Rob Roy
2010-12-23, 03:51 AM
The Hohlenbewohner
The Hohlenbewohner (Plural: Hohlenbewohners) are humanoids resembling albino halflings, if halflings were Underdark dwelling savages.
Personality: Hohlenbewohners tend to be jaded, due to living in near uninhabiltal conditions. Despite this, many try stay on the optimistic side of life, after all how much worse could it get?
Physical Description: They look like albino halflings crossed with a goblin that was starving to death. They do indeed posses eyes, however they are entirely useless, being vestigial. They have pointed ears and pig-like snouts. Many are also surprised at their ability to detect lies with a much greater accuracy than most.
Alignment: Hohlenbewohners tend to be either chaotic neutral or lawful neutral, depending on if the individual lives in a tribe or not. Most do not make a stance on the moral axis, as they are too busy trying not to die.
Hohlenbewohners Lands: Hohlenbewohners live in scattered tribes throughout the underdark, or as slaves in the cities of Drow or Grey Dwarves.
Religion: Most Hohlenbewoners tend to worship gods of natural disasters or other gods that represent the unpleasant side of nature.
Racial Traits
+2 Dexterity, -2 Strength, -2 Constitution.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A Hohlenbewohner's base land speed is 10 feet
+8 racial bonus on Listen checks. A Hohlenbewohner can always take 10 on a listen check, even if it is threatened or otherwise endangered.
+2 racial bonus on Sense Motive Checks.
Soundsight: Whenever a Hohlenbewohner would normally make a spot check, it instead makes a listen check and treats it as a spot check with the following exceptions. It cannot tell what color something is, or any details besides it's general shape and where whatever it "sees" is.
Scent
Light Sensitivity: If a Hohlenbewohner spends more than one round in direct sunlight or the equivalent (such as a daylight spell), they become shaken
Automatic Languages: Undercommon
Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc.
Favored Class: Rogue or Wilder, depending on which they have a higher level in.
Comments: This race was mostly born from me reading up on troglobites and wanting to see if a blind PC race was viable without using blindsense.
The Hohlenbewohner (Plural: Hohlenbewohners) are humanoids resembling albino halflings, if halflings were Underdark dwelling savages.
Personality: Hohlenbewohners tend to be jaded, due to living in near uninhabiltal conditions. Despite this, many try stay on the optimistic side of life, after all how much worse could it get?
Physical Description: They look like albino halflings crossed with a goblin that was starving to death. They do indeed posses eyes, however they are entirely useless, being vestigial. They have pointed ears and pig-like snouts. Many are also surprised at their ability to detect lies with a much greater accuracy than most.
Alignment: Hohlenbewohners tend to be either chaotic neutral or lawful neutral, depending on if the individual lives in a tribe or not. Most do not make a stance on the moral axis, as they are too busy trying not to die.
Hohlenbewohners Lands: Hohlenbewohners live in scattered tribes throughout the underdark, or as slaves in the cities of Drow or Grey Dwarves.
Religion: Most Hohlenbewoners tend to worship gods of natural disasters or other gods that represent the unpleasant side of nature.
Racial Traits
+2 Dexterity, -2 Strength, -2 Constitution.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A Hohlenbewohner's base land speed is 10 feet
+8 racial bonus on Listen checks. A Hohlenbewohner can always take 10 on a listen check, even if it is threatened or otherwise endangered.
+2 racial bonus on Sense Motive Checks.
Soundsight: Whenever a Hohlenbewohner would normally make a spot check, it instead makes a listen check and treats it as a spot check with the following exceptions. It cannot tell what color something is, or any details besides it's general shape and where whatever it "sees" is.
Scent
Light Sensitivity: If a Hohlenbewohner spends more than one round in direct sunlight or the equivalent (such as a daylight spell), they become shaken
Automatic Languages: Undercommon
Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc.
Favored Class: Rogue or Wilder, depending on which they have a higher level in.
Comments: This race was mostly born from me reading up on troglobites and wanting to see if a blind PC race was viable without using blindsense.