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ComicViolence
2010-12-02, 09:45 PM
So long story short my epic level players (level 24) got bored so they hunted down and killed a torrasque. Long story short they were munching on the dead body when one of them asked if he could make armor out of the skin? I told him yes, but I would have to devide if it had any special properties. So my question in what if any properties should I give it? I thought about giving it the ability to deflect line and ray spells like the torrasque, but then I thought that might be to broken. My players are already really powerful (thye killed a great worm red dragon with 5 divine ranks the game before last) and I don't want to give them anything too powerful, but I would still like to make armor made from the torrasque better than normal seeing as it is so hard to get. What do you guys think?

The one and only,
Me

Qwertystop
2010-12-02, 09:46 PM
I thought the Tarraque was one-of-a-kind and immortal. How did they kill it?

TechnoScrabble
2010-12-02, 09:49 PM
Also, you'd need AT LEAST a 10 foot long spear to pierce its skin, plus it'd need to be all sorts of magic and the character would still have to reach the bugger.
As a rule in my games, the tarrasque is unkillable by anything human sized unless it has one hell of a spell.

Emperor Ing
2010-12-02, 09:52 PM
Standard procedure for tarrasque slaying is for it to be knocked down to -10 hp and perma-killed with Wish/Miracle. A few other methods exist but nothing that would give the PCs the luxury of having Tarrasque Nuggets for dinner (HINT: The Tarrasque is immune to ability drain!) Even if the fighter was in God Mode without Wish, the tarrie would just keep on 'comin.

AtlanteanTroll
2010-12-02, 09:53 PM
Standard procedure for tarrasque slaying is for it to be knocked down to -10 hp and perma-killed with Wish/Miracle. A few other methods exist but nothing that would give the PCs the luxury of having Tarrasque Nuggets for dinner (HINT: The Tarrasque is immune to ability drain!) Even if the fighter was in God Mode without Wish, the tarrie would just keep on 'comin.
Suppose it's too late to suggest you wish the Tarrrasque into a special suit of armour?

Admiral Squish
2010-12-02, 09:58 PM
I would argue the best part to make the armor out of would be the the carapace. Carapace-shell full plate would give you immunity to magic and reflect some of it back at the casters.

Emperor Ing
2010-12-02, 10:03 PM
I would argue the best part to make the armor out of would be the the carapace. Carapace-shell full plate would give you immunity to magic and reflect some of it back at the casters.

That makes sense. Make Hide Armor out of the skin (possibly grants fire resistance, maybe damage reduction) or some form of Medium or Heavy armor out of the carapace, which grants tarrasque spell reflection.

Calculating price or what armor bonus it would confer is beyond me though.

AtlanteanTroll
2010-12-02, 10:04 PM
Complete Arcane Failure? Or is that just me being ridiculous?

The Antigamer
2010-12-02, 10:06 PM
Go look up the Tarrasque society threads, the ones with civilizations based around a captured Tarrasque, they had some armor ideas.

Admiral Squish
2010-12-02, 10:09 PM
Complete Arcane Failure? Or is that just me being ridiculous?

THIS. IS. EPIC LEVELS! *sparta kick*

I kid. Besides, it's not COMPLETELY immune to spells, just all rays, lines, cones, and magic missiles. It might give him some of big T's spell resistance, though.

Oooh, or, tarrasque hide armor and a big T carapace tower shield.

Soren Hero
2010-12-03, 03:53 AM
i think there were rules for making armor from dragonhide, which you could use to figure out how many sets of armor you could make from a colossal tarrasque. as far as powers go, the magic deflection and SR seem like good ideas...also some of the immunities or resistances, like fire, energy drain, ability damage and DR/15 epic

ComicViolence
2010-12-03, 07:52 PM
Well first off thanks to you for your help.

1) I checked the posts for a tarrasque society and, while cool, they didn't really cover armor stats, only that it would be cool to have tarrasque armor.

2) While it would be amazing to have all of those abilities, it is clearly broken. The best any other special armor material gives you is dr 3/adamantium. I can't give my players dr 15/epic and immunity to a large amount of spells and fire and energy drain and everything else.

I was thinking it might be balanced to give it a 30% chance of reflecting line and ray spells and then give that armor a 30% chance of deflecting back at the person who used it. That might be more balanced.

Also I heard that there were rules for making armor from things you killed in 2nd edition. Does any one know how that would work on a tarrasque?

The-Mage-King
2010-12-03, 08:03 PM
Well first off thanks to you for your help.

1) I checked the posts for a tarrasque society and, while cool, they didn't really cover armor stats, only that it would be cool to have tarrasque armor.


My friend, this is the guy who made the armor stats speaking. I have allowed them to be posted in the Homebrew Magic Item Compendium (http://www.giantitp.com/forums/showpost.php?p=9678685&postcount=6). See: Tarrasque Set.

Enjoy your players' new toys. They will.

lightningcat
2010-12-03, 08:18 PM
Also I heard that there were rules for making armor from things you killed in 2nd edition. Does any one know how that would work on a tarrasque?

I recall there being information about that in the 2e MM. Alas, my copy is not easily accessable.

Soren Hero
2010-12-04, 12:45 AM
Well first off thanks to you for your help.

1) I checked the posts for a tarrasque society and, while cool, they didn't really cover armor stats, only that it would be cool to have tarrasque armor.

2) While it would be amazing to have all of those abilities, it is clearly broken. The best any other special armor material gives you is dr 3/adamantium. I can't give my players dr 15/epic and immunity to a large amount of spells and fire and energy drain and everything else.

I was thinking it might be balanced to give it a 30% chance of reflecting line and ray spells and then give that armor a 30% chance of deflecting back at the person who used it. That might be more balanced.

Also I heard that there were rules for making armor from things you killed in 2nd edition. Does any one know how that would work on a tarrasque?

Here (http://www.d20srd.org/srd/specialmaterials.htm) you'll find rules for making dragonhide armor. I figure its the closest thing in core 3.5 to making armor out of enemies. The Tarrasque is Colossal, which is four steps larger than Medium, so I imagine that you could make at most 4 suits of masterwork Tarrasquehide armor. Additionally, it can make 1 suit of masterwork half-plate or full-plate Tarrasquehide armor.

2. im not saying having ALL of those qualities, but considering that you have killed an innately magically and unique creature, armor-made from its hide should be fairly magical and unique as well. Maybe instead of the immunities, give it minor resistances, similar to the magical enhancements to armor.

Agrippa
2010-12-04, 02:24 AM
Well these are the 2nd edition Tarrasque stats is anyone is interested. They include what you get from mining its corpse.

Tarrasque

http://mmadnd.chat.ru/tarasque.gif

Climate/Terrain: Any land
Frequency: Unique
Organization: Solitary
Activity Cycle: See below
Diet: Omnivore
Intelligence: Animal (1)
Treasure: See below
Alignment: Nil (I'd say True Neutral)

No. Appearing: 1
Armor Class: -3
Movement: 9, Rush 15 (can't quite sure what either means)
Hit Dice: 300 hp (approx.70 HD)
THAC0: -5
No. Of Attacks: 6
Damage/Attack: 1-12/1-12/2-24/5-50/1-10/1-10
Special Attacks: Sharpness bite, terror
Special Defenses: See below
Magic Resistance: Nil
Size: G (50 ft. long)
Morale: Champion (15)
XP Value: 107,000

The legendary Tarrasque, for there is fortunately only one known to exist, is the most dreaded monster native to the Prime Material plane. The creature is a scaly biped with two horns on its head, a lashing tail, and a reflective carapace.

Combat: The Tarrasque is a killing machine and when active (see below) eats everything for miles around, including all animals and vegetation. Normal attacks are with its two forelimb claws (1d12 points of damage each), a sweeping tail lash (2d12 points of damage), a savage bite (5d10 points of damage plus acts as a sword of sharpness, severing a limb on a natural attack roll of 18 or better), and two thrusting horn attacks (1d10 points of damage each).
Once every turn, the normally slow-moving Tarrasque can rush forward at a movement rate of 15, making all horn attacks cause double damage and trampling anything underfoot for 4d10 points of crushing damage.
The mere sight of the Tarrasque causes creatures with less than 3 levels or Hit Dice to be paralyzed with fright (no saving throw) until it is out of their vision. Creatures of 3 or more levels or Hit Dice flee in panic, although those of 7 or more levels or Hit Dice that manage to succeed with a saving throw vs. paralyzation are not affected (though they often still decide to run away).
The Tarrasque's carapace is exceptionally tough and highly reflective. Bolts and rays such as lightning bolts, cones of cold, and even magic missiles are useless against it. The reflection is such that 1 in 6 of these attacks actually bounces directly back at the caster (affecting him normally), while the rest bounce of harmlessly to the sides and into the air.
The Tarrasque is also immune to all heat and fire, and it regenerates lost hit points at a rate of 1 hit point per round. Only enchanted weapons (+1 or better) have any hope of harming the Tarrasque. The Tarrasque is totally immune to all psionics.

Habitat/Society: It is fortunate that the Tarrasque is active only for short periods of time. Typically, the monster comes forth to forage for a week or two, ravaging the countryside for miles around. The Tarrasque then seeks a hidden lair underground and lies dormant, sleeping for 5d4 months before coming forth again. Once every decade or so, the monster is particularly active, staying awake for several months. Thereafter its period of dormancy is 4d4 years unless disturbed. The ratio of active to dormant states seems to be about 1:30.

Ecology: Slaying of the Tarrasque is said to be possible only if the monster is reduced to -30 or fewer hit points and a wish is used. Otherwise, even the slightest piece of the Tarrasque can regenerate and restore the monster completely. Legend says that a great treasure can be extracted from the Tarrasque's carapace. The upper portion, treated with acid and then heated in a furnace, is thought to yield gems (10d10 diamonds of 1,000 gp base value each). The underbelly material, mixed with the creature's blood and adamantite, is said to produce a metal that can be forged by master dwarven blacksmiths into 1d4 shields of +5 enchantment. It takes two years to manufacture each shield, and the dwarves aren't likely to do it for free.
It is hoped that the Tarrasque is a solitary creation, some hideous abomination unleashed by the dark arts or by elder, forgotten gods to punish all of nature. The elemental nature of the Tarrasque leads the few living Tarrasque experts to speculate that the elemental princes of evil have something to do with its existence. In any case, the location of the Tarrasque remains a mystery, as it rarely leaves witnesses in its wake, and nature quickly grows over all remnants of its presence. It is rumored that the Tarrasque is responsible for the extinction of one ancient civilization, for their records of their last days spoke of a "great, reptilian punisher sent by the gods to end the world."

Please note that the underlined section consists of only what I consider to be the bare minimum reward for killing and carving up the tarrasque. The DM shoul feel free to broaden the amount of items made from the tarrasque's body parts.