PDA

View Full Version : 1001 fumbles



big teej
2010-09-27, 04:02 PM
greetings members of the playground,

this thread grew out of several comments/suggestions made here
http://www.giantitp.com/forums/showthread.php?t=169862

so, in honor of the several humorous and clever suggestions, I am hoping to reach at least 100 clever, humorous, and mildly inconviencing fumbles to make a chart out of (however, I'm aiming for 1000+ )

so, in honor of the aforementiond oopsies thread

*you may make as many stipulations/add ons/whatever to your fumble suggestion as you wish. such as things like "half damage" or "random direction to be determined by a d8" etc etc etc

1) "your weapon goes sailing through the air in a random direction, roll to hit a random person in that direction"


also, in the event that Serpentine and Snake-Aes don't contribute, I'll post what they put up in the original thread and make sure they get credit for it.

have at it playgrounders

gallagher
2010-09-27, 04:10 PM
a violent sneeze causes you to miss your target barely
you "pass gas" causing you to blush and forget to swing
you see your opponent smile. it is a warm and welcoming smile. you dont want to break that smile, and become best friends with your previous enemy

aquaticrna
2010-09-27, 05:06 PM
*moved from other thread*

- you miss and hit your/allies foot for 1 damage
- you stumble and save or fall prone
- you provoke an attack
- you hit the wall/ground, kicking up a small dust cloud insert effect here
- you drop your weapon (locking gauntlet negates)
- you get an odd, foreboding sense that none of this is real, spend the rest of your turn lost in philosophical thought
- you stumble and move in a random direction 5'
- just a miss

randomhero00
2010-09-27, 05:09 PM
Your last meal isn't sitting so well and comes back up. Reroll if you don't eat.

Scarey Nerd
2010-09-27, 05:09 PM
You are distracted by a Ninja stabbing a pirate/Pirate shooting a Ninja, and cheer for the victor.

Your opponent uppercuts your weapon from your hand, and a mystical glowing speech bubble appears, reading "KAPOW!".

As you draw your bowstring backwards, your mighty strength is so powerful that the bow snaps and hits you in the face. Your weapon is broken and you take 1d6 Bludgeoning damage.

As you prepare to strike, you visualise all the creatures you've killed in the name of "Good", and ponder on the fact that Good could be classified as abstract. You take no further actions this encounter as you are lost in the intricasies of philosophy.

Flickerdart
2010-09-27, 05:47 PM
Here (http://jrients.blogspot.com/2008/02/heres-that-fumble-chart.html) are some funny fumbles.

The Glyphstone
2010-09-27, 07:14 PM
-You miss your opponent, but manage to hit the fabric of time instead and cause a ripple in the past. Roll damage as normal, then take half the rolled damage yourself from temporal paradox.

-You miss your opponent, but manage to hit the fabric of time instead and cause a ripple in the future. Roll damage as normal, but do not apply the damage to your target until 1d6 rounds later.

DonEsteban
2010-09-27, 09:09 PM
- You get whipped off by a space ship manned by Cyclops balls of slime and it quickly takes you to outer space. The ship is then immediately attacked, hit badly and, careening back to earth, drops you at the foot of the stairs where you started. You take 1d6 falling damage (3d6 if you said Jehova!).

- Your arrows turn into a sperm whale and a bowl of petunias. You take 6d6 crushing damage, unless you have a towel.


And for a few more serious ones:
- You miss, but by a freak of nature your weapon's magic bonus increases by +1 for 1 minute.

- You miss, but by a freak of nature your weapon's magic bonus decreases by 1 for 1 minute.

- You miss and the raw energy of your magic weapon as it hits the ground summons and imp for 1d6 rounds. The imp acts naturally (but very surprised!). If your weapon wasn't magical, nothing happens.

- You hit the rope holding the giant chandelier instead of your target. It (the chandelier!) crashes down at a randomly determined square. Anybody in this sqaure must make a DC 15 Reflex save or take 3d6 damage. Roll again if you don't have a chandelier (you styleless cretin!).