Temotei
2010-12-06, 03:20 AM
Lava Lance
The lava lance is an extremely long, thick polearm widening along the weapon's solid black length instead of shortening. At the end, it splits, appearing as a volcano's top, lava included. All along the lance, red veins of lava course, looking fit to burst at any moment, spilling deadly fire. Set in the bottom of the lance's pommel is a red gem, boiling with lava. Heat constantly emanates from the gem to an almost dangerous degree. Wielders of this weapon often wear thick gloves to prevent burns from contact.
The lava lance is a +1 flaming burst lance that grants a constant endure elements effect that works only for cold environments. In addition, if the wielder confirms a critical hit with the lava lance, the lance prepares to erupt, rumbling and shaking slightly, its veins of lava glowing brighter red. For three rounds after confirming a critical hit, the wielder of the lava lance can cause the weapon to erupt, creating a meteor swarm effect immediately, activated at the wielder's choice in chosen locations, as cast by a 17th-level wizard. However, the wielder may unleash only two meteors at a time, allowing for damage distributed throughout the day. The lance contains four meteors in a day, at the end of which, the lava lance replenishes its eruption capacity, allowing for up to four meteors to be unleashed once again.
Strong evocation; CL 17th; Craft Magic Arms and Armor, flame blade, flame strike, or fireball, meteor swarm; price 42,310 gp; 21,310 gp + 1,680 XP.
Volcano Fist
The volcano fist is a gauntlet with black rock fitted around the wearer's fist. Bubbling lava sits on the striking end, seemingly always ready to burst out and burn everything. When the wielder strikes with the gauntlet, lava does indeed burst out, burning all creatures around.
The volcano fist is a +1 gauntlet with a constant meteoric strike effect on it, dealing 3d6 fire damage to creatures struck, and half that to creatures within 5 feet of the original target. The surrounding creatures receive a DC 17 Reflex saving throw to halve the damage again. In addition, the wielder may release an explosion of lava from its end once per day, dealing 7d6 fire damage to all creatures in a 60-foot cone as a standard action. After this lava has spewed out, it lies on the ground for 3 rounds, dealing half the original fire damage every round in which a creature stands in the area.
Strong transmutation; CL 10th; Craft Magic Arms and Armor, meteoric strike; price 74,302 gp; 37,302 gp + 2,960 XP.
Melting Death
Melting death is unlike most other scythes. At the end of its curved blade drips an endless flow of lava, seemingly melting the scythe blade, but the metal restores itself just as the melted piece falls off, forever keeping it in perfectly sharp condition. More odd than that, though, is that there is a volcano opening at the bottom of its red-veined black metal shaft for the wielder to stick an arm inside. As soon as the wielder does this, lava starts dripping down the scythe's shaft, and therefore, the wielder's arm, which restores itself as soon as it melts and falls down.
Melting death is a +1 vorpal scythe that instead of decapitating its enemies on a natural 20, melts them with and into lava. Enemies killed in this manner are reduced to a puddle of lava equal to their size, which deals 2d6 fire damage per round in which a creature stands in it. The puddle melts into the ground after 3 rounds. Wearing the scythe over an arm grants the wielder 5 fire resistance, as well as the ability to rain lava as a swift action once per round in any spaces they are standing, which deals 2d6 fire damage per round of exposure to all creatures who stand on it. If the wielder does not move out of the affected spaces in the same round they become covered in lava, they take fire damage as normal.
Strong transmutation; CL 19th; Craft Magic Arms and Armor, keen edge, heat metal; price 96,318 gp; 48,318 gp + 3,840 XP.
The lava lance is an extremely long, thick polearm widening along the weapon's solid black length instead of shortening. At the end, it splits, appearing as a volcano's top, lava included. All along the lance, red veins of lava course, looking fit to burst at any moment, spilling deadly fire. Set in the bottom of the lance's pommel is a red gem, boiling with lava. Heat constantly emanates from the gem to an almost dangerous degree. Wielders of this weapon often wear thick gloves to prevent burns from contact.
The lava lance is a +1 flaming burst lance that grants a constant endure elements effect that works only for cold environments. In addition, if the wielder confirms a critical hit with the lava lance, the lance prepares to erupt, rumbling and shaking slightly, its veins of lava glowing brighter red. For three rounds after confirming a critical hit, the wielder of the lava lance can cause the weapon to erupt, creating a meteor swarm effect immediately, activated at the wielder's choice in chosen locations, as cast by a 17th-level wizard. However, the wielder may unleash only two meteors at a time, allowing for damage distributed throughout the day. The lance contains four meteors in a day, at the end of which, the lava lance replenishes its eruption capacity, allowing for up to four meteors to be unleashed once again.
Strong evocation; CL 17th; Craft Magic Arms and Armor, flame blade, flame strike, or fireball, meteor swarm; price 42,310 gp; 21,310 gp + 1,680 XP.
Volcano Fist
The volcano fist is a gauntlet with black rock fitted around the wearer's fist. Bubbling lava sits on the striking end, seemingly always ready to burst out and burn everything. When the wielder strikes with the gauntlet, lava does indeed burst out, burning all creatures around.
The volcano fist is a +1 gauntlet with a constant meteoric strike effect on it, dealing 3d6 fire damage to creatures struck, and half that to creatures within 5 feet of the original target. The surrounding creatures receive a DC 17 Reflex saving throw to halve the damage again. In addition, the wielder may release an explosion of lava from its end once per day, dealing 7d6 fire damage to all creatures in a 60-foot cone as a standard action. After this lava has spewed out, it lies on the ground for 3 rounds, dealing half the original fire damage every round in which a creature stands in the area.
Strong transmutation; CL 10th; Craft Magic Arms and Armor, meteoric strike; price 74,302 gp; 37,302 gp + 2,960 XP.
Melting Death
Melting death is unlike most other scythes. At the end of its curved blade drips an endless flow of lava, seemingly melting the scythe blade, but the metal restores itself just as the melted piece falls off, forever keeping it in perfectly sharp condition. More odd than that, though, is that there is a volcano opening at the bottom of its red-veined black metal shaft for the wielder to stick an arm inside. As soon as the wielder does this, lava starts dripping down the scythe's shaft, and therefore, the wielder's arm, which restores itself as soon as it melts and falls down.
Melting death is a +1 vorpal scythe that instead of decapitating its enemies on a natural 20, melts them with and into lava. Enemies killed in this manner are reduced to a puddle of lava equal to their size, which deals 2d6 fire damage per round in which a creature stands in it. The puddle melts into the ground after 3 rounds. Wearing the scythe over an arm grants the wielder 5 fire resistance, as well as the ability to rain lava as a swift action once per round in any spaces they are standing, which deals 2d6 fire damage per round of exposure to all creatures who stand on it. If the wielder does not move out of the affected spaces in the same round they become covered in lava, they take fire damage as normal.
Strong transmutation; CL 19th; Craft Magic Arms and Armor, keen edge, heat metal; price 96,318 gp; 48,318 gp + 3,840 XP.