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Innis Cabal
2011-03-09, 03:28 AM
The official tag for NarutoITP threads is simply [NarutoITP]. Put that on any threads for this.

Questions and answers:

What is NarutoitP anyway?

NarutoitP is a FFRP universe which is heavily influenced (read: alternate version of the universe of) by the Japanese manga/anime Naruto.

Okay, but how is it different from, say, the Town or ACRONYM?

It differs in several important ways.
First, it is a lot more uniform that the Town and ACRONYM. NarutoitP has ninja, shinobi, samurai, and jinchūriki of various countries and clans. It does not have, say, cyborgs or sniper kittys.
Second, the plot of NarutoitP is going to be more directed. There are the good, the bad, and the ugly, and they are mostly organised. As such, most plots and stuff will be interwoven into one big plot. Or at least that's the intention.
Third, NarutoitP is NOT in any way connected to the Town, at least not in the way ACRONYM is. i.e. you cannot have a character travel between the two. If you want a character in NarutoitP, it is for NarutoitP. You can have a version of the same character for both ACRO/Town and NarutoitP, but they are different characters.

How do I start?

Well, you want to post a character in this thread, and the character registry when it goes up, so everyone can find information on your character and so people can give you helpful criticism on it.
To prevent a pattern that is all too easy to fall into, it's good to point out the fact that passive actions don't tend to get much attention.
With that in mind, make a post and begin!

There are rules, right?

Yes, there are.
Firstly, no godmodding (or godmoding). A far better explanation of godmodding than I can give is here. (http://www.giantitp.com/forums/showpost.php?p=1633965&postcount=5)
Second, please remember that we plan to have a far more directed plot than ACRO or the Town. Please run any major spanners in the works past guys on this thread first.
Third, don't ruin anyone else's fun. I can't stress this enough.
Fourth, have fun!

What the hell is going on?

The Third Great Shinobi War has only been ended for thirty years, but already the peace seems to be rankling under the skin of the countries that found themselves on the losing side. But the advent of new weapons, jinchūriki, and the awesome power of the beasts contained within them has kept open hostilities from breaking out once more. Now these fledgling weapons are growing into lives of their own, to the gain or detriment of their villages, and are causing chaos in the world of shinobi.

Will another Great Shinobi War erupt from the stale peace? Or will the shinobi of the world figure out a way to live in harmony with one another? Only time will tell but evil always lurks just out of sight, waiting for weaknesses to exploit.

Not a terribly enlightening history overview, but I'm leaving a lot of it to be determined by the players as a whole beyond a few basic guidelines of...

-Every village is on their third or fourth kage.
-The tailed beasts are unlikely to hold the same forms, but the same general power level.
-Smaller countries and villages do exist but not in over-abundance.
-An organization similar to Akatsuki exists as well under a different name and goal (though has a similar means)
-This is alternate universe, the canon characters do NOT exist.

Anything else can be determined as the game goes on and will be added to that summary as it becomes relavent.

New and Improved (but loose) Rules v.1.1!
These "rules" are more loose guidelines that serve another FFRPG very well so I adopted them into this one, because they work.

Consider asking to join in fights before jumping in.
Please respect that all plots might not be open. Alternatively, if you yourself want to keep a fight cordoned off from other participants, say so in the OOC, at the beginning of your post, or both.
TALK major fights over with your opponent!
This is to keep arguments about who's the better fighter, who should win, blablablablabla, out of the OOC. Of course, talk these things over in PM, or some kind of IM service. While arguments might break out over said PM/IM... It keeps it out of the OOC. Which is what we're trying to do here. On that note...
Don't argue in the OOC!
They make the atmosphere oppressive, they make things less fun, and generally unpleasant and maybe even make the arguments larger than they need be. So, if you have a problem with someone, try to talk it out in PM or IM before using the OOC.

These guidelines/loose rules might be viable to change or be added on to as issues come up, but the bases are covered pretty well.

Due to a logical worry brought up to me over an IM though, I suggest we stick to one Hidden Village at this time to keep people from spreading out too much. If, say, Kirigakure only had two PC's playing in it, then chances are it's going to die off very quickly because of lack of activity. In other words, once/if the game gets going good and you want to introduce one of the other villages or some other faction into the game, give your idea in the OOC and make sure you have enough people so the village or faction doesn't just disappear from inactivity before you go and set it up. This will ensure that a given faction or village gets the attention it deserves by the players in it, hopefully. This does NOT mean you can't have a character from such places, just try to keep from making a completely separate thread for them until you have enough interest.

Due to recent concerns I've felt the need to put up this disclaimer. I, Callos_DeTerran, reserve the right to say 'no' to a character if I feel he/she/it wouldn't fit the setting or the game itself. This is not to say I won't work with you to make character that fits the game, but if I say 'no' then I mean 'no'.

Elemental Combination Bloodlines
{table]Element|Fire|Water|Earth|Wind|Lightning
Fire|Fire|Boil|Lava|Poison|Plasma
Water|Boil|Water|Wood|Ice|Storm
Earth|Lava|Wood|Earth|Dust|Crystal
Wind|Poison|Ice|Dust|Wind|Cloud
Lightning|Plasma|Storm|Crystal|Cloud|Lightning[/table]



Character Registry Thread (http://www.giantitp.com/forums/showthread.php?p=10532143#post10532143)

That said, have a ball!

The password for the Wiki I'm trying to set-up is 'shiki fuujin no jutsu'.

OOC's
OOC I: Cha (http://www.giantitp.com/forums/showthread.php?t=130155)
OOC II: Sexy No Threadjutsu (http://www.giantitp.com/forums/showthread.php?t=132766)
NarutoITP OOC III: Flashbacks and orphans ahoy! (http://www.giantitp.com/forums/showthread.php?p=7645695#post7645695)
NarutoITP OOC IV: Exam Time! Shouldn't Hurt a Bit! (http://www.giantitp.com/forums/showthread.php?t=142374)
NarutoITP OOC V: F Doesn't mean Fail, it Just Means Try Again! (http://www.giantitp.com/forums/showthread.php?t=147391)
NarutoITP OOC VI: Believe it! (http://www.giantitp.com/forums/showthread.php?p=10521730#post10521730)


Character Sheet


Name/Rank: What's your character's name and what rank are they?
Classification: Ranks go from E-rank to S-rank. Keep in mind, there's not a massive variation in power within a rank, so something like 'C+ rank' is meaningless. Until you get to S-rank that is, considering it has no upper limit, ability can range greatly at that rank.
Birthdate: Self-Explanatory
Age: Self-Explanatory
Height: Self-Explanatory
Weight: Self-Explanatory
Gender: Self-Explanatory
Blood type: Mostly for fluff, but still...Self-Explanatory
Affiliation/Kage: Who is your character loyal to? What groups are they a part of? What village are they from?

Appearance: Self-Explanatory. Make yourself memorable!

Bloodline: Does your character have a kekkei genkai? Can they use an Elemental Combination (Wind+Water=Ice for example)? Are they part of a clan or family noted for special jutsu?

Notable Jutsu: What jutsu does your character use the most often? It's entirely possible to deviate from this list, but try not to do so very much. In other words, what jutsu will your character be using the most often?

Special Abilities: What can your character do that's unusual but not a function of jutsu? It's a good idea to give a good accounting for how strong and fast they are here as well.



Important Setting Information



Village Hidden in Chasms

http://i167.photobucket.com/albums/u131/Tebryn_Cabal/Chasms.jpg

Tucked between the Countries of Earth and Wind lies a canyon that seems almost cut into the earth itself, stretching ten miles long across the disputed border country of Red Beans known to the local people as Havens Wound Crater. Few know the impoverished and devastated country still holds a Hidden Village, the entirety of which exists within the canyon, known as the Hidden Village in Chasms. The canyon is easily five miles across at its widest point, making travel through the Red Bean County all but impossible without the Village itself.

The Village is built into the rock faces of the canyon and the bottom of the canyon itself along the river. Bridges and roads, marvels of engineering in their size and complexity, bridge the two sides of the city. Large tunnels build into the canyon sides aid more common foot travel from level to level of the city, though most of the residential housing is kept in the largest gap of the canyon itself. Large ladders and hanging vines exist for immediate travel from some levels to the other and play a large role in the training of the local ninja students. Terraces and other structures have also been sculpted into the sides of the canyon faces, allowing for houses and other residential structures to be built. More homes and services are held in the natural cavern formations deep in the canyon itself, more tunnels linking them to the outer walls making the city a patchwork of honeycombed inner chambers and tiered city levels on the canyon walls.

Several rivers produce a number of waterfalls about the village, powering the Village and keeping a fresh water supply for what meager crops are grown in the village itself. The waterfalls also feed the river below which houses small schools of fish at its deepest limits in the center of the village. These schools are tended and maintained as a local trade good, the breeds having been raised much like cattle and pig on the surface regions and thus making them valuable and unique food stuffs. The fish are also highly prized for their scales which glitter and shine in the light like rainbows.

Along with the rivers and waterfalls of the Village, windmills powered by wind on the outer lip of the Canyon power grain mills of the village, giving the Village another sustainable food source of its own. These windmills can be found on the upper reaches of the Village as well, powering large turbines that power the cities vast energy circuits and act as a powerful resource all their own for the small Village.



Village Ninja and Leadership

Like many Villages, the Chasms Village is led by the most powerful ninja the entire Village has to offer with three advisors from the local population elected each year by the jounin of the village. The Village has kept a strong and powerful line of leaders even through the great wars which have kept their Village off the radar from larger powers and local bandits alike.

The Village Ninja are typically rough and rugged survivors, making do with what little the land above provides while maintaining the defense of the waterways that feed their village. Chasm Ninja are universally required to be agile and spry owing to the strange landscape of their Village. Earth and Water Elements are common but not exclusive to the Village. Outfits of the Village are less strictly enforced by the Village Leaders though hanging objects are frowned upon as are open pockets owing to people often times walking below.


Local Myths

Local legends exist on how the canyon was born, the Kami’s having struck the lands inhabitants of long ago with a powerful sword that rent the world in twain. Evidence of this massive attack on the land can be seen in the smooth cliff faces that exist in the canyon itself. The canyon is mineral rich on it’s smoothest parts though mining is impossible to any depth due to the rock itself having been fused solid as if by extreme heat and pressure.

Another legend that exists speaks of underwater caverns that the ninja use to store goods and keep as secret training halls for their classes. While many of the residents are uncertain of the veracity of such claims, the ninja make no move to speak of such things in the presence of non-ninja. The rumors are true, though if they ended where so many believe the existence of such would not be withheld so strictly. The Hidden Village of Chasms holds one of the Tailed Beasts inside a powerful brazier that burns constantly underneath the city in a small grotto, keeping the Village safe from attacks from its neighbors the Earth and Wind Countries.

Relations to other Villages

The Village Hidden in Chasms is a fairly small Village and thus has little sway over the politics of the Ninja World. It’s few ninja that make it out of the country train and visit the major Villages for their chuunin exam’s.


Innovations of the Village Hidden in Chasms

The Village may be small and underpopulated by strong ninja or bloodlines, but what they lack in numbers and power they make up in ingenuity and cleverness. The Village has a large store of minerals and gems mined from the canyons they call home and some of the brightest (or most eccentric minds) in the Ninja World that have allowed them to remain a Village after the many wars their country has gone through.

Hydroelectric and Wind Power: The entire Village operates by the waterfalls and wind power provided by the natural structure of their surroundings. Thick cables run through the tunnels of the Village, running from the rim to the canyon floor, powering the electrical needs of the Village and the lighting of the tunnels themselves. Unlike many Villages, every building in the Village Hidden in Chasms has working electricity.

Automated Drawbridges: The largest and most complex bridges of the Village can lower and raise on their own by a single button press, run by the energy grid of the city. Such actions drain the power stores of the Village and thus are kept to a minimum mostly during war.

Gliders: The Village Hidden in Chasms posses startling technology to glide on the updrafts of wind in the canyon, flying as a local sport and method of fast message delivery.


Notable Locations of the Village Hidden In Chasms

The Santoku Bridge: The largest bridge in the whole of the Ninja World, created and crafted over several generations of the greatest minds of the Village itself. The Bridge extends the width of the canyon at its widest limit and acts as the only means to cross the country from the Earth Country and Wind Country not plagued by treacherous and often time fatal terrain and weather and bandits. It is guarded and run by the Village, though the vast majority of the money it earns goes to the Country itself.

Hoshiin Power Plat: The heart of the Village so to speak, the Hoshiin Power Plant operates all hydroelectric and wind power stations, and provides the city with clean and free energy. The Power Plant itself is merely a router station that maintains the innumerable number of cables that make up the power grid of the city and is tucked deep into the canyon interior through a series of twisting and winding tunnels. The Hoshiin Power Plant is the most guarded area of the Village and holds the personal residences of the Village Elders.

The Mural: The strangest and most beautiful region of the Heavens Wound Crater, The Mural is a two mile long band of mineral deposits that have been warped as if by extreme heat and appear to have melted together to form a truly wondrous though incomprehensible pattern that remains a local attraction.


The Red Bean(s) Country

The Red Bean Country is a fairly small and mountainous land caught between the vast deserts of the Wind Country and the steppes and sweeping mountains of the Earth Country. Its soil is poor for crop growth, it’s only major industry is the growth of the Azuki bean for which the country is named. A target for many of the lesser Villages over the last sixty years, the Red Bean Country has lost much in the way of its former holdings, clinging to the mountainous and rugged land. The land itself is dominated by the massive Heavens Wound Crater, the outskirts dotted by trade outposts and the farming communities and mountain range of Omashii. The Country makes much of its money on trade and passage across the Santoku Bridge, being the only reliable route between many of its neighbors.



Leaders and Notable Points of the Country of Red Beans

Daimyo: The Daimyo of the Red Bean Country is Hiyashi Matusda, a young and politically naïve boy who assumed the throne at the end of the most recent conflict between the countries military resulted in the assassination of his entire family. While Matsuda is naïve and young to the world’s politics, he burns with a fire to reclaim his families honor and prestige in the world stage and to forge a new future for the country. What remains of the Red Bean military is loyal to their firebrand leader despite his outspoken and often times brash actions, finding his drive a rejuvenating force. A notable and personal figure, Matsuda can be found outside his palace more often than not, an eye patch over his left eye and two wooden swords at his sides. He is famous for his helmet which bears a golden crescent moon proudly at its front. The people of Omashii and the Red Bean Country adore their new Daimyo, even those effected most by the war for his charisma and caring attitude.

Red Bean Military: Outside of the Hidden Village, the Red Beans military consists of mostly peasant forces drafted in times of emergency and all youths not joining the Village are conscripted for a minimum of four years of military service consisting mostly of border patrol and guarding the few holdings the country still controls. Standing military is rare in the Red Beans Country due to the cost of housing and maintaining such a force, though what few remain are proud and powerful warriors and tacticians that have kept the Red Beans Country from completely falling to enemy forces alongside their Village compliments.


Cities of the Red Bean Country

Omashii: The Capital of the Red Beans Country and the seat of power for the small nation, Omashii is the largest city and truly the only such place to deserve the title sitting at the top peak of the local mountain rage named after the city. The Imperial Moon Palace sits at the top of the highest peak, affording it a view of their entire holdings at the current moment.

Fushu Village: The closest settlement near the edge of the Heavens Wound Crater, the village of Fushu is mainly a trade hub known for its fairly lawless districts and it’s simple farm people that make up most of its inhabitants.


Relations with other Countries

The Red Beans Country have not fared well in recent history, the object of envy and hate by their smaller nations and the desire of larger Countries that surround them for their profitable trade routes and rich metal and mineral deposits. The Red Bean Country acts as an intermediary to the Earth and Wind Countries in current times, acting as the trade route between the two though knows full well it has little chance to block such trade without a full reprisal attack from both nations, an attack they cannot suffer.


The Samurai

The Samurai are the guardians and military of the Land of Iron, much like how shinobi are an arm of the military in their own lands. Saying this, the similarities between ninja and samurai end at the fact they both use chakra and both are militaristic factions within their countries. Samurai follow a strict code of honor and loyalty to the Shogun of the Land of Iron, defending its boarders from all trespassers, criminals and outsiders alike with a simple brutality that's both shocking and serves to discourage such behavior in the future. Samurai are easily recognizable by their distinctive armor and weapons, and form highly competent, group oriented squads to patrol their lands against any unauthorized intrusion from anyone from shinobi lands, especially shinobi. Samurai are highly regimented and trained forces, preferring straight combat to assassination or covert missions.

Some time ago, long in the past before the Rikudo Sage showed the world the path of ninjutsu, there were only those who would become samurai who acted as an elite warrior caste. However, after Rikudo Sage's revelation, many of these elite soldiers abandoned the old ways to become samurai while others decided to follow in the Rikudo Sage's footsteps and become shinobi, splintering many duty-bound buke to leave the samurai caste a disjointed and shattered thing that rapidly died off in many of the newly christened Shinobi Nations. Those that remained limped off to the Land of Iron that still clung to the old ways, inadvertently creating a haven for those people that didn't want to live under the thumb of shinobi, who were seen as drunk on an unnatural power that would inevitably corrupt it's users. They were even willing to live in the harsh conditions of the Land of Iron to escape what they saw as the rule of super-powered tyrants and found a more fitting role model in the samurai even as old bukes became shinobi clans and hidden villages. This anti-shinobi movement lurked beneath the surface for many years, slowly boiling over even as the samurai continued to dwindle in numbers. It wasn't until the First Great Shinobi World War that this resentment turned to action as, buoyed by a supportive populace, the samurai staged a coup to dispose a shinobi-friendly daimyo and replace him with the Shogun, who quickly acted to replace the Land of Iron's military completely with samurai and those being trained to become samurai. This 'renaissance' has only been gaining momentum since that moment until the Land of Iron now holds the strongest anti-shinobi force of all the countries and serves as a buffer to keep the Great Shinobi Nations from spilling into other lands. Their ability as warriors is well known and feared, and while the Land of Iron could be conquered by an alliance of the greater shinobi nations, the casualties on both sides make such a conflict undesirable to shinobi and samurai both.


The Samurai Arts

Chakura Heiki: The Art of Weapons that all samurai learn at the start of their induction into their Buke. Chakura Heiki teaches the use of all samurai weapons, from the katana to the bow and arrow. Each weapon has several styles a Samurai can learn, depending on the Buke in which they study. Most samurai are taught the basics of several weapons, in case their favored weapon is unavailable or taken from them, before choosing one weapon to specialize in and learn the styles of. While 'traditional weapons' (katana, yari, naginata, tetsubo) are widely taught, the samurai have adapted with the times to include more bizarre weapons like kusari-gama, three section staffs, zanbatou, and so on into their various training programs as well as basic unarmed combat. Some noted styles and techniques are Iai and Hokojutsu (Armed Style: focuses on overwhelming power and weakening the opponent's potential to fight back).

Chakra Control: Chakra Control is the samurai art that causes most people who aren't knowledgeable about the samurai to assume they are merely a different sort of shinobi. Using chakra control, samurai are taught to imbue their weapons with chakra, either to shape it into a chakra weapon (a common samurai skill) or to enhance the capabilities of the weapon (turning an otherwise ordinary edge into one more akin to a chainsaw, enhancing the damage potential of the weapon, increasing it's reach, etc.). This was primarily a samurai art, but was stolen from samurai bukes when the shinobi first broke off from their brethern. Shinobi have learned how to further modify weapons with Chakra Control arts (such as adding their elemental affinities to them), tainting the 'purity' of the art in the eyes of the samurai. There are rumors of more esoteric bukes which focus on this particular art to create more fantastic effects, like those created by ninjutsu for example, as a way of combating the enemy with their own weapons, but such a practice is publicly frowned on as breaking samurai traditions. Those who come from such bukes find themselves both respected and sneered at for their abilities, adopting a unique place in samurai culture as both reviled and necessary.

Body Refinement: Moving in armor is difficult, causing movement’s to slow and due to extra weight, cause fatigue earlier then in an unarmored opponents. Reacting to genjutsu and certain ninjutsu jutsu can be just as difficult, lacking the ability to use chakra to enhance their own bodies, leaving them vulnerable to the mystical abilities of shinobi. Body Refinement is the samurai answer to these two problems, and others like them. The physical and mental training to become a samurai is hellishly intense, for good reason, to put the samurai on par with their shinobi counterparts. They train constantly, usually in the freezing cold of the north, to build their endurance, strength, speed, reflexes, and mental capabilities to almost unnatural levels in order to protect themselves. This goes beyond simple physical training though, each samurai is also taught anti-shinobi tactics from the moment they are accepted as samurai, utilizing the expansive library of information that the samurai keep.

Bushido: The most spiritual and nebulous of the Samurai Arts, Bushido is also the hardest to train potential samurai in since much of it depends on the candidate. Bushido is also the most difficult to define, since it is the samurai's sense of faith, duty, conviction, or even honor, it varies from samurai to samurai. The one concrete fact is that a samurai's bushido allows the samurai to tap into deep wells of potential and energy, allowing the samurai to perform acts that border on the miraculous. Running up sheer surfaces, ignoring fatal wounds, traveling days on end from one fierce battle to another, shrugging off potent genjutsu, all of these feats and more are possible to a samurai with a firm sense of bushido. There are even rumors of some powerful samurai and Elder Samurai able to accomplish extraordinary feats of combat by drawing on their bushido to guide them, feats that would otherwise require impure ninjutsu to mimic.


The Buke

The buke are often long standing schools for potential Samurai to join after their initial training. Some buke can trace their creation to the founding of the Land of Iron or even before the founding of ninjutsu, while others are fairly recent as the Land of Iron continues to grow and change in unseen ways. The most honored and well known buke are Crimson Leaves, Autumn Monkey Body, Spark from Stone, Body of Laqure and Paste, Chance Opening Blows, and Strike of Non-Thought. These buke are known to be tied directly to the leading families of the Land of Iron, producing some of the strongest and most competent Samurai in the entire Land of Iron. They are notoriously difficult to be accepted by, and many smaller buke seek to undermine their honor and prestige to elevate themselves into their own position. Infighting and duels of honor are common between buke and are well known and documented, though lethal duels have been outlawed for several generations. These duels are seen as a way for samurai to hone their skills in actual combat and, as such, are actually encouraged as an alternate teaching method as long as rivalries and feuds do not become disruptive to the greater whole. Those caught performing lethal duels are stripped of their honor, removed from their buke and sentenced to prison. Those that violate these laws are also barred from every joining a formal buke ever again, any attempt to do so producing further punishment from the law.

Several other countries that exist beyond the Land of Iron have created buke of their own, thought due to the tense and mysterious political structure of the buke’s themselves, it is unknown whether the Land of Iron views these newer schools as ronin, upstarts, or competition. The exact nature, weapon styles and fundamental rules of these buke are kept highly classified, the Land of Iron only learning of them in recent times. The number of such schools are considerably small, though the popularity of such powerful defensive teachings are motivating smaller nations to rally behind the creation of such institutions. Some buke have actually sprung up within shinobi lands, a fact of much anger within the Land of Iron who view such abominations as pitiable shadows of the 'pure way' to be put out of their misery before they can leak the samurai arts to shinobi and ninja.


Samurai Training and Order

Unlike their contemporaries, the ninja, who learn and study the art of silent killing and the use of powerful mystical arts such as genjutsu and replacement techniques, the samurai is taught to stand his ground in a fight, never backing down until his objective has been accomplished or there is no further gain to be had. A samurai who runs from combat suffers dishonor, the exact punishment depending on the severity of their dishonor. Samurai are taken in at the age of six or seven, and are trained in martial arts and the base techniques of Chakura Heiki until they graduate after a rigorous series of tests, typically at the age of ten. After this period the child is sent to several buke to see if they will be taken in by the Elder Samurai. The higher the student’s marks ensures that they will be taken into more prestigious and honorable buke, while lower marked student’s fall into the bottom of the barrel.

Student’s undergo a period of training in their buke, further honing their Chakra Control Arts, learning higher ranked techniques in their Chakura Heiki styles and weapons, and begin to study the arts of Body Refinement. During this time, a student is given his first set of armor and the weapon they will use during most of their career. After three years in their chosen style, a student is taken to a special location depending on their buke, and trained how to defend themselves against shinobi tactics. They are given access to a massive repository of ninja tactics, jutsu, and strategies as well as the methods the samurai have discovered are the best for combating them. While a shinobi can get away with nativity concerning a potential opponent's capabilities since they usually have unknown abilities of their own a samurai cannot afford to be caught off-guard by a powerful ninjutsu or genjutsu since it can spell death quite easily. Ideally, in a group of samurai, they have a general and easily adaptable plan to handle most kinds of jutsu that may be thrown at them (These plans aren't designed to be foolproof, but to give the samurai a much needed 'edge') that all the members of the group will know their place in and react accordingly. This training officially takes the last two years of the student’s training, but in actuality continues for the rest of the samurai's life so that they may adapt and change as shinobi do. A second test is preformed at the age of fifteen, those who fail must remain with their buke for another year before they can retake the test while those who pass are placed in the service of the Land of Iron, and given their second set of armor, designed to be used on the field of combat. Those with exceptional marks may be taken into the special legion of the Musha, Samurai that are further trained to fight against their peers and to track and hunt down ronin. Those who pass are referred to here after as Mononofu.

Mononofu are placed in squads of up to ten, led by an Elder Samurai (or the most senior Mononofu) that can be tasked with their training, usually composed of samurai from different bukes to ensure each individual samurai has a better grasp of his fellow's capabilities. They further learn and study together to work as a coherent team with their peers and other samurai squads for the rest of their career, frequently being reassigned to a new squad after a period of five years. Squads are moved between the Land of Iron and the lands that exist beyond their Country on a fairly regular basis, and are paid a wage based on their services in various military tasks, and a flat pay rate for their service to the Land of Iron.

Samurai can receive further honors or promotions with age and exemplary service to the Land of Iron, and at the age of thirty a samurai may either retire and rejoin a school as a teacher to join the ranks of the non-Samurai, receiving the title of Shi and marry to produce a heir, or remain in service to the Land of Iron and it’s Shogun. Those that take the latter route are given command of a squad of fresh Mononofu. Elder Samurai are given a special set of armor that exemplifies their dedication to the Land of Iron, each specially chosen for the Elder Samurai that wears them. This armor is usually a treasured heirloom of legendary samurai who had a similar temperament and skill set, though if one can't be found then a new suit of armor is crafted for them.

{table]Title|Obligations and Duty|Age of Acceptance
Student|Study and learn the rudimentary Samurai Arts|6-7
Buke Student|Further perfect their combat style and begin their anti-shinobi training|10
Mononofu|Serve the Land of Iron in missions and defense of the land|15
Musha|Study combat against other samurai, hunt down and kill ronin|15
Shi|Retired samurai, often married off to produce heirs|30
Elder Samurai|Lead squads and act as commanders on the field|30[/table]


Ronin

Much like their ninja counter-parts, not all samurai decide to stay with their buke, fight for the Land of Iron, flee due to severe dishonor, or are incapable of living under the strain of the samurai lifestyle and methods. These samurai flee to the lands that exist beyond the Land of Iron, some even forging into the lands held by the Hidden Villages, though this is unusual. Ronin are considered the gravest dishonor to the Samurai Schools and the Land of Iron as a whole, and are hunted down by the Musha, special groups of samurai trained specifically for fighting against other samurai and tracking. Ronin have been known to create their own schools though they typically are short lived affairs, breaking apart when the Samurai close in on their locations. Several have existed for generations, taking in other ronin in a loose confederacy with one another to increase membership and to create a network of outcasts capable of protecting one another when the Musha begin to close in.

The two of most well known ronin buke are the Yahei and Kira, named after their founders. Both founders are thought to have passed away, their children and student’s carrying on their legacy, and both are well known for their rivalry over land and students. There are forty five other schools recognized by the Land of Iron, existing both inside the Land of Iron itself, and the outlaying countries that exist beyond it. The ronin bukes exist by stealing supplies from the shinobi supply lines, and several accounts from ronin themselves have indicated that the larger and more permanent bukes have settled in their new homelands and compete with small hidden villages for work. Outside of the two largest bukes, most ronin bukes are nomadic and difficult to find, forcing newly exiled ronin to fend for themselves and hunt them down on their own.

Despite what the samurai see as a betrayal to themselves in the Land of Iron, samurai are not openly hateful or angry toward ronin like shinobi are towards missing-nin. There is an understanding that their way of life is not for everyone and that not everyone can withstand the constant pressure exerted on them, thus many ronin are seen as people to pity since they choose to flee the country instead of seeking help or simply retiring from the military. Most Musha are known for feeling remorse in killing ronin. The exception, as there always is one, is the ronin bukes. A single ronin fleeing the country is understandable, even if it is not condonable, but the act of starting a buke in shinobi lands is seen as treason of the highest sort and a betrayal of the samurai way of life since many ronin buke will teach whoever comes to them, leading to the spread (and thus adaptation) of samurai techniques among shinobi. Ronin bukes are the primary concerns of the Musha and they will even, begrudgingly, work with shinobi if it means eradicating a ronin buke.


Chakra Control and Chakura Heiki: A Look at the Arts of the Samurai

The Samurai are different then their Ninja contemporaries in that they do not use their chakra to fuel mystical and often powerful techniques, instead charging their weapons with pure chakra to further strike down their foes. Though some samurai use their elemental chakra to enhance their chakra weapons, using their chakra nature to determine the effects this has on their weapon, the styles and techniques they learn, and which buke they will join when they come of age, though in this case they have far fewer options then more traditional samurai. Elemental natures use the same wheel of canceling and overpowering that the Ninja system does.

Element|Chakra Enchantment
Fire|Can heat their weapons up to a high degree or wreath their weapon in flame
Water|The weapon grows almost liquid, able to twist around weapons or deflect blows more easily, absorbing the force of connected weapon strikes.
Lightning|The weapons effective reach can grow longer swiftly, also giving the energy a highly concentrated cutting power
Earth|The weapon grows sturdier, often taking on a dusky or stone like appearance.
Wind|The weapon becomes almost translucent, difficult to see and capable of powerful concussive blows as it channels the powers of gale force winds

Further, these samurai may use their chakra to perform powerful techniques from their weapons. These techniques vary by both Buke and style, but appear similar to rudimentary elemental jutsu. Some example powers range from powerful flame or water blasts in the shape of their weapon’s blades, tremors and quakes of the ground by being struck by their weapon or extremely devastating lightning blasts from the tips of a weapon’s blade. Elemental techniques by themselves are crude in comparison to ninja jutsu, forming a loose and secondary list of powers for the samurai after their weapon skills.

While not a complete list of samurai weapons, the list below details some of the most common weapons seen on the field of battle. Style’s vary between Buke, though all Samurai learn the base techniques of each weapon they use, forming a strong foundation that samurai can formulate into group efforts. Ronin have been known to use more specialized weapons as a way to differentiate themselves from their samurai brethren.

{table]Weapon|Use|Common Chakra
Katana|The most used weapon on the battlefield, a long single edged blade. |Lightning Chakra
Tesubo|A heavy hammer like implement made of metal used against heavily armored foes|Earth Chakra
Yari|A two handed spear, the length of this weapon makes it highly difficult to counter by normal means|Water Chakra
Naginata|A halberd like weapon used against mounted foes|Wind Chakra
Longbow|A ranged weapon, used most often by Samurai holding down fortifications|Fire Chakra[/table]


Equipment

The samurai relies heavily on equipment and other devices unseen in the Ninja world. The level of technology in the Land of Iron is only slightly more improved then the ninja world, where the lack of powerful jutsu has forced the harsh land to develop technologies in its place to make life bearable in the frigid north. Steam and coal power is widely used in the cities of the Land of Iron. Throwing weapons are rarely seen unlike their Ninja counterparts, despite the longbow used by Samurai. Armor is the most standard equipment of the Samurai, protecting them from weapons and the harsh environment of the Land of Iron. Field ration kits, radio systems and portable rail cars and rail systems make up further equipment, complementing the Land of Irons forces. Armors can be re-enforced by steam heating systems, but such devices are highly difficult to fix on the field, and handed out only to Elder Samurai. Armors that are specifically designed to further draw on the small chakra reserves of the user, granting them various effects, are also fairly rare but can be seen in use on special missions or more often in the hands of Elder Samurai.

Chakra armor is fairly rudimentary in its powers, directly drawing off the users own supply of chakra to supply its power. Chakra armor can augment certain things, though even the rarest have two upgrades. The drain on the user to great to supply more then such augmentations. Chakra armor can be used to reinforce armor or weapons, intensify chakra control attacks or summon weapons made completely out of the users chakra. These weapons can only be wielded by a highly trained user in chakra control, and once dismissed, must be summoned again for further use. This kind of chakra armor is the province of those samurai bukes who aren't afraid to tamper with ninjutsu and chakra to a further degree then their comrades are comfortable with



Kekkai Genkai

Samurai family lines with Kekkai Genkai are rare, and almost universally seen as a sign of shame by the samurai who consider them the result of ninjutsu's spread through the world. The bearers of kekkai genkai are usually forbidden from joining a buke or becoming a samurai, since the revelation of their natural abilities would almost assuredly be revealed through the course of training. This isn't to say that the samurai don't have clans, it's that these organizations focus on producing desirable physical traits such as strength, speed, endurance, and intelligence instead of on more esoteric genetic traits such as doujutsu or elemental combination kekkai genkai. These clans are strictly regimented with arranged marriages and breeding contracts arranged to ensure that only the most desirable of genes are passed unto the next generation, a program which has only just begun to bear fruit. The products of samurai clans are trained from the moment they can walk in intensive programs, conditioned for combat, and even subjected to experimental (and sometimes dangerous!) drug therapies in order to fashion a superior soldier. It's said that a single samurai inheritor is worth a hundred or even a thousand normal soldiers...but takes equal effort and money to produce and much more time before the pay-out is seen (This is partially exaggeration, partially deliberate misinformation on the part of the samurai, but mostly truth). Most clans focus on individual aspects of the body (strength, speed, intelligence, so on) to build towards while some rarer clans focus on over-all physical form, each with their own methods and secrets that are rarely shared.



The Marked and the Takamori Clan

The Marked are an organization based in the Land of Hot Springs operated by Mifune Akira, acting as the retainer for Takamori Ara, the head of the Takamori Clan. The Takamori Clan lost power in the Hot Spring Country after the second Ninja War, falling to a minor Clan in the Country and its lower members flying out to the four winds. Over time these lower lines filtered into other villages and countries, mixing their blood and the Clan Bloodline across the world. The power of the Bloodline seems to have waned in power over the generations, now merely a mark that denotes a once proud and honorable family. Now in the present day, the Marked seek to call back and reinstitute their now waning power over the Hot Springs Country and bring their once great nation to power on the public stage once again.

The Takamori Clan is not merely made up of those with the bloodline, the vast majority of their forces in fact being comprised of servants, lower members of the house that remained loyal despite their fall and mercenary parties owned and operated by Mifune Akira. These forces are used to protect and guard the lands still held by the Takamori and to secure holdings for the Clan and any object or trade good of interest to the family. The “Branch Family” as it’s known to the true Marked while viewed as commoners are afforded a great level of respect though it is uncertain if such respect is born from the fear of Akira’s reprisal or simply because the Clan seeks to reforge their negative image through kind acts.

The Bloodline: Cho- The Takamori Clan was reputed for their powerful bloodline though newer generations and Clans have done much in the way of removing any such evidence or knowledge of its power from public records or memory. And for the most part, they have succeeded in their task, the knowledge of what the Bloodline and any training that would go along with it has been lost to all but time itself it seems. What remains though in all of the main branch of the Clan is the strong desire to reforge the Clan to its full power and study it’s true power once more. The Bloodline shows itself as an open circle with two triangle like marks running from top to bottom almost like two fangs cutting through a sphere. This mark can appear anywhere, and is known to vary in size, on the body though typically appears on the arm or hip. More exotic locations are not unheard of though still quite rare.

Innis Cabal
2011-03-09, 03:30 AM
Village Hidden in Chasms

http://i167.photobucket.com/albums/u131/Tebryn_Cabal/Chasms.jpg

Tucked between the Countries of Earth and Wind lies a canyon that seems almost cut into the earth itself, stretching ten miles long across the disputed border country of Red Beans known to the local people as Havens Wound Crater. Few know the impoverished and devastated country still holds a Hidden Village, the entirety of which exists within the canyon, known as the Hidden Village in Chasms. The canyon is easily five miles across at its widest point, making travel through the Red Bean County all but impossible without the Village itself.

The Village is built into the rock faces of the canyon and the bottom of the canyon itself along the river. Bridges and roads, marvels of engineering in their size and complexity, bridge the two sides of the city. Large tunnels build into the canyon sides aid more common foot travel from level to level of the city, though most of the residential housing is kept in the largest gap of the canyon itself. Large ladders and hanging vines exist for immediate travel from some levels to the other and play a large role in the training of the local ninja students. Terraces and other structures have also been sculpted into the sides of the canyon faces, allowing for houses and other residential structures to be built. More homes and services are held in the natural cavern formations deep in the canyon itself, more tunnels linking them to the outer walls making the city a patchwork of honeycombed inner chambers and tiered city levels on the canyon walls.

Several rivers produce a number of waterfalls about the village, powering the Village and keeping a fresh water supply for what meager crops are grown in the village itself. The waterfalls also feed the river below which houses small schools of fish at its deepest limits in the center of the village. These schools are tended and maintained as a local trade good, the breeds having been raised much like cattle and pig on the surface regions and thus making them valuable and unique food stuffs. The fish are also highly prized for their scales which glitter and shine in the light like rainbows.

Along with the rivers and waterfalls of the Village, windmills powered by wind on the outer lip of the Canyon power grain mills of the village, giving the Village another sustainable food source of its own. These windmills can be found on the upper reaches of the Village as well, powering large turbines that power the cities vast energy circuits and act as a powerful resource all their own for the small Village.



Village Ninja and Leadership

Like many Villages, the Chasms Village is led by the most powerful ninja the entire Village has to offer with three advisors from the local population elected each year by the jounin of the village. The Village has kept a strong and powerful line of leaders even through the great wars which have kept their Village off the radar from larger powers and local bandits alike.

The Village Ninja are typically rough and rugged survivors, making do with what little the land above provides while maintaining the defense of the waterways that feed their village. Chasm Ninja are universally required to be agile and spry owing to the strange landscape of their Village. Earth and Water Elements are common but not exclusive to the Village. Outfits of the Village are less strictly enforced by the Village Leaders though hanging objects are frowned upon as are open pockets owing to people often times walking below.


Local Myths

Local legends exist on how the canyon was born, the Kami’s having struck the lands inhabitants of long ago with a powerful sword that rent the world in twain. Evidence of this massive attack on the land can be seen in the smooth cliff faces that exist in the canyon itself. The canyon is mineral rich on it’s smoothest parts though mining is impossible to any depth due to the rock itself having been fused solid as if by extreme heat and pressure.

Another legend that exists speaks of underwater caverns that the ninja use to store goods and keep as secret training halls for their classes. While many of the residents are uncertain of the veracity of such claims, the ninja make no move to speak of such things in the presence of non-ninja. The rumors are true, though if they ended where so many believe the existence of such would not be withheld so strictly. The Hidden Village of Chasms holds one of the Tailed Beasts inside a powerful brazier that burns constantly underneath the city in a small grotto, keeping the Village safe from attacks from its neighbors the Earth and Wind Countries.

Relations to other Villages

The Village Hidden in Chasms is a fairly small Village and thus has little sway over the politics of the Ninja World. It’s few ninja that make it out of the country train and visit the major Villages for their chuunin exam’s.


Innovations of the Village Hidden in Chasms

The Village may be small and underpopulated by strong ninja or bloodlines, but what they lack in numbers and power they make up in ingenuity and cleverness. The Village has a large store of minerals and gems mined from the canyons they call home and some of the brightest (or most eccentric minds) in the Ninja World that have allowed them to remain a Village after the many wars their country has gone through.

Hydroelectric and Wind Power: The entire Village operates by the waterfalls and wind power provided by the natural structure of their surroundings. Thick cables run through the tunnels of the Village, running from the rim to the canyon floor, powering the electrical needs of the Village and the lighting of the tunnels themselves. Unlike many Villages, every building in the Village Hidden in Chasms has working electricity.

Automated Drawbridges: The largest and most complex bridges of the Village can lower and raise on their own by a single button press, run by the energy grid of the city. Such actions drain the power stores of the Village and thus are kept to a minimum mostly during war.

Gliders: The Village Hidden in Chasms posses startling technology to glide on the updrafts of wind in the canyon, flying as a local sport and method of fast message delivery.


Notable Locations of the Village Hidden In Chasms

The Santoku Bridge: The largest bridge in the whole of the Ninja World, created and crafted over several generations of the greatest minds of the Village itself. The Bridge extends the width of the canyon at its widest limit and acts as the only means to cross the country from the Earth Country and Wind Country not plagued by treacherous and often time fatal terrain and weather and bandits. It is guarded and run by the Village, though the vast majority of the money it earns goes to the Country itself.

Hoshiin Power Plat: The heart of the Village so to speak, the Hoshiin Power Plant operates all hydroelectric and wind power stations, and provides the city with clean and free energy. The Power Plant itself is merely a router station that maintains the innumerable number of cables that make up the power grid of the city and is tucked deep into the canyon interior through a series of twisting and winding tunnels. The Hoshiin Power Plant is the most guarded area of the Village and holds the personal residences of the Village Elders.

The Mural: The strangest and most beautiful region of the Heavens Wound Crater, The Mural is a two mile long band of mineral deposits that have been warped as if by extreme heat and appear to have melted together to form a truly wondrous though incomprehensible pattern that remains a local attraction.


The Red Bean(s) Country

The Red Bean Country is a fairly small and mountainous land caught between the vast deserts of the Wind Country and the steppes and sweeping mountains of the Earth Country. Its soil is poor for crop growth, it’s only major industry is the growth of the Azuki bean for which the country is named. A target for many of the lesser Villages over the last sixty years, the Red Bean Country has lost much in the way of its former holdings, clinging to the mountainous and rugged land. The land itself is dominated by the massive Heavens Wound Crater, the outskirts dotted by trade outposts and the farming communities and mountain range of Omashii. The Country makes much of its money on trade and passage across the Santoku Bridge, being the only reliable route between many of its neighbors.



Leaders and Notable Points of the Country of Red Beans

Daimyo: The Daimyo of the Red Bean Country is Hiyashi Matusda, a young and politically naïve boy who assumed the throne at the end of the most recent conflict between the countries military resulted in the assassination of his entire family. While Matsuda is naïve and young to the world’s politics, he burns with a fire to reclaim his families honor and prestige in the world stage and to forge a new future for the country. What remains of the Red Bean military is loyal to their firebrand leader despite his outspoken and often times brash actions, finding his drive a rejuvenating force. A notable and personal figure, Matsuda can be found outside his palace more often than not, an eye patch over his left eye and two wooden swords at his sides. He is famous for his helmet which bears a golden crescent moon proudly at its front. The people of Omashii and the Red Bean Country adore their new Daimyo, even those effected most by the war for his charisma and caring attitude.

Red Bean Military: Outside of the Hidden Village, the Red Beans military consists of mostly peasant forces drafted in times of emergency and all youths not joining the Village are conscripted for a minimum of four years of military service consisting mostly of border patrol and guarding the few holdings the country still controls. Standing military is rare in the Red Beans Country due to the cost of housing and maintaining such a force, though what few remain are proud and powerful warriors and tacticians that have kept the Red Beans Country from completely falling to enemy forces alongside their Village compliments.


Cities of the Red Bean Country

Omashii: The Capital of the Red Beans Country and the seat of power for the small nation, Omashii is the largest city and truly the only such place to deserve the title sitting at the top peak of the local mountain rage named after the city. The Imperial Moon Palace sits at the top of the highest peak, affording it a view of their entire holdings at the current moment.

Fushu Village: The closest settlement near the edge of the Heavens Wound Crater, the village of Fushu is mainly a trade hub known for its fairly lawless districts and it’s simple farm people that make up most of its inhabitants.


Relations with other Countries

The Red Beans Country have not fared well in recent history, the object of envy and hate by their smaller nations and the desire of larger Countries that surround them for their profitable trade routes and rich metal and mineral deposits. The Red Bean Country acts as an intermediary to the Earth and Wind Countries in current times, acting as the trade route between the two though knows full well it has little chance to block such trade without a full reprisal attack from both nations, an attack they cannot suffer.

Silverraptor
2011-03-09, 11:40 AM
Just a reminder that my tailed beast is a rogue ninja from his village. I assume that's the same for Frozen's character as well?:smallconfused:

Frozen_Feet
2011-03-09, 11:50 AM
^ Prolly safest to assume nothing at this point. I'm not sure if Ai will remain as the Ichibi Jinchuuriki in this iteration. Which leads to another question: new wiki, new registry, yes or no and who'll keep them in check this time around?

Volunteer for keeping forumm registry, have practice from Bleach ITP.

Dusk Eclipse
2011-03-09, 11:59 AM
I want in; but I don't really know how to proceed... so help guys? please?

Mina Kobold
2011-03-09, 01:19 PM
I want in; but I don't really know how to proceed... so help guys? please?

It's easy, Callos steal s your kidney, you post a character you'd like to play, we tell you what works and what doesn't with it and you can start posting! :smallsmile:

Everything else should be in the first post right up there. ^_~

Also, I love the smell of new thread, it's like joining the first time! Only with more gray morality to ponder about and different questions! :D

So to get right to it, do you guys think Yuu would fit in as a Chasm ninja? His skillset is based quite a lot on mobility and water jutsu so it looks like a good idea to me.

But I have naught the awesome wisdom of the players that have spend even more time than me pretending to be a ninja, so please quide me, oh ancient masters of FFRPG. :smalltongue:

Callos_DeTerran
2011-03-09, 02:04 PM
But I have naught the awesome wisdom of the players that have spend even more time than me pretending to be a ninja, so please quide me, oh ancient masters of FFRPG. :smalltongue:

*assumes a Buddha-like pose* Ahem...should be fine. A character's elemental affinity isn't exactly something that they choose, just something that 'is'. If I were a ninja who has an affinity for water jutsu, I'd find a way to use the techniques despite an over abundance of water left lying about. Either carry it around Gaara-style, be VERY careful about picking the terrain for a fight, sealing large amounts of water in scrolls to be let out for a fight, or using jutsu that don't require a lot of water laying about.

HirokatsuGoto
2011-03-09, 02:09 PM
if i wanted to be a member of the military...how would i go about that? would i still be a ninja? would i have powers? i am confused how they fit in.

Frozen_Feet
2011-03-09, 02:12 PM
I want in; but I don't really know how to proceed... so help guys? please?

Well, let's start with this question: how familiar are you with Naruto setting? If the answer is "very", you should be good to go - if "not so much", you can take a look at the canon wiki and check basics of jutsus and elements. :smallsmile:

After that, it's thinking of a character you want to play. Think of their looks, their personality, age, history, lookout on life and such. I wouldn't worry about their powers yet - it's possible to play character without powers, it's a tad harder to play powers without a character.

For inspiration and idea on how to format things, you can take a look at the old registry characters. For example, my signature has links to all my prior characters - it should give you an idea of what things belong to a bio, and what kind of abilities are possible.

After that, once we get the game thread running, it's a matter of introducing your character and getting them involved in events. You can try baiting other people to interact with your character(s) by asking them in the OOC, or just having your character walk up to theirs and start chatting.


if i wanted to be a member of the military...how would i go about that? would i still be a ninja? would i have powers? i am confused how they fit in.

The Red Bean military are mostly background. They're ordinary folks, drafted soldiers who haven't had as extensive training in combat, and none in ninjutsu.

If you want to play an officer or soldier of ordinary military, you could have them be mission suppliers. Think of the Shinobi as special forces - the military could reasonably hire them to work alongside them for special missions, or for training.

Falgorn
2011-03-09, 03:45 PM
Oh, a reboot? Would I be able to rejoin, then?

Frozen_Feet
2011-03-09, 04:21 PM
^Not so much a matter of rejoining, but sticking around this time. Just saying. :smallwink:

Anyways, a "New Player Guide" I shamelessly copied over adapted from one I made for Bleach ITP Reborn. I hope it's helpful. :smallsmile:

Guide for New Players:

Character ranks:

Character ranks are based around the same structure as Mission (http://naruto.wikia.com/wiki/Missions) and Jutsu ranks (http://naruto.wikia.com/wiki/D-rank). In this game, we have additional E-rank to supplement canon ones. Generally speaking, all characters of same rank are considered equals, barring specific circumstances. There is no great variation, so using intermediate ranks like "C-" or "D+" is meaningless. The sole expection is S-rank, as there's no upper limit to it; there can theoretically be vast difference in ability at that level.

E-Rank: Non-combatants. These people simply have no combat skill to speak of. They aren't dangerous to a trained ninja. A ninja of this rank is likely to be just a child and still training in academy, likely barely managing the most basic jutsu.

D-Rank: Assigned to a fresh Genin (http://naruto.wikia.com/wiki/Genin). These people have had rudimentary combat training, but have not seen live action yet. They theoretically have skill necessary to thrive in battle, and can be expected to usually know the basic jutsu taught in academy - some might know a little extra.

C-Rank: Assigned to experienced Genin or fresh Chunin (http://naruto.wikia.com/wiki/Ch%C5%ABnin). These people make up the bulk of Shinobi. They've gone through extended training, have a few real missions under their belt and know how to work under orders. Chunin of this rank can be expected to have basic squad leading skills. Shinobi of this rank can be expected to know all three basic jutsu and have mastered basics of their job speciality.

B-Rank: Assigned to experienced Chunin and Special Jounin (http://naruto.wikia.com/wiki/Special_Jounin). These people are not just experienced single combatants, but capable leaders as well. They can assume command of a squad at short notice. They have mastered basics of their figthing style and several advanced techniques as well, and can be expected to know a wide variety of jutsu. Special Jonin have exceedingly high level of skill in their specialty area, and often have authority of actual Jounin pertaining to it.

A-Rank: Assigned to Jounin (http://naruto.wikia.com/wiki/J%C5%8Dnin). These are the village elite, often holding special positions in the village's command structure. They are masters in both basic and advanced techniques of their field, but can be expected to have rounded out their skillset by dabling in multiple styles and positions. They often lead and look over several squads at once.

S-Rank: Assigned to experienced Jounin, practically an honorary rank to greatest or most dangerous shinobi living at any given moment. Ninja of this rank can be expected to be masters of several whole fighting styles, and often command political power comparable to a Kage. (http://naruto.wikia.com/wiki/Kage)

In military terms, Genin are crew; Chunin are Non-Commissioned Officers; Jounin are officers; Kage is Minister of Defense. If you think of making a particularly powerful Genin (B rank or higher) or a particularly lackluster Jounin (B rank or lower), remember this. A powerful Genin still has to follow orders, and is usually under someone else's authority - they can't do whatever they wish. A poor Jonin might not be able to hold his own in battle, but he can still boss Chunin and Genin around.

Creating a Character: Coming up with a concept.

As fun as fancy new super powers are, I suggest you don't start creating a character from their powerset. Instead, think of how they look, how they act, and what part you want them to play in the game. Are they beautiful or ugly? Patient or reckless? Heroes or Villains? A great leader, or a minor support character? You can play a character without powers, but it's a tad hard to play powers without a character. You can take your sweet time with thinking a power set for a character, as long as you present it well before it's used in the game.

Take a look at the Registry. This serves few purposes: first, the first post has a list of characters already in play, also showing what special positions (Like Jounin and Jinchuuriki) are taken. Second, you get an example and can copy a format to write your character sheet in. Third, you'll get a picture of what sorts of powers are possessed by which level of people, so you don't accidentally make a duplicate power and have easier time making your own. Fourth, you'll get ideas of who your character can interact with! Yay!

Have a hard time coming up with a fitting name for your character? Here, Behind the name (http://www.behindthename.com/random/) and Wikipedia (http://en.wikipedia.org/wiki/List_of_most_common_surnames_in_Asia#Japan) are your friends!

When writing a character sheet, remember: be thorough, but conscise. Don't leave out anything that you feel is important, but avoid filler words and overt descriptions. Appearance, Personality and Powers are something a fellow players should get a good picture of in 15 minutes or less; character sheets mostly serve as reminders for those players who can't keep track of the whole cast. For example, you can expand on your character's appearance within the game; you don't need to get super-detailed in his or her bio. You can be verbose and expansive if you want to, but in that case please make a shorter, summarized version and clearly mark which part aren't a "necessary read".

Creating a Character: Deciding power level

You might feel like making a really powerful character is in your best interest, as there are no special game rules to restrict you. However, I suggest you stop and think for a moment. First of all, this game is collaborative more than it's competitive. Your character doesn't absolutely have to be on par with everyone else for you to have fun or for the character to ahve screentime. Battles are decided more by mutual agreement and clever writing than they are by long lists of abilities.

Second, remember how Naruto & Co started in canon - they were wimps. They became really powerful onle later on. Watching that growth was part of the fun! Starting of weak and then seeing if your character needs a power-up is a better strategy than starting up super high and having to wait for a long time before your characters can acceptably affect the story without breaking it.

Creating a Character: Submission

Before you start playing with a character, post his or her complete sheet in either OOC or the Registry. If you post your character straight to the registry, still notify people that a new character has appeared and supply a link to their bio. Be patient with comments! Sometimes, it takes a while before anyone notices the character. Sometimes, you might feel your character is put under ridiculously harsh scrutiny. Don't panic! We (usually) aren't trying to eat you. As long as you yourself stay civil and understanding, rest assured that we aren't trying to be hostile towards you.

Be willing to change your character - few people have gotten it right the first time. Some powersets have been completely revamped before a character has been accepted.

Note: we don't approve characters as much as we disapprove them. If you've asked for comments about a character three times and no-one cried foul, your character is fine. Start thinking of how to get him or her on-stage.

Getting into the game: OMG what is my character supposed to do???

So you are having trouble finding your place in the game? Here's few things you can try:

First, ask around in the OOC. Throw around plot ideas, or see if anyone else is brewing a plot that interests you. There's a good chance someone else is looking for a playmate as well. If there's a player you know very well, you could contact him or her with a Private Message and see if you can work something out that way.

Second, look at the registry and browse through the characters. Check for people in the same general group as your character, and see if someone catches your eye. And if it seems they're not doing anything IC - have your character walk up to them in the game and say hi! Or, you know, attack him with extreme prejudice. Hope the other player takes the bait. Sometimes, spontaneous things like this lead to best of things.

Crux of this is: be active! Give other players a reason to interact with you, and look for such reasons for yourself. Make noise, and you'll be noticed... just try to make sure it's a pleasent noise.

Fan
2011-03-09, 05:05 PM
>_>

*Joins*

I'll definitely be changing Kurotou though. That's a must.

Falgorn
2011-03-09, 05:32 PM
@FrozenFeet: Yeah, I'll do that this time.

Also, after searching, I haven't found anything about the Red Bean Military. Can you elaborate on what they are, or are they just soldiers?

Frozen_Feet
2011-03-09, 05:33 PM
It's right there in the second post, towards the end, in the description of Red Bean Country. :smallwink:

Falgorn
2011-03-09, 05:37 PM
It's right there in the second post, towards the end, in the description of Red Bean Country. :smallwink:

Oh, wow. Foolishness of mine, please ignore what I said. :smallredface:

Innis Cabal
2011-03-09, 05:38 PM
if i wanted to be a member of the military...how would i go about that? would i still be a ninja? would i have powers? i am confused how they fit in.

Perhaps a Samurai might be more what you're looking for? They're more military oriented. They will also be receiving a little tweaking here after the chapter comes out and we can see what the best and brightest of them do in combat.


@FrozenFeet: Yeah, I'll do that this time.

Also, after searching, I haven't found anything about the Red Bean Military. Can you elaborate on what they are, or are they just soldiers?


Outside of the Hidden Village, the Red Beans military consists of mostly peasant forces drafted in times of emergency and all youths not joining the Village are conscripted for a minimum of four years of military service consisting mostly of border patrol and guarding the few holdings the country still controls. Standing military is rare in the Red Beans Country due to the cost of housing and maintaining such a force, though what few remain are proud and powerful warriors and tacticians that have kept the Red Beans Country from completely falling to enemy forces alongside their Village compliments.

I wrote it in mind that there are maybe some ex-samurai in their ranks though they'd be explicitly rare.

KerfuffleMach2
2011-03-09, 06:39 PM
Awesome. New thread, new village...new...new things...yeah...

So...I think Zel could fit in as a Chasm ninja. and I think her Magnetic abilities could be interesting in this environment.

I'd also like to use my prospective swordsman guy, Selvik. Even if we aren't still doing the swordsmen.

Innis Cabal
2011-03-09, 07:01 PM
I am going to step in here for a minute and rehash something that was posted long long long ago in the mists of time in our first iteration of the game.

I think Tailed Beasts and their holders should be RP'd by different people if the player base supports it.

IcemanJRC
2011-03-09, 07:04 PM
I like the idea Innis. I'd love to play a tailed beasts vessel, but I imagine my rendition of the beast would be sub par. So that kinda lifts my hopes up a bit.

Frozen_Feet
2011-03-09, 07:12 PM
It's an interesting idea, though I'm not sure it'd work in every case. I'll take my past rendition of Ichibi as an example: it's not a personable creature that could be given lines or anything, and was meant to live in such a close relation with its host that you couldn't tell where one ends and the other begins.

In any case, I'm open for playing a Bijuu. I'd wanted to play a companion character for a while. Just throw me an idea. :smallbiggrin:

Silverraptor
2011-03-09, 07:18 PM
I'm playing my Bijuu. We need a lovable, passive demon after all.:smalltongue:

Callos_DeTerran
2011-03-09, 07:24 PM
I'm playing my Bijuu. We need a lovable, passive demon after all.:smalltongue:

No, we really don't. :smalltongue: A 'tamed' one maybe that's like that, but it shouldn't naturally be lovable and passive it's just so...so...I lack the words to describe it. xD

Frozen_Feet
2011-03-09, 07:33 PM
Lame? Defanged? Domesticated? Reduced? Naivized? (<--- that's a word... right?)

Wrong? Unnatural? Fallacious? Heretical? Blasphemous?

Come on. Give us a little hint here. XD

Silverraptor
2011-03-09, 07:55 PM
Lame? Defanged? Domesticated? Reduced? Naivized? (<--- that's a word... right?)

Wrong? Unnatural? Fallacious? Heretical? Blasphemous?

Come on. Give us a little hint here. XD

I'm just going to play him the same way from last game, since there were no objections then.:smallamused:

Innis Cabal
2011-03-09, 08:06 PM
It's an interesting idea, though I'm not sure it'd work in every case. I'll take my past rendition of Ichibi as an example: it's not a personable creature that could be given lines or anything, and was meant to live in such a close relation with its host that you couldn't tell where one ends and the other begins.

The idea wouldn't have them be in harmony. The Tailed Beasts are very powerful characters in their own right with thoughts and feelings of their own wether they be counter to their host or otherwise. The two characters would be playing two characters sharing a single body.

The risk of the Tailed Beast taking over their host should be present if they're not in harmony, allowing the character of the Tailed Beast some control just as much as the host.

casualcryptic
2011-03-09, 11:52 PM
Hi I'm one of the player's who is interested in joining the game.

I'm working through the background, but is shadow usage allowed? I was thinking of making a puppeteer who uses shadows instead of puppets to control his individual puppets. Probably a human puppeteer as well. I'm working through the whole "not evil" thing. How? Well, you'll see, but if it works out it will be really, really interesting. Right now it is looking very promising from the "fun" not "powerful" perspective. Also, if anyone is questioning the over-poweredness of puppetry, my intent is not to be a sasori clone. My character would never have more than a handful of puppets on the field, even if he made it to Sasori levels. He's a quality over quantity character with a favorite puppet that he values over a hundred puppets for... special reasons. I might just write the background tonight for the hell of it. It should also help that the character isn't interested in expanding his collection.

Callos_DeTerran
2011-03-10, 12:28 AM
Hi I'm one of the player's who is interested in joining the game.

I'm working through the background, but is shadow usage allowed? I was thinking of making a puppeteer who uses shadows instead of puppets to control his individual puppets. Probably a human puppeteer as well. I'm working through the whole "not evil" thing. How? Well, you'll see, but if it works out it will be really, really interesting. Right now it is looking very promising from the "fun" not "powerful" perspective. Also, if anyone is questioning the over-poweredness of puppetry, my intent is not to be a sasori clone. My character would never have more than a handful of puppets on the field, even if he made it to Sasori levels. He's a quality over quantity character with a favorite puppet that he values over a hundred puppets for... special reasons. I might just write the background tonight for the hell of it. It should also help that the character isn't interested in expanding his collection.

I think you mean using shadows instead of threads, not shadows instead of puppets to control his individual puppets. And I think that'd be cool, as long as it suffers the same weaknesses as chakra threads. That said, it's an interesting take, but human puppetry is a bit powerful on it's own. That said, Sasori was unique in that he had over a hundred puppets (and could control them all at once).

The big thing isn't how many puppets he has, but how many he can control at once.

casualcryptic
2011-03-10, 12:39 AM
Yes, sorry. Badly worded but at least you could figure out my intent.

I was thinking three puppets, but usually only using one unless he was forced to use the other two. I don't think that would be too unreasonable, but all three would be human puppets.

EDIT: Also, I didn't notice a place for backstories on the sheet listed. Are we supposed to be keeping our backstories secret or just not having one? O.o Because I like my background I was writing for this guy.

Innis Cabal
2011-03-10, 01:00 AM
It goes on the bottom after all the other info :smallsmile:

So it'd go what is on the character sheet and then backstory info. I'll cook up a sample here shortly.

Edit: And by magical powerful selection the Seven Tailed Beast is being kept by the Chasm.

Callos_DeTerran
2011-03-10, 01:07 AM
The Samurai

The Samurai are the guardians and military of the Land of Iron, much like how shinobi are an arm of the military in their own lands. Saying this, the similarities between ninja and samurai end at the fact they both use chakra and both are militaristic factions within their countries. Samurai follow a strict code of honor and loyalty to the Shogun of the Land of Iron, defending its boarders from all trespassers, criminals and outsiders alike with a simple brutality that's both shocking and serves to discourage such behavior in the future. Samurai are easily recognizable by their distinctive armor and weapons, and form highly competent, group oriented squads to patrol their lands against any unauthorized intrusion from anyone from shinobi lands, especially shinobi. Samurai are highly regimented and trained forces, preferring straight combat to assassination or covert missions.

Some time ago, long in the past before the Rikudo Sage showed the world the path of ninjutsu, there were only those who would become samurai who acted as an elite warrior caste. However, after Rikudo Sage's revelation, many of these elite soldiers abandoned the old ways to become samurai while others decided to follow in the Rikudo Sage's footsteps and become shinobi, splintering many duty-bound buke to leave the samurai caste a disjointed and shattered thing that rapidly died off in many of the newly christened Shinobi Nations. Those that remained limped off to the Land of Iron that still clung to the old ways, inadvertently creating a haven for those people that didn't want to live under the thumb of shinobi, who were seen as drunk on an unnatural power that would inevitably corrupt it's users. They were even willing to live in the harsh conditions of the Land of Iron to escape what they saw as the rule of super-powered tyrants and found a more fitting role model in the samurai even as old bukes became shinobi clans and hidden villages. This anti-shinobi movement lurked beneath the surface for many years, slowly boiling over even as the samurai continued to dwindle in numbers. It wasn't until the First Great Shinobi World War that this resentment turned to action as, buoyed by a supportive populace, the samurai staged a coup to dispose a shinobi-friendly daimyo and replace him with the Shogun, who quickly acted to replace the Land of Iron's military completely with samurai and those being trained to become samurai. This 'renaissance' has only been gaining momentum since that moment until the Land of Iron now holds the strongest anti-shinobi force of all the countries and serves as a buffer to keep the Great Shinobi Nations from spilling into other lands. Their ability as warriors is well known and feared, and while the Land of Iron could be conquered by an alliance of the greater shinobi nations, the casualties on both sides make such a conflict undesirable to shinobi and samurai both.


The Samurai Arts

Chakura Heiki: The Art of Weapons that all samurai learn at the start of their induction into their Buke. Chakura Heiki teaches the use of all samurai weapons, from the katana to the bow and arrow. Each weapon has several styles a Samurai can learn, depending on the Buke in which they study. Most samurai are taught the basics of several weapons, in case their favored weapon is unavailable or taken from them, before choosing one weapon to specialize in and learn the styles of. While 'traditional weapons' (katana, yari, naginata, tetsubo) are widely taught, the samurai have adapted with the times to include more bizarre weapons like kusari-gama, three section staffs, zanbatou, and so on into their various training programs as well as basic unarmed combat. Some noted styles and techniques are Iai and Hokojutsu (Armed Style: focuses on overwhelming power and weakening the opponent's potential to fight back).

Chakra Control: Chakra Control is the samurai art that causes most people who aren't knowledgeable about the samurai to assume they are merely a different sort of shinobi. Using chakra control, samurai are taught to imbue their weapons with chakra, either to shape it into a chakra weapon (a common samurai skill) or to enhance the capabilities of the weapon (turning an otherwise ordinary edge into one more akin to a chainsaw, enhancing the damage potential of the weapon, increasing it's reach, etc.). This was primarily a samurai art, but was stolen from samurai bukes when the shinobi first broke off from their brethern. Shinobi have learned how to further modify weapons with Chakra Control arts (such as adding their elemental affinities to them), tainting the 'purity' of the art in the eyes of the samurai. There are rumors of more esoteric bukes which focus on this particular art to create more fantastic effects, like those created by ninjutsu for example, as a way of combating the enemy with their own weapons, but such a practice is publicly frowned on as breaking samurai traditions. Those who come from such bukes find themselves both respected and sneered at for their abilities, adopting a unique place in samurai culture as both reviled and necessary.

Body Refinement: Moving in armor is difficult, causing movement’s to slow and due to extra weight, cause fatigue earlier then in an unarmored opponents. Reacting to genjutsu and certain ninjutsu jutsu can be just as difficult, lacking the ability to use chakra to enhance their own bodies, leaving them vulnerable to the mystical abilities of shinobi. Body Refinement is the samurai answer to these two problems, and others like them. The physical and mental training to become a samurai is hellishly intense, for good reason, to put the samurai on par with their shinobi counterparts. They train constantly, usually in the freezing cold of the north, to build their endurance, strength, speed, reflexes, and mental capabilities to almost unnatural levels in order to protect themselves. This goes beyond simple physical training though, each samurai is also taught anti-shinobi tactics from the moment they are accepted as samurai, utilizing the expansive library of information that the samurai keep.

Bushido: The most spiritual and nebulous of the Samurai Arts, Bushido is also the hardest to train potential samurai in since much of it depends on the candidate. Bushido is also the most difficult to define, since it is the samurai's sense of faith, duty, conviction, or even honor, it varies from samurai to samurai. The one concrete fact is that a samurai's bushido allows the samurai to tap into deep wells of potential and energy, allowing the samurai to perform acts that border on the miraculous. Running up sheer surfaces, ignoring fatal wounds, traveling days on end from one fierce battle to another, shrugging off potent genjutsu, all of these feats and more are possible to a samurai with a firm sense of bushido. There are even rumors of some powerful samurai and Elder Samurai able to accomplish extraordinary feats of combat by drawing on their bushido to guide them, feats that would otherwise require impure ninjutsu to mimic.


The Buke

The buke are often long standing schools for potential Samurai to join after their initial training. Some buke can trace their creation to the founding of the Land of Iron or even before the founding of ninjutsu, while others are fairly recent as the Land of Iron continues to grow and change in unseen ways. The most honored and well known buke are Crimson Leaves, Autumn Monkey Body, Spark from Stone, Body of Laqure and Paste, Chance Opening Blows, and Strike of Non-Thought. These buke are known to be tied directly to the leading families of the Land of Iron, producing some of the strongest and most competent Samurai in the entire Land of Iron. They are notoriously difficult to be accepted by, and many smaller buke seek to undermine their honor and prestige to elevate themselves into their own position. Infighting and duels of honor are common between buke and are well known and documented, though lethal duels have been outlawed for several generations. These duels are seen as a way for samurai to hone their skills in actual combat and, as such, are actually encouraged as an alternate teaching method as long as rivalries and feuds do not become disruptive to the greater whole. Those caught performing lethal duels are stripped of their honor, removed from their buke and sentenced to prison. Those that violate these laws are also barred from every joining a formal buke ever again, any attempt to do so producing further punishment from the law.

Several other countries that exist beyond the Land of Iron have created buke of their own, thought due to the tense and mysterious political structure of the buke’s themselves, it is unknown whether the Land of Iron views these newer schools as ronin, upstarts, or competition. The exact nature, weapon styles and fundamental rules of these buke are kept highly classified, the Land of Iron only learning of them in recent times. The number of such schools are considerably small, though the popularity of such powerful defensive teachings are motivating smaller nations to rally behind the creation of such institutions. Some buke have actually sprung up within shinobi lands, a fact of much anger within the Land of Iron who view such abominations as pitiable shadows of the 'pure way' to be put out of their misery before they can leak the samurai arts to shinobi and ninja.


Samurai Training and Order

Unlike their contemporaries, the ninja, who learn and study the art of silent killing and the use of powerful mystical arts such as genjutsu and replacement techniques, the samurai is taught to stand his ground in a fight, never backing down until his objective has been accomplished or there is no further gain to be had. A samurai who runs from combat suffers dishonor, the exact punishment depending on the severity of their dishonor. Samurai are taken in at the age of six or seven, and are trained in martial arts and the base techniques of Chakura Heiki until they graduate after a rigorous series of tests, typically at the age of ten. After this period the child is sent to several buke to see if they will be taken in by the Elder Samurai. The higher the student’s marks ensures that they will be taken into more prestigious and honorable buke, while lower marked student’s fall into the bottom of the barrel.

Student’s undergo a period of training in their buke, further honing their Chakra Control Arts, learning higher ranked techniques in their Chakura Heiki styles and weapons, and begin to study the arts of Body Refinement. During this time, a student is given his first set of armor and the weapon they will use during most of their career. After three years in their chosen style, a student is taken to a special location depending on their buke, and trained how to defend themselves against shinobi tactics. They are given access to a massive repository of ninja tactics, jutsu, and strategies as well as the methods the samurai have discovered are the best for combating them. While a shinobi can get away with nativity concerning a potential opponent's capabilities since they usually have unknown abilities of their own a samurai cannot afford to be caught off-guard by a powerful ninjutsu or genjutsu since it can spell death quite easily. Ideally, in a group of samurai, they have a general and easily adaptable plan to handle most kinds of jutsu that may be thrown at them (These plans aren't designed to be foolproof, but to give the samurai a much needed 'edge') that all the members of the group will know their place in and react accordingly. This training officially takes the last two years of the student’s training, but in actuality continues for the rest of the samurai's life so that they may adapt and change as shinobi do. A second test is preformed at the age of fifteen, those who fail must remain with their buke for another year before they can retake the test while those who pass are placed in the service of the Land of Iron, and given their second set of armor, designed to be used on the field of combat. Those with exceptional marks may be taken into the special legion of the Musha, Samurai that are further trained to fight against their peers and to track and hunt down ronin. Those who pass are referred to here after as Mononofu.

Mononofu are placed in squads of up to ten, led by an Elder Samurai (or the most senior Mononofu) that can be tasked with their training, usually composed of samurai from different bukes to ensure each individual samurai has a better grasp of his fellow's capabilities. They further learn and study together to work as a coherent team with their peers and other samurai squads for the rest of their career, frequently being reassigned to a new squad after a period of five years. Squads are moved between the Land of Iron and the lands that exist beyond their Country on a fairly regular basis, and are paid a wage based on their services in various military tasks, and a flat pay rate for their service to the Land of Iron.

Samurai can receive further honors or promotions with age and exemplary service to the Land of Iron, and at the age of thirty a samurai may either retire and rejoin a school as a teacher to join the ranks of the non-Samurai, receiving the title of Shi and marry to produce a heir, or remain in service to the Land of Iron and it’s Shogun. Those that take the latter route are given command of a squad of fresh Mononofu. Elder Samurai are given a special set of armor that exemplifies their dedication to the Land of Iron, each specially chosen for the Elder Samurai that wears them. This armor is usually a treasured heirloom of legendary samurai who had a similar temperament and skill set, though if one can't be found then a new suit of armor is crafted for them.

{table]Title|Obligations and Duty|Age of Acceptance
Student|Study and learn the rudimentary Samurai Arts|6-7
Buke Student|Further perfect their combat style and begin their anti-shinobi training|10
Mononofu|Serve the Land of Iron in missions and defense of the land|15
Musha|Study combat against other samurai, hunt down and kill ronin|15
Shi|Retired samurai, often married off to produce heirs|30
Elder Samurai|Lead squads and act as commanders on the field|30[/table]


Ronin

Much like their ninja counter-parts, not all samurai decide to stay with their buke, fight for the Land of Iron, flee due to severe dishonor, or are incapable of living under the strain of the samurai lifestyle and methods. These samurai flee to the lands that exist beyond the Land of Iron, some even forging into the lands held by the Hidden Villages, though this is unusual. Ronin are considered the gravest dishonor to the Samurai Schools and the Land of Iron as a whole, and are hunted down by the Musha, special groups of samurai trained specifically for fighting against other samurai and tracking. Ronin have been known to create their own schools though they typically are short lived affairs, breaking apart when the Samurai close in on their locations. Several have existed for generations, taking in other ronin in a loose confederacy with one another to increase membership and to create a network of outcasts capable of protecting one another when the Musha begin to close in.

The two of most well known ronin buke are the Yahei and Kira, named after their founders. Both founders are thought to have passed away, their children and student’s carrying on their legacy, and both are well known for their rivalry over land and students. There are forty five other schools recognized by the Land of Iron, existing both inside the Land of Iron itself, and the outlaying countries that exist beyond it. The ronin bukes exist by stealing supplies from the shinobi supply lines, and several accounts from ronin themselves have indicated that the larger and more permanent bukes have settled in their new homelands and compete with small hidden villages for work. Outside of the two largest bukes, most ronin bukes are nomadic and difficult to find, forcing newly exiled ronin to fend for themselves and hunt them down on their own.

Despite what the samurai see as a betrayal to themselves in the Land of Iron, samurai are not openly hateful or angry toward ronin like shinobi are towards missing-nin. There is an understanding that their way of life is not for everyone and that not everyone can withstand the constant pressure exerted on them, thus many ronin are seen as people to pity since they choose to flee the country instead of seeking help or simply retiring from the military. Most Musha are known for feeling remorse in killing ronin. The exception, as there always is one, is the ronin bukes. A single ronin fleeing the country is understandable, even if it is not condonable, but the act of starting a buke in shinobi lands is seen as treason of the highest sort and a betrayal of the samurai way of life since many ronin buke will teach whoever comes to them, leading to the spread (and thus adaptation) of samurai techniques among shinobi. Ronin bukes are the primary concerns of the Musha and they will even, begrudgingly, work with shinobi if it means eradicating a ronin buke.


Chakra Control and Chakura Heiki: A Look at the Arts of the Samurai

The Samurai are different then their Ninja contemporaries in that they do not use their chakra to fuel mystical and often powerful techniques, instead charging their weapons with pure chakra to further strike down their foes. Though some samurai use their elemental chakra to enhance their chakra weapons, using their chakra nature to determine the effects this has on their weapon, the styles and techniques they learn, and which buke they will join when they come of age, though in this case they have far fewer options then more traditional samurai. Elemental natures use the same wheel of canceling and overpowering that the Ninja system does.

Element|Chakra Enchantment
Fire|Can heat their weapons up to a high degree or wreath their weapon in flame
Water|The weapon grows almost liquid, able to twist around weapons or deflect blows more easily, absorbing the force of connected weapon strikes.
Lightning|The weapons effective reach can grow longer swiftly, also giving the energy a highly concentrated cutting power
Earth|The weapon grows sturdier, often taking on a dusky or stone like appearance.
Wind|The weapon becomes almost translucent, difficult to see and capable of powerful concussive blows as it channels the powers of gale force winds

Further, these samurai may use their chakra to perform powerful techniques from their weapons. These techniques vary by both Buke and style, but appear similar to rudimentary elemental jutsu. Some example powers range from powerful flame or water blasts in the shape of their weapon’s blades, tremors and quakes of the ground by being struck by their weapon or extremely devastating lightning blasts from the tips of a weapon’s blade. Elemental techniques by themselves are crude in comparison to ninja jutsu, forming a loose and secondary list of powers for the samurai after their weapon skills.

While not a complete list of samurai weapons, the list below details some of the most common weapons seen on the field of battle. Style’s vary between Buke, though all Samurai learn the base techniques of each weapon they use, forming a strong foundation that samurai can formulate into group efforts. Ronin have been known to use more specialized weapons as a way to differentiate themselves from their samurai brethren.

{table]Weapon|Use|Common Chakra
Katana|The most used weapon on the battlefield, a long single edged blade. |Lightning Chakra
Tesubo|A heavy hammer like implement made of metal used against heavily armored foes|Earth Chakra
Yari|A two handed spear, the length of this weapon makes it highly difficult to counter by normal means|Water Chakra
Naginata|A halberd like weapon used against mounted foes|Wind Chakra
Longbow|A ranged weapon, used most often by Samurai holding down fortifications|Fire Chakra[/table]


Equipment

The samurai relies heavily on equipment and other devices unseen in the Ninja world. The level of technology in the Land of Iron is only slightly more improved then the ninja world, where the lack of powerful jutsu has forced the harsh land to develop technologies in its place to make life bearable in the frigid north. Steam and coal power is widely used in the cities of the Land of Iron. Throwing weapons are rarely seen unlike their Ninja counterparts, despite the longbow used by Samurai. Armor is the most standard equipment of the Samurai, protecting them from weapons and the harsh environment of the Land of Iron. Field ration kits, radio systems and portable rail cars and rail systems make up further equipment, complementing the Land of Irons forces. Armors can be re-enforced by steam heating systems, but such devices are highly difficult to fix on the field, and handed out only to Elder Samurai. Armors that are specifically designed to further draw on the small chakra reserves of the user, granting them various effects, are also fairly rare but can be seen in use on special missions or more often in the hands of Elder Samurai.

Chakra armor is fairly rudimentary in its powers, directly drawing off the users own supply of chakra to supply its power. Chakra armor can augment certain things, though even the rarest have two upgrades. The drain on the user to great to supply more then such augmentations. Chakra armor can be used to reinforce armor or weapons, intensify chakra control attacks or summon weapons made completely out of the users chakra. These weapons can only be wielded by a highly trained user in chakra control, and once dismissed, must be summoned again for further use. This kind of chakra armor is the province of those samurai bukes who aren't afraid to tamper with ninjutsu and chakra to a further degree then their comrades are comfortable with



Kekkai Genkai

Samurai family lines with Kekkai Genkai are rare, and almost universally seen as a sign of shame by the samurai who consider them the result of ninjutsu's spread through the world. The bearers of kekkai genkai are usually forbidden from joining a buke or becoming a samurai, since the revelation of their natural abilities would almost assuredly be revealed through the course of training. This isn't to say that the samurai don't have clans, it's that these organizations focus on producing desirable physical traits such as strength, speed, endurance, and intelligence instead of on more esoteric genetic traits such as doujutsu or elemental combination kekkai genkai. These clans are strictly regimented with arranged marriages and breeding contracts arranged to ensure that only the most desirable of genes are passed unto the next generation, a program which has only just begun to bear fruit. The products of samurai clans are trained from the moment they can walk in intensive programs, conditioned for combat, and even subjected to experimental (and sometimes dangerous!) drug therapies in order to fashion a superior soldier. It's said that a single samurai inheritor is worth a hundred or even a thousand normal soldiers...but takes equal effort and money to produce and much more time before the pay-out is seen (This is partially exaggeration, partially deliberate misinformation on the part of the samurai, but mostly truth). Most clans focus on individual aspects of the body (strength, speed, intelligence, so on) to build towards while some rarer clans focus on over-all physical form, each with their own methods and secrets that are rarely shared.

Callos_DeTerran
2011-03-10, 01:08 AM
Yes, sorry. Badly worded but at least you could figure out my intent.

I was thinking three puppets, but usually only using one unless he was forced to use the other two. I don't think that would be too unreasonable, but all three would be human puppets.

EDIT: Also, I didn't notice a place for backstories on the sheet listed. Are we supposed to be keeping our backstories secret or just not having one? O.o Because I like my background I was writing for this guy.

Three is fairly reasonable for a jounin level shinobi, Kankuro managed such a feat himself. :smallsmile: Also, you CAN keep your backstory secret or just not do an official one, it's up to you. I know I prefer to keep my character's backstories secret and just reveal them in game.

Innis Cabal
2011-03-10, 01:11 AM
Double post for Samurai write-up.


The Samurai

The Samurai are the guardians and military of the Land of Iron, much like how shinobi are an arm of the military in their own lands. Saying this, the similarities between ninja and samurai end at the fact they both use chakra and both are militaristic factions within their countries. Samurai follow a strict code of honor and loyalty to the Shogun of the Land of Iron, defending its boarders from all trespassers, criminals and outsiders alike with a simple brutality that's both shocking and serves to discourage such behavior in the future. Samurai are easily recognizable by their distinctive armor and weapons, and form highly competent, group oriented squads to patrol their lands against any unauthorized intrusion from anyone from shinobi lands, especially shinobi. Samurai are highly regimented and trained forces, preferring straight combat to assassination or covert missions.

Some time ago, long in the past before the Rikudo Sage showed the world the path of ninjutsu, there were only the samurai who acted as an elite warrior caste. However, after Rikudo Sage's revelation, many samurai abandoned the old ways to become shinobi, splintering many duty-bound buke to leave the samurai caste a disjointed and shattered thing that rapidly died off in many of the newly christened Shinobi Nations. Those that remained limped off to the Land of Iron that still clung to the old ways, inadvertently creating a haven for those people that didn't want to live under the thumb of shinobi, who were seen as drunk on an unnatural power that would inevitably corrupt it's users. They were even willing to live in the harsh conditions of the Land of Iron to escape what they saw as the rule of super-powered tyrants and found a more fitting role model in the samurai even as old bukes became shinobi clans and hidden villages. This anti-shinobi movement lurked beneath the surface for many years, slowly boiling over even as the samurai continued to dwindle in numbers. It wasn't until the First Great Shinobi World War that this resentment turned to action as, buoyed by a supportive populace, the samurai staged a coup to dispose a shinobi-friendly daimyo and replace him with the Shogun, who quickly acted to replace the Land of Iron's military completely with samurai and those being trained to become samurai. This 'renaissance' has only been gaining momentum since that moment until the Land of Iron now holds the strongest anti-shinobi force of all the countries and serves as a buffer to keep the Great Shinobi Nations from spilling into other lands.





Getting interrupted so I can't finish now. Will finish updating and modifying the Samurai write-up tomorrow but I did finish the small bit above.


The Samurai Arts

Chakura Heiki: The Art of weapons that all Samurai learn at the start of their induction into their Buke. Chakura Heiki teaches the use of all Samurai weapons, from the katana to the bow and arrow. Each weapon has several styles a Samurai can learn, depending on the Buke in which they study.

Chakra Control: Chakra Control is the field of study of using one’s chakra to imbue into their weapons, or use them in various special attacks. Samurai also have the Yin and Yang Chakra, but simply call it Void, though it serves the same purpose. Chakra Control roughly fills the space of both Genjutsu and Ninjutsu, though more heavily relies on the weapon of the Samurai instead of the mystical arts themselves.

Chakra Movement: Moving in armor is difficult, causing movement’s to slow and due to extra weight, cause fatigue earlier then unarmored opponents. The skill of Chakra Movement works similarly to Chakra Control, but instead of pushing chakra into their weapons, they fill their muscles, armor or skin with chakra, lessening the weight of their heavy armor, aiding in blows or helping to further deflect blows away from vital regions.


The Buke

The Buke are often long standing schools for potential Samurai to join after their initial training. Some Buke can trace their creation to the founding of the Land of Iron itself, while others are fairly recent as the Land of Iron continues to grow and change in unseen ways. The most honored and well known Buke are Crimson Leaves, Autumn Monkey Body, Spark from Stone, Body of Laqure and Paste, Chance Opening Blows, and Strike of Non-Thought. These Buke are known to be tied directly to the royal family of the Land of Iron, producing some of the strongest and most competent Samurai in the entire Land of Iron. They are notoriously difficult to be accepted by, and many smaller Buke seek to undermine their honor and prestige to elevate themselves. Infighting and duels of honor are common between Buke are well known and documented, though lethal duels have been outlawed for several generations. Those caught performing lethal duels are stripped of their honor, removed from their Buke and sentenced to prison. Those that violate these laws are also barred from every joining a formal Buke ever again, any attempt to do so producing further punishment from the law.

Several other countries that exist beyond the Land of Iron have created Buke of their own, thought due to the tense and mysterious political structure of the Buke’s themselves, it is unknown wether the Land of Iron views these newer schools as Ronin, upstarts or competition. The exact nature, weapon styles and fundamental rules of these Buke are kept highly classified, the Land of Iron only learning of them in recent times. The number of such schools are considerably small, though the popularity of such powerful defensive teachings are motivating smaller nations to rally behind the creation of such institutions.


Samurai Training and Order

Unlike their contemporary the Ninja who learn and study the art of silent killing and the use of powerful mystical arts such as genjutsu and replacement techniques, the Samurai is taught to stand his ground in a fight, never backing down. A samurai who runs from combat suffers dishonor, the exact punishment depending on the severity of their dishonor. Samurai are taken in at the age of six or seven, and are trained in martial arts and the base techniques of Chakura Heiki. Children graduate after a rigorous series of tests, typically at the age of ten. After this period the child is sent to several Buke to see if they will be taken in by the Elder Samurai. The higher the student’s marks ensures that they will be taken into more prestigious and honorable Buke, while lower marked student’s fall into the bottom of the barrel.

Student’s undergo a period of training in their Buke, further honing their Chakra Control Arts, learning higher ranked techniques in their Chakura Heiki styles and weapons, and begin to study the arts of Chakra Movement. During this time, a student is given his first set of armor and the weapon they will use during most of their career. After three years in their chosen style, a student is taken to a special location depending on their Buke, and trained to learn their elemental chakra nature. This training futher takes the last two years of the student’s training, combining the three Samurai Arts into a concentrated combat style . A second test is preformed at the age of fifteen, those who fail must remain with their Buke for another year before they can retake the test. Those who pass are placed in the service of the Land of Iron, and given their second set of armor, designed to be used on the field of combat. Those with exceptional marks may be taken into the special legion of the Musha, Samurai that are further trained to fight against their peer’s and to track and hunt down Ronin. Those who pass are referred to here after as Mononofu.

Mononofu are placed in squads of up to ten, led by an Elder Samurai or the most senior Mononofu that can be tasked with their training. They further learn and study together to work as a coherent team with their peers and other samurai squads for the rest of their career. Squads are moved between the Land of Iron and the lands that exist beyond their Country on a fairly regular basis, and are paid a wage based on their services in various tasks, and a flat pay rate for their services to the Land of Iron.

Samurai can receive further honors or promotions with age and exemplary service to the Land of Iron, and at the age of Thirty a Samurai may either retire and rejoin a school as a teacher, join the ranks of the non-Samurai, receiving the title of Shi, and marry to produce an heir or remain in service to the Land of Iron and it’s General. Those that take the latter route are given command of a squad of fresh Mononofu. Elder Samurai are given a special set of armor that exemplifies their dedication to the Land of Iron, each specially crafted for the Elder Samurai that wears them.

{table]Title|Obligations and Duty|Age of Acceptance
Student|Study and learn the rudimentary Samurai Arts|6-7
Buke Student|Further perfect their combat style and learn their Elemental chakra|10
Mononofu|Serve the Land of Iron in missions and defense of the land|15
Musha|Study combat against other Samurai, hunt down and kill Ronin|15
Shi|Retired Samurai, often married off to produce heirs|30
Elder Samurai|Lead squads and act as commanders on the field|30[/table]


Ronin

Much like their Ninja counter-part, not all Samurai decide to stay with their School, or fight for the Land of Iron, or flee due to severe dishonor. These Samurai flee to the lands that exist beyond the Land of Iron, some even forging into the lands held by the Hidden Villages, though this is very rare. Ronin are considered the gravest dishonor to the Samurai Schools and the Land of Iron as a whole, and are hunted down by special groups of Samurai trained specifically for fighting against other Samurai and tracking. Ronin have been known to create their own schools though they typically are short lived affairs, breaking apart when the Samurai close in on their locations. Several have existed for generations, taking in other Ronin in a loose confederacy with one another to increase membership and to create a force strong enough to resist all but the strongest attacks by their adversaries.

The two most well known, and strongest, of the Ronin Schools are the Yahei and Kira, named after their founders. Both founders are thought to have passed away, their children and student’s carrying on their legacy, and both are well known for their rivalry over land and students. There are forty five other schools recognized by the Land of Iron, existing both inside the Land of Iron itself, and the outlaying countries that exist beyond themselves. The Ronin Schools exist by stealing supplies from the Land of Iron supply lines, and several accounts from Ronin themselves have indicated that the larger and more permanent Schools have some manner of food production on their own. Outside of the two largest Schools, most Ronin Schools are nomadic and difficult to find, forcing newly exiled Ronin to fend for themselves and hunt them down on their own.


Chakra Control and Chakura Heiki: A Look at the Arts of the Samurai

The Samurai are different then their Ninja contemporaries in that they do not use their chakra to fuel mystical and often powerful techniques, instead charging their weapons with their respective elements to further strike down their foes. Though their elemental chakra determines the effects this has on their weapon, the styles and techniques they learn are dependent on the weapon each samurai specializes in during his term in their chosen Buke. Elemental natures use the same wheel of canceling and overpowering that the Ninja system does.

Element|Chakra Enchantment
Fire|Can heat their weapons up to a high degree or wreath their weapon in flame
Water|The weapon grows almost liquid, able to twist around weapons or deflect blows more easily, absorbing the force of connected weapon strikes.
Lightning|The weapons effective reach can grow longer swiftly, also giving the energy a highly concentrated cutting power
Earth|The weapon grows sturdier, often taking on a dusky or stone like appearance.
Wind|The weapon becomes almost translucent, difficult to see and capable of powerful concussive blows as it channels the powers of gale force winds

Further, Samurai may use their chakra to perform powerful techniques from their weapons. These techniques vary by both Buke and style, but appear similar to rudimentary jutsu. Some example powers range from powerful flame or water blasts in the shape of their weapon’s blades, tremors and quakes of the ground by being struck by their weapon or extremely devastating lightning blasts from the tips of a weapon’s blade. Elemental techniques by themselves are crude in comparison to ninja jutsu, forming a loose and secondary list of powers for the Samurai after their weapons.

While not a complete list of Samurai weapons, the list below details some of the most common weapons seen on the field of battle. Style’s vary between Buke, though all Samurai learn the base techniques of each weapon they use, forming a strong foundation that samurai can formulate into group efforts. Ronin have been known to use more specialized weapons

{table]Weapon|Use|Common Chakra
Katana|The most used weapon on the battlefield, a long single edged blade. |Lightning Chakra
Tesubo|A heavy hammer like implement made of metal used against heavily armored foes|Earth Chakra
Yari|A two handed spear, the length of this weapon makes it highly difficult to counter by normal means|Water Chakra
Naginata|A halberd like weapon used against mounted foes|Wind Chakra
Longbow|A ranged weapon, used most often by Samurai holding down fortifications|Fire Chakra[/table]


Equipment

The Samurai relies heavily on equipment and other devices unseen in the Ninja world. The level of technology in the Land of Iron is only slightly more improved then the Ninja world, where the lack of powerful jutsu has forced the harsh land to develop technologies in its place. Steam and coal power is widely used in the cities of the Land of Iron. Throwing weapons are rarely seen unlike their Ninja counterparts, despite the longbow used by Samurai. Armor is the most standard equipment of the Samurai, protecting them from weapons and the harsh environment of the Land of Iron. Field ration kits, radio systems and portable rail cars and rail systems make up further equipment, complementing the Land of Irons forces. Armors can be re-enforced by steam heating systems, but such devices are highly difficult to fix on the field, and handed out only to Elder Samurai. Armors that are specifically designed to further draw chakra from the user, granting them various effects are also fairly rare, but can see use in special missions or more often in the hands of Elder Ninja.

Chakra armor is fairly rudimentary in its powers, directly drawing off the users own supply of chakra to supply its power. Chakra armor can augment certain things, though even the rarest have two upgrades. The drain on the user to great to supply more then such augmentations. Chakra armor can be used to reinforce armor or weapons, intensify chakra control attacks or summon weapons made completly out of the users chakra. These weapons can only be wielded by a highly trained user in chakra control, and once dismissed, must be summoned again for further use.



Kekkai Genkai

Samurai family lines with Kekkai Genkai are rare, and most often are only blood lines that allow for elemental combinations. More exotic or esoteric blood lines do exist, but they are rarer still almost to the point of being without mention. Elemental combination chakra’s are utilized in the same manner as regular Chakra Control techniques and are taught at the same time as such techniques. A Samurai with an elemental combination is highly valued in his School, often a symbol of prestige when one graduates from the School. The most common Kekkai Genkai are of the Wood Release and Ice Release blood lines, though these are considered weak compared to other elemental combination blood lines.

I will be reviewing this and hashing out more idea's with Callos come tomorrow. Please give your input though everyone and expect some more fluff coming your way here soon.

Innis Cabal
2011-03-10, 01:40 AM
Example Character.


Kitano of the Scrolls
Name/Rank: Missing-Nin, Formally Jounin
Birthdate: July 21st
Age: 20
Height: 5’ 3’’
Weight: 120
Gender: Male
Blood type: O-
Affiliation/Kage: Formally Waterfall

Appearance: Small and thin for his stature, Kitano of the Scrolls appears boyish to the casual observer, his hair long and braided with his face almost always hidden under a rice pickers hat. A sword dangles from his side though it seems the handle is broken off. He often dresses in monks robes and carries around a lantern topped staff where ever he goes.

Bloodline: None

Notable Jutsu:

The Lantern Scroll Jutsu
The Lantern Scroll Jutsu is in fact separate Jutsu all tied to the use of Kitano’s genjutsu, creating an illusionary forest of Cochin lanterns that hang about him that move as if in a slight breeze. Each use of a jutsu listed below uses up one of the lanterns itself. There are typically fifteen lanterns in the “forest”. The Lantern Scroll Jutsu is fairly easy to complete, Kitano able to utilize it with only a single hand.

Red Light, Green Light no Jutsu: The hanging lanterns slowly gutter and die as Kitano calls “Off”, all movement in the area ceasing. Moving targets stop, though are not held. Anyone moving while caught in 20 yards of the Lantern’s are slashed by an invisible blade, including Kitano. Kitano can at any time call “On”, the lights of the lantern’s burning back to life. While the lanterns are lit, anyone can move freely. This power only affects people, animals and summons, not jutsu or other effects. The slashes on those who move are simple sword attacks, carrying little extra force behind them, and can be easily parried, though this will often produce another penalty.

Flash Lantern No Jutsu: A Lantern hangs over an enemy’s head, its flame slowly guttering and dwindling down. A person may “hand” the lantern off to another through a physical strike or other form of physical contact. Doing so gives the flame a little more “life”. Once the flame is out, anyone caught with it becomes heavily inebriated, suffering the full effects of being well and truly drunk. Those drunk lose fine motor functions, growing dizzy and unable to stand upright without effort. Nausea and acute light sensitivity also plague the one affected by the drunken stupor. Kitano can be affected by this game.

Pachinko No Jutsu: Kitano must stand dead still as the lantern’s slowly start to spin about him out to 25 yards. Opponents seeking to attack Takeshi must make their way through the spinning lanterns to attack him. All the while, the flames in the lanterns slowly start to die. If an opponent or opponents cannot reach Kitano before the lights go out, they are struck by a concussive force, and are teleported to the outer edge of the spinning lanterns. Anyone struck by one of the fast moving lanterns has lost the “Game” and is struck by a more powerful concussive force, powerful enough to bend metal and shatter stone. Losing ends the “Game”. This Jutsu uses up the entire forest of lanterns created by the Lantern Scroll Jutsu

Eye Spy No Jutsu: Kitano creates an area of darkness where no senses exist, forcing all within it to suffer full sensory deprivation whilst in the darkness. The field is around six yards in length. An opponent can bypass this field by a strong will or by focusing on a sense or sensation so fully that the field cannot repress.

Special Abilities:

Poison Use: Kitano utilizes many varieties of poisons in his attacks, and seems to be immune to a great many of them.

Summon Contract: Kitano of the Scrolls as a Summon Contract with the Hyena.

Disguises: Kitano is wildly known as a master of disguise, even known for dressing as women to throw off his hunters.

Ninja Skills

Genjutsu: Kitano’s greatest strength, a great many of his skills lie in Genjutsu

Taijutsu: Kitano’s worst skill owing to his build and general interests, Kitano is less then passable in Taijutsu.

Ninjutsu: A medium field for Kitano, though one he rarely focuses on.

Element: Fire

Kitano of the Scrolls was known as Takeshi Kitano, a Jounin of the Hidden Waterfall Village before defecting from the Village several years ago. While holding no bloodline or secret knowledge of the Waterfall himself outside his training and the defenses of the Village itself, he is viewed as one of the most dangerous individuals of the Village. Rumors persist that he fled the Village due to the Village Leaders demands he take a role more suited to his powers in the Village.

Kitano of the Scrolls has been described as amiable and polite even to the Hunter-Nin sent to hunt him down and kill him, donating money to local Lesser Villages and playing games with Village Youths despite his occupation and status in the Ninja World. Kitano is reported to be a lover of heavy drink and drugs, well known in many of the Ninja World’s taverns.


I suspect it'll get no mentions as per the usual for me

casualcryptic
2011-03-10, 01:49 AM
Mentions?

Erm... thank you?

Innis Cabal
2011-03-10, 01:52 AM
It's an inside joke with some of the original players. My characters tend to be immune to critique by their own power. No one knows why or how this came to be...but it is merely the case.

But your welcome. I hope that helped you out :smallsmile:

Innis Cabal
2011-03-10, 03:21 AM
Legend of the Sage of Six Paths

A legend exists in the Ninja World of the Sage of Six Paths and his epic struggle against the demon known only to history as the Ten Tailed Beast. The Beast was known as a menace to both Heaven and Earth, having slain and devoured numerous Kami in their combat with the monster. All hope had been lost by the people of the land, their very Gods slain and devoured with no hope at all until a brave man stood forth from his people, his true name lost forever in antiquity for after the battle that would commence he would be known as the Sage of the Six Paths. The Sage of the Six Paths was the first man to use the power of jutsu to best the rampaging force of nature that plagued the Ninja World before it became what it is today. His people bade him stay in the Village, prayed and begged the Gods themselves to strike him unable to walk, but nothing could hold back the man that everyone knew

The fight lasted many days, the world wrecked and cracked under the powers that were brought to bear on the demon but in the end, the ten tailed beast was slain and the world finally was brought to peace. But as the Sage viewed the world he had finally saved from the destructive nature of the beast, he knew that the world would need the knowledge he had used in the battle for the coming years if the world was to heal. Descending from the back of the monster that stretched high into the sky like a mountain the Sage took the people of the lands and taught them the powers of chakra and how to use them as jutsu, these people would be the first Ninja. These Ninja venerated the mighty Sage for his power and bravery, building a shrine to him and his powers became legend over the many years. But even after he had taught the people of jutsu and chakra, the Sage knew his duty had not been fulfilled and deep in his shrine he worked the jutsu that would remove the threat of the Ten Tailed Beast forever. First he took the body of the beast which had not decayed so great was its power and from its blood he formed an ocean of chakra that rushed across the world itself, infusing itself into the very soil. This aided in healing the world, for even the world knows the secrets of jutsu or so many sages say. But with this act, the Sage had created something even he had no intention of creating. Beasts sprung from the world, each towering high into the air as tall as mountain peaks themselves. The protective Crow, the cunning Fox, the loyal Toad and the wise Carp, each the spirit of the Kami the Beast had devoured.

They greeted and thanks the Sage for his honor and bravery, and with their aid the Sage created islands for them to dwell on, returning them to their former position of guardians though now as the guardians of the world itself. Each bade the Sage one more favor, to teach and guide the people on how to call forth the Kami’s should the world ever need them, for they were timeless and they sadly knew the Sage was not. The Sage was a man of honor, and in his shrine he took his five greatest students and taught them the seals that would summon the Kami and their children into the real world. But his students squabbled on how best to use this power, only the youngest keeping silent through the arguments. Worried and regretful of his student’s behavior the Sage stepped in once more to fix right the wounds of people’s hearts and bade his students listen. Each would found a House under the principles they felt were proper for the protection of their world and to act as the guide and the protector of the peace the silent student would make a House that would be equal but above the other four. And with his pronouncement, he sent his fives disciples away to never return to his shrine again. Little is known what became of the Sage after this final act, though some claim he would call others to his Shrine to teach them or offer them gifts to aid in the continued peace.


Summoners

Years after the Sage’s great creations, more spirits started to populate the Seas of the Six Sages with forms unknown before to man or Kami alike. How they came to the Seas remain lost forever in time, but all ninja know about the contracts of Summoning even if they are incapable of signing a contract themselves. Little is known on how these contracts came to be, perhaps the lesser summons learned from the four original Kami or perhaps odder still they invented the system independent of the Kami themselves. Each Summon Family exists within a world apart and part of the natural world, a place of chakra and of reality that they keep secret save for their greatest students and contract holders.

Many Summon Families have ancient and powerful deals with Villages stretching back generations while others have contracts with separate families. These contracts always appear as large scrolls holding the names of all those who held the contract before them or even hold the contract currently.


The World of Summons: The Seas of the Six Sages

The Seas of the Six Sages act as the natural chakra of the world, also known as Sage chakra. Created from the Ten Tailed Beast to heal the world, the Seas of the Six Sages acts as a parallel and overlapping world to the natural one people live within. Few mortals or Kami have seen the world, it appearing as a massive swirling sea of chakra that crashes and breaks upon itself dotted by islands of land created by the Summon Families by their leaders will. These Islands also exist in part in the real world, their presence the physical manifestation of the Sage Chakra the world holds deep within itself. Each Island has a connection to the Seas of the Six Sages appearing as a fountain or well of various sorts. These waters act as a powerful concentration of Sage Energy, allowing Ninja who bathe in it to access Sage Nature without having to draw it from the world itself. Sage Chakra of course comes with many risks, the most known and feared is the over absorption of the energy. Such absorption results in the death of the Sage User

Sage Chakra Users are rare and are the pinnacle of their respective summons and the Ninja World itself, requiring mastery over their own bodily chakra and a complete harmony with the natural world that takes years of study to master.


The Five Houses

The Five Houses are widely thought to be a part of the myth of the Sage of Six Paths, only the top ranking summoners of the five main villages and their Kage and other top tier summoners knowing of their existence. The politics of the Five Houses exist outside of the Daimyo of the Countries and the Hidden Villages, and no House need follow or respect the mandates of any Country or Kage. The Lands of the Five Houses lie off the shores of the Ninja World on a large island that serves as a focal point for the first four Kami that would later evolve into the summons of each house.


The House of Sages

The House created by the fifth student of the Sage pronounced to his wife on their wedding day that their children would live like the Sage of old, and be paragons of honorable living and uphold knowledge and peace above all things. These tenants have carried the House of Sages through the years up to today, their wisdom and temperance acknowledged even by the Ninja Village Leadership. The House of Sages has no Kami or summon associated with it, existing as a peace keeper and ruling body that keeps and maintains the vast information of the Summoning World. It is said that those born to this House can actually walk into the world of the Summons for a short time and command Summoned Creatures with almost perfect ability even without a contract. The head of the House is revered as the head of all Houses, his or her word final no matter what it may be.


The Four Earthly Houses


Toad

The Toad House is widely respected between the Five Families for its loyalty and honor. The Toad House is the largest House on the island, and often acts as writers and travelers in the Ninja World. The Toad House expounds the teachings of understanding through learning about others customs and ideals. The Toad House is the most well known House and Summoners outside of the Ninja Villages and act as teachers on their island. The Toad have the largest collection of jutsu out of all Houses, teaching them to the other houses.


Carp

The Carp House is known as the wisest of the Four Earthly Houses, acting as the sages and learned scholars of the island. Carp Summoners are rarely if ever seen outside the island, serving in the libraries of the Fifth House, transcribing jutsu for the Toad and running messages through from the Fox to other Houses. The Carp House stands on the tenants of Knowledge of its own sake.


Fox

The Fox House is the most cunning and politically active of the island, serving as the public face to the other Villages should their desires act counter to a Village or Country. The Fox are the diplomats to the Toad’s travelers, believing that control comes from how one states reality. The Fox operates under the shadows even of the Ninja World, traveling from Country to Country, Village to Village to gain trade agreements for their island.


Crow

The Crow House act as the protectors and armed forces of the island, expounding virtue and honor over all else and holding the island to this standard. The Crow are bound to the land of the Houses, protecting the Fifth House above all else. A Crow outside the Island is the rarest sight outside a member of the Fifth House.


The Tailed Beasts

When the Sage used his mighty powers to slay the Ten Tailed Beast, it’s corpse lay across the lands now known as the Ninja World, to massive and powerful to simply fade away. From the flesh and spirit of the Ten Tailed Beast, the Sage crafted the world known now as The Seas of the Six Sages, a realm that overlaps the natural world, acting as its Chakra. But the Ten Tailed Beasts bones still persisted infused with tremendous chakra, remaining even after it’s body had become the Seas of the Six Sages. In secret the Sage of Six Paths created nine massive statues deep within his shrine from these bones to hold the chakra within. But despite his efforts, the creatures kept the destructive will of their parent, breaking out of the statues as beasts of pure chakra. The Sage beat and tamed each with his power but knew that once he passed the monsters would live to cause terror in the world he had saved. And much like before, he called the heads of the rising clans to his Shrine, granting each control of one of the monsters he had beaten to submission. Though they have changed hands and forms, they are unable to be slain fully, always reforming out of the Seas of Six Sages to rampage through the world until a host can be found.

The One Tailed Beast:

The Two Tailed Beast: The Two Tailed Beast currently has a host. The Beast is a.

The Three Tailed Beast: The Three Tailed beast currently has a host. The beast is a Three Tailed Tiger.

The Four Tailed Beast: The Four Tailed beast currently has a host, Takamori Ara. The beast is a Four Tailed Gryphon

The Five Tailed Beast:

The Six Tailed Beast:

The Seven Tailed Beast: The Seven Tailed Beast currently resides deep under the Hidden Village of Chasms in a special container built for it specifically. The Beast itself is known as the Seven Tailed Scorpion. The Seven Tails is quite potent, having slain all proposed Hosts for it. The Hidden Village in Chasms is currently looking for a host powerful enough to control it.

The Eight Tailed Beast:

The Nine Tailed Beast: The Nine Tailed beast's location is unknown to the Ninja World at large. It is rumored that the Nine Tailed Beast appeared much as the Ten Tailed beast, a stump in place of it's missing tail.

Silverraptor
2011-03-10, 12:03 PM
The three tails is Kouhei. Just reminding you about that.

Frozen_Feet
2011-03-10, 12:13 PM
Presenting a new and improved Matsuyama Kazuma for the game:

Name/Rank: Matsuyama Kazuma, Special Jounin
Classification: B-rank
Birthdate: 08.09.
Age: 23
Height: 6 feet
Weight: 160 lbs (and a whopping lot more with all the junk he's carrying!)
Gender: Male
Blood type: O-
Affiliation: Takumi Village (Village of Artisans), in the Land of Rivers

Appearance: Kazuma's build is on the springy side, though to notice it you'd have to peel away several layers clothing, armor and hidden weaponry. In his usual attire, he looks about twice as broad as he actually is, and combined with his height it grants him a rather intimidating stature. Of course his fine and effeminate face, beaming with oblivious innocence and making him look younger than he actually is, very effectively spoils the effect - when he's remembered to shave and doesn't have dark shades under his eyes, that is. Kazuma nearly always wears a pair of angular eyeglasses.

His topmost layer of clothing consists of thick camouflaged coat and trousers, the pattern alternating between green, darker green, white and brown. He commonly carries an utility belt to hold extra scrolls as well. For some unfathomable reason, he finishes this outfit with a strawhat and beach sandals. He wears his forehead protectors over the hat. Additionally, he's often seen carrying a large backpack or dragging a cart filled to brim with various merchandise.

Personality: Kazuma looks and feels deceptively harmless. It's easy to dismiss him as a quirky young man whose mind just tends to wander a bit. He's hardworking and focused when it comes to his duties, even though he has a lazy streak and tends to sleep at strange times (he's pretty much nocturnal).

However, a cautious observer might spot a feral glint in his eyes from time to time. He's much more perceptive and cunning than he usually lets on, and if you get to know him it's also apparent that he's a rat bastard. He tends for spitefulness and cruelty, and would prolly make you miserable for fun and profit, as long as the profit is great enough. There's lots of ambition hidden in him, but towards what is anyone's guess

History: Kazuma hails from Land of Rivers, and was trained in ninjutsu by Takumi. He's an artificer, and very skilled at that - courtesy of his village's position as weapon merchants, great many pieces of equipment originate from or pass through his hands, and even more owe to his design. He moves around a lot, often serving as a messenger or informant in addition to his job as a salesman, quite commonly to several sides at once. His allegiances are very mutable and easily influenced by money or other offerings.

Kazuma has extensive connections to criminal underworld of the Shinobi world. Some rumors abound that not too long ago, Kazuma was involved with a criminal organization who attempted a coup against Konohagakure in Land of Fire. Unfortunately for them, he also served as a double-agent for the now-late Hokage. It's not known how much he contributed to it in the end, but the coup was ultimately a failure and Kazuma escaped with nary a scratch, and with spoils to boot.

Bloodline: Only thing Kazuma can attribute to his family line is his bad eyesight.

Elemental affinities: Lightning.

Notable Jutsu:

Chakra strings: A jutsu that conjures barely visible threads from the users fingertips, it can be used to trip, hamper or fool an enemy, quickly fetch an object, as well as controlling ninja puppets. While not his specialty, Kazuma is moderately skilled at puppeteering, though he can only control single puppet at once.

Fuuinjutsu: Kazuma is an expert in sealing and summoning objects. Interior of his coat and most of his pockets are lined with sealing runes, allowing him to rapidly summon all sorts of equipment as short notice (See the list below). Specific techniques involving this skill are:


Human Summon Pact: Kazuma can make contracts between himself and other people that allows either party to be summoned by the other. The contract is sealed in a scroll, signed with blood by both parties. The scroll includes the summon pattern, which is activated by a drop of blood and usage of Summon Technique (Kuchiyose no Jutsu).
Wolf Summon Pact: Kazuma also has a contract with Wolf animal clan, and can summon its members at will. Wolves are intelligent, alert and highly aggressive creatures, useful for a wide variety of tasks. They excell in tracking and fighting in large groups.
Primary Element Seal (Ichijigodai Fuuinshiki): a technique originally meant for disabling captured prisoners. It cuts a person's connection to their primary element, preventing them from using Jutsu associated with it.
Hypnotic tags: in place of more traditional methods, Kazuma utilizes Genjutsu in the form of Chakra-infused paper tags, similar to eplosive tags but green and white in color. Viewing these tags with naked eyes triggers the effect. Below are invidual effects:


Empty Mind Charm: based on a meditative mandala, this tag forcibly clears mind of one viewing it from all other thoughts. This can be used to achieve Zen state of total awareness, but an unprepared victim is often left dumbfounded and staring at the tag until something removes it from sight or they collapse from fatigue.
Wandering Eyes Charm: viewing this charm makes the victim subconsciously aim blind spots of their eyes at it, causing whatever it's placed on flicker in and out of sight as the victim is unable to focus on it. A particularly dim victim might even dismiss the tag and its surroundings completely, as if they were invisible.
Moldable Will Charm: viewing this charm puts the victim into a highly succestible state. Alone, this is of little consequence, but another person can easily convince them to obey orders they otherwise wouldn't, make them forget some detail or insert false ones. Effects of this tag wear off fairly rapidly, and are easy to spot, even to the victim herself once she snaps out of it.
Lunacy Charm: fills the one viewing it with irrational aggression and bloodthirst. Its effects are greatest under actual full moon.
Freezing Heart Charm: nastiest tag in Kazuma's repertoire, this sends a fairly simple, subliminal command to all living thigs: die. It causes a sudden system shock that can place a living creature in a death-like trance unless someone snaps them out of it. A sharp victim who quickly closes her eyes can usually escape with just a scare. Ironically, it's very rare for anyone to actually die from the charm, but it's possible for people with weak hearts.


Ninjutsu: Besides those noted above, Kazuma is adept in basic transformation, clone and movement Jutsus. He can walk on water or walls and can perform Henge with only one hand if necessary.

Genjutsu: Kazuma knows several more genjutsu that cause disorientation or nausea, but like ones noted noted above, he often uses them in form of Hypnotic tags. He's moderately skilled in noticing and dispelling illusions.

Taijutsu: while not expectionally fast or strong, Kazuma has great endurance and flexibility, with a tendency to outlast his enemies when he can't outpower them. He has well-rounded combat style that can be summarized in the phrase "anything goes". it's also rare to meet him without him being armed to the teeth and more; he utilizes astounding array of weaponry, ranging from shuriken and kunai to swords and bows, and is reasonably adept with all of them.

Special Abilities:

Master craftsman: "Where do they get those nifty toys, you ask? Why, they get them from me!"

Kazuma is a tinkerer at heart and good in metalworking, sewing, woodcrafting, chemistry and a few other things. Given enough resources, there's hardly any ninja tool he can't make. He can also use his skills to jury-rig traps and alarm systems, as well as disarm them.

Human workhorse: "Take a horse? No thanks, I enjoy walking. What, you were talking about the cart? I was talking about the cart too!"

Kazuma has ridiculous endurance. He can keep on pushing himself after many others would've keeled over in exhaustion, and recovers with impressive rate. He also eats like a horse - when not having a proper meal, he's likely having snacks. Offering him a lunch is begging for bankruptcy.

Walking armory:
Even compared to ordinary ninja, Kazuma tends to lug around stunning amount of hidden weapons and gadgets, many sealed within his coat with special fuuinjutsu. Stuff he routinely carries include:


telescopic metal spear with a detachable tip, 7 foot long when extended
katana and a wakizashi
a dismantleable crossbow with detachable scope, and 50 bolts. Has effective range of 300 feet.
lots and lots of shuriken
three long knives
telescopic blowpipe and dozen poisoned darts in a metal container
several dozen smokebombs, producing differently colored smokes. Five are tagged toxic.
dozen flash bombs
120 feet of razor wire
120 feet of composite rope
ten hypnotic tags of various qualities
twenty explosive tags. Five are tagged 'extra blasty', and other five 'extra fiery'.
spare parts, wrenches, screwdrives and a hammer for adjusting his Puppet Duplicate
binoculars
night vision goggles, with corrective and magnifying lenses
a gas mask combined with a snorkel and corrective lenses
spare glasses
six energy pills, increasing strenght and chakra levels temporarily while erasing fatigue. Cause intense muscle cramps after ~6 hours or so of use.
face paint
stainless steel cutlery
a bottle of water
flippers
a firstaid kit, complete with everything necessary to make a field blood transfusion


In addition, Kazuma's clothes are nonconductive, water and fireproof. His coat and trousers have light, rattan-like material woven within the fabrics, providing protection equal to a chainmail while hampering his movements little. If he has a backpack with him, he might sneak some spare clothes and rations on top of it all. If he has the cart, he just *might* have a working cannon with him.

Puppet duplicate: "Thank you for breaking my toy. Now I'll have to see if I can make spare parts from your bones."

A past-time project of his, Kazuma has build himself a stunt double from the chassis of a ninja puppet. While it's face is blank, it's dressed in similar clothes as its master and is about the same size, so it can pass off as him at a distance.

In addition to serving as a mannequin and rack for back-up equipment, the puppet is very strong and fast, can launch poison darts from its mouth and can be equipped with a sword or other melee weapon. Rattling and whirring it makes causes it to be very unstealthy, though. Its machinery can also be jammed by foreign objects or sudden changes in temperature.

Badly nearsighted: "Where my glasses at? I wasn't figurative when I said I'd be blind as a bat. Give back my glasses!"

Kazuma can't see clearly beyond his nose without glasses. Though the lenses are unlikely to break, being custom made from reinforced glass, the rims can snap or twist, and he can easily lose them in heated close combat. Without some form of vision correction his ability in ranged combat is greatly impaired. As a thin silver line in a dark cloud, Kazuma can't be affected by his own hypnotic tags or effects reliant on line of sight without his glasses on.

Mina Kobold
2011-03-10, 01:02 PM
Amazing fluff, guys. Simply amazing, I now instantly want to know more about the Sage of the Six Paths, the Seas of the Six Sages and everything else.

I'll get right to providing my own opinions and rewritten characters but it may take a day or two before I'm done with my thousand other projects so for now I will just ask questions. :smallsmile:

First of all, is there a specific difference between normal summons and Kami? Can the Kamis' animals even be summoned at all?

Also, anything specific on the tailed beast in regard to personalities and powers?

Innis Cabal
2011-03-10, 01:56 PM
The three tails is Kouhei. Just reminding you about that.

I'm not exactly sure what that means because I can't recall the write up :smalltongue:


Presenting a new and improved Matsuyama Kazuma for the game:

Name/Rank: Matsuyama Kazuma, Special Jounin
Classification: B-rank
Birthdate: 08.09.
Age: 23
Height: 6 feet
Weight: 160 lbs (and a whopping lot more with all the junk he's carrying!)
Gender: Male
Blood type: O-
Affiliation: Takumi Village (Village of Artisans), in the Land of Rivers

Appearance: Kazuma's build is on the springy side, though to notice it you'd have to peel away several layers clothing, armor and hidden weaponry. In his usual attire, he looks about twice as broad as he actually is, and combined with his height it grants him a rather intimidating stature. Of course his fine and effeminate face, beaming with oblivious innocence and making him look younger than he actually is, very effectively spoils the effect - when he's remembered to shave and doesn't have dark shades under his eyes, that is. Kazuma nearly always wears a pair of angular eyeglasses.

His topmost layer of clothing consists of thick camouflaged coat and trousers, the pattern alternating between green, darker green, white and brown. He commonly carries an utility belt to hold extra scrolls as well. For some unfathomable reason, he finishes this outfit with a strawhat and beach sandals. He wears his forehead protectors over the hat. Additionally, he's often seen carrying a large backpack or dragging a cart filled to brim with various merchandise.

Personality: Kazuma looks and feels deceptively harmless. It's easy to dismiss him as a quirky young man whose mind just tends to wander a bit. He's hardworking and focused when it comes to his duties, even though he has a lazy streak and tends to sleep at strange times (he's pretty much nocturnal).

However, a cautious observer might spot a feral glint in his eyes from time to time. He's much more perceptive and cunning than he usually lets on, and if you get to know him it's also apparent that he's a rat bastard. He tends for spitefulness and cruelty, and would prolly make you miserable for fun and profit, as long as the profit is great enough. There's lots of ambition hidden in him, but towards what is anyone's guess

History: Kazuma hails from Land of Rivers, and was trained in ninjutsu by Takumi. He's an artificer, and very skilled at that - courtesy of his village's position as weapon merchants, great many pieces of equipment originate from or pass through his hands, and even more owe to his design. He moves around a lot, often serving as a messenger or informant in addition to his job as a salesman, quite commonly to several sides at once. His allegiances are very mutable and easily influenced by money or other offerings.

Kazuma has extensive connections to criminal underworld of the Shinobi world. Some rumors abound that not too long ago, Kazuma was involved with a criminal organization who attempted a coup against Konohagakure in Land of Fire. Unfortunately for them, he also served as a double-agent for the now-late Hokage. It's not known how much he contributed to it in the end, but the coup was ultimately a failure and Kazuma escaped with nary a scratch, and with spoils to boot.

Bloodline: Only thing Kazuma can attribute to his family line is his bad eyesight.

Elemental affinities: Lightning.

Notable Jutsu:

Chakra strings: A jutsu that conjures barely visible threads from the users fingertips, it can be used to trip, hamper or fool an enemy, quickly fetch an object, as well as controlling ninja puppets. While not his specialty, Kazuma is moderately skilled at puppeteering, though he can only control single puppet at once.

Fuuinjutsu: Kazuma is an expert in sealing and summoning objects. Interior of his coat and most of his pockets are lined with sealing runes, allowing him to rapidly summon all sorts of equipment as short notice (See the list below). Specific techniques involving this skill are:


Human Summon Pact: Kazuma can make contracts between himself and other people that allows either party to be summoned by the other. The contract is sealed in a scroll, signed with blood by both parties. The scroll includes the summon pattern, which is activated by a drop of blood and usage of Summon Technique (Kuchiyose no Jutsu).
Wolf Summon Pact: Kazuma also has a contract with Wolf animal clan, and can summon its members at will. Wolves are intelligent, alert and highly aggressive creatures, useful for a wide variety of tasks. They excell in tracking and fighting in large groups.
Primary Element Seal (Ichijigodai Fuuinshiki): a technique originally meant for disabling captured prisoners. It cuts a person's connection to their primary element, preventing them from using Jutsu associated with it.
Hypnotic tags: in place of more traditional methods, Kazuma utilizes Genjutsu in the form of Chakra-infused paper tags, similar to eplosive tags but green and white in color. Viewing these tags with naked eyes triggers the effect. Below are invidual effects:


Empty Mind Charm: based on a meditative mandala, this tag forcibly clears mind of one viewing it from all other thoughts. This can be used to achieve Zen state of total awareness, but an unprepared victim is often left dumbfounded and staring at the tag until something removes it from sight or they collapse from fatigue.
Wandering Eyes Charm: viewing this charm makes the victim subconsciously aim blind spots of their eyes at it, causing whatever it's placed on flicker in and out of sight as the victim is unable to focus on it. A particularly dim victim might even dismiss the tag and its surroundings completely, as if they were invisible.
Moldable Will Charm: viewing this charm puts the victim into a highly succestible state. Alone, this is of little consequence, but another person can easily convince them to obey orders they otherwise wouldn't, make them forget some detail or insert false ones. Effects of this tag wear off fairly rapidly, and are easy to spot, even to the victim herself once she snaps out of it.
Lunacy Charm: fills the one viewing it with irrational aggression and bloodthirst. Its effects are greatest under actual full moon.
Freezing Heart Charm: nastiest tag in Kazuma's repertoire, this sends a fairly simple, subliminal command to all living thigs: die. It causes a sudden system shock that can place a living creature in a death-like trance unless someone snaps them out of it. A sharp victim who quickly closes her eyes can usually escape with just a scare. Ironically, it's very rare for anyone to actually die from the charm, but it's possible for people with weak hearts.


Ninjutsu: Besides those noted above, Kazuma is adept in basic transformation, clone and movement Jutsus. He can walk on water or walls and can perform Henge with only one hand if necessary.

Genjutsu: Kazuma knows several more genjutsu that cause disorientation or nausea, but like ones noted noted above, he often uses them in form of Hypnotic tags. He's moderately skilled in noticing and dispelling illusions.

Taijutsu: while not expectionally fast or strong, Kazuma has great endurance and flexibility, with a tendency to outlast his enemies when he can't outpower them. He has well-rounded combat style that can be summarized in the phrase "anything goes". it's also rare to meet him without him being armed to the teeth and more; he utilizes astounding array of weaponry, ranging from shuriken and kunai to swords and bows, and is reasonably adept with all of them.

Special Abilities:

Master craftsman: "Where do they get those nifty toys, you ask? Why, they get them from me!"

Kazuma is a tinkerer at heart and good in metalworking, sewing, woodcrafting, chemistry and a few other things. Given enough resources, there's hardly any ninja tool he can't make. He can also use his skills to jury-rig traps and alarm systems, as well as disarm them.

Human workhorse: "Take a horse? No thanks, I enjoy walking. What, you were talking about the cart? I was talking about the cart too!"

Kazuma has ridiculous endurance. He can keep on pushing himself after many others would've keeled over in exhaustion, and recovers with impressive rate. He also eats like a horse - when not having a proper meal, he's likely having snacks. Offering him a lunch is begging for bankruptcy.

Walking armory:
Even compared to ordinary ninja, Kazuma tends to lug around stunning amount of hidden weapons and gadgets, many sealed within his coat with special fuuinjutsu. Stuff he routinely carries include:


telescopic metal spear with a detachable tip, 7 foot long when extended
katana and a wakizashi
a dismantleable crossbow with detachable scope, and 50 bolts. Has effective range of 300 feet.
lots and lots of shuriken
three long knives
telescopic blowpipe and dozen poisoned darts in a metal container
several dozen smokebombs, producing differently colored smokes. Five are tagged toxic.
dozen flash bombs
120 feet of razor wire
120 feet of composite rope
ten hypnotic tags of various qualities
twenty explosive tags. Five are tagged 'extra blasty', and other five 'extra fiery'.
spare parts, wrenches, screwdrives and a hammer for adjusting his Puppet Duplicate
binoculars
night vision goggles, with corrective and magnifying lenses
a gas mask combined with a snorkel and corrective lenses
spare glasses
six energy pills, increasing strenght and chakra levels temporarily while erasing fatigue. Cause intense muscle cramps after ~6 hours or so of use.
face paint
stainless steel cutlery
a bottle of water
flippers
a firstaid kit, complete with everything necessary to make a field blood transfusion


In addition, Kazuma's clothes are nonconductive, water and fireproof. His coat and trousers have light, rattan-like material woven within the fabrics, providing protection equal to a chainmail while hampering his movements little. If he has a backpack with him, he might sneak some spare clothes and rations on top of it all. If he has the cart, he just *might* have a working cannon with him.

Puppet duplicate: "Thank you for breaking my toy. Now I'll have to see if I can make spare parts from your bones."

A past-time project of his, Kazuma has build himself a stunt double from the chassis of a ninja puppet. While it's face is blank, it's dressed in similar clothes as its master and is about the same size, so it can pass off as him at a distance.

In addition to serving as a mannequin and rack for back-up equipment, the puppet is very strong and fast, can launch poison darts from its mouth and can be equipped with a sword or other melee weapon. Rattling and whirring it makes causes it to be very unstealthy, though. Its machinery can also be jammed by foreign objects or sudden changes in temperature.

Badly nearsighted: "Where my glasses at? I wasn't figurative when I said I'd be blind as a bat. Give back my glasses!"

Kazuma can't see clearly beyond his nose without glasses. Though the lenses are unlikely to break, being custom made from reinforced glass, the rims can snap or twist, and he can easily lose them in heated close combat. Without some form of vision correction his ability in ranged combat is greatly impaired. As a thin silver line in a dark cloud, Kazuma can't be affected by his own hypnotic tags or effects reliant on line of sight without his glasses on.

Looks good as always Frozen.


Amazing fluff, guys. Simply amazing, I now instantly want to know more about the Sage of the Six Paths, the Seas of the Six Sages and everything else.

I'll get right to providing my own opinions and rewritten characters but it may take a day or two before I'm done with my thousand other projects so for now I will just ask questions. :smallsmile:

First of all, is there a specific difference between normal summons and Kami? Can the Kamis' animals even be summoned at all?

Also, anything specific on the tailed beast in regard to personalities and powers?

Why thank you :smallsmile:

I don't particularly have much more to say on the nature, personality or character of the Sage of Six Paths beyond what's written. Bare in mind that the story told by the Ninja and the present day Samurai very well might just be that, a story told by the present people of the world to explain the existence of things they can't fully understand. He is a legend for his deeds and the story told on the creation of the Summoning world (while supported by it's actual existence) may or may not indicate the Sage was ever the creator of it at all. It would be hard to explain for example how the other animal summons came to be in the present day. And if the Kami even exist...they're not divulging any information to anyone who is also spilling the beans.

Saying that. If the Kami do exist (It's wholly possible that their very existence is as much legend and fantasy as the Sage and the Ten Tailed Beast) that no one has the power to command their presence that has existed. If the story is true, it took the Sage to call forth their power and it was by mistake pure and simple. No one living has seen a Kami, summoning or otherwise, since the time the Sage was said to walk the land. The heads of the actual Summon Families aren't speaking out on the subject.

Also, using the word Summon Family is getting a little weird. There needs to be a word for it. Time to hit the fluff board.

Callos_DeTerran
2011-03-10, 02:47 PM
Silver means he's porting over his Three-Tails Jinchuuriki character to this game, who's name was Kouhei.:smallsmile:

Frozen_Feet
2011-03-10, 02:58 PM
Summon clan seems clearest to me, with "summon" replaced by whatever animal is appropriate. I can't think of anyway to get simpler than that.

Oh, aaaand... new registry, yes or no? Again volunteer to upkeep it if here on forums.

Innis Cabal
2011-03-10, 03:21 PM
Summon clan seems clearest to me, with "summon" replaced by whatever animal is appropriate. I can't think of anyway to get simpler than that.

Oh, aaaand... new registry, yes or no? Again volunteer to upkeep it if here on forums.

Alrighty. In other mostly unrelated news. I nominate you, you willing of course, for head of Chasms.

Also, new registry, this forum. I am uncaring towards a wiki of any sort one way or the other so I will go with the option Mu and let everyone else decide.


Silver means he's porting over his Three-Tails Jinchuuriki character to this game, who's name was Kouhei.:smallsmile:

Ah, I see. What's the animal so I can write it down

Falgorn
2011-03-10, 04:03 PM
So, in the previous game, I recall there being a a criminal organization. Is there still one in this game?

Also, I'll have a character up by tonight.

Innis Cabal
2011-03-10, 04:14 PM
Disregard this. Seems I am playing the villain again.

Silverraptor
2011-03-10, 04:21 PM
Ah, I see. What's the animal so I can write it down

A tiger. Moon was so happy when I did that.:smallamused:

Innis Cabal
2011-03-10, 04:22 PM
A tiger. Moon was so happy when I did that.:smallamused:

Ah, alright. I'll mark it down then.

Callos_DeTerran
2011-03-10, 05:14 PM
So, in the previous game, I recall there being a a criminal organization. Is there still one in this game?

Also, I'll have a character up by tonight.

Well...describe criminal. xD Criminal as in commits crimes, or criminal as in villainous? I don't know if there's going to be a criminal-villainous type of organization, but I plan to create a group of ronin and missing-nin who do more...regular type criminal activities and aren't altogether bad people...they just do bad things.

Falgorn
2011-03-10, 05:22 PM
Well...describe criminal. xD Criminal as in commits crimes, or criminal as in villainous? I don't know if there's going to be a criminal-villainous type of organization, but I plan to create a group of ronin and missing-nin who do more...regular type criminal activities and aren't altogether bad people...they just do bad things.

Not going to argue morality, but it seems like a gang would be "bad people."

Also, yeah, I was thinking of a villainous organization. And is there anything a ninja can't be? Such as giant and poorly hidden (I'm joking with the second one). It seems like ninja would perform better if thinner.

Silverraptor
2011-03-10, 05:31 PM
The Seven tailed beast currently has a host. The three tailed tiger?:smallconfused:

Callos_DeTerran
2011-03-10, 05:34 PM
Not going to argue morality, but it seems like a gang would be "bad people."

Allow me to explain it better, they would be the Affably Evil sort who are self-centered, greedy, and possibly have some heavy weight crimes under their belt...but are nice folk to be friends with and have done the occasional good deeds for a pittance. Jerk-asses with hearts of gold in other words.

Also, yeah, we should probably get a new registry up soon, if you want to maintain this one Frozen? I may make a new Wiki for the reboot, but it won't be mandatory to use, just a nice place to consolidate information at.

Innis Cabal
2011-03-10, 05:41 PM
The Seven tailed beast currently has a host. The three tailed tiger?:smallconfused:

It was a miswrite. :smalltongue:

Callos_DeTerran
2011-03-10, 06:09 PM
Samurai write-up finished, for the moment. Open to suggestion and critique though!

Frozen_Feet
2011-03-10, 06:14 PM
Alrighty. In other mostly unrelated news. I nominate you, you willing of course, for head of Chasms.

Oh? Well, on that note:


Name/Rank: Fujiwara Shinobu, leading Jounin of the Hidden Chasm
Classification: S. Invidually she's not hugely powerful, but recognition of her political power and importance pushes her to this category.
Birthdate: December 31st
Age: 58
Height: 5'2"
Weight: 130 lbs.
Gender: Female
Blood type: AB
Affiliation/Kage: Village Hidden in the Chasms

Appearance: Shinobu tends to wear a crimson kimono and hakama tied with a black obi, with a heavy woolen, thigh-lenght white haori on top. She keeps her long, white-and-grey hair wrapped in a tight bun, with a black copper comb as an ornament. She's usually seen wearing a pearl necklace of 108 pearls - whether all are real pearls is anyone's guess. Among them hangs a small, silver mirror.

Time has been kind to her - she's avoided accumulating wrinkles or scars on her face, though she still tends to use heavy white make-up to hide away any discolorations (her actual skintone is yellowish-brown). Combined with black eye shadow and eyeliner, you can tell she was quite a looker... maybe twenty, thirty years ago. She doesn't look young by any means - just ageless, in sense a well-crafted statue might be.

Of course, the impression is often ruined by the draconic frown sour as a basketful of grapes she often has adorning her face. Deep brown, almost black eyes observe their surroundings through narrowed eyelids, giving impression of an old, angry fox. Shinobu usually has a black, oak walking stick with a brass knob with her. Not because she needs it, her back is still healthy and straight, she just likes hitting snooty youngsters with it. The stick also hides a straight, narrow double-edged short sword, the knob being its handle.

Personality: Shinobu is observant, collected and scheming. She can keep herself unnoticed and unassuming for a long while, just listening to a conversation, before suddenly revealing she's been following the whole time and telling her own opinions and conclusions based on it. Face to face, she's easy to deal with, often waiting patiently for you to make your case before telling her judgement. You can almost fool yourself to thinking she's a kind old lady.

Unfortunately, she has exactly two voices. One is low, melodious whispering, faint but clear in meaning and sound. Sadly, it's not very audible in noisy situations. For those, she uses the other one, which is a raspy, god-awful cawing which is about as fun to listen to as claws scratching a chalkboard. (Think of this rooster. (http://www.youtube.com/watch?v=aEiWoWoM4R0)) She also has a growing mean streak, and often disregards politeness in favor getting straight to the point ("I'm old, I can say whatever I want to!"). This is much more obvious and jarring when she's using her "outdoor voice".

Shinobu doesn't take kindly to those who disregard authority or act before thinking. Of course, a good reason can excuse much, but if you don't have one, may gods help you.

Finally, Shinobu likes apples. She doesn't like people who try to steal them from her garden. This is something every young Chasm ninja should keep in mind.

Bloodline: No such thing. The best you could hope to have inherited from her is bad temper.

Elemental Affinity: Wind, ???

Notable Jutsu:

Arrows of Unerring Path: When she was young, Shinobu was known and feared as perhaps the best practitioner of kyujutsu - that is, archery - in Shinobi world. Even these days, giving her a bow and arrows makes her a lethal threat - not that it's certain she needs either a bow or an arrow. Stories abound of burglars and apple-thieves who were struck by an invisible force out of the blue, and no flying creatures are ever seen near her house. Repudetly she could shoot a single leaf off a tree from a mile away, though it has been some time she's demonstrated such skill.

Mirror of Baleful Thoughts: Shinobu never garnered much attention for offensive uses of Genjutsu, but in Chasm she's the authority in what comes to defending from them. Her most famous technique is the Mirror, rumoured to have something to do with the necklace she wears. The Mirror not only warns the user that she's about to be hit by a Genjutsu and gives her a chance to dispel it, it also allows for turning the Genjutsu against its original user.

Oiroke no Jutsu: It was useful in her past... was. You better not think about it too much, let alone mention it, if you value you life and sanity.

Ninjutsu: Shinobu's opinion is that the basics, movement, deception and disguise, are the most important to a ninja. As such, she's very, very good in them. She can reputedly use Henge without handseals at all, and has been known to switch places with other, conscious people with Kawarimi. As a chasm kunoichi, she'd also have to be dead to let even sheerest cliffs to slow her down.

Genjutsu: Rarely, if ever, used outside of the Mirror. Shinobu is legendarily hard to catch with one, though.

Taijutsu: Shinobu is a small, old woman, and small old women have a history of not being all that strong. You'd be foolish to underestimate her, though - she's extremely nimble and a mean wrestler. She rarely uses punches, kicks or other hand techniques, instead relying on her well-honed reflexes to deflect and redirect force of potential offenders.

Special Abilities:

Acute senses: "I heard that!"

Shinobu has keen eyes, excellent hearing, and claims she can detect and identify ten thousand different poisons and toxins by scent and taste. (Overlap between her claim that she can also detect and identify ten thousand different flowers is not known.) It's not uncommon for people to say she has eyes in her back or that she can read thoughts. These are hopefully just rumours... hopefully.

Agile: "I can get there on my own, thank you very much. Arthritis is for suckers."

In her youth, Shinobu was remarked for her speed, nimbleness and ability to squirm out of almost any bindings or to find a way in through the smallest of cracks. Age has not diminished this nearly as much as you'd think, and she can still move and climb everywhere in the difficult terrain of her home village without slightest help. She only has to mind her left knee, that got broken and had to be fixed several times in her youth.


Background is pending. Mostly, I want to see if anyone wants to play potential children or grandchildren. Also, I encourage you to think nickna,es for the old lady. Depending on how much I like them, Shinobu might whack your character with a stick or not. XD

I'm also open to suggestions regarding her potential second element, as well as expanding her pool of notable jutsu.


Disregard this. Seems I am playing the villain again.
Don't stress too much about it, me and Kazuma are here to help! :smallbiggrin:


Also, yeah, we should probably get a new registry up soon, if you want to maintain this one Frozen?

I'm just about to get to it, I got distracted by crafting Shinobu. (^.^;;)

Silverraptor
2011-03-10, 06:18 PM
It was a miswrite. :smalltongue:

I seem to catch those alot between you and Callos.:smallamused:

Frozen_Feet
2011-03-10, 06:44 PM
Allright, here's our new registry (http://www.giantitp.com/forums/showthread.php?p=10532143#post10532143). Ideas for improvement are... acceptable. :smalltongue:

Innis Cabal
2011-03-10, 06:47 PM
Oh? Well, on that note:



Background is pending. Mostly, I want to see if anyone wants to play potential children or grandchildren. Also, I encourage you to think nickna,es for the old lady. Depending on how much I like them, Shinobu might whack your character with a stick or not. XD

I'm also open to suggestions regarding her potential second element, as well as expanding her pool of notable jutsu.


Don't stress too much about it, me and Kazuma are here to help! :smallbiggrin:


I'm just about to get to it, I got distracted by crafting Shinobu. (^.^;;)

Wow that was fast. I figured you were the right person for the job. Did you think this up after seeing Kitano?

The Villain team will be more refined team then the Shoku.


I seem to catch those alot between you and Callos.:smallamused:

Innis is very sleepy. Innis has had 2 hours of sleep. Innis looks down upon you mortal creature.


Allright, here's our new registry (http://www.giantitp.com/forums/showthread.php?p=10532143#post10532143). Ideas for improvement are... acceptable. :smalltongue:

Looks good to me. I'll put it on the first page soonish.

IcemanJRC
2011-03-10, 06:51 PM
Background is pending. Mostly, I want to see if anyone wants to play potential children or grandchildren. Also, I encourage you to think nickna,es for the old lady. Depending on how much I like them, Shinobu might whack your character with a stick or not. XD
)

I would love to play a child/grandchild. I will probably most likely have a character up tonight. concept is mostly in place though, just got to write it.

Da Mongoose
2011-03-10, 07:06 PM
*Peeks in - waves* Will hopefully have something up tonight at some point :)

Silverraptor
2011-03-10, 07:10 PM
Innis is very sleepy. Innis has had 2 hours of sleep. Innis looks down upon you mortal creature.

Are you implying you're not mortal? Immortals don't need to sleep. Hence your argument is invalid.:smallamused:

Innis Cabal
2011-03-10, 07:11 PM
Are you implying you're not mortal? Immortals don't need to sleep. Hence your argument is invalid.:smallamused:

I'm not implying anything. And who says Immortals don't need sleep? Highlanders sleep and they're immortal.

IcemanJRC
2011-03-10, 07:13 PM
I'm not implying anything. And who says Immortals don't need sleep? Highlanders sleep and they're immortal.

He has a point...

Innis Cabal
2011-03-10, 07:20 PM
He has a point...

Course I do. And the term "Mortal" and "Immortal" are so....6th century. We prefer to use the term for you people as "Death Challenged." More a condition to pity then anything wot wot

Dusk Eclipse
2011-03-10, 07:30 PM
Well, let's start with this question: how familiar are you with Naruto setting? If the answer is "very", you should be good to go - if "not so much", you can take a look at the canon wiki and check basics of jutsus and elements. :smallsmile:

After that, it's thinking of a character you want to play. Think of their looks, their personality, age, history, lookout on life and such. I wouldn't worry about their powers yet - it's possible to play character without powers, it's a tad harder to play powers without a character.

For inspiration and idea on how to format things, you can take a look at the old registry characters. For example, my signature has links to all my prior characters - it should give you an idea of what things belong to a bio, and what kind of abilities are possible.

After that, once we get the game thread running, it's a matter of introducing your character and getting them involved in events. You can try baiting other people to interact with your character(s) by asking them in the OOC, or just having your character walk up to theirs and start chatting.



I am quite familiar with the Naruto Canon, I have followed the manga almost religiously for about 6 years, so yeah.

Well the idea I had on the character, was a Chunnin training to become an ANBU; but since we won't be starting on Knohoha, I would have to change that. is there an organization like that on the Village Hidden in the Chasm?

I was thinking him as a reserved, thoughtful kind of guy, with a streak of snarkiness and sarcasm, but in all a good guy, while I imagine himself as good rounded shinobi in general, he is an assassin at heart, he prefers to finish things as quickly and easily and possible. But he is also a tinkerer at heart, one of his hobbies is trying to "upgrade" the normal ninja tools, he likes to take up a machine, dismantle it, tinker a bit with the pieces and rebuild it. He also has interest in sealing arts, and have done his fair bit of experiments concerning seals...for SCIENCE!

Right now he is content with serving the village; but it is his ambition to reach the top (or create given the case) of an organization inside the village to deal with assassination missions. He knows anyone can kill, but he also knows that an assassination is extremely different, and as such. He feels a different more specialized skill set is needed assassinate someone.

Right now I am picturing the character as youngish, perhaps 24-26 ish, a lean musculature, more suited to quick precise movements than pure strength... about 1.70 meters (sorry I am not used to the imperial system) tall and he weights about 67 kg. He is somewhat tan, with some scars (unavoidable in this branch of work) covering his body; but the most prominent one is one that rans from the front of his right shoulder to his right pectoral. He wears his long (a bit shorter than mid back length) hair, in a pony-tail. His eyes are dark blue with a greyish tinge to them.

Is this enough to start?:smalltongue:

Innis Cabal
2011-03-10, 07:40 PM
And for the Villains, we've got the Marked (working title as noted). As written I am aware they do not seem villainous on paper...of course as most of you know I like my secrets and plot reveals though story. So...without further ado here's their open goals.


The Marked (Working Title)

The Marked are an organization based in the Land of Hot Springs operated by Mifune Akira, acting as the retainer for Takamori Ara, the head of the Takamori Clan. The Takamori Clan lost power in the Hot Spring Country after the second Ninja War, falling to a minor Clan in the Country and its lower members flying out to the four winds. Over time these lower lines filtered into other villages and countries, mixing their blood and the Clan Bloodline across the world. The power of the Bloodline seems to have waned in power over the generations, now merely a mark that denotes a once proud and honorable family. Now in the present day, the Marked seek to call back and reinstitute their now waning power over the Hot Springs Country and bring their once great nation to power on the public stage once again.

The Takamori Clan is not merely made up of those with the bloodline, the vast majority of their forces in fact being comprised of servants, lower members of the house that remained loyal despite their fall and mercenary parties owned and operated by Mifune Akira. These forces are used to protect and guard the lands still held by the Takamori and to secure holdings for the Clan and any object or trade good of interest to the family. The “Branch Family” as it’s known to the true Marked while viewed as commoners are afforded a great level of respect though it is uncertain if such respect is born from the fear of Akira’s reprisal or simply because the Clan seeks to reforge their negative image through kind acts.

The Bloodline: Cho- The Takamori Clan was reputed for their powerful bloodline though newer generations and Clans have done much in the way of removing any such evidence or knowledge of its power from public records or memory. And for the most part, they have succeeded in their task, the knowledge of what the Bloodline and any training that would go along with it has been lost to all but time itself it seems. What remains though in all of the main branch of the Clan is the strong desire to reforge the Clan to its full power and study it’s true power once more. The Bloodline shows itself as an open circle with two triangle like marks running from top to bottom almost like two fangs cutting through a sphere. This mark can appear anywhere, and is known to vary in size, on the body though typically appears on the arm or hip. More exotic locations are not unheard of though still quite rare.


Anyone is free to play a member of the Cho Bloodline, but as noted it confers no special powers or privileges on it's own merits at this time. Perhaps through the story the secrets of this Clan will shine through the dusk of their decline. Or perhaps not.


I am quite familiar with the Naruto Canon, I have followed the manga almost religiously for about 6 years, so yeah.

Well the idea I had on the character, was a Chunnin training to become an ANBU; but since we won't be starting on Knohoha, I would have to change that. is there an organization like that on the Village Hidden in the Chasm?

I was thinking him as a reserved, thoughtful kind of guy, with a streak of snarkiness and sarcasm, but in all a good guy, while I imagine himself as good rounded shinobi in general, he is an assassin at heart, he prefers to finish things as quickly and easily and possible. But he is also a tinkerer at heart, one of his hobbies is trying to "upgrade" the normal ninja tools, he likes to take up a machine, dismantle it, tinker a bit with the pieces and rebuild it. He also has interest in sealing arts, and have done his fair bit of experiments concerning seals...for SCIENCE!

Right now he is content with serving the village; but it is his ambition to reach the top (or create given the case) of an organization inside the village to deal with assassination missions. He knows anyone can kill, but he also knows that an assassination is extremely different, and as such. He feels a different more specialized skill set is needed assassinate someone.

Right now I am picturing the character as youngish, perhaps 24-26 ish, a lean musculature, more suited to quick precise movements than pure strength... about 1.70 meters (sorry I am not used to the imperial system) tall and he weights about 67 kg. He is somewhat tan, with some scars (unavoidable in this branch of work) covering his body; but the most prominent one is one that rans from the front of his right shoulder to his right pectoral. He wears his long (a bit shorter than mid back length) hair, in a pony-tail. His eyes are dark blue with a greyish tinge to them.

Is this enough to start?

It looks good for a character. Callos has said he had an idea for a Special Ops group for the Chasm so I'm sure when he posts it all the info will be inclided :smallsmile:

KerfuffleMach2
2011-03-10, 07:54 PM
Alright, guess I'll stick my first character in here. Same character from before, just some changes made to fit here.


Name/Rank: Hau Zel (last name, first name), Chuunin
Classification: C-class
Age: Twenty two
Height: 5'5"
Weight: *asking this earns a minimum of one punch in the face*
Gender: Female
Blood Type: AB
Affiliation: Chasms Village

Appearance:


Zel Has short white hair that is somewhat untidy, and swept back. She has pale gray eyes and a slightly pointed face.

She wears black boots, dark blue pants, and a white t-shirt. She has a white studded belt that is threaded through just one loop of her pants. And she also wears a black leather jacket, as well as gray half-gloves.

The bottom of her boots have steel plates bolted to them. She uses these with her magnetic trait to move herself around, increasing her agility.

Her pants and the front of her jacket have several large pockets on them. Most of these pockets hold steel spheres that are not much larger than a marble. She uses these spheres in conjunction with her ability to throw them at high speeds at her enemies.

There is a large bladed ring strapped to the back of her jacket. It is silver in color, about three feet in diameter, and has both the inner and outer edges bladed. Like the spheres, she uses her ability to throw this at enemies.

Her headband is tied around her left thigh, facing out.

A drawing of her by Kasanip.
http://i1006.photobucket.com/albums/af188/umbrellako/zel.jpg

Personality:

Zel is a usually laid back person, not showing a whole lot of worry about anything. There are certain things that can set her off. And when that happens, she can get both verbally and physically violent. She also tends to throw the first punch.

She does find enjoyment in playing tricks on others. This has lead to some heated arguments.

Bloodline:


The Hau family has a strong affinity with Magnetism. Zel's hasn't developed quite as well as expected, but it is there none the less. She is constantly training with it, and has employed it with her weapons.

Older generations may know of a special technique created by her great grandfather. This technique grabbed person's blood by the iron in it, and pulled the blood out. Needless to say, this became a forbidden technique.


Notable Jutsu:

- Ryouba no Wa (Double-Edged Ring) - This is a close range defensive technique. It involves bringing her bladed ring between her and an attacker, and having it spin in place, like a circular saw blade. It's not one she likes to use, as there is a good chance of the force of somebody hitting the ring causing it to slide back and hit her as well.

- Koutetsukyuu no Danmaku (Steel Sphere Barrage) - Zel's many pockets open, and all of the spheres fly out and hover around her. She swings her arms forward, and the spheres take off at high speed. This technique, when it hits, causes much damage to the opponent, especially at close range, as the spheres can potentially pierce the skin.

- (Magnetic Fist) - Zel surrounds her fist in a magnetic field and throws a punch. On impact, the field emits a magnetic pulse, which causes enemies to be knocked back quite a distance. This can also be used to knock down walls.

Special abilities:

- Jisei (Magnetism) - Zel can emit magnetic fields, which allows her to move metal objects without touching them. She has limits with this, mostly dependent on the size of the object, and its distance from her.

- Kyokusei (Polarity) - Because of the Hau family's trait, Zel can actually see electrical and magnetic fields. This can be useful for finding things that gives off such fields. If she focuses, she can also see the magnetic fields of the Earth itself, making her a living compass.

- Agility - Zel uses her magnetic abilities to increase her agility. She has attached steel plates to the bottom of her boots. There are also pieces of metal on her clothes. She can use these to pull herself around, even if her limbs have gone numb. This is also how she water walks, as well as wall and tree walking.

Skills:

Ninjutsu: Zel has much knowledge in this area, as this is where most of her magnetic jutsu comes from.

Genjutsu: Zel knows how to release one if she catches it. And that is it.

Taijutsu: This is Zel's secondary area of study.

Dusk Eclipse
2011-03-10, 08:14 PM
Oh right... I forgot to put that into my previous post, I was considering maybe if my character, Gesshoku Touken (still not decided if that will be the name, and using an on-line translator, so it is probably wrong) could have a bloodline limit. Something along the lines of being able to induce a genjutsu affecting the perception of light, essentially allowing him to induce the illussion of darkness and brightness .

Innis Cabal
2011-03-10, 08:16 PM
I'd honestly have to see the whole character written up before I can pass judgement.

Dusk Eclipse
2011-03-10, 08:17 PM
Ok, I'll try to finish it tonight, but I make no promises.

Callos_DeTerran
2011-03-10, 08:29 PM
It looks good for a character. Callos has said he had an idea for a Special Ops group for the Chasm so I'm sure when he posts it all the info will be inclided :smallsmile:

Don't misquote me. :smalltongue: I said we should think up an idea for a Special Ops group for the Chasm since every village seems to have one or two.

The only group I'm planning is the Natsuihiboshi group of ronin and missing nin.

IcemanJRC
2011-03-10, 08:38 PM
Background is pending. Mostly, I want to see if anyone wants to play potential children or grandchildren. Also, I encourage you to think nickna,es for the old lady. Depending on how much I like them, Shinobu might whack your character with a stick or not. XD


May I? A rough draft will be up if you'd like to see it before you make your decision.

Innis Cabal
2011-03-10, 08:44 PM
Don't misquote me. :smalltongue: I said we should think up an idea for a Special Ops group for the Chasm since every village seems to have one or two.

The only group I'm planning is the Natsuihiboshi group of ronin and missing nin.

Oh, didn't mean to misquote. I misremembered what you said. A lot is being discussed you know!

Frozen_Feet
2011-03-10, 08:50 PM
Is this enough to start?:smalltongue:

Sure is. XD Sounds like a good rival for Matsuyama Kazuma. If you're having trouble with funny English measurements, you can use these (http://manuelsweb.com/ft_in_cm.htm) sites (http://www.healthyweightforum.org/eng/converter.asp) to help - that's what I do. :smallbiggrin:

@IcemanRJ: yes, yes you can. It's not like I have any grounds to say no before seeing the bio. I wouldn't have made the offer if I wasn't prepared for Shinobu to have a litter of unwanted children. XD

As for Spec Ops... :smalltongue:


Special Operations: This a troop of ninja hand-picked by Fujiwara Shinobu, reserved for highest-ranking missions (A and S class). It's lead by the most skilled Jounins of the village, and crewed by physically and mentally toughest Chunin of their generation. Being accepted to Spec Ops requires a flawless mission record and an additional survival test to supplement passing of Chunin Exam. A Chunin who has served in Spec Ops is almost invariably promoted to Jounin after they leave the group, and are often tasked with training fresh Genin.

Unlike other parts of Chasm organization, Spec Ops has access to records of forbidden Jutsu and can request for special license to train in them. Spec Ops also has access to full organizational records, so they can research every little detail of other villagers gathered during their service there, up to and including all completed missions, known Jutsus, family relations, criminal records and status as double-agents or spies. If a Chasm Shinobi of B rank or higher goes missing, Spec Ops are alerted to hunt them down.

Innis Cabal
2011-03-10, 09:00 PM
Name/Rank: Mifune Akira, Head of the Takamori Clan
Birthdate: June 16th
Age: Unknown
Height: 6’ 11’’
Weight: 200 lb
Gender: Male
Blood type: AB
Affiliation/Kage: Formally Unknown Village, Takamori Clan

Appearance: Mifune Akira is a lanky and tall individual that towers over most other people he meets. Typically dressing in plain clothing, Akira is well known for his flair for the dramatic, wearing lavish and brightly colored outfits of greens and iridescent hues when in public in an attempt to discourage having to be forced to do so at later events. He wears his hair long and often braided though allows his bangs to fall freely into his face. While most often content to remain guarding Takamori Ara at his private castle, Akira is never seen outside the Clan Head’s chamber without his headband worn over his left eye, its village insignia cut through like many Missing-Nin. His right eye is said to be emerald green though few are able to look him in the eye without craning their neck.

Bloodline: Cho- Mifune Akira is a descendent of the Takamori Clan and displays the Cho Bloodline. His mark is on his left eye, rending it sightless, this information known only to Takamori Ara.


Notable Jutsu


Flying Swallow Meets Earthly Lands
A variation off Flying Swallow, Akira uses hisChakra Flow to feed chakra into his hands and feet. The ninja will increase the length and density of his physical attacks to strike an enemy from several feet out of the physical attacks range. This is accomplished by creating an invisible extension of chakra that shapes into an edge that functions like a blade.
Seeing the physical attack, the opponent may misjudge how far they need to move to avoid an incoming strike and thereby still be cut even if they manage to avoid the bodily portion of the blade. The chakra-enhanced body parts are strong and sharp enough to strike through solid rock or cut through iron. This technique works best with elemental chakra, especially with wind chakra for offensive cutting power.

Dipping Swallow Finds Roost
A series of swift movements followed by four swift attacks marks Dipping Swallow Finds Roost as one of Akira’s most devastating attacks. While on the surface the movements appear physical, in truth Akira uses swift bursts of air to propel him forward at jarring speeds while using the momentum built up to aid his strikes.

Whirlwind Strike
By forming a swirling votex of chakra around his arm, Akira can strike out against foes and channeling the raging storm into their body, spinning them around with the force of the blow.

Wind Release: Vacuum Sphere
The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

Wind Release: Vacuum Great Sphere
A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

Wind Release: Wind Shear
Akira can create a shield of wind that blocks incoming physical projectiles. It seems that although this is a ninjutsu there is a seal for it much like an Explosive Tag he has etched somewhere on his body for quick use in case of danger.

Wind Release: Bullet Storm
Akira lifts a hand, calling forth wind chakra from himself and the air around him to creatve a swirling orb at the tip of his pointed finger. He can release this orb as if a projectile where it explodes into hundreds of whirling air balls with enough force to pass through metal unaffected.


Special Abilities


Alchemy: Akira is an accomplished producer of poisons, medicinal salves and pills and other more esoteric items.

Accomplished Martial Artist: Outside his Taijutsu techniques, Akira is known as an accomplished Martial Artist with knowledge of a variety of martial arts styles from across the Ninja World.

Summon Contract: Akira holds a summon contract with the Hedgehog Family.

Astrology: Akira has an uncanny ability to predict coming events by the use of star charts and careful study. He cannot preform these abilities without his star charts and ample silence and time.

Ninja Skills

Genjutsu: Despite his personality, oddly Akira’s weakest school. He appears capable of using some though they seem mostly basic.

Taijutsu: Akira is an accomplished hand to hand fighter though he seems to swear off manufactured weapons in lieu of his own hands and feet. His long legs and arms aid his combat abilities by providing a great deal of reach and he is fairly agile.

Ninjutsu: Another of Akira’s strong suits, his ninjutsu are fairly well practiced and though rarely seen said to be particularly potent.

Element: Wind


Little is known of Mifune Akira’s life before he arrived in the Hot Springs Country, already a Missing-Nin long before he was called to the Takamori Main house after it was discovered he possessed the Cho Bloodline. Despite the unusual lack of information about him, he swiftly rose to the highest ranks of the family despite his perceived common birth. He now serves as the right hand of Takamori Ara, acting as his advisor in most matters. Despite his standing, he is afforded a fair level of command by the leader of the Clan due to the lack of knowledge and youth of Takamori Ara.

Outside of his past, Akira is widely known as a friendly and amiable sort who does his level best to keep the moral of his new family high. Despite this, it is well known failing a mission is greatly frowned upon and Akira is fond of swift and lasting punishment to remind and encourage better performances at later dates. A level grin accompanies almost all comments he makes, his one good eye scanning the room for even the smallest detail. He seems to delight in antics that annoy or confound the other noble members of the Cho Bloodline and the Marked alike, trapping them in logic puzzles or outwitting them in public to further humiliate them. Under the façade of a rough and uncouth Missing-Nin, Akira remains a tactical and cunning mind ready and willing to use what ever force is required to accomplish what ever goals he seems to harbor.

Between all of this, Akira is viewed by most of the Marked as the head of the organization, acting out what ever fancy his master desires should he desire it. Otherwise he operates and uses the Marked and the organization that makes up the lesser branches on his will though uses the pretense of his position to get away with such startling acts of what might very well be seen as betrayal. Despite the honors and trust heaped upon him, many of those who hold the Cho bloodline see him as a threat to the purity of the family and an outsider well outliving his welcome.

IcemanJRC
2011-03-10, 09:03 PM
@IcemanRJ: yes, yes you can. It's not like I have any grounds to say no before seeing the bio. I wouldn't have made the offer if I wasn't prepared for Shinobu to have a litter of unwanted children. XD



Thank you kindly. Anything specific you;d like me to include as he is a family member? Just wanna make sure.

Dusk Eclipse
2011-03-10, 09:05 PM
Sure is. XD Sounds like a good rival for Matsuyama Kazuma. If you're having trouble with funny English measurements, you can use these (http://manuelsweb.com/ft_in_cm.htm) sites (http://www.healthyweightforum.org/eng/converter.asp) to help - that's what I do. :smallbiggrin:

@IcemanRJ: yes, yes you can. It's not like I have any grounds to say no before seeing the bio. I wouldn't have made the offer if I wasn't prepared for Shinobu to have a litter of unwanted children. XD

As for Spec Ops... :smalltongue:
I am just lazy when converting measurements (all my life thinking on metres and kilos... I am just not used to them)

Matsuyama Kazuma, is that your character? seems interesting, also where did the special Ops came from? I didn't see that on my read through the thread.

Frozen_Feet
2011-03-10, 09:45 PM
Thank you kindly. Anything specific you;d like me to include as he is a family member? Just wanna make sure.
I don't have anything specific in mind. I can build around details you give, as well as those of potential other offspring. :smallsmile:


Matsuyama Kazuma, is that your character? seems interesting, also where did the special Ops came from? I didn't see that on my read through the thread.
Yup. Kazuma's here. (http://www.giantitp.com/forums/showpost.php?p=10529853&postcount=38) As you can see, their interests and abilities overlap, so BITTER RIVALRY!

As for spec ops, they haven't been defined yet. That tidbit I just wrote thus is all information there is of them yet. :smallwink:

IcemanJRC
2011-03-10, 09:59 PM
Name/Rank: Fujiwara Kenshin
Rank: C-Rank (Recently passed the Chunin exams.)
Birthdate: January 23
Age: 15
Height: 6 feet
Weight: 146 lbs.
Gender: Male
Blood type: AB-
Affiliation/Kage: Village Hidden in the Chasms, Fujiwara Shinobu

Appearance: To come...

Bloodline: None to speak of.

Notable Jutsu: To come...

Special Abilities:

Sense of Direction
Kenshin's techniques often leave him in strange angles and positions. Luckily, he has grown a strong enough sense of direction to nearly always know which way is up.

Suspension
Kenshin can fight and act normally while suspended in the air. He has complete control and normality while suspended.

Observation
Kenshin is extremely observant, he has powerful senses and a near endless font of patience.


Eh, I couldn't finish tonight, I probably left out two of the most important parts too... But it will be completed tomorrow or Saturday...

Frozen_Feet
2011-03-10, 10:27 PM
As far as I'm concerned, you left out all the important bits. XD But don't worry, we'll be here waiting for when you get the bio done.

Innis Cabal
2011-03-11, 07:29 AM
http://i167.photobucket.com/albums/u131/Tebryn_Cabal/Chasms.jpg

The Chasm symbol on top of the Red Bean Country color.

Lix Lorn
2011-03-11, 11:52 AM
Okay! I want in!

So, how much of actual Naruto canon are we using? Does Naruto exist? Is he the jinchuriki? Is Ichiraku REALLY the best ramen stand?

I'm planning on a character with Important Secrets. Will it annoy people if I avoid them on the sheet? It'd be much more fun to keep them secret.

Callos_DeTerran
2011-03-11, 12:06 PM
Okay! I want in!

So, how much of actual Naruto canon are we using? Does Naruto exist? Is he the jinchuriki? Is Ichiraku REALLY the best ramen stand?

I'm planning on a character with Important Secrets. Will it annoy people if I avoid them on the sheet? It'd be much more fun to keep them secret.

We're pretty much using the setting and mythos (besides the mythos that we change of course) but none of the canon characters exist, though their clans and kekkei genkai might (and in the case of the Sharingan in a nerfed state, and in the case of the Rinnegan, unavailable for use without a REALLY compelling argument). So no, Naruto doesn't exist, he's not the Nine-tails jinchuriki, and the Nine-Tailed Bijuu might not even be a Fox anymore either.

As for a character with Important Secrets...Hmm...It's alright to avoid putting them on the sheet, but you should tell someone at least so they can let you know if such Important Secrets are okay or if they contradict something/over-powered/etc. :smallsmile: That said, welcome Lix Lorn!

Lix Lorn
2011-03-11, 12:08 PM
Hooray! Okay, I'll probably go for Chasms, so are there any high ranking Jonin characters?
Like the old lady I saw, who plays her?

Callos_DeTerran
2011-03-11, 12:30 PM
Hooray! Okay, I'll probably go for Chasms, so are there any high ranking Jonin characters?
Like the old lady I saw, who plays her?

Frozen does. Generally, the person who posts the character is playing that character. :smallwink:

Lix Lorn
2011-03-11, 12:40 PM
Very funny. :smallmad:
:smallbiggrin:

I didn't want to have to go back and look.

...what on earth does Cloud release do. xD

Callos_DeTerran
2011-03-11, 12:59 PM
Very funny. :smallmad:
:smallbiggrin:

I didn't want to have to go back and look.

...what on earth does Cloud release do. xD

Uh...that's a very good question....that we don't have an answer to. The elemental combination chart we came up with is out-of-date actually. Look at...http://images2.wikia.nocookie.net/__cb20110127230753/naruto/images/thumb/6/62/Advanced_Elemental_Relationships_Diagram.svg/270px-Advanced_Elemental_Relationships_Diagram.svg.png This (http://naruto.wikia.com/wiki/Nature_transformation) instead.

Frozen_Feet
2011-03-11, 01:01 PM
As far as anyone knows... it makes clouds.

Funny, I know. Would've never have guessed, myself. :smallwink:

Important Secrets depend on the kind of secret. Family relations to other characters? Status as double-agents or spies? Better inform player of the other character, at least just before it comes into play. Secret powers? That's a bit iffier.

Powers are generally the kind of thing we want to know in detail so no-one pulls something horribly broken out of their behind. But you should be able to do it by running them through Callos and Innis.

Something else that's potentially important to the character themselves or their interactions, such as love, hate, lethal disease or such? Probably can wait until it becomes relevant.

Lix Lorn
2011-03-11, 01:40 PM
Am trying to think of a Kekkei Genkai for backstory reasons. xD Dust is too powerful, Ice is out for background reasons, and Poison is kind of meh. DXD

Y'know what, forget it. I can work out the backstory without a bloodline.

Well, I'd say which one it was, but that'd ruin the point of it being secret.

Frozen_Feet
2011-03-11, 01:50 PM
Fun fact: bloodlines don't need to be just elemental combinations, even if they most often are. Canon examples would be Kimimaro and the Hyugas - they have clear special abilities that are not elemental in nature.

You aren't strictly limited to canon, either. So you can start building the bloodline from ground up, asking yourself "how I want this to affect my character?" The above caveat about hidden powers still applies, but feel free to stretch your imagination. :smallwink:

As an aside, still hoping for additions to Shinobu's expanded family. :smallredface:

Lillith
2011-03-11, 01:55 PM
Hi, can I join too?

Two questions: are there any tailed beast vessels left? =P If not, then can a play some sort of ninja teacher? Like a Jonin that has three genin? (if there are three genin around to form a group with at least) If not, I'll come up with something else. Was just thinking it might be fun to play a little girl as a beast vessel that is really insane and talks to 'herself' all the time. ^^"

Silverraptor
2011-03-11, 01:58 PM
Hi, can I join too?

Two questions: are there any tailed beast vessels left? =P If not, then can a play some sort of ninja teacher? Like a Jonin that has three genin? (if there are three genin around to form a group with at least) If not, I'll come up with something else. Was just thinking it might be fun to play a little girl as a beast vessel that is really insane and talks to 'herself' all the time. ^^"

Perhaps if Frozen Feet doesn't make his one tails, this could be Kouhei's self appointed responsablility.

Lix Lorn
2011-03-11, 02:02 PM
Why not play a mad jonin jinchuriki who for some reason has genin? :smalltongue:
I'd offer to be your genin, but I'm not a genin. xD

Frozen_Feet
2011-03-11, 02:03 PM
Hi, can I join too?

Two questions: are there any tailed beast vessels left? =P If not, then can a play some sort of ninja teacher? Like a Jonin that has three genin? (if there are three genin around to form a group with at least) If not, I'll come up with something else. Was just thinking it might be fun to play a little girl as a beast vessel that is really insane and talks to 'herself' all the time. ^^"

Two tailed beasts are "known" as of now - Kouhei, Silver's character (who he should put in the new registry or something), and the Seven-tailed beast, which is trapped in a jar under Chasm and used as a hot-water boiler or something.

I may or may not play Ichibi Jinchuuriki, I'm delaying that decision to see if new players want it.

It was suggested that Bijuu and Jinchuuriki be played by different players - for example, if you were Naruto, me or someone else would be Kyuubi. I have a standing offer to play a Bijuu if you want to go down that road. :smallsmile:

Silverraptor
2011-03-11, 03:26 PM
Two tailed beasts are "known" as of now - Kouhei, Silver's character (who he should put in the new registry or something), and the Seven-tailed beast, which is trapped in a jar under Chasm and used as a hot-water boiler or something.

I may or may not play Ichibi Jinchuuriki, I'm delaying that decision to see if new players want it.

It was suggested that Bijuu and Jinchuuriki be played by different players - for example, if you were Naruto, me or someone else would be Kyuubi. I have a standing offer to play a Bijuu if you want to go down that road. :smallsmile:

Uhhh...
>.>
<.<
...I'll get on that soon...

Lillith
2011-03-11, 04:02 PM
Why not play a mad jonin jinchuriki who for some reason has genin? :smalltongue:
I'd offer to be your genin, but I'm not a genin. xD

*gasp!* Can I, can I?! That idea sounds AWESOME!


Two tailed beasts are "known" as of now - Kouhei, Silver's character (who he should put in the new registry or something), and the Seven-tailed beast, which is trapped in a jar under Chasm and used as a hot-water boiler or something.

I may or may not play Ichibi Jinchuuriki, I'm delaying that decision to see if new players want it.

It was suggested that Bijuu and Jinchuuriki be played by different players - for example, if you were Naruto, me or someone else would be Kyuubi. I have a standing offer to play a Bijuu if you want to go down that road. :smallsmile:

Ohhh that sounds cool too. =D

Let's see, so One and Seven are already known. Can I get Two? I love cats. =D Though then I'd have to find a bit of a matching insane personality for Two. Hmm... Nine is psycho so two psycho's might be fun too, too bad I there isn't a lot of info on Two's personality (I don't like One).

Hmm.... Or maybe the host is insane while the Niibi is the sane personality. That's a fun angle too... :smallbiggrin:

Frozen_Feet
2011-03-11, 04:10 PM
Correction: Three and Seven are known, with One lingering in limbo of indecision until further notice. :smallwink: Sanbi will be a tiger. The beasts don't have to be the same as in canon, but if you want to have a Bakeneko in yor lap, that's fine. :smallsmile: You could maybe start fleshing out the character, filling out the framework that's in the first post, and throw around more ideas as you progress.

For example, "insane" is a pretty broad qualifier - in what way will your character be insane? That'd help in thinking potential supplemental mental deficiences for the beast. :smallwink:

Lix Lorn
2011-03-11, 04:20 PM
Profile complete! (http://www.giantitp.com/forums/showpost.php?p=10537498&postcount=4) ^_^

Silverraptor
2011-03-11, 04:24 PM
Okay, so you all can get off my back now. Right? (http://www.giantitp.com/forums/showthread.php?p=10537523#post10537523)

Lillith
2011-03-11, 04:34 PM
Alright, I'll take a spot as the host of the Nibi (Niibi?). I'll put the base char sheet here as a claim for the spot and start brooding on the char for a day. Let's see what kind of a host I can come up with. Especially since there isn't a lot known about Nibi and we seem to deviate from canon, so I might do something fun as elemental powers etc. I'll read the char sheet of Silver after this. Also, is a host A or S rank? It's gonna be a jonin, but I'm not sure how old I'll make her... it would be kind of funny to have a jonin that's 13 and can boss around people while being crazy, thing is how serious do we have to be? I can be more serious and make her 18 or something. =)

Name/Rank: /Jonin/jinchuuriki
Classification: S
Birthdate: 13.6
Age:
Height: Self-Explanatory
Weight: Self-Explanatory
Gender: Female
Blood type: AB- (I dunno?)
Affiliation/Kage: Who is your character loyal to? What groups are they a part of? What village are they from?

Appearance:

Bloodline: Does your character have a kekkei genkai? Can they use an Elemental Combination (Wind+Water=Ice for example)? Are they part of a clan or family noted for special jutsu?

Notable Jutsu: What jutsu does your character use the most often? It's entirely possible to deviate from this list, but try not to do so very much. In other words, what jutsu will your character be using the most often?

Special Abilities: What can your character do that's unusual but not a function of jutsu? It's a good idea to give a good accounting for how strong and fast they are here as well.

Silverraptor
2011-03-11, 04:39 PM
I think hosts are automatic "S" rank due to the massive amount of chakra they get from the beasts they're holding as well as the strategic importance to whoever has command over them.

Falgorn
2011-03-11, 04:47 PM
Ahh, the hardest part of making a character is the character sheet.
Why? Beacause my computers suck, and when I'm close to being done, they close Internet Explorer.
I'll have my character up later, just saying that I have most of it done.

Innis Cabal
2011-03-11, 04:56 PM
I think hosts are automatic "S" rank due to the massive amount of chakra they get from the beasts they're holding as well as the strategic importance to whoever has command over them.

I sleep in and we have so many people and pages. I'll answer this and get to the characters.

Hosts are not automatic S ranks. There's no reason every host should or will know how to use their powers. Take Naruto from the start of the anime for example. He was a D rank regardless of his Nine Tails chakra pool.


Ahh, the hardest part of making a character is the character sheet.
Why? Beacause my computers suck, and when I'm close to being done, they close Internet Explorer.
I'll have my character up later, just saying that I have most of it done.

Write it in Word or Notepad and get Firefox or Google Chrome :smallwink:

Silverraptor
2011-03-11, 04:57 PM
I sleep in and we have so many people and pages. I'll answer this and get to the characters.

Hosts are not automatic S ranks. There's no reason every host should or will know how to use their powers. Take Naruto from the start of the anime for example. He was a D rank regardless of his Nine Tails chakra pool.

Ah. Okay then.

Frozen_Feet
2011-03-11, 05:04 PM
Profile complete! (http://www.giantitp.com/forums/showpost.php?p=10537498&postcount=4) ^_^

Looks good, Lix!

"Wait, she's smaller than me. She didn't eat her porridge as a kid, did she now? Why didn't she eat her porridge?"


Alright, I'll take a spot as the host of the Nibi (Niibi?). I'll put the base char sheet here as a claim for the spot and start brooding on the char for a day. Let's see what kind of a host I can come up with. Especially since there isn't a lot known about Nibi and we seem to deviate from canon, so I might do something fun as elemental powers etc. I'll read the char sheet of Silver after this. ... It's gonna be a jonin, but I'm not sure how old I'll make her... it would be kind of funny to have a jonin that's 13 and can boss around people while being crazy, thing is how serious do we have to be? I can be more serious and make her 18 or something. =)

Generally, if your character is Jounin by age of 13, they had a pretty messed up childhood. Jounin are equivalent to military officers, so despite what canon Naruto might have you believe, being past their teens would be reasonable. :smallwink: An expectionally young Jounin is possible, Itachi was ANBU leader by nine, after all, it depends on how mentally balanced you want her to be.

Feel free to play around with elements and abilities of Nibi. :smallsmile: Of Canon, we only know it looked like it was covered in blue flames.


Also, is a host A or S rank? It's gonna be a jonin, but I'm not sure how old I'll make her...


I think hosts are automatic "S" rank due to the massive amount of chakra they get from the beasts they're holding as well as the strategic importance to whoever has command over them.

I think this will help:



Character ranks:

Character ranks are based around the same structure as Mission (http://naruto.wikia.com/wiki/Missions) and Jutsu ranks (http://naruto.wikia.com/wiki/D-rank). In this game, we have additional E-rank to supplement canon ones. Generally speaking, all characters of same rank are considered equals, barring specific circumstances. There is no great variation, so using intermediate ranks like "C-" or "D+" is meaningless. The sole expection is S-rank, as there's no upper limit to it; there can theoretically be vast difference in ability at that level.

E-Rank: Non-combatants. These people simply have no combat skill to speak of. They aren't dangerous to a trained ninja. A ninja of this rank is likely to be just a child and still training in academy, likely barely managing the most basic jutsu.

D-Rank: Assigned to a fresh Genin (http://naruto.wikia.com/wiki/Genin). These people have had rudimentary combat training, but have not seen live action yet. They theoretically have skill necessary to thrive in battle, and can be expected to usually know the basic jutsu taught in academy - some might know a little extra.

C-Rank: Assigned to experienced Genin or fresh Chunin (http://naruto.wikia.com/wiki/Ch%C5%ABnin). These people make up the bulk of Shinobi. They've gone through extended training, have a few real missions under their belt and know how to work under orders. Chunin of this rank can be expected to have basic squad leading skills. Shinobi of this rank can be expected to know all three basic jutsu and have mastered basics of their job speciality.

B-Rank: Assigned to experienced Chunin and Special Jounin (http://naruto.wikia.com/wiki/Special_Jounin). These people are not just experienced single combatants, but capable leaders as well. They can assume command of a squad at short notice. They have mastered basics of their figthing style and several advanced techniques as well, and can be expected to know a wide variety of jutsu. Special Jonin have exceedingly high level of skill in their specialty area, and often have authority of actual Jounin pertaining to it.

A-Rank: Assigned to Jounin (http://naruto.wikia.com/wiki/J%C5%8Dnin). These are the village elite, often holding special positions in the village's command structure. They are masters in both basic and advanced techniques of their field, but can be expected to have rounded out their skillset by dabling in multiple styles and positions. They often lead and look over several squads at once.

S-Rank: Assigned to experienced Jounin, practically an honorary rank to greatest or most dangerous shinobi living at any given moment. Ninja of this rank can be expected to be masters of several whole fighting styles, and often command political power comparable to a Kage. (http://naruto.wikia.com/wiki/Kage)

In military terms, Genin are crew; Chunin are Non-Commissioned Officers; Jounin are officers; Kage is Minister of Defense. If you think of making a particularly powerful Genin (B rank or higher) or a particularly lackluster Jounin (B rank or lower), remember this. A powerful Genin still has to follow orders, and is usually under someone else's authority - they can't do whatever they wish. A poor Jonin might not be able to hold his own in battle, but he can still boss Chunin and Genin around.


As a rule of a thumb, Jinchuuriki aren't automatic anything. A Jinchuuriki without training is a chump like everyone else, as you can see from Naruto at the start of the story. A Jounin-level Jinchuuriki might be bumped from A-class to S-class by the virtue of their Bijuu's political impact, but it'd theoretically be possible for a Jinchuuriki to be even E-rank.

You could think of it this way: which rank would you character be without a Bijuu? Is being a Jinchuuriki important enough to bump them up a category? :smallsmile:

Innis Cabal
2011-03-11, 05:12 PM
Without further ado. Let the flaying....BEGIN!!!!

Lilith

Alright, I'll take a spot as the host of the Nibi (Niibi?). I'll put the base char sheet here as a claim for the spot and start brooding on the char for a day. Let's see what kind of a host I can come up with. Especially since there isn't a lot known about Nibi and we seem to deviate from canon, so I might do something fun as elemental powers etc. I'll read the char sheet of Silver after this. Also, is a host A or S rank? It's gonna be a jonin, but I'm not sure how old I'll make her... it would be kind of funny to have a jonin that's 13 and can boss around people while being crazy, thing is how serious do we have to be? I can be more serious and make her 18 or something. =)

Name/Rank: /Jonin/jinchuuriki
Classification: S
Birthdate: 13.6
Age:
Height: Self-Explanatory
Weight: Self-Explanatory
Gender: Female
Blood type: AB- (I dunno?)
Affiliation/Kage: Who is your character loyal to? What groups are they a part of? What village are they from?

Appearance:

Bloodline: Does your character have a kekkei genkai? Can they use an Elemental Combination (Wind+Water=Ice for example)? Are they part of a clan or family noted for special jutsu?

Notable Jutsu: What jutsu does your character use the most often? It's entirely possible to deviate from this list, but try not to do so very much. In other words, what jutsu will your character be using the most often?

Special Abilities: What can your character do that's unusual but not a function of jutsu? It's a good idea to give a good accounting for how strong and fast they are here as well.

Not much to...really say here...But I'll answer your question again. No, hosts do not have to be S or A rank level of power. Remember that the Rank system also takes into consideration how politically powerful you are and other things as well.

We adressed this issue the last game. Not every host should have control of their tailed beast on the level of Bee. And as pointed out in the statement above you can quite easily be a D rank and still have UNLIMITED COSMIC POWER! That said. I need to see more of the character to make any form of constructive criticism.

Lix

Name: Niji Kimika (Surname, Forename)
Rank: Jonin
Classification: A. Powerful, but not tremendously so.
Birthdate: March 17th
Age: 17
Height: 5'0"
Weight: 110 lbs.
Gender: Female
Blood type: B
Affiliation/Kage: Village Hidden in the Chasms

Appearance:
Kimika has long red hair, which flows partway down her back. She's remarkably pretty, with intense green eyes. If you get past that, you may notice that her petite frame is lithe and wiry, and likely packing a lot of power. She tends to wear a black dress, that splits at the waist into two portions covering her front and back, leaving her free to move. A pouch of ninja tools lies at her waist

Personality:
Kimika tends to act sweet, but anyone who has spent time with her knows that she's utterly ruthless. Nonetheless, she does place a high priority on the lives of her friends.
Just no priority on her enemies.

In her free time, Kimika is generally found either practicing or relaxing. The latter tends to involve either swimming, or drinking. Occasionally both.

Background:
Both Kimika and her parents came to the Land of Chasms as refugees, fleeing from Kirigakure. Although their fighting style was not a true kekkei genkai, it was irrelevent in the eyes of the country. Ostracised, the family searched for a village that would take them in. Mindful of treachery, the four great villages refused, but the three found a home in the Village of Chasms.

For two years, they began to settle into the village. Kimika was entered into the genin program, her parents taking the position as Tokubetsu Jonin. But two years, almost to the day of her arrival, her parents were killed, and her parents slain in a destructive battle that levelled their home. Several days later, she was seen wearing the headband of a tokubetsu jonin, and her apparent skills were massively greater. Since then, she's performed several high rank missions. She is yet to be trusted with a genin team, assuming she ever will be.

Her secret is an open one; in that everyone knows she has a secret. She must do. The truth behind it is an S-class secret, told only to the Jonin of the village.
((If any jonin player or important balance-type-person wants to ask, then I can tell them in PM.))

Bloodline: No actual Kekkei Genkai, but has use of the Daibakuhaken fighting style. Detailed in Special Abilities.

Elemental Affinity: Earth, some capability with other elements. Utter lack of Lightning and fire.

Notable Jutsu:
Ninjutsu:
Suiton: Teppōdama (http://naruto.wikia.com/wiki/Water_Release:_Gunshot) (Obviously on a much smaller scale.
Fūton: Hanachiri Mai (http://naruto.wikia.com/wiki/Wind_Release:_Petal_Dust_Dance) (Highly competent. Her primary ranged ninjutsu.)
Hana Bunshin No Jutsu (Trans-Flower Clone): A variation on the clone technique, this technique forms a clone out of petals. It is earth aligned, and weak to Lightning techniques. More importantly, it is the component for her strongest ninjutsu. Like most clone techniques more advanced than the standard, it is highly chakra intensive.
Kahenkumo Bakuha (Trans-Exploding Petal Cloud): The user expells a cloud of pink petals in front of him. A short time later, each explodes with the force of an explosive tag. Devestating against civilians, crowds, or weaker ninja, but easily avoided by more powerful ninja.
Kahenkumo Daibakuha (Trans-Great Exploding Petal Cloud): Used in conjunction with a Hana Bunshin, this technique converts the clone into a cloud of petals, sends them flying outwards, and detonates them. Even more powerful than the previous, this is a highly draining technique. Best used by having the clone grapple the target before exploding, giving them mere moments to escape.
Fuinjutsu: Bakuyaku Hana Bunshin (Trans-Sealing Technique: Explosive Flower Clone) A tattooed seal on her shoulder, an application of chakra to that point pushes Kimika far away, as if she used the Shunshin, while leaving a Hana Bunshin in its place. This is an absolute last resort, as the chakra use is greater even than a normal Hana Bunshin. Nonetheless, it's normally effective at utterly desolating the area.

Genjutsu: Very little. Can break most genjutsu, but isn't great at recognising them.

Taijutsu: Skilled. Uses the Daibakuhaken style. This style revolves around massive buildups of chakra in the arms, and allows a single punch to easily demolish walls, or snap ribs and spines. However, due to it's chakra hungry nature, it cannot be used for protracted periods.

Basic Jutsu: Kimika is competent at the Shunshin, Bunshin, and various other styles, as well as both the Chasm and Mist taijutsu styles. She is truly amazing at the Henge. Her transformations are so complete that she can keep them when struck, or even when unconscious.

Overall Fighting Style: Kimika is a devastating opponent. However, all of her attacks require massive amounts of chakra. An opponent who can dodge or survive will wear her down very quickly. She is a consummate assassin, and skilled at infiltration. Pitched battles are not her strong point-she has excellent reflexes, amazing attack power, but little to no stamina or defensive ability.

Alrighty. It looks good really though the backstory has given me some hang ups though mostly on the "Secret" part. If everyone knows she has one, but doesn't know what it is, that's still not particularly a secret. It makes me wonder how they learned she has a secret at all since it could be said that everyone has stuff people don't know about them, and that everyone is aware of that fact.

That's really my only issue with it. If you rephrased it or just removed the fact "Everyone knows she has a secret" then I honestly have no outstanding issue with the character or anything concerning it.

Lix Lorn
2011-03-11, 05:19 PM
Okay. Can you think of a way I can word that? I just mean that it's obvious there's something mysterious going on, and everyone can tell that.

Innis Cabal
2011-03-11, 05:25 PM
I'd say that everyone has that going for them in their day to day life. No one knows everything that's going on about someone's life. The nosy will call it mysterious and those that don't pry won't notice one way or the other. I would personally not mention it on merit that it goes without saying.

Frozen_Feet
2011-03-11, 05:25 PM
"Anyone can tell Kimika is hiding something. What is anyone's guess, as she ain't telling."

Innis Cabal
2011-03-11, 05:26 PM
"Anyone can tell Kimika is hiding something. What is anyone's guess, as she ain't telling."

Or this, if you wish to keep it yes.

Frozen_Feet
2011-03-11, 05:33 PM
"Maybe she likes girls?"

Lix Lorn
2011-03-11, 06:05 PM
"Anyone can tell Kimika is hiding something. What is anyone's guess, as she ain't telling."


Or this, if you wish to keep it yes.
Ooh, I'll steal that if you don't mind. xD


"Maybe she likes girls?"
"Anyone who limits themself is missing out."

Innis Cabal
2011-03-11, 06:10 PM
"Well, they are made of meat."

In other news. The Hidden Village in Chasms, the Samurai and The Marked (Name Pending) to the first post.

Mina Kobold
2011-03-11, 06:18 PM
Hmm, writing character sheets takes longer than expected. DX

Anyway, since I probably won't be done with either by today I'll ask if anyone mind me making a cat-based missing nin without necessarily belonging to a larger gang? Probably a taijustu expert and summoner.

I'm mainly asking because I'm not sure if cat summons work in our setting or if a missing nin can really survive alone without being absurdly powerful, I should really know this kind of stuff by now but that'd make far too much sense. ^_^'

Innis Cabal
2011-03-11, 06:27 PM
Hmm, writing character sheets takes longer than expected. DX

Anyway, since I probably won't be done with either by today I'll ask if anyone mind me making a cat-based missing nin without necessarily belonging to a larger gang? Probably a taijustu expert and summoner.

I'm mainly asking because I'm not sure if cat summons work in our setting or if a missing nin can really survive alone without being absurdly powerful, I should really know this kind of stuff by now but that'd make far too much sense. ^_^'

We had several Missing-Nin in the last game that were not the most powerful things ever. So yes, I'd say they could survive but...they'd still have to be fairly wily about how they lived.

As for Cat Summons...yes they work.

Frozen_Feet
2011-03-11, 06:30 PM
Ooh, I'll steal that if you don't mind. xD
It's not stealing when I'm specifically handing it out to you. :smallwink:


"Anyone who limits themself is missing out."
"People younger than me by four decades have no right to talk about 'missing out'. On a second note, I'll go and make that a law. Chew on that."

Hmm, writing character sheets takes longer than expected. DX

Anyway, since I probably won't be done with either by today I'll ask if anyone mind me making a cat-based missing nin without necessarily belonging to a larger gang? Probably a taijustu expert and summoner.

I'm mainly asking because I'm not sure if cat summons work in our setting or if a missing nin can really survive alone without being absurdly powerful, I should really know this kind of stuff by now but that'd make far too much sense. ^_^'

Lone wolves... errr, cats are accepted. They can join a group later one or serve as mission targets. Cat summons should be just fine.

Missing nin run the whole gamut. He could be an academy student who eloped from bad parents (E-rank), a fresh Genin who went MIA on a failed mission (D-rank), a criminal low-life finding shelter amongs some bigger gang (C-rank) and so on. Not all missing nin are supervillains with world-threatening plans. The important thing is that if your character is B-rank or below, you can expect their status to be upgraded to "captured" or "dead" much sooner. :smallcool:

Lix Lorn
2011-03-11, 06:35 PM
It's not stealing when I'm specifically handing it out to you. :smallwink:

"People younger than me by four decades have no right to talk about 'missing out'. On a second note, I'll go and make that a law. Chew on that."
Thank you. xD

"Stupid old bint..."

Frozen_Feet
2011-03-11, 07:42 PM
"Hmmm? What was that? Oh, you want on a suicide mission? Can be arranged..."

Mina Kobold
2011-03-11, 08:15 PM
I actually did manage to finish this today!
Or technically it is now Saturday here but I haven't slept yet so it doesn't count!

Name/Rank: Aokigami Yuu/Genin (last name, first name)
Classification: D-rank
Birthdate: May 5
Age: 12
Height: 149 cm
Weight: 40.5 kg
Gender: "I'm not telling!"
Blood type: B+
Affiliation/Kage:

Village Hidden in Chasms
Fujiwara Shinobu

Appearance: Yuu is a thin and not particularly tall kid with a wide-eyed and quite androgynous look surrounded by shoulder-length brownish hair held out of the youngster's face by a Chasm headband.

The most notable feature besides the straps of cloth bound around the genin's waist is by far Yuu's eyes which show the Aokigami bloodline's doujutsu with gold-coloured irises centred on pupils shaped like four-pointed stars that almost seem to reveal more of their owner's emotions than normal eyes would.

Yuu's usual attires consist mainly of baggy shirts and pants always coupled with the same scarf and a multitude of cloth straps bound around the young ninja's waist and quite often moving as separate limbs due to Yuu's affinity for the Honpu no Jutsu.

Personality: Yuu is quite a bit crazy and impulsive, jumping right for the fun path instead of one that avoids getting into trouble for catching a lost cat with Suirō no Jutsu or challenging teachers to duels.

Despite the almost creepy love of fighting and craziness, Yuu can be friendly enough and won't actually hurt anyone on purpose with any of the crazy ideas the Chasm youth drag them into.

Though usually wild and crazy, Yuu can actually be persuasive if there's something the young ninja really want or someone's being too stubborn to see the fun in the latest crazy idea.

Bloodline: The Aokigami family possess the oddly named Kingan, or Golden Eyes, doujutsu believed to originate from a much grander kekkei genkai many generations ago beofre they settled in the Village hidden in Chasms.

The Kingan gives the user the ability to see chakra as a blue haze or light depending on it's concentration and use, a genjutsu may simply paint it's subjects in a blue shimmer to the Kingan user while a powerful ninjutsu would illuminate the area in bright light.

It carries a large chakra cost to keep the Kingan active and years of practice to use it to detect chakra not being used, as such Yuu is not yet powerful enough to use it very often.

Notable Jutsu:

Honpu no jutsu: Yuu can manipulate cloth and similar material, usually the straps tied around the young shinobi's waist, and have them act as extra limbs and manipulate or hold objects, while under the effect of the Jutsu the material used becomes quite resistant to other weapons although they can rarely protect Yuu directly.
Suirō no Jutsu: The water prison Jutsu, traps the opponent in a sphere of water.
Mizu Bunshin no Jutsu : Creates a water clone with 10% of the originals strength.

Special Abilities:

Affinity for Water-based and manipulative Jutsu: Yuu's main ninjutsu skills lie in Water Jutsu and those of Honpu no Jutsu's nature.

Taijutsu skills: While Yuu's main focus is on ninjutsu, the ninja student still possess a comparatively good deal of skill in taijutsu for a young genin.

Hope I didn't change all the things that were acceptable before or make too many spelling mistakes. If I did then you're allowed to burn me at the steak.

But not at the stake, that's so passé.



Lone wolves... errr, cats are accepted. They can join a group later one or serve as mission targets. Cat summons should be just fine.

Missing nin run the whole gamut. He could be an academy student who eloped from bad parents (E-rank), a fresh Genin who went MIA on a failed mission (D-rank), a criminal low-life finding shelter amongs some bigger gang (C-rank) and so on. Not all missing nin are supervillains with world-threatening plans. The important thing is that if your character is B-rank or below, you can expect their status to be upgraded to "captured" or "dead" much sooner. :smallcool:

I see, she may be captured or even work with the ninjas at some point but I will keep it in mind to give her at least some skill to plausibly escape capture until it that or something even more odd happens. ^_^

Be prepared for silly moments and cat puns, though. You can't have a cat-based ninja without that. :smalltongue:

And now I better say cheerio because it's really late and I want to get some sleep before the table comes alive again.

Callos_DeTerran
2011-03-11, 09:40 PM
Well...New games, new characters!

Name/Rank: Katagawa Sumiko, Ronin
Classification: Classified as B-rank despite personal combat abilities. Sumiko has no support from the Land of Iron or from Shinobi villages while the Natsuhiboshi don't have a strong presence yet.
Birthdate: April 1st
Age: Thirty-two
Height: 6'3"
Weight: 175+ (see Puppet Arm)
Gender: Female
Blood type: O-
Affiliation/Kage:
-Natsuhiboshi
-Herself
-Friends

Appearance: Sumiko is a woman who doesn't try to keep from sticking out like a sore thumb, despite the large bounties placed on her head. She wears a red kimono that's trimmed in gold thread loosely about her curvy body, usually exposing quite a bit of distracting cleavage while allowing her a larger range of motion then a kimono would normally allow. Long blue-black hair is tucked back behind her ears with a wide sakkat pulled low over her face to keep it in place as well as to cast some shade over her rather pale face. Usually it's a bit flushed though, a result of constantly sipping from the jug of alcohol that bounces on her right hip. Sumiko has two swords belted on her flower-patterned obi, both with jade hilt-wraps, gold pommels, and iron sheathes. One is a kodachi while the other is a jagged edged katana with an unusual purplish hue to the metal. The katana also has a good luck charm dangling from the pommel, though it seems to change from day to day and those able to detect chakra can tell it's a shinobi tag of some kind.

However, Sumiko's right arm (her primary one at that) is very peculiar and usually concealed within the voluminous interior of her sleeve if given the chance. When exposed though, one can see the steel-plated running along the entire length of the limb, while those paying closer attention can tell that it's actually fully articulated and artificial, a puppet prosthetic. It looks to be made out of metal, meaning it's probably quite heavy on it's own. Her left arm bears the symbol of her former buke branded unto it, the Crimson Leaves symbol burned unto fair skin.

Personality: Sumiko is well known as a very...money-fixated individual. It's a popular joke among her friends that she'd charge someone dying of thirst in the desert for a sip of her water and it's not entirely un-true either. She'll charge someone for performing even the simplest of tasks for them, though it's never more then they can afford nor enough that the person will be unwilling to pay (she has a lot of experience in gauging people in other words). That said, she's still a remarkably friendly individual and gets along well with others who can see past her notorious reputation and criminal acts, often becoming a close confidant for her friends and allies. As a ronin, she still bears some of the marks of samurai culture on her bearing, finding herself uneasy around shinobi and shies away from combat with them when she can avoid it. A laid back individual, Sumiko is fond of drink, narcotics, and gambling though she's good enough at the latter that she can make a small living doing so.

In combat, many people who were expecting the vice-filled Sumiko find themselves sorely disappointed. If it's a fight about something precious to her, or infringes on her bushido, she's a tenacious and dangerous combatant who doesn't let up until the fight is over. She prefers to end such conflicts swiftly and brutally, as a deterrent to others who'd challenge her or the Natsuhiboshi. As their generally accepted leader, she bears some fondness for it's members and always looks out for their best interests, even if they sometimes don't see it at the time.

Picture:
http://img849.imageshack.us/img849/9993/smilinglotus.jpg

Bloodline: Sumiko doesn't have a shinobi kekkei genkai, but it's rumored that she is the product of one of the samurai's inheritor programs. She has never confirmed or denied this herself.

Notable Jutsu:

Master of Iai - "From silence to silence, from stillness to stillness." Sumiko is a genius at the art of drawing her sword, striking her enemies, wiping away their blood and return it to its sheath so quick its hard for eyes to follow. Many claim she's even deflected arrows or cut men in half while appearing implacable. She can also combine Iaijutsu with other jutsu for devastating effect as well as, in the right conditions, interrupt a shinobi in the middle of forming hand seals though this takes quite a bit of energy from her and she needs to be rather close.
Rippling Blade - By shaking her arm, Sumiko can blur the form of her sword so that its hard to see where exactly the blade is moving. She utilizes this effect to create elaborate feints and counter-strikes.
Rain of Blades - Through creative use of Rippling Blade and channeling chakra to her arms to make them more flexible, Sumiko can perform a rapid series of stabs which looks like multiple blades striking at once. Because more than half of these strikes are illusory after-images, this jutsu is very hard to block.
Blade Roulette - This, frankly suicidal, technique is one that Sumiko developed herself to take advantage of her impressive strength and agility. She closes with an opponent as quickly as possible before sending her sword spinning up into the air as a distraction before grabbing hold of her opponent. Then she waits until the blade has almost fallen upon the entwined duo before pushing off and praying for the best. Unsurprisingly, she's found no 'students' willing to learn this dangerous maneuver.
Wholeness of Spirit - The depth of Sumiko's faith can be seen in her connection with the Natsuhiboshi and with her jagged, well-worn katana. Such faith has kept the blade from shattering when it otherwise would have and, in truly desperate situations, Sumiko is capable of wielding the sword as if it's extension of her own body to devastating effect. However, this forbidden technique is very damaging upon Sumiko's own body and is thus only suitable for only a couple of strikes before her own life is in danger.

Ninjutsu:

Taijutsu/Kenjutsu: Swordman first and foremost, Sumiko's greatest ability naturally lies with the blade. She's a fearsome close-combatant, even if unarmed, and possesses astounding strength and agility for her frame. She also has a very versatile fighting style, combining bits and pieces from various styles as she sees fit into one erratic, but comprehensive whole.

Bushido: Despite having been seperate from the Land of Iron for some time, Sumiko's sense of duty hasn't wavered...just it's recipient. She's capable of astounding feats when defending the Natsuhiboshi or her way of life.

Special Abilities:
Artificial Arm: Sumiko lost an arm to Mushu sometime ago and, instead of learning to use her sword with her other arm (as most self-respecting samurai would have done), she had it replaced. The puppet arm is heavily armored and is quite useful for blocking small thrown weapons or melee weapons, though she's also used it to clobber disruptful members of her organization as well, earning her the joking moniker 'Iron Fist'. What most people don't know is that this artificial arm usually carries a weapon of one sort or another, changed often to confound enemies. At different times Sumiko's puppet arm has contained a senbon cannon, a net cannon, a chakra shield, or even smoke bombs laced with airborne sedatives. ((OOC: It's usually the first, mention will be made if she changes it))

Strength/Speed: Sumiko is quite strong and fast, as befits her training as a samurai and has no problem keeping up or out-muscling the average shinobi or samurai of equivalent power to herself.

Gambling Face: Sumiko is an experienced gambler and is adept at reading people to tell if they are lying or not. It's unknown if there's any connection between being a gambler and this, but Sumiko has also shown she's capable of sensing chakra.

KerfuffleMach2
2011-03-11, 09:46 PM
<_<...>_>...

Still don't wanna toss Zel into the character list without her being reviewed first.

So, mind reviewing? (http://www.giantitp.com/forums/showpost.php?p=10532547&postcount=66)

Innis Cabal
2011-03-11, 10:17 PM
<_<...>_>...

Still don't wanna toss Zel into the character list without her being reviewed first.

So, mind reviewing? (http://www.giantitp.com/forums/showpost.php?p=10532547&postcount=66)

It looks fine to me.

KerfuffleMach2
2011-03-11, 10:23 PM
It looks fine to me.

Okey dokey then.

To the character list! *strikes Phoenix Wright-like pose*

Frozen_Feet
2011-03-11, 10:25 PM
Zel looks fine to me.

No complaints of Yuu, either.

Sumiko also passes... though I must say, those jugs will get in the way in a fight.

"Good grief, woman, find something to tie them with!"

Innis Cabal
2011-03-11, 10:28 PM
"They're her most fearsome weapon. How can you look away?"

Callos_DeTerran
2011-03-11, 10:30 PM
Zel looks fine to me.

No complaints of Yuu, either.

Sumiko also passes... though I must say, those jugs will get in the way in a fight.

"Good grief, woman, find something to tie them with!"

"And lose all my free drinks? NEVER!"

Da Mongoose
2011-03-11, 10:49 PM
Name/Rank: Takamori Ara, Head of the Takamori Clan
Classification: B
Birthdate: March 15th
Age: Young Adult
Height: 5'3" (about 160 cm)
Weight: Light
Gender: Male
Blood type: O
Affiliation/Kage: Takamori Clan, Hot Springs Country

Appearance: Short and light in stature, Ara is somewhat androgynous. While there is still a slight sharpness to certain facial features that dictate his gender as male, his body is slender and soft, almost boyish. Though frail, there is a slight definition of muscle from his training, though it is not visible through his clothing. His features are delicate and precisely defined, special care obviously taken to avoid any blemishes or other abnormalities that would upset his appearance. For the inattentive, he could still be mistaken as a girl. His dark silken hair reaches to mid-thigh, though is almost always braided and hidden under his clothing. A shorter top layer gives him the appearance of having a bob otherwise. He has jade green eyes and pale skin..

The expression Ara wears suggests an air of confidence, bordering on being rather smug, though his brows are always slightly furrowed as though vaguely annoyed. When speaking, his voice is sharp and smooth, easily penetrating other sounds. A clear tenor, it makes his exact age hard to determine.

Similar to the rest of his appearance, his clothing is always clean, tailored to fit him precisely, and elegant. He wears few accessories except for a silver bracelet at times that has feather motifs etched into it.

Bloodline: Cho -His Mark appears on his lower back.


Notable Jutsu

Takamori Seal: This Cursed Seal (http://naruto.wikia.com/wiki/Cursed_Seal) is given by Takamori Ara to all members of the Marked to ensure no information about himself or the organization falls into the wrong hands. When the wearer of this Cursed Seal speaks about anything incriminating related to Ara or the Marked, their entire body will be paralyzed, taking away their ability to speak or move. It is applied to the tongue and takes the shape of three solid lines and two broken lines from the back of the tongue to the tip.

The seal can also applied during combat, and can secretly be placed on the opponent's body. When the user wishes it, the curse seal's marks spread around the opponent's body, paralyzing them. However, one can break free from the seal with a strong enough release of chakra.


Puppet Curse: This seal can be activated long after the technique is first applied. The appearance is a red eye with another circle in it resembling the pupil, with four lines stemming from the upper line of the eye and two big thick lines stemming from the side of the eye. This power seems to control the minds of others, and operates much like someone controlling a puppet with hand motions to guide their body.


Cursed Seals: Ara knows several Cursed Seals, most operating in a two stage form that greatly increases the chakra level and physical power of the bearer at the cost of the user's sanity and physical body due to the increased strain. Like most Cursed Seals, those that they are applied to opponents run the risk of death as the Seal itself forces chakra into the body. The application of these seals has a low success rate.


Reverse Four Symbol Seal: This technique places a large four part mark across their chest, and sets it to activate upon their death. The technique releases four symbols from the user's body that then form a large, black sphere around them. Anything caught inside the sphere's area is then drawn in and sealed within the user's corpse.



Special Abilities

Juinjutsu and Fuinjutsu Specialty: Oddly, Ara's control over seals and bindings are quite potent though much like his other skills he rarely has cause to use them. For this reason few are even aware he possesses knowledge of this level or skill.


Frail: Though not a special ability, Takamori Ara is quite frail and small. This is due in part to the Tailed Beast sealed inside of him.


Jinchūriki: Takamori Ara is a host for a Tailed Beast, boasting increased levels of chakra. Due to his frail nature, he has little control over the Tailed Beast kept inside him and boasts little aid from the Beast itself outside of immense chakra. The Beast is known to be the Four Tailed Gryphon.



Ninja Abilities

Taijutsu: Takamori Ara's taijutsu is his weakest area, his body physically frail and unable to perform the exacting physical toll that many taijutsu require.


Genjutsu: Takamori Ara's strongest field, he is quite potent in genjutsu though rarely has cause to use them.


Ninjutsu: Similar to his genjutsu, Takamori Ara's ninjutsu is quite strong though has very little cause to utilize his powers.

Element: Crystal

Growing up in the now dishonored, minor Takamori clan, Ara's childhood was not entirely carefree. He grew more distant and defensive around people and took poorly to criticism, which made it difficult for him to progress through training. His frail nature in combination with this steered him away from perfecting his taijutsu and eventually he was trained in a one-on-one environment, becoming the pupil of Mifune Akira after the other two of his genin met unfortunate ends.

He grew even closer attached to Mifune Akira after the rest of his direct family members were assassinated or otherwise disappeared, leaving him alone and in charge. He has come to rely heavily on Akira's guidance and leaves it to him to carry out most of the work. However, he does travel together with Akira, seeking out the others of the bloodline to try and reunite them under the common banner of the Takamori family and rebuild it.

nothingclever
2011-03-12, 02:31 AM
Hey Frozen_Feet, I noticed you continually asking if anyone would like to make characters that are descendants of Shinobu. How about a character that could be her husband? I'll talk this over with him in IMs.

Now that we've decided I've added his history.

Name/Rank: Genda Fudo, A Rank/Jounin
Birthdate: March 6th
Age: 58
Height: 6'7"
Weight: Over 300lbs
Gender: Male
Blood type: A
Affiliation/Kage: Village Hidden in the Chasms

Appearance: Fudo is quite tall. He also has a very large frame. He has massive muscles, but their shapes are significantly concealed by a substantial layer of fat. His body shows little sign of aging. His eyes are dark gray. He has large bushy eyebrows. His hair is black, shoulder length and shaggy. Upon his chin rests a short, thick, unkempt beard. His face is square and chiseled. It appears naturally serious and intimidating, however, it can easily be made to give off a warm, friendly impression. His skin is naturally fair, but it is lightly tanned by the sun. Fudo wears a simple, nondescript, sleeveless shirt and pants. His clothes are gray. Fudo has a confident and casual air about him.

Personality: Fudo is an easygoing and peaceful person. He is very understanding and patient. He is confident and brave and he possesses an indomitable will. He is friendly and an excellent listener. He likes joking around, but when necessary, he is capable of being extremely serious and ruthless. He is quite modest and a hard worker. Fudo is thoughtful, introspective and reflective. He enjoys honing his skills and cares greatly about fitness. He is always trying to surpass his current limitations and takes a highly disciplined approach to his training. At the same time he is enthusiastic about intellectual pursuits.

Bloodline: None

Notable Jutsu:
He doesn't really have any. He is capable of using high level canon Earth jutsu. He is especially good at Ninjutsu that reinforce his body.

Special Abilities:
Ridiculously Strong and Enduring: Fudo's strength and endurance aren't just impressive for a taijutsu expert. They are astonishing for anyone of any status. To use the full extent of his strength he must take time to prepare himself. He is able to exert much more force when gradually lifting things than when making fast movements like punches. He has great stamina and is very durable.

Ninja Skills

Genjutsu: Fudo has little skill in this area.

Taijutsu: Fudo is highly skilled in taijutsu. He is much better at it than ninjutsu. It is his primary way of fighting. He is very strong, fast and enduring as well as a master of various unarmed martial arts.

Ninjutsu: Fudo is pretty skilled in ninjutsu but he hates to use it. He would much rather fight all his battles using only taijutsu. His ninjutsu lack potency because he uses them as little as possible causing his ability to imbue them with chakra to degrade.

Element: Earth

History:
Fudo heads the Genda clan, an organization of masterful taijutsu specialists. Its members most often serve as front line soldiers, battlefield commanders and drill instructors within the regular army. The clan held substantial influence in military matters, but that was mainly because of the effectiveness of its members in war and the fact that their knowledge of tactics and skill in leadership could not be overlooked. They were also quite well respected by the soldiers of other families and the general populace. The Fujiwara, despite working in the shadows, were the ones to make most of the major decisions. They chose who to attack, defend and aid while the Genda had to do the actual hands on work. Naturally, the clan was unhappy with spilling its blood while having little say in who it did so for and threatened to revolt against the Fujiwara. In order to avoid a conflict they did not want while gaining greater influence they proposed a marriage between Shinobu and Fudo.

Fudo has done his best to represent his family and prove himself to his wife. Since she continually avoided him in favor of honing her skills, he likewise immersed himself in his training and excelled at it to an equal extent. Unlike her, most of his missions involved working in large groups and conventional combat. All throughout his career he has taken leadership positions and been a mentor to others. When under the orders of other ninja he usually acted as second in command or a sub division leader. He is well known for his charisma, discipline and martial prowess. Instead of carrying out assassinations, he has worked many times as a bodyguard to national and foreign persons of importance and successfully thwarted all assailants. Over time he quickly rose through the ranks of the military and took part in whatever conflicts broke out. Currently he is a general within the army.

Fudo cares greatly for Shinobu and his family. His elders taught him much of what he knows and helped him the build the strong, virtuous character he now has. They greatly motivated him to make the best of his life and he doubts he would have done as well he has without them. At the same time he largely only feels formally obligated to care for his family members and remain loyal to them. He has been raised to believe that people must settle their problems on their own and to be detached from others. In his mind he has paid whatever debts he owes his family by bringing it great prestige with his achievements. In addition he knows those who helped him did so partly because they felt the same formal obligation and for their own benefit.

Though Shinobu is cold to him he tries his best to do right by her and wishes they could live together closely as a regular family. He figures that just because they were forced into marriage doesn't mean he has to hate it. He'd much rather try to make the best of the situation. Fudo likes the idea to some extent because it makes his life simpler. He knows who he is to be with and now he simply has to be a good husband. He perpetually looks for opportunities to spend time with Shinobu and his children. He holds no ill will towards her if they aren't all his. He would merely be saddened if that were the case. He'd never take on a mistress or be unfaithful to her because that would undermine his efforts to get closer to her and he feels it would be insulting to her.

Frozen_Feet
2011-03-12, 08:15 AM
Looking over the characters, one question pops to mind:

Why S-rank?

In Ara's case: I got the impression that the Takamori aren't hugely influential. If anything, they're the opposite - a clan fallen to the wayside and stuggling for power. As being Jinchuuriki doesn't seem to make him particularly powerful, I'd drop him to A-rank myself, maybe even B-rank due to his frailty.

Anyways, four-tailed shrike you say? I do't mind if you really want the bird, I can come up with something else for Ai, but here's my take on Bijuu shrik (http://www.giantitp.com/forums/showpost.php?p=8404751&postcount=84)e if you're interested. :smallsmile:

In Fudo's case: As per Chasm description, Shinobu is the "the most powerful ninja the entire Village has to offer", and even then I only had her be S-rank because she commands the whole Chasm. I'm not seeing enough invidual power in Fudo to warrant the rank, and I can vouch that just being a father of one of Shinobu's kids will not guarantee him enough political influence to make the cut. :smallwink:

nothingclever
2011-03-12, 08:49 AM
In Fudo's case: As per Chasm description, Shinobu is the "the most powerful ninja the entire Village has to offer", and even then I only had her be S-rank because she commands the whole Chasm. I'm not seeing enough invidual power in Fudo to warrant the rank, and I can vouch that just being a father of one of Shinobu's kids will not guarantee him enough political influence to make the cut. :smallwink:
Yeah, that was kind of ill thought out. I was thinking he might warrant the rank based on how dangerous he is when it comes to rampaging around and causing general mayhem/destruction, but he wouldn't be that strong when it comes to fighting a single opponent or a few and actually beating him/them quickly. I'll just say he's an A.

Frozen_Feet
2011-03-12, 09:18 AM
That seems reasonable. :smallsmile:

For future reference, I think it'd help to "think small". S-rank implies state-level power and influence; since Red Beans is a small border nation and Chasm a minor village, leadership of such a place is sort of a "minimum treshold" for S-rank.

As ordinary Jounin (A-rank) can be expected to be leaders of smaller clans and divisions within such organization, missing nin heading organizations of such scope would be of similar rank as well.

Lillith
2011-03-12, 12:11 PM
So is it okay if my jinchuuriki is from Village in Chasms, or is that weird seeing as they already got a byuu and having a functioning one would be a very big change in the balance of power? I can also pick a different Village of course.



Name/Rank: Sora of the.... /Jonin/jinchuuriki
Classification: S
Birthdate: 13.6
Age: 20
Height: 170cm/5'7"
Weight: 58kg/130lb
Gender: Female
Blood type: AB-
Affiliation/Kage: Who is your character loyal to? What groups are they a part of? What village are they from?

Appearance: Sora is a lean, muscled woman with normal female curves. Her eyes are green and cat shaped, while her canines are sharper then the average human, revealing herself as the host of the Nibi. She has loose shoulder length hair that is blond and in a ponytail, with bangs covering her forehead.
Her outfit is made up from your basic jounin jacket and female ninja shoes, while she wears her headband around her neck like a collar. She wears long black socks that reach up to her knees and black tight shorts. Over these shorts she wears a short dark blue skirt with a split on her right side, covered with a belt that holds her tools like kunai's etc. Sora also wears a sleeveless light blue shirt with an open back and ends in a turtleneck around her neck. On her right shoulder she has a cat paw tattoo.

Bloodline: Does your character have a kekkei genkai? Can they use an Elemental Combination (Wind+Water=Ice for example)? Are they part of a clan or family noted for special jutsu?

Notable Jutsu: What jutsu does your character use the most often? It's entirely possible to deviate from this list, but try not to do so very much. In other words, what jutsu will your character be using the most often?

Special Abilities: What can your character do that's unusual but not a function of jutsu? It's a good idea to give a good accounting for how strong and fast they are here as well.

Personality: Sora is known for having two distinct personalities. Nobody is sure how this came to be. The rumors are that she has been put into severe danger as a child by her village as a part of her training for being a jinchikuuri. Others think she's always been like that, but most rumors believe that her mind did this to deal with the presence of the Nibi.

Her basic and normal personality is very mellow and sweet. She doesn't make a fuss about a lot and is willing to help those she cares about.
Her other personality however comes out when Sora is experiencing a great amount of stress. If the stress is high enough, her vicious, sadistic and violent personality will take over. This personality is known to be highly intelligent and set on killing all who Sora deems her enemy, though friends don't have to be safe from her per say.
This second personality is the cause that most people in Sora's village usually try to keep her calm, for her host powers are over great importance, but having her running around murdering everybody is of course unwanted. It's unsure if Sora is aware of this second personality.
Note: stress does not have to be fights per say, once Sora was highly stressed over a boy who tried to kiss her and that boy is now missing an arm.

Before I start working on Sora's powers I'd like to know if her 'insanity' is approved of. Also I had an idea regarding these two personalities, but I'd have to know who'd play her Byuu. What if Nibi favors one personality over the other and because of that causes Sora to have greater control over Nibi's powers since they work together better? While the other personality has decent control over the Nibi's powers but it won't really... give it it's all so to speak.

If Nibi was as violent as Vicious Sora then this personality would be much stronger then Calm Sora and vice versa. So her skills would change between A and S.

Frozen_Feet
2011-03-12, 12:38 PM
Now that I think of it, it'd be suspicious for Chasm to have two beasts at a time. It might be better if Sora started as a wandering nin, maybe on a diplomatic / bodyguard mission from some other village.

I could play the Nibi. I'm open to discussing the details on AIM, MSN or PMs. :smallsmile:

Before further information on her skills, I'd say it'd be safe to peg her as A-rank, as she's a young (and thus likely less experienced) jounin. Her insanity might indeed hamper her position in her village to the point where she's only B-rank (not trusted with leadership missions, sensitive information, forbidden jutsus etc.). The insanity itself seems fine.

Dusk Eclipse
2011-03-12, 01:36 PM
Name/Rank: Gesshoku Kousen [Last name, First name] (Special Jounin)
Classification: Low-B rank
Birthdate: 10th of April
Age:26
Height:5 ft. 9 inches
Weight: 149.3 lbs.
Gender: Male
Blood type: B+
Affiliation/Kage:


Village Hidden in the Chasm
Special Ops


Appearance: Kousen is a tall man, his musculature is quite on the lean side, more suited to quick strikes than power and strength. While he appears to be on the thin side, his tan skin covers a muscular and fit body. Kousen has many scar on his body, each one with a story behind it, the biggest one going diagonally from the front of his right shoulder across his right pectoral, finishing on the left side of his torso.
He wears his long black hair (just a bit shorter than mid back) in a high ponytail, with bangs framing his angular face. Hie eyes a dark blue with a greyish tint to them.

He wears the standard shinobi gear consisting of dark blue form fitting pants, taped to his ankles with black tape, a sleeveless shirt, covered by a dark grey vest. Instead of wearing the "standard" shinobi sandals, Kousen wears dark blue tabi.

His arms are covered by metal braces that go from his elbows to his hands; this metal braces have two purposes, one protecting his arms ( his taijutsu style involves blocking a lot with his arms; so minimizing injuries is a priority) and the second one to house a pair of blades from his design, they are have a groove on the middle to channel his poisons to the tip, ensuring a light scratch is enough to deliver death.

He wears his Chasm headband proudly tied around his left biceps, he also usually uses a scarf to conceal his face when needed.

Kousen is always carrying his preferred weapons with him, a pair of daggers sheathed firmly secured to his lower back; and a kusari-gama tied around his waist.

Personality:
Gesshoku Kousen, is a reserved, serious and thoughtful person. While he appears intimidating due his stoic demeanour; but he is a good guy (though with a snarky/sarcastic streak, that sometimes gets mean) that only wants to protect his village and the few people that he considers close to him.

His tries to be a practical and methodical person, he tries to finish things as fast and perfectly as possible; this extend to all the facets of his life be it, his training, his missions, or his personal projects.

All his seriousness and snarkiness are a cover up for an inquisitive and curious mind, having been brought up in a metal forge, Kousen developed, what he calls his "inner scientist", when he is not training or on missions he is frequently working on some new weapon design or innovation for them. He is quite proud oh his gauntlets, which he designed and built completely from the ground.

Coupled with this, he has an interest in the science of poison-making and just after passing his Chunnin exam; he discovered the allure of sealing arts. His current project involves a combination of all his interest, trying to develop a way to enhance weapons using seals and poison.

Bloodline:
The Gesshoku family, posses a bloodline limit which allows them to combine the elements of wind and lightning, producing plasma. This bloodline limit also gives them a strong affinity to both of the elements that composes the plasma. Depending on the specific member, this affinity might slant towards either of them, but despite that all the Wind or Lightning jutsus a Gesshoku clan member utilises are more powerful than the norm.

Kousen affinity is slanted towards winds, which suits his close combat style perfectly. He usually covers his blades with wind chakra to sharpen and make them loner, while making them much more deadly. When fighting with his Kusari-gama, he usually covers the length of the chain with lightning chakra, which allows him a finer control of the weapon.

As a secondary ability, the members of the Gesshoku clan have extremely good vision, even when the lightning conditions are not ideal. It is said that this ability to see even in the complete darkness of the a lunar eclipse, gave the clan it's name.

The ultimate ability of the bloodline, the creation of plasma, which allows him to combine the best of both chakras, the destructive and fast powers of lightning with the versatility and range of the wind. Allowing him to perform extremely powerful and devastating jutsus. Kousen is well aware of this ability and while he undoubtedly has the skill to use plasma, he prefers not to, as it is too flashy and leaves too much collateral damage for an assassin like him.

The bloodline limit manifest itself when a a Gesshoku utilizes it as a soft green or bluish glow in the eyes of the ninja.

Notable Jutsu:

Bringer of Darkness jutsu: A genjutsu which essentially blinds his enemy, he usually utilizes it in his assassinations
Wind Release, great breath trough: One of his staples jutsus when encountering enemies on open battlefield,s allowing him to disrupt them
Poison Mist jutsu: A natural extension of his poisoneer abilities, he uses it as an opener to battles
Drilling Bullet: A standard wind element attack.
Shocking Grasp jutsu. A low-level raiton technique which amplifies his own bio-electricity to deliver a nasty shock . He uses his bloodline to extend this ability to cover his weapons
Body flicker technique: A high speed movement technique, that has saved his life in more than a few occasions.
He is quite proficient with the standard transformation technique, substitution and clone technique, being able to do them single hand.


Special Abilities:
Kousen has a deep understanding of human physiology and knows many of the pressure points on the human body, though his knowledge is not as thorough and precise as the Hyuuga's.

Plasma Release: His family bloodline limit, which gives him excelent control over his wind natured chakra, and allows him to use the destructive plasma techniques.

Trained in the Silent killing techniques, Kousen is extremely adept at stealth attacks and ambushes, he is not as proficient with this technique as some of the ninjas from Kirigakure; but his still a force to be rockned with, specially under dark conditions, all thanks to his bloodline.

He is an adept metalsmith, and he has forged quite a bit of his own weapons.

Taijutsu skills: Kousen utilises a taijutsu style which focus on quick strikes to the most vulnerable part of the opponents' bodies. The style uses legs and arms almost equally and it is also quite acrobatic, with the intention of using all the space allowed on the battlefield.
Despite his adeptness at Taijutsu, He prefers to fight with weapons when he is able to. His preferred weapon being a pair of curved daggers, with a modified Kusari-gama a close second. He usually switched the weapon he uses depending on how his enemies fight.

Frozen_Feet
2011-03-12, 01:46 PM
Kousen looks fine. Hopefully, we'll have few others wanting to join Spec Ops so we can form a proper squad. :smallsmile:

One another note, does anyone have feedback or ideas on Spec Ops itself? A less generic name would be good, for example.
Special Operations: This a troop of ninja hand-picked by Fujiwara Shinobu, reserved for highest-ranking missions (A and S class). It's lead by the most skilled Jounins of the village, and crewed by physically and mentally toughest Chunin of their generation. Being accepted to Spec Ops requires a flawless mission record and an additional survival test to supplement passing of Chunin Exam. A Chunin who has served in Spec Ops is almost invariably promoted to Jounin after they leave the group, and are often tasked with training fresh Genin.

Unlike other parts of Chasm organization, Spec Ops has access to records of forbidden Jutsu and can request for special license to train in them. Spec Ops also has access to full organizational records, so they can research every little detail of other villagers gathered during their service there, up to and including all completed missions, known Jutsus, family relations, criminal records and status as double-agents or spies. If a Chasm Shinobi of B rank or higher goes missing, Spec Ops are alerted to hunt them down.

Dusk Eclipse
2011-03-12, 01:52 PM
Special Ops... well the Undertaker would be thematic; but kirigakure already got that name.

Something to do with stalagmites? :shrug:I am not really good with names.

hmm any suggestions for a name for the bloodline?

Also I think it would be interesting if Kousen was a new recruit, in the ops just recently gotten the special jounin rank.

Lix Lorn
2011-03-12, 02:47 PM
The Cliffwalkers? Cliffwatchers? Edgeguards? Edgewalkers? Edgewarders?

Frozen_Feet
2011-03-12, 04:45 PM
Other suggestions I've heard so far are "rending blades", "severing swords" and "blades of God", after the myth of how Chasm came to being. My own ideas are "Abyssals" and "Pitfiends". So far... none of them have really impressed me. XD So keep sharing your opinions and suggestions.

On another note, I've discussed with nothingclever, and his character, Genda Fudo, is Shinobu's nominal husband. On that note, I also present her backstory. Some details are still spending, especially concerning her children - wherever you are, Iceman, I'm looking at you. :smallwink:


The clan Shinobu heads, the Fujiwara, are masters of scouting and stealth. Five decades ago, they had near-monopoly over Chasm special operations, thus being privy to sensitive information of other clans and often calling the shots what came to village strategy and goals. This did not sit well with Genda, close-combat specialists of the village; as their lives were often most affected by machinations of Fujiwara, they eventually started demanding greater say and transparency over long-term planning and goals of Chasm. While hesitant at first, Fujiwara realized refusing their offers would strike a wedge between the two clans, compromising integrity of their village. As war was just around the corner, both sides proposed arranged marriage to strenghten and merge the two clans. So, when they were just 8 years of age, it was agreed son of Genda clan chief, Fudou, and daughter and sole child of the Fujiwara clan chief, Shinobu, would be married to each other.

This union made several, lesser rivals drop their intentions of mutiny, and created a solid foundation for the workings of Chasm for years to come. However, as the war raged on and reduced numbers of both clans, their prominence diminished - while members of both clans still hold important positions of power, during recent peace they've mingled and mixed with a variety of other families, somewhat reducing importance of blood ties among the village populace and leadership. Membership of any one clan is less important than invidual prowess and loyalty to Chasm is.

Shinobu's own role in this development was subtle yet significant - she holds perhaps the longest record of completed missions out of anyone in the village, and earned trust of many of her fellows on them. As primary successor of Fujiwara, she became acquianted with Special Operations early on, and assumed their leadership in her twenties. Her skill with the bow lead her to be hired for several high-priority assassinations in distant lands, while her skill with observation and disguise made her a favorite for covert espionage missions - diplomatic knowledge and experience she garnered during the latter lead to her becoming a candidate for advisor Jounin and eventually Chasm leader. During her time in the village leadership, she's reviewed several old traditions and slowly altered them to better fit changing times, as well as worked to open up Spec Op organization and techniques to clans beside Fujiwara. Not because she isn't leery of other clans, but rather because she doesn't trust her own much more either.

Despite her role as Fujiwara matriarch, Shinobu does not hold her family in special regard. She considers them people she was beholden to in her youth, and isn't anymore. She does not keep much contact to her extended family outside professional matters, and sometimes seems to go out of her way to not favor her own descendants in any manner. Her attitude towards her nominal husband is that of indifference as well - best evidenced by the fact that she lives alone, and that they both retain their original family names. In formal occasions, she acts toward him like she acts towards all other ninja.

Shinobu has five children; it's very questionable whether all of them are Fudo's. She had first two at ages of 16 and 17, but had little to do with their raising beyond nursing them. Her training in her clan's arts took priority, and her eldest kids were mostly left in care of her mother-in-law. Shinobu largely considered her obligation to Genda over and done with at that point, and generally kept loose contact her spouse after that. She did not consider having more kids for a long while after that, if she ever did - next two were born when she was X and Y. She was slightly more present in their lives, though still distant as her active role on the field took her away from home for months to an end. She got pregnant for the last time at Z, much to the surprise of herself and everyone else, but decided to keep him/her anyway. Her youngest is the only one she's had any real time for, as her role as leader of the village has mostly kept her within its limits.

Feedback is welcome, of course. :smallsmile:

Lix Lorn
2011-03-12, 04:55 PM
Sounds cool to me. :)

nothingclever
2011-03-12, 04:56 PM
Here's Fudo's history:

Fudo heads the Genda clan, an organization of masterful taijutsu specialists. Its members most often serve as front line soldiers, battlefield commanders and drill instructors within the regular army. The clan held substantial influence in military matters, but that was mainly because of the effectiveness of its members in war and the fact that their knowledge of tactics and skill in leadership could not be overlooked. They were also quite well respected by the soldiers of other families and the general populace. The Fujiwara, despite working in the shadows, were the ones to make most of the major decisions. They chose who to attack, defend and aid while the Genda had to do the actual hands on work. Naturally, the clan was unhappy with spilling its blood while having little say in who it did so for and threatened to revolt against the Fujiwara. In order to avoid a conflict they did not want while gaining greater influence they proposed a marriage between Shinobu and Fudo.

Fudo has done his best to represent his family and prove himself to his wife. Since she continually avoided him in favor of honing her skills, he likewise immersed himself in his training and excelled at it to an equal extent. Unlike her, most of his missions involved working in large groups and conventional combat. All throughout his career he has taken leadership positions and been a mentor to others. When under the orders of other ninja he usually acted as second in command or a sub division leader. He is well known for his charisma, discipline and martial prowess. Instead of carrying out assassinations, he has worked many times as a bodyguard to national and foreign persons of importance and successfully thwarted all assailants. Over time he quickly rose through the ranks of the military and took part in whatever conflicts broke out. Currently he is a general within the army.

Fudo cares greatly for Shinobu and his family. His elders taught him much of what he knows and helped him the build the strong, virtuous character he now has. They greatly motivated him to make the best of his life and he doubts he would have done as well he has without them. At the same time he largely only feels formally obligated to care for his family members and remain loyal to them. He has been raised to believe that people must settle their problems on their own and to be detached from others. In his mind he has paid whatever debts he owes his family by bringing it great prestige with his achievements. In addition he knows those who helped him did so partly because they felt the same formal obligation and for their own benefit.

Though Shinobu is cold to him he tries his best to do right by her and wishes they could live together closely as a regular family. He figures that just because they were forced into marriage doesn't mean he has to hate it. He'd much rather try to make the best of the situation. Fudo likes the idea to some extent because it makes his life simpler. He knows who he is to be with and now he simply has to be a good husband. He perpetually looks for opportunities to spend time with Shinobu and his children. He holds no ill will towards her if they aren't all his. He would merely be saddened if that were the case. He'd never take on a mistress or be unfaithful to her because that would undermine his efforts to get closer to her and he feels it would be insulting to her.

Da Mongoose
2011-03-12, 06:04 PM
I will revise Ara's rank. You can have the Shrike Frozen Feet, I will think of something else then.

Innis Cabal
2011-03-12, 06:06 PM
Name/Rank: Gesshoku Kousen [Last name, First name] (Special Jounin)
Classification: Low-B rank
Birthdate: 10th of April
Age:26
Height:5 ft. 9 inches
Weight: 149.3 lbs.
Gender: Male
Blood type: B+
Affiliation/Kage:


Village Hidden in the Chasm
Special Ops


Appearance: Kousen is a tall man, his musculature is quite on the lean side, more suited to quick strikes than power and strength. While he appears to be on the thin side, his tan skin covers a muscular and fit body. Kousen has many scar on his body, each one with a story behind it, the biggest one going diagonally from the front of his right shoulder across his right pectoral, finishing on the left side of his torso.
He wears his long black hair (just a bit shorter than mid back) in a high ponytail, with bangs framing his angular face. Hie eyes a dark blue with a greyish tint to them.

He wears the standard shinobi gear consisting of dark blue form fitting pants, taped to his ankles with black tape, a sleeveless shirt, covered by a dark grey vest. Instead of wearing the "standard" shinobi sandals, Kousen wears dark blue tabi.

His arms are covered by metal braces that go from his elbows to his hands; this metal braces have two purposes, one protecting his arms ( his taijutsu style involves blocking a lot with his arms; so minimizing injuries is a priority) and the second one to house a pair of blades from his design, they are have a groove on the middle to channel his poisons to the tip, ensuring a light scratch is enough to deliver death.

He wears his Chasm headband proudly tied around his left biceps, he also usually uses a scarf to conceal his face when needed.

Kousen is always carrying his preferred weapons with him, a pair of daggers sheathed firmly secured to his lower back; and a kusari-gama tied around his waist.

Personality:
Gesshoku Kousen, is a reserved, serious and thoughtful person. While he appears intimidating due his stoic demeanour; but he is a good guy (though with a snarky/sarcastic streak, that sometimes gets mean) that only wants to protect his village and the few people that he considers close to him.

His tries to be a practical and methodical person, he tries to finish things as fast and perfectly as possible; this extend to all the facets of his life be it, his training, his missions, or his personal projects.

All his seriousness and snarkiness are a cover up for an inquisitive and curious mind, having been brought up in a metal forge, Kousen developed, what he calls his "inner scientist", when he is not training or on missions he is frequently working on some new weapon design or innovation for them. He is quite proud oh his gauntlets, which he designed and built completely from the ground.

Coupled with this, he has an interest in the science of poison-making and just after passing his Chunnin exam; he discovered the allure of sealing arts. His current project involves a combination of all his interest, trying to develop a way to enhance weapons using seals and poison.

Bloodline:
The Gesshoku family, posses a bloodline limit which allows them to combine the elements of wind and lightning, producing plasma. This bloodline limit also gives them a strong affinity to both of the elements that composes the plasma. Depending on the specific member, this affinity might slant towards either of them, but despite that all the Wind or Lightning jutsus a Gesshoku clan member utilises are more powerful than the norm.

Kousen affinity is slanted towards winds, which suits his close combat style perfectly. He usually covers his blades with wind chakra to sharpen and make them loner, while making them much more deadly. When fighting with his Kusari-gama, he usually covers the length of the chain with lightning chakra, which allows him a finer control of the weapon.

As a secondary ability, the members of the Gesshoku clan have extremely good vision, even when the lightning conditions are not ideal. It is said that this ability to see even in the complete darkness of the a lunar eclipse, gave the clan it's name.

The ultimate ability of the bloodline, the creation of plasma, which allows him to combine the best of both chakras, the destructive and fast powers of lightning with the versatility and range of the wind. Allowing him to perform extremely powerful and devastating jutsus. Kousen is well aware of this ability and while he undoubtedly has the skill to use plasma, he prefers not to, as it is too flashy and leaves too much collateral damage for an assassin like him.

The bloodline limit manifest itself when a a Gesshoku utilizes it as a soft green or bluish glow in the eyes of the ninja.

Notable Jutsu:

Bringer of Darkness jutsu: A genjutsu which essentially blinds his enemy, he usually utilizes it in his assassinations
Wind Release, great breath trough: One of his staples jutsus when encountering enemies on open battlefield,s allowing him to disrupt them
Poison Mist jutsu: A natural extension of his poisoneer abilities, he uses it as an opener to battles
Drilling Bullet: A standard wind element attack.
Shocking Grasp jutsu. A low-level raiton technique which amplifies his own bio-electricity to deliver a nasty shock . He uses his bloodline to extend this ability to cover his weapons
Body flicker technique: A high speed movement technique, that has saved his life in more than a few occasions.
He is quite proficient with the standard transformation technique, substitution and clone technique, being able to do them single hand.


Special Abilities:
Kousen has a deep understanding of human physiology and knows many of the pressure points on the human body, though his knowledge is not as thorough and precise as the Hyuuga's.

Plasma Release: His family bloodline limit, which gives him excelent control over his wind natured chakra, and allows him to use the destructive plasma techniques.

Trained in the Silent killing techniques, Kousen is extremely adept at stealth attacks and ambushes, he is not as proficient with this technique as some of the ninjas from Kirigakure; but his still a force to be rockned with, specially under dark conditions, all thanks to his bloodline.

He is an adept metalsmith, and he has forged quite a bit of his own weapons.

Taijutsu skills: Kousen utilises a taijutsu style which focus on quick strikes to the most vulnerable part of the opponents' bodies. The style uses legs and arms almost equally and it is also quite acrobatic, with the intention of using all the space allowed on the battlefield.
Despite his adeptness at Taijutsu, He prefers to fight with weapons when he is able to. His preferred weapon being a pair of curved daggers, with a modified Kusari-gama a close second. He usually switched the weapon he uses depending on how his enemies fight.

Only issue is that Plasma should be Lightning and Fire, not Lightning and Wind.


So is it okay if my jinchuuriki is from Village in Chasms, or is that weird seeing as they already got a byuu and having a functioning one would be a very big change in the balance of power? I can also pick a different Village of course.



Before I start working on Sora's powers I'd like to know if her 'insanity' is approved of. Also I had an idea regarding these two personalities, but I'd have to know who'd play her Byuu. What if Nibi favors one personality over the other and because of that causes Sora to have greater control over Nibi's powers since they work together better? While the other personality has decent control over the Nibi's powers but it won't really... give it it's all so to speak.

If Nibi was as violent as Vicious Sora then this personality would be much stronger then Calm Sora and vice versa. So her skills would change between A and S.

Her "Insanity" needs to be fleshed out other then her just having DID's...at least on my end.

Dusk Eclipse
2011-03-12, 06:30 PM
Only issue is that Plasma should be Lightning and Fire, not Lightning and Wind.


:smallredface: I typed that when I was without internet, so I couldn't double check, and given that plasma is essentially gas with ionised and charged particles, lightning+wind seemed logical (at least to me).

With lightning + wind being cloud... well it doesn't mesh well with the idea I had in mind, and I want to keep his primary affinity wind with a secondary affinity to lightning... I guess I could change the bloodline to fire+lightning, and assume Kousen is weird in his family having a primary affinity to wind.

@frozen feet: Rending blades and/or Blades of God sound pretty cool to me; perhaps Rending blades of God. (Is any one a good Japanese translator, the one I use is completely literal, without regards to grammar).

Innis Cabal
2011-03-12, 06:39 PM
I suppose the real issue is that Lightning in and of itself is already plasma. It just seems like a strange bloodline when Lightning is what you seem to want already. Lightning and Wind also seems closer to Storm or weather related things.

Frozen_Feet
2011-03-12, 06:56 PM
I suppose the real issue is that Lightning in and of itself is already plasma.

Yup. Natural lightning creates a tunnel of ionized air (plasma) through which electical current traverses, and some Raiton no Jutsu (Kirin) are known to utilize natural lightning. So having a separate element for it seems needless. (Do note what Callos said - the combination grid in the OP is out of date. See this (http://naruto.wikia.com/wiki/File:Advanced_Elemental_Relationships_Diagram.svg) for a better version.)

Storm release might be what you want - it combines Water and Lightning to create controllable beams, or influence weather conditions. Alternatively, you could scrap the notion about Kekkei Genkai, and just have his clan be very, very good at Raiton and possessing of some secret techniques. Same end-result, different route.

Innis Cabal
2011-03-12, 07:05 PM
I will be fixing up the OP for elemental combinations later tonight at some point. Though I agree with Frozen that Storm may be what you want instead of "plasma". I would also like to say that just because there already is a combination you wish to employ, that doesn't mean that you can't add new ones for special cases.

Lix Lorn
2011-03-12, 07:07 PM
I had a canon featuring nine base elements. I also made all of the fusions.

Dusk Eclipse
2011-03-12, 07:58 PM
I suppose the real issue is that Lightning in and of itself is already plasma. It just seems like a strange bloodline when Lightning is what you seem to want already. Lightning and Wind also seems closer to Storm or weather related things.

True...damn I need to revise my physics notes :smalltongue: Storm might be interesting though.


Yup. Natural lightning creates a tunnel of ionized air (plasma) through which electical current traverses, and some Raiton no Jutsu (Kirin) are known to utilize natural lightning. So having a separate element for it seems needless. (Do note what Callos said - the combination grid in the OP is out of date. See this (http://naruto.wikia.com/wiki/File:Advanced_Elemental_Relationships_Diagram.svg) for a better version.)

Storm release might be what you want - it combines Water and Lightning to create controllable beams, or influence weather conditions. Alternatively, you could scrap the notion about Kekkei Genkai, and just have his clan be very, very good at Raiton and possessing of some secret techniques. Same end-result, different route.

Maybe I'll end up doing that, powerful raiton techniques.... I'll think about it

Da Mongoose
2011-03-13, 12:11 AM
Revised it.

Innis Cabal
2011-03-13, 01:16 AM
{table]Element|Weakness|Strength
Fire|Water| Wind
Water|Earth|Fire
Wind|Fire|Lightning
Lightning|Wind|Earth
Earth|Lightning|Water[/table]

{table]Known Combinations|Key Element One|Key Element 2|Key Element 3
Ice|Water|Wind|
Wood|Earth|Water|
Storm|Water|Lightning|
Boil|Water|Fire|
Explosion|Earth|Fire|
Scorch|Fire|Wind|
Dust|Earth|Fire|Wind
Crystal|Earth|Fire|Lightning[/table]

Here is what is going up on the front page after everyone's gotten a chance to look at it, critique the one's that are conjecture and post their own if they've got them.

Lix Lorn
2011-03-13, 07:30 AM
Shouldn't Wind be Weakness: Fire?

Innis Cabal
2011-03-13, 07:48 AM
Yep.whitespace/

IcemanJRC
2011-03-13, 11:12 AM
Sorry I was absent, I got grounded. But I will finish today probably...

Dorizzit
2011-03-13, 11:31 AM
Hello all. I joined the first NarutoITP, but ended up dropping out because of some RL issues which have since been resolved. I saw Innis' advertisement in the Central thread, so I thought I'd give this a look.

Prime32
2011-03-13, 11:39 AM
Here is what is going up on the front page after everyone's gotten a chance to look at it, critique the one's that are conjecture and post their own if they've got them.Fire/Earth is Lava, not Explosion.
Here's a suggestion, which is hopefully easier to read:

{table=head]Element|Weakness|Strength
Fire|Water| Wind
Water|Earth|Fire
Wind|Fire|Lightning
Lightning|Wind|Earth
Earth|Lightning|Water[/table]

{table=head]Combination|Key Element 1|Key Element 2|Key Element 3
{colsp=4}Bloodline Limit
Scorch|Fire|Wind|
Boil|Fire|Water|
Blaze|Fire|Lightning
Lava|Fire|Earth

Ice|Water|Wind|
Storm|Water|Lightning|
Wood|Water|Earth|

Light|Wind|Lightning|
Sand|Wind|Earth|

Explosion|Lightning|Earth
{colsp=4}Bloodline Expansion
Dust|Earth|Fire|Wind
Crystal|Earth|Fire|Lightning[/table]

Frozen_Feet
2011-03-13, 11:42 AM
Earth should overcome water, not other Earth techniques. :smallwink:

@IcemanJRC: I've updated Shinobu's bio with her history. I suggest you take a look at it for more information for your character's potential grand/parent. :smallsmile:

IcemanJRC
2011-03-13, 11:47 AM
Earth should overcome water, not other Earth techniques. :smallwink:

@IcemanJRC: I've updated Shinobu's bio with her history. I suggest you take a look at it for more information for your character's potential grand/parent. :smallsmile:

Thanks feet...

Innis Cabal
2011-03-13, 04:45 PM
Fire/Earth is Lava, not Explosion.
Here's a suggestion, which is hopefully easier to read

That was a willing deviation Callos and I came up with. The reasoning is much like cooking, it matters how you put things together. Wind and Water may very well make another release while Water and Wind makes ice. Sand is also not an Advanced Nature going by anything.

Also as for your tables, I find the separation a mite jarring between advanced and expanded. If they were going to be separate then I'd propose they get their own table. But there are only two known so..I really don't see the point of splitting them up.


Earth should overcome water, not other Earth techniques. :smallwink:


This on the other hand was not intentional.



Hello all. I joined the first NarutoITP, but ended up dropping out because of some RL issues which have since been resolved. I saw Innis' advertisement in the Central thread, so I thought I'd give this a look.

Good to seeya back :smallsmile:

Fan
2011-03-13, 05:24 PM
So, been brainstorming a bit for Kurotou and I came up with the following abilities for what may replace his old powers.. due to wanting to let the new people play the beasts.

Gravity Release: Exactly what it says on the tin. Basic manipulation of gravity to start with, making things slightly heavier, increasing speed, making things slightly lighter, and decreasing speed while putting more "Weight" behind blows (Fun Fact, Weight is not a property of matter, but rather the force on an object due to gravity.) with the LATEST LATEY LATE game effects being stuff like Shinra Tensei.

Mutation Bloodline: A realm of bodily mutation that allows him to warp and shape his body in an infinite number of ways. Think shapeshifting, but not limited to just people, and he can absorb biomass to let him access more advanced mutations.

aaand that's all folks.

Innis Cabal
2011-03-13, 05:31 PM
So, been brainstorming a bit for Kurotou and I came up with the following abilities for what may replace his old powers.. due to wanting to let the new people play the beasts.

Gravity Release: Exactly what it says on the tin. Basic manipulation of gravity to start with, making things slightly heavier, increasing speed, making things slightly lighter, and decreasing speed while putting more "Weight" behind blows (Fun Fact, Weight is not a property of matter, but rather the force on an object due to gravity.) with the LATEST LATEY LATE game effects being stuff like Shinra Tensei.

This seems a little like the Magnetic Bloodline that someone is already using. I understand that it's not the same thing but it's similar. As long as the other person doesn't mind I don't particularly have a problem with it though...Shinra Tensei level powers...I would say no to considering that that level of power needs the Sage of the Six Paths eyes.


Mutation Bloodline: A realm of bodily mutation that allows him to warp and shape his body in an infinite number of ways. Think shapeshifting, but not limited to just people, and he can absorb biomass to let him access more advanced mutations.

aaand that's all folks.

As for this...what's to stop you from shifting other blood lines into yourself. As written...this one might be beyond abusable as you've written it. If you dropped the adding of bio mass...it'd be great.

Frozen_Feet
2011-03-13, 05:32 PM
Gravity release sounds fine to me. Even Shinra Tensei like techniques would not seem overly powerful to me, as long as you stay on personal level of effect (repelling / pulling forth objects at most equal to a person) and have similarly reasonable drawbacks (several second cooldown between reversing the effect).

EDIT: similarity to magnetism is a good point, but I think it could work if you stress differences between the effects. For obvious disperancy, magnetism needs metal to work, while gravity does not. I'd envision magnetism possessing more finesse of manipulation, while gravity would be more straight-forward push/pull effect.

Fan
2011-03-13, 05:35 PM
Derp, that's what I get for not expanding upon it.

Bloodline abilities, people's chakra, etc. is NOT absorbed. Merely their physical mass. Nothing to do with magic or whatever properties the person may have had, that kind of thing is used up in the actual assimilation process and is never going to be seen or used again by him.

Innis Cabal
2011-03-13, 05:52 PM
Derp, that's what I get for not expanding upon it.

Bloodline abilities, people's chakra, etc. is NOT absorbed. Merely their physical mass. Nothing to do with magic or whatever properties the person may have had, that kind of thing is used up in the actual assimilation process and is never going to be seen or used again by him.

The problem is Bloodlines and chakra are part of the physical body. So...why can't he absorb them then? I understand the reason for balancing the ability but it seems similar to this (http://naruto.wikia.com/wiki/Chimera_Technique)

Fan
2011-03-13, 05:56 PM
The problem is Bloodlines and chakra are part of the physical body. So...why can't he absorb them then? I understand the reason for balancing the ability but it seems similar to this (http://naruto.wikia.com/wiki/Chimera_Technique)

Again, all I know about Naruto is what I can glean from reading the thread when it comes to things past the Chunnin Exams. ;^_^

What would you suggest I do about it then, as I'm kinda at a loss...

Lix Lorn
2011-03-13, 06:02 PM
You're absorbing BIOMASS, not DNA. Should be fine to me. (shrug)

Innis Cabal
2011-03-13, 06:06 PM
That's from one of the movies, which I've not seen but I've read up on as many jutsu as I can to better aid the community.

I honestly think, with the conditions FF has put up, the Gravity Bloodline is a safer bet. I would still err on the side of "the low ends of Shinra Tensei (that being Gravity Contol) through out. As for the high end "Big Explosion"...here are some reasons why I think it's best to avoid that even at the high end for -this- bloodline.

1. The power involved required the Rinnegan, something your character won't have. The eyes themselves afforded a level of Chakra no being in this game possess at this time...nor should they.

2. The large blast wave took a portion of Nagato's life away. Not that this is a reason not to have it, merely...this is the sort of power scale we're looking at here.

3. Outside the first two regions, the third and most important is if Shinra Tensei was in fact a power of the Sage...the scale of it's power in our Canon is on a scale much higher then that of the actual Canon. The Sage in our game defeated a monster that slew Kami, a powerful ninja that is so fantastical he may just be a legend.

So while Gravity Control is fine....Shinra Tensei is an order of magnitude greater then what a single bloodline outside of the Rinnegan should give. It is one of the Six paths of the Sage himself.

So as said, I think the Gravity Bloodline is a safer bet, and it's cooler really :smalltongue:


You're absorbing BIOMASS, not DNA. Should be fine to me. (shrug)

Chakra is a second circulatory system in Naruto as shown by the Byakugan. If you absorb bio mass you're going to absorb chakra.

Lix Lorn
2011-03-13, 06:12 PM
Yeah, but Kekkei Genkai are genetic, right? You might absorb an elemental affinity, but you won't absorb a combination.

Fan
2011-03-13, 06:13 PM
Well I was thinking on a much smaller scale.. I always found the town, and mountain buster levels of power a little much to be honest.. :/ I could understand a major ice release freezing like, a sizable section of a forest, but a Town is usually many miles large in size.. such things simply shouldn't be possible.


That said, Gravity release with a good side of caution it is.

Frozen_Feet
2011-03-13, 06:21 PM
It'd depend on how much the biomass is processed in the absorption. If it's broken down to component proteins like in case of food, it'd not grant any bloodlines limits - the DNA and special organs would be chewed into goop before being turned to anything useful.

That said, Gravity is cooler - it lets you to moonwalk. :smallbiggrin:

Innis Cabal
2011-03-13, 06:22 PM
Yeah, but Kekkei Genkai are genetic, right? You might absorb an elemental affinity, but you won't absorb a combination.

That's true, but the Kekkai Tota seem to be able to be passed from people that are not connected by blood. And they are merely a higher order of Kekkai Genkai and not something different altogether. The translation for Kekkai Toka is "Selection of Blood Inheritance" when it's really not...we may not really have the full scope of understanding from Bloodlines with just the canon information.

Lix Lorn
2011-03-13, 06:24 PM
(looks up what on earth they are)

horngeek
2011-03-13, 06:43 PM
<.<
>.>

Okay... would there be objections to me transferring Haruka whole into this one? :smallsmile:

Possibly without the 'has a daughter' thing, though.

Frozen_Feet
2011-03-13, 06:51 PM
What? Daughters are fun!

Are you thinking keeping her as a Jinchuuriki and a Kumo nin? How do you see her getting involved in the plot that way? How about adapting her into non-jinchuuriki Chasm ninja? Potentially a bit older one, so you could perhaps play her daughter as a Genin?

Innis Cabal
2011-03-13, 06:52 PM
(looks up what on earth they are)

http://naruto.wikia.com/wiki/Kekkei_t%C5%8Dta

Edit: FF beating me to the punch.

horngeek
2011-03-13, 06:54 PM
Okay, point.

...I dun have many ideas on this, though... hmm.

Probably a Jounin-sensei. Anyone mind a user of the Flying Thunder God Jutsu?

Innis Cabal
2011-03-13, 06:56 PM
Probably a Jounin-sensei. Anyone mind a user of the Flying Thunder God Jutsu?

Only if you've got a really really good reason to have it.

Frozen_Feet
2011-03-13, 07:07 PM
I can't imagine what would constitute a "really good reason". The canon characters don't exist, so they're jutsus pretty much exist on the basis of "someone really wanted to have them". As far as the Jutsu goes, the simplest use we've seen, teleporting to a special, premade tag affixed to a kunai - that doesn't strike me as too overpowered. Maybe put limitations on how many summon tags she can have at any given moment?

Speaking of jutsus, I'm still looking to expand more on Shinobu's. I'm still indecisive what her secondary element should be, if any. Here are some things I've been suggested, do they look good?


Kyujutsu: Shadow Arrow Technique: This Jutsu involves firing two arrows in rapid succession at nearly the same trajectory, making it look to the target as if there's just one arrow coming when in reality there are two, creating a feint. Obviously only the target is fooled, as the illusion works only from a specific angle of viewing.

Fuuton: Straight Arrow Technique: This jutsu imbues an arrow with wind chakra, cutting a trail of vacuum just before the missile as it flies through the air. Because of this, the arrow is not slowed down or affected by weather conditions, following a straight trajectory and hitting the target with undiminished force. It also creates much deeper wounds than usual, as the blade of wind chakra bites into armor or flesh first, and the arrow second.

Invisible Bow, Invisible Arrow: This Jutsu uses the same motions as pulling back bowstring and arrow would, just without either item being present. Yet, it still fires a projectile just like using a real bow would. How this Jutsu works is known only to Shinobu herself, and maybe not even her.

Katon: Death of the Three-legged Crow: Shinobu's less seen but most impressive technique, it imbues an arrow with intense amount of Katon Chakra. Once it is shot, it turns into the shape of a three-legged, flaming bird, which seeks out its target and explodes in a tremendous conflagration. The bird leaves behind a thick trail of black smoke, potentially hiding the sun from sight and creating an area of twilight or darkness.

Would dabling in a tertiary element be acceptable? I think the only people we've seen using more than two different elements have been Kakashi and Kakuzu, who had special means to surpass the limitation.

Innis Cabal
2011-03-13, 07:10 PM
I can't imagine what would constitute a "really good reason". The canon characters don't exist, so they're jutsus pretty much exist on the basis of "someone really wanted to have them". As far as the Jutsu goes, the simplest use we've seen, teleporting to a special, premade tag affixed to a kunai - that doesn't strike me as too overpowered. Maybe put limitations on how many summon tags she can have at any given moment?

I'm simply wary on merit of what we've seen it can do. I'm not really opposed to anything as long as the in character reasoning for the person to have it is good. Which is what I meant.


Speaking of jutsus, I'm still looking to expand more on Shinobu's. I'm still indecisive what her secondary element should be, if any. Here are some things I've been suggested, do they look good?



Would dabling in a tertiary element be acceptable? I think the only people we've seen using more than two different elements have been Kakashi and Kakuzu, who had special means to surpass the limitation.

I don't see any problem with those or her dabbling in a third element. She's fairly old, so plenty of time to work on a third.

Falgorn
2011-03-13, 07:24 PM
Name/Rank: Hayashi Eiji/Chunin
Classification: B-Rank.
Birthdate: 8/15
Age: 23
Height: 5' 5"
Weight: 130 lbs.
Gender: Male
Blood type: B +
Affiliation/Kage: Hayashi Family/Yugakure/Fukikage (just made it up for the village, hope no one minds)

Appearance: Compared to most ninja, Eiji is noticably short. This has an odd effect on his clothing, which is usually too large for him. When on missions, he employs few camoflaugues, preferring to wear his Kasa and standad chunin clothing. Eiji has watery, blue-gray eyes and no hair.

Bloodline: The Hayashi Family is capable of a Root Release, which is the ability to control roots, vines, and stems of thin plants. There is little to no control over thick plants with bark, i.e. trees, but roses, grass, and vines can be controlled.

Personality:
Eiji is, quite frankly, a jerk. He's cold, stoic, and when he does speak, it is usually an insult or snark. He favors working alone, though he instantly becomes subordinate when someone of a higher rank approaches him. Due to his abusive, alcoholic father and doting mother who spoiled him, he feels both entitled and domineering. But he does have a soft spot, freshly baked goods and children do not annoy him, no matter how rowdy the child or how bad the food is.

Notable Jutsu: (To be filled later, possibly tommorow)

Special Abilities: Eiji considers himself an archer without peer, and he is a very good archer, in his own right. He is also very agile and dextrous, a trait often found with scout archers. When it comes to clost combat, though, he is lacking.

Innis Cabal
2011-03-13, 07:28 PM
Name/Rank: Hayashi Eiji/Chunin
Classification: B-Rank.
Birthdate: 8/15
Age: 23
Height: 5' 5"
Weight: 130 lbs.
Gender: Male
Blood type: B +
Affiliation/Kage: Hayashi Family/Yugakure/Fukikage (just made it up for the village, hope no one minds)

Appearance: Compared to most ninja, Eiji is noticably short. This has an odd effect on his clothing, which is usually too large for him. When on missions, he employs few camoflaugues, preferring to wear his Kasa and standad chunin clothing. Eiji has watery, blue-gray eyes and no hair.

Bloodline: The Hayashi Family is capable of a Root Release, which is the ability to control roots, vines, and stems of thin plants. There is little to no control over thick plants with bark, i.e. trees, but roses, grass, and vines can be controlled.

Notable Jutsu: (To be filled later, possibly tommorow)

Special Abilities: Eiji considers himself an archer without peer, and he is a very good archer, in his own right. He is also very agile and dextrous, a trait often found with scout archers. When it comes to clost combat, though, he is lacking.

Is he to be a member of the "Marked" or a member of Yukagure proper.

Frozen_Feet
2011-03-13, 07:57 PM
"Yukagure" is Land of Hotsprings, right? Otherwise, waiting to see more on the character, but I think "root release" could be a subset of either Mokuton or Suiton. Maybe a couple of secret techniques unique to the clan.

On other matters, a bit more expanded version of Shinobu's Jutsus:


Kyujutsu: Shadow Arrow Technique

This Jutsu involves firing two arrows in rapid succession at nearly the same trajectory, making it look to the target as if there's just one arrow coming when in reality there are two, creating a feint. Obviously only the target is fooled, as the illusion works only from a specific angle of viewing.

Fuuton: Straight Arrow Technique: This jutsu imbues an arrow with wind chakra, cutting a trail of vacuum just before the missile as it flies through the air. Because of this, the arrow is not slowed down or affected by weather conditions, following a straight trajectory and hitting the target with undiminished force. It also creates much deeper wounds than usual, as the blade of wind chakra bites into armor or flesh first, and the arrow second. This technique also makes it possible to fire arrows from water to air or from air to water, as it creates a cavitation bubble that allows for the arrow to travel as through air.

Invisible Bow, Invisible Arrow: This Jutsu uses the same motions as pulling back bowstring and arrow would, just without either item being present. Yet, it still fires a projectile just like using a real bow would. How this Jutsu works is known only to Shinobu herself, and maybe not even her.Its secret is shape transformation, which is also the reason it can be used without handseals. It effectively creates bow and arrow of nothing but Chakra, and is invisible just like normal Chakra is. Abilities that give color to Chakra can reveal faint shape of the bow and arrow.

Katon: Death of the Three-legged Crow: Shinobu's less seen but most impressive technique, it imbues an arrow with intense amount of Katon Chakra. Once it is shot, it turns into the shape of a three-legged, flaming bird, which seeks out its target and explodes in a tremendous conflagration. The bird leaves behind a thick trail of black smoke, potentially hiding the sun from sight and creating an area of twilight or darkness.

Suiton: Black Rain: Meant to use immediatly after Death of the Three-legged Crow, it causes moisture to condense within impurities of the black smoke, creating an artificial raincloud which rains black, ashen rain over a wide area. It can be used in conjuction with other smoke as well. It's utility is wide, ranging from putting out fires to hindering enemy soldiers or clearing the air so Shinobu can have clean aim again. The water of the drops is mildly noxious and alkaline - not enough to burn skin, but it can ruin equipment and rations.

Arrow Trickery: Shinobu is not above affixing explosive tags, smoke bombs, flashbangs, poisons or various chemicals to her arrows. Some of these can be used directly augment her other Jutsus. For example, added lye will make Black Rain notably more alkaline and thus dangerous to living beings, while certain herbs and substances can make smoke of Death of the Three-legged Crow more nauseating and noxious, or even hallucinatory. Needless to say, when Shinobu dons her fighting gear, it includes a wide assortment of these items.

Falgorn
2011-03-13, 08:08 PM
Yes, it is the Hot Sprimgs village. I'll have more this week, including family history, backstory, and personality. Also, he is not part of the Marked.

horngeek
2011-03-13, 08:09 PM
Well... to be honest, 'developed it' is my initial idea, with more to come in backstory. Balance... probably no more than five tags, probably.

My other idea is a bloodline with strong similarities to the Ultimate Eye (http://fma.wikia.com/wiki/Wrath#Powers_and_Abilities) of FMA fame. Balance in this case would be:

Large Chakra consumption. Basically, Ninjutsu isn't practical in conjunction with it. And it can't take what isn't in line of sight into account.

Frozen_Feet
2011-03-13, 08:21 PM
I'll come out to say that the "Ultimate Eye" is effectively Sharingan minus copy-cat ability. As far as Doujutsu go, it doesn't strike me as terribly overpowered - I think basic Sharingan and Byakugan would beat it.

If you'd be so kind, I'd suggest giving Flying Thundergod and the Ultimate Eye on different characters. Maybe Haruka-expy and her daughter, respectively. The daughter could've inherited it from her father's side, or it could be a recessive ability that skipped a generation. :smallsmile:

horngeek
2011-03-13, 08:23 PM
...

I like that idea, actually. I was only intending to do one character, but a mother-and-daughter, with the daughter being a Genin...

Yes, I do like that idea. *goes to plan* My plan was never to put them on the same character.

I assume our 'protagonist village' is the Chasm Village?

Innis Cabal
2011-03-13, 08:35 PM
It would seem that the Village Hidden in Chasms is in fact the main Village. This may be the mass amounts of beer talking but it'd be good to see some genin from there.

Frozen_Feet
2011-03-13, 08:37 PM
Yes. Family relations to the village leader are still open. :smallwink:

(On another news, I expanded a bit on how Shinobu's bow without a bow trick works. If the Jutsu are okay, I'll go put them in the registry.)

On yet another news, remember to put your completed characters to the registry. Even putting work-in-progress there is okay, as long as you keep notifying us when you make changes. :smallsmile:

horngeek
2011-03-13, 08:37 PM
I've got a genin planned! :smalltongue:

...a Jounin too, but I've got a genin planned!

Innis Cabal
2011-03-13, 08:42 PM
Some more players would be good to. If we got at least two full genin teams of three and their Jounin and I think we'll be ready to go to be fully honest.

I'd like to see some members of the Marked to, but NPC's can always be made if we don't have enough for the villain team.

horngeek
2011-03-13, 08:53 PM
Okay. Incidentally, Junko (my Jounin) can be one of the Jounin-senseis. :smallsmile:

I do have an idea for a villain-type character...

<.<
>.>

horngeek
2011-03-13, 09:06 PM
Right. Here my characters are, preliminary (i.e. mainly abilities right now).


Akiyama Junko, Blue Flash
Rank: Jounin
Classification: B-Rank
Birthdate: ?
Age: 34
Height: ?
Weight: ?
Gender: Female
Blood type: Mostly for fluff, but still...Self-Explanatory
Affiliation/Kage: Village of Chasms

Appearance: Self-Explanatory. Make yourself memorable!

Bloodline: None, but inventor of the Hiraishin no Jutsu

Notable Jutsu:

* Shikei no In (Capital Punishment Seal): This seal, normally placed on special kunai, is used as a complement to the Hiraishin no Jutsu. At present, Junko can only keep a link to five seals at once for the purposes of Hiraishin no Jutsu.

* Hiraishin no Jutsu (Flying Thunder God Technique): This technique allows Junko to teleport to any one of the seals she has created with Shikei no In, at a fairly high rate.

Special Abilities:

Genjutsu: Poor. Junko's skills in this area tend more towards dispelling than creating Genjutsu.

Taijutsu: Excellent. Junko uses a style of Taijutsu that works well in conjunction with the Hiraishin no Jutsu.

Ninjutsu: Average. Although she is quite good at sealing techniques, Junko's skills in other Ninjutsu are at the lower end of Jounin skills. However, she does have some fairly standard offensive Jutsu.

Akiyama Kasumi
Rank: Genin
Classification: D-Rank
Birthdate: Self-Explanatory
Age: 13
Height: Self-Explanatory
Weight: Self-Explanatory
Gender: Female
Blood type: Mostly for fluff, but still...Self-Explanatory
Affiliation/Kage: Village of Chasms

Appearance: Self-Explanatory. Make yourself memorable!

Bloodline: Kasumi is one of only two current possessors of the [Ultimate Eye] Bloodline, which does two things: firstly, it enable the user to notice even the smallest of movements whithin their field of view, and secondly, it makes short-term predictions of movements of objects within its field of view. This second property makes a possessor of the bloodline quite dangerous in Taijutsu. It has three weaknesses, however. Firstly, the Chakra consumption of the eyes is such that to use Genjutsu or Ninjutsu while having it active is very impractical- also, unless Chakra reserves are built up, it cannot be kept up for long. Secondly, it can only take into account things it can see- stabbing through an object is a perfectly viable way of taking a user of the bloodline completely off guard. Finally, it is incredibly obvious when this technique is active, as the eyes glow red.

Kasumi, at present, can only maintain the bloodline for a minute before starting to suffer chakra exhaustion. Therefore, she either needs to end a fight within a minute, or pick her time to activate it carefully.

Notable Jutsu: None. Kasumi uses standard Academy techniques. Her main trump card is her [Ultimate Eye]

Special Abilities: Kasumi focuses mainly on her Taijutsu and Kenjutsu, in a style that is well-used by users of the [Ultimate Eye] bloodline to be fast, brutal, and to end a fight before the weaknesses of the bloodline come into play.

Incidentally, the 'Blue Flash' is from the fact that she has bright blue hair.

...she covers it in stealth missions, don't worry. :smalltongue:

Frozen_Feet
2011-03-13, 09:32 PM
"Why do you think Henge no Jutsu was invented? Danceroom balls?"

horngeek
2011-03-13, 09:33 PM
"Disguise. Why the heck would you waste Chakra on something that a piece of cloth can do just as well?"

horngeek
2011-03-13, 10:34 PM
So, firstly, any problems with my characters' abilities?

Second, yes, I do have ideas for the husband/dad. *shifty eyes*

Also, anyone else want to be in the Genin team? I know Kasumi will be in it...

Lastly, trivia question! Both Kasumi and Junko have namesakes in Sci-Fi video games! Can you identify which games?

Dorizzit
2011-03-14, 12:03 AM
Good to seeya back :smallsmile:

Thank you. :smallsmile:

I have two character submissions for the game, both based on my characters from the first NarutoITP, although they have been significantly altered. I looked over the registry and don't think I'm stepping on anyone's toes with them. What do people think?


Name/Rank: Isamu Shun, Genin
Classification: C Rank
Birthdate: January 16th
Age: 15
Height: 5' 7"
Weight: 139 ibs.
Gender: Male
Blood type: AB
Affiliation/Kage: The Village Hidden in Chasms

Appearance: Shun is a little shorter than average, but this gives no indication of weakness. He is extremely fit, and his entire body is covered with wiry muscles. He has a sharp face with keen eyes and short black hair. One unusual physical trait he possesses is his irises, which are black in coloration. Shun prefers loose, comfortable clothing, over which he wears a tight-fitting vest with numerous pockets for storing ninja equipment. He always carries his katana, an unadorned but well-made blade, sheathed at his belt. When prepared for battle, Shun also wears his samurai armor, although he forgoes the use of a helmet.

Personality: Shun is reserved and proud, preferring not to have to rely on others. For most of his life, he was able to learn and advance entirely on his own, and his lack of similar talent for Ninjutsu is extremely frustrating for him. He will ask for help only if he absolutely needs it, or in life-or-death situations. He is scornful of those who are lazy or incompetent. Shun cannot stand being insulted, and insulting his abilities is the fastest way to get a rise out of him. One of Shun's greatest struggles is his lack of identity; he doesn't know how to define himself.

Bloodline

Shun possesses the Kekkei Genkai of the Mokushi clan, the
Dōjutsu known as Kuroigan, the All Knowing Black Eye.

When it is activated, the user's eyes become completely black, except for a simple pattern (http://zamzampresses.com/services/printing/printing-CrossHair.jpg) located in the center of the eye. The Kuroigan has two abilities. The first is telescopic vision. The Kuroigan can zoom the user's focus in on any point they have a direct line of sight to. The degree to which the eye can magnify is reliant on the user's skill with the Dōjutsu. In addition to zooming in, it can also focus on a point that would otherwise be too small to properly discern, again depending on the user's capability.

The second, and more potent, ability of the Kekkei Genkai is analysis. Any object observed by a user of the Kuroigan has all of its weak and strong points laid bare. The user sees them as glowing points or lines across the surface of the object. Higher levels of knowledge unlock new uses for this ability. First, living beings can be analyzed like objects, revealing areas that they are strong or weak in. Second is Chakra techniques, revealing where they are most powerful and weak points, if applicable. At the final stage, the the Kuroigan attains the ability of full structural analysis, revealing the full shape and internal design of any object that is focused on for a sufficient length of time. Larger objects require longer periods of focus.

As he only discovered his bloodline recently and all of his learning has been through trial and error, Shun has only the most basic of abilities with his Kuroigan.


Notable Jutsu


Gust Shot: A basic wind technique. The user pushes both hands forward, releasing a forceful gust of wind at the target. Weak, but can push an opponent off balance or reflect projectiles.

Updraft Wall: The user causes the air around them to launch upwards, momentarily creating a powerful updraft around themselves. Useful against light projectiles and weak fire techniques, but otherwise useless.

Wind Step: The user concentrates their Chakra in their feet, then releases a powerful blast of wind from them. The release propels the user forward or up, allowing them to close with an enemy or escape an attack. It can also be used to change directions in midair.

Wind Blade: To complete this technique, the user makes a slashing motion with their hand or a tool. A sharp arc of air emerges from the slash and flies towards the target. The technique is difficult to pinpoint, but has a very obvious initiation, lacks great speed, and has very little penetrating power.

Blade of the Wind God: Shun's most advanced and powerful technique by far. The user creates a current of wind around the blade of a sword or a limb. The current contains thousands of small blades of air, and rotates at an extremely high speed, greatly increasing its cutting power. Using the technique creates a loud buzzing noise as the blades grind against each other, giving the technique another name: the Wasp Blade. Shun can barely use this technique, making it much weaker than if used by a full master. Additionally, it drains his Chakra at a rapid rate and usually collapses after a few seconds.


Special Abilities


Samurai Battle Training: Shun was trained as a samurai for years, and had attained the rank of Mononofu before defecting from the Land of Iron. As a result, he was well versed in the foundations of samurai battle techniques, and has only furthered his ability since then.

Chakra Enchantment: Shun's Chakra affinity is for the Wind element, and he is trained in Samurai Chakra Enchantment using this element. This allows him to make the blade of his sword less visible, as well as adding strength to his attacks by channeling powerful winds.

Kenjutsu: Shun's main form of combat. He is highly skilled in the arts of the sword, and has always possessed a high degree of talent for the blade. Shun's combat style and training revolve around the style known as Battōjutsu, emphasizing a sudden opening strike from the sheath followed by several subsequent attacks before returning the blade to its sheath.

Equipment: Shun carries standard ninja tools in his vest. Shun usually wears his samurai armor when fighting, at least initially. Shun has modified the armor heavily, making it even more restricting to movement than normal while allowing it to be removed very easily. He has trained extensively with the armor to get used to its restricting shape. The upside of this is that without the armor, he is able to move very quickly. Shun wears the armor to defend himself until he has determined his opponent's abilities, then removes it to increase his speed to better deliver a killing blow.


Background: Shun is a relatively new arrival in the Village Hidden in Chasms, having arrived several months ago. He became an official ninja of the city somewhat soon after his arrival, after undergoing a strict series of background checks and interviews to ensure he wasn't a spy. He has no friends and doesn't talk much about his past, making him something of an enigma between his samurai training and Kekkei Genkai.


Name/Rank: Kichirou Nobuyuki, Missing-Nin
Classification: S
Birthdate: September 13th
Age: Unknown, believed to be in his early to mid twenties.
Height: 5' 6"
Weight: 133 ibs.
Gender: Male
Blood type: B
Affiliation/Kage: Mercenary, Kirigakure (Former)

Appearance: Nobuyuki is short, and possesses a slender figure. He usually smiles faintly, giving a generally good-natured impression. At first glance, this makes him look harmless. Nothing could be farther from the truth. More careful observation notes several things that are odd about him. Nobuyuki possesses the balanced grace of predator, but at the same time is virtually unreadable from body language. His footsteps are also utterly silent, disturbing nothing and making not even the slightest noise. Both of these indicate that he is more dangerous than he appears. Nobuyuki has a soft, thin face and extremely light blue eyes the color of mist. He wears a long, black cloak, which is dotted with blue cloud designs. He also wears a simple but durable sakkat. At his waist, he also carries a long, straight-bladed Ninjatō.

Personality: Nobuyuki is rather enigmatic. He typically maintains a polite, even friendly, manner to those around him. Countering this, however, he also has a history of making insulting or demeaning remarks about his employers, and on occasion even killing them outright without any apparent reason. That said, he can almost always find an employer willing to risk it due to his skills. Nobuyuki almost never seeks out conflict on his own, but the rare times he does so are terrifying. Although he has no apparent trouble with killing, Nobuyuki often leaves survivors from his battles. The exception to this is ninja from his former home; no Kirigakure ninja survives contact with Nobuyuki.

Bloodline: Hyōton. By combining Wind and Water Chakra, Nobuyuki can create Ice techniques. This Kekkei Genkai goes beyond normal Ice techniques created with simple Water Chakra, as it can be used even without an existing source of ice or water. Additionally, it is highly resistant to fire.

Notable Jutsu


Hidden Mist: A water technique that creates a large mass of mist around the user. This allows them to hide from an opponent and conceal their movements, as well as confuse and disorient their enemies. The density of the mist can be controlled by the user, going anywhere from a light haze to an impenetrable fog. This is the basis of Nobuyuki's fighting style.

Mist Nightmare: A situational Genjutsu technique that can only be used in areas of dense fog. When it is used, the victims of the technique begin to see movements in the mist at the corners of their eyesight. No distinct source can be seen of these movements, and they cannot be seen if directly looked at. As time goes on, the target also starts hearing strange sounds echoing around them. The technique's greatest asset is that it is extremely subtle; often the target doesn't even realize they are affected.

Ice Web: The user spreads a thin lair of ice over the ground in a large area. This ice has two effects. First, it begins to slowly grow over the feet of anyone other than the user that touches it, slowing them down and preventing them from standing still. Secondly, it allows the user to know the location of anything touching the ice as long as he is also doing so. This does not provide any information beyond distance and weight, making it possible to deceive the user if the nature of the technique is determined.

Hungering Ice Web Technique: An extension of the Ice Web technique, the user forgoes their connection to the ice, becoming unable to sense through it. In exchange, the growth effect of the ice on anyone touching it becomes much faster, swallowing unwary fighters whole. Even aware opponents must constantly keeping on the move or risk imprisonment.

B]Omniscient Ice Killer[/B]: Despite the impressive name, this technique itself is fairly simple and, under normal circumstances, quite weak. The user creates a construction of ice in the air, which is then projected at an enemy. These constructions are weak and easily broken, but also very sharp, and the attack can come from everywhere. The technique is simple and can be repeated many times. In addition, in areas of heavy rain or mist, the chakra cost for this technique is almost nothing, and the reduced visibility greatly increases the technique's deadliness.

Binding Ice Shield: A potent defensive Hyoton technique, when activated the user can materialize ice to anchor nearby weapons or enemies to the ground, walls, or ceiling of their location. The technique automatically affects all objects in range at the moment of its activation, even ones that the user does not percieve. As its name suggests, it is often used to intercept attacks due to its very short range of effectiveness.

Ice Coffin/Frozen Grave: The user creates a large wave of ice and attempts to smother their opponent with it, sending it flowing forward like a tide towards their enemies. Impact causes the ice to flow around the target, swallowing them whole. This is the Ice Coffin technique. If the technique successfully ensnares an enemy, spikes of ice then drive inwards from all sides, repeatedly impaling and almost assuredly killing the target. This is the Frozen Grave technique.

Mist Labyrinth Technique: A genjutsu that perfectly duplicates the effects of a large cloud of mist surrounding the target or targets. While the technique is active, the targets cannot willingly leave its area of effect, and will subconsciously be directed away from the edge of the mist. It is noticeable because the mist instantly forms, but if used in an area of natural mist, there is no such difficulty. Additionally, it becomes impossible to tell if the genjutsu has been broken.

Hail of Vengeance: The user creates thousands of tiny ice blades in the air high above them, which swirl around each other in a large cloud. After a few seconds, the spikes that form the ice cloud begin raining on the surrounding area at very high speeds, avoiding only the user.

Hateful Ice Forest: The user places their hands upon the ground, and inject a large mass of ice into the earth below themselves. After a few seconds, numerous large spikes of ice stab upward from the ground in a wide area around the user. The weakness of this technique is that it requires several seconds to use, during which the user must remain in the same place, and it has very low accuracy.

Summoning Pact: Nobuyuki possesses a summoning pact with the Centipedes.

Frozen Tsunami/Frozen Grave of Armies: A more powerful version of Ice Coffin/Frozen Grave. The user creates a titanic wave of ice that sweeps over a large area in front of them. The Ice moves organically, as though it was still water, but utterly traps anyone caught in its path. Once the wave stops moving and freezes in place, any victims on the surface are sucked fully into the mass. The user then releases a massive pulse of Chakra in to the wave, causing anyone within to be stabbed repeatedly by sharpened spikes of ice. This technique is extremely potent, but requires an extraordinary amount of Chakra.


Special Abilities


Silent Killing: Nobuyuki is a master of the Soundless Murder Technique of Kirigakure. Simply put, he can near-instantly kill a target with utter silence if they cannot see him. He usually uses his sword for this, but he can also do it with his bare hands.

Hand Signs: Nobuyuki is ridiculously fast at forming hand signs, and even ninja with powerful Dōjutsus have been known to be unable to follow his hand movements.

Stealth: Nobuyuki is completely silent, making not even the slightest hint of noise. He is a master of staying to the shadows or out of sight, particularly in areas of heavy fog.


Background: Nobuyuki first attracted attention from the ninja community after he broke from Kirigakure in his mid teens. He was immediately placed at S-Rank and was give an astoundingly high bounty by Kirigakure, although no explanation for this was given.

One of his first acts as a missing-nin was to attack and kill ninjas from each of the five major Hidden Villages, as if he was trying to anger all of them. As a result of these and other offenses, he is wanted in virtually every country on the continent and has a massive bounty on his head.

Currently, Nobuyuki continues to wander, seemingly aimlessly. He offers his skills as an assassin and warrior to anyone who can pay. The price is high, but the results are undeniable.

horngeek
2011-03-14, 12:11 AM
Incidentally, my villain idea:

The other bearer of the [Ultimate Eye] (which, incidentally, I do intend to have translated, but NO WAY I'm burdening Kasanip at a time like this). Kasumi's father, and the reason Junko created the Hirashin no Jutsu as a specific counter to the bloodline. He'd be a Missing-Nin, A-Class. And, basically, no one knows why he did it or what he wants, but he's been known to go after Chasm teams if he's anywhere near the area. Therefore, he's considered an active threat.

Dusk Eclipse
2011-03-14, 12:22 AM
Wait, can we have more than one character at the same time? cause I am tempted to translate my anima character (ability-wise he is a Kiimaro expy; but the personalities are vastly different.

Silverraptor
2011-03-14, 12:25 AM
Wait, can we have more than one character at the same time? cause I am tempted to translate my anima character (ability-wise he is a Kiimaro expy; but the personalities are vastly different.

Yes, we can. I have a bunch of characters from last game. Sadly, none of them would fit in this reboot because they are members of groups which I don't think would appear in this setting, such as the swordsmen and Shoku.

horngeek
2011-03-14, 12:26 AM
Yes, you can.

Incidentally, Dorizzt, would you like to be the second Genin on Junko's team?

Also, Haruto is up. Please comment. :smalltongue:

Also for the rest of the family.

Dusk Eclipse
2011-03-14, 12:29 AM
Yes, we can. I have a bunch of characters from last game. Sadly, none of them would fit in this reboot because they are members of groups which I don't think would appear in this setting, such as the swordsmen and Shoku.

Well.... now I need to find a reason of why someone bearing the Corpse Bone Pathways Kekkei Genkai is living in the Chasm Village >.< but that would stretch even my willing suspension of disbelieving.

Innis Cabal
2011-03-14, 12:38 AM
I leave for supper after I finally sober up and so much to answer....


So, firstly, any problems with my characters' abilities?

Second, yes, I do have ideas for the husband/dad. *shifty eyes*

Also, anyone else want to be in the Genin team? I know Kasumi will be in it...

Lastly, trivia question! Both Kasumi and Junko have namesakes in Sci-Fi video games! Can you identify which games?

Not all of them are finished so no clue really.


Thank you. :smallsmile:

I have two character submissions for the game, both based on my characters from the first NarutoITP, although they have been significantly altered. I looked over the registry and don't think I'm stepping on anyone's toes with them. What do people think?


Name/Rank: Isamu Shun, Genin
Classification: C Rank
Birthdate: January 16th
Age: 15
Height: 5' 7"
Weight: 139 ibs.
Gender: Male
Blood type: AB
Affiliation/Kage: The Village Hidden in Chasms

Appearance: Shun is a little shorter than average, but this gives no indication of weakness. He is extremely fit, and his entire body is covered with wiry muscles. He has a sharp face with keen eyes and short black hair. One unusual physical trait he possesses is his irises, which are black in coloration. Shun prefers loose, comfortable clothing, over which he wears a tight-fitting vest with numerous pockets for storing ninja equipment. He always carries his katana, an unadorned but well-made blade, sheathed at his belt. When prepared for battle, Shun also wears his samurai armor, although he forgoes the use of a helmet.

Personality: Shun is reserved and proud, preferring not to have to rely on others. For most of his life, he was able to learn and advance entirely on his own, and his lack of similar talent for Ninjutsu is extremely frustrating for him. He will ask for help only if he absolutely needs it, or in life-or-death situations. He is scornful of those who are lazy or incompetent. Shun cannot stand being insulted, and insulting his abilities is the fastest way to get a rise out of him. One of Shun's greatest struggles is his lack of identity; he doesn't know how to define himself.

Bloodline

Shun possesses the Kekkei Genkai of the Mokushi clan, the
Dōjutsu known as Kuroigan, the All Knowing Black Eye.

When it is activated, the user's eyes become completely black, except for a simple pattern (http://zamzampresses.com/services/printing/printing-CrossHair.jpg) located in the center of the eye. The Kuroigan has two abilities. The first is telescopic vision. The Kuroigan can zoom the user's focus in on any point they have a direct line of sight to. The degree to which the eye can magnify is reliant on the user's skill with the Dōjutsu. In addition to zooming in, it can also focus on a point that would otherwise be too small to properly discern, again depending on the user's capability.

The second, and more potent, ability of the Kekkei Genkai is analysis. Any object observed by a user of the Kuroigan has all of its weak and strong points laid bare. The user sees them as glowing points or lines across the surface of the object. Higher levels of knowledge unlock new uses for this ability. First, living beings can be analyzed like objects, revealing areas that they are strong or weak in. Second is Chakra techniques, revealing where they are most powerful and weak points, if applicable. At the final stage, the the Kuroigan attains the ability of full structural analysis, revealing the full shape and internal design of any object that is focused on for a sufficient length of time. Larger objects require longer periods of focus.

As he only discovered his bloodline recently and all of his learning has been through trial and error, Shun has only the most basic of abilities with his Kuroigan.


Notable Jutsu


Gust Shot: A basic wind technique. The user pushes both hands forward, releasing a forceful gust of wind at the target. Weak, but can push an opponent off balance or reflect projectiles.

Updraft Wall: The user causes the air around them to launch upwards, momentarily creating a powerful updraft around themselves. Useful against light projectiles and weak fire techniques, but otherwise useless.

Wind Step: The user concentrates their Chakra in their feet, then releases a powerful blast of wind from them. The release propels the user forward or up, allowing them to close with an enemy or escape an attack. It can also be used to change directions in midair.

Wind Blade: To complete this technique, the user makes a slashing motion with their hand or a tool. A sharp arc of air emerges from the slash and flies towards the target. The technique is difficult to pinpoint, but has a very obvious initiation, lacks great speed, and has very little penetrating power.

Blade of the Wind God: Shun's most advanced and powerful technique by far. The user creates a current of wind around the blade of a sword or a limb. The current contains thousands of small blades of air, and rotates at an extremely high speed, greatly increasing its cutting power. Using the technique creates a loud buzzing noise as the blades grind against each other, giving the technique another name: the Wasp Blade. Shun can barely use this technique, making it much weaker than if used by a full master. Additionally, it drains his Chakra at a rapid rate and usually collapses after a few seconds.


Special Abilities


Samurai Battle Training: Shun was trained as a samurai for years, and had attained the rank of Mononofu before defecting from the Land of Iron. As a result, he was well versed in the foundations of samurai battle techniques, and has only furthered his ability since then.

Chakra Enchantment: Shun's Chakra affinity is for the Wind element, and he is trained in Samurai Chakra Enchantment using this element. This allows him to make the blade of his sword less visible, as well as adding strength to his attacks by channeling powerful winds.

Kenjutsu: Shun's main form of combat. He is highly skilled in the arts of the sword, and has always possessed a high degree of talent for the blade. Shun's combat style and training revolve around the style known as Battōjutsu, emphasizing a sudden opening strike from the sheath followed by several subsequent attacks before returning the blade to its sheath.

Equipment: Shun carries standard ninja tools in his vest. Shun usually wears his samurai armor when fighting, at least initially. Shun has modified the armor heavily, making it even more restricting to movement than normal while allowing it to be removed very easily. He has trained extensively with the armor to get used to its restricting shape. The upside of this is that without the armor, he is able to move very quickly. Shun wears the armor to defend himself until he has determined his opponent's abilities, then removes it to increase his speed to better deliver a killing blow.


Background: Shun is a relatively new arrival in the Village Hidden in Chasms, having arrived several months ago. He became an official ninja of the city somewhat soon after his arrival, after undergoing a strict series of background checks and interviews to ensure he wasn't a spy. He has no friends and doesn't talk much about his past, making him something of an enigma between his samurai training and Kekkei Genkai.


Name/Rank: Kichirou Nobuyuki, Missing-Nin
Classification: S
Birthdate: September 13th
Age: Unknown, believed to be in his early to mid twenties.
Height: 5' 6"
Weight: 133 ibs.
Gender: Male
Blood type: B
Affiliation/Kage: Mercenary, Kirigakure (Former)

Appearance: Nobuyuki is short, and possesses a slender figure. He usually smiles faintly, giving a generally good-natured impression. At first glance, this makes him look harmless. Nothing could be farther from the truth. More careful observation notes several things that are odd about him. Nobuyuki possesses the balanced grace of predator, but at the same time is virtually unreadable from body language. His footsteps are also utterly silent, disturbing nothing and making not even the slightest noise. Both of these indicate that he is more dangerous than he appears. Nobuyuki has a soft, thin face and extremely light blue eyes the color of mist. He wears a long, black cloak, which is dotted with blue cloud designs. He also wears a simple but durable sakkat. At his waist, he also carries a long, straight-bladed Ninjatō.

Personality: Nobuyuki is rather enigmatic. He typically maintains a polite, even friendly, manner to those around him. Countering this, however, he also has a history of making insulting or demeaning remarks about his employers, and on occasion even killing them outright without any apparent reason. That said, he can almost always find an employer willing to risk it due to his skills. Nobuyuki almost never seeks out conflict on his own, but the rare times he does so are terrifying. Although he has no apparent trouble with killing, Nobuyuki often leaves survivors from his battles. The exception to this is ninja from his former home; no Kirigakure ninja survives contact with Nobuyuki.

Bloodline: Hyōton. By combining Wind and Water Chakra, Nobuyuki can create Ice techniques. This Kekkei Genkai goes beyond normal Ice techniques created with simple Water Chakra, as it can be used even without an existing source of ice or water. Additionally, it is highly resistant to fire.

Notable Jutsu


Hidden Mist: A water technique that creates a large mass of mist around the user. This allows them to hide from an opponent and conceal their movements, as well as confuse and disorient their enemies. The density of the mist can be controlled by the user, going anywhere from a light haze to an impenetrable fog. This is the basis of Nobuyuki's fighting style.

Mist Nightmare: A situational Genjutsu technique that can only be used in areas of dense fog. When it is used, the victims of the technique begin to see movements in the mist at the corners of their eyesight. No distinct source can be seen of these movements, and they cannot be seen if directly looked at. As time goes on, the target also starts hearing strange sounds echoing around them. The technique's greatest asset is that it is extremely subtle; often the target doesn't even realize they are affected.

Ice Web: The user spreads a thin lair of ice over the ground in a large area. This ice has two effects. First, it begins to slowly grow over the feet of anyone other than the user that touches it, slowing them down and preventing them from standing still. Secondly, it allows the user to know the location of anything touching the ice as long as he is also doing so. This does not provide any information beyond distance and weight, making it possible to deceive the user if the nature of the technique is determined.

Hungering Ice Web Technique: An extension of the Ice Web technique, the user forgoes their connection to the ice, becoming unable to sense through it. In exchange, the growth effect of the ice on anyone touching it becomes much faster, swallowing unwary fighters whole. Even aware opponents must constantly keeping on the move or risk imprisonment.

B]Omniscient Ice Killer[/B]: Despite the impressive name, this technique itself is fairly simple and, under normal circumstances, quite weak. The user creates a construction of ice in the air, which is then projected at an enemy. These constructions are weak and easily broken, but also very sharp, and the attack can come from everywhere. The technique is simple and can be repeated many times. In addition, in areas of heavy rain or mist, the chakra cost for this technique is almost nothing, and the reduced visibility greatly increases the technique's deadliness.

Binding Ice Shield: A potent defensive Hyoton technique, when activated the user can materialize ice to anchor nearby weapons or enemies to the ground, walls, or ceiling of their location. The technique automatically affects all objects in range at the moment of its activation, even ones that the user does not percieve. As its name suggests, it is often used to intercept attacks due to its very short range of effectiveness.

Ice Coffin/Frozen Grave: The user creates a large wave of ice and attempts to smother their opponent with it, sending it flowing forward like a tide towards their enemies. Impact causes the ice to flow around the target, swallowing them whole. This is the Ice Coffin technique. If the technique successfully ensnares an enemy, spikes of ice then drive inwards from all sides, repeatedly impaling and almost assuredly killing the target. This is the Frozen Grave technique.

Mist Labyrinth Technique: A genjutsu that perfectly duplicates the effects of a large cloud of mist surrounding the target or targets. While the technique is active, the targets cannot willingly leave its area of effect, and will subconsciously be directed away from the edge of the mist. It is noticeable because the mist instantly forms, but if used in an area of natural mist, there is no such difficulty. Additionally, it becomes impossible to tell if the genjutsu has been broken.

Hail of Vengeance: The user creates thousands of tiny ice blades in the air high above them, which swirl around each other in a large cloud. After a few seconds, the spikes that form the ice cloud begin raining on the surrounding area at very high speeds, avoiding only the user.

Hateful Ice Forest: The user places their hands upon the ground, and inject a large mass of ice into the earth below themselves. After a few seconds, numerous large spikes of ice stab upward from the ground in a wide area around the user. The weakness of this technique is that it requires several seconds to use, during which the user must remain in the same place, and it has very low accuracy.

Summoning Pact: Nobuyuki possesses a summoning pact with the Centipedes.

Frozen Tsunami/Frozen Grave of Armies: A more powerful version of Ice Coffin/Frozen Grave. The user creates a titanic wave of ice that sweeps over a large area in front of them. The Ice moves organically, as though it was still water, but utterly traps anyone caught in its path. Once the wave stops moving and freezes in place, any victims on the surface are sucked fully into the mass. The user then releases a massive pulse of Chakra in to the wave, causing anyone within to be stabbed repeatedly by sharpened spikes of ice. This technique is extremely potent, but requires an extraordinary amount of Chakra.


Special Abilities


Silent Killing: Nobuyuki is a master of the Soundless Murder Technique of Kirigakure. Simply put, he can near-instantly kill a target with utter silence if they cannot see him. He usually uses his sword for this, but he can also do it with his bare hands.

Hand Signs: Nobuyuki is ridiculously fast at forming hand signs, and even ninja with powerful Dōjutsus have been known to be unable to follow his hand movements.

Stealth: Nobuyuki is completely silent, making not even the slightest hint of noise. He is a master of staying to the shadows or out of sight, particularly in areas of heavy fog.


Background: Nobuyuki first attracted attention from the ninja community after he broke from Kirigakure in his mid teens. He was immediately placed at S-Rank and was give an astoundingly high bounty by Kirigakure, although no explanation for this was given.

One of his first acts as a missing-nin was to attack and kill ninjas from each of the five major Hidden Villages, as if he was trying to anger all of them. As a result of these and other offenses, he is wanted in virtually every country on the continent and has a massive bounty on his head.

Currently, Nobuyuki continues to wander, seemingly aimlessly. He offers his skills as an assassin and warrior to anyone who can pay. The price is high, but the results are undeniable.


You're welcome :smallsmile:

As always, wonderful and balanced characters both. Perhaps Nobuyuki could work for the Takamori Household much in the same way as Mifune Akira does?



Wait, can we have more than one character at the same time? cause I am tempted to translate my anima character (ability-wise he is a Kiimaro expy; but the personalities are vastly different.

You can as others have said.


Yes, we can. I have a bunch of characters from last game. Sadly, none of them would fit in this reboot because they are members of groups which I don't think would appear in this setting, such as the swordsmen and Shoku.

Leech also could return under the Takamori Clan. It is less backstaby then Kyo.


Well.... now I need to find a reason of why someone bearing the Corpse Bone Pathways Kekkei Genkai is living in the Chasm Village >.< but that would stretch even my willing suspension of disbelieving.

They don't have to be part of the Chasm. We're looking for villains and random other people as well as genin and other members of the Chasms. There are a lot of roles to fill.



Saying that, more people would lessen the burden for the -need- for more then one character per person. But that still wouldn't stop people from playing more then one at all.

horngeek
2011-03-14, 12:41 AM
My characters' abilities are pretty much finished, unless anyone has significant problems with them.

Fan
2011-03-14, 12:53 AM
Right. Here my characters are, preliminary (i.e. mainly abilities right now).


Akiyama Junko, Blue Flash
Rank: Jounin
Classification: B-Rank
Birthdate: ?
Age: 34
Height: ?
Weight: ?
Gender: Female
Blood type: Mostly for fluff, but still...Self-Explanatory
Affiliation/Kage: Village of Chasms

Appearance: Self-Explanatory. Make yourself memorable!

Bloodline: None, but inventor of the Hiraishin no Jutsu

Notable Jutsu:

* Shikei no In (Capital Punishment Seal): This seal, normally placed on special kunai, is used as a complement to the Hiraishin no Jutsu. At present, Junko can only keep a link to five seals at once for the purposes of Hiraishin no Jutsu.

* Hiraishin no Jutsu (Flying Thunder God Technique): This technique allows Junko to teleport to any one of the seals she has created with Shikei no In, at a fairly high rate.

Special Abilities:

Genjutsu: Poor. Junko's skills in this area tend more towards dispelling than creating Genjutsu.

Taijutsu: Excellent. Junko uses a style of Taijutsu that works well in conjunction with the Hiraishin no Jutsu.

Ninjutsu: Average. Although she is quite good at sealing techniques, Junko's skills in other Ninjutsu are at the lower end of Jounin skills. However, she does have some fairly standard offensive Jutsu.


...she covers it in stealth missions, don't worry. :smalltongue:

Blue Flash eh'? (http://www.youtube.com/watch?v=kIQG2OEiUQQ)

Lix Lorn
2011-03-14, 03:55 AM
I am noticing a lack of genjutsu. Darn you Kishimoto for making genjutsu boring!

Maybe a genjutsu that makes the user seem slow and clumsy, allowing her to punch you in the face? I could make a genin!

Incidentally, my character could easily still be officially a genin, if we're short on them.

Innis Cabal
2011-03-14, 04:16 AM
http://naruto.wikia.com/index.php?title=Special:BrowseData/Jutsu&Jutsu_classification=Genjutsu

Here's a full list of Genjutsu off the wiki. While not as long there are some low levels and some goodies.

Lix Lorn
2011-03-14, 04:31 AM
And there goes my next half an hour. Thanks. xD
I could steal that bloodline from the Kurama clan...

False Surroundings isn't bad. Most of the others are utterly all-or-nothing. Which is the main problem with genjutsu, if they beat it it's just a waste of chakra, and if they don't then game over, you lose.

Innis Cabal
2011-03-14, 04:48 AM
They were fairly hard to balance in the last game unfortunately. We had a few pulled off rather well but normally using them should be done after you talk to the person. That way everyone is happy with the outcome.

That suggestion is actually on the very few rules we've got around here. But it bares repeating over and over. Talk to people if you are involved in a fight with them. Each time. This really helps avoid problems down the road with hurt feelings, godmodding and other such issues that can come up in Free Form.

Lix Lorn
2011-03-14, 05:13 AM
All makes sense. Like I said, I may make a genjutsu-enabling-taijutsu genin.

horngeek
2011-03-14, 05:52 AM
<.<
>.>

Want to be on Junko's Genin squad? :smalltongue:

Lillith
2011-03-14, 06:08 AM
Still working on Sora, but I fleshed out the insanity part more and also tried to make it come back with her jutsu abilities. She's able to use Boil element when working with the Two Tailed Cat (who favors the calm personality). If she doesn't her element is Water and the Nibi has Fire. I discussed this part with Frozen_Feet, who's offered to take the role of Nibi. I'm not very familiar with the Boil Jutsu so I have to work that out some more and I have to make a list of Water Jutsu, so expect that to come soon.

Question though, when remembering most of the Jinchuuriki I notice that most of them are somehow related to their respectful Kage. Can I make mine a daughter of the current Mizukage (I figured that due to her water element jutsu she'd belong better in the Land of Water)? She'll be in the Chasm for diplomatic reasons, perhaps to show her Kage that she can be trusted and of value.

Edit: Worked out most of her skill set. Water jutsu is done, want to work some more on the boiling jutsu. Will do that later. Also made her younger so it would make more sense for her to be having family inferiority issues.


Name/Rank: Sora of the Mist /Jonin/Jinchuuriki of the Two Tailed Cat
Classification: A when working together with Nibi, B when not
Birthdate: 13.6
Age: 16
Height: 170cm/5'7"
Weight: 58kg/130lb
Gender: Female
Blood type: AB-
Affiliation/Kage: Kirigakure/Mizukage

Appearance: Sora is a lean, muscled woman with normal female curves. Her eyes are green and cat shaped, while her canines are sharper then the average human, revealing herself as the host of the Nibi. She has loose shoulder length hair that is light blue and in a ponytail, with bangs covering her forehead.
Her outfit is made up from your basic jounin jacket and female ninja shoes, while she wears her headband around her neck like a collar. She wears long black socks that reach up to her knees and black tight shorts. Over these shorts she wears a short dark blue skirt with a split on her right side, covered with a belt that holds her tools like kunai's etc. Sora also wears a sleeveless light blue shirt with an open back and ends in a turtleneck around her neck. On her right shoulder she has a cat paw tattoo.

Notable Jutsu:
Water release: (Sora can create water from air or chakra, but is at her strongest when she's near water.)
Cat Bullet Technique: Sora creates a large cat made out of water that will attack her opponent and deal immense physical damage. The more water Sora has at her disposal the stronger it becomes.

Water Gun Technique: Sora spits a large amount of water at her target.

Thousand Flying Water Needles of Death: A one handed seal technique, Sora grabs her opponent, creates a circle of sharp water needles around them and fires those before jumping away.

Great Waterfall technique: This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. (Only works when Sora has Nibi's chakra at her disposal)

Exploding Water Colliding Wave: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used. (Only works when Sora has Nibi's chakra at her disposal)

Defense:
Water clone technique: Sora creates a clone out of water.

Hidden in Water technique: Sora blends into the water around her.

Hidden Myst technique: Sora creates a thick mist with her chakra, causing her to appear or disappear at will for her target.

Water Prison technique: Sora traps her opponent in a almost inescapable sphere of water, but has to hold at least one arm in contact with this prison.


Special Abilities: Sora has certain special abilities due to her role as a host of a Byuu. This works only if the Nibi and Sora work together, else she's stuck with her water Jutsu.
Boil Element Jutsu:
Scolding Steam Technique: the user blows forth a cloud of steam well above boiling-point of water in temperature to cook her enemies alive. Despite it's intense heat, this Jutsu actually has great utility in putting out fires, as it replaces all air and Katon Chakra in an area.

Caustic Mist Technique: creates green-tinted cloud of deceptively cool mist. However, it's infused with Katon Chakra, causing chemical reactions in contact with bare skin, resulting to painful burn wounds. This Jutsu actually has two variations: one makes alkaline, while other makes acidic mist. The first is increasingly dangerous to organic substances, while the latter reacts more strongly and sometimes violently with metals.

Jinchuuriki shapes:
Balanced form: When Sora and the Nibi work together in a balanced way Sora is able to use the Two Tailed Cat cloak as protection. In this shape it is easier for her to use Boil Element jutsu and she's faster and stronger then she is alone. The cloak can be seen around her in the form of a two tailed cat and is created by mist.

Unbalanced form: When Sora is unbalanced and still tries to use the Nibi's powers, she'll instead call out a cloak made out of fire which hurts her body. It is still the shape of the Two Tailed Cat, but Sora is unable to use any sort of elemental jutsu and therefore relies more on strength and speed.

Personality: Sora is known for having two distinct personalities. Nobody is sure how this came to be. The rumors are that she has been put into severe danger as a child by her village as a part of her training for being a jinchikuuri. Others think she's always been like that, but most rumors believe that her mind did this to deal with the presence of the Nibi.

Her basic and normal personality is very mellow and sweet. She doesn't make a fuss about a lot and is willing to help those she cares about.
Her other personality however comes out when Sora is experiencing a great amount of stress. If the stress is high enough, her vicious, sadistic and violent personality will take over. This personality is known to be highly intelligent and set on killing all who Sora deems her enemy, though friends don't have to be safe from her per say. This Sora also rather avoids battle then being in one. If she is engaged in a fight she rather tries to get out of it with her defensive abilities.
This second personality is the cause that most people in Sora's village usually try to keep her calm, for her host powers are over great importance, but having her running around murdering everybody is of course unwanted. It's unsure if Sora is aware of this second personality.
Note: stress does not have to be fights per say, once Sora was highly stressed over a boy who tried to kiss her and that boy is now missing an arm.
Note 2: The actually explenation regarding these two personalities is due to Sora being inhabited by the Nibi. The Two Tailed Cat controls fire, while Sora controls water and this is also the reason why people of Sora's clan get chosen as a host.
The balance between the Nibi and Sora can be seen as Yin and Yang, with Sora functioning as the calm Yin and Nibi as the wild Yang. When Sora experiences a lot of stress the balance starts to shift and Sora pulls too much to the Yang, becoming violent and out of control. This in turn causes a shift in powers which makes her unable to use her own water powers and the fire powers of Nibi. When Sora is in perfect balance, where she and Nibi work together, she can combine their powers into Boil element jutsu. Her powers are completely dependent on how much this 'balance is kept'.

History: Sora is the daughter of the 4th Mizukage. She is the youngest of two and her older brother has been deemed as the best ninja of his generation in the land of Water. Because of this she's always been compared to him and has a slight inferiority complex. When Sora was just an infant the Mizukage had a desire of more power so he could solidify the Land of Water's position as one of the Five Countries. To do this they needed a Byuu and the Two Tailed cat got targeted for it's Fire powers, knowing that the clan of the Mizukage specialized in Water jutsu and therefore could keep the animal under control.
Sora got chosen to be it's host due to her connection with the kage and her lineage, also her young age would make it possible to form her into a powerful weapon of the Village.
However Sora would disappoint her family due to her lack in desire to fight. While her calm personality made her the perfect host for the Nibi, she also rather talked problems out than use violence. For this she got sidetracked by her family and the focus went to her older brother who did have the desired power trades. The only reason Sora didn't lose the Nibi because her personality, as long as it remained calm, could keep the Nibi in check and out of the hand of others.
In the hopes of gaining her fathers favor back, Sora has been working very hard into becoming a competent Shinibo and has shown to have the skill and brains for it, but it has become hard to outshine her brother. Even though she has become a Jounin, her brother still is the favorite and Sora is becoming desperate for attention from her parents. It is for this reason that she volunteered to go on a diplomatic mission to Chasms, in the hope of proving her worth and gaining her fathers favor.

Lix Lorn
2011-03-14, 08:02 AM
<.<
>.>

Want to be on Junko's Genin squad? :smalltongue:
With my actual genin, or my really-shouldn't-be-a-genin? :smalltongue:

Dorizzit
2011-03-14, 08:37 AM
Incidentally, Dorizzt, would you like to be the second Genin on Junko's team?

Sure. I'm game.


As always, wonderful and balanced characters both. Perhaps Nobuyuki could work for the Takamori Household much in the same way as Mifune Akira does?

Yeah, I think that would work very well.

Mina Kobold
2011-03-14, 10:20 AM
Is there still space for Yuu on the genin team?

You can't have a genin team without a member who is blatantly insane!

Also, really need to make that cat character, she's clawing at the walls of my mind to be written. :smalleek::smalltongue:

Frozen_Feet
2011-03-14, 10:44 AM
Wait, can we have more than one character at the same time? cause I am tempted to translate my anima character (ability-wise he is a Kiimaro expy; but the personalities are vastly different.
Sure. For example, I often create characters based on what kinds are needed for the story. Kazuma was originally created to be a low-level adversary for the last game, for example. A bit of advice: it's usually best to expand your character repertoire towards "less powerful". Weak and unimportant characters can become strong and influential later.


False Surroundings isn't bad. Most of the others are utterly all-or-nothing. Which is the main problem with genjutsu, if they beat it it's just a waste of chakra, and if they don't then game over, you lose.
I think that's the problem of many canon jutsu thinking "too big" on the premise. In other words, they tend towards complete sensory overwrite and paralysis.

This can be remedied by "thinking small" and examining the base premise: the idea of Genjutsu is to create an illusion or distraction. Instead of creating elaborate dreamscapes that paralyse the victim, think of affecting one or two senses at a time - these would be low-level Genjutsu. If a Genjutsu only fools one sense, it won't be an auto-win.

For example, Kazuma's Genjutsu only affects state of mind - you can be hit by one full force and still act. (Unless it's empty mi- dood. (http://3.bp.blogspot.com/_DxabDTLFXuY/TEdqpY3UXZI/AAAAAAAAAg8/peMpPfHZOaM/s1600/blank_stare.jpg))

There's a lot of room to be inventive here. For example, a genjutsu that robs someone's sense of smell? Great, if you're putting the room next to them in fire. One that makes a noxious substance taste like vanilla? Perfect for poisonings, but they might yet pick it up by taste. One that messes up sense of balance? Useful for sure, but not necessarily autowin anymore than blunt trauma to head is.

It's also good to remember the other weakness of Genjutsu besides being dispelled - pain. Sudden shock will always shake the victim out of it, so even an elaborate Genjutsu only grants one blow at best.

I'm sure there are many perfectly fine techniques to be created with those constraints in mind. :smallwink:


I discussed this part with Frozen_Feet, who's offered to take the role of Nibi. I'm not very familiar with the Boil Jutsu so I have to work that out some more and I have to make a list of Water Jutsu, so expect that to come soon.
As a note, no-one of us is very familiar with Boil Release as it's been seen on-scene maybe twice. Mostly, it creates acidic vapors. But don't worry, I'm a plumber, I can give you ideas on how superheated steam works! Few ideas:

Scolding Steam Technique: the user blows forth a cloud of steam well above boiling-point of water in temperature to cook her enemies alive. Despite it's intense heat, this Jutsu actually has great utility in putting out fires, as it replaces all air and Katon Chakra in an area.

Caustic Mist Technique: creates green-tinted cloud of deceptively cool mist. However, it's infused with Katon Chakra, causing chemical reactions in contact with bare skin, resulting to painful burn wounds. This Jutsu actually has two variations: one makes alkaline, while other makes acidic mist. The first is increasingly dangerous to organic substances, while the latter reacts more strongly and sometimes violently with metals.

For Suiton, there's wide array of them in Narutopedia. Pick a few favorites and presto! (^_^)


Question though, when remembering most of the Jinchuuriki I notice that most of them are somehow related to their respectful Kage. Can I make mine a daughter of the current Mizukage (I figured that due to her water element jutsu she'd belong better in the Land of Water)? She'll be in the Chasm for diplomatic reasons, perhaps to show her Kage that she can be trusted and of value.

That sounds like a good background. Maybe it's a coming-of-age mission, to prove her parents that she's worthy of succeeding them in time?

horngeek
2011-03-14, 02:15 PM
With my actual genin, or my really-shouldn't-be-a-genin? :smalltongue:

Your actual genin. :smalltongue:


Sure. I'm game.

Yay! :smallbiggrin:

So, that's one Genin team. Now for you guys to figure out the other! :smalltongue:

Callos_DeTerran
2011-03-14, 02:19 PM
My problem with 'Gravity Release' is...why would it be a bloodline? It's perfectly possible to have a unique school of jutsu that's related to clan, village, or even just having been developed by the user without falling back unto 'he has a bloodline that lets him do it'.

Lix Lorn
2011-03-14, 02:43 PM
Your actual genin. :smalltongue:
Go for it!
...better make a sheet then. :smalltongue:

Fan
2011-03-14, 02:45 PM
My problem with 'Gravity Release' is...why would it be a bloodline? It's perfectly possible to have a unique school of jutsu that's related to clan, village, or even just having been developed by the user without falling back unto 'he has a bloodline that lets him do it'.

Well, from a meta standpoint, it lets me play an early level genin with little to no mastery of their abilities while still being a competent player in a game that demands you at least have something that helps you stick out from the masses in order to be a memorable character.

As for why it has to be a bloodline? Well technically no single ability has to be a bloodline, there have been jutsu that have replicated every single ability in some fashion that a bloodline has displayed. Does this make it any less cool that there are bloodlines? No.

nothingclever
2011-03-14, 02:53 PM
a game that demands you at least have something that helps you stick out from the masses in order to be a memorable character.

You don't need anything special to stick out from the masses. All you need is a unique character personality. You don't even really need that. You don't need your character to be crazy or angsty or super hotblooded.

Mina Kobold
2011-03-14, 03:56 PM
So, that's one Genin team. Now for you guys to figure out the other! :smalltongue:

Pick me! Pick me!

Yuu need someone to drag into trouble. :smalltongue:

Frozen_Feet
2011-03-14, 03:57 PM
I agree that a character doesn't need a bloodline or bijuu or such to have unique and interesting powers. Indeed, that's why both Kazuma amd Shinobu lack such shortcuts. Naruto's pool of Jutsu is immense - I could spend whole evening listing techniques that remain completely untouched by our characters as of yet.

However, Gravity release, given that it alters actual gravity, does not look like it'd fit within normal Nature Transformation, Shape Transformation or Yin-Yang Transformation. So being a bloodline would make sense in that aspect.

EDIT: for the record, I'm already thinking of missions Shinobu could give to Chasm characters. As far as I'm concerned, we could start playing fairly soon. If you have any wishes how you'd like your characters to be arranged in squads, please tell them so Shinobu can call for the right persons in game. :smallsmile:

Callos_DeTerran
2011-03-14, 04:04 PM
However, Gravity release, given that it alters actual gravity, does not look like it'd fit within normal Nature Transformation, Shape Transformation or Yin-Yang Transformation. So being a bloodline would make sense in that aspect.

However, there are jutsu that have nothing to do with nature transformation, shape transformation, or Yin-Yang Transformation. Look at the puppetry technique, Shizune's Poison Breath technique, Shigure's (umbrella guy from Chuunin Exam) jutsu to manipulate senbon needles in flight, the kawarimi no jutsu, all shunjutsu technique, etc. etc. None of those require a bloodline to use them, this honestly looks like the same case. Aside from that, the only other instance of gravity techniques that I know of (from the Naruto d20 rules) are classified as Doton techniques, though admittedly no rationale is given for this decision.

horngeek
2011-03-14, 04:05 PM
Junko's squad consists of:

Akiyama Junko (Jounin-sensei)
Akiyama Kasumi
Lix's character
And Dorrizt's character.

Frozen_Feet
2011-03-14, 04:26 PM
However, there are jutsu that have nothing to do with nature transformation, shape transformation, or Yin-Yang Transformation. Look at the puppetry technique, Shizune's Poison Breath technique, Shigure's (umbrella guy from Chuunin Exam) jutsu to manipulate senbon needles in flight, the kawarimi no jutsu, all shunjutsu technique, etc. etc. None of those require a bloodline to use them, this honestly looks like the same case. Aside from that, the only other instance of gravity techniques that I know of (from the Naruto d20 rules) are classified as Doton techniques, though admittedly no rationale is given for this decision.

Technically, all techniques that use Chakra to create something involve at least one of the transformations. This is just not stated, as it's supposed to be obvious. For example, puppeteering uses Shape transformation to create the threads.

Of course, some jutsu use no Chakra, such as kyujutsu or taijutsu, to directly create the effect. Gai's superpunch technique was a good example. But Gravity Release, as it alters natural laws instead of exploiting them, feels strongly like a Chakra technique to me.

What I meant was the Gravity Release seems most like Nature Transformation, in that it turns chakra into natural phenomena, but doesn't fit comfortably within established elements. So a Kekkei Genkai strikes me as the best explanation.

Lillith
2011-03-14, 04:54 PM
In my last post I edited Sora's skill set. Her water jutsu is fleshed out and I added Frozen_Feet's Boil justsu suggestions, but I still need to work more on the latter. Also due to the history I've given her she's become younger, as to make sense of her desire to get attention from her dad. I figure she'd be mostly shunning him if she'd become older and more cold towards him.

Lix Lorn
2011-03-14, 05:07 PM
Wow, I need to do a profile for her... bug me, people, okay? :smallbiggrin:

Frozen_Feet
2011-03-14, 05:13 PM
*hits Lix between the ribs with a cane*

"There. Bugged. Get to work!"

Innis Cabal
2011-03-14, 05:28 PM
Wow, I need to do a profile for her... bug me, people, okay? :smallbiggrin:

http://i167.photobucket.com/albums/u131/Tebryn_Cabal/giant-isopod.jpg

"Hi Lix. I came out from a deep ocean trench to tell you to finish your profile."

Lix Lorn
2011-03-14, 05:29 PM
"Yes miss." :smalleek::smallfrown:

THIS one will be properly respectful. :smalltongue:

(Reminds me, as Shinobu would probably know my first charries secret, shall I PM you?)

Edit: HOLY...
...
It's kinda cute for a bug.
(hugs it)

Frozen_Feet
2011-03-14, 06:02 PM
@Innis: What on earth is that creature and why does it have mirror eyes?

@Lix: Until further notice, I'll consider it something Shinobu could get to know at short notice, but doesn't at the moment. I'll have her ask for a secret folder or something IC when she really needs to know, and notify you by PM when she does - until then, the secret is safe. :smallsmile:

Innis Cabal
2011-03-14, 06:20 PM
It's a giant Isopod and the eyes are very detailed and intricate compound eyes that are able to see in the deeper regions of the Bathypelagic Zone.

Lix Lorn
2011-03-14, 06:25 PM
Gotcha! :smallsmile:

Innis Cabal
2011-03-14, 07:28 PM
Leaving the country. Don't know when I'll have an internet connection, fresh water or soap. I'm off the grid people.

horngeek
2011-03-14, 07:29 PM
Aw... be back soon, 'kay?

On another note, last call for comments on mah characters. :smalltongue:

Frozen_Feet
2011-03-14, 07:34 PM
@Innis: Hopefully you won't mind if we get going while you're gone. :smallsmile:

@horngeek: Their bios seem kinda sparse. The powers that are there look fine, but on the other hand there isn't much to look at. I'm waiting on more info on their backstories before making final judgement calls.

horngeek
2011-03-14, 07:39 PM
To be honest, I know approximately what kind of backstory they have, but I'm not sure on specifics yet.

Junko was married to Haruto, but it was a arranged marriage. Still, that's the main point that could cause issues.

Silverraptor
2011-03-14, 07:51 PM
Wow, I need to do a profile for her... bug me, people, okay? :smallbiggrin:

"You requested my assistance?"

Which reminds me, I need to repost Leech.

KerfuffleMach2
2011-03-14, 07:51 PM
This seems a little like the Magnetic Bloodline that someone is already using. I understand that it's not the same thing but it's similar. As long as the other person doesn't mind I don't particularly have a problem with it though...Shinra Tensei level powers...I would say no to considering that that level of power needs the Sage of the Six Paths eyes.

Whoa, sorry bout the lack of activity here. Finals have kicked my head many times.

Anywho, I have no problem with the gravity thing. As stated, magnetism requires ferrous metals. Gravity doesn't. Different enough for me.

On a different subject, my other character from the previous game could be thrown in here. Since it doesn't look like we're doing the swordsmen again, I think he'd fit in as a sort of mercenary character. Ninja-for-hire, if you will. Help whoever pays him.

Name/Rank: Selvik aka "The Shadow Dancer", Missing-nin
Classification: B-class
Age: 29
Height: 6'2"
Weight: 170 lbs.
Gender: Male
Blood Type: A
Affiliation: Self

Appearance:


Selvik is kind of on the lanky side. He wears military-style boots, dark pants, and a sleeveless shirt. He also wears a black blindfold. He has dark hair that is cut short and spiked up. He has two leather straps that cross each other over his chest. Both straps have a buckle. These hold the sheath for his swords.

Most of his visible skin is covered in black, swirling tattoos, very similar to "tribal" style. These even travel up to his face, visible both above and below his blindfold.

He keeps a pouch for kunai on his belt, but he never uses them much.

Personality:

Selvik loves messing with people. He is extremely laid back, and usually won't do something unless he gains from it.

He loves to taunt his opponents. And he does that a lot.

He has a very confident air about him. Most people would probably say over-confident. But he wouldn't.

Selvik finds much entertainment in pushing one's buttons. Seeing how long it takes to make someone snap. If somebody seems like they'll be a challenge, he'll enjoy it even more.

Bloodline:

None known yet. This is because Selvik doesn't remember much of his past. At least, nothing more than six years ago.

Notable Jutsu:

- Shadow Manipulation - Selvik can move shadows near him. He can even cause a shadow to climb up a person and cover their eyes. This takes more effort, as a moving person makes it more difficult. He can raise a shadow off of the ground a short distance, but this is difficult. He is training with this to make that distance greater.

- Shadow Form - Selvik can step into a shadow, and literally become that shadow. He cannot stay in the shadow indefinitely, as staying in the shadow constantly uses chakra.

- Shadow Travel - Selvik can step into one shadow, and out of another. This does have a limited range, being no more than a hundred yards away. He can also throw an object into a shadow and have the same result, though the range on this is about half. Momentum of himself, or the thrown object, carries through the shadow. He uses this jutsu in battle fairly often, diving into one shadow, then quickly appearing from another to get a quick hit in, before disappearing again. This battle style helped him earn his nickname.

With his Shadow Travel and Shadow Form, Selvik cannot use his own shadow, simply because it would disappear.

Special Abilities:


- Shadow Sight - Selvik uses his shadow abilities to see everything around him. This has some disadvantages, such as the inability to read, or differentiate colors, while using this. However, this makes it easy for him to find anything hidden near him. Such as somebody trying to sneak up on him. This also means that he does not have to be facing his enemy to know where they are. Or to fight them. This also seems to reduce the effectiveness of genjutsu. But, somebody skilled with it can still get him.

- Dual Hook Swords - Selvik has trained himself extensively with his duel swords. He is extremely skilled with them. And, since he was not trained in any conventional style, he has developed creative ways of using them.

The swords themselves don't appear to be special. They are deceptively strong, able to withstand impacts from boulders without being damaged. Selvik does not remember ever having to sharpen them, either.

Skills:


Ninjutsu - His shadow abilities stem from here, so he is very skilled in this area.

Genjutsu - He has a fairly good knowledge of this area, but he never uses it. He finds it too boring.

Taijutsu - He uses this when needed. But he relies more on his swordplay.

Sword Skills - Selvik is self-trained in his swords. He uses them for both attacks and movement. An example of the movement part:


He is thrown back and up from a powerful hit. He quickly twists himself in mid-air, to face his direction of travel. Then he holds a sword up to catch it on a branch. His momentum spins him around the branch. He dislodges his sword, twists back around, and flies straight at his target.

This is just one of the ways he uses his swords for movement.

Fighting Style:

Selvik doesn't seem to have a set fighting style. It's mostly just getting whatever quick hits he can. However, he is very skilled at this, and his speed and shadow jutsus help with this.

He prefers areas with tall objects, as they cast decent sized shadows. Caves and forests work wonders for him. An open field is more of a challenge, as the only things casting shadows are the people. Usually. However, fighting him in an open field doesn't mean one has an advantage. He is still skilled with his swords, and he can always use his opponent's shadow.

Frozen_Feet
2011-03-14, 07:54 PM
@horngeek: What issues? Where? (http://www.youtube.com/watch?v=g8Szt6F7K20http://)

EDIT: Also, Silver, Kerfuffle - any possibility you could downgrade your old characters by one rank? :smallsmile: I think we should avoid overloading the game with powerful folks right at the start, to give the lower-powered ones something to do. Besides, Selvik might make a fun Chasm Chunin. XD

horngeek
2011-03-14, 08:04 PM
So, yeah. I'll get my backstory up, but it's abilities I'm asking for evaluation of right now.

Frozen_Feet
2011-03-14, 08:10 PM
Again, decent, but a bit sparse. "Notable Jutsu" includes favored sword and close combat techniques as well, so you might go into a bit more depth there. There are several named Taijutsu techniques in Narutopedia, or you could come up with your own. For Junko, I think you should at least define her elemental affinity so we get a better picture of what her "fairly standard offensive Jutsus" might be.

horngeek
2011-03-14, 08:13 PM
Okay. :smallsmile:

KerfuffleMach2
2011-03-14, 08:14 PM
@horngeek: What issues? Where? (http://www.youtube.com/watch?v=g8Szt6F7K20http://)

EDIT: Also, Silver, Kerfuffle - any possibility you could downgrade your old characters by one rank? :smallsmile: I think we should avoid overloading the game with powerful folks right at the start, to give the lower-powered ones something to do. Besides, Selvik might make a fun Chasm Chunin. XD

Well, Zel's already a C rank, so I'm not sure if I need to lower her any more. But yeah, I'll bump Selvik down.

Any other potential issues with him before I put him in the registry?

Frozen_Feet
2011-03-14, 08:16 PM
Ah, sorry, didn't mean for the sentence to apply to Zel. :smallredface:

Otherwise, no big issues. I restate the suggestion that he could be a new Chasm Chunin. Maybe crew for the Spec Ops - to accompany Dusk Eclipse's character. One or two characters more, and we'd have a complete squad for Shinobu to put on a mission. :smallbiggrin:

KerfuffleMach2
2011-03-14, 08:20 PM
Ah, sorry, didn't mean for the sentence to apply to Zel. :smallredface:

Otherwise, no big issues. I restate the suggestion that he could be a new Chasm Chunin. Maybe crew for the Spec Ops - to accompany Dusk Eclipse's character. One or two characters more, and we'd have a complete squad for Shinobu to put on a mission. :smallbiggrin:

Hmmm...could he still be from somewhere else? I'd like to have the potential to give him backstory through plot. Makes it more interesting, in my opinion.

IcemanJRC
2011-03-14, 08:35 PM
Ah, sorry, didn't mean for the sentence to apply to Zel. :smallredface:

Otherwise, no big issues. I restate the suggestion that he could be a new Chasm Chunin. Maybe crew for the Spec Ops - to accompany Dusk Eclipse's character. One or two characters more, and we'd have a complete squad for Shinobu to put on a mission. :smallbiggrin:

Perhaps Shinobu's grandson who I really need to finish and is on my top priority for when I get on the computer. Been having some trouble lately, I think I ended up spreading twelfth kinda thin. But it will be done! Soon I hope... Anyway's back on topic, perhaps he could be a Spec Ops member, I will definitly think about it when finishing him...

Frozen_Feet
2011-03-14, 09:03 PM
He could indeed be a Chunin and a fresh member of the group. Take your time finalizing him, the came has yet to start. No pressure. :smallsmile:

IcemanJRC
2011-03-14, 09:10 PM
THanks, I have suffered from a combination of indecision, writers block, distraction, and even Real Life. It's been annoying.

horngeek
2011-03-14, 11:52 PM
@^: Thiiiis....

Is annoying. I'm writing up backstory now.

I have no idea on techniques for Kasumi. Can I just say 'she's a Genin, hasn't developed/learnt specific techniques yet'?

That'd_be_me
2011-03-15, 02:32 AM
hey folks

first and foremost I want to say that I am a complete newbie, to play by post , this forum , to freeform roleplay and to naruto as well.

So why am I here? Because ninjas are cool and so is Naruto ( the wiki is your friend).

So if you don't mind a complete newbie in your thread I'd like to play a Chasm Genin and explore all these things on a rather low power level. I already have a vague Idea of what I'll go with for powers and personality , so there's that. Maybe I could start a team with Keveak's character, though I can't find her in the character thread.

Some one has to explain me how to spoiler first though (or link me somewhere) that'd be nice.

Lix Lorn
2011-03-15, 05:21 AM
Look! It's a genin! (http://www.giantitp.com/forums/showpost.php?p=10559065&postcount=13)