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View Full Version : [3.5] Non-homebrew maneuvers that work at range



Zaq
2011-01-09, 03:33 AM
Quick question: has anyone assembled a list of non-homebrew ToB maneuvers that apply to ranged attacks? I know that there are a few good boosts that don't specify that they only work in melee, but if there's any kind of list out there that would mean that I don't have to look for 'em, that would make my life a bit easier. (Yes, I'm aware of Bloodstorm Blade, but that's not what I'm after right now.) If I have to pick through and find them myself, then I will, but I figure that it's worth checking to see if anyone's already done the work for me.

Ernir
2011-01-09, 12:51 PM
Boosts aside? Time Stands Still.

I really think that might be it. =/

SuperFish
2011-01-09, 02:34 PM
I suppose Lightning Throw isn't what you're looking for either?

Zageidh
2011-01-10, 02:49 AM
Fan the Flames.

6d6 fire damage ranged touch attack available at level 3.

MeeposFire
2011-01-10, 02:57 AM
The mongoose line can be used with ranged weapons as is.

Also if you are a bloodstorm blade you can use thunderous throw to use any melee ability such as maneuvers.

peacenlove
2011-01-10, 03:33 AM
Dancing and raging mongoose also benefit any attacks.
EDIT: Swordsage'd

MeeposFire
2011-01-10, 03:36 AM
Nice swordsage is the new monk and ninja! Watch out!

Darrin
2011-01-10, 07:18 AM
Maneuvers that can be used with Ranged Attacks (or rather, maneuvers/stances that don't require a melee attack, or can be used by a ranged character to help someone else)

Desert Wind:
Blistering Flourish 1 (dazzles 30' burst)
Distracting Ember 1 (flank ally)
Flame's Blessing 1 [stance] (fire resistance)
Wind Stride 1 (+10' speed)
Fire Riposte 2 (counter)
Hatchling's Flame 2 (30' cone of fire)
Fan the Flames 3 (ranged touch attack)
Holocaust Cloak 3 [stance]
Zephyr Dance 3 (counter)
Firesnake 4
Dragon's Flame 5 (30' cone of fire)
Leaping Flame 5 (counter)
Ring of Fire 6 (area effect)
Rising Phoenix 8 [stance]
Wyrm's Flame 8 (30' cone of fire)
Inferno Blast 9 (60' burst)

Devoted Spirit:
Shield Block 2 (counter)
Defensive Rebuke 3 (boost, attack you or provoke AoO)
Aura of Chaos 6 [stance]
Aura of Perfect Order 6 [stance]
Shield Counter 7 (counter)

Diamond Mind:
Moment of Perfect Mind 1 (counter, Will save)
Stance of Clarity 1 [stance]
Action Before Thought 2 (counter, Ref save)
Mind Over Body 3 (counter, Fort save)
Pearl of Black Doubt 3 [stance]
Hearing the Air 5 [stance]
Moment of Alacrity 6 (boost, +20 init)
Quicksilver Motion 7 (boost)
Diamond Defense 8 (counter, any save)
Stance of Alacrity 8 [stance]
Time Stands Still 9

Iron Heart:
Absolute Steel 3 [stance] (+10' speed)
Iron Heart Surge 3
Iron Heart Focus 5 (counter)
Iron Heart Endurance 6 (boost)
Lightning Throw 8 (30' line)

Setting Sun:
Counter Charge 1 (counter)
Step of the Wind 1 [stance]
Baffling Defense 2 (counter)
Feigned Opening 3 (counter)
Giant Killing Style 3 [stance] (+2 attack, +4 damage vs larger foes)
Shifting Defense 5 [stance]
Scorpion Parry 6 (counter)
Ghostly Defense 8 [stance]

Shadow Hand:
Child of Shadow 1 [stance] (concealment)
Cloak of Deception 2 (invisibility)
Shadow Jaunt 2
Assassin's Stance 3 [stance]
Dance of the Spider 3 [stance]
Shadow Garrote 3 (ranged touch attack)
Shadow Stride 5
Step of the Dancing Moth 5 [stance]
Shadow Noose 6 (ranged touch attack)
Shadow Blink 7
Balance on the Sky 8 [stance] (air walk)
One With Shadow 8 (boost, incorporeal)

Stone Dragon:
Stonefoot Stance 1 [stance]
Roots of the Mountain 3 [stance] (+10 vs bull rush, DR 2/-)
Giant's Stance 5 [stance] (weapon one size larger)
Earthquake Strike 8 (20' burst)

Tiger Claw:
Blood in the Water 1 [stance]
Hunter's Sense 1 [stance]
Sudden Leap 1 (boost)
Fountain of Blood 4 (counter)
Dancing Mongoose 5 (boost)
Raging Mongoose 8 (boost)

White Raven:
Bolstering Voice 1 [stance]
Leading the Charge 1 [stance]
Lion's Roar 3 (boost)
Tactics of the Wolf 3 [stance]
White Raven Tactics 3
Press the Advantage 5 [stance]
Order Forged From Chaos 6 (move action)
Swarm Tactics 8 [stance]