Pyromancer999
2011-02-17, 06:52 PM
Background- 4th in a series of psionic classes based around the disciplines.
The Esoteric Augur
Many Seers use their power to somewhat acquire knowledge to some degree, whether it is what will happen a few seconds in the future, or find out about the monster they're facing. However, other than this, they do not put the knowledge they acquire to good use, or so an Esoteric Augur thinks. Esoteric Augurs seek out knowledge of anything they come across, and come to learn things so easily that they can even turn their opponents techniques against them.
HD: d6
Skill points: 2 + Int mod (4 + Int mod x 4 at first level)
Skills:Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft(Int), and Use Psionic Device* (Cha)
The Esoteric Augur
{table]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special |Power Points/ Day | Powers Known| Maximum Power Level Known
1st|
+0|
+0|
+0|
+2|Psicrystal, Sage's Knowledge|3|2|1st
2nd|
+1|
+0|
+0|
+3|Scholar's Vanguard|5|3|1st
3rd|
+2|
+1|
+1|
+3|Psionic Sneak Attack +1d6|10|5|2nd
4th|
+3|
+1|
+1|
+4|Improved Knowledge, Esoteric Knowledge|16|6|2nd
5th|
+3|
+1|
+1|
+4|Psionic Sneak Attack +2d6|24|8|3rd
6th|
+4|
+2|
+2|
+5|Esoteric Knowledge |33|9|3rd
7th|
+5|
+2|
+2|
+5|Psionic Sneak Attack +3d6|44|11|4th
8th|
+6|
+2|
+2|
+6|Copycat, Esoteric Knowledge|56|12|4th
9th|
+6|
+3|
+3|
+6|Psionic Sneak Attack +4d6|70|14|5th
10th|
+7|
+3|
+3|
+7|Esoteric Knowledge|85|15|5th
11th|
+8|
+3|
+3|
+7|Psionic Sneak Attack +5d6|102|17|6th
12th|
+9|
+4|
+4|
+8|Sage's Vanguard, Esoteric Knowledge|120|18|6th
13th|
+9|
+4|
+4|
+8|Psionic Sneak Attack +6d6|140|20|7th
14th|
+10|
+4|
+4|
+9|Esoteric Knowledge |161|21|7th
15th|
+11|
+5|
+5|
+9|Psionic Sneak Attack +7d6|184|23|8th
16th|
+12|
+5|
+5|
+10|Improved Copycat, Esoteric Knowledge|208|24|8th
17th|
+12|
+5|
+5|
+10|Psionic Sneak Attack +8d6|234|26|9th
18th|
+13|
+6|
+6|
+11|Esoteric Knowledge |261|27|9th
19th|
+14|
+6|
+6|
+11|Psionic Sneak Attack +9d6|289|29|9th
20th|
+15|
+6|
+6|
+12|Esoteric Knowledge, Knowledge of All|318|30|9th[/table]
Class Features
Armor and Weapon Proficiencies: Esoteric Augurs are proficient with all simple weapons. Mind Forgers are not proficient with any armor nor shield .
Power Points/Day: An Esoteric Augur's Power Points Per Day are as on the table above.
Powers Known: The Esoteric Augur begins play knowing two powers of the player's choice. The Mind Forger may choose any power of the Clairsentience discipline when choosing powers. However, the Esoteric Augur may never learn powers from other disciplines unless he has a separate psionic class that learns them, or through the Sage's Knowledge class feature. At least half of all powers known must be of the Clairsentience discipline(See Sage's Knowledge).
Sage's Knowledge: Esoteric Augurs know many things, and may learn quickly. Firstly, the Esoteric Augur gains the psionic equivalent of the Bardic Knowledge class feature. Secondly, he gains the ability to learn opponents' abilities as techniques (http://www.giantitp.com/forums/showthread.php?t=169353)and use those as powers, and not just the abilities of classes, but also of monsters encountered. Techniques are learnt by observation. In order to learn an ability of an opponent, the Esoteric Augur must make a Sage's Knowledge check, with the DC of learning the technique being equal to 10 + the opponents HD + the level of the feature. If this succeeds, then the Esoteric Augur may learn that technique as a power of equivalent level. Monster's abilities are counted as being class features of the same level as the monster's CR. This may be done only once per encounter. The Esoteric Augur gains a +2 bonus to the check for each previous time within 24 hours she has seen the ability used. There may only be one technique of each level of power that mimics spells or other "magic" systems, except in the case of the Special Knowledge ability.
Scholar's Vanguard: The Esoteric Augur's psicrystal's mind breaks free of its crystalline shell, and creates a body made of ectoplasm. The psicrystal now has the same statistics as a Living Servant (http://www.giantitp.com/forums/showthread.php?t=170593) with HD equal to 1/2 the Esoteric Augur's class level, and the first feat chosen is Hidden Talent, with the power selected being one 1st level power the Esoteric Augur knows. Otherwise, it is treated as a psicrystal in all respects, except that it does not gain the flight or self-propulsion abilities.
Psionic Sneak Attack: At 3rd level, the Mind Forger can sometimes focus their mind enough to find the weak spots in their enemies bodies. As a standard action, the Esoteric Augur may expend their psionic focus to make a
Sneak Attack against their target. This damage begins at +1d6, and increases by one die at 5th level and every two levels after.
Esoteric Knowledge: At 4th level, and every two levels after, the Esoteric Augur comes upon a new piece of knowledge, and selects one of the abilities below:
Extended Knowledge: The Esoteric Augur chooses one knowledge skill. The Esoteric Augur gains a +2 bonus with that skill, and the limit of skill ranks he or she can purchase in it is raised to HD + 5. This may be chosen again, and applies to a new skill each time.
Foresight: This acts as the Hindsight ability, except that it allows the Esoteric Augur to see the future, the DC is 10 + 10/10 minutes level, and the Esoteric Augur only gains general knowledge of what happens.
General Knowledge: The Esoteric Augur gains the ability to know how to do generally anything. It gains the Jack of All Trades feat as a bonus feat, and gains a +1 bonus to all skills used through that feat.
Hindsight: The Esoteric Augur gains the ability to see into the past. By succeeding on a Sage's Knowledge check with a DC equal to 10 + 5/10 minutes in the past, the Esoteric Augur may learn what happened in the past, as though the Esoteric Augur was personally there. The Esoteric Augur may not attempt to see more than 10 minutes/level into the past. By selecting this ability again, you may instead see one half hour into the past and no more than one half hour per level, and by selecting this ability again, changes it into one hour, two hours, four hours, one day, two days, one week, and so on. This ability may only be used once per hour.
Special Knowledge: The Esoteric Augur studies magic and other systems with such intensity that the Esoteric Augur learns more about spells and other "magic" systems than he should. The Esoteric Augur may select one spell or other ability from a "magic" system, and learn it as a power, not counting against the limit of "magic" techniques as power per level.
Specific Knowledge: The Esoteric Augur studies up on one type of creature, effectively learning how to fight them in combat. This acts as the Ranger's Favored Enemy class feature, and may be selected multiple times, each time either adding +1 to the bonuses against an existing favored enemy, or granting a new one.
Improved Knowledge: The Esoteric Augur gains a +2 bonus to his or her Sage's Knowledge checks. A number of times per day equal to 1/2 the Esoteric Augur's class levels, the Esoteric Augur may increase this bonus to equal 1 + 1/2 the Esoteric Augur's class level.
Copycat: At 8th level, the Esoteric Augur learns how to mimic techniques for short periods of time. Once per encounter per 5 class levels, the Esoteric Augur may attempt a special Sage's Knowledge check, as though they were trying to learn an opponent's ability. However, instead of learning the ability in the long-term, for the rest of the encounter, the Esoteric Augur may use that ability as though it were a technique that the Esoteric Augur had learned as a power. Knowledge how to use the ability fades after the encounter has ended, and the Esoteric Augur may only know one such technique at any time.
Sage's Vanguard: At 12th level, the Esoteric Augur's Scholar's Vanguard improves into a Sage's Vanguard. This gives multiple benefits. The power point pool granted by the Hidden Talent feat improves to equal 3/4 the Esoteric Augur's class level, and the Vanguard learns one more power the Esoteric Augur knows of each level of up to 1/2 the highest level power the Esoteric Augur can cast. Additionally, once per level, the Vanguard may attempt a Sage's Knowledge check for any ability it could potentially manifest as a technique as though it were its master. If it succeeds, the Vanguard may replace the power known for that level with the new technique it learned as a power. Lastly, the Vanguard gains a +2 on all Knowledge checks.
Improved Copycat: At 16th level, the Esoteric Augur learns how to use powers learned through the Copycat class feature longer. At the Esoteric Augur's option, a technique as a power learned through Copycat may be used for up to 24 hours.
Knowledge of All: At 20th level, the Esoteric Augur may enter a state that grants them complete knowledge. For a number of rounds per day equal to his class level, he may make use of any technique whose level is equal to 1/4 his class level + his Intelligence modifier at no cost.
Please PEACH and Comment.
The Esoteric Augur
Many Seers use their power to somewhat acquire knowledge to some degree, whether it is what will happen a few seconds in the future, or find out about the monster they're facing. However, other than this, they do not put the knowledge they acquire to good use, or so an Esoteric Augur thinks. Esoteric Augurs seek out knowledge of anything they come across, and come to learn things so easily that they can even turn their opponents techniques against them.
HD: d6
Skill points: 2 + Int mod (4 + Int mod x 4 at first level)
Skills:Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft(Int), and Use Psionic Device* (Cha)
The Esoteric Augur
{table]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special |Power Points/ Day | Powers Known| Maximum Power Level Known
1st|
+0|
+0|
+0|
+2|Psicrystal, Sage's Knowledge|3|2|1st
2nd|
+1|
+0|
+0|
+3|Scholar's Vanguard|5|3|1st
3rd|
+2|
+1|
+1|
+3|Psionic Sneak Attack +1d6|10|5|2nd
4th|
+3|
+1|
+1|
+4|Improved Knowledge, Esoteric Knowledge|16|6|2nd
5th|
+3|
+1|
+1|
+4|Psionic Sneak Attack +2d6|24|8|3rd
6th|
+4|
+2|
+2|
+5|Esoteric Knowledge |33|9|3rd
7th|
+5|
+2|
+2|
+5|Psionic Sneak Attack +3d6|44|11|4th
8th|
+6|
+2|
+2|
+6|Copycat, Esoteric Knowledge|56|12|4th
9th|
+6|
+3|
+3|
+6|Psionic Sneak Attack +4d6|70|14|5th
10th|
+7|
+3|
+3|
+7|Esoteric Knowledge|85|15|5th
11th|
+8|
+3|
+3|
+7|Psionic Sneak Attack +5d6|102|17|6th
12th|
+9|
+4|
+4|
+8|Sage's Vanguard, Esoteric Knowledge|120|18|6th
13th|
+9|
+4|
+4|
+8|Psionic Sneak Attack +6d6|140|20|7th
14th|
+10|
+4|
+4|
+9|Esoteric Knowledge |161|21|7th
15th|
+11|
+5|
+5|
+9|Psionic Sneak Attack +7d6|184|23|8th
16th|
+12|
+5|
+5|
+10|Improved Copycat, Esoteric Knowledge|208|24|8th
17th|
+12|
+5|
+5|
+10|Psionic Sneak Attack +8d6|234|26|9th
18th|
+13|
+6|
+6|
+11|Esoteric Knowledge |261|27|9th
19th|
+14|
+6|
+6|
+11|Psionic Sneak Attack +9d6|289|29|9th
20th|
+15|
+6|
+6|
+12|Esoteric Knowledge, Knowledge of All|318|30|9th[/table]
Class Features
Armor and Weapon Proficiencies: Esoteric Augurs are proficient with all simple weapons. Mind Forgers are not proficient with any armor nor shield .
Power Points/Day: An Esoteric Augur's Power Points Per Day are as on the table above.
Powers Known: The Esoteric Augur begins play knowing two powers of the player's choice. The Mind Forger may choose any power of the Clairsentience discipline when choosing powers. However, the Esoteric Augur may never learn powers from other disciplines unless he has a separate psionic class that learns them, or through the Sage's Knowledge class feature. At least half of all powers known must be of the Clairsentience discipline(See Sage's Knowledge).
Sage's Knowledge: Esoteric Augurs know many things, and may learn quickly. Firstly, the Esoteric Augur gains the psionic equivalent of the Bardic Knowledge class feature. Secondly, he gains the ability to learn opponents' abilities as techniques (http://www.giantitp.com/forums/showthread.php?t=169353)and use those as powers, and not just the abilities of classes, but also of monsters encountered. Techniques are learnt by observation. In order to learn an ability of an opponent, the Esoteric Augur must make a Sage's Knowledge check, with the DC of learning the technique being equal to 10 + the opponents HD + the level of the feature. If this succeeds, then the Esoteric Augur may learn that technique as a power of equivalent level. Monster's abilities are counted as being class features of the same level as the monster's CR. This may be done only once per encounter. The Esoteric Augur gains a +2 bonus to the check for each previous time within 24 hours she has seen the ability used. There may only be one technique of each level of power that mimics spells or other "magic" systems, except in the case of the Special Knowledge ability.
Scholar's Vanguard: The Esoteric Augur's psicrystal's mind breaks free of its crystalline shell, and creates a body made of ectoplasm. The psicrystal now has the same statistics as a Living Servant (http://www.giantitp.com/forums/showthread.php?t=170593) with HD equal to 1/2 the Esoteric Augur's class level, and the first feat chosen is Hidden Talent, with the power selected being one 1st level power the Esoteric Augur knows. Otherwise, it is treated as a psicrystal in all respects, except that it does not gain the flight or self-propulsion abilities.
Psionic Sneak Attack: At 3rd level, the Mind Forger can sometimes focus their mind enough to find the weak spots in their enemies bodies. As a standard action, the Esoteric Augur may expend their psionic focus to make a
Sneak Attack against their target. This damage begins at +1d6, and increases by one die at 5th level and every two levels after.
Esoteric Knowledge: At 4th level, and every two levels after, the Esoteric Augur comes upon a new piece of knowledge, and selects one of the abilities below:
Extended Knowledge: The Esoteric Augur chooses one knowledge skill. The Esoteric Augur gains a +2 bonus with that skill, and the limit of skill ranks he or she can purchase in it is raised to HD + 5. This may be chosen again, and applies to a new skill each time.
Foresight: This acts as the Hindsight ability, except that it allows the Esoteric Augur to see the future, the DC is 10 + 10/10 minutes level, and the Esoteric Augur only gains general knowledge of what happens.
General Knowledge: The Esoteric Augur gains the ability to know how to do generally anything. It gains the Jack of All Trades feat as a bonus feat, and gains a +1 bonus to all skills used through that feat.
Hindsight: The Esoteric Augur gains the ability to see into the past. By succeeding on a Sage's Knowledge check with a DC equal to 10 + 5/10 minutes in the past, the Esoteric Augur may learn what happened in the past, as though the Esoteric Augur was personally there. The Esoteric Augur may not attempt to see more than 10 minutes/level into the past. By selecting this ability again, you may instead see one half hour into the past and no more than one half hour per level, and by selecting this ability again, changes it into one hour, two hours, four hours, one day, two days, one week, and so on. This ability may only be used once per hour.
Special Knowledge: The Esoteric Augur studies magic and other systems with such intensity that the Esoteric Augur learns more about spells and other "magic" systems than he should. The Esoteric Augur may select one spell or other ability from a "magic" system, and learn it as a power, not counting against the limit of "magic" techniques as power per level.
Specific Knowledge: The Esoteric Augur studies up on one type of creature, effectively learning how to fight them in combat. This acts as the Ranger's Favored Enemy class feature, and may be selected multiple times, each time either adding +1 to the bonuses against an existing favored enemy, or granting a new one.
Improved Knowledge: The Esoteric Augur gains a +2 bonus to his or her Sage's Knowledge checks. A number of times per day equal to 1/2 the Esoteric Augur's class levels, the Esoteric Augur may increase this bonus to equal 1 + 1/2 the Esoteric Augur's class level.
Copycat: At 8th level, the Esoteric Augur learns how to mimic techniques for short periods of time. Once per encounter per 5 class levels, the Esoteric Augur may attempt a special Sage's Knowledge check, as though they were trying to learn an opponent's ability. However, instead of learning the ability in the long-term, for the rest of the encounter, the Esoteric Augur may use that ability as though it were a technique that the Esoteric Augur had learned as a power. Knowledge how to use the ability fades after the encounter has ended, and the Esoteric Augur may only know one such technique at any time.
Sage's Vanguard: At 12th level, the Esoteric Augur's Scholar's Vanguard improves into a Sage's Vanguard. This gives multiple benefits. The power point pool granted by the Hidden Talent feat improves to equal 3/4 the Esoteric Augur's class level, and the Vanguard learns one more power the Esoteric Augur knows of each level of up to 1/2 the highest level power the Esoteric Augur can cast. Additionally, once per level, the Vanguard may attempt a Sage's Knowledge check for any ability it could potentially manifest as a technique as though it were its master. If it succeeds, the Vanguard may replace the power known for that level with the new technique it learned as a power. Lastly, the Vanguard gains a +2 on all Knowledge checks.
Improved Copycat: At 16th level, the Esoteric Augur learns how to use powers learned through the Copycat class feature longer. At the Esoteric Augur's option, a technique as a power learned through Copycat may be used for up to 24 hours.
Knowledge of All: At 20th level, the Esoteric Augur may enter a state that grants them complete knowledge. For a number of rounds per day equal to his class level, he may make use of any technique whose level is equal to 1/4 his class level + his Intelligence modifier at no cost.
Please PEACH and Comment.