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View Full Version : Juggernaut [3.5 Template]



The Mentalist
2010-12-12, 04:36 PM
Juggernaut

Juggernaut is an Inherited or Acquired Template that can be applied to any corporeal creature.

Size and Type: Size increases by one category

Hit Dice: Unchanged,

Speed: Speed is reduced by half

Armor Class: +1/2 HD to Natural armor

Attacks: Unchanged

Damage: Unchanged

Special Attacks: Retains all Special Attacks of the base creature plus gains the following:

Unstoppable Force: The Juggernaut gains a +2 to Strength checks per HD it possesses

Special Qualities: Retains all Special Qualities of the Base Creature, plus gains the following:

Momentum: The Juggernaut doubles it's speed on a charge.

Indestructible: The Juggernaut gains damage reduction to it's HD/Adamantium

Saves: Unchanged.

Abilities: +10 to Str +6 to Con

Skills: Unchanged.

Feats: Unchanged.

Environment: Unchanged.

Organization: Unchanged

Challenge Rating: +2

Treasure: Unchanged

Alignment: Unchanged

Advancement: Unchanged

Level Adjustment: +2


"It just wouldn't stop coming... it came through walls and through arrows... It just kept chasing us."

-Section 8 soldier on seeing a Juggernaut Elephant

Juggernaut Elephant
Size/Type:Gargantuan Animal
Hit Dice: 11d8+105 (154 hp)
Initiative:+0
Speed: 20ft. (4 squares) (40ft when charging)
Armor Class: 15 (-4 size, +12 natural), touch 8, flat-footed 15
Base Attack/Grapple: +8/+35
Attack: Gore +27 melee (3d8+26)
Full Attack:Slam +27 melee (3d6+19) and 2 stamps +22 melee (3d6+9);
or gore +22 melee (3d8+26)
Space/Reach: 20 ft./15 ft.
Special Attacks: Trample 2d8+26
Special Qualities: Low-light vision, scent, DR 11/Adamantium
Saves: Fort +17, Ref +7, Will +6
Abilities: Str 48, Dex 10, Con 31, Int 2, Wis 13, Cha 7
Skills: Listen +12, Spot +10
Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen)
Environment: Warm plains
Organization: Solitary or herd (6-30)
Challenge Rating: 9
Advancement: 12-22 HD (Gargantuan)
Level Adjustment: —


Trample (Ex)

Reflex half DC 34. The save DC is Strength-based.

Unstoppable Force (Ex)
Th juggernaut elephant gains +22 to Bullrush checks


Based off the character of the same name from X-men. Good for any huge bruiser.

monkman
2010-12-12, 05:24 PM
I think that a bonus to con would work nicely here.(+4-6)

Mulletmanalive
2010-12-12, 05:32 PM
I think that a bonus to con would work nicely here.(+4-6)

Templates usually factor in the changes caused by size in their makeup [here, +8 str, +4 con and +1 dice size on natural attacks], so clarification on whether the size increases are included would be helpful.

As it lacks much of an offensuve boost [optimisation non-withstanding] i'm not sure it's actually worth +3 CR [and am more confused as to why it has a lower LA..]

The Mentalist
2010-12-12, 06:20 PM
The +3 is a copy/pasta error, I was thinking +2 and a con bonus would be nice.

Mulletmanalive
2010-12-12, 06:32 PM
Templates traditionally explicitely state if they're applying penalties [hence the lack of increase in damage to natural attacks probably should be noted]

The Mentalist
2010-12-12, 06:42 PM
Templates traditionally explicitely state if they're applying penalties [hence the lack of increase in damage to natural attacks probably should be noted]

I just forgot to add them. Doh.

Where would I find weapon size tables again?

Mulletmanalive
2010-12-12, 06:53 PM
here (http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases) , though it's not complete

The Mentalist
2010-12-12, 07:17 PM
Okay, I think it's ironed out. All the numbers on the sample creature seem to be right again and the template is where it should be.

Thanks for the critique Mulletman.

Moose Man
2010-12-12, 08:51 PM
shouldn't the advancement for the elephant be colossal, not huge?

The Mentalist
2010-12-12, 09:47 PM
shouldn't the advancement for the elephant be colossal, not huge?

Editted.

(Note to self: Do not bask in moment of glory)

Tanuki Tales
2010-12-12, 10:45 PM
Nice template. Only captures the weakest depictions of Cain, but still nice.

Ziegander
2010-12-12, 10:53 PM
Yeah, I really feel like this thing is lacking a bit in the Unstoppable Force department. A huge bonus to Bull Rush checks is cool, but it doesn't do anything to help it bust through walls.

Havvy
2010-12-13, 12:28 AM
The fact that you can go twice your speed on a charge is a special quality, not an exception to your speed.

The Mentalist
2010-12-13, 07:49 AM
Nice template. Only captures the weakest depictions of Cain, but still nice.

Some of the strongest would have him tossing gods around and walking through mountains, I have a game balance aspect to think about. I do agree that it seems a bit weak though, which brings me to my next point...


Yeah, I really feel like this thing is lacking a bit in the Unstoppable Force department. A huge bonus to Bull Rush checks is cool, but it doesn't do anything to help it bust through walls.

Changed it to all strength checks, let the super leaping, wall bashing, mountain cracking fun begin. (I actually like that idea... lvl 18 Juggernaut Barbarian... yummy.)



The fact that you can go twice your speed on a charge is a special quality, not an exception to your speed.

Fixed