wayfare

2011-02-03, 11:47 AM

*(I guess Factotums get it too :)

After looking at the fighters rather meager skill list, I began wondering why there was no skill that helped the fighter do fighter things. Hence, I've created the Combat Mastery skill!

Combat Mastery

Strength

Trained Only

Effect: When making or resisting combat maneuvers such as Trip, Bull Rush, Disarm, or Feint, you can substitute your Ranks in Combat Mastery for your normal modifiers (including size modifiers).

Additionally, every rank in Combat Mastery grants you a combat applicable enhancement:

1: +1 bonus to initiative rolls

2: +1 bonus to AC or Reflex Saves

3: +4 hp

4: +1 damage with weapon attacks

5: +1 to attack rolls

6: Additional +1 bonus to initiative rolls (+2 total)

7: Additional +1 bonus to AC or Reflex Saves (+2 total)

8: Additional +4 hp (+8 total)

9: Additional +1 damage with weapon attacks (+2 total)

10: Additional +1 to attack rolls (+2 total)

11: Additional +1 bonus to initiative rolls (+3 total)

12: Additional +1 bonus to AC or Reflex Saves (+3 total)

13: Additional +4 hp (+12 total)

14: Additional +1 damage with weapon attacks (+3 total)

15: Additional +1 to attack rolls (+3 total)

16: Additional +1 bonus to initiative rolls (+4 total)

17: Additional +1 bonus to AC or Reflex Saves (+4 total)

18: Additional +4 hp (+16 total)

19: Additional +1 damage with weapon attacks (+4 total)

20: Additional +1 to attack rolls (+4 total)

21: Additional +1 bonus to initiative rolls (+5 total)

22: Additional +1 bonus to AC or Reflex Saves (+5 total)

23: Additional +4 hp (+20 total)

Thoughts?

After looking at the fighters rather meager skill list, I began wondering why there was no skill that helped the fighter do fighter things. Hence, I've created the Combat Mastery skill!

Combat Mastery

Strength

Trained Only

Effect: When making or resisting combat maneuvers such as Trip, Bull Rush, Disarm, or Feint, you can substitute your Ranks in Combat Mastery for your normal modifiers (including size modifiers).

Additionally, every rank in Combat Mastery grants you a combat applicable enhancement:

1: +1 bonus to initiative rolls

2: +1 bonus to AC or Reflex Saves

3: +4 hp

4: +1 damage with weapon attacks

5: +1 to attack rolls

6: Additional +1 bonus to initiative rolls (+2 total)

7: Additional +1 bonus to AC or Reflex Saves (+2 total)

8: Additional +4 hp (+8 total)

9: Additional +1 damage with weapon attacks (+2 total)

10: Additional +1 to attack rolls (+2 total)

11: Additional +1 bonus to initiative rolls (+3 total)

12: Additional +1 bonus to AC or Reflex Saves (+3 total)

13: Additional +4 hp (+12 total)

14: Additional +1 damage with weapon attacks (+3 total)

15: Additional +1 to attack rolls (+3 total)

16: Additional +1 bonus to initiative rolls (+4 total)

17: Additional +1 bonus to AC or Reflex Saves (+4 total)

18: Additional +4 hp (+16 total)

19: Additional +1 damage with weapon attacks (+4 total)

20: Additional +1 to attack rolls (+4 total)

21: Additional +1 bonus to initiative rolls (+5 total)

22: Additional +1 bonus to AC or Reflex Saves (+5 total)

23: Additional +4 hp (+20 total)

Thoughts?