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View Full Version : max dmg: 1800 and over by 20th



Moose Man
2010-11-07, 01:22 PM
how would i do this with a 20th warblade?

Eloel
2010-11-07, 01:30 PM
PA 20 with leap attack on a mount with Lance & Spirited Charge is 720 on a crit. Add pounce and that is 2880. There are a bajillion other ways, but this is an easy "max" damage.

Stallion
2010-11-07, 01:39 PM
PA 20 with leap attack on a mount with Lance & Spirited Charge is 720 on a crit. Add pounce and that is 2880. There are a bajillion other ways, but this is an easy "max" damage.

Add Battle Jump and you double that. And if you have time to ready actions before you charge you can add Raging Mongoose to throw in two more hits. If you can find a way to incorporate Time Stands Still it would be pretty interesting too.

Eloel
2010-11-07, 01:40 PM
Also worth noting is, the above tactic is usable as a NPC Warrior. Didn't even bother with maneuvers - high damage is easy to get.

ffone
2010-11-07, 06:18 PM
PA 20 with leap attack on a mount with Lance & Spirited Charge is 720 on a crit.


Hmm, how does this work...

Lance x3 crit
x3 with lance and spirited charge
That's x5
The most broken/liberal interpretation of leap attack would be 1:6 and that it actually multiplies with the other multipliers (rather than adding multiplies) for 1:30. That'd be 1:600. With one more multiplier you'd have x6 and 1:6 for 720.

However..

- Can Leap Attack actually be used with a mounted charge?
- Isn't Leap Attack errata'ed to be 1:3 or 1:4?
- Since Leap Attack is also a multiplier on PA damage, wouldn't it stack additively (the multipliers add) with the other multipliers?



Add pounce and that is 2880.

How do you lance crit four times in a row (without 1/160000 luck)? Is there some spell for making all your attacks crits for a round? Or is this more of a 'possible' max damage than a tactic?


Add Battle Jump and you double that. And if you have time to ready actions before you charge you can add Raging Mongoose to throw in two more hits. If you can find a way to incorporate Time Stands Still it would be pretty interesting too.

Doesn't Battle Jump require using the 'jump down' use of Jump? Is this compatible with Leap Attack or a mounted charge?

FMArthur
2010-11-07, 06:51 PM
Be dragonborn (RotD) and use a flying mount so that you can make a diving charge while also mounted. Take Spirited Charge. Have a wand of Righteous Fury (MH) in the wand chamber (Dungeonscape) of your Animated shield, and a wand of Rhino's Rush (SC) in the wand chamber of your Valorous (A&E) lance. Maybe do something with Battle Jump (some FR book), I don't know. Use Power Attack & Shock Trooper. Make sure you can full attack on your charge, and use whatever stance and boosts that will give you the highest damage. If you can finagle Leap Attack in by tricking your DM into thinking you can remount your mount (free action) during your charge action, you can double it all. Get a critical hit. Multiply.

Too bad you're set on Warblade, since Paladin can get the mount for free, has the spells on his list, can Smite, and Cavalier can increase your multiplier twice.

golentan
2010-11-07, 07:37 PM
Well, the easiest option is the most obvious. War master's Charge, leadership, any form of teeny-weeny flying creature. 25 damage for each one that hits, massive bonuses to hit the more you bring.

I prefer going a different route. If, as has been recommended, you're going with the lance ubercharge, try the following: Optimize your character for skill checks: specifically concentration (diplomancer and jumplomancer type builds should give you a good idea on how to go about it). Dips may be advantageous. Get a lance. Spirited charge + power attack + greater insightful strike. Damage = (2d20 + twice concentration bonus + power attack) x 3.

You should be able to get a concentration check in the low hundreds at least, and, so...

137beth
2010-11-07, 07:49 PM
Hmm, how does this work...

Lance x3 crit
x3 with lance and spirited charge
That's x5
The most broken/liberal interpretation of leap attack would be 1:6 and that it actually multiplies with the other multipliers (rather than adding multiplies) for 1:30. That'd be 1:600. With one more multiplier you'd have x6 and 1:6 for 720.

However..

- Can Leap Attack actually be used with a mounted charge?
- Isn't Leap Attack errata'ed to be 1:3 or 1:4?
- Since Leap Attack is also a multiplier on PA damage, wouldn't it stack additively (the multipliers add) with the other multipliers?



How do you lance crit four times in a row (without 1/160000 luck)? Is there some spell for making all your attacks crits for a round? Or is this more of a 'possible' max damage than a tactic?



Doesn't Battle Jump require using the 'jump down' use of Jump? Is this compatible with Leap Attack or a mounted charge?

I am fairly certain that "max damage" refers to the maximum possible damage, not the best way to consistently deal high damage. If we are following this interpretation, then your calculations of the probabilities are irrelevant. BUT if we are trying to find the highest average damage achievable, then you are correct in saying that the above tactic is much less effective than it seems.

Stallion
2010-11-07, 10:49 PM
Hmm, how does this work...



Doesn't Battle Jump require using the 'jump down' use of Jump? Is this compatible with Leap Attack or a mounted charge?

Well, if the mount can jump horizontally and vertically, sure. I see no reason it couldn't.

Eloel
2010-11-07, 11:07 PM
Lance x3 crit
x3 with lance and spirited charge
That's x5
I was just though-experimenting.
But I'll tell you one thing I know, crits multiply the whole damage, not add to the multiplier. (so that is x9, not x5)

Biffoniacus_Furiou
2010-11-08, 12:12 AM
As per Complete Adventurer Errata (http://wizards.com/dnd/files/CompleteAdventurer_Errata08022005.zip), Leap Attack increases your bonus damage from using Power Attack by 100%. It is intentionally not a multiplier, so it stacks just fine with Spirited Charge + Lance. With Armbands of Might you'll get an extra +2 for using Power Attack, which would be increased to +4, and at +4 per -1 for two-handed PA you'll get +84 damage for -20 to hit. With Shock Trooper that's -20 AC instead.

A Valorous lance gives you x2 damage when you charge, so with Spirited Charge and a +X Valorous Lance you'll get x4 damage. Assuming Str 18 base, +4 Orc, +5 Levels, +5 Inherent, +6 Enhancement, you'll get +21 two-handed damage from Strength alone. Assuming the lance is +5 and has the Collision property that's 1d8+10 base weapon damage. Add in Battle Leader's Charge for another +10 damage. Make it a Kaorti Resin (http://www.wizards.com/default.asp?x=dnd/re/20031014a) lance, crit becomes x4 instead of x3 and it's an exotic weapon. Include Exotic Weapon Master 1 for Uncanny Blow. Throw on Pounce, and with Haste and Raging Mongoose you'll get 7 attacks.

Edit: A multiplier for charging combined with a multiplier for a critical hit stack the same way as any two other multipliers. A x3 for charging plus a x3 for a critical hit becomes x5, not x9. The above gets x4 for charging and x4 for a crit, so it ends up being x7, not x16.

Eloel
2010-11-08, 12:52 AM
Edit: A multiplier for charging combined with a multiplier for a critical hit stack the same way as any two other multipliers. A x3 for charging plus a x3 for a critical hit becomes x5, not x9. The above gets x4 for charging and x4 for a crit, so it ends up being x7, not x16.

So, with PA20 (and nothing else), you get 80 damage with a crit on Greataxe or 120?

Biffoniacus_Furiou
2010-11-08, 02:26 AM
So, with PA20 (and nothing else), you get 80 damage with a crit on Greataxe or 120?

Anything expressed as a multiplier follows the rules for stacking multipliers. Critical multipliers follow this rule. Spirited Charge is expressed as a multiplier, and follows this rule. The "increased by 100%" of Leap Attack is not expressed as a multiplier, so stacking multipliers doesn't apply to that.

As for Power Attack, "subtract a number from all melee attack rolls and add the same number to all melee damage rolls" gets replaced by "instead add twice the number subtracted from your attack rolls." It replaces the normal effect, rather than doubling it. If it said something like, "If you attack with a two-handed weapon, you gain double the bonus to damage from using this feat," then it would be a multiplier, but its current wording is a replacement to the normal effect. Power Attacking two-handed with a Greataxe for -20 gets +40 damage normally, and +120 damage on its x3 critical hit.

JaronK
2010-11-08, 03:19 AM
Human Warblade 20 with a pair of +5 Splitting Aptitude Great Crossbows (you'll need extra arms for this... there are ways). Take Improved Critical (Hand Crossbow), Hand Crossbow Mastery, EWP Hand Crossbow, Lightning Mace, and Roundabout Kick, plus all the TWF feats, Point Blank Shot, and Rapid Shot (you'll need flaws). Use Blood in the Water stance, and ready Time Stands Still along with Raging Mongoose. Slap Gnomish Crossbow Sights on the crossbows for more range. Might as well add in the Distance mod.

Aptitude means all those feats apply to great crossbows, so you now have two weapons that fire two shots with every attack, critical on a 15-20, get an extra two shots with every critical threat, get two more shots with every critical confirm, get +1 to hit and damage for the next minute with every critical confirm, and can be fired at full speed.

You get an extra attack from Rapid Shot, and three extra attacks from TWF. You also double your attacks due to Time Stands Still. In total, you have the normal four attacks of a 20th level character, up to seven from TWF, up to 8 from Rapid Shot, up to 12 from Raging Mongoose, Doubled due to Splitting, doubled to 48 from Time Stands Still (not a normal doubling, you just get to attack twice). Each attack has a 30% chance to generate two more attacks, and 95% chance to generate two more attacks after that when that happens, meaning you're likely to just keep shooting until everything in range is dead (note there's a helm in MiC that gives Far Shot. Might as well). That's assuming you hit on a 2, but due to Blood in the Water that's rather likely.

Total damage: limited only by the hitpoints of enemies in range and the number of bolts you have. Technically not infinite since you will eventually run out of bolts or enemies.

JaronK

Eloel
2010-11-08, 03:22 AM
Then you get Death Urge'd, and nail yourself to death.