Pyromancer999
2010-12-02, 04:33 PM
Background- Was just wondering how a character class made up of bonus feats (besides the generic ones in the SRD) would play out, with a few things added in.
The Pantologist
"So, you're a pantologist, eh?"
"Yes."
"So you're an expert in pants?"
"No, it means I know how to do this."
- Exchange between a Pantologist and a very unlucky new acquaintance
Some people want to know how to do everything. These people usually wind up becoming factotums, or some other Jack-of-all-trades class. Others want to just know about everything. These people become pantologists, adventuring to learn about everything they possibly can, picking up a trick or two along the way to aid them in their pursuits, attempting to learn everything, while trying to get everyone else to learn that their name means that they wish to study all human knowledge, not that they have a thing for pants.
HD: d8
Skills: Craft, Knowledge(all), and 7 others of the player's choice.
Skill Points: 8 + Int Modifier Skill Points
The Pantologist
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Inspiration<br>Points
1st|
+0|
+0|
+2|
+0|Pantologist's Knowledge, Just Picked it up as I Went Along(skills)|-
2nd|
+1|
+0|
+3|
+0|Bonus Feat|-
3rd|
+2|
+1|
+3|
+1|Pantologist's Knack, Just Picked it up as I Went Along(techniques)|1
4th|
+3|
+1|
+4|
+1|Bonus Feat|1
5th|
+3|
+1|
+4|
+1|Bonus Feat, Pantologist's Twist 1/day|2
6th|
+4|
+2|
+5|
+2|Pantologist's Knack|2
7th|
+5|
+2|
+5|
+2|Bonus Feat|3
8th|
+6|
+2|
+6|
+2|Bonus Feat|3
9th|
+6|
+3|
+6|
+3|Pantologist's Knack|4
10th|
+7|
+3|
+7|
+3|Bonus Feat, Pantologist's Twist 2/day|4
11th|
+8|
+3|
+7|
+3|Bonus Feat|5
12th|
+9|
+4|
+8|
+4|Pantologist's Knack|5
13th|
+9|
+4|
+8|
+4|Bonus Feat|6
14th|
+10|
+4|
+9|
+4|Bonus Feat|6
15th|
+11|
+5|
+9|
+5|Pantologist's Knack, Pantologist's Twist 3/day|7
16th|
+12|
+5|
+10|
+5|Bonus Feat|7
17th|
+12|
+5|
+10|
+5|Bonus Feat|8
18th|
+13|
+6|
+11|
+6|Pantologist's Knack|8
19th|
+14|
+6|
+11|
+6|Bonus Feat|9
20th|
+15|
+6|
+12|
+6|Ultimate Maneuver, Pantologist's Twist 4/day|9[/table]
Weapon Proficiencies: Pantologists are proficient with all simple weapons, one martial weapon, and light armor
Pantologist's Knowledge: Pantologists are interested in all kinds of knowledge, having looked through at least one book on almost every topic, and easily picking up knowledge from others as they go through life. This acts as Bardic Knowledge.
Just Sort of Picked it up as I Went Along: At 1st level, the skill for picking up knowledge of other skills is increased in the Pantologist. As long as he has observed a use of the skill in question at least 3 times before within 24 hours, whenever someone makes a skill check in front of the Pantologist, he may roll(d20 + Int mod) to pick up the skill, the DC being equal to the result of the skill check observed. If successful, the skill is added as a class skill. This may not be done more than once per week, and all skill checks observed must succeed.
Ex. A Pantologist strolls throughout the city, when he observes a street magician making a Sleight of Hand check in order to fool the audience with a trick. Having seen various other street magicians try similar things with Sleight of Hand, and observing them, he decides to try to learn Sleight of Hand. The street magician rolls a 12 + 5(due to his ranks in Sleight of Hand) = 17. The DC of the check was 15. If the Pantologist rolls a 17 or higher in his attempt, he adds Sleight of Hand as a class skill.
At 3rd level, the Pantologist learns how to mimic class features with this check. However, in this case the Pantologist need only to have seen the class feature used twice within the past month before making the check. Also, the DC is equal to: HD of Character observed + Level of class feature + 1d10. Should the Pantologist succeed in this check, he learns the class feature as a technique (http://www.giantitp.com/forumsshowthread.php?p=9406284#post9406284). He may make use of techniques learned this way through Inspiration Points(as per Factotum). To use a technique, a Pantologist must spend a number of Inspiration Points equal to the technique's level in order to use it. There is no limit as to how often a Pantologist may use this version of Just Picked it up As I Went Along, but the Pantologist is limited to his Int mod techniques for each level of technique he learns. (ex. a Pantologist with an Intelligence score of 16 can only learn 3 level 0 techniques, three level 1 techniques, and so on.)
Bonus Feat: At all levels listed above, the Pantologist gains any one feat he meets the prerequisites for as a bonus feat, excepting Font of Inspiration.
Pantologist's Knack: After some time, the Pantologist's use of one skill has become more exceptional, finding the ability to use it more awesomely or simply finding a new way to use it. At 3rd level and every 3 levels after, the Pantologist either gains the Skill Focus feat for one skill he knows, or learns a skill trick that requires one skill he knows. The Pantologist must still have the prerequisite number of ranks to learn the skill trick.
Pantologist's Twist: As time passes and the Pantologist becomes more comfortable with his use of skill tricks, he occasionally has a flash of insight as how to make use of two skills in a daring endeavor. At 5th level and every 5 levels after, the Pantologist gains one daily use of this ability. When using this ability, the Pantologist may make use of two skill tricks he knows as part of the same action/check, depending on what the skills require to be activated.
Ultimate Maneuver: At 20th level, the Pantologist is just plain skilled. For a number of skill checks per day equal to half his Pantologist level, the Pantologist may choose to gain a +20 bonus to the roll.
Please PEACH
The Pantologist
"So, you're a pantologist, eh?"
"Yes."
"So you're an expert in pants?"
"No, it means I know how to do this."
- Exchange between a Pantologist and a very unlucky new acquaintance
Some people want to know how to do everything. These people usually wind up becoming factotums, or some other Jack-of-all-trades class. Others want to just know about everything. These people become pantologists, adventuring to learn about everything they possibly can, picking up a trick or two along the way to aid them in their pursuits, attempting to learn everything, while trying to get everyone else to learn that their name means that they wish to study all human knowledge, not that they have a thing for pants.
HD: d8
Skills: Craft, Knowledge(all), and 7 others of the player's choice.
Skill Points: 8 + Int Modifier Skill Points
The Pantologist
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Inspiration<br>Points
1st|
+0|
+0|
+2|
+0|Pantologist's Knowledge, Just Picked it up as I Went Along(skills)|-
2nd|
+1|
+0|
+3|
+0|Bonus Feat|-
3rd|
+2|
+1|
+3|
+1|Pantologist's Knack, Just Picked it up as I Went Along(techniques)|1
4th|
+3|
+1|
+4|
+1|Bonus Feat|1
5th|
+3|
+1|
+4|
+1|Bonus Feat, Pantologist's Twist 1/day|2
6th|
+4|
+2|
+5|
+2|Pantologist's Knack|2
7th|
+5|
+2|
+5|
+2|Bonus Feat|3
8th|
+6|
+2|
+6|
+2|Bonus Feat|3
9th|
+6|
+3|
+6|
+3|Pantologist's Knack|4
10th|
+7|
+3|
+7|
+3|Bonus Feat, Pantologist's Twist 2/day|4
11th|
+8|
+3|
+7|
+3|Bonus Feat|5
12th|
+9|
+4|
+8|
+4|Pantologist's Knack|5
13th|
+9|
+4|
+8|
+4|Bonus Feat|6
14th|
+10|
+4|
+9|
+4|Bonus Feat|6
15th|
+11|
+5|
+9|
+5|Pantologist's Knack, Pantologist's Twist 3/day|7
16th|
+12|
+5|
+10|
+5|Bonus Feat|7
17th|
+12|
+5|
+10|
+5|Bonus Feat|8
18th|
+13|
+6|
+11|
+6|Pantologist's Knack|8
19th|
+14|
+6|
+11|
+6|Bonus Feat|9
20th|
+15|
+6|
+12|
+6|Ultimate Maneuver, Pantologist's Twist 4/day|9[/table]
Weapon Proficiencies: Pantologists are proficient with all simple weapons, one martial weapon, and light armor
Pantologist's Knowledge: Pantologists are interested in all kinds of knowledge, having looked through at least one book on almost every topic, and easily picking up knowledge from others as they go through life. This acts as Bardic Knowledge.
Just Sort of Picked it up as I Went Along: At 1st level, the skill for picking up knowledge of other skills is increased in the Pantologist. As long as he has observed a use of the skill in question at least 3 times before within 24 hours, whenever someone makes a skill check in front of the Pantologist, he may roll(d20 + Int mod) to pick up the skill, the DC being equal to the result of the skill check observed. If successful, the skill is added as a class skill. This may not be done more than once per week, and all skill checks observed must succeed.
Ex. A Pantologist strolls throughout the city, when he observes a street magician making a Sleight of Hand check in order to fool the audience with a trick. Having seen various other street magicians try similar things with Sleight of Hand, and observing them, he decides to try to learn Sleight of Hand. The street magician rolls a 12 + 5(due to his ranks in Sleight of Hand) = 17. The DC of the check was 15. If the Pantologist rolls a 17 or higher in his attempt, he adds Sleight of Hand as a class skill.
At 3rd level, the Pantologist learns how to mimic class features with this check. However, in this case the Pantologist need only to have seen the class feature used twice within the past month before making the check. Also, the DC is equal to: HD of Character observed + Level of class feature + 1d10. Should the Pantologist succeed in this check, he learns the class feature as a technique (http://www.giantitp.com/forumsshowthread.php?p=9406284#post9406284). He may make use of techniques learned this way through Inspiration Points(as per Factotum). To use a technique, a Pantologist must spend a number of Inspiration Points equal to the technique's level in order to use it. There is no limit as to how often a Pantologist may use this version of Just Picked it up As I Went Along, but the Pantologist is limited to his Int mod techniques for each level of technique he learns. (ex. a Pantologist with an Intelligence score of 16 can only learn 3 level 0 techniques, three level 1 techniques, and so on.)
Bonus Feat: At all levels listed above, the Pantologist gains any one feat he meets the prerequisites for as a bonus feat, excepting Font of Inspiration.
Pantologist's Knack: After some time, the Pantologist's use of one skill has become more exceptional, finding the ability to use it more awesomely or simply finding a new way to use it. At 3rd level and every 3 levels after, the Pantologist either gains the Skill Focus feat for one skill he knows, or learns a skill trick that requires one skill he knows. The Pantologist must still have the prerequisite number of ranks to learn the skill trick.
Pantologist's Twist: As time passes and the Pantologist becomes more comfortable with his use of skill tricks, he occasionally has a flash of insight as how to make use of two skills in a daring endeavor. At 5th level and every 5 levels after, the Pantologist gains one daily use of this ability. When using this ability, the Pantologist may make use of two skill tricks he knows as part of the same action/check, depending on what the skills require to be activated.
Ultimate Maneuver: At 20th level, the Pantologist is just plain skilled. For a number of skill checks per day equal to half his Pantologist level, the Pantologist may choose to gain a +20 bonus to the roll.
Please PEACH