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View Full Version : [D&D 3.5 Race] A Couple of Trogs (Help with LA?)



Scoot
2010-12-18, 01:16 AM
The creature before you stands just below seven feet tall, and could just as easily be equally wide. A foul stench eminates from its scaley skin, the stench is reminiscent of manure. Beneath the layers of dirt, you manage to make out a vaguely lizard-like frame, complete with a long, plump tail hanging lazily on its rear. The crest of this specimen hangs slightly forwards, partialy concealing two bulbous, greedy eyes.

~

So, as a result of a rather disturbing game of Dawn of Worlds, I have come into the possession of two creatures (Both of which are based off of the common Troglodyte).

Statting them out wasn't too much of a problem, but what I'm wondering now is, what should their level adjustments be? A player has expressed interest in playing a D&D campaign within the world, and I would like to make the two races available to any players.

The first is as such:

Stench is exactly the same as a normal Troglodyte (Although flavored differently), and Powerful Build is as normal.

■+2 Strength, +6 Constitution, -2 Dexterity, -2 Intelligence, -4 Charisma
■Medium Size
■A Gaché's base land speed is 20ft. A Gaché may swim at a speed of 20ft.
■Darkvision out to 90ft
■Racial Hit Dice: A Gaché begins play with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
■Racial Skills: A Gaché's humanoid levels give it skill points equal to 5 X (2 + Int modifier, Minimum 1). Its class skills are Profession(Farming), Swim, and Survival.
■Racial Feats: A Gaché's humanoid levels give it one feat. A Gaché recieves Skill Focus(Profession: Farming) as a bonus feat.
■+6 Natural Armor bonus.
■Natural Weapons: 2 Claws (1d3) and bite (1d3).
■Special Attacks (See above): Stench
■Special Qualities (See Above): Powerful Build
■Automatic Languages: Draconic. Bonus Languages: (Any nearby racial language)
■Favored Class: Fighter
■Level Adjustment: +1

I figured this would warrant a +1, although I'm usually a little low with my guesses.


The second race I'm still a little stuck on.

As of now, I have them at :

+6 Strength, +2 Constitution, +2 Dexterity, -4 Charisma, -4 Wisdom
Medium size
30ft Land Speed, 40ft Swim Speed
Regeneration (1-5?)
Powerful Build
"Large" Bite and Claws
+6-8 Natural Armor
2 Monstrous Humanoid Racial Hit Dice
Endurance as a Bonus Feat

Going off of this information, where would you put their level adjustment? And how would you change it to put it in the 2-3 range?


And for those interested, here is the scribbled down Fluff for the races. It's mostly an overview of how the game played out.

The second race gained their Regeneration ability after they reached land.

The Gaché were once a peacful folk. Blessed with an entire island of fertile soil, and the means to constantly replenish this soil, the Gaché were content to farm their land, and with a skill seen only in those who have devoted their entire lives to a craft, they perfected their art. Through long-standing traditions, and an innate agricultural knowledge, the Gaché were able to produce a near utopian society. The Gaché had no societal norms on the topic of reproduction, and being as healthy as they were, were able to expand their numbers to frightening numbers within a matter of mere centuries.

Although their island could provide them with the sustanance for hundreds of thousands, it could not provide the Gaché with the space to put these people. Eventually the Gaché found themselves being forced to the very outskirts of civilization, with many of their lesser folk being forced back to the swamps from which the race had spawned. It was during this time that the idea of cannibalism began to appear in the peoples' minds. In a sort of silent agreement, the adults knew what had to be done.

The squeels of the young haunted the land. For a century the Gaché gorged themselves on their children. The spilled their own blood upon the soil that had once promised to support their every need. The hate, the fear, the desperation, all of these feelings became tangible entities, and all found themsevles forced unto the land, and the land in turn learned to hate its inhabitants.

This wretched existance continued, and the screams of both the land and its inhabitants echoed through time itself. It was only when the cries reached the ear of a God that change occured.

The God that took action was not a God of Evil, nor was he a God of Good. He was a God of Change, and he had decided that the Gaché had gone about their ways long enough. They had fallen, and without a voice to lead them, they had no chance at recovery.

The God took the peoples' rage, and he focused it. He gave it meaning, he gave it form. He drew from the land the spilt blood, the rotten crops, the fetid hate, and he turned it to flesh. His creation was to be known as Geschlovit, and it was through Geschlovit that the people were to survive.

Geshlovit was quick in his actions, and spared no time with his judgments.

His first action was to unify the Gaché. Before now they had lived as they pleased. Residing in shoddy shacks and tending to whatever bare land they could find. To rememdy this, Geshlovit constructed the land's first city, and assigned the Gaché their first leader, a young man by the name of Staalged. Geshlovit then ordered as many people who could fit into the city, and left the rest in the hands of Staalged.

With the rest of the Gaché, Geshlovit turned to the problem of overpopulation. In order to accomodate the Gaché's large reproductive rate, the Gaché needed more land. While he could not make more land for them, Geshlovit could direct the Gaché to new lands, and under his leadership he could ensure that these new lands would bend to the will of the Gaché.

So, he took it upon himself to remind the Gaché of their murky heritage, and cast them into the sea. He ordered them to swim, to swim until they reached land, and that he would give them further orders when they arrive.

And so the migration of the Gaché had begun. Driven by fear, driven by anger, driven by Geshlovit, the people swam. The Gaché swam for what seemed to be a century. And during this time, a change occured within them. After swimming for so long, the Gaché began to shed what once made them whole. Their bloat fell off into the depths, and through constant exposure to the stinging salt of the water, they became purified of their once thought permanent stench. Their bodies became lithe, and their minds sharpened. And by the time they reached land, they had become a new race. Geshlovit named his new people the žudacé.

The žudacé emerged from their migration with a hunger, and this hunger mutated them further. Their jaws grew long, and their nails sharp. They had become equiped, both mentally and physicaly, for conquest.