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View Full Version : Let's Play! Master of Orion II - Of Klackons and Gnolams



psilontech
2011-02-01, 10:21 AM
With a little extra time on my hands, I'm considering running my first Let's Play!

As you've probably gathered from the title, it's going to be a game of Master of Orion 2.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_001.png

If this gathers enough interest, I'll be letting you guys make several decisions - Starting with what race we're going to play as.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_000.png

As it stands, I'm thinking of a few archetypes:
The Warlord
-Bonuses to Ship Defense and Offense
-Warlord Special Ability
-Feudal
-Spying Bonuses to make up for Feudal Shenanigans.

The Borg
-Cyborg, simply for flavor reasons.
-Telepathic, for the assimilation of planets.
-Unification, again for flavor reasons. Plus, Unification rules something fierce.
-Bonuses to Ground Combat for reasons of assimilating enemy ships once we have Assault Shuttles, Transporters or Tractor Beams.
-Repulsive. Became we are the Borg and you will be assimilated. Resistance is futile.

The Techno-Geek
-Creative. +/- one of the 'I win' buttons for the game. Antarans have trouble attacking these guys worlds even early on.
-Research Bonuses.
-Democracy. Enlightened society and all that. Plus, goodly research bonus from Demo.
-Low-G Homeworld. Weakling nerds.
-Ground combat penalties.
-Whatever else needs to be taken to free up the points needed.
-Basically Psilons.

I'm also considering a heavily industry race, but those tend to be even more easy-modo than creative races.

Leaning towards Hard difficulty right now. If you guys really want Impossible, then EVERYTHING is going to get repulsive. Cuts out the extorting me for stuff part of the Meet->Ridiculous Demands->Declare War cycle.

I'm certainly open to any racial suggestions, be they refinements of previously mentioned races or an entirely new one.

So, what say you?

Episode One: Where The Hell Are We?
Part One (http://www.giantitp.com/forums/showpost.php?p=10284972&postcount=10)
Part Two (http://www.giantitp.com/forums/showpost.php?p=10285093&postcount=11)
Part Three (http://www.giantitp.com/forums/showpost.php?p=10285433&postcount=12)

Episode 2: Of Space Monsters and Other Extra-dimensional Threats

Part One (http://www.giantitp.com/forums/showpost.php?p=10301793&postcount=28)
Part Two (http://www.giantitp.com/forums/showpost.php?p=10301981&postcount=29)
Part Three (http://www.giantitp.com/forums/showpost.php?p=10302284&postcount=31)

Episode Three: Of Battleships and Squishy Things
Part One (http://www.giantitp.com/forums/showpost.php?p=10319603&postcount=45)
Part Two (http://www.giantitp.com/forums/showpost.php?p=10320016&postcount=46)

Episode Four: A Sack Full of Kittens
Part One (http://www.giantitp.com/forums/showpost.php?p=10329910&postcount=62)

Part Two of Episode Four will be up sometime Today.

Winterwind
2011-02-01, 10:28 AM
Oooh, nice - always sweet to see Let's Plays of what is perhaps my most favourite game ever. :smallsmile:

My suggestion would be "Anything, barring Creative, Lithovore and Repulsive". Because each of these three removes a major part of the game and thus makes it more boring - which is the worst quality you want in an LP. When showing off the glory of this game, show off its full glory, do not remove the struggle to get one's hands on technology one missed out on because of lacking Creative, do not remove the struggle to keep the population well fed and yet the industrial centres still running, do not remove the entire aspect of diplomacy.
(I also happen to think Creative is the single most overcosted, overrated ability in the game, but that's beside the point - I'd advise against it even if it was the best ability there is, because it removes one of the most interesting things about the game)

EDIT:
My proposal: Extradimensional Invaders! If the Antarans can, why shouldn't we, only we'll do it better and actually conquer this galaxy! :smallbiggrin:
Picks: Transdimensional, Warlord, Production+1, Telepathic, Rich Homeworld, Feudal, Ground Combat-20, Population Growth-50%
Between Transdimensional and Warlord, we'd probably have the best ships in the early game, and could move around more quickly than anyone else, too, to beat them at the strategic game; Telepathic would allow very early and easy conquest (and completely negate the disadvantage from Ground Combat -20), and between Feudal, bonus production and a Rich Homeworld, it would be possible to send out ships early to conquer other stars (so quickly, in fact, that the lower Population Growth wouldn't even begin to matter)!

Oh, and, by the way, Impossible doesn't mean everyone gets Repulsive. A few races sometimes get it randomly (Sakkra almost always, Trilarians and Meklar quite frequently, the others only sometimes), but the vast majority will still be non-Repulsive. They are treacherous bastards who like nothing better than hating your guts, obviously, but it's quite possible to get them into treaties and pacts nonetheless. One just has to be aware they might backstab one at any moment. I've won Impossible games without firing a single shot, other than at monsters/Antarans (granted, that was with a Charismatic/Telepathic race, which is the most broken combo in the game by far in my humble opinion).

psilontech
2011-02-01, 01:36 PM
I know that on impossible not everyone has the Repulsive trait, it just seems to me that diplomacy on impossible is sometimes a lot more trouble than it's worth.

I really enjoy the idea behind your race, I've played something similar on a few occasions. Find a race early on in the game and just gobble them up.
The real problem comes later on with the huge research disadvantage of the Feudal system of government, especially if you don't find the Psilons until mid-game. The Telepathic trait's spying bonus is what keeps you from being squashed by everyone else with phasors and Class III shields while your empire is still toiling with Mass Drivers and Class I shields.

If no more votes are cast before Midnight EST, I'll begin with your Antaran off-shoot. Any ideas as far as naming the race?

Kzickas
2011-02-01, 01:46 PM
I vote with Winterwind.

Also for some strange reason the first post didn't appear when I tried opening the thread before he posted, anyone have a clue why?

Winterwind
2011-02-01, 01:53 PM
I know that on impossible not everyone has the Repulsive trait, it just seems to me that diplomacy on impossible is sometimes a lot more trouble than it's worth.Well, a two-front war is still better than a four-front-war... :smalltongue:
Also, having the possibility to trade for some technologies for the really important and/or useful stuff - Missile Bases, Heavy Armour, these things - helps a ton.


I really enjoy the idea behind your race, I've played something similar on a few occasions. Find a race early on in the game and just gobble them up.
The real problem comes later on with the huge research disadvantage of the Feudal system of government, especially if you don't find the Psilons until mid-game. The Telepathic trait's spying bonus is what keeps you from being squashed by everyone else with phasors and Class III shields while your empire is still toiling with Mass Drivers and Class I shields.Yeah, pretty much. :smallbiggrin:


If no more votes are cast before Midnight EST, I'll begin with your Antaran off-shoot. Any ideas as far as naming the race?Uhh... no, no particular ideas (sorry, just back home from work, my brain in general and the parts in it responsible for creativity in particular have for the moment completely shut down :smallredface:). Go with whatever you like. :smalltongue:


Also for some strange reason the first post didn't appear when I tried opening the thread before he posted, anyone have a clue why?It didn't initially appear for me, either. I went back an hour later, and then there it was, much higher up in the forum than before and perfectly readible this time. I just assumed psilontech had deleted the post initially and reposted it later, or something like that...

psilontech
2011-02-01, 02:43 PM
I had attempted to post the thread several times last night, each time receiving a network error. It is entirely possible that some of the information went through before the error occurred.

Just checked - Yes, there are two threads created for this, one good (This one) the other a jumbled pile of nothing.

I lack the option to delete the thread for lack of proper formatting in the corrupted thread - If anyone with moderator privileges reads this, I would appreciate the other thread being deleted.

Irbis
2011-02-01, 03:41 PM
I know that on impossible not everyone has the Repulsive trait, it just seems to me that diplomacy on impossible is sometimes a lot more trouble than it's worth.

But... but... I won diplomatic victory on impossible... :smallfrown:


The Telepathic trait's spying bonus is what keeps you from being squashed by everyone else with phasors and Class III shields while your empire is still toiling with Mass Drivers and Class I shields.

Actually, to me, spying was the most overrated, boring and giving the least returns part of the game. Even when I made spy civilization making almost nothing but spies returns were pretty slim...

I'd pick 'subterranean' for your race, otherwise it's good.

Aidan305
2011-02-01, 07:25 PM
Winterwind's suggestion sounds good. Why let the Antarans have all the fun?

sonofzeal
2011-02-01, 07:45 PM
My 8-Player Impossible win was with a Winterwind-type. Feudal, Warlord, Telepathic, and as many combat bonuses as I could fit. Advanced start. I remember that I managed to take out two of my immediate neighbours right away, and that give me a solid hunk of worlds and resources to work with. Bunkered down for a bit, built up my forces, and managed to scrape together a victory.

I don't recommend making this LP an 8-Player Impossible though.



Actually, to me, spying was the most overrated, boring and giving the least returns part of the game. Even when I made spy civilization making almost nothing but spies returns were pretty slim...
That was my experience too. In MoO1 I'd win as Darloks with a diplomatic victory just for lulz, but in MoO2 I found spying worthless. I always thought I was just missing some essential part of the mechanism, but maybe not.

IMO diplomacy in general became a bit easier between the two though, and I generally refuse diplomatic victories just on principal. I tend to get them when I'm not even looking for them, and often right as I gear up to take out Antares.

psilontech
2011-02-01, 08:25 PM
Starting now, as I'm snowed in and given the ice, may lose power at some point.
Settings:
6 Player.
Hard Difficulty.
Large Galaxy
Medium Organic and Mineral settings
Antaran Attack, Tactical Combat and Random Events set to yes.
__________________________________________________ _______________

The Torian Empire was once contained to a small sector of space, a pocket dimension. We had expanded to the edge of space and found that there was nothing beyond it, for at the edge we simply found ourselves at the other end of our solar system.
For eons we sat and waited, plotting against one another in small bids of power. Any sense of ambition in our race was slowly disappearing, our Science Caste left to toil with whatever scraps the Emperor would grand them on a whim.

But then everything changed, the Science Caste had come to a startling conclusion. There was something beyond our dimension, something much larger than many could imagine. Funding was slowly increased as the scientists began to learn methods of punching out of our prison into the greater expanse that lay beyond.

At long last, a breach was created and a cautious exploratory force was sent though the portal. The initial horror of these first explorers. Distant points of light indicated billions of suns, suns! Impossibly far away!
The very laws of physics were drastically different and radically alien to the Torian mind.
While life as we knew it was still possible, it was rendered nearly impotent.

Eventually 'permanent' sensors were set up on the other side of the portal, allowing the Scientist Sect to devise a way of setting up a permanent colony.

Spatial alteration devices were placed throughout the solar system the portal had punched into to alter the space to be more suited to colonization of the Laborer, Farmer and Scientist Casts. Warrior Caste members were deemed hearty enough to experience the Materium Beta without excessive pampering.

With the thorough creative naming abilities of the ruling Warrior Caste, this colony was named:
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_002.png

Within the altered space, the homeworld selected with suitable enough.
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_003.png

Construction on freighters to bring samples back to the homeworld was immediately begun upon...
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_004.png

But disaster strikes as it generally does when the Scientist Caste has its way. The portal to the home dimension has collapsed and... the fabric of space-time in the area seems to have been damaged. At the moment it does not appear to be possible to reopen the portal for some time.

We've been cut off.
We're all alone in a strange new place.

...We need to find an alien to work off a little frustration on.

psilontech
2011-02-01, 08:43 PM
Even in our altered space, things don't react in quite the manner that we expect them to. This could cause several complications as far as scientific progress is concerned.

Extraction of nourishment from the planet we have settled is exceedingly inefficient at the moment. We are planning on creating a smaller area of much more pure altered space in which to grow our food stuff more efficiently.

But the going is slow...

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_014.png

In the meantime, we have begun sending out our preexisting scout ships to nearby systems in search of... something. We're not quite sure.
Some have given the opinion that this existence is... chaotic. We cannot limit our presence to just this one, potentially destructible world.
A larger freighter has been fitted with space altering devices and materials to create a crude settlement.

--
Within a cycle, one of our scout ships reports back through subspace, it has found several worlds orbiting a yellow sun but-
"Oh Emperor! What is that thi-*Static*"
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_006.png

--- Connection reestablished. Ship withdrawing to a safe distance.
It seems that this... this monster is capable of sustaining its self in hard vacuum. It only attacks ships when they near the planets. Perhaps some sort of nesting ground?

What kind of reality Are. We. IN?

Gods, they don't pay me enough to manage this operation!

The scout ship is ordered to another system, it isn't currently equipped to deal with something like this.

Though... Soon. Yes, very soon - The hunt will begin. I like the idea of having this abomination's skull as my new throne.

--
Scout ships have encountered other systems with nothing quite as exciting -
Wait, the colony ship is reporting having found an interesting system. There seems to be substantial damage to sub-space in the area -
We've lost contact with the Ishimora colony ship.
--
Contact has been established with the Ishimora colony ship, it reports a significant shift in spatial position, it's on the other side of the sector.
It is signaling significant structural damage and is being forced to land on a nearby habitable planet - Deploying Reality Altering Devices in orbit now.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_008.png

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_009.png

psilontech
2011-02-01, 09:22 PM
The new world, again thanks to the creative genius of the ruling caste, named 'Outpost Alpha', has been experiencing unrest. Suggestions of creating a central Marine Barracks has been well received by the planetary baron.

Supposedly the unrest is being caused by strange signals being directed towards the colony. Wait - We're receiving a transmission being routed through the colony's subspace relay -

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_010.png

...
...
Transmission cuts off there.
They... didn't seem surprised at all to have noticed our existence.
None to pleased about it either, considering their message.

And then the Warrior Caste went insane.
Immediately the ship designs began to pour in. Several with weapon loadouts that could easily vaporize a skyscraper in seconds.

The most reasonable were the Z.E.M. Series. The mantis and Harlequin class destroyers. Harlequin being the missileboat sistership of the Mantis.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_011.png

Production begins effective immediately.
--

Preliminary diplomatic relations have begun with the bugs.
"But insects to be squashed beneath our boot!" once declared the head of xeno relations, once laughed as a joke position.
I can't imagine peace lasting long.
His first communication with these 'Klackons' was to demand compensation in the form of technology for their grave insult in their first communication with us.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_012.png

... And the supreme surprise in this instance, even beyond Minister Adian's demand was:

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_013.png

They agreed.

By Aquias's Lance, there's something wrong here. Maybe they had a similar method of filling the 'xeno communications' post as we had?

THE GALAXY AS IT STANDS AS OF THE END OF THIS UPDATE:
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_015.png

--

So: What do all of you think thus far? Where should we go from here? Still working on Farms, but we got new fuel cells from the bugs. Obviously more exploration is to be had, but what else?

sonofzeal
2011-02-01, 09:45 PM
Research!

You are trapped, isolated from your homeworld. It is only natural that your science cast would seek a way home. To this end, progress made in the area of computing would be valuable in the long term.

It is also probably that any breakthrough to bring you home might involve some quite substantial engineering to build. Thus, the field of Construction may prove invaluable.

Winterwind
2011-02-02, 10:16 AM
My 8-Player Impossible win was with a Winterwind-type. Feudal, Warlord, Telepathic, and as many combat bonuses as I could fit. "Winterwind-type"... :smallbiggrin:
Actually, this race is quite different than the ones I play with most of the time privately. My usual builds tend to be more along the lines of "Unification, Production+2, Subterranean" (plus disadvantages, maybe Rich or Large Homeworld, too) or "Production+2, Subterranean, Warlords, Charismatic, Feudal" (plus other disadvantages, maybe Large Homeworld, too). I figured this one might be more interesting though. :smallsmile:


So: What do all of you think thus far? Where should we go from here? Still working on Farms, but we got new fuel cells from the bugs. Obviously more exploration is to be had, but what else?Awesome! Interesting to read, and with just the right amount and kind of humour. I was quite amused. :smallsmile:

It took me a while to realize you didn't use a Pre-Warp start, as I pretty much always do. That confused me a bit. :smallredface:

In any case! I don't know if it has reached your audio-sensory organs, but there are some within the Warrior Caste conspiring with the Science Caste to make a point that securing nutrition of our people is a pointless endeavour if we can't secure our people themselves. We will need technology that works in this strange cosmos we were tossed into to protect ourselves, and for that, we will need to build facilities on our new colonies where we can study this strange dimension's properties. Installations where we can allow small pockets of this odd space to retain its natural properties so we can research it. Obviously, such facilities would have to be far away from the population centres, and the technical difficulties in creating small, controlled pockets of weird-space within the greater field of our alteration devices are astounding, I'm given to understand, but they say if we redirected our research efforts to that, we could have such facilities within a few cycles - making it that much easier for us to figure out more about this dimension. The farmers may protest, but all food in the universe won't do us any good if we are suddenly overrun by enemies, or if we misunderstand some fundamental law of this weird dimension and accidentally turn our planet to jelly, or something like that. And I have to say, I find myself agreeing with these Warriors and Scientists myself.

Obviously we want the threat of these "Klackons" negated as soon as possible - but the faster we can research, the faster we will have the means to negate that threat, even if it means temporarily directing all our efforts towards getting these research facilities at highmost priority!

(If you haven't finished Farms yet, I suggest redirecting to Research Labs. The 5 RP from Research Labs are not affected by Feudalism, so this amounts to +5 RP from every world we control, and +5 RP per world every turn quickly adds up, making it so much easier to get everything else. My usual research order - when playing Pre-Warp, mind - is Research Lab -> Automated Factory -> freighters, colony ships, all the stuff required for building vessels -> rest)

Coidzor
2011-02-02, 12:42 PM
I'd have to echo switching over to research labs unless farms are almost done, which they didn't look to be from the screenshot.

Winterwind
2011-02-02, 12:54 PM
I'd have to echo switching over to research labs unless farms are almost done, which they didn't look to be from the screenshot.Research points aren't wasted anyway - if we have 70 (out of 80) research points in farms and we switch over, we will have 70 (out of 150) points in research labs - so there is no harm at all in switching, no matter whether something is almost done or not (as long as one switches to something that takes as many RP or more as whatever one had been researching before, anyway; excess RP are lost). :smallcool:

sonofzeal
2011-02-02, 08:28 PM
Research points aren't wasted anyway - if we have 70 (out of 80) research points in farms and we switch over, we will have 70 (out of 150) points in research labs - so there is no harm at all in switching, no matter whether something is almost done or not (as long as one switches to something that takes as many RP or more as whatever one had been researching before, anyway; excess RP are lost). :smallcool:
To echo this, the same trick works for production. In the earliest stages of the game (at least in pre-warp) there's often nothing you really want built but things you're going to want built as soon as the research finishes. Putting your production towards housing or whatever is horribly inefficient; you're better off telling them to build something giant you're not actually ready for, like a colony ship, and then switching over to what you really want when the tech comes online.



One of my other races is the Turtle - Large Homeworld, Subterranian, Artifact World, Research +2 , Creative. I can't remember if I had enough points for Rich World too. End result either way was an absurd population on a fantastic planet, and I wouldn't even worry too much about colonizing. Just fortify, research, and generally stay out of the way of other races. I find you draw far less aggro if your footprint's small, and you don't have to worry nearly so much about defense. It's risky for obvious reasons, expansionism has its own rewards, but sometimes I enjoyed this style. The key is to tap your homeworld to its fullest and build up a research lead; once you start getting the higher-end techs, you can take the galaxy by storm.





....oh, one other thing - I find on newer computers, the battle screen scrolls far too fast, and that makes it impossible to control. What's your recommended solution to this problem?

Winterwind
2011-02-02, 08:41 PM
One of my other races is the Turtle - Large Homeworld, Subterranian, Artifact World, Research +2 , Creative.That's impossible, that's 24 points in picks. Even before the patch that increased the cost of Creative from 6 to 8 it would be 22. :smalleek:


....oh, one other thing - I find on newer computers, the battle screen scrolls far too fast, and that makes it impossible to control. What's your recommended solution to this problem?Rather than scrolling, click on the minimap. Much easier to control.

psilontech
2011-02-02, 08:59 PM
Next Update should come Tonight or Tomorrow. There have been some power issues here due to the ice, so I've had to start over a few times from the last save-point. Also a few screenshot issues - Coming up corrupted and such need to be dealt with.

Some exciting things have happened, though. I'll tell you that much!

sonofzeal
2011-02-02, 09:04 PM
That's impossible, that's 24 points in picks. Even before the patch that increased the cost of Creative from 6 to 8 it would be 22. :smalleek:
I may be misremembering. It was something along that line, at least - get maximum benefit from homeworld, and bunker up there. Tended to produce much faster games, since there's less to worry about and keep track of, but wasn't really a great strategy in Impossible-level games.


And thanks for the minimap tip. I still miss scrolling though.

Douglas
2011-02-02, 09:38 PM
I may be misremembering. It was something along that line, at least - get maximum benefit from homeworld, and bunker up there. Tended to produce much faster games, since there's less to worry about and keep track of, but wasn't really a great strategy in Impossible-level games.
Hah! Tell that to my multiple victories - by sole survivor - playing on Impossible on the largest map size without ever acquiring a planet other than my homeworld. Large Rich Artifacts homeworld, Subterranean, and Creative. Bunker up, play nice with the neighbors, focus research, improve your home planet with everything in the game, and when you reach max tech break out the steamroller doom stars. Even without such exploits as Phasing Cloak + Time Warp Facilitator, it's easy to design ships that can take 30 to 1 odds against the AI designs and win, and it's reasonably feasible to actually reach that level of technology before the AI does despite only having one planet.

I have, in fact, won such a game despite one of the AIs winning the diplomatic victory vote. I refused to abide by the vote and, when the entire galaxy responded by becoming a single empire and declaring war on me, I just merrily continued on my way, blowing up planets just like I'd always been planning to. The game ended when every hostile colony in the galaxy had been reduced to asteroids.

sonofzeal
2011-02-02, 10:04 PM
Bunker up, play nice with the neighbors, focus research, improve your home planet with everything in the game, and when you reach max tech break out the steamroller doom stars.
I found that rather difficult on Impossible.

What tech level did you choose to start at?

Douglas
2011-02-03, 12:24 AM
I found that rather difficult on Impossible.

What tech level did you choose to start at?
Pre-warp.

Oh, the tech that gives a diplomatic bonus is very useful for getting the AIs to leave you alone. Getting that makes a huge difference in how many empires will sign treaties with you. Also accept any tech demands, you will not be able to stand up to any significant force until late game.

sonofzeal
2011-02-03, 01:24 AM
Pre-warp.

Oh, the tech that gives a diplomatic bonus is very useful for getting the AIs to leave you alone. Getting that makes a huge difference in how many empires will sign treaties with you. Also accept any tech demands, you will not be able to stand up to any significant force until late game.
Ah.... I got frustrated with Pre-Warp Impossible pretty quickly. My main memory (and this was something like 10 years ago) was that, almost every game I played that way, by the time I had my first little scout ship exploring other worlds, the Sakkra were already sitting right there in orbit around my homeworld and had already decided to do a spot of redecorating around the place, and didn't want no lip from any soft pink monkey-boy. After running some very careful simulations and determining exactly how bad the computer cheats on Impossible, I believe I gave up on Pre-Warp for that. Maybe if I'd stuck with it a bit more...

Ah well, I got myself an 8-Player Impossible eventually, I'm not going to worry too much.

Douglas
2011-02-03, 08:28 AM
how bad the computer cheats on Impossible
Heh. Some players like to take all empire-boosting picks and then capture someone else's population for some population-boosting picks too (also negating any population penalty picks you took), and Impossible is great for that. Subterranean Silicoids, anyone? Yes, that's 26 points which is beyond the legal limit, no, the computer doesn't care on Impossible difficulty.

Winterwind
2011-02-03, 08:30 AM
Next Update should come Tonight or Tomorrow. There have been some power issues here due to the ice, so I've had to start over a few times from the last save-point. Also a few screenshot issues - Coming up corrupted and such need to be dealt with.

Some exciting things have happened, though. I'll tell you that much!Sounds promising! :smallsmile:
And thanks for putting up with all these issues for us. :smallwink:


Ah.... I got frustrated with Pre-Warp Impossible pretty quickly. My main memory (and this was something like 10 years ago) was that, almost every game I played that way, by the time I had my first little scout ship exploring other worlds, the Sakkra were already sitting right there in orbit around my homeworld and had already decided to do a spot of redecorating around the place, and didn't want no lip from any soft pink monkey-boy. After running some very careful simulations and determining exactly how bad the computer cheats on Impossible, I believe I gave up on Pre-Warp for that. Maybe if I'd stuck with it a bit more...

Ah well, I got myself an 8-Player Impossible eventually, I'm not going to worry too much.Generally speaking, for Impossible 8-players Pre-Warp (pretty much the only mode I ever play, really), you want a really nasty race. I generally prefer really powerful industry races, with Production+2 and often Unification and Subterranean, or sometimes Feudalism, Subterranean and some other advantages; other people swear by Demovores (not a race that eats people, as the name might suggest, but Democratic Lithovores :smalltongue:).

The meanest thing you can do is grab Charismatic and Telepathic, research Xeno Psychology early, build a battleship or two (they don't necessarily have to be well armed and such, they just need to be there - the computer reacts quite differently to demands if you have a fleet to back them up with than if you don't), get all the treaties with everyone you can find, and then go around your allies every few turns and go "Awwwww... that newly colonized world of yours with only 4 people on it... can I have it? Can I? Can I? Ohh, pretty please with a cherry on top, can I?", and thanks to your racial picks people will be unable to resist your puppy eyes and give in. Making you that much more powerful and, quite importantly, increasing your population.

Every time I played this race (in an "8 races, Pre-Warp, Huge galaxy, Impossible"-game) I won in under 150 turns via diplomatic victory... :smalleek:


And just to signify how much race matters - I've managed to win the No Workers challenge (8 races, Pre-Warp, Huge galaxy, Impossible, don't ever use even a single worker for the entire game), I've managed to win the No Scientists challenge (same, only this time no scientists for the entire game), but I've never managed to win a game without spending my racial picks (on that difficulty with these settings, anyway).

Cieyrin
2011-02-03, 06:45 PM
Color me intrigued. I liked this game but I always got bogged down when I got into combat, as I never seemed to be able to design a ship that was either economical enough to make enough of or powerful enough to actually not get pasted, despite the Creative race I was playing having cool tech that seemed more advanced than anybody else in my immediate vicinity. :smallconfused:

psilontech
2011-02-03, 11:20 PM
Episode 2: Of Space Monsters and Other Extra-dimensional Threats
Part One

With the recent acquisition of Deuterium Fuel Cells from the Klackons, deep space sensors and relays have been hastily redesigned and placed further into space around our territory.

Amazingly, altered space has been detected in relative proximity to Outpost Alpha. The castes are in uproar over the necessity to explain this anomaly. Scout ships have been ordered to the sector for further investigation.

Could Homeworld have established another outpost in this dimension?

In a strange turn of events, high-ranking warrior and scientist caste members have allied to change research towards a method of creating pockets of so-called 'normal' space within our own altered space colonies to further research methods of manipulating this reality along with the possibility of finding a way home. They barely managed to scrape together the support against the ardent opposition of the farming and worker castes.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_016.png

... Receiving transmission from altered space near Outpost Alpha. Patching it in now:

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_017.png

Heavily robed, little can be seen of these beings. What is visible clearly shifts from one form to another, enough to slowly bring a weaker Torian to madness.
Their message is clear, their intent malevolent. They are not natives to this realm, the same as ourselves. They may have some sort of technology which will allow us to create another portal to home.
They refuse to negotiate. Our only option is invasion.
It comes time to prepare the fleet.

Racial Traits:
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_018.png
Note Darlok: Trans-Dimensional, Repulsive.

While the colonies prepare a fighting force, our scouting efforts continue.
More abominations the size of small cities littler hard vacuum, terrorizing our ships. This one seemed to be a colossal single-celled organism intent on absorbing our scout. While it managed to escape with minimal damage, several crew members were on the verge of insanity.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_019.png

Preliminary negotiation with the Klackons have begun for a research treaty.
Props must be given to the ambassador, he has somehow given them the impression that we will give them much of anything. Billions of credits are being pumped into this deal and we have to assume that it will return dividends.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_020.png

--

Sorry it took so long to get this up guys. Like I said, there have been complications!

Part Two up soon!

psilontech
2011-02-03, 11:55 PM
Episode 2:
Part Two.

Intercepted military chatter from the Darlok Empire has lead us to believe that they are beginning to mobilize their military. Long-range scans reveal a two destroyers in the Radiff system.

The fleet isn't ready, only the flagship produced thus far, the War-Wind.
Time is running out, we must surprise them while we have the advantage.

The War-Wind is moved through the wormhole and links up with the experienced crews of the Scout ships, Maverick and Marvin who will act as picket ships, picking off missiles and fighters as they appear.

The Radiff system contains more than expected. A fully operational starbase orbits the colonized planet accompanied by the destroyers and their frigate picket ship.

Stardate 3504.7, the First Battle at Radiff and the Darlok War begins.

<Several screenshots of the battle were corrupted and I saved after the battle due to fear of another power-outage. Suffice to say, the battle went well. I lost a single scout to nuclear fire.>

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_021.png

The flagship War-Wind was filled with some of the most powerful Psychics available to the Warrior-Caste. Upon entering this existence, we quickly came to the conclusion that our psionic abilities did not work through a vacuum, we needed to enter the atmosphere to try this.
We didn't think it would work.
The committee that demanded the psychics to be aboard the flagship for this purpose were largely laughed at.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_022.png

Nobody is laughing now.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_024.png

Except maybe the committee members. All the way to the currency exchange center.

A few of our new, perfectly loyal shape-shifting, terrifying citizens seemed to have been experts something that is incredibly close to our previous project: Intense Altered space in an area in which to grow homeworld foods.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_025.png

They were all too happy to divulge the information on their inner workings to their liberators. Bwahaha.

Of course, the inevitable response from the Darloks. Should we be surprised by their response?

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_023.png

Warrior-Caste officer Zeal summed up our feelings on the Darloks best:
"Darloks look scary. Terrifying, even. They closely resemble the things that go bump in the night as a youngling. I feel great about squishing my childhood nightmares."

----

Part Three Coming up Soon.

Coidzor
2011-02-04, 12:00 AM
How'd you manage to have them not have the racial presets for the AI-controlled races?

The best part about the Darloks being portrayed as shape-shifting eldritch abominations is that they were the player-character race in the last LP I was following of this game. :smallbiggrin: Definitely explains their default bonus to spying...

psilontech
2011-02-04, 12:53 AM
@Coidzor: Hard and Impossible difficulty has AI-Controlled races with extra and alternate traits, Sometimes even above 20 points worth.

During the lul between battles, the Scientist-Caste discovered the secrets behind our concept for the Research Laboratory to further our understanding of 'normal' space. Preliminary looks into the next level of research have been into Reinforced hulls, which will hopefully lead to a form of Automated Factories to increase our industrial output.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_026.png
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_027.png

Momentum must be maintained in the assault against the Darlok threat. The War-Wind is being sent straight out to the Nazin system after the surprisingly easy victory in the Radiff system.

--

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_028.png

Combat readout nominal.

War-Wind and escorts entering Nazin System.

Defensive structure and frigate on sensors. Lighter defenses than encountered Radiff. Moving into effective weapons range.

Several gigawatts of coherent light lance into the armor of the station, vaporizing and melting it away, damaging internal systems.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_029.png

Blows are traded, but the station falls before significant damage can be dealt to the flagship.

The conclusion is never in doubt.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_031.png

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_032.png

Little is learned from initial looks through Darlok minds, it appears that they had been stranded here as well. Perhaps inter-dimensional portals are inherently unstable...

--

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_030.png

Further reports from this 'Galactic News Network' are picked up by Torian sensors. All attempts at tracing the signal have failed. They know far more than we do of the surrounding space and would make for a welcome information source.

In other news, our research into Reinforced Hulls has been completed, opening a path into Automated Factories - Researched has begun immediately.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_033.png

--

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_034.png

... And another rude introduction. This time by cats.
If there is a divine creator, the one that made this reality was obviously high on something. I wonder if we can trade cats to them and see how they react?

By the Emperor, that needs to go on TorTube when we do that. Hilarious.

Aaaand another monster. Joy. One more point towards mentally compromised divinity:
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_035.png

--

The Galaxy as it stands as of the end of Episode 2:
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_037.png

-----

So, where do we go from here, guys? Research Treaties have been established with the kitties and bugs.

Coidzor
2011-02-04, 01:45 AM
Research into Automated Factory while continuing to build up a fleet to possibly sweep the Mrrshan. Maybe do some scouting to probe their defenses or those of the Klackons to see which is ripe for the taking.

ObadiahtheSlim
2011-02-04, 08:11 AM
Take over the cats. They should make good mind slaves.

Winterwind
2011-02-04, 09:55 AM
Yet again, very good read. Keep up the excellent work! :smallsmile:


... And another rude introduction. This time by cats.
If there is a divine creator, the one that made this reality was obviously high on something. I wonder if we can trade cats to them and see how they react?

By the Emperor, that needs to go on TorTube when we do that. Hilarious.

Aaaand another monster. Joy. One more point towards mentally compromised divinity:This paragraph made my day. :smallbiggrin:

As for the next step, I'm torn... I strongly dislike being a bastard in games, and the Klackons are rather friendly towards us right now, but their homeworld Kholdan is right in reach of our fleets, they probably would be just as unable to defend themselves as the Darloks, and Klackons make great slaves (for starters, they have bonus farmer output, which would allow us to shift food production from our this-dimensional homeworld to theirs, not to mention that if they are allowed to live, they will likely become much more powerful than the Mrrshan ever could. In short, if we are powerful enough to take Kholdan, conquering the Klackons first would probably be more beneficial.

Eh, screw it... I don't like being a bastard. :smalltongue:

While we must take care that the Warrior caste doesn't become too assured of themselves - some of them have been getting decidedly cocky lately, we don't want a nasty surprise if some of the upstarts grasp for undue power - I nonetheless have to admit that their calls for war against this new... empire do have merit. The farther our dominion spreads, the bigger our power in this weird dimension and our ability to resist its dangers will become, and cats are supposed to be pets, not running around commanding empires anyway - better show those predators who the biggest predator round this region is.
I'd just like to take this opportunity to clearly distance myself from the dastardly calls from some of the most radical factions of the Warrior caste that demand war with the insectoid empire as well. As long as the insectoids are showing willingness to cooperate with us, such a deed would be dishonourable and immoral to the extreme - clear proof that we have to be wary of the radical undercurrents in the Warrior caste. Distasteful.

EDIT: Oh yeah, and definitely into Automated Factories for now. My suggested order for next scientific developments would be, to be precise:
Automated Factories
->Biospheres (quickly researched and quite useful)
->Tritanium Armour (immediately doubles the effectiveness of all further ships)
->Augmented Engines (in my humble opinion one of the best equipment options in the game, making ships not just more maneuverable, but also a lot more difficult to hit with beam weapons - combined with our already massive bonus to both of these from Transdimensional and Warlords, this will make our ships all but immune to beam weapons for now)
->Space Academy (to get that much better crews, again synergizing with the defense bonus from Transdimensional, Augmented Engines and Warlords)

Eldariel
2011-02-04, 10:02 AM
I know that on impossible not everyone has the Repulsive trait, it just seems to me that diplomacy on impossible is sometimes a lot more trouble than it's worth.

Biggest problem with the diplo is that as AI spies, you'll get framed a lot. And that'll just lead to wars. But by and large, you can still make it work. Though of course, crunch-wise Repulsive is just bonkers.


...but I'll fade to the rear-left and enjoy this LP :smallbiggrin:

psilontech
2011-02-04, 04:26 PM
As it stands, I do not believe a direct confrontation with the Klackons will be as easy as our assault on the Darloks. They seem to have a significant technology lead, most important of which seems to be their development of Class I Shields.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_038.png

As it stands, our fleet of The War-Wind and its two missle-boat escorts are absolutely no match for a single Klackon starbase.

The Mrrshan on the other hand, while significantly less technologically developed, have developed a means to produce missile bases for their colonies. A serious threat to our ships.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_039.png

It would seem that the kitties are a much more viable target, though the bugs are a MUCH more serious threat.

While I agree for the most part as far as WinterWind's tech research path goes, I think Class I shields should be a high priority.

Further opinions on where to go from here?

Winterwind
2011-02-04, 07:39 PM
Wait, wait, wait... the Klackons are willing to trade for Heavy Armor and the Mrrshan for Planetary Missile Bases? :smalleek:

Do it. Do it now! :smalltongue:

psilontech
2011-02-04, 07:47 PM
Nonono. Those screen-shots are from the 'demand' screen. Neither are willing to exchange tech due to the fact that I lack anything that they don't already have.

Winterwind
2011-02-04, 08:11 PM
Ohhh, I see.
I already thought you'd picked up one of the officers that come with some really awesome technology and had not told us, or something like that. Sorry, nevermind. :smallredface:

Normally, I'd suggest sending hordes and hordes and hordes of spies against the Klackons now, because Heavy Armor is awesome, but firstly, it's too early to bog the empire down by mass-producing spies yet, and secondly, even telepaths wouldn't be able to accomplish much against a Unification race anyway without a ton of espionage technology backing them up...

However, if the Mrrshan have Planetary Missile Bases, the War-Wind might not suffice. We may require a bigger fleet to break at least their better fortified planets. That, or engage in lengthy hit-and-run tactics.

psilontech
2011-02-05, 06:24 PM
So, what do you guys want to do?

Go kitty hunting, go squash some bugs, tech up, or build up and THEN go hunting/squashing?

Rama
2011-02-05, 06:59 PM
Squish some bugs. But I think we're gonna need a bigger boat.

ShneekeyTheLost
2011-02-05, 07:30 PM
Honrable Emperor, tactical and strategic readouts indicate that both the bugs and the cats have exceedingly dangerous technology which will certainly adversely affect our ability to take them head-on.

However, if we currently have allowed them the privilege of engaging in treaties, then we should rightfully be able to demand a tribute for our graciousness.

From the cats, the Missile Bases are a key defensive infrastructure which will ensure the defense of the planets while our armadas range far and wide. Without them, we would need to picket our own space with sufficient forces to ensure that opponents do not 'snipe' them while our back is turned.

If we get them, then perhaps direct our research to a material which is currently hypothesized, dubbed 'mercuralite', it is an attempt to place 'weird space mass' with our-space mass, which proves to be quite explosive. Such would make missile warheads that would penetrate even the heaviest of protections, both offensively to wipe them out of space and defensively in these missile bases to terminate any who dares assault our space.

As you say, Shielding from the Klakons would definitely be necessary, however Space Academies would be ideal for a place to further train our crews so that we may dominate the galaxy with the best trained crews ever to pilot a ship! Furthermore, it skips an entire tech tree and enables us to research other things quicker.

Dauntless Guidance Systems give our missiles the ability to re-lock on new targets if their current target is eliminated, which significantly increase the ability to adhere to Combat Rule #1: There is no overkill, there is just fire and reload, without significant waste of one or more salvos being completely wasted on an already floating piece of debris.

And if they refuse these demands, well, then they get what they deserve, and nothing less. Whichever acquiesces to your modest demands shall be recognized as a valued slave race. The other shall be exterminated, and mind-wiped to provide menial labor. My liege, there is no option which does not end in victory for you, what have we to loose?

Winterwind
2011-02-05, 07:52 PM
I advice to proceed with caution, Honourable Emperor. I feel before rushing into the next war, we should first have at the very least two battleship-class vessels in our fleet, with plating out of that Tritanium substance the Scientist caste keeps mumbling about, with the flagship refitted to use that as well. I think better armour takes precedence even before shielding - what good is a hard outer shell if the interior it protects is weak?

We shouldn't hesitate too long, either, lest they prepare for our offensive. Hence, I'd suggest investing all our manpower into researching Automated Factories and Tritanium Armour, building that second vessel then, refitting the War-Wind, and then proceeding with the wise and cunning plan my colleague Shneekey suggests, though personally I'd advise to direct our bold demands at the cat-people only - the insectoids might prove to fierce an adversary for now to stir their anger.

ShneekeyTheLost
2011-02-05, 09:33 PM
I advice to proceed with caution, Honourable Emperor. I feel before rushing into the next war, we should first have at the very least two battleship-class vessels in our fleet, with plating out of that Tritanium substance the Scientist caste keeps mumbling about, with the flagship refitted to use that as well. I think better armour takes precedence even before shielding - what good is a hard outer shell if the interior it protects is weak?

We shouldn't hesitate too long, either, lest they prepare for our offensive. Hence, I'd suggest investing all our manpower into researching Automated Factories and Tritanium Armour, building that second vessel then, refitting the War-Wind, and then proceeding with the wise and cunning plan my colleague Shneekey suggests, though personally I'd advise to direct our bold demands at the cat-people only - the insectoids might prove to fierce an adversary for now to stir their anger.

I concur that Automated Factories should be our first and primary research target. We need to develop the industrial infrastructure to build the armada necessary to conquer the galaxy. Tritanium Armor is also valuable, since we already got the fuel cells, we loose nothing for it.

Caution may be advised against the insectoids, as they do have a significant technological advantage over us. However, if we can obtain the Missile Bases form the felinoids, it will go quite a ways to offset their tech advantage, at least in terms of defense. So perhaps, to revise my original plan, make demands of the felinoids first. If they acquiesce to our demands, then we will be in a much better position to make similar demands of the insectoids.

I would also strongly caution against being overly-cautious, as my colleague has warned. Those insects breed like... well... insects... and could well develop an industrial infrastructure through sheer numbers, however inefficient it may be per individual, which would simply swamp us with sheer numbers. Wait until we have the industrial capacity to build our armada, and the armor plating to allow it to survive, but no longer than that, lest they become a plague of locusts which are simply too numerous to swat.

I would also strongly caution to not give up our colonization efforts while building up for the armada. Depth of infrastructure counts for much when building industry. More colonies means a deeper industrial infrastructure from which to draw upon to build our armada. Sacrificing expansion will only cripple our long-term viability as we begin to face opponents who spread like seeds on the wind.

psilontech
2011-02-06, 05:34 PM
Dear Readers, I have committed a grevious sin. After returning from a party, I played whilst intoxicated, neglecting to take several screenshots that would have been amusing. Nonetheless, I believe the more important among them have been documented, the rest of the information will be given in the form of exposition.

Episode Three: Of Battleships and Squishy Things
Part One

Automated factories have been developed, a great stride forward in our industrial capacity. Facilities are beginning to be developed across the Empire.

Our next focus will be upon a new theoretical alloy which will allow our ships to take far greater punishment before failure - Tritanium.

-- Incoming transmission from the Klackons.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_040.png

Those cocky bastards. They demand 5% of the total output of the entire Empire. A steep price with the only reward being time... The alternative is war - something that is ill-advised against the bugs at this time.
Though with this price they have traded our good-will. Plans against the Mrrashan have been all but scrapped, put on the back burner.

The war against the Darloks was a war of opportunity. The coming war will be one of spite and hatred. They believe us so weak, so meek, that we will submit to their demands ad-infinitum? They think wrong.
The empire's war-machine has been put into full-production. The creation of the interior or our new battleship-class ships have begun - They only await their hard exteriors.
--
Success! The new alloy has been perfected by the Scientist-Caste in far smaller a time-frame than previously anticipated. Production has begun on the homeworld on the Fury-Class Battleship, with nearly half a dozen Harlequin-class Destroyer Missile-Boats in production for fire-support, newly upgraded with the substance known as Merculite, encased in missiles.

Our shapeshifting allies (Slaves) have brought us a status report on the Klackon Collective. They appear to be at war with another species we have yet to meet - The Psilons. Forwarded military chatter reveals the bugs took this new race by surprise and took several of their colonies but suddenly their advance was halted by but a handful of destroyers. The Klackons were unable to defeat them, so sturdy the design and terrible the weapons of their new foe.

Reports are that the Klackons are having massive difficulty with their war - The possibility exists that their demand upon us was an act of desperation to gain further war funding.
Regardless of their need, that act was a grave act of disrespect upon a potentially far greater foe.
Their backs to us, desperately fighting off a supposedly superior foe, we are presented with the perfect opportunity. The fleet is as ready as it will be. The time to act is now.
Directing fleet towards their homeworld: Kholdan.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_052.png
(Screenshot taken after the initial fight, we lost two destroyers.)

The initial run towards the homeworld was promising. The entirety of their fleet was nearer to 'Psilon'-infested space, dying.

Lesser armored Harlequin-class destroyers open up with their Merculite missiles until their stocks are depleted. Long-range fire takes one of them, hulling it. Some sort of mass-driver, packets of metal accelerated to significant velocity.
The rest retreat into hyperspace, their job done.

With the missiles holding their exotic matter payload streaking towards the station, The Fury and War-Wind move into firing position, blasting at the station's damnable shield. They cause significant damage to the shields, but manage to cause only superficial damage upon the armor-plating of the station.

A final round of high-intensity Heavy-Mounted laser fire breaks down the shield quadrant facing the first wave of missiles just before they strike.
Exotic particles are created and destroyed over the course of milliseconds - The missiles are much more effective than initially hoped. The armor is melted and vaporized into nothingness, causing massive damage to internal systems.

The second wave of missiles struck as the station used emergency thrusters to turn a still full-strength shield towards them, it taking the blunt of their damage. It was down to a shooting match. The bull-headed Fury taking the blunt of the damage while the War-Wind maneuvers to take advantage of downed shields.

The conclusion was only briefly in doubt. The Station's reactor goes critical after a lucky hit from the more distant Fury.

-It is now safe to enter the atmosphere and see if the bugs are as vulnerable to our telepaths as our shape-shifting friends.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_043.png
They are.
As previously theorized, the bugs are linked through some form of collective consciousness, a form of telepathy. By the fact that we were unable to subvert the entirety of their collective, their limited ability with psionics is also somehow limited by hard vacuum.
Much less effort was required to take them than any other race we know of.

In addition to acquiring a pristine world literally filled to the brim with loyal and industrial insects, we also net a new technology:
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_041.png
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_045.png

Obviously, the bugs were not happy over the loss of their homeworld and one of their queen clutches.
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_042.png

Lesson Learned, ****heads: Try to extort us and more likely than not, we'll do terrible things to you.

CONTINUED IN PART TWO, COMING SOON!

psilontech
2011-02-06, 06:36 PM
Part Two

We're fully committed now. Our revenge is far from complete. The only thing that will sate our blood-lust will be the entirety of the Klackon Empire.

Combat doctrine has been modified for Missile Destroyers to enter real-space farther out than the damage-soaking flagship and battleship.

The element of surprise has been spend and net us a world. Subspace sensors have detected a single battleship and cruiser being recalled to Kholdan, escorting a flotilla of transport ships laden with Marines.

They arrive and the battle is short. The darkness of space is lit up with the plumes of missiles as the streak towards the intruders invading upon -TORIAN- territory. The nearer cruiser is struck first, leaving not but a cloud of debris in its wake. The battleship retreats to the nearest Klackon holding: Leviathan.
We have our next target.
Our ships are significantly faster than theirs due to the area of altered space in which our ships are surrounded - We should be able to reach the world, spread our 'good-will' and be prepared to deal with the battleship before it re-enters real-space.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_046.png
An undefended world. The ship was probably headed here to defend it.
Hah. Pathetic.

More technology netted. There was an underground lab working on a new infantry rifle, nearly completed too.
Mass production time, baby.
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_044.png

The battleship arrives a few days later, once again driven to retreat by our ships. Time to copy its course and arrive before it once again. I almost pity the cowards. Running to defend a world only to find it already having been absorbed by extradimensional horrors, their ships firing and driving them to retreat to the next world to attempt to defend it. Its almost enough to make me cackle in a very evil manner.
Oh, what the hell? /evil cackle, thunder rumbles in the background/

The next world is defended in much the same way as their homeworld. As such, it quickly falls. And once again, their valiant battleship is forced back into the ether.
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_048.png

Our sensor and communication ranges increased, we are given privilege to receive communications from this Psilon threat the Klackons were so terrified of. They seem significantly more friendly than any other race we've encountered so far - One must wonder if it is due to natural kindness, or if it comes from a position of supreme technological advantage?
They are not much interested in talking beyond their initial greetings, as busy with the Klackons as we are. We'll deal with them at a later date.
<Happy Psilon greeting screenshot has been lost to the ages>

--

A significant stroke of our race's collective ego, the previously mentioned "Galaxy News Network" (We still haven't found their base of operations... Slippery devils they are) has released a special announcement pertaining to our spread across the stars!
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_047.png

The final worldly holding of the Klackons is within our reach. The fleet has been dispatched. The great Battleship hunt was temporarily forgotten as we seized another world, allowing them the honor of defending their last holding.

The Battleship and a space station defend this world. It proceeds generally as planned until a lucky shot from the War-Wind knocks out the engines of the frightful battleship. The Fury moves into position to deliver our own marines to the damaged goliath, quickly taking it.

The Station, fearing the more advanced weapons of the battleship being brought to bear upon itself, targets a previously unknown weak-point on the ship and causes a core-overload, causing significant damage to the adjacent Fury.

The station falls and and the Klackon leadership is executed live on Pay-Per-View television.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_049.png


We've grown strong. We are a force to be reckoned with... And the damn cats just declared war on us. Did they really think demanding tribute would end well for them?
The think that we are weak, that we are weary after this conflict? That our colonies will be easy pickings after this war?

Oooh, hohoho.

They have no idea.

The Colony Screen, several smaller worlds omitted due the sheer number of them:
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_051.png

The State of the Galaxy as it stands:
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_050.png

The state of research as it stands:
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_053.png

And... Wait. SONOFABITCH!
The Psilons seem to have the technology to establish a stable extra-dimensional portal.
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_054.png
(Screenshot taken from 'Demand' Screen. They are not willing to exchange technologies, as we literally don't have anything they don't already have.)


So. Where do we go from here? What do you think so far?

End Episode Three.

ShneekeyTheLost
2011-02-06, 11:06 PM
Ahh, these Psilons seem to be quite good at researching technology. Rather than capturing them, we should set our spies amongst them, and skim off the best fruits of their research. Engage in treaties, and otherwise leave them to their own devices.

As for the cats... be wary of their missile bases, but otherwise exterminate or enslave with extreme prejeduce.

As far as the next research... Starports. A fine-tuned industrial sector requires an ability to easily move the manufactured goods, which will also see an upswing in local economies. This will give us the revenue we need to be able to afford to produce things very quickly, when necessary. It also will lead us to other industrial-based technologies.

Failing that, Neural Scanners will increase the effectiveness of our spies, and should not be overlooked. They are also a gateway to Supercomputers, which are significantly of use.

Winterwind
2011-02-07, 07:02 AM
(Great work, as always. :smallbiggrin:)

My advise is simple, Honourable Emperor: Crush the damnable cats, make them pay dearly for their insolence! Our fleets were able to defeat the Klackons, they will be able to defeat the Mrrshan as well. Anti-Missile ships might help against their missile bases, but really, I don't think we need to wait any longer for retribution - the time to strike is now!

If I may be so bold, I would like to bring a new project to your attention. There are so many monsters floating in the systems of this weird dimension - signs of a demented creator indeed! - yet, the explorers suggest valuable and resourceful worlds may be waiting hidden behind these monsters. First estimates of the Warrior caste tell us that engaging these monsters with our fleet would be a dangerous undertaking indeed and the losses we might suffer would make this endeavour not worth it at all, but there may be another way...

What I hold in my hands here is the design of the new Starbreaker-class frigate, proposed jointly by the Science and Warrior caste. It is basically just a tiny self-propelled platform carrying as many MIRV nuclear missile launchers with two pieces of ammo each as fit into its chassis. Our industrial worlds can chuck out one of these every cycle at ease. According to Warrior caste projections, a dozen of these should be able to enter the system, shoot their payload of missiles, turn around and head away from the monster, giving them just enough time to reload and fire a second volley, which should be enough to bring the monster down - against shieldless foes, MIRV nukes have proven to be more effective per size unit than Merculite missiles in testing. Obviously, the mission of taking monsters down from a flimsy frigate is a suicidal undertaking no volunteer would ever take up, but the Warrior caste has suggested we might use appropriately lobotomized slaves as pilots - it's a fairly simple strategy they would just have to follow every time without deviation, even a brainless Darlok should be capable of pulling that off.

I propose, Honourable Emperor, that we turn our industrial assets towards defeating these monsters and conquering the worlds they defend for the Empire.

Also, I would suggest sending out further Outpost and Colony vessels to the systems at the edge of our Empire, to further our knowledge of this galaxy. We have surveyed most of it by now, but there remain regions of dark, distant stars that escape us yet; for the safety of the Empire, we aught to explore these as well. Zothique, Sarti, Bier, Simak, Ukko, Zaurak - any of these holding any celestial objects at all should have our outposts in them, any holding planets, colonies, even. This should allow us to venture forth farther into this galaxy than ever before. And then there are the stars around Rutilicus, also awaiting exploration...

I'm almost ashamed to say so, but for some reason, a sense of dread and foreboding fills me with regards to that orange star between Nazin and Outpost Alpha. Something tells me we should stay away from that system, that only death and destruction await there. I have been trying to tell myself such superstitions are unbefitting of a Torian noble, and yet, I can't shake them off. :smalleek:

Which of course means a lobo-Darlok-scout should perhaps check that area out. :smalltongue:

As for our next research endeavours, I suggest we finish researching Biospheres first, and then head straight for better research equipment - the Science caste keeps complaining again, and a steady gain of knowledge would help us greatly in this strange galaxy. Moreover, looking at the Psilons, their technological edge over us is scary to say the least, and poses a distinct security threat to our Empire. We need to catch up; we need means to catch up. Neural Scanners should at least help us not leak our own knowledge to hostile empires, and help us should we choose to send offensive spies against them (I'm told our Darlok slaves are quite good at this sort of thing), and scientists suggest that neural interface technology could prove useful for other, more directly scientific applications, too. Only after that, with our scientific output multiplied manyfold, would I suggest we aid our commerce and industry by researching Spaceports and Robominers; after that, in turn, we aught to do something about the environment. I mean, I'm not saying the air on Materium Beta is getting polluted; I would just like to point out that the last time I came to the residential palace on a rainy day, when I left to head for my own palace again, I found my aircar had melted in the meanwhile. Some sort of atmospherical refreshing facility would decidedly be in order.

ObadiahtheSlim
2011-02-07, 08:20 AM
Those bug mind-slaves are quite industrious. We should begin a breeding and relocation program. Put them exclusively on high industry planets to exploit their talents.

Winterwind
2011-02-07, 08:27 AM
They have Production+1, just like our race does. So, no point in using them for industry in preference over our own workers. The bonus they got from Unification doesn't carry over. :smallwink:

On the other hand, unlike our race, they have Farming+2, so we should shift the Empire's entire food production to them.

I would rather suggest moving the insectoid slaves to planets poor in minerals, which we will not want to use for big industrial endeavours, but which can support life well, so the insectoids' natural talents in growing and harvesting food can be put to maximum effect, Honourable Emperor.

ObadiahtheSlim
2011-02-07, 09:47 AM
I didn't notice we had +production. So, I guess use them for farm worlds. Still, we could also ship them to industry worlds that our people don't currently occupy. Like maybe that psylon colony. Aren't Psylon Low-G?

Winterwind
2011-02-07, 10:25 AM
They normally are. The semi-random race modifications that occur in Hard/Impossible sometimes take it away, usually not though.

Oh, which reminds me...

I would suggest we put the Psilons we have added to our Empire's population to scientific work. If they are so good at discovering things, why shouldn't they discover things for us? As soon as the infrastructure of their world has been rebuilt, anyway, which would be faster done if they didn't have to produce their food themselves.

In general, I think, we could have our worlds operate much more efficiently if we built more Freighters and then had the worlds specialize more - if Kholdan was used more massively for food production, it would free up a lot of farmers throughout the Empire's younger colonies, allowing them to focus on building up, thus making them profitable additions to the Empire that much more quickly.

(I've had plenty of games where an empire with way more than 1000 population was supplied with food by no more than two worlds :smallbiggrin:)

...say, how exactly did we end up with a number of Freighters that's not a multiple of 5? Were there Pirate attacks we were not told about, or did you scrap some of them for some reason? :smallconfused:

Coidzor
2011-02-07, 04:16 PM
First we must defend ourselves, yes. Crushing the Mrrshan and adding the kitties to our menagerie of pets is the first and most obvious step for now.

But before we spend time and resources preparing a suicide fleet of thralls to throw into the gullets of these Weird Space Abominations, we should first concentrate on consolidating what we have and prevent ourselves from becoming overextended. Proper infrastructure will let us effectively rule over our new thralls without having a new conflict strain us to the breaking point.

Better to build up and be able to build a 100 warships than to spend that same time building 20 while our capital goes critically underused beyond our core worlds.

After all, who's to say we won't find yet another suicidally belligerent species while we're teaching the Mrrshan to take flea baths.

psilontech
2011-02-07, 07:54 PM
****.

Spoilers ahead, guys.

If you don't want it spoiled, don't click.

But if you don't spoil yourself, then you don't get a vote.


We've been elected to supremacy, the Galactic Senate has chosen to elevate the Torian to a position of rulership.

Do you guys want to accept and win the game or do you want to continue playing?

ObadiahtheSlim
2011-02-07, 08:15 PM
Nice. Victory!

Winterwind
2011-02-07, 08:24 PM
Well, darn. :smalleek:
This is way too early to end the game, I'd say, this was just starting to get rolling... and, it also shows that we are so powerful we would win the game easily if it progressed at its normal pace (well, it quite looked that way anyway just by looking at the galaxy map and listening to the GNN news, but this basically proves it).

Which means that this is actually an opportunity to up the ante again and make it more challenging - refuse the vote, let the other guy take over the rest of the galaxy, and we can have a pretty exciting war and showdown. :smallcool:

I know nothing about this Galactic Republic and what foul intrigue is being played against us here, but we were not trying to gain any such position of power, Honourable Emperor - it's obviously a trap. And, it's a distraction from our goal to get home - we cannot get bogged down in this galaxy's politics to that degree. Not to mention that, again, obvious trap. I have no idea what they have in mind for us if we accept this insidious offer, but it must be a ploy to overturn our Empire! Refuse it, and make them all pay for conspiring against us in this fashion! We are powerful now, we will not let them get away with this - if this is what they want, well, it is their galaxy that will burn!

Gourtox
2011-02-07, 08:36 PM
Well, darn. :smalleek:
This is way too early to end the game, I'd say, this was just starting to get rolling... and, it also shows that we are so powerful we would win the game easily if it progressed at its normal pace (well, it quite looked that way anyway just by looking at the galaxy map and listening to the GNN news, but this basically proves it).

Which means that this is actually an opportunity to up the ante again and make it more challenging - refuse the vote, let the other guy take over the rest of the galaxy, and we can have a pretty exciting war and showdown. :smallcool:

I know nothing about this Galactic Republic and what foul intrigue is being played against us here, but we were not trying to gain any such position of power, Honourable Emperor - it's obviously a trap. And, it's a distraction from our goal to get home - we cannot get bogged down in this galaxy's politics to that degree. Not to mention that, again, obvious trap. I have no idea what they have in mind for us if we accept this insidious offer, but it must be a ploy to overturn our Empire! Refuse it, and make them all pay for conspiring against us in this fashion! We are powerful now, we will not let them get away with this - if this is what they want, well, it is their galaxy that will burn!

I agree. What's better than a military victory?

EDIT: To clarify I vote that we say no.

ObadiahtheSlim
2011-02-07, 08:45 PM
Question though, did you abstain from the vote?

Kish
2011-02-07, 09:29 PM
I vote for accepting. In my experience, the fun part of the game is over when you can get elected anyway, and the rest is lots and lots of tedious micromanaging while nothing can actually challenge you, even if you don't let yourself get elected.

And there won't be any interactions more interesting than "the second-place candidate tries to crush us" from now on if we don't accept.

Coidzor
2011-02-07, 09:35 PM
:smalleek::smalleek::smalleek: This is obviously some kind of trick. But these kitties couldn't be clever enough for such an act. That leaves the Psilons and this mysterious new race for the instigators.

Or this group the GNN, of whom we have yet to sniff out even a trace....

But, trick though it may be, it does bring up an excellent point. An entire galaxy, reforged in our own image through the fires of conquest, would be quite the jewel to show to our brethren when we find our way back.

Let the fires of war cleanse this reality of its twisted taint. Crush the Psilons and take their knowledge for a way home, declaw the kitties, hunt down this mysterious third race, and put an end to all of these abominable weird space monsters!

Failing that... I dunno, call a mulligan and run a game that doesn't focus on sweeping the board early? :smallconfused:


Wow, it's only been about a week since you started.

edit: If anyone was interested in the last LP of this game. (http://www.giantitp.com/forums/showthread.php?t=138104) About to fall off the face of the board and all.

ShneekeyTheLost
2011-02-07, 10:37 PM
I think that we should distance ourselves from this 'galactic election', as we have no particular desire to rule here. Don't even send an envoy, simply cast an 'abstain' ballot on any they insist you fill and return. That should keep us from being preemptively saddled with any responsibilities.

psilontech
2011-02-08, 01:21 AM
Episode Four: A Sack Full of Kittens
Part One

The Bug infestation has been fumigated and dealt with. The Psilons seems to be relatively passive, having established a trade and research agreement with us, as well as a non-aggression pact.

They seem all too willing with our fleet but a single jump away. Not that we would pit them against their grinder when we still have the Marrshn licking at their chomps for our blood. Good thing they don't know that, isn't it?

Several military advisers suggest modernizing our fighting force before sending it once more into the fray, but unfortunately time is not on our side. Every day we wait, the technological gap between our two empires grows. They must be brought under our heel before they can bring their advantage to bear.

The fleet moves directly from the recently conquered Rut system to rally around the recently formed refueling station established in the asteroid belt orbiting in the Bethmoora system. From there, orders are to immediately embark for the Cat Homeworld, Fieras.

While fleet is in transit, military proposals have flooded our central office - The only one seriously considered is also the most hilarious. Lobotomized Darlocks strapped into frigates barely larger than a two-man fighter, loaded to the brim with nuclear warheads set to a short fuse for use against these abominations against nature orbiting prized real-estate. Current size restraints limit the missile complement of the frigates to two missile tubes containing MIRV'd nukes carrying minimal ammunition as well as a fast-modified single warhead nuke.

These frigates should be able to be easily mass-produced, limited only by the number of shape-shifting terrors that 'volunteer' for military service. One a week from a well-established colony is the estimated rate of production. They have been queued into the work cycles effective immediately.

--

Fleet has arrived in the Fieras system. Assuming standard attack approach, nearing maximum missile range.

Combat initiated as of 25:03.15 Hours.

Preliminary scans reveal a similar technological level between the cats and bugs, standard fare, such as it is.
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_055.png

Scans reveal no signs of missile batteries across the surface of Fieras, though it is possible that they are shielded against our scans - Long range engagement protocols are in effect.

The Fury and War-Wind batter the shields while the missiles are incoming - The station's firing accuracy seems significantly superior to that of the Klackons, tearing through a Harlequin Missile Destroyer's armor before it can get its second salvo off. Significant internal damage forces the crew to enter hyperspace to preserve our investment.

The wave of Merculite missiles reach the now unshielded station and reduce it and its crew to superheated plasma, to be spread by solar winds.
Glorious.
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_056.png

As with every race we've encounted up to this point, a team of psychics within their atmosphere proves enough to overpower their meek minds into fervent devotion to their new overlords.

... Their Homeworld seems to have yielded us many a treasure. Plans not yet destroyed kept in underground archives. Yes, these should prove quite useful in fueling our industry and war efforts.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_057.png
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_058.png

The second world isn't quite so easy a nut to crack. A Starbase, Massive Missile Batteries visible from space, as well as a Battleship, Two Destroyers, and Three Frigates.

Visible records of the initial battle were corrupted after a missile salvo rocked the Fury, damaging internal systems. But it did its job. Absorbing damage and directing the missiles as they took out the battleship and missile batteries before escaping once more into hyperspace to rearm the destroyers.

A second Fury-Class Battleship is completed and sent into the fray with the rest of the fleet. Updated with Class I shields and Heavy Mounted Fusion Cannons, it is the most advanced warship yet deployed by the Torian Empire.

Two weeks later, the job is much easier, but a Starbase and a few nearly ineffectual ships. The colony quickly fell thanks to the Might of the Fury II, headed by the de-facto Minister of War personally commanding the fleet, Fleet-Admiral Winterwind.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_059.png

... Sensors are picking up a dimensional portal near Outpost Alpha. Could it be some form of rescue party?
By the Emperor, could they have figured out what the Psilons had?
- Wait. Fleet-code not recognized as Standard Torian codes. Transponder reads as - Antaran?
Who the hell are the Antarans?
They aren't responding to standard communication codes nor their variations.
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_060.png

Nevertheless, it is just a Frigate-class ship. Our station in orbit can easily handle it and then we can figure out what the FRACK is going on here.

The war against the cats continues to go well. It appears as if the previous world was their last-stand location. With it gone, the last of their colonies quickly fall.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_061.png
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_062.png

And then the Mrrshan Empire was no more. The only remnants of their once proud race are now little more than slaves and pets. And they can't do anything but grit their teeth and enjoy it. Bwahaha.

Celebrations are planned throughout the Empire as the last openly hostile race encountered is ended.

And of course, in one of our proudest moments to date, disaster strikes.
The insignificant frigate mentioned a few weeks ago? Destroyed the orbital defenses of Outpost Alpha as easily as we cut through the Darloks. The station may as well have not been there. What little remained of combat logs beamed down to the colony revealed the only notable damage dealt to the ship was by the way of the minimal missile complement of the station, though it barely scratched its armor. No shielding to speak of, and its armor stood up to terrawatts of directed energy beams and warheads that could level several cities in one stroke.

The colony was heavily maimed by the frigate from some hellish dimension, millions dead, Marine Barracks destroyed along with the Automated Factory and ridiculous amounts of housing complexes.

Missiles seem to be the only way to damage these things. And they may be back. In light of our obvious need, the Psilons have agreed to trade the technology we pilfered off of the Mrrshan for the technology to make Missile Bases.

Speaking of technology, we've made an advancement in neural interfacing -
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_064.png

And unless there are objections from ranking members of the Scientist-Caste, our next direction will be Planetary Supercomputers.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_065.png

---
End Part One

psilontech
2011-02-08, 01:27 AM
So, this episode is taking a lot longer to write than I originally anticipated. Need to be up for classes in the morning, so I'll be getting Part Two and Three up by sometime Tomorrow. More likely than not before 4PM EST.

Winterwind
2011-02-08, 06:50 AM
Great read as ever. You succeed really well at striking just the right balance between humorous and epic, and give out just the right amount of information, too. Is this really your first LP? Because you're doing a marvelous job, in my humble opinion. :smallsmile:

For clarification - though I'm assuming it's too late to influence the outcome now - my vote was
do whatever it takes so that the other guy takes over the entire galaxy - if simply abstaining results in noone winning the vote, vote for yourself and then refuse to take up the job. I think the war against the entire galaxy at once could be quite interesting and challenging, whereas if we keep absorbing them one by one, the game's outcome will be a foregone conclusion.

Supercomputer is right, definitely. After that, I suggest the Atmospheric Renewer - I imagine we must be losing half our industry on the bigger worlds to pollution by this point - and after that, advance in Physics - either Tachyon Comm or Scanner (not sure which will benefit us more), Neutron Blaster, Gravitation Generator.

I bet these Antarans could tell us how to get home. We are clearly not ready to go up against them - but every passing day just makes us stronger. I don't know what horrid menace is lurking out there in dimensions perhaps even weirder than this one, but if we are to see the stars rising above Homeworld again, we will have to face that menace and best it, for the good of our people.

psilontech
2011-02-08, 12:27 PM
Part Two

The empire still reels from the sudden and irresistible attack upon one of our first holdings, Outpost Alpha. The death-toll is climbing into the millions as survivors are dug from the rubble and debris from the hulled Station above rain fire upon the few cities left.

A half-formed dimensional gateway still lingers in space, the exiting point of the insidious Antaran Attack. Scientific probes have been deployed and are analyzing every nanometer of space surrounding it - Thus far, it appears one-way, if it is still capable of transportation at all.

Fleet has been re-routed to the Alpha system to aid in search & rescue missions as well as to head off any further attacks against our colonies. Their ships seem to be significantly slower than ours whilst in weird hyperspace, giving us the advantage of mobility.

The Antaran Portal scientific probes are picking us an odd reading - interpreting. It is a message. Addressed specifically towards us. Linking through to view-screen now.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_066.png


...

...

...

Emperor Protect us.

The signal sent through the probes somehow managed to hijack the probe temporarily to send the signal through subspace to all colonies operating on Torian transmission codes.

If the empire's citizens were terrified before, now they've just taken the step into what science-caste members are calling 'Bat-Sh*t Insane'.
The images transmitted are without a doubt of one of the most terrifying things yet witnessed by our race. The eldrich monstrosity of a Darlock without its cloak on looks demure, hell, THE GIANT SPACE AMOEBA looks startlingly CUTE in comparison.

And then the transmission cut out, returning control of the probes. Returning to their previous scanning of the portal, energy levels are increasing exponentially - Off the charts. (Impressive, considering the common usage of terrawatt directed energy weapons...)
Visuals detect two frigate sized warships - Signal lost. They've blasted the probes.

Switching to long-range sensors. Yes, two frigate-sized Antaran warships en-route to the Alpha system. Fleet in orbit is preparing defenses. Engineers are temporarily being diverted to planet surface to rush the colony's Missile Base program. Hopefully it will be done in time.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_067.png

As the Antaran Threat approaches, fleet is ready. We're not certain how heavy our losses will be - Certainly higher than any previous battle.

Is it economical to potentially scrap the entirety of Fleet to save one colony? No.
But you know what? Screw that! We MUST prove that we can defend ourselves against this new threat lest the citizens begin to lose faith.

Fleet stands ready to sell their lives in the defense of their civilians.
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_068.png

--
The Antaran... Fleet (Feels strange, calling just two frigates that, doesn't it?) is approaching the Outpost Alpha settlement. Fleet has been arrayed between the planet and approaching ships, remaining well within its Missile Base's effective range of fire.

Quoth the captain of the War-Wind just before the Antarans entered effective weapons range, "This is going to suck."
And the rest of the fleet "QFT.":smalltongue:

The Antarans suddenly accelerate, entering weapons rage before our gunners can react, destroying two Harlequin-Class missile destroyers and severely damaging two others. They know their weakness, shallow though it may be.

The fleet's missile boats scatter, launching their payloads while trying to gain a few extra kilometers from the gnats that hit like a prized gorilla.
While the Lobo Frigates and Harlequin Destroyers effectively flee, the Fury I-IV Battleships and the War-Wind close distance, hoping to not only score damage upon the much smaller crafts, but to divert attention away from the retreating ships.

All the while the colony furiously pumps out as many Merculite missiles as the reloading system will allow.

The Antarans suddenly accelerate hard, blowing past the Battleships, putting it between the larger ships and the colony.
Perhaps they had not realized the dangers presented by the colony. After all, there were no defenses set up on the surface the last time they attacked this world.
They continued to fire upon the retreating ships. Another two Harlequins lost in addition to three Lobos.

http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_069.png

As the Fury of the fleet began to turn to once more direct their rage upon these invaders held together with what seemed like the armor of the Gods, the frigates were lit up in nuclear hellfire. The first wave of missiles had struck.

The Gigantic plumes of energy - nuclear explosions and exotic particles interacting with normal space - envelope both craft. The blast radius far exceeding the size of each frigate.
As the light dimmed and sensors could once again lock upon the ships they revealed a sight none wanted to see - While the topmost layers of their armor had been indeed turned to slag - Less than 20% had been destroyed.

The remaining Lobos and Harlequins fire off the last of their ammunition whilst the bruisers of the fleet continued to pump coherent beams of energy into the enemy, quickly retreating into hyperspace. They weren't designed to soak damage, there was no more good they could do here.

Little is known of the Antarans. The exact composition of their weird-space, what they eat, what they breath... But one thing that would generally not be assumed of them is stupidity. Quickly realizing the threat of the planet below, they shifted targets to attempt to stop the flow of missiles carrying exotic matter. Because they -HURT-.
The engineers sent to the surface did their job excellently. The silos were cleverly camouflaged and heavily armored. The Antarans were soon reduced to raking the surface of Planet, hoping to score a hit to something important after taking out several decoy sites.

-A lucky strike. A battery of heavy-mounted fusion cannon managed to disable the engine systems of one of the frigates. Obvious docking ports exists on the 'top' and 'bottom' portions of the ship.
The time has come to get us a little of that sweet, sweet xeno technology.

Fury II and III position themselves to extend umbilical tubes to the docking ports, huge sections of armor being cleaved off by the frigate for their trouble. Marines manage to jimmy the already damaged docking ports and begin flooding the small ship.

As impressive as their ability to fight in space is, their ground-combat abilities must be somewhat lacking, right?

... Right?

END PART TWO.

Part Three will be up sometime Today.

psilontech
2011-02-08, 12:38 PM
Great read as ever. You succeed really well at striking just the right balance between humorous and epic, and give out just the right amount of information, too. Is this really your first LP? Because you're doing a marvelous job, in my humble opinion. :smallsmile:


Thank you so much! You don't know how nice that is to hear.

Yes, this is my first LP. To tell you the truth, I don't feel as if this has been nearly as good as it could be. Once I'm finished with Season One I'll be asking for critique and suggestions on how to improve my LP writing style so that I can better entertain.

ObadiahtheSlim
2011-02-08, 03:25 PM
Oh a disabled engine that didn't trigger a core breach. Good luck with a boarding operation.

ShneekeyTheLost
2011-02-08, 07:44 PM
Oh a disabled engine that didn't trigger a core breach. Good luck with a boarding operation.

If there is a divine being in existence which is not insane, please let this boarding operation be successful. If we could take it to the breakers at a star base, who knows what secrets the hull might reveal?

At this point, my suggestion is to engage boarding tubes, and send through Darlock slave-marines! Hordes of them, swarms of them. Overhwelm their docking bay with sheer numbers until the bodies themselves become a hard point from which to fight on. Every available marine on every ship needs to be mobilized immediately for boarding.

Lord Herman
2011-02-10, 12:52 PM
Ooo, a Let's Play of my favouritest game ever! Subscribe'd!

I played a game of MOO2 today as the humans, and I did surprisingly well. Completely steamrolled the Alkari after they declared war on me because I'd been spying on them, scaring everyone but the Sakkra (who owned half the galaxy by that point) into allying with me, then led everyone in a war against the Sakkra who eventually surrendered, and then was elected emperor of the galaxy.

Aidan305
2011-02-10, 06:37 PM
Gotta say, that's a brilliant description of the battle against the Antarans.

Coidzor
2011-02-10, 11:03 PM
But where is the followup? :smallfrown:

psilontech
2011-02-10, 11:40 PM
Apologies for the lack up an update.

Dosbox crashed when I tried to save after the battle, corrupting the save. I'm working up to the previous point based on an older 'oh****' save from just before the Klackon War heated up.

I'm trying to keep everything as close to possible with what I've told you guys, but if you look at a screenshot and say '... Wait, wasn't that world colonized?', try not to freak out.

This weekend, DEFINITELY.

Hell. I may even throw in an Antaran attack (If things don't follow the same algorithm used to calculate attacks as last time) at the same star-date using Corion2.

Anyone know the exact specifications for Antaran Frigates? I can't seem to find it anywhere.

Sorry for the wait, guys.:smallfrown:

Lord Herman
2011-02-11, 03:47 AM
Anyone know the exact specifications for Antaran Frigates? I can't seem to find it anywhere.

Linky! (http://www.moo3.at/moo2/antaran_ships.php) :smallsmile:

Winterwind
2011-02-11, 06:57 AM
Apologies for the lack up an update.

Dosbox crashed when I tried to save after the battle, corrupting the save. I'm working up to the previous point based on an older 'oh****' save from just before the Klackon War heated up.

I'm trying to keep everything as close to possible with what I've told you guys, but if you look at a screenshot and say '... Wait, wasn't that world colonized?', try not to freak out.

This weekend, DEFINITELY.

Hell. I may even throw in an Antaran attack (If things don't follow the same algorithm used to calculate attacks as last time) at the same star-date using Corion2.

Anyone know the exact specifications for Antaran Frigates? I can't seem to find it anywhere.

Sorry for the wait, guys.:smallfrown:Oh, wow, that is some dedication. :smalleek:

And, sucks about the savegame. Better luck next time. :smallfrown:


Linky! (http://www.moo3.at/moo2/antaran_ships.php) :smallsmile:Heh. I never noticed, but it seems the Antarans haven't ever invested into researching Fields at all. I mean, sure, they use Damper Fields instead of shields, but since for planets one damage is blocked for every step you have made in researching Fields, it seems the Antarans have neglected this field of research completely.

ObadiahtheSlim
2011-02-11, 09:27 AM
Doesn't MoO2 autosave every few turns?

Winterwind
2011-02-11, 10:07 AM
Doesn't MoO2 autosave every few turns?Normally it does, yeah, good point... :smallconfused:

psilontech
2011-02-11, 01:47 PM
:smallredface:
I got annoyed after the crash and started a new game on Impossible to screw around in. Didn't even think about autosave until it was FAR too late. I generally ignore the hell out of it, to tell you the truth.

My last auto-save:
http://i7.photobucket.com/albums/y294/psilontech/Master%20of%20Orion%20II%20LP/orion2_092.png
:smalltongue:

But no worries, guys. This is going to get finished!:smallcool: