PDA

View Full Version : Arena Tournament Round 101: Chuck Norris vs Dare



ArenaManager
2011-03-18, 05:51 PM
Arena Tournament, Round 101: Chuck Norris vs. Dare

Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png

XP Award: 300 XP
GP Award: 300 GP

Chuck Norris (http://www.myth-weavers.com/sheetview.php?sheetid=235203) - chess435
Dare (http://www.coyotecode.net/profiler/view.php?id=9139) - Psionic Dog

All Combatants, please roll initiative and declare final purchases, if any

Psionic Dog
2011-03-19, 12:06 PM
[roll0]

Still thinking on purchases.

Chess435
2011-03-20, 05:23 PM
[roll0]

Still thinking as well....

Psionic Dog
2011-03-21, 10:59 AM
Alright.

Purchasing:
1 Psionic Tatoo of Synesthete (50 gp).
1 CL2 Scroll of Beastland Ferocity (50 gp).
Total Spent: 100 gp.

No other purchases planed, but reserve right to make reactionary buys.

Chess435
2011-03-21, 10:09 PM
Scroll of Expeditious Retreat and Shield, both CL1 (-50 gp)
Reserving reactionaries as usual.

By the way, what does synesethe do? Never mind, found it!

Psionic Dog
2011-03-22, 10:32 AM
No counters to that, so lets start!

Starting Location (LoS)
Dare's horse starts in X10/Y11.
Dare starts in Z10.

Dare starts full armed with a heavy shield equipped in one arm, a scroll held in his other hand, and is wearing a blindfold as a clothing accessory.

@Refs (list of items left at home)
Light shield, two javelins, lantern, and 6 torches left at home to keep weight down.
Scroll held is Beastland Ferocity.

Your start.

Chess435
2011-03-22, 10:53 AM
Starting in square B-11, with scroll in one hand and crossbow in another.

Refs:
Scroll is Expeditious Retreat and Shield

Chuck Norris - Round 1

Standard: Shoot Dare with C-bow

Attack: [roll0]
Damage: [roll1]

Move: Behind tree, breaking LoS

Refs:
I'm in F-14

End Turn.

Psionic Dog
2011-03-22, 12:29 PM
I guess you meant 'B11' since Chuck starts on the left side...

Dare - Round 1

LoS
Free: Scroll to mouth.

Standard: Tap Psionic Tatoo.
DC 16 Psicraft
Synesthete: Hear light.
Dare is blind (blindfolded) for color spray immunity, but now no longer suffers those pesky penalties that come with the blind condition.

Free: Scroll back to hand.

[roll0]

Done

Stats
Stats
HP: 9/9
AC: 16 [+3 armor +2 shield +1 dex]
Blind (but no penalties: Synesthete)
Synesthete 100/100

Chess435
2011-03-22, 02:24 PM
*facedesk* Fixed it for you. :smallredface:

Chuck Norris - Round 2

Refs/Los:
Standard: Cast Shield from scroll

Ready Move Action:
Move if I gain LoS to Dare

End Turn.

Psionic Dog
2011-03-22, 09:44 PM
Assuming no change in LoS...

Dare - Round 2

LoS
Free: Drop Scroll face up.
Standard: Cast spell from Scroll

Spellcraft DC 16
Beastland Ferocity
[roll0] DC 3

Move: Draw javelin.

Done

Stats
Stats
HP: 9/9
AC: 16 [+3 armor +2 shield +1 dex]
Synesthete 99/100 (Hear Light)
Beastland Ferocity 20/20

Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'

Chess435
2011-03-23, 08:43 PM
Assuming no LoS change:

Chuck Norris - Round 3

Refs/LoS:
Standard: Cast spell from scroll
Expeditious Retreat
Ready Move Action:
Move if I gain LoS to Dare

End Turn, but we probably should get LoS before we proceed.

darkillini
2011-03-24, 10:37 PM
Los
refs
no one moved this round that I see

Chuck
no los change

Dare
no los change

Psionic Dog
2011-03-25, 05:40 PM
Dare - Round 3

LoS
Move: Mount horse.
[roll0] DC 20
Free: Cover Riding
[roll1] DC 15

Move: Ride to M18/N19


Not done, need LoS.

Sallera
2011-03-25, 06:03 PM
Chuck:Readying an action is a standard action regardless of what type of action is being readied. Please revise your second action.

Rewind to Chuck's turn 3.

Chess435
2011-03-25, 07:53 PM
Refs:
Turn stands, minus the readied action

Dare, you can retake your turn 3 again now.

Psionic Dog
2011-03-25, 10:11 PM
Dare Round 3b

LoS
Assuming no change in LoS for Dare no change.

Not done, need LoS.

Sallera
2011-03-26, 07:07 PM
LoS established as Dare rides into W14/X15, wielding shield and javelin. Chuck is in F14, holding crossbow and scroll. Dare may revise his turn from this point.

Psionic Dog
2011-03-27, 07:55 AM
Continued

Dare continues to use his horse as cover and end this round's ride at L17/M18.

Standard Action: Start singing. (Inspire Courage)
"Gold Gold Gold Gold, Gold Gold... "

Done

Stats
Stats
HP: 9/9
AC: 16 [+3 armor +2 shield +1 dex]
Bardic music: singing +5/5
Synesthete 98/100 (Hear Light)
Beastland Ferocity 19/20

Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'

Chess435
2011-03-27, 08:40 AM
Chuck Norris - Round 4

Free: Drop Scroll
Move: F14 ---> F20 ---> K20
Standard: Cast Color Spray - DC 14 Will Negates for both you and your horse

Unconscious: [roll0] Rounds
Stunned: [roll1] Rounds

End Turn.

Psionic Dog
2011-03-27, 02:38 PM
Color Spray does not affect blind creatures, and Dare is still wearing is blindfold.

His stead on the other hand...
[roll0]

Psionic Dog
2011-03-27, 02:44 PM
Hmgh.

[roll0] DC 15
on failure take [roll1] falling damage when horse collapses.

5-ft step to K-19
Free: Sing. Louder.
Free: Drop javelin
Free: Activate Law Devotion (attack)
Move: Draw club
standard: smack.
[roll2]
[roll3]
Free: Law -> AC

Done

Stats
Stats
HP: 9/9
AC: 19 [+3 armor +2 shield +1 dex +3 law]
Bardic music: singing +5/5
Synesthete 97/100 (Hear Light)
Beastland Ferocity 18/20
Law Devotion: 10/10

Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'

Chess435
2011-03-27, 09:44 PM
Wait a second, I was never told you were wearing a blindfold! It isn't on your purchases, your character sheet, or on the LoS listing, so how was I supposed to know?

I hereby request a rewind, as I would have done my turn differently knowing you were immune.

Oops, I just looked in the first LoS post, and just saw it. Sorry, will have my turn up soon.

Chess435
2011-03-27, 09:56 PM
Chuck Norris - Round 5

Full-Round: Rapid Shot Full Attack on Dare, go ahead and make your AoO

Attack 1:
Damage 1: 1d8+1[/roll]

Attack 2: [roll1]
Damage 2: [roll2]

Chess435
2011-03-27, 09:57 PM
First attack misses so no need to reroll the damage on that.

Critical Threat: [roll0]
Critical Damage: [roll1]

So you take a grand total of 2 damage. Make your move.

Psionic Dog
2011-03-28, 06:19 AM
[roll0] [roll1]

Dare - Round 5

Free: continue singing.
Free: Law->attack
Standard: swing
[roll2] [roll3]
Free: Law -> AC

Done

Stats
Stats
HP: 7/9
AC: 19 [+3 armor +2 shield +1 dex +3 law]
Bardic music: singing +5/5
Synesthete 96/100 (Hear Light)
Beastland Ferocity 17/20
Law Devotion: 9/10

Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'

Chess435
2011-03-28, 04:44 PM
Chuck Norris - Round 6

Full Round: Rapid Shot Full attack, with a 5-foot step to J-20

Attack 1: [roll0]
Damage 1: [roll1]

Attack 2: [roll2]
Damage 2: [roll3]

End Turn.

Psionic Dog
2011-03-29, 07:20 AM
[roll0] [roll1]

Dare - Round 6

Free: Sing.
Free: Law -> Attack
Standard: Swing
[roll2] [roll3]
Free: Law -> AC
5-ft step to J-19

Done

Stats
Stats
HP: 7/9
AC: 19 [+3 armor +2 shield +1 dex +3 law]
Bardic music: singing +5/5
Synesthete 95/100 (Hear Light)
Beastland Ferocity 16/20
Law Devotion: 7/10

Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'

Chess435
2011-03-29, 11:55 AM
Chuck Norris - Round 7

Move to F-20
Standard: Shoot at Dare

Attack: [roll0]
Damage: [roll1]

End Turn.

Psionic Dog
2011-03-29, 02:10 PM
Miss.

[roll0] [roll1]

by now Mr Horse has recovered from color spray (3 HD creature)

Dare - Round 7

Move: back to horse.
Move/free: mount horse. [roll2]

Ride horse to G19/H20
(Horse Move1: stand up, Horse Move2: move to location)

If QuickMount succeded:
[roll3] [roll4]

Done

Stats
Stats
HP: 7/9
AC: 19 [+3 armor +2 shield +1 dex +3 law]
Bardic music: singing +5/5
Synesthete 94/100 (Hear Light)
Beastland Ferocity 15/20
Law Devotion: 6/10

Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'

Chess435
2011-03-29, 03:13 PM
Chuck Norris - Round 8

Full Attack on Dare:

Attack 1:
Damage 1: 1d8+1[/roll]

Attack 2: [roll1]
Damage 2: [roll2]

End turn.

Psionic Dog
2011-03-30, 07:09 AM
I hadn't figured things would last this long...

[roll0] [roll1]
[roll2] [roll3]

Dare - Round 8

Direct horse to attack.
[roll4] [roll5]
[roll6] [roll7]
[roll8] [roll9]

[roll10] DC 10 for Dare to make personal attack
Free: Law -> attack
[roll11] [roll12]
Law -> AC

Done

Stats
Stats
HP: 7/9
AC: 19 [+3 armor +2 shield +1 dex +3 law]
Bardic music: singing +5/5
Synesthete 93/100 (Hear Light)
Beastland Ferocity 14/20
Law Devotion: 5/10

Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'

Chess435
2011-03-31, 11:34 PM
Looks like that last attack did it. Good game, Psidog.

Sallera
2011-04-01, 12:28 AM
High Ref Sallera

Dare takes the victory.

Psionic Dog
2011-04-01, 07:30 AM
Good Game.

Archery Tips:
1) Don't get cornered in melee. (http://www.giantitp.com/comics/oots0151.html)
2) A 5ft step a day keeps the AoO at bay.