The-Mage-King
2010-11-30, 03:43 PM
Barrier Mage
"Um, no."
-Tyitas Baequisithek, elf Barrier Mage, to another mage, regarding a spell.
Nearly the polar opposite of the warmage, the barrier mage is a class focused on battlefield control and defending themselves from offensive magic. Wherever there's a risk of being blasted by magic, you can find these fellows erecting unpleasant surprises for their foes.
Adventures: Barrier mages adventure for a variety of reasons- some do it because there's nothing else to do, others because of their friends are in the group and defensive spells might help with that, and still others are just in it for the money.
Characteristics: At lower levels, barrier mages are going to be adjusting the environment in minor ways to make the battle go easier on their party. At higher levels, barrier mages excel at laying ambushes with their wall spells. Nothing makes people feel worse than chasing a rogue through a Wall of Dispel Magic and finding that the rogue wasn't alone.
Alignment: Barrier mages come from all types, and thus can be of any alignment, though the strict training gives them a slight leaning towards Law.
Races: Any race that trains warmages might also train barrier mages- if you have the 'sword' of magic, then the 'shield' of magic can't be far behind.
Abilities: Intelligence is the biggie here. It powers your spells, and gives you a nice little deflection bonus at higher levels. Pump it to max. Dexterity and Constitution are always nice for anyone, and you may want to consider making Strength a moderately high priority- you have no spells that you can just fire at someone, and the few you have that deal direct damage are to convince people to not grapple you.
Alignment: Any.
Hit Die: d8.
Class Skills
The barrier mage’s class skills are: Concentration , Craft , Decipher Script, Knowledge (Strategy and Tactics) (History) (Arcana), Listen, Profession, Spot, and Spellcraft.
Skill Points at 1st Level: (2 + Int modifier) x4.
Skill Points at Each Additional Level: 2 + Int modifier.
LevelBABFort SaveRef SaveWill SaveSpecial1st2nd3rd4th5th6th7th8th9th1st+0+0+0+2D ispeller's Haze, Mystic Training, Sudden Shield 1/day3————————
2nd+1+0+0+34————————
3rd+1+1+1+35————————
4th+2+1+1+4Advanced learning63———————
5th+2+1+1+4Defensive Shell, Sudden Shield 2/day 64———————
6th+3+2+2+5653——————
7th+3+2+2+5664——————
8th+4+2+2+6Advanced learning6653—————
9th+4+3+3+66664—————
10th+5+3+3+7Sudden Shield 3/day66653————
11th+5+3+3+766664————
12th+6/+1+4+4+8Advanced learning666653———
13th+6/+1+4+4+8666664———
14th+7/+2+4+4+96666653——
15th+7/+2+5+5+9Improved Defensive Shell, Sudden Shield 4/day6666664——
16th+8/+3+5+5+10Advanced learning66666653—
17th+8/+3+5+5+1066666664—
18th+9/+4+6+6+11666666653
19th+9/+4+6+6+11666666664
20th+10/+5+6+6+12Advanced learning, Sudden Shield 5/day666666665
Weapon and Armor Proficencies: A Barrier Mage is proficient with all simple weapons.They are not proficient with any type of armor or shield. Armor of any type interferes with a Barrier Mage’s gestures, which can cause his spells with somatic components to fail.
Spellcasting: A barrier mage casts arcane spells, which are drawn from the barrier mage's spell list. Like a sorcerer, he can cast any spell she knows without preparing it ahead of time. When a barrier mage gains access to a new level of spells, he automatically knows all the spells for that level given on the barrier mage’s spell list. Barrier mages also have the option of adding to their existing spell list through their advanced learning ability as they increase in level (see below).
To cast a spell, a barrier mage must have an Intelligence score of 10 + the spell’s level. The Difficulty Class for a saving throw against a barrier mage’s spell is 10 + the spell’s level + her Intelligence modifier. Like other spellcasters, a barrier mage can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given in the table above. In addition, she receives bonus spells for a high Intelligence score.
Dispeller's Haze (Ex): A barrier mage is a specialist in the defensive arts. Whenever he casts a non-direct damaging barrier mage spell (including those gained from Advanced Learning) with a duration greater than instantaneous (including the suppression effect for dispel magic and related spells), he may add his Wisdom modifier in rounds to the duration of the spell.
Scrolls scribed by a barrier mage receive no benefit from dispeller's haze. Scrolls activated by a barrier/ mage also receive no benefit from dispeller's haze. Nor do most other magic items (Ex: wands, potions). However, any magic item that uses the barrier mage's caster level to activate (Ex: Staffs) also receives the benefits of dispeller's haze.
Mystic Training (Sp): At 1st level, a barrier mage has learned how to use several minor magics each day. He may use the spell-like abilities detect magic, flare, light, read magic, and resistance a combined total of times per day equal to his Intelligence modifier plus 3. These spell like abilities do not count against his total number of spells per day.
Sudden Shield: At 1st level, once per day, a barrier mage may take an immediate action to cast a spell from the barrier mage spell list with a casting time of one standard action as an immediate action. He gains another use of this ability per day at 5th, 10th, 15th, and 20th levels.
Advanced Learning (Ex): At 4th level, a barrier mage can add a new spell to her list, representing the result of personal study and experimentation. The spell must be a cleric or wizard spell of the abjuration or transmutation school (but not of the Polymorph sub-school of transmutation), and of a level no higher than that of the highest-level spell the barrier mage already knows. Once a new spell is selected, it is added to that barrier mage’s spell list and can be cast just like any other spell he knows. If a spell is both a cleric spell and a wizard spell, use the lower of the two spell levels (when different) to determine what level the spell is for a barrier mage.
A barrier mage gains an additional new spell at 8th, 12th, 16th, and 20th level.
Defensive Shell (Su): At 5th level, a barrier mage manifests a small shell of force around himself, not enough to stop all attacks, but enough to deflect most. He adds his Intelligence modifier to his AC as a deflection bonus whenever he is able to add his Dexterity bonus to AC.
Improved Defensive Shell (Su): At 15th level, a barrier mage has improved his personal shell of force. He adds twice his Intelligence modifier as a deflection bonus to AC whenever he is able to add his Dexterity bonus to AC. In addition, he adds his Intelligence modifier as a deflection bonus to AC whenever he is not able to add his Dexterity bonus to AC.
Barrier Mage Spell List:
1st
Alarm, Babau Slime*, Dispel Ward*, Endure Elements, Grease, Hold Portal, Mage Armor, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Resist Planar Alignment*, Shield, Wall of Smoke*
2nd
Arcane Lock, Balor Nimbus*, Cloud of Bewilderment*, Dispel Magic, Distracting Ray*, Fog Cloud, Lesser Spell Immunity*, Protection from Arrows, Protection from Negative Energy*, Protection from Positive Energy*, Resist Energy, Sting Ray*
3rd
Avoid Planar Effects*, Dispelling Screen*, Dragonskin*, Greater Mage Armor*, Magic Circle against Chaos/Evil/Good/Law, Protection from Energy, Reverse Arrows*, Stinking Cloud, Wall of Light*, Wind Wall
4th
Forceward*, Force Claw*, Greater Resistance*, Lesser Globe of Invulnerability, Ray Deflection*, Remove Curse, Solid Fog, Spell Resistance, Stoneskin, Wall of Chaos/Evil/Good/Law*, Wall of Dispel Magic*, Wall of Sand (Snd), Wall of Water(Snd)
5th
Acid Sheath*, Anticold Sphere(Fsb) Antifire Sphere(Snd), Break Enchantment, Crawling Darkness*, Dismissal, Greater Dispel Magic, Lesser Ironguard*, Refusal*, Symbol of Spell Loss*, Wall of Force, Wall of Stone, Zone of Respite*
6th
Antimagic Field, Freezing Fog*, Globe of Invulnerability, Greater Dispelling Screen*, Guards and Wards, Repulsion, Ruby Ray of Reversal*, Superior Resistance*, Transcribe Symbol*, Wall of Iron
7th
Banishment, Energy Immunity, Forcecage, Ironguard*, Planar Bubble*, Slime Wave*, Spell Turning, Wall of Greater Dispel Magic*
8th
Dimensional Lock, Field of Icy Razors*, Iron Body, Maze, Mind Blank, Prismatic Wall, Protection from Spells
9th
Absorption*, Disjunction, Magic Miasma*, Maw of Chaos*, Reaving Dispel*
*This indicates a spell found in Spell Compendium.
(Snd) Indicates a spell found in Sandstorm.
(Fsb) Indicates a spell found in Frostburn
_____________________
This was made for a friendly challenge with Melayl, o'er in this (http://www.giantitp.com/forums/showthread.php?t=176880) thread. Place your votes for your favorite class of the two there, if you would.
"Um, no."
-Tyitas Baequisithek, elf Barrier Mage, to another mage, regarding a spell.
Nearly the polar opposite of the warmage, the barrier mage is a class focused on battlefield control and defending themselves from offensive magic. Wherever there's a risk of being blasted by magic, you can find these fellows erecting unpleasant surprises for their foes.
Adventures: Barrier mages adventure for a variety of reasons- some do it because there's nothing else to do, others because of their friends are in the group and defensive spells might help with that, and still others are just in it for the money.
Characteristics: At lower levels, barrier mages are going to be adjusting the environment in minor ways to make the battle go easier on their party. At higher levels, barrier mages excel at laying ambushes with their wall spells. Nothing makes people feel worse than chasing a rogue through a Wall of Dispel Magic and finding that the rogue wasn't alone.
Alignment: Barrier mages come from all types, and thus can be of any alignment, though the strict training gives them a slight leaning towards Law.
Races: Any race that trains warmages might also train barrier mages- if you have the 'sword' of magic, then the 'shield' of magic can't be far behind.
Abilities: Intelligence is the biggie here. It powers your spells, and gives you a nice little deflection bonus at higher levels. Pump it to max. Dexterity and Constitution are always nice for anyone, and you may want to consider making Strength a moderately high priority- you have no spells that you can just fire at someone, and the few you have that deal direct damage are to convince people to not grapple you.
Alignment: Any.
Hit Die: d8.
Class Skills
The barrier mage’s class skills are: Concentration , Craft , Decipher Script, Knowledge (Strategy and Tactics) (History) (Arcana), Listen, Profession, Spot, and Spellcraft.
Skill Points at 1st Level: (2 + Int modifier) x4.
Skill Points at Each Additional Level: 2 + Int modifier.
LevelBABFort SaveRef SaveWill SaveSpecial1st2nd3rd4th5th6th7th8th9th1st+0+0+0+2D ispeller's Haze, Mystic Training, Sudden Shield 1/day3————————
2nd+1+0+0+34————————
3rd+1+1+1+35————————
4th+2+1+1+4Advanced learning63———————
5th+2+1+1+4Defensive Shell, Sudden Shield 2/day 64———————
6th+3+2+2+5653——————
7th+3+2+2+5664——————
8th+4+2+2+6Advanced learning6653—————
9th+4+3+3+66664—————
10th+5+3+3+7Sudden Shield 3/day66653————
11th+5+3+3+766664————
12th+6/+1+4+4+8Advanced learning666653———
13th+6/+1+4+4+8666664———
14th+7/+2+4+4+96666653——
15th+7/+2+5+5+9Improved Defensive Shell, Sudden Shield 4/day6666664——
16th+8/+3+5+5+10Advanced learning66666653—
17th+8/+3+5+5+1066666664—
18th+9/+4+6+6+11666666653
19th+9/+4+6+6+11666666664
20th+10/+5+6+6+12Advanced learning, Sudden Shield 5/day666666665
Weapon and Armor Proficencies: A Barrier Mage is proficient with all simple weapons.They are not proficient with any type of armor or shield. Armor of any type interferes with a Barrier Mage’s gestures, which can cause his spells with somatic components to fail.
Spellcasting: A barrier mage casts arcane spells, which are drawn from the barrier mage's spell list. Like a sorcerer, he can cast any spell she knows without preparing it ahead of time. When a barrier mage gains access to a new level of spells, he automatically knows all the spells for that level given on the barrier mage’s spell list. Barrier mages also have the option of adding to their existing spell list through their advanced learning ability as they increase in level (see below).
To cast a spell, a barrier mage must have an Intelligence score of 10 + the spell’s level. The Difficulty Class for a saving throw against a barrier mage’s spell is 10 + the spell’s level + her Intelligence modifier. Like other spellcasters, a barrier mage can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given in the table above. In addition, she receives bonus spells for a high Intelligence score.
Dispeller's Haze (Ex): A barrier mage is a specialist in the defensive arts. Whenever he casts a non-direct damaging barrier mage spell (including those gained from Advanced Learning) with a duration greater than instantaneous (including the suppression effect for dispel magic and related spells), he may add his Wisdom modifier in rounds to the duration of the spell.
Scrolls scribed by a barrier mage receive no benefit from dispeller's haze. Scrolls activated by a barrier/ mage also receive no benefit from dispeller's haze. Nor do most other magic items (Ex: wands, potions). However, any magic item that uses the barrier mage's caster level to activate (Ex: Staffs) also receives the benefits of dispeller's haze.
Mystic Training (Sp): At 1st level, a barrier mage has learned how to use several minor magics each day. He may use the spell-like abilities detect magic, flare, light, read magic, and resistance a combined total of times per day equal to his Intelligence modifier plus 3. These spell like abilities do not count against his total number of spells per day.
Sudden Shield: At 1st level, once per day, a barrier mage may take an immediate action to cast a spell from the barrier mage spell list with a casting time of one standard action as an immediate action. He gains another use of this ability per day at 5th, 10th, 15th, and 20th levels.
Advanced Learning (Ex): At 4th level, a barrier mage can add a new spell to her list, representing the result of personal study and experimentation. The spell must be a cleric or wizard spell of the abjuration or transmutation school (but not of the Polymorph sub-school of transmutation), and of a level no higher than that of the highest-level spell the barrier mage already knows. Once a new spell is selected, it is added to that barrier mage’s spell list and can be cast just like any other spell he knows. If a spell is both a cleric spell and a wizard spell, use the lower of the two spell levels (when different) to determine what level the spell is for a barrier mage.
A barrier mage gains an additional new spell at 8th, 12th, 16th, and 20th level.
Defensive Shell (Su): At 5th level, a barrier mage manifests a small shell of force around himself, not enough to stop all attacks, but enough to deflect most. He adds his Intelligence modifier to his AC as a deflection bonus whenever he is able to add his Dexterity bonus to AC.
Improved Defensive Shell (Su): At 15th level, a barrier mage has improved his personal shell of force. He adds twice his Intelligence modifier as a deflection bonus to AC whenever he is able to add his Dexterity bonus to AC. In addition, he adds his Intelligence modifier as a deflection bonus to AC whenever he is not able to add his Dexterity bonus to AC.
Barrier Mage Spell List:
1st
Alarm, Babau Slime*, Dispel Ward*, Endure Elements, Grease, Hold Portal, Mage Armor, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Resist Planar Alignment*, Shield, Wall of Smoke*
2nd
Arcane Lock, Balor Nimbus*, Cloud of Bewilderment*, Dispel Magic, Distracting Ray*, Fog Cloud, Lesser Spell Immunity*, Protection from Arrows, Protection from Negative Energy*, Protection from Positive Energy*, Resist Energy, Sting Ray*
3rd
Avoid Planar Effects*, Dispelling Screen*, Dragonskin*, Greater Mage Armor*, Magic Circle against Chaos/Evil/Good/Law, Protection from Energy, Reverse Arrows*, Stinking Cloud, Wall of Light*, Wind Wall
4th
Forceward*, Force Claw*, Greater Resistance*, Lesser Globe of Invulnerability, Ray Deflection*, Remove Curse, Solid Fog, Spell Resistance, Stoneskin, Wall of Chaos/Evil/Good/Law*, Wall of Dispel Magic*, Wall of Sand (Snd), Wall of Water(Snd)
5th
Acid Sheath*, Anticold Sphere(Fsb) Antifire Sphere(Snd), Break Enchantment, Crawling Darkness*, Dismissal, Greater Dispel Magic, Lesser Ironguard*, Refusal*, Symbol of Spell Loss*, Wall of Force, Wall of Stone, Zone of Respite*
6th
Antimagic Field, Freezing Fog*, Globe of Invulnerability, Greater Dispelling Screen*, Guards and Wards, Repulsion, Ruby Ray of Reversal*, Superior Resistance*, Transcribe Symbol*, Wall of Iron
7th
Banishment, Energy Immunity, Forcecage, Ironguard*, Planar Bubble*, Slime Wave*, Spell Turning, Wall of Greater Dispel Magic*
8th
Dimensional Lock, Field of Icy Razors*, Iron Body, Maze, Mind Blank, Prismatic Wall, Protection from Spells
9th
Absorption*, Disjunction, Magic Miasma*, Maw of Chaos*, Reaving Dispel*
*This indicates a spell found in Spell Compendium.
(Snd) Indicates a spell found in Sandstorm.
(Fsb) Indicates a spell found in Frostburn
_____________________
This was made for a friendly challenge with Melayl, o'er in this (http://www.giantitp.com/forums/showthread.php?t=176880) thread. Place your votes for your favorite class of the two there, if you would.