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View Full Version : [3.5] so many pathways to chose...



Betropper
2010-11-01, 05:34 PM
I've had an idea for sometime and decided to put it to some use. I'd like to see some classes that have two pathways available. Here is an example that I was going to put in the monster class section, but was told lycanthropes could not go past level four:

Wereraptor/Weredragon/Weretyrannosaurus

http://www.elfwood.com/art/d/e/demolizer/bodybuilder_raptr.jpg

Prerequisites:

Race: Any Medium or Large humanoid or giant.
Special: Must have been injured by the natural attack of another wereraptor and contracted lycanthropy

HD: d10
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+0|Alternate form (Raptor), Raptor empathy, Lunar body, Raptor Traits
2nd|+2|+3|+0|+0|Alternate form (hybrid), Lunar hide
3rd|+3|+3|+1|+0|+1 Wis, Pounce
4th|+4|+4|+2|+1|Curse of lycantropy, Evoulutionary Leap
5th|+5|+5|+2|+2|Dragon/Trex traits, +1 Wis
6th|+5|+6|+3|+3|Rip/Improved stomach, Upgraded lunar hide
7th|+6|+6|+4|+4|Spell-like abilities/Maw of the titans, +1 Wis
8th|+7|+7|+4|+5|Tail sweep/Devastating roar
9th|+8|+8|+5|+5|Magical scales, +1 Wis
10th|+9|+8|+6|+6|Lasting Burns/Chomp Chomp, Mega growth[/table]

Skills: (2+Int modifier) Intimidate (Cha) Spot (Wis) Survival (Wis) Jump (Str) Listen (Wis) Hide (Dex)

Proficiencies: A wereraptor gains proficiency with their own natural weapons.

Features:

Lunar body(ex): Wereraptors retain old racial modifiers and gain the shapechanger subtype. They gain low-light vision if they did not already possess it.
A wereraptor gains natural armor equal to its con bonus while in raptor or hybrid form. While in humanoid form their natural armor is equal to half their con bonus

Raptor empathy: A wereraptor can communicate with dinosaurs (and other dinosaur-like magical beasts or dragons if a weredragon) regardless of form and gains a +4 bonus on charisma based checks to influence such animals, however he gains no bonus on influencing magical beasts.

Alternate Form(su):At first level, a wereraptor can take on a large raptor form. While in raptor form, a wereraptor cannot use weapons or do anything requiring the use of hands, but gains two claw attacks dealing 1d8+Str damage, moves at a speed of 60 ft and can start a grapple without an attack of oppertunity every time it hits with a claw (bite instead if it is available to you)

A wereraptor can transform 1/day/HD, and can remain transformed indefinitely.

For every level in wereraptor, or for every two in another class, the wereraptor's alternate form improves as shown below

{table=head]Wereraptor level +1/2 other levels|Ability Improvements
1|+1 Con
2|+2 Con
3|+2 Con, +1 Str
4|+2 Con, +2 Str
5|+3 Con, +2 Str
6|+3 Con, +3 Str
7|+4 Con, +3 Str
8|+4 Con, +4 Str
9|+5 Con, +4 Str
10|+6 Con, +4 Str
11|+6 Con, +5 Str
12|+7 Con, +5 Str
above 12|+1 str, then +1 con, etc.[/table]

At second level, a wereraptor can assume hybrid form. While in hybrid form, a wereraptor gains a claw attack dealing 1d6+Str damage. They can wield any weapons they could use in humanoid form. A wereraptor in alternate form gains a +4 bonus to jump checks.

Raptor Traits: A wereraptor in raptor form gains scent and gains a bonus on all hide skill checks equal to his HD. At second level this ability works regardless of form.

Lunar hide: At second level, a wereraptor gains DR/Silver equal to their HD/2 while in alternate form.

Growth: At 3rd level, a wereraptor's raptor form becomes Huge, while his hybrid form becomes Large. Their natural attacks now deal 2d6+Str in raptor form and 1d8+Str in hybrid form. In addition their natural armor improves by 1 while in alternate form.

A wereraptor/dragon/trex of 12 HD or more may choose to become Gargantuan or Huge by expending two normal transformations.

A wereraptor/dragon/trex of 16 HD or more may choose to become Colossal or Gargantuan by expending three normal transformations.

A wereraptor/dragon/trex of 20 HD or more may choose to become Colossal by expending two normal transformations in Raptor form, four for hybrid form.

Pounce: At third level a wereraptor can make a full attack including two claw attacks after charging in hybrid or raptor form.

Evoulutionary Leap: Starting at fourth level a wereraptor evolves into a weretyrannosaurus or a weredragon. The weretyrannosaurus can swallow opponents whole. To do this, it must succeed on another grapple check while grappling (as if to pin the opponent). If successful, it swallows the foe. Opponents to be swallowed must be at least one size category smaller than the weretyrannosaurus. Swallowed foes are crushed each round, taking the same damage they would from a claw and suffering twice the weretyrannosaurus's con bonus in acid damage. To escape, they must cut their way through the weretyrannosaurus's gizzard. To do so, they must attack with a light/natural slashing weapon and deliver at least (HD x 3) points of damage to the AC (Wereraptor's AC halved + HD) gizzard. Once the creature escapes, muscular action closes the hole. This can only be used in hybrid or tyrannosaurus form.
A weredragon can use a breath weapon. This breath wepon does a single elemental damage (acid,fire,cold,electricity) and can never be changed to another element. It is a 40 foot cone or a 60 foot line, chosen every time the dragon breathes. It does 1d6 damage per 2 levels of wereraptor or weredragon or per 4 levels in other classes. This can be halved by making a reflex save equal to 10 + half HD + Con modifier. This can be used once every 1d6 rounds and can only be used in dragon or hybrid forms.

Curse of lycanthropy: At 4th level a wereraptor can transmit lycanthropy to other creatures. If a medium or large humanoid or giant is hit by their natural attacks while they are in alternate form, the creature must make a fortitude save (DC10+1/2HD+Con modifier) or contract lycanthropy. For more information on lycanthropy, check the lycanthrope entry in the monster manual.

Dragon/Trex traits: At 5th level the weredragon/trex gains more traits of his chosen form. A weredragon gains a flight speed equal to double his land speed with good manuverability in dragon/hybrid form while a weretrex gains a bite attack dealing 2d8+Str damage in dragon/hybrid form.

Rip/Improved stomach: At 6th level a weredragon/trex gains one of two abilities. A weredragon gains two rake attacks dealing 2d8+Str damage on a sucessful grapple check while a weretrex gains the ability to improve it's swallow whole ability. It now deals crushing damage equal to it's bite instead of a claw and the acid damage now deals 3 times the weretrex's con bounus.

Upgraded lunar hide: A weredragon/trex's hide begins to shrug off more damage. It's Lunar Hide is now DR/-

Spell-like abilities/Maw of the titans: A weredragon begins to unleash spells while a weretrex begins to upgrade it's mouth at 7th level. A weredragon now casts 1rst level spells as a sorcerer of a caster level equal to the weredragon's HD in hybrid/dragon form. A weretrex now instantly swallows it's opponent whole on a critical hit while dealing critical damage.
At 10 HD this upgrades to 2nd level spells for the weredragon and the instant-swallow now only needs a natural 20, no need to threaten although it still does critical damage on a confirm.
At 15 HD this upgrades to 3rd level spells for the weredragon and the instant-swallow now works anytime a bite hits a creature that is flanked or grappling.

Tail sweep/Devestating roar: At 8th level a weredragon's tail can now be used as a weapon while a weretrex can unleash an earthshattering roar. A weredragon's tail can now affect a 10 foot cone behind it (15 at gargantuan, 20 at collosal) as a standard action. opponents must suceede on a (8+weredragon's Dex modifier+half weredragon levels) or trip and fall prone for two rounds. A weretrex can now roar so loudly, it makes opponents cower. Opponents in a 10' radius must suceed on a (8+weretrex's cha modifier+half weretrex levels) or cower for 2 rounds. affected or not, an opponent cannot be affected by the same weretrex's roar for 24 hours.

Magical Scales: A weredragon/trex's scales are now magically enhanced at 9th level. They gain a deflection bounus to AC equal to their Con bounus and heal a fourth of magical damage.

Lasting Burns/Chomp Chomp: At 10th level a weredragon/trex's true potential is realized. A weredragon's breath wepon now continues to deal damage after hitting. Anyone who failed their reflex save against a weredragon's breath wepon takes up to 10 damage each turn until the damage done from this equals the damage from the original breath weapon (ex. breath weapon does 36 dmg, next turn opponent takes an extra 10, then 10 again, then 10 again, then 6). A weretrex's stomach is now at it's supreme. It now can eat opponents it's size and the weretrex now paralizes creatures that it eats for 2 rounds.
At 13 HD the weredragon's lasting burn now even affects creatures that made their reflex saves. The weretrex now can now eat any creature that it grapples without having to make a grapple check to "pin" the opponent.
At 16 HD the weredragon's breath weapon deals two elements at once, a second one needs to be chosen. If a creature had damage reduction on one element but not on another, it deals full damage. (ex if a creature has immunity to lightning and the breath weapon is cold/lightning, it deals normal damage.) The weredragon now instantly kills any creature inside of it with a save of (weretrex's con bonus+HD). Creatures must make this save each round inside the weretrex.

Mega growth: A weredragon/trex grows even further. Their forms are now both gargantuan although they can be made smaller, and they only need to expend 2 transformations to become Colossal at 16 HD.



Changelog:
Edited last skill to have two pathways.
Small grammar edits.
Made raptor form have abilities hybrid does not.
Added 6 more levels.
Balanced stomach damage and spells per day/maw of the titans by HD.
made con a more important stat.


Comments:
Big. Freakin'. Dino. The simplicity of this class is amusing because it's very narrow, just Charge, Pounce, and Eat/Breath Fire.