Goonthegoof
2011-03-17, 07:45 AM
This is not my class, someone else wrote it up for a non magic campaign as a kind of ranger/druid cross without any of the supernatural stuff and an emphasis on a particular environment. I'm posting it here as a better organised way of presenting it, the tables on the GITP forum are usually pretty easy to use.
Hit Die: D8
Class Skills
The Environmental Ranger's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) ×4.
Skill Points at Each Additional Level: 4 + Int modifier.
{table=head]Level|Base Attack|Fort|Ref|Will|Special
1st|+1|+2|+2|+0|Animal Companion, Favoured Environment, Wild Empathy, Track, Nature Sense, 1st Favoured Enemy
2nd|+2|+3|+3|+0|Environmental Stride, Combat Style
3rd|+3|+3|+3|+1|Endurance
4th|+4|+4|+4|+1|
5th|+5|+4|+4|+1|2nd Favoured Enemy
6th|+6|+5|+5|+2|Improved Combat Style
7th|+7|+5|+5|+2|
8th|+8|+6|+6|+2|
9th|+9|+6|+6|+3|Venom Immunity
10th|+10|+7|+7|+3|3rd favoured enemy
11th|+11|+7|+7|+3|Combat Style Mastery
12th|+12|+8|+8|+4|
13th|+13|+8|+8|+4|
14th|+14|+9|+9|+4|
15th|+15|+9|+9|+5|4th favoured enemy, Timeless Body
16th|+16|+10|+10|+5|
17th|+17|+10|+10|+5|
18th|+18|+11|+11|+6|
19th|+19|+11|+11|+6|
20th|+20|+12|+12|+6|5th favoured enemy[/table]
Weapon and Armor Proficiency
A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Favoured Environment
At level one you may pick a favoured environment (sea, desert, forest, urban, mountain). All class abilities tagged with (Favoured Environment) only work in or against creatures native that environment.
Animal Companion
As the druid class feature of the same name.
Wild Empathy (Favoured Environment)
As the druid class feature of the same name.
Track (Favoured Environment)
A first level Environmental Ranger grants track as a bonus feat.
Nature Sense (Favoured Environment)
As the druid class feature of the same name.
Favoured Enemy
As the ranger class feature of the same name, but the bonus to damage rolls is +1 and the bonuses can not be increased.
Combat Style
As ranger ability, but you must select a specific weapon type for combat style feats to work with. You gain a +2 on attack and damage rolls with this weapon, but take a -1 penalty to attack rolls and cannot use combat style feats when wielding any other weapon type.
Environmental Stride (Favoured Environment)
As the druid's woodland stride class feature, but it works in similar conditions in your favoured environment only. You gain the natural swimmer ability if your favoured environment is sea.
Endurance
A third level Environmental Ranger gains Endurance as a bonus feat.
Improved Combat Style
As the ranger ability of the same name.
Venom Immunity (Favoured Environment)
As the druid ability of the same name.
Combat Style Mastery
As the ranger ability of the same name.
Timeless Body
As the druid ability of the same name.
Hit Die: D8
Class Skills
The Environmental Ranger's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) ×4.
Skill Points at Each Additional Level: 4 + Int modifier.
{table=head]Level|Base Attack|Fort|Ref|Will|Special
1st|+1|+2|+2|+0|Animal Companion, Favoured Environment, Wild Empathy, Track, Nature Sense, 1st Favoured Enemy
2nd|+2|+3|+3|+0|Environmental Stride, Combat Style
3rd|+3|+3|+3|+1|Endurance
4th|+4|+4|+4|+1|
5th|+5|+4|+4|+1|2nd Favoured Enemy
6th|+6|+5|+5|+2|Improved Combat Style
7th|+7|+5|+5|+2|
8th|+8|+6|+6|+2|
9th|+9|+6|+6|+3|Venom Immunity
10th|+10|+7|+7|+3|3rd favoured enemy
11th|+11|+7|+7|+3|Combat Style Mastery
12th|+12|+8|+8|+4|
13th|+13|+8|+8|+4|
14th|+14|+9|+9|+4|
15th|+15|+9|+9|+5|4th favoured enemy, Timeless Body
16th|+16|+10|+10|+5|
17th|+17|+10|+10|+5|
18th|+18|+11|+11|+6|
19th|+19|+11|+11|+6|
20th|+20|+12|+12|+6|5th favoured enemy[/table]
Weapon and Armor Proficiency
A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Favoured Environment
At level one you may pick a favoured environment (sea, desert, forest, urban, mountain). All class abilities tagged with (Favoured Environment) only work in or against creatures native that environment.
Animal Companion
As the druid class feature of the same name.
Wild Empathy (Favoured Environment)
As the druid class feature of the same name.
Track (Favoured Environment)
A first level Environmental Ranger grants track as a bonus feat.
Nature Sense (Favoured Environment)
As the druid class feature of the same name.
Favoured Enemy
As the ranger class feature of the same name, but the bonus to damage rolls is +1 and the bonuses can not be increased.
Combat Style
As ranger ability, but you must select a specific weapon type for combat style feats to work with. You gain a +2 on attack and damage rolls with this weapon, but take a -1 penalty to attack rolls and cannot use combat style feats when wielding any other weapon type.
Environmental Stride (Favoured Environment)
As the druid's woodland stride class feature, but it works in similar conditions in your favoured environment only. You gain the natural swimmer ability if your favoured environment is sea.
Endurance
A third level Environmental Ranger gains Endurance as a bonus feat.
Improved Combat Style
As the ranger ability of the same name.
Venom Immunity (Favoured Environment)
As the druid ability of the same name.
Combat Style Mastery
As the ranger ability of the same name.
Timeless Body
As the druid ability of the same name.