Lix Lorn
2010-12-31, 10:45 PM
Devastation Arc Style
The origins of this style are contested. While some claim it was a massive Solar who developed it, others credit it to a Lunar possessed of a warform large enough to use their massive weapons.
The style relies on power and speed, eschewing defence for the sake of attack.
The tremendous blows used in Devastation Arc Style are best performed by Celestials, and it requires enough raw power that it is a Celestial martial art style.
Its form weapons are axes, greataxes, greatswords, and their artifact equivalents, and any weapon designed for use of a being twice the height of a normal being, such as Warstrider weapons.
This style may be used with armour.
Weapon: Warstrider Grand Grimcleaver/Grimscythe
By applying the same modifications used to get the other weapons,
Speed 6 Accuracy 2 Damage 28L/8 Defense -2 Rate 2 Minimums Str 14 Attune 8
Cost ●●● Tags 2, O, P, R
Generally contains between three and five Hearthstone slots.
Irresistible Force
Cost: 3m Mins: Martial Arts 3, Essence 2, Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
With a burst of essence, you strike at your foe, hitting with the unbelievable force of eternity. Your weapon adds half your essence to it's minimum damage (Normally your essence, unless using an Overwhelming weapon).
Always Attack Belief
Cost: 6m Mins: Martial Arts 3, Essence 2, Type: Simple
Keywords: None
Duration: (Martial Arts) actions
Prerequisite Charms: Irresistible Force
The true warrior, claim initiation of the Devastation Arc, always attacks. Defense is irrelevant when your enemies lie dead, and a powerful enough assault creates its own defence.
As long as you make at least one attack on every action, your PDV cannot fall below your (Valor+Essence)/2.
(The effects of inapplicability are not a penalty to DV; unblockable, unexpected or similar attacks still negate your PDV.)
Devastation Arc Form
Cost: --- and 6m Mins: Martial Arts 4, Essence 3, Type: Simple (Speed 3, DV -2)
Keywords: Combo-Basic Form Type
Duration: Permanent and One Scene
Prerequisite Charms: Always Attack Belief
Settling into a stance of arrogant power, you can shoulder the mightiest of weapons with ease, and wield them as if they weighed no more than a feather.
As a permanent enhancement to your abilities, you may carry weapons that require (StrengthX3) to be wielded. These weapons may not actually be used in combat.
When you pay six motes to activate this charm fully, you may wield any weapon this charm allows you to carry. In addition, you may add your Valor to the Accuracy of any weapon you use.
Lightning Assault Prana
Cost: 6m, 1wpMins: Martial Arts 4, Essence 3, Type: Supplemental
Keywords: Combo-Ok, Obvious
Duration: Instant
Prerequisite Charms: Devastation Arc Form
You draw your weapon and strike almost in the same instant, hitting with the phenomenal force and speed of lightning, eschewing all thoughts of defense.
You may draw a weapon as a miscellaneous action with speed zero and no DV penalty, and then make a normal attack. If you already have a weapon drawn, you may instead use that weapon.
Add the minimum damage dealt by your attack (normally your essence, unless using an Overwhelming weapon) to the pre-soak damage of your attack. Subtract half this number from your attack’s speed, minimum three, and your weapon’s defense value until your next action.
(This charm may specifically be used to draw a weapon stored with a Charm such as Summoning the Loyal Steel.)
Blasting Arc Strike
Cost: 4m per attack Mins: Martial Arts 5, Essence 4, Type: Simple
Keywords: Obvious
Duration: (Martial Arts) Actions
Prerequisite Charms: Lightning Assault Prana
Your attacks cause blasts of essence to launch from them, harming anyone behind your target.
When using this charm, apply the effects of any attack you make to the foe they strike, and anyone within (essence) yards of them, in the 90 degrees of their space opposite you.
These attacks are all the same-make one roll for attack, and compare it to all the DVs in the area, and one roll for damage before comparing it to soak. Any charms used to enhance these attacks apply to all the targets equally.
During this charms duration, each use of this ability costs 4m. However, it only counts as your charm use for the action on the first action it is used.
Indomitable Ancient Attack
Cost: 5m Mins: Martial Arts 5, Essence 4, Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Blasting Arc Strike
Your attacks have a terrifying inevitability to them. Those you strike are bound to be harmed, bound to suffer, and bound to take severe damage.
Remove dice from your damage pool equal to your minimum damage. (Normally your essence, unless using an overwhelming weapon). Add this many automatic successes to your damage.
Defense Splintering Assault
Cost: 5m Mins: Martial Arts 4, Essence 3, Type: Supplemental
Keywords: Combo-OK, Stackable
Duration: Instant
Prerequisite Charms: Devastation Arc Form
Your attacks weaken your foes, tearing away their defenses.
Whenever you strike a foe with this charm, whether you deal damage or not, you may reduce their hardness and soak by your essence for the rest of the scene. This reduction happens after soak and hardness are applied to the attack that caused this effect.
Destructive Bombardment Technique
Cost: 2m per attack, +1wp Mins: Martial Arts 5, Essence 4, Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Defense Splintering Assault
Attacking with terrific speed, each attack tears at your foe harder.
This charm is a magical flurry of two or more martial arts attacks. It allows you to make these attacks regardless of the weapon’s rate, and suffering a multiple action penalty only equal to each attack’s number in the order. (-1 for the first attack, -2 for the second…)
In addition, each attack ignores soak and hardness equal to its multiple action penalty.
Behemoth Slaying Approach
Cost: 10m, 1wp Mins: Martial Arts 5, Essence 4, Type: Simple
Keywords: Obvious
Duration: (Martial Arts) actions
Prerequisite Charms: Destructive Bombardment Technique
Your attacks glitter with essence, leaving glistening arcs of power in the air. The wounds they cause are horrific, and don’t heal easily.
Your attacks do aggravated damage for the duration of this charm.
Moving the Immovable Object
Cost: 8m, 1wp Mins: Martial Arts 5, Essence 4, Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Indomitable Ancient Attack, Behemoth Slaying Approach
As a corona of essence covers you and your weapons, you launch a terrific attack. It is all but impossible to avoid.
This attack always hits, unless the foe uses a perfect defense.
The origins of this style are contested. While some claim it was a massive Solar who developed it, others credit it to a Lunar possessed of a warform large enough to use their massive weapons.
The style relies on power and speed, eschewing defence for the sake of attack.
The tremendous blows used in Devastation Arc Style are best performed by Celestials, and it requires enough raw power that it is a Celestial martial art style.
Its form weapons are axes, greataxes, greatswords, and their artifact equivalents, and any weapon designed for use of a being twice the height of a normal being, such as Warstrider weapons.
This style may be used with armour.
Weapon: Warstrider Grand Grimcleaver/Grimscythe
By applying the same modifications used to get the other weapons,
Speed 6 Accuracy 2 Damage 28L/8 Defense -2 Rate 2 Minimums Str 14 Attune 8
Cost ●●● Tags 2, O, P, R
Generally contains between three and five Hearthstone slots.
Irresistible Force
Cost: 3m Mins: Martial Arts 3, Essence 2, Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
With a burst of essence, you strike at your foe, hitting with the unbelievable force of eternity. Your weapon adds half your essence to it's minimum damage (Normally your essence, unless using an Overwhelming weapon).
Always Attack Belief
Cost: 6m Mins: Martial Arts 3, Essence 2, Type: Simple
Keywords: None
Duration: (Martial Arts) actions
Prerequisite Charms: Irresistible Force
The true warrior, claim initiation of the Devastation Arc, always attacks. Defense is irrelevant when your enemies lie dead, and a powerful enough assault creates its own defence.
As long as you make at least one attack on every action, your PDV cannot fall below your (Valor+Essence)/2.
(The effects of inapplicability are not a penalty to DV; unblockable, unexpected or similar attacks still negate your PDV.)
Devastation Arc Form
Cost: --- and 6m Mins: Martial Arts 4, Essence 3, Type: Simple (Speed 3, DV -2)
Keywords: Combo-Basic Form Type
Duration: Permanent and One Scene
Prerequisite Charms: Always Attack Belief
Settling into a stance of arrogant power, you can shoulder the mightiest of weapons with ease, and wield them as if they weighed no more than a feather.
As a permanent enhancement to your abilities, you may carry weapons that require (StrengthX3) to be wielded. These weapons may not actually be used in combat.
When you pay six motes to activate this charm fully, you may wield any weapon this charm allows you to carry. In addition, you may add your Valor to the Accuracy of any weapon you use.
Lightning Assault Prana
Cost: 6m, 1wpMins: Martial Arts 4, Essence 3, Type: Supplemental
Keywords: Combo-Ok, Obvious
Duration: Instant
Prerequisite Charms: Devastation Arc Form
You draw your weapon and strike almost in the same instant, hitting with the phenomenal force and speed of lightning, eschewing all thoughts of defense.
You may draw a weapon as a miscellaneous action with speed zero and no DV penalty, and then make a normal attack. If you already have a weapon drawn, you may instead use that weapon.
Add the minimum damage dealt by your attack (normally your essence, unless using an Overwhelming weapon) to the pre-soak damage of your attack. Subtract half this number from your attack’s speed, minimum three, and your weapon’s defense value until your next action.
(This charm may specifically be used to draw a weapon stored with a Charm such as Summoning the Loyal Steel.)
Blasting Arc Strike
Cost: 4m per attack Mins: Martial Arts 5, Essence 4, Type: Simple
Keywords: Obvious
Duration: (Martial Arts) Actions
Prerequisite Charms: Lightning Assault Prana
Your attacks cause blasts of essence to launch from them, harming anyone behind your target.
When using this charm, apply the effects of any attack you make to the foe they strike, and anyone within (essence) yards of them, in the 90 degrees of their space opposite you.
These attacks are all the same-make one roll for attack, and compare it to all the DVs in the area, and one roll for damage before comparing it to soak. Any charms used to enhance these attacks apply to all the targets equally.
During this charms duration, each use of this ability costs 4m. However, it only counts as your charm use for the action on the first action it is used.
Indomitable Ancient Attack
Cost: 5m Mins: Martial Arts 5, Essence 4, Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Blasting Arc Strike
Your attacks have a terrifying inevitability to them. Those you strike are bound to be harmed, bound to suffer, and bound to take severe damage.
Remove dice from your damage pool equal to your minimum damage. (Normally your essence, unless using an overwhelming weapon). Add this many automatic successes to your damage.
Defense Splintering Assault
Cost: 5m Mins: Martial Arts 4, Essence 3, Type: Supplemental
Keywords: Combo-OK, Stackable
Duration: Instant
Prerequisite Charms: Devastation Arc Form
Your attacks weaken your foes, tearing away their defenses.
Whenever you strike a foe with this charm, whether you deal damage or not, you may reduce their hardness and soak by your essence for the rest of the scene. This reduction happens after soak and hardness are applied to the attack that caused this effect.
Destructive Bombardment Technique
Cost: 2m per attack, +1wp Mins: Martial Arts 5, Essence 4, Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Defense Splintering Assault
Attacking with terrific speed, each attack tears at your foe harder.
This charm is a magical flurry of two or more martial arts attacks. It allows you to make these attacks regardless of the weapon’s rate, and suffering a multiple action penalty only equal to each attack’s number in the order. (-1 for the first attack, -2 for the second…)
In addition, each attack ignores soak and hardness equal to its multiple action penalty.
Behemoth Slaying Approach
Cost: 10m, 1wp Mins: Martial Arts 5, Essence 4, Type: Simple
Keywords: Obvious
Duration: (Martial Arts) actions
Prerequisite Charms: Destructive Bombardment Technique
Your attacks glitter with essence, leaving glistening arcs of power in the air. The wounds they cause are horrific, and don’t heal easily.
Your attacks do aggravated damage for the duration of this charm.
Moving the Immovable Object
Cost: 8m, 1wp Mins: Martial Arts 5, Essence 4, Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Indomitable Ancient Attack, Behemoth Slaying Approach
As a corona of essence covers you and your weapons, you launch a terrific attack. It is all but impossible to avoid.
This attack always hits, unless the foe uses a perfect defense.