Timeless Error
2010-11-28, 12:40 PM
A tier four (hopefully) ToB base class focusing on a single discipline.
The Attuned Warrior
The attuned warrior is a Wisdom-based class that focuses on the Tome of Battle Diamond Mind discipline.
Class Skills: Autohypnosis* (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Hide (Dex), Iaijutsu Focus** (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level: (4+Int modifier) x 4.
Skill Points at Each Additional Level: 4+Int modifier
*From the Expanded Psionics Handbook. Can also be found in the d20 SRD.
**From Oriental Adventures. I'm not actually familiar with this skill, but from what I hear about it, it matches the concept of the attuned warrior well.
{table]Level|Base Attack|Fort|Ref|Will|Special|Maneuvers Known/Readied|Stances
1st|+1|+0|+2|+2|Attuned Fighting (attacks)|2/1|1
2nd|+2|+0|+3|+3|Zen Strike +1d10|2/1|1
3rd|+3|+1|+3|+3|Attuned Fighting (Initiative)|3/1|2
4th|+4|+1|+4|+4|Zen Strike +2d10|3/2|2
5th|+5|+1|+4|+4|Perfected Skill|4/2|2
6th|+6/+1|+2|+5|+5|Zen Strike +3d10|4/2|2
7th|+7/+2|+2|+5|+5|-|5/3|2
8th|+8/+3|+2|+6|+6|Zen Strike +4d10|5/3|2
9th|+9/+4|+3|+6|+6|Attuned Fighting (damage)|6/3|3
10th|+10/+5|+3|+7|+7|Perfected Skill, Zen Strike +5d10|6/4|3
11th|+11/+6/+1|+3|+7|+7|Attuned Fighting (AC)|7/4|3
12th|+12/+7/+2|+4|+8|+8|Zen Strike +6d10|7/4|3
13th|+13/+8/+3|+4|+8|+8|Attuned Fighting (ranged damage)|8/5|3
14th|+14/+9/+4|+4|+9|+9|Zen Strike +7d10|8/5|3
15th|+15/+10/+5|+5|+9|+9|Perfected Skill|9/5|4
16th|+16/+11/+6/+1|+5|+10|+10|Zen Strike +8d10|9/6|4
17th|+17/+12/+7/+2|+5|+10|+10|-|10/6|4
18th|+18/+13/+8/+3|+6|+11|+11|Zen Strike +9d10|10/6|4
19th|+19/+14/+9/+4|+6|+11|+11|Ultimate Concentration|11/7|4
20th|+20/+15/+10/+5|+6|+12|+12|Enlightened Meditating, Perfected Skill, Zen Strike +10d10|11/7|4[/table]
Weapon and Armor Proficiency: An attuned warrior is proficient with simple and martial weapons, and with light armor, but not with shields.
Maneuvers: At first level, an attuned warrior knows two maneuvers from the Diamond Mind discipline and one discipline of the attuned warrior's choice. He or she may choose one of those maneuvers to ready for the day by meditating for half an hour in the morning. As the warrior gains levels, he or she also gains more maneuvers known (but only from Diamond Mind and the other martial discipline selected at first level), and he or she may choose more maneuvers to ready so that they are available to be used over the course of the day. The attuned warrior may execute the maneuvers he or she has readied at any time. Once a maneuver is used in an encounter, it is expended and may not be used in the encounter again. The attuned warrior may spend a full-round action doing nothing but concentrating on a maneuver he or she has expended to ready it again and have it available in the encounter until it is re-expended.
An attuned warrior always begins an encounter with all maneuvers unexpended, regardless of how many times he or she has used them.
Stances: A stance is a unique kind of maneuver. An attuned warrior may go into a stance or switch between stances as a swift action, and the warrior remains in a stance even when not in combat. A stance is not expended once it is used.
Attuned Fighting (attacks): An attuned warrior of 1st level or higher may substitute Wisdom for Strength when making melee attack rolls, or Dexterity for ranged attack rolls.
Zen Strike: Starting at 2nd level, an attuned warrior may spend a move action Concentrating (Concentration DC 15). If the warrior immediately after uses a standard action to make an attack, and if that attack is successful, that attack (and only that attack) deals the number of extra d10s of damage shown on the table. This may be used in conjunction with either a melee attack or a maneuver.
Attuned Fighting (Initiative): A 3th level attuned warrior may substitute Wisdom for Dexterity on Initiative checks.
Perfected Skill: At 5th, 10th, 15th, and 20th level, an attuned warrior gains an untyped bonus to a skill that the warrior is trained in equal to the warrior's Wisdom modifier.
Attuned Fighting (damage): When an attuned warrior reaches 9th level, he or she adds his or her Wisdom bonus to melee damage rolls instead of his or her Strength bonus.
Attuned Fighting (AC): Upon reaching 11th level, an attuned warrior substitutes his or her Dexterity bonus to AC for his or her Wisdom bonus.
Attuned Fighting (ranged damage): A 13th level attuned warrior may add his Wisdom modifier to ranged damage rolls.
Ultimate Concentration: A 19th level attuned warrior may always take 10 on Concentration checks, whether or not circumstances would otherwise prevent the warrior from doing so.
Enlightened Meditating: At 20th level, an attuned warrior meditating on which maneuvers to ready may prolong his or her meditation to a total length of one hour in order to gain one of the following benefits.
A +2 bonus to attack rolls for the entire day.
A +2 bonus to armor class for the entire day.
A +2 bonus to all saves for the entire day.
A +2 bonus to all skills for the entire day.
--
Thanks in advance for the PEACH!
The Attuned Warrior
The attuned warrior is a Wisdom-based class that focuses on the Tome of Battle Diamond Mind discipline.
Class Skills: Autohypnosis* (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Hide (Dex), Iaijutsu Focus** (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level: (4+Int modifier) x 4.
Skill Points at Each Additional Level: 4+Int modifier
*From the Expanded Psionics Handbook. Can also be found in the d20 SRD.
**From Oriental Adventures. I'm not actually familiar with this skill, but from what I hear about it, it matches the concept of the attuned warrior well.
{table]Level|Base Attack|Fort|Ref|Will|Special|Maneuvers Known/Readied|Stances
1st|+1|+0|+2|+2|Attuned Fighting (attacks)|2/1|1
2nd|+2|+0|+3|+3|Zen Strike +1d10|2/1|1
3rd|+3|+1|+3|+3|Attuned Fighting (Initiative)|3/1|2
4th|+4|+1|+4|+4|Zen Strike +2d10|3/2|2
5th|+5|+1|+4|+4|Perfected Skill|4/2|2
6th|+6/+1|+2|+5|+5|Zen Strike +3d10|4/2|2
7th|+7/+2|+2|+5|+5|-|5/3|2
8th|+8/+3|+2|+6|+6|Zen Strike +4d10|5/3|2
9th|+9/+4|+3|+6|+6|Attuned Fighting (damage)|6/3|3
10th|+10/+5|+3|+7|+7|Perfected Skill, Zen Strike +5d10|6/4|3
11th|+11/+6/+1|+3|+7|+7|Attuned Fighting (AC)|7/4|3
12th|+12/+7/+2|+4|+8|+8|Zen Strike +6d10|7/4|3
13th|+13/+8/+3|+4|+8|+8|Attuned Fighting (ranged damage)|8/5|3
14th|+14/+9/+4|+4|+9|+9|Zen Strike +7d10|8/5|3
15th|+15/+10/+5|+5|+9|+9|Perfected Skill|9/5|4
16th|+16/+11/+6/+1|+5|+10|+10|Zen Strike +8d10|9/6|4
17th|+17/+12/+7/+2|+5|+10|+10|-|10/6|4
18th|+18/+13/+8/+3|+6|+11|+11|Zen Strike +9d10|10/6|4
19th|+19/+14/+9/+4|+6|+11|+11|Ultimate Concentration|11/7|4
20th|+20/+15/+10/+5|+6|+12|+12|Enlightened Meditating, Perfected Skill, Zen Strike +10d10|11/7|4[/table]
Weapon and Armor Proficiency: An attuned warrior is proficient with simple and martial weapons, and with light armor, but not with shields.
Maneuvers: At first level, an attuned warrior knows two maneuvers from the Diamond Mind discipline and one discipline of the attuned warrior's choice. He or she may choose one of those maneuvers to ready for the day by meditating for half an hour in the morning. As the warrior gains levels, he or she also gains more maneuvers known (but only from Diamond Mind and the other martial discipline selected at first level), and he or she may choose more maneuvers to ready so that they are available to be used over the course of the day. The attuned warrior may execute the maneuvers he or she has readied at any time. Once a maneuver is used in an encounter, it is expended and may not be used in the encounter again. The attuned warrior may spend a full-round action doing nothing but concentrating on a maneuver he or she has expended to ready it again and have it available in the encounter until it is re-expended.
An attuned warrior always begins an encounter with all maneuvers unexpended, regardless of how many times he or she has used them.
Stances: A stance is a unique kind of maneuver. An attuned warrior may go into a stance or switch between stances as a swift action, and the warrior remains in a stance even when not in combat. A stance is not expended once it is used.
Attuned Fighting (attacks): An attuned warrior of 1st level or higher may substitute Wisdom for Strength when making melee attack rolls, or Dexterity for ranged attack rolls.
Zen Strike: Starting at 2nd level, an attuned warrior may spend a move action Concentrating (Concentration DC 15). If the warrior immediately after uses a standard action to make an attack, and if that attack is successful, that attack (and only that attack) deals the number of extra d10s of damage shown on the table. This may be used in conjunction with either a melee attack or a maneuver.
Attuned Fighting (Initiative): A 3th level attuned warrior may substitute Wisdom for Dexterity on Initiative checks.
Perfected Skill: At 5th, 10th, 15th, and 20th level, an attuned warrior gains an untyped bonus to a skill that the warrior is trained in equal to the warrior's Wisdom modifier.
Attuned Fighting (damage): When an attuned warrior reaches 9th level, he or she adds his or her Wisdom bonus to melee damage rolls instead of his or her Strength bonus.
Attuned Fighting (AC): Upon reaching 11th level, an attuned warrior substitutes his or her Dexterity bonus to AC for his or her Wisdom bonus.
Attuned Fighting (ranged damage): A 13th level attuned warrior may add his Wisdom modifier to ranged damage rolls.
Ultimate Concentration: A 19th level attuned warrior may always take 10 on Concentration checks, whether or not circumstances would otherwise prevent the warrior from doing so.
Enlightened Meditating: At 20th level, an attuned warrior meditating on which maneuvers to ready may prolong his or her meditation to a total length of one hour in order to gain one of the following benefits.
A +2 bonus to attack rolls for the entire day.
A +2 bonus to armor class for the entire day.
A +2 bonus to all saves for the entire day.
A +2 bonus to all skills for the entire day.
--
Thanks in advance for the PEACH!