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View Full Version : [3.5, feats, PEACH] Become one with the sword, and the sword becomes one with you



Flickerdart
2010-09-30, 09:10 PM
Magical weapons aren't just extra-pointy sticks, and holding onto one all day exposes a person to all sorts of energies. Those who make it their job to wield these weapons often open themselves to these energies in the process, letting the weapon's power change them into a superior being.

Crystal Weapon Attunement [Fighter]
Just like the crystal you wield, your grace hides a dangerous sharpness.
Prerequisites: Fighter level 11th
Benefit: While wielding a magical weapon made primarily out of crystal, any creature that attempts to grapple you or attacks you with a natural weapon takes 3d6 slashing damage. Additionally, whenever you succeed on save against a magical effect, there is a 5% chance per point of enhancement bonus of your weapon that the effect rebounds on its originator.
You may only be attuned to a single weapon at any given time.

Flexible Weapon Attunement [Fighter]
Like your weapon, you are a surprising and slippery target.
Prerequisites: Fighter level 7th
Benefit: While wielding a magical weapon made primarily out of leather, cloth or similar (such as a sling or whip), you are immune to flanking. You also threaten squares within 5 feet of you for every point of enhancement bonus on the weapon (5ft for +1 weapons, 10ft for +2 weapons and so on). You only threaten squares that you can attack into.
You may only be attuned to a single weapon at any given time.

Heavy Weapon Attunement [Fighter]
None can withstand the overwhelming power of you and your heavy weapon.
Prerequisites: Fighter level 5th
Benefit: While wielding a magical two-handed melee weapon, you are treated as a size category larger for the purpose of special attacks and Intimidate checks. You also gain an enhancement bonus on such rolls equal to the enhancement bonus of the weapon.
You may only be attuned to a single weapon at any given time.

Light Weapon Attunement [Fighter]
You slip through the battlefield like your weapon slips through the ribs of an unsuspecting foe.
Prerequisites: Fighter level 5th
Benefit: While wielding a magical light weapon, you are treated as a size category smaller for the purpose of determining bonuses to attack rolls and AC. You also gain an enhancement bonus to your base land speed equal to 5 feet times the enhancement bonus of the weapon.
You may only be attuned to a single weapon at any given time.

Metal Weapon Attunement [Fighter]
You are as strong and resilient as your weapon.
Prerequisites: Fighter level 9th
Benefit: While wielding a magical weapon made primarily out of metal, you gain damage reduction 5/bludgeoning for every point of enhancement bonus your weapon has. If your weapon is cold iron, adamantine or silver, the damage reduction is that type instead.
You may only be attuned to a single weapon at any given time.

Wooden Weapon Attunement [Fighter]
Your weapon bends but does not break, and so do you.
Prerequisites: Fighter level 9th
Benefit: While wielding a magical weapon made primarily out of wood, cold deals 1/4 damage to you, and fire and electricity deals half damage. You gain hardness equal to the enhancement bonus of your weapon.
You may only be attuned to a single weapon at any given time.

nhbdy
2010-10-01, 08:40 AM
interesting feats, the crystal weapon seems like a very powerful ability, but a much needed check on casters, the light weapon's movement ability makes it rather good, but not for fighters, as they *typically* don't move too much after their first charge, and they likely aren't playing a charger with a light weapon, perhaps make the available to non-fighters?

all-in-all they seems solid and add flavor to the game, my only real beef is that only fighters can get them as you wrote it, may I ask why?

Eloel
2010-10-01, 08:56 AM
Metal Weapon Attunement [Fighter]
You are as strong and resilient as your weapon.
Prerequisites: Fighter level 9th
Benefit: While wielding a magical weapon made primarily out of metal, you gain damage reduction 5/bludgeoning for every point of enhancement bonus your weapon has. If your weapon is cold iron, adamantine or silver, the damage reduction is that type instead.


Do we really want a TWF fighter wielding an adamantine +5 weapon and a cold iron +5 weapon, essentially gaining DR 25/- ?

Flickerdart
2010-10-01, 11:02 AM
Do we really want a TWF fighter wielding an adamantine +5 weapon and a cold iron +5 weapon, essentially gaining DR 25/- ?
Oopsies. In the original version, you could only be attuned to one weapon at a time.

nhbdy
2010-10-01, 08:17 PM
One thing to remember, that no matter how much DR you get, a simple shadowstriking weapon (from ToM) or a magic spell will always bypass it. It has it's uses, but as far as being optimal, it generally isn't.