The-Mage-King
2010-11-10, 01:39 PM
Parivir
http://images2.wikia.nocookie.net/__cb20070728193836/finalfantasy/images/1/1f/Ffta2-humesamurai.jpg
"Only a focused mind can do what I can do."
-Nothclif, Hume Human Parivir.
Becoming a Parivir
The easiest route to Parivir is Swordsage, as they have the easiest time learning the required Diamond Mind maneuvers. Their higher initiative checks also helps with getting the edge on the opponents.
Prerequisites:
Skills: Concentration 8 Ranks, Iaijutsu Focus 4 ranks
Feats: Unnerving Calm, Blade Meditiation (Diamond Mind), Quick Draw
Maneuvers Known: Three Diamond Mind maneuvers, one of which must be at least 3rd level, one Desert Wind maneuver of at least 2nd level, and one Iron Heart -OR- White Raven maneuver.
Hit Die: d8
Class Skills (4+Int Skill points per level): Balance, Climb, Concentration, Iaijutsu Focus, Intimidate, Jump, Knowledge (history), Listen, Martial Lore, Profession, Ride, Sense Motive, Swim, Tumble.
LevelBABFort SaveRef SaveWill SaveSpecialManeuvers KnownManeuvers ReadiedStances Known
1+1+0+2+0Flair: Elemental Blade (1), AC Bonus011
2+2+0+3+0Flair: Poison Blade100
3+3+1+3+1Flair: Elemental Blade (2)010
4+4+1+4+1Flair: Blind Blade, Mettle100
5+5+1+4+1Flair: Elemental Blade (3)010
6+6+2+5+2Flair: Stun Blade100
7+7+2+5+2Flair: Elemental Blade (4)010
8+8+2+6+2Flair: Ultima Blade101
Maneuvers: At each even-numbered level, you gain a new maneuver known from the Desert Wind, Diamond Mind, Iron Heart, or White Raven discipline. You must meet a maneuver’s prerequisite to learn it. You add your full Paravir levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At odd-numbered levels, you gain an additional maneuver readied per day.
Stances Known: At 1st and 8th levels, you learn a new martial stance from the Desert Wind, Diamond Mind, Iron Heart, or White Raven discipline. You must meet a stance’s prerequisite to learn it.
Flair (Su): A Parivir uses a number of techniques that focus on flashy drawing of the sword, often in a way that breaks reality. Once per encounter per two Parivir levels (minimum 1/encounter), when drawing a weapon, you may use Flair as a swift action.
Each of the Flair abilities is detailed below. You may only use one Flair ability each round.
Elemental Blade (Su): At first level, select an energy type from the following- Acid, Cold, Electricity, Fire, and Sonic. When you use your Flair ability, you may choose to deal an extra 1d6/2 class levels (1d4/2 class levels for Sonic) of damage of that energy type to an opponent that you attack during the round.
You select another energy type at 3rd, 5th, and 7th levels. The following table shows other improvements in this ability.
Paravir Level1st Energy type2nd Energy type3rd Energy type4th Energy type
1----
3Treats Energy resistance as 5 lower---
5Treats Energy resistance as 10 lowerTreats Energy resistance as 5 lower--
7Treats Energy resistance as 15 lower, deals half damage to creatures immune to energy typeTreats Energy resistance as 10 lowerTreats Energy resistance as 5 lower-
AC Bonus: A Parivir is so awesome that his very personality deflects normally lethal blows. When wearing light or no armor, a Parivir may add his Charisma modifier as a bonus to AC.
This bonus to AC apply even against touch attacks or when the Parivir is flat-footed. He loses these bonuses when he is immobilized or helpless, when he is wearing medium or heavier armor, or when he is carrying a medium or heavy load.
Poison Blade (Su): At second level, a Parivir learns how to, somehow, cause an opponent's wounds to hurt more than most. When you use Flair, you may choose to use Poison Blade. If you do so, one opponent you attack during the round must succeed on a Fortitude save (DC 10+1/2 Initiator level +Cha Modifier) or take 1d6 points of damage at the beginning of his turn. This persists for a number of rounds equal to your Charisma modifier (min. 1 round). If an opponent is immune to poison, this extra damage is negated. Use of Poison Blade does not count as an evil act, if using poison is an evil act in the setting.
Blind Blade (Su): By being so badass, a fourth level Parivir learns how to make afflict his foes with a supernatural blindness. When you use Flair, you may choose to use Blind Blade. If you do so, one opponent you attack during the round must succeed on a Fortitude save (DC 10+1/2 Initiator level +Cha Modifier) or be blinded for a number of rounds equal to your Charisma modifier (min. 1 round).
Mettle (Ex): At fourth level and higher, a Parivir can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping Parivir does not gain the benefit of mettle.
Stun Blade (Su): At sixth level, a Parivir learns how to make his opponents go off guard when he strikes. When you use Flair, you may choose to use Stun Blade. If you do so, one opponent you attack during the round must succeed on a Fortitude save (DC 10+1/2 Initiator level +Cha Modifier) or be stunned for one round.
Ultima Blade (Su): At eighth level, a Parivir learns the ultimate attack of the class. When you use Flair, you may choose to use Ultima Blade. If you do so, an attack you make during the round deals an extra 8d6 damage. If this damage would be enough to drop the opponent to or below 0 hp, that creature is instead reduced to a fine dust, as per the effects of a disintegrate spell. If the creature survives the Ultima Blade and fails a Fortitude save (DC 12+1/2 Initiator level +Cha Modifier), it is dazed for a number of rounds equal to your Charisma modifier. If they succeed on their save, they are dazed for one round.
You may use Ultima Blade a number of times per day equal to your Charisma modifier, minimum 1/day. Each use of Ultima Blade counts toward a use of Flair in the encounter that you use it in.
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So... Yeah. I felt that we needed PrC from a FFT A2 job, so...
Any thoughts on balance? More fluff will be up later, mostly because I can't come up with good stuff right now.
http://images2.wikia.nocookie.net/__cb20070728193836/finalfantasy/images/1/1f/Ffta2-humesamurai.jpg
"Only a focused mind can do what I can do."
-Nothclif, Hume Human Parivir.
Becoming a Parivir
The easiest route to Parivir is Swordsage, as they have the easiest time learning the required Diamond Mind maneuvers. Their higher initiative checks also helps with getting the edge on the opponents.
Prerequisites:
Skills: Concentration 8 Ranks, Iaijutsu Focus 4 ranks
Feats: Unnerving Calm, Blade Meditiation (Diamond Mind), Quick Draw
Maneuvers Known: Three Diamond Mind maneuvers, one of which must be at least 3rd level, one Desert Wind maneuver of at least 2nd level, and one Iron Heart -OR- White Raven maneuver.
Hit Die: d8
Class Skills (4+Int Skill points per level): Balance, Climb, Concentration, Iaijutsu Focus, Intimidate, Jump, Knowledge (history), Listen, Martial Lore, Profession, Ride, Sense Motive, Swim, Tumble.
LevelBABFort SaveRef SaveWill SaveSpecialManeuvers KnownManeuvers ReadiedStances Known
1+1+0+2+0Flair: Elemental Blade (1), AC Bonus011
2+2+0+3+0Flair: Poison Blade100
3+3+1+3+1Flair: Elemental Blade (2)010
4+4+1+4+1Flair: Blind Blade, Mettle100
5+5+1+4+1Flair: Elemental Blade (3)010
6+6+2+5+2Flair: Stun Blade100
7+7+2+5+2Flair: Elemental Blade (4)010
8+8+2+6+2Flair: Ultima Blade101
Maneuvers: At each even-numbered level, you gain a new maneuver known from the Desert Wind, Diamond Mind, Iron Heart, or White Raven discipline. You must meet a maneuver’s prerequisite to learn it. You add your full Paravir levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At odd-numbered levels, you gain an additional maneuver readied per day.
Stances Known: At 1st and 8th levels, you learn a new martial stance from the Desert Wind, Diamond Mind, Iron Heart, or White Raven discipline. You must meet a stance’s prerequisite to learn it.
Flair (Su): A Parivir uses a number of techniques that focus on flashy drawing of the sword, often in a way that breaks reality. Once per encounter per two Parivir levels (minimum 1/encounter), when drawing a weapon, you may use Flair as a swift action.
Each of the Flair abilities is detailed below. You may only use one Flair ability each round.
Elemental Blade (Su): At first level, select an energy type from the following- Acid, Cold, Electricity, Fire, and Sonic. When you use your Flair ability, you may choose to deal an extra 1d6/2 class levels (1d4/2 class levels for Sonic) of damage of that energy type to an opponent that you attack during the round.
You select another energy type at 3rd, 5th, and 7th levels. The following table shows other improvements in this ability.
Paravir Level1st Energy type2nd Energy type3rd Energy type4th Energy type
1----
3Treats Energy resistance as 5 lower---
5Treats Energy resistance as 10 lowerTreats Energy resistance as 5 lower--
7Treats Energy resistance as 15 lower, deals half damage to creatures immune to energy typeTreats Energy resistance as 10 lowerTreats Energy resistance as 5 lower-
AC Bonus: A Parivir is so awesome that his very personality deflects normally lethal blows. When wearing light or no armor, a Parivir may add his Charisma modifier as a bonus to AC.
This bonus to AC apply even against touch attacks or when the Parivir is flat-footed. He loses these bonuses when he is immobilized or helpless, when he is wearing medium or heavier armor, or when he is carrying a medium or heavy load.
Poison Blade (Su): At second level, a Parivir learns how to, somehow, cause an opponent's wounds to hurt more than most. When you use Flair, you may choose to use Poison Blade. If you do so, one opponent you attack during the round must succeed on a Fortitude save (DC 10+1/2 Initiator level +Cha Modifier) or take 1d6 points of damage at the beginning of his turn. This persists for a number of rounds equal to your Charisma modifier (min. 1 round). If an opponent is immune to poison, this extra damage is negated. Use of Poison Blade does not count as an evil act, if using poison is an evil act in the setting.
Blind Blade (Su): By being so badass, a fourth level Parivir learns how to make afflict his foes with a supernatural blindness. When you use Flair, you may choose to use Blind Blade. If you do so, one opponent you attack during the round must succeed on a Fortitude save (DC 10+1/2 Initiator level +Cha Modifier) or be blinded for a number of rounds equal to your Charisma modifier (min. 1 round).
Mettle (Ex): At fourth level and higher, a Parivir can resist magical and unusual attacks with great willpower or fortitude. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. An unconscious or sleeping Parivir does not gain the benefit of mettle.
Stun Blade (Su): At sixth level, a Parivir learns how to make his opponents go off guard when he strikes. When you use Flair, you may choose to use Stun Blade. If you do so, one opponent you attack during the round must succeed on a Fortitude save (DC 10+1/2 Initiator level +Cha Modifier) or be stunned for one round.
Ultima Blade (Su): At eighth level, a Parivir learns the ultimate attack of the class. When you use Flair, you may choose to use Ultima Blade. If you do so, an attack you make during the round deals an extra 8d6 damage. If this damage would be enough to drop the opponent to or below 0 hp, that creature is instead reduced to a fine dust, as per the effects of a disintegrate spell. If the creature survives the Ultima Blade and fails a Fortitude save (DC 12+1/2 Initiator level +Cha Modifier), it is dazed for a number of rounds equal to your Charisma modifier. If they succeed on their save, they are dazed for one round.
You may use Ultima Blade a number of times per day equal to your Charisma modifier, minimum 1/day. Each use of Ultima Blade counts toward a use of Flair in the encounter that you use it in.
-------------------------------
So... Yeah. I felt that we needed PrC from a FFT A2 job, so...
Any thoughts on balance? More fluff will be up later, mostly because I can't come up with good stuff right now.