Pyromancer999
2011-02-25, 10:44 PM
Background- This idea was too good to pass up making a bunch of feats for.
Classy Gentleman[Classy]
Prerequisites:Male gender
Benefit: Your classiness starts to show through, showing everyone that you are classy. You gain a bonus on Cha-based checks concerning members of high society equal to the number of Classy feats you have, except for those concerning the Intimidate skill. Also, you may choose any one skill from the Aristocrat NPC class skill list and may always treat it as though it were a class skill.As a free action, you may summon a monocle, top hat, and a classy outfit to be worn. Also, when in this state, you grow a stupendous mustache. This is the attire of a Classy gentleman. These items may be taken off with another free action, but Classy attire must be worn to make use of Classy feats.
Classy Lady[Classy]
Prerequisites:Female gender
Benefit: Your classiness starts to show through, showing everyone that you are classy. You gain a bonus on Cha-based checks concerning members of high society equal to the number of Classy feats you have, except for those concerning the Intimidate skill. Also, you may choose any one skill from the Aristocrat NPC class skill list and may always treat it as though it were a class skill. As a free action, the Classy Lady may summon a lovely and classy dress to be worn, a handy flower to be worn in the hair, and a lorgnette to see out of. These may be taken off as another free action, but this Classy attire must be worn to activate Classy feats.
Classy Gentleman Feats
Monocle Targeting[Classy]
Prerequisite: Classy Gentleman
Benefit: Your monocle helps you aim your ranged attacks. You gain a bonus to ranged attack rolls equal to 1/2 the number of Classy feats you have.
Monocle's Sight[Classy]
Prerequisite: 6th level, Classy Gentleman Monocle Targeting
Benefit: By gazing through your monocle, you may see further and see things others might not. You gain a bonus to Spot checks equal to 1/2 the number of Classy feats you have, and also have your sight treated as though you were under the effect of a See Invisibility spell. The See Invisibility effect may be used a number of times per day equal to 1/2 the number of Classy feats you have, and lasts for a number of minutes equal to the number of Classy feats you have.
Monocle Sees All[Classy]
Prerequisite: 9th level, Classy Gentleman, Monocle's Sight, Monocle Targeting
Benefit: For a number of times per day equal to 1/2 the number of Classy feats you have, you may treat yourself as though under the effect of the True Sight spell. This lasts for a number of rounds equal to the number of Classy feats you have.
Excellent Top Hat[Classy][Classy]
Prerequisite: Classy Gentleman
Benefit: Your top hat is so excellent that people tend to look at it rather than wonder who you are. You gain a bonus to Disguise equal to 1/2 the Classy feats you have.
Magic Top Hat[Classy]
Prerequisite: Classy Gentleman, Excellent Top Hat, 6th level
Benefit: You have learned how to pull things out of your great-looking top hat, the least of which are equipment and creatures. As a standard action, for a number of times per day equal to 1/2 the Classy feats you have, you may pull out either one object weighing no more than 1 pound per Classy feat you have, or one monster as per a Summon Monster spell of level equal to 1/2 the number of Classy Feats you have. Any templates applied to creatures are removed and all creatures gain the benefit of the Classy template. Creatures and Equipment stay for 1 minute per Classy feat you have. Equipment cannot be magical items of any sort, and disappears after 1 round should it ever be taken out of your hands.
Grand Top Hat
Prerequisite: Classy Gentleman, Magic Top Hat, Excellent Top Hat
Benefit: Your Top Hat becomes so grand that it inspires awe in your opponents. Once per encounter per 3 Classy feats you have, as a standard action, you may invoke the grandness of your Top Hat to put your opponents in their place. This effect grants a penalty to all saves equal to 1/3 the number of Classy feats you possess to all enemies within 10 feet per Classy feat you have.
Great Mustache[Classy]
Prerequisite: Classy Gentleman
Benefit: Once per encounter per two Classy feats you have,as a standard action, you may cause your mustache to grow enough that it provides a measure of protection. This grants a bonus to AC equal to 1/2 the number of Classy feats you have. This lasts for 1 round per Classy feat you possess.
Awesome Mustache[Classy]
Prerequisite: Classy Gentleman, Great Mustache, 6th level
Benefit: Your mustache becomes almost like an appendage to you. You may now lengthen and manipulate your mustache so that you can use it almost like a second set of arms. You may use your mustache as though it were your hands. You may pick up objects with it, use it for the Somatic parts of spells. Additionally, you may use it to attack. This is treated as a tentacle attack sized for you.
Gentleman's Mustache[Classy]
Prerequisite: Classy Gentleman, Awesome Mustache, Great Mustache, 9th level
Benefit: Your mustache becomes like a living being. As a standard action, once per day per Classy feat you have, you may cause your mustache to grow and jump off you, becoming a creature to attack your opponents. Your mustache is treated as a Medium-sized Animated Object, except that the slam attacks have been replaced with tentacle attacks, and gains a +1 bonus to attack and damage rolls equal to 1/2 the number of Classy feats you have. The size of your Mustache increases by one size for every three Classy Feats you have. The mustache fights for two rounds per Classy feat you have.
Dandy[Classy]
Prerequisite: Classy Gentleman. 3rd level
Benefit: You're a dandy, charming commoner and noble alike, especially the lady members of those social classes. Your bonus to Cha-based checks concerning members of high society expands to include Cha-based checks against anyone. This bonus now equals the number of Classy feats you have, and you gain an additional +1 bonus concerning all members of the opposite gender.
Wandering Dandy[Classy]
Prerequisite: Classy Gentleman, Dandy, 6th level
Benefit: You have become used to wandering, and getting out of certain.....situations. Once per day per three Classy feats you possess, you may activate the stance of the Wandering Dandy. You act as though under the effect of the Haste spell, except that this is an Extraordinary ability, and lasts for a number of rounds equal to 1 + 1/2 the number of Classy feats you have.
Classy Lady Feats
Lorgnette's Acumen[Classy]
Prerequisite: Classy Lady
Benefit: You learn how to use your lorgnette to gain insight into matters. You gain a bonus to Knowledge checks equal to 1/2 the number of Classy feats you have.
Lorgnette's Sight[Classy]
Prerequisite: 6th level, Classy Lady, Lorgnette's Acumen
Benefit: By gazing through your lorgnette, you may see further and see things others might not. You gain a bonus to Spot checks equal to 1/2 the number of Classy feats you have, and also have your sight treated as though you were under the effect of a See Invisibility spell. The See Invisibility effect may be used a number of times per day equal to 1/2 the number of Classy feats you have, and lasts for a number of minutes equal to the number of Classy feats you have.
Opera Mask's View[Classy]
Prerequisite: 9th level, Classy Lady, Lorgnette's Sight, Lorgnette's Acumen
Benefit: The Opera Mask allows a Classy person to see everything as it truly is. For a number of times per day equal to 1/2 the number of Classy feats you have, you may treat yourself as though under the effect of the True Sight spell. This lasts for a number of rounds equal to the number of Classy feats you have.
Lady's Lovely Flower[Classy]
Prerequisite: Classy Lady
Benefits: You learn how to use the flower in your hair to make yourself more appealing to everyone. Your bonus to Cha-based checks concerning members of high society expands to include Cha-based checks against anyone. This bonus now equals the number of Classy feats you have, and you gain an additional +1 bonus concerning all members of the opposite gender.
Lady's Charming Flower[Classy]
Prerequisite: 6th level, Classy Lady, Lady's Lovely Flower
Benefit: You learn how to use the flower in your hair to make you look charming.....literally. Once per day for every three Classy Feats you have, you may treat someone you know as though they were affected by a Charm Monster spell, except that the effect is extraordinary, and the target gains a +3 bonus to their saving throw if not of a species attracted to yours.
Lady's Fighting Flower[Classy]
Prerequisite: 9th level, Lady's Charming Flower, Lady's Lovely Flower
Benefit: You learn how to bring your flower to temporarily grow your flower and bring it to life. Your flower is treated as a Small-sized Animated Object, except that it has the Plant type, has a Con and Wis score of 10, gains a bonus to Dexterity equal to the number of Classy feats you have, may use Dexterity instead of Strength on its attack rolls, and gains a +1 bonus to attack and damage rolls equal to 1/2 the number of Classy feats you have. The size of your flower increases by one size for every three Classy Feats you have. The flower fights for two rounds per Classy feat you have.
Lady's Glamorous Dress[Classy]
Prerequisite: Classy Lady
Benefit: You gain the ability to use your dress to disguise yourself. This acts as though you were under the Disguise Self spell, except that you must remain in some kind of apparel that is classy when under the effect.
Dress's Folds[Classy]
Prerequisite:6th level, Classy Lady, Lady's Glamorous Dress
Benefit: The folds of the Classy dress you have may now be used to hide objects. As a free action, you may store any object away in a secret space under your dress's folds. This space can hold 2 cubic feet of material per Classy feat you have. As a standard action, once per day per two Classy feats you have, you may attempt to store one creature of no larger than Medium size under your dress. This lasts for a number of rounds equal to the number of Classy feats you have, and deals 1d4 damage per round, as the person hidden damages themselves trying to leave your dress's folds.
Petal Dance[Classy]
Prerequisite: 9th level, Dress's Folds, Lady's Glamorous Dress, Classy Lady
Benefit: You learn how to do the rare, classy, and highly appreciated Petal Dance, showing the world your classy beauty. Once per encounter per three Classy Feats you have, you may perform the Petal Dance. This dance lasts for 1 round per Classy feat you possess, and all enemies within line of sight are treated as fascinated for the duration of this effect.
Lady Detective[Classy]
Prerequisite: Classy Lady
Benefit: You learn how to solve mysteries. You gain a bonus to Spot and Listen checks equal to 1/2 the Classy feats you have. These bonuses stack with any existing bonuses to these skills.
For All the Boys and Girls
Classy Weapon[Classy]
Prerequisite: Classy Lady or Classy Gentleman
Benefit: You learn how to summon a Classy weapon almost at-will. As a move action, you may summon a Classy Weapon. Choose one weapon. This becomes your Classy Weapon, and is always of Masterwork quality. You are always treated as proficient with this weapon, and gain a bonus to attack and damage rolls with this equal to 1/2 the number of Classy feats you have.
Classy-Fy[Classy]
Prerequisites: Classy Lady or Classy Gentleman, Classy Weapon, 6th level
Benefit: Once per week, you may attempt a special attack with your Classy Weapon(Reflex saves). If the target fails their will save, they automatically have the Classy template applied to them, and have their attitude towards you changed to Helpful. Also, once per day per three Classy feats you have, you may grant a target ally within 5 ft per Classy feat you posses the benefit of one Classy feat you possess, not including this one. They are treated as though they had 1/2 the Classy feats you do(rounded up). This benefit lasts for 1 round per Classy feat you have.
Fisticuffs[Classy]
Prerequisites: Classy Lady or Classy Gentleman, 6th level
Benefit: You have learned the art of fisticuffs. You gain the unarmed strike of a monk of level equal to the number of Classy feats you have, and may, once per day per two Classy feats you have, make a Classy Punch, dealing additional damage equal to the number of Classy feats you have.
Going Intrepid On Your Finery[Classy]
Prerequisites: Classy Lady or Classy Gentleman, Fisticuffs, 9th level
Benefit: As a standard action, once per day per three Classy feats you have, you may Go Intrepid on your enemies' finery. You enter a state akin to a 1st level Barbarian's rage, except that in this state you can use the Monk's Flurry of Blows class feature as a monk of level equal to 1/3 the number of Classy feat you have,
The Classy Template
For many, Classiness is something to be learned, that helps them develop into refined individuals. However, sometimes by the Grace of Nature or the Grace of a Classy Person, some individuals are classy by Nature. These are Classy creatures.
Creating a Classy Creature
The Classy template may be applied to any sentient creature.
Feats:Classy creatures retain any feats they have, and gain the Classy Gentleman/Classy Lady feat(as appropriate to gender type) and one other Classy feat of its choice as bonus feats.
Ability Scores:+2 Int, +2 Cha, +2 Dex. If any of the scores this ability gives bonuses to is less than 10, the ability score is increased to 10 before the ability score bonus is applied.
CR:+2
LA:+2
That's all for now! Please comment and PEACH!
Classy Gentleman[Classy]
Prerequisites:Male gender
Benefit: Your classiness starts to show through, showing everyone that you are classy. You gain a bonus on Cha-based checks concerning members of high society equal to the number of Classy feats you have, except for those concerning the Intimidate skill. Also, you may choose any one skill from the Aristocrat NPC class skill list and may always treat it as though it were a class skill.As a free action, you may summon a monocle, top hat, and a classy outfit to be worn. Also, when in this state, you grow a stupendous mustache. This is the attire of a Classy gentleman. These items may be taken off with another free action, but Classy attire must be worn to make use of Classy feats.
Classy Lady[Classy]
Prerequisites:Female gender
Benefit: Your classiness starts to show through, showing everyone that you are classy. You gain a bonus on Cha-based checks concerning members of high society equal to the number of Classy feats you have, except for those concerning the Intimidate skill. Also, you may choose any one skill from the Aristocrat NPC class skill list and may always treat it as though it were a class skill. As a free action, the Classy Lady may summon a lovely and classy dress to be worn, a handy flower to be worn in the hair, and a lorgnette to see out of. These may be taken off as another free action, but this Classy attire must be worn to activate Classy feats.
Classy Gentleman Feats
Monocle Targeting[Classy]
Prerequisite: Classy Gentleman
Benefit: Your monocle helps you aim your ranged attacks. You gain a bonus to ranged attack rolls equal to 1/2 the number of Classy feats you have.
Monocle's Sight[Classy]
Prerequisite: 6th level, Classy Gentleman Monocle Targeting
Benefit: By gazing through your monocle, you may see further and see things others might not. You gain a bonus to Spot checks equal to 1/2 the number of Classy feats you have, and also have your sight treated as though you were under the effect of a See Invisibility spell. The See Invisibility effect may be used a number of times per day equal to 1/2 the number of Classy feats you have, and lasts for a number of minutes equal to the number of Classy feats you have.
Monocle Sees All[Classy]
Prerequisite: 9th level, Classy Gentleman, Monocle's Sight, Monocle Targeting
Benefit: For a number of times per day equal to 1/2 the number of Classy feats you have, you may treat yourself as though under the effect of the True Sight spell. This lasts for a number of rounds equal to the number of Classy feats you have.
Excellent Top Hat[Classy][Classy]
Prerequisite: Classy Gentleman
Benefit: Your top hat is so excellent that people tend to look at it rather than wonder who you are. You gain a bonus to Disguise equal to 1/2 the Classy feats you have.
Magic Top Hat[Classy]
Prerequisite: Classy Gentleman, Excellent Top Hat, 6th level
Benefit: You have learned how to pull things out of your great-looking top hat, the least of which are equipment and creatures. As a standard action, for a number of times per day equal to 1/2 the Classy feats you have, you may pull out either one object weighing no more than 1 pound per Classy feat you have, or one monster as per a Summon Monster spell of level equal to 1/2 the number of Classy Feats you have. Any templates applied to creatures are removed and all creatures gain the benefit of the Classy template. Creatures and Equipment stay for 1 minute per Classy feat you have. Equipment cannot be magical items of any sort, and disappears after 1 round should it ever be taken out of your hands.
Grand Top Hat
Prerequisite: Classy Gentleman, Magic Top Hat, Excellent Top Hat
Benefit: Your Top Hat becomes so grand that it inspires awe in your opponents. Once per encounter per 3 Classy feats you have, as a standard action, you may invoke the grandness of your Top Hat to put your opponents in their place. This effect grants a penalty to all saves equal to 1/3 the number of Classy feats you possess to all enemies within 10 feet per Classy feat you have.
Great Mustache[Classy]
Prerequisite: Classy Gentleman
Benefit: Once per encounter per two Classy feats you have,as a standard action, you may cause your mustache to grow enough that it provides a measure of protection. This grants a bonus to AC equal to 1/2 the number of Classy feats you have. This lasts for 1 round per Classy feat you possess.
Awesome Mustache[Classy]
Prerequisite: Classy Gentleman, Great Mustache, 6th level
Benefit: Your mustache becomes almost like an appendage to you. You may now lengthen and manipulate your mustache so that you can use it almost like a second set of arms. You may use your mustache as though it were your hands. You may pick up objects with it, use it for the Somatic parts of spells. Additionally, you may use it to attack. This is treated as a tentacle attack sized for you.
Gentleman's Mustache[Classy]
Prerequisite: Classy Gentleman, Awesome Mustache, Great Mustache, 9th level
Benefit: Your mustache becomes like a living being. As a standard action, once per day per Classy feat you have, you may cause your mustache to grow and jump off you, becoming a creature to attack your opponents. Your mustache is treated as a Medium-sized Animated Object, except that the slam attacks have been replaced with tentacle attacks, and gains a +1 bonus to attack and damage rolls equal to 1/2 the number of Classy feats you have. The size of your Mustache increases by one size for every three Classy Feats you have. The mustache fights for two rounds per Classy feat you have.
Dandy[Classy]
Prerequisite: Classy Gentleman. 3rd level
Benefit: You're a dandy, charming commoner and noble alike, especially the lady members of those social classes. Your bonus to Cha-based checks concerning members of high society expands to include Cha-based checks against anyone. This bonus now equals the number of Classy feats you have, and you gain an additional +1 bonus concerning all members of the opposite gender.
Wandering Dandy[Classy]
Prerequisite: Classy Gentleman, Dandy, 6th level
Benefit: You have become used to wandering, and getting out of certain.....situations. Once per day per three Classy feats you possess, you may activate the stance of the Wandering Dandy. You act as though under the effect of the Haste spell, except that this is an Extraordinary ability, and lasts for a number of rounds equal to 1 + 1/2 the number of Classy feats you have.
Classy Lady Feats
Lorgnette's Acumen[Classy]
Prerequisite: Classy Lady
Benefit: You learn how to use your lorgnette to gain insight into matters. You gain a bonus to Knowledge checks equal to 1/2 the number of Classy feats you have.
Lorgnette's Sight[Classy]
Prerequisite: 6th level, Classy Lady, Lorgnette's Acumen
Benefit: By gazing through your lorgnette, you may see further and see things others might not. You gain a bonus to Spot checks equal to 1/2 the number of Classy feats you have, and also have your sight treated as though you were under the effect of a See Invisibility spell. The See Invisibility effect may be used a number of times per day equal to 1/2 the number of Classy feats you have, and lasts for a number of minutes equal to the number of Classy feats you have.
Opera Mask's View[Classy]
Prerequisite: 9th level, Classy Lady, Lorgnette's Sight, Lorgnette's Acumen
Benefit: The Opera Mask allows a Classy person to see everything as it truly is. For a number of times per day equal to 1/2 the number of Classy feats you have, you may treat yourself as though under the effect of the True Sight spell. This lasts for a number of rounds equal to the number of Classy feats you have.
Lady's Lovely Flower[Classy]
Prerequisite: Classy Lady
Benefits: You learn how to use the flower in your hair to make yourself more appealing to everyone. Your bonus to Cha-based checks concerning members of high society expands to include Cha-based checks against anyone. This bonus now equals the number of Classy feats you have, and you gain an additional +1 bonus concerning all members of the opposite gender.
Lady's Charming Flower[Classy]
Prerequisite: 6th level, Classy Lady, Lady's Lovely Flower
Benefit: You learn how to use the flower in your hair to make you look charming.....literally. Once per day for every three Classy Feats you have, you may treat someone you know as though they were affected by a Charm Monster spell, except that the effect is extraordinary, and the target gains a +3 bonus to their saving throw if not of a species attracted to yours.
Lady's Fighting Flower[Classy]
Prerequisite: 9th level, Lady's Charming Flower, Lady's Lovely Flower
Benefit: You learn how to bring your flower to temporarily grow your flower and bring it to life. Your flower is treated as a Small-sized Animated Object, except that it has the Plant type, has a Con and Wis score of 10, gains a bonus to Dexterity equal to the number of Classy feats you have, may use Dexterity instead of Strength on its attack rolls, and gains a +1 bonus to attack and damage rolls equal to 1/2 the number of Classy feats you have. The size of your flower increases by one size for every three Classy Feats you have. The flower fights for two rounds per Classy feat you have.
Lady's Glamorous Dress[Classy]
Prerequisite: Classy Lady
Benefit: You gain the ability to use your dress to disguise yourself. This acts as though you were under the Disguise Self spell, except that you must remain in some kind of apparel that is classy when under the effect.
Dress's Folds[Classy]
Prerequisite:6th level, Classy Lady, Lady's Glamorous Dress
Benefit: The folds of the Classy dress you have may now be used to hide objects. As a free action, you may store any object away in a secret space under your dress's folds. This space can hold 2 cubic feet of material per Classy feat you have. As a standard action, once per day per two Classy feats you have, you may attempt to store one creature of no larger than Medium size under your dress. This lasts for a number of rounds equal to the number of Classy feats you have, and deals 1d4 damage per round, as the person hidden damages themselves trying to leave your dress's folds.
Petal Dance[Classy]
Prerequisite: 9th level, Dress's Folds, Lady's Glamorous Dress, Classy Lady
Benefit: You learn how to do the rare, classy, and highly appreciated Petal Dance, showing the world your classy beauty. Once per encounter per three Classy Feats you have, you may perform the Petal Dance. This dance lasts for 1 round per Classy feat you possess, and all enemies within line of sight are treated as fascinated for the duration of this effect.
Lady Detective[Classy]
Prerequisite: Classy Lady
Benefit: You learn how to solve mysteries. You gain a bonus to Spot and Listen checks equal to 1/2 the Classy feats you have. These bonuses stack with any existing bonuses to these skills.
For All the Boys and Girls
Classy Weapon[Classy]
Prerequisite: Classy Lady or Classy Gentleman
Benefit: You learn how to summon a Classy weapon almost at-will. As a move action, you may summon a Classy Weapon. Choose one weapon. This becomes your Classy Weapon, and is always of Masterwork quality. You are always treated as proficient with this weapon, and gain a bonus to attack and damage rolls with this equal to 1/2 the number of Classy feats you have.
Classy-Fy[Classy]
Prerequisites: Classy Lady or Classy Gentleman, Classy Weapon, 6th level
Benefit: Once per week, you may attempt a special attack with your Classy Weapon(Reflex saves). If the target fails their will save, they automatically have the Classy template applied to them, and have their attitude towards you changed to Helpful. Also, once per day per three Classy feats you have, you may grant a target ally within 5 ft per Classy feat you posses the benefit of one Classy feat you possess, not including this one. They are treated as though they had 1/2 the Classy feats you do(rounded up). This benefit lasts for 1 round per Classy feat you have.
Fisticuffs[Classy]
Prerequisites: Classy Lady or Classy Gentleman, 6th level
Benefit: You have learned the art of fisticuffs. You gain the unarmed strike of a monk of level equal to the number of Classy feats you have, and may, once per day per two Classy feats you have, make a Classy Punch, dealing additional damage equal to the number of Classy feats you have.
Going Intrepid On Your Finery[Classy]
Prerequisites: Classy Lady or Classy Gentleman, Fisticuffs, 9th level
Benefit: As a standard action, once per day per three Classy feats you have, you may Go Intrepid on your enemies' finery. You enter a state akin to a 1st level Barbarian's rage, except that in this state you can use the Monk's Flurry of Blows class feature as a monk of level equal to 1/3 the number of Classy feat you have,
The Classy Template
For many, Classiness is something to be learned, that helps them develop into refined individuals. However, sometimes by the Grace of Nature or the Grace of a Classy Person, some individuals are classy by Nature. These are Classy creatures.
Creating a Classy Creature
The Classy template may be applied to any sentient creature.
Feats:Classy creatures retain any feats they have, and gain the Classy Gentleman/Classy Lady feat(as appropriate to gender type) and one other Classy feat of its choice as bonus feats.
Ability Scores:+2 Int, +2 Cha, +2 Dex. If any of the scores this ability gives bonuses to is less than 10, the ability score is increased to 10 before the ability score bonus is applied.
CR:+2
LA:+2
That's all for now! Please comment and PEACH!