Aemoh87
2011-01-26, 03:59 PM
The Game is essentially three area's the game is played.
The table top: shows the players you have on the field. They do not need to move around or any of that. Merely just a visual reference. Also there is a mechanic for keeping track of where you are on the field as well as the "time" left on the clock. Both are simple sliders.
The Team: consists of staffing (which gives minor bonuses) and a organized (not randomized) deck of plays they may choose. This also includes their bench players.
The Strategy Deck: consists of randomized cards that the player draws to give them access to unique strategies as well as bonuses. Also an additional source of mayhem in the game.
The overall success of individual plays will be determined by a dice roll with various modifiers on it. I am looking to add greater elements of strategy as well to the game, but it will take time. I am working towards beta, but if anyone has any fun ideas or mechanics they would share with me go for it!
The table top: shows the players you have on the field. They do not need to move around or any of that. Merely just a visual reference. Also there is a mechanic for keeping track of where you are on the field as well as the "time" left on the clock. Both are simple sliders.
The Team: consists of staffing (which gives minor bonuses) and a organized (not randomized) deck of plays they may choose. This also includes their bench players.
The Strategy Deck: consists of randomized cards that the player draws to give them access to unique strategies as well as bonuses. Also an additional source of mayhem in the game.
The overall success of individual plays will be determined by a dice roll with various modifiers on it. I am looking to add greater elements of strategy as well to the game, but it will take time. I am working towards beta, but if anyone has any fun ideas or mechanics they would share with me go for it!