Scarlet-Devil
2011-01-29, 06:44 PM
Ever wanted to play a sociopath, man-raised-by-wolves, or a brilliant scholar who becomes a stuttering moron in social situations? (And get something in exchange for it)
Well that's what this is for.
Social Naivete (or alternatively, Worldly Ignorance, etc)
You have no empathy for other people, are shy and bookish by nature, or are otherwise socially inhibited.
Effect: You take a -4 penalty on [Gather Information, Diplomacy?] and Sense Motive checks.
How is it? Unbalanced? UA points out that a flaw that penalizes charisma based checks will potentially have no impact if the player choosing it decides to just avoid talking altogether; on the other hand, it follows the rule that flaws should give greater penalties than feats give bonuses, Sense Motive is wisdom based, and arguably more important to a 'quiet' character than other social skills, and DMs can potentially have a fun time forcing the character into situations where the penalties really count (it's practically a rule of DMing that you should occasionally take advantage of the character's weaknesses anyway, right?).
Well that's what this is for.
Social Naivete (or alternatively, Worldly Ignorance, etc)
You have no empathy for other people, are shy and bookish by nature, or are otherwise socially inhibited.
Effect: You take a -4 penalty on [Gather Information, Diplomacy?] and Sense Motive checks.
How is it? Unbalanced? UA points out that a flaw that penalizes charisma based checks will potentially have no impact if the player choosing it decides to just avoid talking altogether; on the other hand, it follows the rule that flaws should give greater penalties than feats give bonuses, Sense Motive is wisdom based, and arguably more important to a 'quiet' character than other social skills, and DMs can potentially have a fun time forcing the character into situations where the penalties really count (it's practically a rule of DMing that you should occasionally take advantage of the character's weaknesses anyway, right?).