Admiral Squish
2010-10-22, 01:32 AM
It's well known that all the greatest fighting styles have inspiration in the animal world. It's a simple explanation, man sees animal, man imitates animal, man kicks butt. But with some, the connection is not merely imitation, the act of mimicking the animal's motions unlocks a hidden connection to the primal nature of man. With study, this connection can deepen.
This feat tree is inspired a lot by anime. You know the scenes I'm talking about, when the character takes on a combat stance and suddenly you see some sort of animal in the background striking an intimidating pose. Hopefully, I created a way to do that, as well as providing some nice options for character with a feat or two to burn.
Beast Spirit:
You feel a special connection to a specific kind of animal, which grants you some benefits.
Benefit: Choose one animal from the following list as your spirit beast and gain the associated benefit.
{table=head]Animal|Benefit| Greater
Ape| +2 bonus to Climb and Intimidate checks| Climb Speed equal to 1/2 base land speed
Badger| +2 bonus to Fortitude saves| Barbarian Rage +1/day
Bat| +2 bonus to Listen checks, +1 bonus to initiative checks|Blindsense equal to 5 ft x wis mod
Bear| +2 bonus to grapple Checks| Improved Grapple
Bison/Bull| +2 bonus to bull rush checks| 4d6+2x str damage if you bull rush an opponent into a wall
Boar| +2 bonus to checks to stabilize| Diehard
Cat| +2 Bonus to move silently checks and jump checks|Weapon finesse
Cheetah| +5 foot bonus to land speed| +1d6 Skirmish
Crocodile| +2 bonus to swim checks and on constitution checks to hold your breath| Swim speed equal to 1/2 base land speed
Dog| +2 bonus to survival checks made to follow tracks and sense motive checks| Scent
Eagle| +2 bonus to spot and search checks|Flyby Attack
Elephant| +2 bonus to overrun attempts| 2d6+str damage to opponents successfully overrun
Horse|+2 bonus to constitution checks to keep running| Run
Leopard| +2 bonus on Hide and Move Silently checks| Pounce
Lion| +2 damage on charge attacks| Pounce
Monkey| +2 bonus on climb and balance checks| Climb speed equal to 1/2 base land speed
Octopus| +2 bonus on swim checks, +1 bonus on grapple checks| Swim speed equal to 1/2 base land speed
Owl| +2 on spot and move silently checks| Flyby Attack
Rat| +2 on climb and swim checks| Bonuses increase to +8
Rhino| +2 damage on charge attacks| +2d6 damage on charge attack
Shark| +2 bonus on swim checks and +1 bonus on initiative checks| Swim speed equal to 1/2 base land speed
Snake| +2 bonus on Hide and Escape Artist checks|Poison Use
Squid| +2 bonus on swim checks, +1 bonus on grapple checks|Swim Speed equal to 1/2 base land speed
Tiger| +2 damage on charge attacks|Pounce
Weasel| +2 bonus on Escape Artist and Climb checks|Climb speed equal to 1/2 base land speed
Wolf| +2 bonus on trip attempts| Improved Trip
Wolverine| +2 to attacks made in a grapple| Barbarian's Rage +1/day
[/table]
Greater Beast Spirit
Prerequisite: Beast Spirit, BaB +5
Benefit: Consult the table. You gain the 'greater' benefit of the animal you selected as your beast spirit. In addition, the bonuses granted initially by your beast spirit double.
If the greater benefit is a feat, you are considered to have that feat.
Feral Aura:
Prerequisite: Beast Spirit, Greater Beast Spirit, Cha 13
Benefit: When activating this feat you may take either a move action or a swift action to make an intimidate check. All enemies within 60 feet that you can see and can see you are shaken for one round if the result of your check is equal or greater than their HD. If you chose to take a move action to make this check, the enemies are instead frightened for one round, and shaken until the end of the encounter.
This feat tree is inspired a lot by anime. You know the scenes I'm talking about, when the character takes on a combat stance and suddenly you see some sort of animal in the background striking an intimidating pose. Hopefully, I created a way to do that, as well as providing some nice options for character with a feat or two to burn.
Beast Spirit:
You feel a special connection to a specific kind of animal, which grants you some benefits.
Benefit: Choose one animal from the following list as your spirit beast and gain the associated benefit.
{table=head]Animal|Benefit| Greater
Ape| +2 bonus to Climb and Intimidate checks| Climb Speed equal to 1/2 base land speed
Badger| +2 bonus to Fortitude saves| Barbarian Rage +1/day
Bat| +2 bonus to Listen checks, +1 bonus to initiative checks|Blindsense equal to 5 ft x wis mod
Bear| +2 bonus to grapple Checks| Improved Grapple
Bison/Bull| +2 bonus to bull rush checks| 4d6+2x str damage if you bull rush an opponent into a wall
Boar| +2 bonus to checks to stabilize| Diehard
Cat| +2 Bonus to move silently checks and jump checks|Weapon finesse
Cheetah| +5 foot bonus to land speed| +1d6 Skirmish
Crocodile| +2 bonus to swim checks and on constitution checks to hold your breath| Swim speed equal to 1/2 base land speed
Dog| +2 bonus to survival checks made to follow tracks and sense motive checks| Scent
Eagle| +2 bonus to spot and search checks|Flyby Attack
Elephant| +2 bonus to overrun attempts| 2d6+str damage to opponents successfully overrun
Horse|+2 bonus to constitution checks to keep running| Run
Leopard| +2 bonus on Hide and Move Silently checks| Pounce
Lion| +2 damage on charge attacks| Pounce
Monkey| +2 bonus on climb and balance checks| Climb speed equal to 1/2 base land speed
Octopus| +2 bonus on swim checks, +1 bonus on grapple checks| Swim speed equal to 1/2 base land speed
Owl| +2 on spot and move silently checks| Flyby Attack
Rat| +2 on climb and swim checks| Bonuses increase to +8
Rhino| +2 damage on charge attacks| +2d6 damage on charge attack
Shark| +2 bonus on swim checks and +1 bonus on initiative checks| Swim speed equal to 1/2 base land speed
Snake| +2 bonus on Hide and Escape Artist checks|Poison Use
Squid| +2 bonus on swim checks, +1 bonus on grapple checks|Swim Speed equal to 1/2 base land speed
Tiger| +2 damage on charge attacks|Pounce
Weasel| +2 bonus on Escape Artist and Climb checks|Climb speed equal to 1/2 base land speed
Wolf| +2 bonus on trip attempts| Improved Trip
Wolverine| +2 to attacks made in a grapple| Barbarian's Rage +1/day
[/table]
Greater Beast Spirit
Prerequisite: Beast Spirit, BaB +5
Benefit: Consult the table. You gain the 'greater' benefit of the animal you selected as your beast spirit. In addition, the bonuses granted initially by your beast spirit double.
If the greater benefit is a feat, you are considered to have that feat.
Feral Aura:
Prerequisite: Beast Spirit, Greater Beast Spirit, Cha 13
Benefit: When activating this feat you may take either a move action or a swift action to make an intimidate check. All enemies within 60 feet that you can see and can see you are shaken for one round if the result of your check is equal or greater than their HD. If you chose to take a move action to make this check, the enemies are instead frightened for one round, and shaken until the end of the encounter.