallsigh. The left leg is held on with a wire pin and would drop off if it were posed upright. Should still give a clear idea of what it would have looked, so hopefully counts as an entry.

http://img694.imageshack.us/img694/9928/challenge4.jpg (http://imageshack.us/photo/my-images/694/challenge4.jpg/)
And an abomination of sorts. Briefly considered as antagonists to the paladin, but i didn't have enough ideas for diversity.

And to accompany it, a figurine of Houjuu Nue (http://en.touhouwiki.net/wiki/Nue_Houjuu) :http://img804.imageshack.us/img804/807/nue1.jpg (http://imageshack.us/photo/my-images/804/nue1.jpg/)
http://img593.imageshack.us/img593/5226/nue2.jpg (http://imageshack.us/photo/my-images/593/nue2.jpg/)
http://img690.imageshack.us/img690/6640/nue3.jpg (http://imageshack.us/photo/my-images/690/nue3.jpg/)
Imageshack seems to love misplacing my pictures, so the 4th one will be up when it's sorted out :smallsigh:. This was quite fiddly to make, since the wings and the trident had to be made separately and attached later. Making sure the core body set in to the proper sitting pose wasn't trivial either as the wireframe slightly complicated things. Still, quite satisfied with how it turned out overall. Has a nice intimidating feel to it.

Ninjaman
2011-05-16, 12:07 AM
Awesome. Sad about the jump infantry trooper. Also someof your (not) anime models seem older on the model than the link you link.

Glass Mouse
2011-05-16, 07:05 AM
Ooh, an interesting pose. I like! Her upper body is too long, though, especially compared to her arms.
I'm in love with her shoes and those frills, though. You're pretty good with detail stuff.

A tip for making people seem younger: the bigger the head, the more young-looking the person.


Glad that you like it :smallsmile:. There's a tradeoff between larger scale for better detail vs. reposability loss due to thickness, so wire-fu level of acrobatics were sadly unfeasible. Probably not her style anyways?

Oops, late answer... But yeah, the "minimum effort, maximum effect" is very much her style. No reason to jump around when you can just take a small step back :smallwink:

IncoherentEssay
2011-05-22, 06:11 AM
Older as in how :smallconfused:? Can you rephrase that a bit, i didn't quite get the question.


Frills are actually surprisingly easy once you know the trick to it, i could make a tutorial of sorts for it.

Now then, Challenge update (no theme):
http://img26.imageshack.us/img26/7303/challenge1v.jpg (http://imageshack.us/photo/my-images/26/challenge1v.jpg/)
Negotiations: choose your words carefully :smalleek:.
http://img709.imageshack.us/img709/7366/challenge1b.jpg (http://imageshack.us/photo/my-images/709/challenge1b.jpg/)
http://img713.imageshack.us/img713/8615/challenge1c.jpg (http://imageshack.us/photo/my-images/713/challenge1c.jpg/)

And the lineups:
http://img840.imageshack.us/img840/9462/challenge1c1.jpg (http://imageshack.us/photo/my-images/840/challenge1c1.jpg/)
http://img690.imageshack.us/img690/1629/challenge1c2.jpg (http://imageshack.us/photo/my-images/690/challenge1c2.jpg/)
Wanted to have the Ogre mage in a 'stroking chin contemplatively' pose, but the arm would've broken off in the reposing :smallsigh:. He also faceplanted thrice whilst i was taking pics, no domino-toppling effect luckily.

Tangent: though the material is reusable, the older it gets the less flexible it is. This is good for halberds, insects and any other 'large mass resting on thin supports'-type of things, and bad for reposing and durability (tendency to break rather than bend under stress). Also has cracks more often and they are harder to smooth over.

http://img31.imageshack.us/img31/4512/challenge2f.jpg (http://imageshack.us/photo/my-images/31/challenge2f.jpg/)
Also float-squids, the next step from facehuggers :smalltongue:.

http://img155.imageshack.us/img155/4180/challenge3.jpg (http://imageshack.us/photo/my-images/155/challenge3.jpg/)
And a ruins of a fortress. Would have made them in a larger scale but the negotiation scene hogged ~75% of the materials.
Also long overdue:
http://img146.imageshack.us/img146/8472/yukkuokuu.jpg (http://imageshack.us/photo/my-images/146/yukkuokuu.jpg/)
The energy source of the Future, Today. :smalltongue:

http://img861.imageshack.us/img861/8263/yukkuokuuback.jpg (http://imageshack.us/photo/my-images/861/yukkuokuuback.jpg/)http://img824.imageshack.us/img824/5674/yukkuokuuplain.jpg (http://imageshack.us/photo/my-images/824/yukkuokuuplain.jpg/)
Edit: Appending the next Challenge update here as well as spoilering Yukkokuu.
Challenge go:
http://img217.imageshack.us/img217/5392/challenge1h.jpg (http://imageshack.us/photo/my-images/217/challenge1h.jpg/)
Incompetent Ouroboros or the closest thing to a snake-facepalm :smalltongue:? You decide.
Only one even remotely related to the theme given (Monty Python).

http://img577.imageshack.us/img577/7064/challenge2ay.jpg (http://imageshack.us/photo/my-images/577/challenge2ay.jpg/)
http://img263.imageshack.us/img263/2045/challenge2b.jpg (http://imageshack.us/photo/my-images/263/challenge2b.jpg/)
Daemon types: a warrior, a leaper and an abomination.

http://img195.imageshack.us/img195/2617/challenge3a.jpg (http://imageshack.us/photo/my-images/195/challenge3a.jpg/)
http://img856.imageshack.us/img856/605/challenge3b.jpg (http://imageshack.us/photo/my-images/856/challenge3b.jpg/)
A cyclopean brute, something from watching Dead Space LP's and a beholderkin.

http://img827.imageshack.us/img827/9928/challenge4.jpg (http://imageshack.us/photo/my-images/827/challenge4.jpg/)
"I'm afraid your regular dentist... didn't make it. Don't worry, i'm perfectly qualified." :smalleek:

Glass Mouse
2011-05-31, 09:04 PM
Older as in how :smallconfused:? Can you rephrase that a bit, i didn't quite get the question.

I'm not entirely sure who you're asking, but I'll give it a shot. The characters you link all look very young and cutesy (animesque), while your figurines have a tendency to look older.
I think bigger heads and shorter torsos would be a good starting point. Try to really mimic the proportions.




Also long overdue:
[SPOILER]http://img146.imageshack.us/img146/8472/yukkuokuu.jpg (http://imageshack.us/photo/my-images/146/yukkuokuu.jpg/)
The energy source of the Future, Today. :smalltongue:

http://img861.imageshack.us/img861/8263/yukkuokuuback.jpg (http://imageshack.us/photo/my-images/861/yukkuokuuback.jpg/)http://img824.imageshack.us/img824/5674/yukkuokuuplain.jpg (http://imageshack.us/photo/my-images/824/yukkuokuuplain.jpg/)

I... have no words. What did I miss?


Edit: Appending the next Challenge update here as well as spoilering Yukkokuu.
Challenge go:
http://img217.imageshack.us/img217/5392/challenge1h.jpg (http://imageshack.us/photo/my-images/217/challenge1h.jpg/)
Incompetent Ouroboros or the closest thing to a snake-facepalm :smalltongue:? You decide.
Only one even remotely related to the theme given (Monty Python).

Okay, "facepalming snake" is my favourite thing of this week! Yes, I know it's Wednesday - I don't think anything's gonna top that :smallwink:

Ninjaman
2011-06-01, 12:20 AM
Hey that is my dentist.

IncoherentEssay
2011-06-03, 04:58 PM
Older as in how :smallconfused:? Can you rephrase that a bit, i didn't quite get the question.
was in response to:

... Also someof your (not) anime models seem older on the model than the link you link.
Probably should have used at least a '@Ninjaman:' for clarity.
Though for youthfulness, doesn't it also include having (slightly) shorter limbs in relation to torso?

Now, YukkuOkuu (short for Utsuho Reuiji (http://en.touhouwiki.net/wiki/Okuu) Yukkuri* is a visual pun derived from a combination of selective hearing and glorious engrish, specifically from ~1:07 of this animation's lyrics (http://www.youtube.com/watch?v=zS6IT9UMC8U), where 'Nuclear Fusion'
is pronounced pretty badly garbled.
The 'long overdue' comes from this:

...Edit: random Yukkuri-related anecdote: i always hear "Yukkuri-Fusion" in the place of "Nuclear Fusion" in the Hisoutensoku-Mecha animation. Someone seriously needs to do a visual pun based on that.
So yeah. Want something done, gotta do it myself. Apparently no-one else has an equally terrible sense of humor :smalltongue:.

*Edit: forum swear-filter and "Take it easy" in japanese don't wan't to be friends¨, so no link :smallsigh:. Googling 'yukkuri meme' should provide the gist of it. Word of warning though, the Touhou fandom took that meme and ran with it to the point where it crosses the line twice in some cases.

And onto the Challenge update (theme was summer, but i already hit the quota before i remembered it, so didn't use it):
http://img10.imageshack.us/img10/5171/challenge1ac.jpg (http://imageshack.us/photo/my-images/10/challenge1ac.jpg/)
http://img233.imageshack.us/img233/7366/challenge1b.jpg (http://imageshack.us/photo/my-images/233/challenge1b.jpg/)
http://img84.imageshack.us/img84/8615/challenge1c.jpg (http://imageshack.us/photo/my-images/84/challenge1c.jpg/)
A warrior-mage accompanied by his pulseless retainers.

http://img202.imageshack.us/img202/7140/challenge2j.jpg (http://imageshack.us/photo/my-images/202/challenge2j.jpg/)
The good ol' "Pose heroically whilst gazing into the horizon".

http://img194.imageshack.us/img194/2617/challenge3a.jpg (http://imageshack.us/photo/my-images/194/challenge3a.jpg/)
http://img816.imageshack.us/img816/605/challenge3b.jpg (http://imageshack.us/photo/my-images/816/challenge3b.jpg/)
A mecha-knight of sorts, end results of 'What would a not-mythologically-associated Chariot persona/stand look like?'

http://img835.imageshack.us/img835/1655/challenge4a.jpg (http://imageshack.us/photo/my-images/835/challenge4a.jpg/)
http://img714.imageshack.us/img714/6048/challenge4b.jpg (http://imageshack.us/photo/my-images/714/challenge4b.jpg/)
A scarecrow, similarly intended as a persona/stand, though i haven't figured out the proper arcana for it yet :smallconfused:.
Related, the earlier entry i omitted the wall-o'-text for is another idea in the same vein, of the Emperor arcana.

I'll be beyond the reach of civilization (and therefore the internets) for most of next week, so i'll try to get the Challenge update for next week at least partially done for this Sunday.

Edit: and here we go, pre-emptive update going up:
http://img88.imageshack.us/img88/7366/challenge1b.jpg (http://imageshack.us/photo/my-images/88/challenge1b.jpg/)
An orcish raider.

http://img810.imageshack.us/img810/9330/challenge2a.jpg (http://imageshack.us/photo/my-images/810/challenge2a.jpg/)
http://img59.imageshack.us/img59/2045/challenge2b.jpg (http://imageshack.us/photo/my-images/59/challenge2b.jpg/)
A few more...

http://img684.imageshack.us/img684/1023/challenge3au.jpg (http://imageshack.us/photo/my-images/684/challenge3au.jpg/)
http://img163.imageshack.us/img163/605/challenge3b.jpg (http://imageshack.us/photo/my-images/163/challenge3b.jpg/)
...pseudonaturalish...

http://img844.imageshack.us/img844/2315/challenge4w.jpg (http://imageshack.us/photo/my-images/844/challenge4w.jpg/)
...creatures.

http://img38.imageshack.us/img38/4388/challenge5a.jpg (http://imageshack.us/photo/my-images/38/challenge5a.jpg/)
http://img856.imageshack.us/img856/5859/challenge5b.jpg (http://imageshack.us/photo/my-images/856/challenge5b.jpg/)
A gunslinger and a jaguar-knight.

http://img198.imageshack.us/img198/1965/challenge6.jpg (http://imageshack.us/photo/my-images/198/challenge6.jpg/)
I heard rumors you could imprison Ancient Evils with one, but i have my doubts.

Ninjaman
2011-06-04, 03:30 AM
Freaky! I love it!

IncoherentEssay
2011-06-19, 02:48 PM
And Challenge update going up (theme: RPG characters*):
http://img84.imageshack.us/img84/8388/challenge1u.jpg (http://imageshack.us/photo/my-images/84/challenge1u.jpg/)
'Hellforge' art parody (http://en.wikipedia.org/wiki/Three_Smiths_Statue) :smalltongue:

http://img808.imageshack.us/img808/5706/challenge2.jpg (http://imageshack.us/photo/my-images/808/challenge2.jpg/)
Undead mook designs.

http://img4.imageshack.us/img4/4551/challenge3s.jpg (http://imageshack.us/photo/my-images/4/challenge3s.jpg/)
Relatedly, Far Realm parasites: spicing up mook encounters since time immemorial :smallwink:.

http://img832.imageshack.us/img832/9928/challenge4.jpg (http://imageshack.us/photo/my-images/832/challenge4.jpg/)
The ruins of a druidic hilltop observatory.

http://img594.imageshack.us/img594/5830/challenge5.jpg (http://imageshack.us/photo/my-images/594/challenge5.jpg/)
Mk III Argonaut combat armour and Mk VI Polythemus assault power armour.
*I don't have any particularly memorable characters to use for this. Only one that came to mind was a 'mad composer' lich bard (pipe organ ftw) villain i had planned for a game but the party wiped out before the confrontation :smallsigh:. Didn't have enough spare materials for both the lich and the instrument.

Ninjaman
2011-06-20, 10:06 AM
i like the scify men, try making more of them, maby even a fight scene.

IncoherentEssay
2011-06-26, 08:29 AM
Will see about it for next week's Challenge. The reason i make less scifi than fantasy stuff is because making good looking guns is much harder than making good looking melee weapons due to all the fiddly bits, especially on assault rifles. Shotguns are easy enough though.

Challenge update is go:
http://img101.imageshack.us/img101/787/challenge1.jpg (http://imageshack.us/photo/my-images/101/challenge1.jpg/)
http://img824.imageshack.us/img824/2525/challenge2p.jpg (http://imageshack.us/photo/my-images/824/challenge2p.jpg/)
Something of a mini-theme of weird creatures.

http://img23.imageshack.us/img23/4180/challenge3.jpg (http://imageshack.us/photo/my-images/23/challenge3.jpg/)
When all you have is a hammer...

http://img18.imageshack.us/img18/9928/challenge4.jpg (http://imageshack.us/photo/my-images/18/challenge4.jpg/)
...I think he likes swords. Call it a hunch :smalltongue:.

Ninjaman
2011-06-28, 05:31 AM
Will see about it for next week's Challenge. The reason i make less scifi than fantasy stuff is because making good looking guns is much harder than making good looking melee weapons due to all the fiddly bits, especially on assault rifles. Shotguns are easy enough though.

I also like your Fantasy stuff, i and understand that it is harder, which is why you need practise. I also like your new stuff.

IncoherentEssay
2011-07-02, 08:27 PM
This weeks Challenge going up (theme: art):
http://img405.imageshack.us/img405/3435/challenge001.jpg (http://imageshack.us/photo/my-images/405/challenge001.jpg/)
"Should've brought more scythe."

http://img23.imageshack.us/img23/7086/challenge005.jpg (http://imageshack.us/photo/my-images/23/challenge005.jpg/)
Yep, they're screwed.

http://img832.imageshack.us/img832/6612/challenge007.jpg (http://imageshack.us/photo/my-images/832/challenge007.jpg/)
Firepower: the more, the merrier.

http://img10.imageshack.us/img10/4481/challenge009.jpg (http://imageshack.us/photo/my-images/10/challenge009.jpg/)
Gnomish headwear has a marked tendency to stand out in a crowd.

http://img832.imageshack.us/img832/6641/challenge006.jpg (http://imageshack.us/photo/my-images/832/challenge006.jpg/)
And for the theme, art duel to the death :smalltongue:.

And for a nice change of pace, Parsee Mizuhashi (http://en.touhouwiki.net/wiki/Parsee_Mizuhashi) figurine:
http://img23.imageshack.us/img23/5176/parsee001.jpg (http://imageshack.us/photo/my-images/23/parsee001.jpg/)
http://img696.imageshack.us/img696/7589/parsee002.th.jpg (http://imageshack.us/photo/my-images/696/parsee002.jpg/)http://img192.imageshack.us/img192/8273/parsee003.th.jpg (http://imageshack.us/photo/my-images/192/parsee003.jpg/)http://img692.imageshack.us/img692/7376/parsee004.th.jpg (http://imageshack.us/photo/my-images/692/parsee004.jpg/)http://img192.imageshack.us/img192/2363/parsee005.th.jpg (http://imageshack.us/photo/my-images/192/parsee005.jpg/)http://img199.imageshack.us/img199/7153/parsee006.th.jpg (http://imageshack.us/photo/my-images/199/parsee006.jpg/)
Went reasonably well for how out-of-practice i felt. Something about the face bugs me though. The red strings were a pain to make and the white criss-cross a pain to paint.

Ninjaman
2011-07-03, 12:29 PM
Yay! Spacemen. But i think the artists need some paint on their pallettes.

IncoherentEssay
2011-07-09, 08:20 PM
Hm, might've been possible with blots to emulate the paint, though that might also look too bulky to pass for paint.

Still, Challenge update (theme: sea):
http://img143.imageshack.us/img143/4481/challenge1l.jpg (http://imageshack.us/photo/my-images/143/challenge1l.jpg/)
...which means associated dwellers of the deep.

http://img97.imageshack.us/img97/7140/challenge2j.jpg (http://imageshack.us/photo/my-images/97/challenge2j.jpg/)
Wizardry is far more widespread than generally thought. This is not a good thing :smalltongue:.

http://img847.imageshack.us/img847/2617/challenge3a.jpg (http://imageshack.us/photo/my-images/847/challenge3a.jpg/)
http://img232.imageshack.us/img232/605/challenge3b.jpg (http://imageshack.us/photo/my-images/232/challenge3b.jpg/)
http://img163.imageshack.us/img163/4816/challenge3c.jpg (http://imageshack.us/photo/my-images/163/challenge3c.jpg/)
A pair of warriors assailed by 'augmented' berserkers. The masked guy kept toppling over, so the blade is slightly bendier than it should be :smallsigh:.
Also Glass Mouse's 24-week Challenge figurine*, see here (http://glassmouse89.deviantart.com/gallery/#/d3iwzn9) for the reference used (slightly adapted outfit, but who wears the same thing all the time anyways :smalltongue:?:
http://img10.imageshack.us/img10/3056/saromihefinal4.jpg (http://imageshack.us/photo/my-images/10/saromihefinal4.jpg/)http://img825.imageshack.us/img825/959/saromihefinal3.jpg (http://imageshack.us/photo/my-images/825/saromihefinal3.jpg/)
http://img41.imageshack.us/img41/2247/saromihefinal2.jpg (http://imageshack.us/photo/my-images/41/saromihefinal2.jpg/)http://img803.imageshack.us/img803/255/saromihefinal1.jpg (http://imageshack.us/photo/my-images/803/saromihefinal1.jpg/)

*was 'finished-but-waiting-approval' last week, so cannot be counted towards this week's quota.

Ninjaman
2011-07-10, 03:43 PM
Lovely. I think the colours on the drow is a little off (but i still think it is really great).

IncoherentEssay
2011-07-17, 03:44 PM
Cutting far too close to the deadline for comfort :smalleek:.

Challenge update (theme: infernal) go:
http://img31.imageshack.us/img31/9999/challenge1a.jpg (http://imageshack.us/photo/my-images/31/challenge1a.jpg/)
http://img69.imageshack.us/img69/7366/challenge1b.jpg (http://imageshack.us/photo/my-images/69/challenge1b.jpg/)
A clash between bands of fiends (in terms of infernal vs abyssal, infernal tends to the humanoid-but-not-quite end, IMO).

http://img88.imageshack.us/img88/9462/challenge1c1.jpg (http://imageshack.us/photo/my-images/88/challenge1c1.jpg/)
http://img692.imageshack.us/img692/1629/challenge1c2.jpg (http://imageshack.us/photo/my-images/692/challenge1c2.jpg/)
And lineups for clarity.

http://img51.imageshack.us/img51/2045/challenge2b.jpg (http://imageshack.us/photo/my-images/51/challenge2b.jpg/)
Why yes, it is exactly what it looks like. When it comes to keeping those darn kids off your lawn, there is no point in taking half-measures :smalltongue:.

http://img7.imageshack.us/img7/6393/challenge3n.jpg (http://imageshack.us/photo/my-images/7/challenge3n.jpg/)
And a chinese vampire to round it out.

And a preview-of-sorts for the figurine i'm currently working on (in addition to a few others, but this is the main focus atm.):
http://img193.imageshack.us/img193/3355/o9wip.jpg (http://imageshack.us/photo/my-images/193/o9wip.jpg/)About ~60% done building it, not counting detailwork and polish.

Edit: and appending the Challenge update here (theme: antique, went unused):
http://img24.imageshack.us/img24/6463/challenge1f.jpg (http://imageshack.us/photo/my-images/24/challenge1f.jpg/)
A band of post-apoc scavengers prospectors.

http://img827.imageshack.us/img827/5706/challenge2.jpg (http://imageshack.us/photo/my-images/827/challenge2.jpg/)
Personal pet theory: Atlas got his task s punishment for ragequitting a game of dice. You just don't pull that stuff on Olympos, man :smalltongue:.

http://img200.imageshack.us/img200/4180/challenge3.jpg (http://imageshack.us/photo/my-images/200/challenge3.jpg/)
Tribal Hobgoblin Ghoul.

http://img17.imageshack.us/img17/4184/challenge4u.jpg (http://imageshack.us/photo/my-images/17/challenge4u.jpg/)
"Archery: Completely Missing the Point" edition.
Also, i need some ideas for the colour scheme for this (http://en.wikipedia.org/wiki/Tachikoma):
http://img193.imageshack.us/img193/7137/tatchikoma001.jpg (http://imageshack.us/photo/my-images/193/tatchikoma001.jpg/)http://img24.imageshack.us/img24/7303/tatchikoma002.jpg (http://imageshack.us/photo/my-images/24/tatchikoma002.jpg/)The 'classic' blue is simply too dull and ordinary, so something sillier is in order.

IncoherentEssay
2011-07-27, 11:23 AM
1 1/2 full figurines, that'd be a sufficient cause for a bump then?

For 1/2, the tachikoma is all done except for the paintjob:
http://img194.imageshack.us/img194/8500/tachikoma1.jpg (http://imageshack.us/photo/my-images/194/tachikoma1.jpg/)
http://img808.imageshack.us/img808/5653/tachikoma2.jpg (http://imageshack.us/photo/my-images/808/tachikoma2.jpg/)Engraving the plate-lines gave less than satisfactory results, so they were omitted. Slightly adapted in overall design but still quite recognisable, no?

And Rumia (http://en.touhouwiki.net/wiki/Rumia) (moar Touhou :smalltongue:):
http://img217.imageshack.us/img217/2941/rumia1.jpg (http://imageshack.us/photo/my-images/217/rumia1.jpg/)http://img594.imageshack.us/img594/9362/rumia2.jpg (http://imageshack.us/photo/my-images/594/rumia2.jpg/)
http://img843.imageshack.us/img843/4941/rumia3.jpg (http://imageshack.us/photo/my-images/843/rumia3.jpg/)http://img585.imageshack.us/img585/7198/rumia4.jpg (http://imageshack.us/photo/my-images/585/rumia4.jpg/)
Originally planned something different but made it a bit too big so had to change plans. Fairly satisfied with it, though the expressions still end up feeling somehow 'derped', need to work on those.

Fri
2011-07-28, 07:52 AM
Yeah, those are pretty cool. I like your rumia. Might or might not have anything to do with the fact that she's my second favourite touhou. Looking at the face and hair and the rumples, I can see how you've progressed since your first touhou.

I can't wait for the finished tachikoma.

Hey, and now I wonder. You must've built at least a dozen of figures now. What do you do with them (since, unlike digital artists, you can just store your works in a hardisk :p). I bet having them all pictured in one frame would be really awesome.

IncoherentEssay
2011-07-29, 02:46 AM
26 so far, not counting yukkuri/busts/hakutaku. Quite crowded indeed:
http://img803.imageshack.us/img803/5907/tohokollektiivi.jpg (http://imageshack.us/photo/my-images/803/tohokollektiivi.jpg/)

A bit blurry since i don't have a permanent display space and had to make a temporary one for it, and the lack of bases led to a lot of toppling over. So it's the best picture of the bunch.
Also omits the early work, since it was taken for a finnish Touhou forum i started posting my stuff on from Shikieiki onwards (a contributing factor to the continued focus on Touhou so far).
But yeah, would be nice to have a bag of holding soon :smalltongue:, storage space will be even more of an issue once mech-Okuu is complete.

Fri
2011-07-29, 04:27 AM
W... woah. That looks really awesome. But one thing I noticed now, is that how they all have similar expression :smallbiggrin:

Maybe next time you should try to do different expression.

IncoherentEssay
2011-07-31, 03:00 PM
Yeah, i've been a bit disinclined to experiment with expressions. Mostly since if it goes horribly, horribly wrong i've ruined the figurine at the last possible step. Makes for quite the deterrent.

Some variety for practice is a solid point though, so:
http://img717.imageshack.us/img717/8210/expressionexperimentati.jpg (http://imageshack.us/photo/my-images/717/expressionexperimentati.jpg/)
http://img24.imageshack.us/img24/8210/expressionexperimentati.jpg (http://imageshack.us/photo/my-images/24/expressionexperimentati.jpg/)
http://img163.imageshack.us/img163/8210/expressionexperimentati.jpg (http://imageshack.us/photo/my-images/163/expressionexperimentati.jpg/)http://img143.imageshack.us/img143/8210/expressionexperimentati.jpg (http://imageshack.us/photo/my-images/143/expressionexperimentati.jpg/)
http://img810.imageshack.us/img810/8210/expressionexperimentati.jpg (http://imageshack.us/photo/my-images/810/expressionexperimentati.jpg/)

Also Challenge update (theme: in space):
http://img819.imageshack.us/img819/787/challenge1.jpg (http://imageshack.us/photo/my-images/819/challenge1.jpg/)
The Final Frontier: In SPACE! (read in SCIENCE!-voice)

http://img221.imageshack.us/img221/1745/challenge2gso.jpg (http://imageshack.us/photo/my-images/221/challenge2gso.jpg/)
There's only two ninja, so they might have a chance :smalltongue:.

http://img685.imageshack.us/img685/2617/challenge3a.jpg (http://imageshack.us/photo/my-images/685/challenge3a.jpg/)
http://img560.imageshack.us/img560/605/challenge3b.jpg (http://imageshack.us/photo/my-images/560/challenge3b.jpg/)
A pair of witch hunters fight off a pack of ghouls.
Stand-offs like this are becoming a habit of sorts. Longer action sequences would be nice but the weather is too warm: the material becomes too soft for complex/precarious poses like high kicks.

Domochevsky
2011-07-31, 05:14 PM
Well, there are already some good expressions in that batch of faces, but you really need to front-light those, so one can actually make out any details. (The material is all kinds of dark.) :smallsmile:

Ninjaman
2011-08-01, 02:27 AM
Cool stuff this week.
As for the faces try making the eyes round instead of flat.

IncoherentEssay
2011-08-05, 10:04 AM
Will keep in mind for next batch, but it will have to wait a bit, at least until i finish the figurines i currently have under construction.

Anyways, Challenge update (theme: luck):
http://img146.imageshack.us/img146/2158/challenge3o.jpg (http://imageshack.us/photo/my-images/146/challenge3o.jpg/)
http://img59.imageshack.us/img59/9576/challenge2w.jpg (http://imageshack.us/photo/my-images/59/challenge2w.jpg/)
No idea what they are betting on here, but a friendly game this is not.
(Would have preferred to decipt mahjong but the tiles would be impossible to make at this scale)
Lineup in (so many tries... always something toppling over mere moments before taking the pic :smallsigh:):
http://img703.imageshack.us/img703/885/challengell.jpg (http://imageshack.us/photo/my-images/703/challengell.jpg/)

http://img718.imageshack.us/img718/547/challenge1x.jpg (http://imageshack.us/photo/my-images/718/challenge1x.jpg/)
And some power armor designs, light/medium/heavy.

http://img41.imageshack.us/img41/1817/challengee.jpg (http://imageshack.us/photo/my-images/41/challengee.jpg/)
"Right behind you..." Rule #1: watch your back :smallamused:.

Also:
http://img839.imageshack.us/img839/7742/enclavekoma.jpg (http://imageshack.us/photo/my-images/839/enclavekoma.jpg/)
"...and the Enclave (http://fallout.wikia.com/wiki/Enclave) will be it's salvation." About time they upgraded from the Eyebots, no :smallwink:?

Edit(V): They are similar since they are from the same 'line' of power armor ( [brandname] T-Lgt Mk 2, [brandname] T-Med Mk 1b, [brandname] T-Hvy Mk 5, etc.) The medium being a bit taller than the heavy at the shoulder does blur the line between the two a bit, if they were of the same height the heavy would stand out true to it's designation.

Ninjaman
2011-08-06, 02:15 PM
Lovely. But i don´t think the armor are deffirent enough. I think medium and heavy should be heavier. I think what you did around the heavy´s legs is good. also i wouldn´t mind the light being slightly lighter.

IncoherentEssay
2011-08-14, 09:35 AM
Challenge update(theme:fanart) go:
http://img405.imageshack.us/img405/5885/challenge001z.jpg (http://imageshack.us/photo/my-images/405/challenge001z.jpg/)
Am i doin it rite, guys? (also Friendly Fire Fanatics Magicka)

http://img6.imageshack.us/img6/9421/challenge002.jpg (http://imageshack.us/photo/my-images/6/challenge002.jpg/)
Because i like the theme (http://www.youtube.com/watch?v=PHZWZ7RzE-U). A hybrid of the classic and the mini-series outifts.

http://img691.imageshack.us/img691/9441/challenge003.jpg (http://imageshack.us/photo/my-images/691/challenge003.jpg/)
"Guess those suits don't stop bites corrosive toxins." (F:NV - Dead Money. Also, i miss the Deathclaw Gauntlet :smallfrown:. Yao Guai Gauntlet is nice but can't really replace it.

http://img64.imageshack.us/img64/3426/challenge004.jpg (http://imageshack.us/photo/my-images/64/challenge004.jpg/)
Contracts: it's all in what wasn't said. (Puella Magi Madoka Magica)

http://img830.imageshack.us/img830/7086/challenge005.jpg (http://imageshack.us/photo/my-images/830/challenge005.jpg/)
And some golem designs to round it out.

Glass Mouse
2011-08-15, 05:15 AM
Woo, Magicka! Swedish vampires are the best!

The Taskmaster one is really cool. I like the amount of detail, and weight and proportions are just... right. Thumbs up!

One thing I've noticed, but which may be just a practical problem: Your figurines tend to have very wide arms. Like, near-waist-size arms. Combined with the often short legs, it can make them a little heavy and clunky to look at.
Dunno if your material will allow you to do that differently?

(oh, and for that luck scene, I love the orc's casual attitude. He's all, "yeah, I got gud hand - whatcha gun do 'bout it?" :smallbiggrin:)

IncoherentEssay
2011-08-15, 08:19 AM
Magicka is quite fun, too bad it disagreed with my laptop too much and thus i never got past Fafnir due to dying because laaaaaaaaaaaaaaag (fireward ran out and recast failed or i got knocked into lava).

Width of arms is something of a safety measure: arms are the most reposed part of a Challenge figurine, which causes strain on the material. Width = less chance of breakage, especially necessary if holding something large and/or heavy. Re-using the material also accumulates seams and other structural weaknesses on the inside, which adds to the risk of breakage. And since they are close to impossible to reattach if they break off, if an arm falls off the figurine has to be remade entirely. Not a 'hard limit', but i tend to default to the side of caution.


And a full-figurine (freakin' finally :smalltongue:), Nitori Kawashiro (http://en.touhouwiki.net/wiki/Nitori_Kawashiro):
http://img806.imageshack.us/img806/8708/nitori1.jpg (http://imageshack.us/photo/my-images/806/nitori1.jpg/)http://img9.imageshack.us/img9/2995/nitori2.jpg (http://imageshack.us/photo/my-images/9/nitori2.jpg/)http://img842.imageshack.us/img842/7812/nitori3.jpg (http://imageshack.us/photo/my-images/842/nitori3.jpg/)
http://img691.imageshack.us/img691/5404/nitori4.jpg (http://imageshack.us/photo/my-images/691/nitori4.jpg/)http://img843.imageshack.us/img843/2899/nitori5.jpg (http://imageshack.us/photo/my-images/843/nitori5.jpg/)
Loooooong neck is too long :smallsigh:. Arm lenghts are a bit off as well. Boots are purposefully darker than in the reference for some diversity. The exression didn't turn out as intended (and i'm not even quite sure what it turned out as :smalltongue:, it looks different from almost every angle). I think the eyes are too wide-open, causing it to look scared/uncertain in a "Errr... could be worse. Seen worse at least (...maybe). We can fix it .... i think."

Domochevsky
2011-08-15, 09:25 AM
Could use a tad longer legs too, since the torso is pretty long as well. :smallwink:

IncoherentEssay
2011-08-21, 06:12 AM
Challenge update (theme: [Hello, Goodbye] went unused):
http://img709.imageshack.us/img709/787/challenge1.jpg (http://imageshack.us/photo/my-images/709/challenge1.jpg/)
"Captains log: note to self, a no-questions-asked statement on the recruitment poster is not the best of ideas."

http://img822.imageshack.us/img822/2045/challenge2b.jpg (http://imageshack.us/photo/my-images/822/challenge2b.jpg/)
The makings of a successful hunter are #1 a reliable gun #2 a bigger stick and #3 being a fast runner :smalltongue:.

Only 2 pics, but ten separate and distinct figurines (though maybe counting the two ex-cultists as one) plus Nitori makes this weeks quota.

Edit: and adding in the next batch of Challenge (theme: piracy):
http://img6.imageshack.us/img6/6463/challenge1f.jpg (http://imageshack.us/photo/my-images/6/challenge1f.jpg/)
Since i pretty much did the theme last week, something a bit different was in order :smalltongue:.

http://img263.imageshack.us/img263/8493/challenge2d.jpg (http://imageshack.us/photo/my-images/263/challenge2d.jpg/)
"Clowns. Why did it have to be clowns? Why not ... clouds or something. At least clouds don't stink."

http://img89.imageshack.us/img89/4180/challenge3.jpg (http://imageshack.us/photo/my-images/89/challenge3.jpg/)
I like scavenged/patchwork armor aesthetics. This one was supposed to look somewhat foreboding, but using the same technique for the helmet lenses as i do for aniimuu-eyes kinda blew it.

http://img40.imageshack.us/img40/9928/challenge4.jpg (http://imageshack.us/photo/my-images/40/challenge4.jpg/)
There are fights you watch and fights you run away from whilst the both fo them are occupied.

IncoherentEssay
2011-09-02, 01:03 PM
So, Touhou 13 has been out for a while now, so this was obviously going to happen eventually. Presenting Seiga Kaku (http://en.touhouwiki.net/wiki/Seiga_Kaku):
http://img717.imageshack.us/img717/9370/seiganyannyan1.jpg (http://imageshack.us/photo/my-images/717/seiganyannyan1.jpg/)http://img822.imageshack.us/img822/2044/seiganyannyan2.jpg (http://imageshack.us/photo/my-images/822/seiganyannyan2.jpg/)
http://img189.imageshack.us/img189/122/seiganyannyan3.jpg (http://imageshack.us/photo/my-images/189/seiganyannyan3.jpg/)http://img204.imageshack.us/img204/1520/seiganyannyan4.jpg
(http://imageshack.us/photo/my-images/204/seiganyannyan4.jpg/)http://img35.imageshack.us/img35/2618/seiganyannyan5.jpg (http://imageshack.us/photo/my-images/35/seiganyannyan5.jpg/)http://img824.imageshack.us/img824/7752/seiganyannyan6.jpg (http://imageshack.us/photo/my-images/824/seiganyannyan6.jpg/)
Eyes ended up ~15% or so too large. Colours are maybe slightly brighter than would be ideal. Still overall quite satisfied with it. Altered the hairstyle a bit due to the nickname and the dresspatterns are flowering branches rather than patches of flowers.

Edit:and adding the Challenge update (theme: vehicles):
http://img12.imageshack.us/img12/9999/challenge1a.jpg (http://imageshack.us/photo/my-images/12/challenge1a.jpg/)http://img854.imageshack.us/img854/7366/challenge1b.jpg (http://imageshack.us/photo/my-images/854/challenge1b.jpg/)
Due to a technicality in the theme description this does not in fact qualify for it. Unfortunately, despite my best attempts a mech-on-a-unicycle didn't quite work out :smalltongue:.

http://img580.imageshack.us/img580/5706/challenge2.jpg (http://imageshack.us/photo/my-images/580/challenge2.jpg/)
"Roll tanks, Roll!"

http://img580.imageshack.us/img580/2617/challenge3a.jpg (http://imageshack.us/photo/my-images/580/challenge3a.jpg/)
http://img59.imageshack.us/img59/4816/challenge3c.jpg (http://imageshack.us/photo/my-images/59/challenge3c.jpg/)
http://img853.imageshack.us/img853/605/challenge3b.jpg (http://imageshack.us/photo/my-images/853/challenge3b.jpg/)
Round 1 ... Fight!

Edit:next on Challenge(theme given: sleep, unused):
http://img714.imageshack.us/img714/5255/challengep1a.jpg (http://imageshack.us/photo/my-images/714/challengep1a.jpg/)http://img854.imageshack.us/img854/7616/challengep1b.jpg (http://imageshack.us/photo/my-images/854/challengep1b.jpg/)
http://img7.imageshack.us/img7/5173/challengep2a.jpg (http://imageshack.us/photo/my-images/7/challengep2a.jpg/)http://img51.imageshack.us/img51/9150/challengep2b.jpg (http://imageshack.us/photo/my-images/51/challengep2b.jpg/)
http://img545.imageshack.us/img545/6162/challengep3a.jpg (http://imageshack.us/photo/my-images/545/challengep3a.jpg/)http://img713.imageshack.us/img713/5092/challengep3b.jpg (http://imageshack.us/photo/my-images/713/challengep3b.jpg/)
http://img199.imageshack.us/img199/2849/challengep4a.jpg (http://imageshack.us/photo/my-images/199/challengep4a.jpg/)http://img163.imageshack.us/img163/536/challengep4b.jpg (http://imageshack.us/photo/my-images/163/challengep4b.jpg/)
http://img571.imageshack.us/img571/6944/challengep5.jpg (http://imageshack.us/photo/my-images/571/challengep5.jpg/)
http://img851.imageshack.us/img851/8572/challengep6a.jpg (http://imageshack.us/photo/my-images/851/challengep6a.jpg/)http://img12.imageshack.us/img12/4786/challengep6b.jpg (http://imageshack.us/photo/my-images/12/challengep6b.jpg/)
This weeks batch has a theme of sorts: Persona (http://megamitensei.wikia.com/wiki/Persona_(concept)).
Arcanas associated with each (from top down):
The Chariot, Strenght*, The Magician, The Hanged Man, The Hierophant, The Moon

*bit of a strech, the Sumo-Froggy was more of a why-the-hell-not idea :smalltongue:.

IncoherentEssay
2011-09-15, 11:29 AM
And now for something different :smalltongue::
(Disclaimer: not my idea, but this was simply too glorious not to make (http://safebooru.org/index.php?page=post&s=view&id=682412))
http://img200.imageshack.us/img200/5/yukkurievolution003.jpg (http://imageshack.us/photo/my-images/200/yukkurievolution003.jpg/)http://img703.imageshack.us/img703/492/yukkurievolution001.jpg (http://imageshack.us/photo/my-images/703/yukkurievolution001.jpg/)
http://img822.imageshack.us/img822/2382/yukkurievolution002.jpg (http://imageshack.us/photo/my-images/822/yukkurievolution002.jpg/)
http://img402.imageshack.us/img402/867/yukkurievolution004.jpg (http://imageshack.us/photo/my-images/402/yukkurievolution004.jpg/)
http://img835.imageshack.us/img835/1984/yukkurievolution005.jpg (http://imageshack.us/photo/my-images/835/yukkurievolution005.jpg/)

I kinda like this eye-style, i will most likely use it for future animoo-style figurines.
Speaking of which, whilst the next figurine is already decided (not spoiling what, though), i'm thinking of taking a slight break from touhou for now. So i need ideas for the next 3 or so figurines.

Edit: Challenge (theme:aberrations) update goes here since i'm not all that happy about the overall quality of it. Schedule went blargh(entirely my own damn fault though) and the stuff keeps breaking apart (had to skip the obligatory mindflayer due to that). Anyways, here:
http://img850.imageshack.us/img850/6612/challenge007.jpg (http://imageshack.us/photo/my-images/850/challenge007.jpg/)
Choker & Dolgaunt

http://img15.imageshack.us/img15/4481/challenge009.jpg (http://imageshack.us/photo/my-images/15/challenge009.jpg/)
A moment of silence for all the characters that got stopped cold.

http://img171.imageshack.us/img171/9441/challenge003.jpg (http://imageshack.us/photo/my-images/171/challenge003.jpg/)
An armoury.

http://img534.imageshack.us/img534/3435/challenge001.jpg (http://imageshack.us/photo/my-images/534/challenge001.jpg/)
"What the hell do these things even eat down here?"

Edit2: after some thought, even if this would pass it'd bug me in the future and generally 'cheapen' the sense of achievement. Though i was aiming for 52 weeks, 46 is plenty enough. I'm opting out of the Challenge. Was a good run.

Domochevsky
2011-09-15, 02:26 PM
That is a cute as it is creepy. Can't quite decide which overlaps. :smallbiggrin:


(Good eyes, color and facial shape, that.)

Glass Mouse
2011-09-19, 04:39 AM
Edit2: after some thought, even if this would pass it'd bug me in the future and generally 'cheapen' the sense of achievement. Though i was aiming for 52 weeks, 46 is plenty enough. I'm opting out of the Challenge. Was a good run.

What, no! You can't do that! Those are enough to pass :smallfrown:

I'm not even going to comment on the cute mini-sandworms now....


(for the mature and respectful answer, go to the CHALLENGE thread. :smalltongue:)

IncoherentEssay
2011-10-02, 04:28 AM
In theory, working on multiple figurines at a time let's me minimize the time spent waiting for stuff to dry and make more progress in total. In practice i tend to lose focus and make less progress :smalltongue:.
So reviving the ancient tradition of posting unpainted figurines, here's Kaname Madoka (http://wiki.puella-magi.net/Madoka_Kaname):
http://img69.imageshack.us/img69/4167/madokasculpt003.jpg (http://imageshack.us/photo/my-images/69/madokasculpt003.jpg/)
http://img716.imageshack.us/img716/1932/madokasculpt001.jpg (http://imageshack.us/photo/my-images/716/madokasculpt001.jpg/)
http://img838.imageshack.us/img838/3052/madokasculpt002.jpg (http://imageshack.us/photo/my-images/838/madokasculpt002.jpg/)

Domochevsky
2011-10-02, 05:51 AM
The shape is pretty good, actually. :smallsmile:
(The light material is nice too :D )

Prime32
2011-10-02, 07:15 AM
So reviving the ancient tradition of posting unpainted figurines, here's Kaname MadokaLooks good so far. :smallsmile: Planning on doing the rest of the cast?

IncoherentEssay
2011-10-04, 12:52 PM
Looks good so far. :smallsmile: Planning on doing the rest of the cast?
Eventually, yes. Specifically, one 'chibi' (http://fallout.wikia.com/wiki/Vault_Boy_bobblehead) :smalltongue: and one 'normal' (sorta). Madoka is the odd one out on both themes so she goes first. Speaking of which, painted now:
http://img14.imageshack.us/img14/3673/madokafin1.jpg (http://imageshack.us/photo/my-images/14/madokafin1.jpg/)
http://img72.imageshack.us/img72/7692/madokafin2.jpg (http://imageshack.us/photo/my-images/72/madokafin2.jpg/)http://img843.imageshack.us/img843/4278/madokafin3.jpg (http://imageshack.us/photo/my-images/843/madokafin3.jpg/)
http://img705.imageshack.us/img705/2700/madokafin4.jpg (http://imageshack.us/photo/my-images/705/madokafin4.jpg/)http://img801.imageshack.us/img801/3156/madokafin5.jpg (http://imageshack.us/photo/my-images/801/madokafin5.jpg/)

The next two figurines are already decided (Taokaka and another (unassociated) one i won't spoil). The Puella Magi Project will most likely proceed after that.

Prime32
2011-10-04, 05:13 PM
Needs some cream paint on the middle part of the dress, between the vertical frills. Apart from that, awesome.

IncoherentEssay
2011-10-13, 10:42 AM
Thanks.

And now for something different:
http://img189.imageshack.us/img189/8145/epic1d.jpg (http://imageshack.us/photo/my-images/189/epic1d.jpg/)http://img810.imageshack.us/img810/6272/epic2j.jpg (http://imageshack.us/photo/my-images/810/epic2j.jpg/)
http://img221.imageshack.us/img221/4978/epic3y.jpg (http://imageshack.us/photo/my-images/221/epic3y.jpg/)http://img196.imageshack.us/img196/3715/epic4a.jpg (http://imageshack.us/photo/my-images/196/epic4a.jpg/)

http://img811.imageshack.us/img811/3050/ccmotivator.jpg (http://imageshack.us/photo/my-images/811/ccmotivator.jpg/)

Cybear Cavalry, created for this LP. (http://www.giantitp.com/forums/showthread.php?t=208443)
Elite Planetary Invasion Corps, Artic Warfare Experts, 7th Cybear Cavalry.
Took waaaay longer to make than anticipated, mostly due to the fur. Has to be a better and faster way than making it bit by bit.

Edit: unpainted Taokaka go:
http://img204.imageshack.us/img204/1884/taokakawip001.jpg (http://imageshack.us/photo/my-images/204/taokakawip001.jpg/)

http://img41.imageshack.us/img41/4162/taokakawip002.jpg (http://imageshack.us/photo/my-images/41/taokakawip002.jpg/)

http://img189.imageshack.us/img189/1308/taokakawip003.jpg (http://imageshack.us/photo/my-images/189/taokakawip003.jpg/)
Reference used. (http://safebooru.org/index.php?page=post&s=view&id=128714) Going to use a non-standard colour-scheme, a bit more elaborate than the official one. The pose is her idle standing animation.

IncoherentEssay
2011-10-18, 03:43 PM
Aaaand painted:

http://img832.imageshack.us/img832/917/taorin001.jpg (http://imageshack.us/photo/my-images/832/taorin001.jpg/)http://img406.imageshack.us/img406/2579/taorin002.jpg (http://imageshack.us/photo/my-images/406/taorin002.jpg/)
http://img836.imageshack.us/img836/182/taorin003.jpg (http://imageshack.us/photo/my-images/836/taorin003.jpg/)http://img404.imageshack.us/img404/6153/taorin004.jpg (http://imageshack.us/photo/my-images/404/taorin004.jpg/)
http://img710.imageshack.us/img710/4794/taorin005.jpg (http://imageshack.us/photo/my-images/710/taorin005.jpg/)

If you saw this coming, raise your hand :smallwink:. So yeah, Taokaka (http://blazblue.wikia.com/wiki/Taokaka) from Blazblue in her standing idle pose, with Orin's (http://en.touhouwiki.net/wiki/Orin) colour scheme. This is IMO the best figurine i've made and stands a solid chance of remaining so for quite a while. It's even balanced enough to stand unsupported (assuming a smooth & level surface), just slightly leaning onto the cardboard to make sure.
Also features actual braids. They are a bit bulky and have some empty space inbetween the loops, but it's braided clay. Didn't think it possible, really.
The blue runes are random, but they all have four (http://tvtropes.org/pmwiki/pmwiki.php/Main/FourIsDeath) lines in them. Also put some effort into the shape and flow of the hoodie(or whatever it ought to be called?), though the black conceals most of that. Still visible in the 5th pic.

Domochevsky
2011-10-18, 04:03 PM
Yeah, i think this is the best you've done so far too. :smallbiggrin:
(The only think looking weird is the ball mask on her face. Probably could have stood to be flatter if it's depicting darkness.)

Prime32
2011-10-18, 06:25 PM
i'm thinking of taking a slight break from touhou for now.Thoughts are a wonderful thing. :smallamused:

(The only think looking weird is the ball mask on her face. Probably could have stood to be flatter if it's depicting darkness.)It's like that in the original.

IncoherentEssay
2011-11-05, 05:37 PM
Colour schemes totally don't count. If it was an actual character fusion (say, Yuugi/Tager) then you'd have a point :smalltongue:.

So, just for the pun:
http://img256.imageshack.us/img256/9651/nyandere1.jpg (http://imageshack.us/photo/my-images/256/nyandere1.jpg/)http://img543.imageshack.us/img543/5010/nyandere2.jpg (http://imageshack.us/photo/my-images/543/nyandere2.jpg/)http://img72.imageshack.us/img72/3538/nyandere3.jpg (http://imageshack.us/photo/my-images/72/nyandere3.jpg/)
http://img717.imageshack.us/img717/981/nyandere4.jpg (http://imageshack.us/photo/my-images/717/nyandere4.jpg/) Another 3 figurines sit on my desk waiting for a few finishing touches, some polish and paint. Yay for attention span i suppose. Should get at least one of them finished tomorrow.

Prime32
2011-11-05, 07:42 PM
Nice boots.

IncoherentEssay
2011-11-06, 11:52 AM
Then it's only appropriate to follow up with greaves:
http://img715.imageshack.us/img715/6366/halberdier001.jpg (http://imageshack.us/photo/my-images/715/halberdier001.jpg/)http://img502.imageshack.us/img502/157/halberdier002.jpg (http://imageshack.us/photo/my-images/502/halberdier002.jpg/)
http://img832.imageshack.us/img832/6990/halberdier003.jpg (http://imageshack.us/photo/my-images/832/halberdier003.jpg/)http://img210.imageshack.us/img210/5449/halberdier004.jpg (http://imageshack.us/photo/my-images/210/halberdier004.jpg/)
http://img511.imageshack.us/img511/3382/halberdier005.jpg (http://imageshack.us/photo/my-images/511/halberdier005.jpg/)

Another generic character, figured i'd give armour a try. Sensible armour even, though the style is a bit all over the place. Originally went for a reddish metal for the armor but the mixture came up as a nice bronze so went with that. Bronze goes nicely with green IMO.

Also unpainted mecha, haven't come up with a good colour scheme for it yet:
http://img265.imageshack.us/img265/5923/mechawip1.jpg (http://imageshack.us/photo/my-images/265/mechawip1.jpg/)
http://img406.imageshack.us/img406/1963/mechawip2.jpg (http://imageshack.us/photo/my-images/406/mechawip2.jpg/)
A bit too large for 40k, but shouldn't be too difficult to downsize in future works. Could also use more fine detail overall, a bit too plain to look convincing (unless going for the sleek-futuristic look).

This leaves just Homura-bobblehead (with a head that doesn't bob), probably some time tomorrow.

Edit: and now i feel slow :smalltongue:. That pun is unintended. See filename for the one made on purpose.

***
And BobbleHomu:
http://img543.imageshack.us/img543/1811/bobblehomu002.jpg (http://imageshack.us/photo/my-images/543/bobblehomu002.jpg/)
http://img689.imageshack.us/img689/2497/bobblehomu003.jpg (http://imageshack.us/photo/my-images/689/bobblehomu003.jpg/)
http://img851.imageshack.us/img851/8328/bobblehomu001.jpg (http://imageshack.us/photo/my-images/851/bobblehomu001.jpg/)
Since it is based on this (http://fallout.wikia.com/wiki/Vault_Boy_bobblehead) i thought a simplified smiley-esque expression would be the best fit, and that it would be best done just painted. I'd say i was mistaken. So the Madoka-bobblehead idea is shelved until i figure out how to make it work.

Edit2:
Bulked up the mech a bit. Still needs some cleanup and plating detail:
http://img254.imageshack.us/img254/4657/previews2.jpg (http://imageshack.us/photo/my-images/254/previews2.jpg/)
http://img14.imageshack.us/img14/2553/previews3.jpg (http://imageshack.us/photo/my-images/14/previews3.jpg/)
http://img265.imageshack.us/img265/5236/previews4.jpg (http://imageshack.us/photo/my-images/265/previews4.jpg/)
Also back to touhou:
http://img854.imageshack.us/img854/1650/previews1.jpg (http://imageshack.us/photo/my-images/854/previews1.jpg/)That's a ridiculous amount of fiddly detail for any character. But that is also why it's better to make figurines of existing characters than originals, since given the choice between extra details and simple design, i'm a lazy git who goes for simplicity :smalltongue:. No good from a practice point-of-view.

IncoherentEssay
2011-11-19, 03:54 PM
And done:
http://img823.imageshack.us/img823/203/samystiaava.jpg (http://imageshack.us/photo/my-images/823/samystiaava.jpg/)
Presenting Mystia Lorelei (http://en.touhouwiki.net/wiki/Mystia_Lorelei):

http://img52.imageshack.us/img52/8848/samystia1.jpg (http://imageshack.us/photo/my-images/52/samystia1.jpg/)http://img52.imageshack.us/img52/3923/samystia2.jpg (http://imageshack.us/photo/my-images/52/samystia2.jpg/)
http://img337.imageshack.us/img337/9503/samystia3.jpg (http://imageshack.us/photo/my-images/337/samystia3.jpg/)http://img526.imageshack.us/img526/717/samystia4.jpg (http://imageshack.us/photo/my-images/526/samystia4.jpg/)
http://img534.imageshack.us/img534/9759/samystia5.jpg (http://imageshack.us/photo/my-images/534/samystia5.jpg/)Turned out quite well, though it's very fragile (mostly the ribbon-thingies).

IncoherentEssay
2011-12-06, 02:07 PM
I live? C:\ decided to corrupt itself and made me spend most of last week fixing that :smallsigh:. Anyways, since Homura did not turn out as well as id've liked i decided to tackle the chibi-thing more traditionally:
http://img839.imageshack.us/img839/3034/minimomi1.jpg (http://imageshack.us/photo/my-images/839/minimomi1.jpg/)

http://img269.imageshack.us/img269/7238/minimomi2.jpg (http://imageshack.us/photo/my-images/269/minimomi2.jpg/)http://img822.imageshack.us/img822/2172/minimomi3.jpg (http://imageshack.us/photo/my-images/822/minimomi3.jpg/)
http://img694.imageshack.us/img694/3236/minimomi4.jpg (http://imageshack.us/photo/my-images/694/minimomi4.jpg/)http://img337.imageshack.us/img337/2791/minimomi5.jpg (http://imageshack.us/photo/my-images/337/minimomi5.jpg/)
http://img59.imageshack.us/img59/6475/minimomi6.jpg (http://imageshack.us/photo/my-images/59/minimomi6.jpg/)

Another figurine will be done soon-ish. Only needs some last details, polish and painting.

Edit:and here we go (http://en.touhouwiki.net/wiki/Letty_Whiterock):
http://img710.imageshack.us/img710/9683/letty1.jpg (http://imageshack.us/photo/my-images/710/letty1.jpg/)http://img815.imageshack.us/img815/4328/letty2.jpg
(http://imageshack.us/photo/my-images/815/letty2.jpg/)http://img713.imageshack.us/img713/222/letty3.jpg (http://imageshack.us/photo/my-images/713/letty3.jpg/)http://img440.imageshack.us/img440/1791/letty4.jpg (http://imageshack.us/photo/my-images/440/letty4.jpg/)
http://img221.imageshack.us/img221/3583/letty5.jpg (http://imageshack.us/photo/my-images/221/letty5.jpg/)http://img859.imageshack.us/img859/1558/letty6.jpg (http://imageshack.us/photo/my-images/859/letty6.jpg/)

IncoherentEssay
2011-12-18, 06:20 PM
"Yours (http://en.touhouwiki.net/wiki/Mokou) is the smoke that will reach the moon!" (http://www.youtube.com/watch?v=ETTk83qis0w&feature=related):
http://img24.imageshack.us/img24/4633/mokou1.jpg (http://imageshack.us/photo/my-images/24/mokou1.jpg/)http://img828.imageshack.us/img828/656/mokou2.jpg (http://imageshack.us/photo/my-images/828/mokou2.jpg/)
http://img844.imageshack.us/img844/8537/mokou3.jpg (http://imageshack.us/photo/my-images/844/mokou3.jpg/)http://img41.imageshack.us/img41/8282/mokou4.jpg (http://imageshack.us/photo/my-images/41/mokou4.jpg/)
http://img16.imageshack.us/img16/1435/mokou5.jpg (http://imageshack.us/photo/my-images/16/mokou5.jpg/)
Took way longer than intended, i greatly underestimated the time that the hair would take. It did turn out pretty nicely, but it is somewhat fragile. Seven strands with wire cores, one for each cluster, around which the rest of it was added.
The head is detachable to make painting easier. Useful, but makes it harder to coordinate the pose between the head/body. Pants aren't quite as poofy as they ought to be, but fully puffed out they would have used up way too much clay.

IncoherentEssay
2012-01-02, 03:04 PM
Presenting Himekaidou Hatate (http://en.touhouwiki.net/wiki/Hatate_Himekaidou)
http://img843.imageshack.us/img843/9353/hatatersgonnahatate5.jpg (http://imageshack.us/photo/my-images/843/hatatersgonnahatate5.jpg/)
http://img829.imageshack.us/img829/4243/hatatersgonnahatate1.jpg (http://imageshack.us/photo/my-images/829/hatatersgonnahatate1.jpg/)
http://img214.imageshack.us/img214/1952/hatatersgonnahatate2.jpg (http://imageshack.us/photo/my-images/214/hatatersgonnahatate2.jpg/)
http://img847.imageshack.us/img847/5089/hatatersgonnahatate3.jpg (http://imageshack.us/photo/my-images/847/hatatersgonnahatate3.jpg/)
http://img155.imageshack.us/img155/5480/hatatersgonnahatate4.jpg (http://imageshack.us/photo/my-images/155/hatatersgonnahatate4.jpg/)
Wanted to try a more complex pose, so i borrowed Aya's crouching pose from SWR/UNL. Base is unpainted since it's temporary due to not being stable enough.

Little Red Ridinghood, now Darker and Edgier :smalltongue::
http://img214.imageshack.us/img214/6146/assassin1w.jpg (http://imageshack.us/photo/my-images/214/assassin1w.jpg/)
http://img845.imageshack.us/img845/9465/assassin2.jpg (http://imageshack.us/photo/my-images/845/assassin2.jpg/)
http://img109.imageshack.us/img109/4589/assassin3j.jpg (http://imageshack.us/photo/my-images/109/assassin3j.jpg/)
http://img687.imageshack.us/img687/3545/assassin4.jpg (http://imageshack.us/photo/my-images/687/assassin4.jpg/) Originally inspired by the demon masked rank 6 ninjas in Shogun, the hood colour was just chosen on whim. Though a lycanthrope-hunting ninja clan would be interesting :smalltongue:.

And a Warshrine of Tzeench:
http://img546.imageshack.us/img546/8936/tzeenchwarshrine1.jpg (http://imageshack.us/photo/my-images/546/tzeenchwarshrine1.jpg/)
http://img46.imageshack.us/img46/503/tzeenchwarshrine2.jpg (http://imageshack.us/photo/my-images/46/tzeenchwarshrine2.jpg/) An autonomyous altar, sort of like an eldritch hermit crab.

Domochevsky
2012-01-02, 03:23 PM
Mhm, Hatate looks pretty good (the face is improving), but could stand to have a shorter torso around the waist. :smallsmile:

IncoherentEssay
2012-01-20, 06:08 PM
Something did feel odd about the pose, though i assumed i had made the arm a bit too short.
Not sure what to improve on in faces, feels like it is at a "almost there" point where any adjustments have a 50/50 odds of making it worse.

Nazrin (http://en.touhouwiki.net/wiki/Nazrin):
http://img201.imageshack.us/img201/8693/nazu1.jpg (http://imageshack.us/photo/my-images/201/nazu1.jpg/)
http://img843.imageshack.us/img843/9080/nazu2.jpg (http://imageshack.us/photo/my-images/843/nazu2.jpg/)http://img864.imageshack.us/img864/1995/nazu3.jpg[/URL[URL=http://imageshack.us/photo/my-images/580/nazu4.jpg/]http://img580.imageshack.us/img580/4436/nazu4.jpg (http://imageshack.us/photo/my-images/864/nazu3.jpg/)

And a fighter "inspired" by the golf bag o'weapons syndrome caused by the myriad highly specific DR-typed of 3.5 :smalltongue:, mostly an excuse for a variety of weapons:
http://img823.imageshack.us/img823/5893/warru1.jpg (http://imageshack.us/photo/my-images/823/warru1.jpg/)

http://img62.imageshack.us/img62/8814/warru2.jpg (http://imageshack.us/photo/my-images/62/warru2.jpg/)http://img542.imageshack.us/img542/5923/warru3.jpg (http://imageshack.us/photo/my-images/542/warru3.jpg/)
http://img835.imageshack.us/img835/5893/warru4.jpg (http://imageshack.us/photo/my-images/835/warru4.jpg/)http://img859.imageshack.us/img859/1158/warru5.jpg (http://imageshack.us/photo/my-images/859/warru5.jpg/)
http://img3.imageshack.us/img3/6866/warru6.jpg (http://imageshack.us/photo/my-images/3/warru6.jpg/)

Fri
2012-01-28, 08:57 AM
Woah man. Your latest works, the poses and the details, are amazing. I dare to say that they're almost commercial/professional level already, seriously, except for the things that you said, yea, the face (I really don't know how to make 3d anime face anyway) and how it looks somewhat unpolished (and I also don't know what to do with this, maybe smaller number sandpaper or laquer or something?) but seriously, except for those two things, I can easily see them being sold in cons and such (well, youcan sell them in cons already, and I'm pretty sure that some people would definitely buy them, but you know what I mean).

But the last one, man, it's amazing. And the texture works for the better for that one :D

IncoherentEssay
2012-02-01, 03:18 PM
Thank you. Finishing touches and general polish are more or less my nemesis, since at that point the interesting parts of the process are over and its all "pixel hunting" for tiny mistakes from then on. Might be a bad habit but at some point it just has to be declared [good enough] for the sake of my sanity :smalltongue:.

Selling my stuff at conventions is something i've though of, but transportation/attendance/table reservation/etc expenses are a bit steep unless i'd sell 20+ figurines or so. Might be doable, but hardly ideal, since selling "blind" would mean sticking to more widely appealing ideas.
So currently i plan to set up commission-shop on dArt once all the small flaws have been ironed out.
That would also be part of why i'm diversifying my work a bit, initial impressions matter and i do make non-Touhou stuff as well, even if there's two blue moons/piece :smalltongue:. So up-to-date representation is needed.

Speaking of which:
http://img7.imageshack.us/img7/2360/mylittleleviathanwip2.jpg (http://imageshack.us/photo/my-images/7/mylittleleviathanwip2.jpg/)
http://img189.imageshack.us/img189/4082/mylittleleviathanwip1.jpg (http://imageshack.us/photo/my-images/189/mylittleleviathanwip1.jpg/)
http://img710.imageshack.us/img710/6845/mylittleleviathanwip3.jpg (http://imageshack.us/photo/my-images/710/mylittleleviathanwip3.jpg/)
http://img38.imageshack.us/img38/9075/mylittleleviathanwip4.jpg (http://imageshack.us/photo/my-images/38/mylittleleviathanwip4.jpg/)
Inspired by browsing through various 'grand scale' pictures (ruined cities, giant monsters and so on). Something of a chinese dragon - sea serpent hybrid. The fins still need to be cleaned up a bit and some additional detail on the head might be nice, but otherwise ready to be painted.
Also served as a test of sorts on how well the material works in larger projects. Being unable to support it's own weight tends to be the downfall of clay, but this worked out fine. The 2nd test will most likely be a larger and more detailed version of the fortress-turtle.

Prime32
2012-02-03, 03:28 PM
I'm going to second Fri's post, and add "cool dragon". (those teeth!)

IncoherentEssay
2012-02-12, 10:02 AM
Komeiji Koishi (http://en.touhouwiki.net/wiki/Koishi_Komeiji)
http://img521.imageshack.us/img521/6412/koi1.jpg (http://imageshack.us/photo/my-images/521/koi1.jpg/)
I noticed that i had a routine for how i paint the eyes and decided to change that a bit. Previously it was always [base colour] -> [black] -> [white dots], and the iris was always "anchored" to the lower end of the eye. Changing those made them a lot livelier IMO*. The "flowers" on the skirt are just rough approximations, don't have the skill to paint line art roses, especially with no way to correct mistakes (the green gradient took about 8 coats to get right, so can't just paint over individual mistakes, but would have to start over entirely. Yeah, no.)
http://img828.imageshack.us/img828/2535/koi2h.jpg (http://imageshack.us/photo/my-images/828/koi2h.jpg/)http://img337.imageshack.us/img337/9826/koi3.jpg (http://imageshack.us/photo/my-images/337/koi3.jpg/)
http://img80.imageshack.us/img80/5792/koi4a.jpg (http://imageshack.us/photo/my-images/80/koi4a.jpg/)http://img100.imageshack.us/img100/5618/koi5m.jpg (http://imageshack.us/photo/my-images/100/koi5m.jpg/)

Tomoe Mami (http://wiki.puella-magi.net/Mami_Tomoe):
http://img710.imageshack.us/img710/4851/mami1.jpg (http://imageshack.us/photo/my-images/710/mami1.jpg/)
Originally planned to be a chibi, but ended up as a ordinary mini-Mami. Detachable head.
http://img638.imageshack.us/img638/7355/mami2.jpg (http://imageshack.us/photo/my-images/638/mami2.jpg/)http://img526.imageshack.us/img526/5841/mami3.jpg (http://imageshack.us/photo/my-images/526/mami3.jpg/)

And a size comparison:
http://img337.imageshack.us/img337/4760/comparisonor.jpg (http://imageshack.us/photo/my-images/337/comparisonor.jpg/)

Have started painting the dragon, will take a while though.

*Edit: not really that visible from these pictures, will add a closeup later.

Edit2:
http://img853.imageshack.us/img853/6849/koishieye.jpg (http://imageshack.us/photo/my-images/853/koishieye.jpg/)
Step-by-step: green-black-silver base -> green-silver for 2/3 area -> green-silver-white for 1/3 -> black -> white dots, light green dots (meant to be lines, shoddy brushwork). Also added eyebrows, tend to omit them for lighter hair colours since it rarely stands out from the skin for them.
Decided against sculpting eyebrows waaay back due to the resulting Dredmor-esque bulk :smalltongue:, should be doable now so will try on the next one.

Prime32
2012-02-12, 10:54 AM
Two at once? :smalleek:

Nice work, definitely "lively". Mami's head seems a bit odd though (could be the angle). Plus Koishi needs a bigger smile. :smalltongue:
EDIT: Now that I think about it, they don't seem to have eyebrows. That could make the faces more expressive.

TwinkerBell
2012-02-13, 01:26 AM
wow thats nice! and I like how Koishi face expression turns out, it eyes goes better than your previous creations :smallwink:. And I had noticed that you does had made a little breast on mami and koishi this time, since most of your figures are girls, but your previous creations mostly was flat at that part :smallconfused:. And for the little mami, I can imagine it goes harder for you to mold and paint since it was smaller than your previous figure. Between, Gambateh on the coming figures! :smallbiggrin:

IncoherentEssay
2012-02-20, 03:40 PM
Working on more than one at once has become a habit, and if theres at most a day or so of wait inbetween them, might as well post them together.
Eyebrows added to Koishi (those i forgot, i tend to omit them on lighter hair colours because they don't stand out all that well anyways), also a closer look at the eyes:
http://img853.imageshack.us/img853/6849/koishieye.jpg (http://imageshack.us/photo/my-images/853/koishieye.jpg/)


They tend to be flat since i use Zun's art as the primary reference, which tends to (a lot in many cases :smalltongue:) less well-endowed than fan-art deciptions. Reimu and Sanae figurines will be based on a fan-art portayal though. I'm somewhat 'allergic' to main characters in general so they need a different spin to be interesting enough.


Anyways, dragon is now painted:
http://img35.imageshack.us/img35/2910/dragon001dragon1.jpg (http://imageshack.us/photo/my-images/35/dragon001dragon1.jpg/)
http://img194.imageshack.us/img194/5920/dragon2c.jpg (http://imageshack.us/photo/my-images/194/dragon2c.jpg/)
http://img39.imageshack.us/img39/6515/dragon3e.jpg (http://imageshack.us/photo/my-images/39/dragon3e.jpg/)
http://img707.imageshack.us/img707/558/dragon4m.jpg (http://imageshack.us/photo/my-images/707/dragon4m.jpg/)
Also a Work-in-progress decorative Space!-mask:
http://img816.imageshack.us/img816/8599/maskis.jpg (http://imageshack.us/photo/my-images/816/maskis.jpg/)

IncoherentEssay
2012-03-04, 04:18 PM
Hinanawi Tensh (http://en.touhouwiki.net/wiki/Tenshi)i:
http://img837.imageshack.us/img837/7278/tenko1.jpg (http://imageshack.us/photo/my-images/837/tenko1.jpg/)
http://img94.imageshack.us/img94/9004/tenko2.jpg (http://imageshack.us/photo/my-images/94/tenko2.jpg/)
http://img269.imageshack.us/img269/2751/tenko3.jpg (http://imageshack.us/photo/my-images/269/tenko3.jpg/)
The smaller ribbon is awfully plain, need a better way to make those.
Also wondering whether i should work on including the smaller folds, creases and associated detail on clothes, or stick with the general shape and flow.

Otherwise this is more-or-less at what i consider commissionable standard*, just need to pick a fair price. Input on that would be greatly appreciated, not planning to do this as a primary source-of-income but as a hobby that pays for itself and helps clear out the "Fund it!"-backlog of teh Internets :smalltongue:.

And a Fleshwarper/Alienist:
http://img811.imageshack.us/img811/7126/alienist1.jpg (http://imageshack.us/photo/my-images/811/alienist1.jpg/)
http://img197.imageshack.us/img197/2896/alienist2.jpg (http://imageshack.us/photo/my-images/197/alienist2.jpg/)
http://img26.imageshack.us/img26/9350/alienist3.jpg (http://imageshack.us/photo/my-images/26/alienist3.jpg/)
http://img845.imageshack.us/img845/7730/alienist4.jpg (http://imageshack.us/photo/my-images/845/alienist4.jpg/)
It's generally advisable to keep your distance from anyone who calls their coat Mr. Cuddles :smalltongue:

Domochevsky
2012-03-04, 06:39 PM
Pretty good stuff indeed. I dig the apron, but i'm still not convinced of the faces. They're still too, eh, "rough hewn", compared to the body. "Petite" i think is what you should aim for. :smallsmile:

(Also, i can't quite tell for sure, but the clay used seems not entirely smooth. Maybe that's just a matter of shaping though.)

IncoherentEssay
2012-03-17, 08:13 AM
True, theres always room to improve. But if i heed my inner perfectionist, i'll be long dead from old age before it's good enough :smalltongue:. Current standards are good enough in the sense that further improvement is more "refinement" than the "leaps and bounds" of comparing current works to the first ones. A colossal quality shift that shunts all previous work into the "Old Shame"-bin is unlikely to occur.
Based on what i think worked on previous ones i rounded out the cheeks a little and minimized the nose bridge. Some adjustments to the chin and mouth could help, though i do not yet have any specific ideas.
The plan for now is to stock up for a convention in the summer, see how that goes before dArt commission-work (Hence the bases. Bases make everything 20% more professional :smalltongue:.)

Mononobe no Futo (http://en.touhouwiki.net/wiki/Futo):
http://img696.imageshack.us/img696/5491/futo1.jpg (http://imageshack.us/photo/my-images/696/futo1.jpg/)
http://img141.imageshack.us/img141/5231/futo2.jpg (http://imageshack.us/photo/my-images/141/futo2.jpg/)
http://img842.imageshack.us/img842/887/futo3.jpg (http://imageshack.us/photo/my-images/842/futo3.jpg/)
http://img207.imageshack.us/img207/883/futo4.jpg (http://imageshack.us/photo/my-images/207/futo4.jpg/)

Kagiyama Hina (http://en.touhouwiki.net/wiki/Hina)
http://img696.imageshack.us/img696/9459/hina1f.jpg (http://imageshack.us/photo/my-images/696/hina1f.jpg/)
http://img11.imageshack.us/img11/2240/hina2.jpg (http://imageshack.us/photo/my-images/11/hina2.jpg/)
http://img716.imageshack.us/img716/1439/hina3.jpg (http://imageshack.us/photo/my-images/716/hina3.jpg/)
http://img51.imageshack.us/img51/4708/hina4.jpg (http://imageshack.us/photo/my-images/51/hina4.jpg/)

Also finished Space!mask:
http://img13.imageshack.us/img13/4464/spacemask.jpg (http://imageshack.us/photo/my-images/13/spacemask.jpg/)

Prime32
2012-03-17, 02:36 PM
Those faces turned out great, though the heads could use a bit more depth in the back. Also, Futo has no bobbles. :smallfrown:

IncoherentEssay
2012-04-02, 03:00 PM
Those were supposed to be glued on after painting, to avoid staining the white. Fixed now (way earlier infact, but imageshack went uncooperative on me):
http://img708.imageshack.us/img708/3874/56340833.jpg (http://imageshack.us/photo/my-images/708/56340833.jpg/)

And now for the new stuff, Will (http://onepiece.wikia.com/wiki/Smoker) It (http://en.touhouwiki.net/wiki/Fujiwara_no_Mokou) Blend :smalltongue:?:
http://img813.imageshack.us/img813/4837/mokomokonomi1.jpg (http://imageshack.us/photo/my-images/813/mokomokonomi1.jpg/)
http://img195.imageshack.us/img195/7356/mokomokonomi2.jpg (http://imageshack.us/photo/my-images/195/mokomokonomi2.jpg/)http://img685.imageshack.us/img685/5430/mokomokonomi3.jpg (http://imageshack.us/photo/my-images/685/mokomokonomi3.jpg/)http://img15.imageshack.us/img15/2681/mokomokonomi4.jpg (http://imageshack.us/photo/my-images/15/mokomokonomi4.jpg/)
I'd say yes. Character blends are a personal favorite type of figurine for me, the perfect combination of established detailed appearance and room for improvisation.
Leaving the ponytail and the jutte separate for painting was a good choice, made things way easier, especially for painting the kanji. Leaving the "lighter-arm" just wire at the elbow did make it easier to paint but the trouble of angling it in place without breaking anything afterwards makes it +-0. Should have set the pose right from the start instead of trying to keep the arms out of the way like that.

Also a comparison with the previous Mokou figurine:
http://img52.imageshack.us/img52/8190/mokomokonomicomparison.jpg (http://imageshack.us/photo/my-images/52/mokomokonomicomparison.jpg/)

And a closeup of the kanji on the back of the jacket (hopefully i didn't mispell it into 'minced catfish' or something...):
http://img23.imageshack.us/img23/9594/mokomokonomijustice.jpg (http://imageshack.us/photo/my-images/23/mokomokonomijustice.jpg/)
The "crater" is the point where the jutte was glued on to later.

Domochevsky
2012-04-02, 06:12 PM
hm, needs better stomach/hip shaping. Which is something that i finally notice about your figures and why they look weird. They have no basic curve in their shape. They are all "long" and flat. :o

Maybe your next figure should be something nude/barbie, so you can get the base shape right, before you go back to clothing them?

IncoherentEssay
2012-04-05, 05:32 PM
I think the previous pictures misrepresent the figurine a bit so batch 2 go:
http://img196.imageshack.us/img196/7786/mokomokotake2035.jpg (http://img196.imageshack.us/i/mokomokotake2035.jpg/)
http://img839.imageshack.us/img839/7307/mokomokotake2009.jpg (http://img839.imageshack.us/i/mokomokotake2009.jpg/)http://img840.imageshack.us/img840/5470/mokomokotake2013.jpg (http://img840.imageshack.us/i/mokomokotake2013.jpg/)
http://img269.imageshack.us/img269/8907/mokomokotake2020.jpg (http://img269.imageshack.us/i/mokomokotake2020.jpg/)http://img823.imageshack.us/img823/2612/mokomokotake2025.jpg (http://img823.imageshack.us/i/mokomokotake2025.jpg/)
Only one pic showing the stomach area and even that one was sabotaged somewhat by the lighting. Bad presentation, need to avoid doing that in the future :smallsigh:. Mokou is also generally decipted as very lean.

Now that all the excuses are out of the way , you do have a strong point. The hips are too slim and the side profile as well (there is a 'spine curve', but the loose jacket hides it. The jacket is out-of-contact from the lower end of the binding onwards). Also true that there has been a shift to taller without appropriate adjustments to everything else. Might be a trick of perspective, they look more reasonably proportioned from up close than at arms lenght (can't really work that way anyways :smalltongue:).

Now as for fixing the issue, heres phase #3* for Aya (http://en.touhouwiki.net/wiki/Aya) (based on the spell call/spell A pose from here (http://www.spriters-resource.com/pc_computer/touhou123/sheet/26459)):
http://img832.imageshack.us/img832/904/ayabodycheck1.jpg (http://img832.imageshack.us/i/ayabodycheck1.jpg/)http://img854.imageshack.us/img854/991/ayabodycheck3.jpg (http://img854.imageshack.us/i/ayabodycheck3.jpg/)
I could post the Phase #3 of all the figurines from here on out for feedback for much the same result as what you suggested.


*Phase #1 would be wireframe+posing, Phase 2# is a 'basecoat' of clay to lock the pose before the basic body shape is made in phase #3. Phase 4# would be clothing and onwards.