Kol Korran
2010-10-16, 08:33 AM
Tomer, Itay, Alon, Guy and Ariel, stay out!
if you're following the campaign log in my sig, this entire thread is a spoiler. be warned!
ok, i just realized that though i got the basic concept for the next adventure, but i don't have the details. so i'd like your help with that.
The basics: the party will be 5th level. they are following some villains who went to Xen'deric to get some "key". they follow them to find them laying siege to an old giant ruin, that is protected by a guardian naga (a modified version, following guide lines in the second link in my sig ECL 9 approximately) and a small tribe of half giants (maybe some other stuff?) The "Key" is some sort of an ancient giant's magic-technology (or so the party believe at first)
the villains resources are a drow tribe bent on destroying the "giantlings", and the powers of the leaders (about 9th level necromancer cleric, a rakshasa, and a twisted druid)
the adventure is more of a situation where the party tries to shift the balance of power. the enemy makes special attacks, the party takes their own special actions, and the Naga might have also some ideas. what i need the playground's help with is:
1) what is this minor artifact the naga guards? preferably it can't be ultimatey be taken by the players, but maybe it could be used by them for some purpose? currently i'm thinking of some sort of shrine that enables some sort of limited scrying/ divination/ foretelling. if it wasn't understood, the villains have no real interest in the artifact itself.
2) what sort of protections should the naga and it's allies have? i am thinking something like the floating citadel mentioned in the Explorer's handbook. but i'd prefer protections that can be used by both the naga forces, and the villains.
3) any other special or interesting allies or resources for the Naga forces? I'm thinking gargoyles (again, modified version as in my link. think gargoyles as protectors of buildings and holy places), and maybe some sort of a healing apparatus. unsure of this though.
4) questions 2 & 3, but for the villains: what protections that have, what resources they have, what unique allies?
5) what sort of missions can the naga send the party for (in case they don't get the idea of working by themselves). the only one i thought was to try and get the help of a small tribe (10-16) stone giants that leave nearby. (the traveling through dangerous area, with the drow following, and conversing with the stone giants ain't easy either)
please, i'm having a DM's block. any help would be appreciated.
if you're following the campaign log in my sig, this entire thread is a spoiler. be warned!
ok, i just realized that though i got the basic concept for the next adventure, but i don't have the details. so i'd like your help with that.
The basics: the party will be 5th level. they are following some villains who went to Xen'deric to get some "key". they follow them to find them laying siege to an old giant ruin, that is protected by a guardian naga (a modified version, following guide lines in the second link in my sig ECL 9 approximately) and a small tribe of half giants (maybe some other stuff?) The "Key" is some sort of an ancient giant's magic-technology (or so the party believe at first)
the villains resources are a drow tribe bent on destroying the "giantlings", and the powers of the leaders (about 9th level necromancer cleric, a rakshasa, and a twisted druid)
the adventure is more of a situation where the party tries to shift the balance of power. the enemy makes special attacks, the party takes their own special actions, and the Naga might have also some ideas. what i need the playground's help with is:
1) what is this minor artifact the naga guards? preferably it can't be ultimatey be taken by the players, but maybe it could be used by them for some purpose? currently i'm thinking of some sort of shrine that enables some sort of limited scrying/ divination/ foretelling. if it wasn't understood, the villains have no real interest in the artifact itself.
2) what sort of protections should the naga and it's allies have? i am thinking something like the floating citadel mentioned in the Explorer's handbook. but i'd prefer protections that can be used by both the naga forces, and the villains.
3) any other special or interesting allies or resources for the Naga forces? I'm thinking gargoyles (again, modified version as in my link. think gargoyles as protectors of buildings and holy places), and maybe some sort of a healing apparatus. unsure of this though.
4) questions 2 & 3, but for the villains: what protections that have, what resources they have, what unique allies?
5) what sort of missions can the naga send the party for (in case they don't get the idea of working by themselves). the only one i thought was to try and get the help of a small tribe (10-16) stone giants that leave nearby. (the traveling through dangerous area, with the drow following, and conversing with the stone giants ain't easy either)
please, i'm having a DM's block. any help would be appreciated.