Fax Celestis

2011-02-14, 05:14 PM

Ability Focus [Investing]

Benefit: Choose one Supernatural, Extraordinary, or Preternatural ability granted to you by a racial or class feature that has a saving throw for partial, reduced, or no effect. You increase the saving throw DC for that ability by 1.

Investiture: When you invest two prowess into this feat, the bonus on saving throw DCs increases to +2. When you invest four more prowess--a total of six prowess--into this feat, the bonus on saving throw DCs increases to +3. When you invest six more prowess--a total of twelve prowess--into this feat, the bonus on saving throw DCs increases to +4. Thereafter, the cost to increase the bonus by one is twice as much prowess as your current bonus, following the same pattern (20 prowess for +5, 30 prowess for +6, 42 prowess for +7, and so on and so forth).

Great Fortitude [Investing]

Benefit: You gain a +2 bonus on Fortitude saves.

You gain 1 additional Hit Point per Hit Die.

Investiture: You gain additional Hit Points equal to the amount of prowess invested in this feat.

When you invest four prowess into this feat, the bonus on Fortitude saves increases to +3. When you invest six more prowess--a total of ten prowess--into this feat, the bonus on Fortitude saves increases to +4. When you invest eight more prowess--a total of eighteen prowess--into this feat, the bonus on Fortitude saves increases to +5. Thereafter, the cost to increase the bonus by one is twice as much prowess as your current bonus, following the same pattern (28 prowess for +6, 40 prowess for +7, 54 prowess for +8, and so on and so forth).

Iron Will [Investing]

Benefit: You gain a +2 bonus on Will saves.

If you are affected by an ongoing mind-affecting, compulsion, or charm spell or effect and fail your saving throw, you can attempt the save again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw.

Investiture: When you invest four prowess into this feat, the bonus on Will saves increases to +3. When you invest six more prowess--a total of ten prowess--into this feat, the bonus on Will saves increases to +4. When you invest eight more prowess--a total of eighteen prowess--into this feat, the bonus on Will saves increases to +5. Thereafter, the cost to increase the bonus by one is twice as much prowess as your current bonus, following the same pattern (28 prowess for +6, 40 prowess for +7, 54 prowess for +8, and so on and so forth).

In addition, you gain extended use of this feat's secondary ability: you may make attempts to break an ongoing mind-affecting, compulsion, or charm spell or effect for a number of rounds after the initial saving throw equal to the Will save bonus provided by this feat minus one. Each saving throw is at the original save DC. For instance, a character with ten prowess invested in this feat would gain a +4 bonus to Will saves and would attempt to break ongoing mind-affecting, compulsion, or charm spells or effects for three rounds after the initial saving throw.

Lightning Reflexes [Investing]

Benefit: You gain a +2 bonus on Reflex saves.

You gain a +1 Dodge bonus to your Armor Class.

Investiture: When you invest four prowess into this feat, the bonus on Reflex saves increases to +3 and the bonus to your Dodge armor class increases to +2.

When you invest six more prowess--a total of ten prowess--into this feat, the bonus on Reflex saves increases to +4 and the bonus to your Dodge armor class increases to +3.

When you invest eight more prowess--a total of eighteen prowess--into this feat, the bonus on Reflex saves increases to +5 and the bonus to your Dodge armor class increases to +4.

Thereafter, the cost to increase both bonuses by one is twice as much prowess as your current Reflex save bonus, following the same pattern (28 prowess for +6 Reflex and +5 Dodge AC, 40 prowess for +7 Reflex and +6 Dodge AC, 54 prowess for +8 Reflex and +7 Dodge AC, and so on and so forth).

Benefit: Choose one Supernatural, Extraordinary, or Preternatural ability granted to you by a racial or class feature that has a saving throw for partial, reduced, or no effect. You increase the saving throw DC for that ability by 1.

Investiture: When you invest two prowess into this feat, the bonus on saving throw DCs increases to +2. When you invest four more prowess--a total of six prowess--into this feat, the bonus on saving throw DCs increases to +3. When you invest six more prowess--a total of twelve prowess--into this feat, the bonus on saving throw DCs increases to +4. Thereafter, the cost to increase the bonus by one is twice as much prowess as your current bonus, following the same pattern (20 prowess for +5, 30 prowess for +6, 42 prowess for +7, and so on and so forth).

Great Fortitude [Investing]

Benefit: You gain a +2 bonus on Fortitude saves.

You gain 1 additional Hit Point per Hit Die.

Investiture: You gain additional Hit Points equal to the amount of prowess invested in this feat.

When you invest four prowess into this feat, the bonus on Fortitude saves increases to +3. When you invest six more prowess--a total of ten prowess--into this feat, the bonus on Fortitude saves increases to +4. When you invest eight more prowess--a total of eighteen prowess--into this feat, the bonus on Fortitude saves increases to +5. Thereafter, the cost to increase the bonus by one is twice as much prowess as your current bonus, following the same pattern (28 prowess for +6, 40 prowess for +7, 54 prowess for +8, and so on and so forth).

Iron Will [Investing]

Benefit: You gain a +2 bonus on Will saves.

If you are affected by an ongoing mind-affecting, compulsion, or charm spell or effect and fail your saving throw, you can attempt the save again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw.

Investiture: When you invest four prowess into this feat, the bonus on Will saves increases to +3. When you invest six more prowess--a total of ten prowess--into this feat, the bonus on Will saves increases to +4. When you invest eight more prowess--a total of eighteen prowess--into this feat, the bonus on Will saves increases to +5. Thereafter, the cost to increase the bonus by one is twice as much prowess as your current bonus, following the same pattern (28 prowess for +6, 40 prowess for +7, 54 prowess for +8, and so on and so forth).

In addition, you gain extended use of this feat's secondary ability: you may make attempts to break an ongoing mind-affecting, compulsion, or charm spell or effect for a number of rounds after the initial saving throw equal to the Will save bonus provided by this feat minus one. Each saving throw is at the original save DC. For instance, a character with ten prowess invested in this feat would gain a +4 bonus to Will saves and would attempt to break ongoing mind-affecting, compulsion, or charm spells or effects for three rounds after the initial saving throw.

Lightning Reflexes [Investing]

Benefit: You gain a +2 bonus on Reflex saves.

You gain a +1 Dodge bonus to your Armor Class.

Investiture: When you invest four prowess into this feat, the bonus on Reflex saves increases to +3 and the bonus to your Dodge armor class increases to +2.

When you invest six more prowess--a total of ten prowess--into this feat, the bonus on Reflex saves increases to +4 and the bonus to your Dodge armor class increases to +3.

When you invest eight more prowess--a total of eighteen prowess--into this feat, the bonus on Reflex saves increases to +5 and the bonus to your Dodge armor class increases to +4.

Thereafter, the cost to increase both bonuses by one is twice as much prowess as your current Reflex save bonus, following the same pattern (28 prowess for +6 Reflex and +5 Dodge AC, 40 prowess for +7 Reflex and +6 Dodge AC, 54 prowess for +8 Reflex and +7 Dodge AC, and so on and so forth).