Talon Sky
2010-10-14, 07:09 PM
Heya playground, I need a little help. I'm going to be running a Star Wars D&D style game soon, kind of based on the mission style that Jedi Knight: Jedi Academy has. PCs have a choice of 5 missions they may investigate at their discretion, in whatever order they wish. After 4, they can return to the Jedi Temple for the big story-line mission, or go for that last mission for the extra EXP. So as to not be a total rip-off of the game, this will happen afterwards ;p They are obviously playing New Republic Jedi.
My problem is having 5 ready adventure hooks prepared at once. I have my first few so it won't be an issue for a few weeks, but after these I need to do some serious thinking! Here's what I have (taken and modified from another idea thread), which they may choose in any order:
1. An isolated moon of recluse dirt farmers has placed an order for a shipment of indentured servants though they refuse to pay the agreed upon price upon delivery. During negotiations or attempt to collect the full amount owed, it becomes apparent that the farmers intend to cannibalize their new labor.
2. Terrorists break into an experimental AI installation, intending to reprogram it with an unknown consciousness.
3. PCs are visiting a New Republic space station which terrorists attempt to hijack, to make an attack on the orbital station's equipment and planet below (e.g. taking a power station that beams energy directly to collectors on the surface and turning it into basically a gargantuan laser cannon.)
4. New Republic workers are terraforming a planet for the colonisation of a displaced species, possibly destroying some primitive indigenous life in the process in some cases. Aliens appear on some colonies and start "terraforming" them to their own specifications, which happen to be incompatible with human biological needs.
5. A huge asteroid is detected on a collision course towards a heavily populated planet, which must be evacuated (to one or more neighboring planets and moons, in the same star system) on relatively short notice. PCs must help with the evacuation. Shortly after impact, another celestial body is detected, on a collision course with another planet in the same system! Clearly something fishy is going on. PCs discover a pirate ship nearby and on investigation, discover information on a 'Transsystem Mass Driver' of an ancient civilization.
NEXT STORY MISSION: These terrorists are indeed working on uncovering the Mass Driver and probably either have it already, or have a working prototype. PCs must attack their base and disable it, and discover a Sith-like figure in charge.
After this 5-6 week adventure line, I need some ideas. Obviously the attention should turn to the Sith's taint in this, as they are more or less wiped out since the destruction of the Disciples of Ragnos on Korriban. Or, you know, so the PC's think. In the background it's really the Imperial Remnant behind everything, including the terrorists attacking the New Republic.
My problem is having 5 ready adventure hooks prepared at once. I have my first few so it won't be an issue for a few weeks, but after these I need to do some serious thinking! Here's what I have (taken and modified from another idea thread), which they may choose in any order:
1. An isolated moon of recluse dirt farmers has placed an order for a shipment of indentured servants though they refuse to pay the agreed upon price upon delivery. During negotiations or attempt to collect the full amount owed, it becomes apparent that the farmers intend to cannibalize their new labor.
2. Terrorists break into an experimental AI installation, intending to reprogram it with an unknown consciousness.
3. PCs are visiting a New Republic space station which terrorists attempt to hijack, to make an attack on the orbital station's equipment and planet below (e.g. taking a power station that beams energy directly to collectors on the surface and turning it into basically a gargantuan laser cannon.)
4. New Republic workers are terraforming a planet for the colonisation of a displaced species, possibly destroying some primitive indigenous life in the process in some cases. Aliens appear on some colonies and start "terraforming" them to their own specifications, which happen to be incompatible with human biological needs.
5. A huge asteroid is detected on a collision course towards a heavily populated planet, which must be evacuated (to one or more neighboring planets and moons, in the same star system) on relatively short notice. PCs must help with the evacuation. Shortly after impact, another celestial body is detected, on a collision course with another planet in the same system! Clearly something fishy is going on. PCs discover a pirate ship nearby and on investigation, discover information on a 'Transsystem Mass Driver' of an ancient civilization.
NEXT STORY MISSION: These terrorists are indeed working on uncovering the Mass Driver and probably either have it already, or have a working prototype. PCs must attack their base and disable it, and discover a Sith-like figure in charge.
After this 5-6 week adventure line, I need some ideas. Obviously the attention should turn to the Sith's taint in this, as they are more or less wiped out since the destruction of the Disciples of Ragnos on Korriban. Or, you know, so the PC's think. In the background it's really the Imperial Remnant behind everything, including the terrorists attacking the New Republic.