LOTRfan
2011-03-17, 03:56 PM
In honor of Saint Patrick's Day, I'm reformatting, and reposting the Leprechauns, Clurichauns, and Far Darrigs (along with fixing various mistakes in the stat blocks). Happy Saint Patrick's Day! :smallsmile:
http://www.clipartheaven.com/clipart/holidays/st-patricks-day/leprechaun-gold-1-clipart.gif
Leprechaun
Small Fey
Hit Dice: 1d6 (3 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Deflection, +1 size, +2 Dex), touch 15, flat footed 13
Base Attack/Grapple: +0/-5
Attack: Club +0 melee (1d4-1)
Full Attack: Club +0 melee (1d4-1 damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Crock of Gold, Create Magic Shoe, Damage Reduction 5/Cold Iron, Lowlight Vision
Saves: Fort +0, Ref +4, Will +4
Abilities: Str 8, Dex 15, Con 10, Int 14, Wis 18, Cha 17
Skills: Appraise +6, Bluff +7, Diplomacy +7, Disguise +9, Escape Artist +6, Forgery +8, Hide +10, Move Silently +6, Open Lock +6, Profession (Cordwainer) +8
Feats: Deceitful
Environment: Temperate Hills
Organization: Solitary, or Family (1-6 plus 1-2 Clurichauns)
Challenge Rating: 1
Treasure: Double Standard
Alignment: Usually Chaotic Neutral
Advancement: By character class
Level Adjustment: +4
A small creature that appears to be a cross between fey and Halfling appears. He is wearing all red, and is using a small walking stick.
Leprechauns are small tricksters native to temperate plains. Unlike more wild fey, they have somewhat adapted to the rise of civilizations. As far as they are concerned, if humanoids leave their homes alone, they can do whatever they want. They are renowned cordwainers, and occasionally travel to humanoid lands to sell their wares (usually disguised as Halflings or Gnomes). Leprechauns are generally indifferent towards others, but those who get on a Leprechaun’s bad side are often the victims of pranks. These tricks usually involve loss of wealth or humiliation of the victim.
Leprechauns are generally solitary, but families of no more than eight may exist. Despite both being usually solitary, Leprechauns and Cluricauns accept each other’s company, as long as the Cluricauns do not get in the way of the Leprechauns work. Leprechauns are free spirited and hate oppression, but may be forced into working for humanoids. Taking such action is never wise, however, as Leprechauns then perform cruel tricks aimed to harm their employers emotionally. In such conditions, they also encourage any Clurichauns in their company to destroy as many items as they want.
Legend holds that anyone who captures a Leprechaun may force it to give them all its treasure. Unfortunately, this is not true. Leprechauns have as many fake coins as it has real, and they always try to convince their captors to take this first. If the captors see past the ruse, Leprechauns will then give them the real treasure. Afterwards, however, they show their cruel streak; they often ally with any Far Darrigs nearby and wreak vengeance against the village of the Leprechaun’s captor, performing gruesome pranks and kidnapping the firstborn of every family.
Leprechauns have simple social customs. They love wealth, and do what they can to gain it in an honorable way (though the definition of “honorable” varies from Leprechaun to Leprechaun). They usually wear red, green, or a mixture of both. Leprechauns also have a penchant for using a special type of walking stick called a Shillelagh, which is traditionally made of blackthorn or oak.
Leprechauns are 2 ½ feet tall, and speak Sylvan. Most also speak Common.
Combat
Leprechauns rarely enter combat, instead trying to confuse enemies and flee. If forced to, the Leprechaun use their Shillelagh as a weapon (it has the same statistics of a small club)
Create Magic Shoe (Su): Leprechauns do not need to meet the prerequisites to make boots or other foot-equipped wondrous items in order to make them, if the caster level required is 3rd or lower. In this case, the Leprechaun is treated as having all spells and feats necessary to create them, and the time required to make them remains the same.
Crock of Gold (Su): Leprechauns have a small pot that contains all their wealth. It works in many ways like a type IV bag of holding. Once per week, the Leprechaun may summon this pot into existence. At this time, he may withdraw or deposit as much as he likes. In addition, this item has a “secondary container,” of sorts, that can be opened instead. This has a number of gold pieces equaling the value of real treasure in the actual crock of gold. It requires a will save (DC 19) to realize that these gold pieces are actually dried leaves, rocks, and twigs. The illusion stops eight hours removing them from the crock. Fey creatures automatically see past this disguise. The crock disappears after an hour, or when the Leprechaun wills it, whichever is sooner.
Spell-like Abilities: At will- Lesser Confusion (DC 15), Shillelagh. 1/day- Invisibility (self only), Blink, Disguise Self. Caster Level 5th. DCs are Wisdom based.
Skills: Once per day, a Leprechaun can grant himself a +2 luck bonus to a single skill check. The Leprechaun must add this bonus before performing the check. It is wasted for the day even if the check is unsuccessful.
http://www.clipartheaven.com/clipart/holidays/st-patricks-day/leprechaun-gold-1-clipart.gif
Leprechaun
Small Fey
Hit Dice: 1d6 (3 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Deflection, +1 size, +2 Dex), touch 15, flat footed 13
Base Attack/Grapple: +0/-5
Attack: Club +0 melee (1d4-1)
Full Attack: Club +0 melee (1d4-1 damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Crock of Gold, Create Magic Shoe, Damage Reduction 5/Cold Iron, Lowlight Vision
Saves: Fort +0, Ref +4, Will +4
Abilities: Str 8, Dex 15, Con 10, Int 14, Wis 18, Cha 17
Skills: Appraise +6, Bluff +7, Diplomacy +7, Disguise +9, Escape Artist +6, Forgery +8, Hide +10, Move Silently +6, Open Lock +6, Profession (Cordwainer) +8
Feats: Deceitful
Environment: Temperate Hills
Organization: Solitary, or Family (1-6 plus 1-2 Clurichauns)
Challenge Rating: 1
Treasure: Double Standard
Alignment: Usually Chaotic Neutral
Advancement: By character class
Level Adjustment: +4
A small creature that appears to be a cross between fey and Halfling appears. He is wearing all red, and is using a small walking stick.
Leprechauns are small tricksters native to temperate plains. Unlike more wild fey, they have somewhat adapted to the rise of civilizations. As far as they are concerned, if humanoids leave their homes alone, they can do whatever they want. They are renowned cordwainers, and occasionally travel to humanoid lands to sell their wares (usually disguised as Halflings or Gnomes). Leprechauns are generally indifferent towards others, but those who get on a Leprechaun’s bad side are often the victims of pranks. These tricks usually involve loss of wealth or humiliation of the victim.
Leprechauns are generally solitary, but families of no more than eight may exist. Despite both being usually solitary, Leprechauns and Cluricauns accept each other’s company, as long as the Cluricauns do not get in the way of the Leprechauns work. Leprechauns are free spirited and hate oppression, but may be forced into working for humanoids. Taking such action is never wise, however, as Leprechauns then perform cruel tricks aimed to harm their employers emotionally. In such conditions, they also encourage any Clurichauns in their company to destroy as many items as they want.
Legend holds that anyone who captures a Leprechaun may force it to give them all its treasure. Unfortunately, this is not true. Leprechauns have as many fake coins as it has real, and they always try to convince their captors to take this first. If the captors see past the ruse, Leprechauns will then give them the real treasure. Afterwards, however, they show their cruel streak; they often ally with any Far Darrigs nearby and wreak vengeance against the village of the Leprechaun’s captor, performing gruesome pranks and kidnapping the firstborn of every family.
Leprechauns have simple social customs. They love wealth, and do what they can to gain it in an honorable way (though the definition of “honorable” varies from Leprechaun to Leprechaun). They usually wear red, green, or a mixture of both. Leprechauns also have a penchant for using a special type of walking stick called a Shillelagh, which is traditionally made of blackthorn or oak.
Leprechauns are 2 ½ feet tall, and speak Sylvan. Most also speak Common.
Combat
Leprechauns rarely enter combat, instead trying to confuse enemies and flee. If forced to, the Leprechaun use their Shillelagh as a weapon (it has the same statistics of a small club)
Create Magic Shoe (Su): Leprechauns do not need to meet the prerequisites to make boots or other foot-equipped wondrous items in order to make them, if the caster level required is 3rd or lower. In this case, the Leprechaun is treated as having all spells and feats necessary to create them, and the time required to make them remains the same.
Crock of Gold (Su): Leprechauns have a small pot that contains all their wealth. It works in many ways like a type IV bag of holding. Once per week, the Leprechaun may summon this pot into existence. At this time, he may withdraw or deposit as much as he likes. In addition, this item has a “secondary container,” of sorts, that can be opened instead. This has a number of gold pieces equaling the value of real treasure in the actual crock of gold. It requires a will save (DC 19) to realize that these gold pieces are actually dried leaves, rocks, and twigs. The illusion stops eight hours removing them from the crock. Fey creatures automatically see past this disguise. The crock disappears after an hour, or when the Leprechaun wills it, whichever is sooner.
Spell-like Abilities: At will- Lesser Confusion (DC 15), Shillelagh. 1/day- Invisibility (self only), Blink, Disguise Self. Caster Level 5th. DCs are Wisdom based.
Skills: Once per day, a Leprechaun can grant himself a +2 luck bonus to a single skill check. The Leprechaun must add this bonus before performing the check. It is wasted for the day even if the check is unsuccessful.