subject42
2010-10-22, 12:26 PM
I'm working up a character for another player for this weekend and I need some help with itemization. The basic concept is a surly, bearded, flannel-wearing lumberjack that doesn't need a coat, outruns trains, doesn't need armor, can punch down a tree in three rounds, and heals his wounds by punching the snot out of moose.
Rules are Pathfinder/3.5 with PF winning out in any conflicts. Level is 10th, starting wealth is 62,000gp.
Given the build below, what would you give him for equipment? The only thing I know of for sure right now is a Survival Pouch (MiC) that's full of "Jerky" and Donkeys (for punching).
Burt Hurtleboise CN Human Ranger 3 (Two-handed) / Invulnerable Rager Barbarian 1 / Fist of the Forest 1 / Stoneblessed 3 / Deepwarden 2
Traits: Merchant's Child, Resilient
BAB: Full BAB - 1, so in this case 9
Hit Die: 10 (at first level) + 3d10 + 1d12 + 3d8 + 2d12
Feats:
1) Improved Unarmed Strike
Human Bonus) Great Fortitude
Ranger 2) Power Attack
Ranger 3) Endurance
3) Steadfast Determination (Can't fail a fort save on a natural 1, add CON to will saves)
5) Superior Unarmed Strike
7) Snap Kick
9) Martial Study (Crusader's Strike: for out of combat healing, go punch a moose every five minutes)
Class features:
Favored Enemy: Plant (+1)
Favored Terrain: Forest (+1)
Track
Wild Empathy
Feral Trance (Kind of like rage, but you wreck your shoes and get a bite attack)
Awesome Unarmed Strike (I think it comes out to 2d6)
50 foot move speed while unarmored
CON instead of DEX for AC
CON added to AC while unarmored (like a monk, but tougher)
RAAAAAAGE
Constant Endure elements effect in regards to cold weather
DR: Barbarian level / 2
Trap Sense +1
Base Saves:
Fort: +13
Ref: +6
Will: +5 (but don't forget to add your CON mod)
Required Skills (Handled By Ranger 3):
Appraise: 2 ranks
Craft (Stoneworking): 3 ranks
Climb: 3 ranks
Handle Animal: 3 ranks
Heal: 3 ranks
Acrobatics: 3 ranks
Knowledge (Dungeoneering): 3 ranks
Survival: 3 ranks
Rules are Pathfinder/3.5 with PF winning out in any conflicts. Level is 10th, starting wealth is 62,000gp.
Given the build below, what would you give him for equipment? The only thing I know of for sure right now is a Survival Pouch (MiC) that's full of "Jerky" and Donkeys (for punching).
Burt Hurtleboise CN Human Ranger 3 (Two-handed) / Invulnerable Rager Barbarian 1 / Fist of the Forest 1 / Stoneblessed 3 / Deepwarden 2
Traits: Merchant's Child, Resilient
BAB: Full BAB - 1, so in this case 9
Hit Die: 10 (at first level) + 3d10 + 1d12 + 3d8 + 2d12
Feats:
1) Improved Unarmed Strike
Human Bonus) Great Fortitude
Ranger 2) Power Attack
Ranger 3) Endurance
3) Steadfast Determination (Can't fail a fort save on a natural 1, add CON to will saves)
5) Superior Unarmed Strike
7) Snap Kick
9) Martial Study (Crusader's Strike: for out of combat healing, go punch a moose every five minutes)
Class features:
Favored Enemy: Plant (+1)
Favored Terrain: Forest (+1)
Track
Wild Empathy
Feral Trance (Kind of like rage, but you wreck your shoes and get a bite attack)
Awesome Unarmed Strike (I think it comes out to 2d6)
50 foot move speed while unarmored
CON instead of DEX for AC
CON added to AC while unarmored (like a monk, but tougher)
RAAAAAAGE
Constant Endure elements effect in regards to cold weather
DR: Barbarian level / 2
Trap Sense +1
Base Saves:
Fort: +13
Ref: +6
Will: +5 (but don't forget to add your CON mod)
Required Skills (Handled By Ranger 3):
Appraise: 2 ranks
Craft (Stoneworking): 3 ranks
Climb: 3 ranks
Handle Animal: 3 ranks
Heal: 3 ranks
Acrobatics: 3 ranks
Knowledge (Dungeoneering): 3 ranks
Survival: 3 ranks