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View Full Version : Fighter Specific Feats That Need Revision



wayfare
2011-01-31, 11:15 PM
Hey All:

I'm designing some feat options that are intended to be a bit more coherent as fighting styles -- ala exalted charm trees. Here is my first go. As always, please give me your harshest critiques. I need em.

The feats are arranged in the following way

-Style Name

Feat Name
Classes that can take this feat
Prereqs: Things you need to take this feat
Effect: What this feat does


-Graceful Razor Style

Flickering Edge
Class: Fighter, Rogue
Prereqs: Improved Initiative
Effect: You may roll initiative twice and choose the best result. If you roll a natural 20 you may act in the surprise round.

Wavering Blade
Class: Fighter, Rogue
Prereqs: Flickering Edge
Effect: When you flank an opponent, you gain +4 to any attack rolls made against that opponent (instead of the normal +2). If you have initiative on your target, you automatically confirm criticals you land against him.

Lightning Flourish
Class: Fighter, Rogue
Prereqs: Wavering Blade, Improved Feint
Effect: You may feint in combat as a swift action. If you are using a light melee weapon, opponents do not add their Base Attack Bonus to Sense Motive checks to oppose your Feint.

Swift Thrust
Class: Fighter, Rogue
Prereqs: Lightning Flourish
Effect: If you have initiative on an opponent, any successful attacks you land against that opponent inflict and additional 1d6 points of damage. This is a form of precision damage, and does not apply to creatures without discernable anatomies, undead, or constructs.

-Vengeful Serpent Style

Constricting Serpent Might
Class: Fighter, Monk
Prereqs: Improved Grapple
Effect: You count as 1 size category larger when making opposed grapple rolls. Any damage you inflict while grappling adds 1.5 times your strength modifier to damage (as if you were wielding a 2 handed weapon).

Ophidian Grace
Class: Fighter, Monk
Prereqs: Constricting Serpents Coils
Effect: When grappling an opponent, you do not lose your Dexterity modifier to AC. Escaping a grapple requires a move action rather than an attack action.

Entangling Serpent Coils
Class: Fighter, Monk
Prereqs: Ophidian Grace
Effect: After a successful grapple attempt, you may end the grapple to knock your opponent prone.

Inescapable Anaconda Grip
Class: Fighter, Monk
Prereqs: Entangling Serpent Coils
Effect: Each round you retain control of a grapple, you gain a +1 bonus to any opposed grapple checks you make. This bonus may never exceed half your level.
If you choose the Inflict Damage option when making a grapple, add this bonus to any damage you inflict upon your opponent.

-Lone Mountain Style

Obdurate Stone Defense
Class: Fighter
Prereqs: Endurance
Effect: You gain a +4 bonus to rolls made to avoid being grappled or tripped. You gain a +2 bonus to saving throws to avoid the Daze, Stun, or Paralyze status effects.

Crashing Avalanche Method
Class: Fighter
Prereqs: Obdurate Stone Defense
Effect: For every 10 feet you move during a charge attack, add 1 to the damage your attack inflicts. If you bull-rush your opponent as part of a charge, instead push your opponent back an additional 5 feet for every 10 feet you move.

Unyielding Boulder Stance
Class: Fighter, Rogue
Prereqs: Crashing Avalanche Method, Toughness
Effect: Whenever you land a critical hit, you gain (5 x Critical Multiplier) hp.