ryleah
2011-01-25, 11:21 PM
Con does exactly three things in your average D&D game. It gives bonus Hp every level, adds to fort saves, and modifies concentration checks. Compared to any of the other ability scores CON clearly gets the short end of the stick. This thread is about changing all that and coming up with ways to make constitution interesting.
CON Based Skill Points
At first level characters gain skill points equal to [(class skill points) plus (INT modifier) plus (CON modifier)] times four.
At every level thereafter they gain skill point equal to (class skill points) plus (INT modifier) plus (CON modifier)
Skill points gained from the class's base can be spent on class skills only.
Skill points gained from INT can be spent on any mental stat based skills
Skill points gained from CON can be spent on any physical stat based skills
Fluff-wise the justification for this is that class skill points are skills you would pick up as a natural result of study in a class, whereas INT and CON denote the natural limits of what mental training and physical conditioning allow the character to attain.
More CON abilities added tomorrow
CON Based Skill Points
At first level characters gain skill points equal to [(class skill points) plus (INT modifier) plus (CON modifier)] times four.
At every level thereafter they gain skill point equal to (class skill points) plus (INT modifier) plus (CON modifier)
Skill points gained from the class's base can be spent on class skills only.
Skill points gained from INT can be spent on any mental stat based skills
Skill points gained from CON can be spent on any physical stat based skills
Fluff-wise the justification for this is that class skill points are skills you would pick up as a natural result of study in a class, whereas INT and CON denote the natural limits of what mental training and physical conditioning allow the character to attain.
More CON abilities added tomorrow