View Full Version : Arena Tournament Round 101: Chuck Norris vs Dare
ArenaManager
2011-03-18, 05:51 PM
Arena Tournament, Round 101: Chuck Norris vs. Dare
Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png
XP Award: 300 XP
GP Award: 300 GP
Chuck Norris (http://www.myth-weavers.com/sheetview.php?sheetid=235203) - chess435
Dare (http://www.coyotecode.net/profiler/view.php?id=9139) - Psionic Dog
All Combatants, please roll initiative and declare final purchases, if any
Psionic Dog
2011-03-19, 12:06 PM
[roll0]
Still thinking on purchases.
Chess435
2011-03-20, 05:23 PM
[roll0]
Still thinking as well....
Psionic Dog
2011-03-21, 10:59 AM
Alright.
Purchasing:
1 Psionic Tatoo of Synesthete (50 gp).
1 CL2 Scroll of Beastland Ferocity (50 gp).
Total Spent: 100 gp.
No other purchases planed, but reserve right to make reactionary buys.
Chess435
2011-03-21, 10:09 PM
Scroll of Expeditious Retreat and Shield, both CL1 (-50 gp)
Reserving reactionaries as usual.
By the way, what does synesethe do? Never mind, found it!
Psionic Dog
2011-03-22, 10:32 AM
No counters to that, so lets start!
Starting Location (LoS)
Dare's horse starts in X10/Y11.
Dare starts in Z10.
Dare starts full armed with a heavy shield equipped in one arm, a scroll held in his other hand, and is wearing a blindfold as a clothing accessory.
@Refs (list of items left at home)
Light shield, two javelins, lantern, and 6 torches left at home to keep weight down.
Scroll held is Beastland Ferocity.
Your start.
Chess435
2011-03-22, 10:53 AM
Starting in square B-11, with scroll in one hand and crossbow in another.
Refs:
Scroll is Expeditious Retreat and Shield
Chuck Norris - Round 1
Standard: Shoot Dare with C-bow
Attack: [roll0]
Damage: [roll1]
Move: Behind tree, breaking LoS
Refs:
I'm in F-14
End Turn.
Psionic Dog
2011-03-22, 12:29 PM
I guess you meant 'B11' since Chuck starts on the left side...
Dare - Round 1
LoS
Free: Scroll to mouth.
Standard: Tap Psionic Tatoo.
DC 16 Psicraft
Synesthete: Hear light.
Dare is blind (blindfolded) for color spray immunity, but now no longer suffers those pesky penalties that come with the blind condition.
Free: Scroll back to hand.
[roll0]
Done
Stats
Stats
HP: 9/9
AC: 16 [+3 armor +2 shield +1 dex]
Blind (but no penalties: Synesthete)
Synesthete 100/100
Chess435
2011-03-22, 02:24 PM
*facedesk* Fixed it for you. :smallredface:
Chuck Norris - Round 2
Refs/Los:
Standard: Cast Shield from scroll
Ready Move Action:
Move if I gain LoS to Dare
End Turn.
Psionic Dog
2011-03-22, 09:44 PM
Assuming no change in LoS...
Dare - Round 2
LoS
Free: Drop Scroll face up.
Standard: Cast spell from Scroll
Spellcraft DC 16
Beastland Ferocity
[roll0] DC 3
Move: Draw javelin.
Done
Stats
Stats
HP: 9/9
AC: 16 [+3 armor +2 shield +1 dex]
Synesthete 99/100 (Hear Light)
Beastland Ferocity 20/20
Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
Chess435
2011-03-23, 08:43 PM
Assuming no LoS change:
Chuck Norris - Round 3
Refs/LoS:
Standard: Cast spell from scroll
Expeditious Retreat
Ready Move Action:
Move if I gain LoS to Dare
End Turn, but we probably should get LoS before we proceed.
darkillini
2011-03-24, 10:37 PM
Los
refs
no one moved this round that I see
Chuck
no los change
Dare
no los change
Psionic Dog
2011-03-25, 05:40 PM
Dare - Round 3
LoS
Move: Mount horse.
[roll0] DC 20
Free: Cover Riding
[roll1] DC 15
Move: Ride to M18/N19
Not done, need LoS.
Sallera
2011-03-25, 06:03 PM
Chuck:Readying an action is a standard action regardless of what type of action is being readied. Please revise your second action.
Rewind to Chuck's turn 3.
Chess435
2011-03-25, 07:53 PM
Refs:
Turn stands, minus the readied action
Dare, you can retake your turn 3 again now.
Psionic Dog
2011-03-25, 10:11 PM
Dare Round 3b
LoS
Assuming no change in LoS for Dare no change.
Not done, need LoS.
Sallera
2011-03-26, 07:07 PM
LoS established as Dare rides into W14/X15, wielding shield and javelin. Chuck is in F14, holding crossbow and scroll. Dare may revise his turn from this point.
Psionic Dog
2011-03-27, 07:55 AM
Continued
Dare continues to use his horse as cover and end this round's ride at L17/M18.
Standard Action: Start singing. (Inspire Courage)
"Gold Gold Gold Gold, Gold Gold... "
Done
Stats
Stats
HP: 9/9
AC: 16 [+3 armor +2 shield +1 dex]
Bardic music: singing +5/5
Synesthete 98/100 (Hear Light)
Beastland Ferocity 19/20
Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
Chess435
2011-03-27, 08:40 AM
Chuck Norris - Round 4
Free: Drop Scroll
Move: F14 ---> F20 ---> K20
Standard: Cast Color Spray - DC 14 Will Negates for both you and your horse
Unconscious: [roll0] Rounds
Stunned: [roll1] Rounds
End Turn.
Psionic Dog
2011-03-27, 02:38 PM
Color Spray does not affect blind creatures, and Dare is still wearing is blindfold.
His stead on the other hand...
[roll0]
Psionic Dog
2011-03-27, 02:44 PM
Hmgh.
[roll0] DC 15
on failure take [roll1] falling damage when horse collapses.
5-ft step to K-19
Free: Sing. Louder.
Free: Drop javelin
Free: Activate Law Devotion (attack)
Move: Draw club
standard: smack.
[roll2]
[roll3]
Free: Law -> AC
Done
Stats
Stats
HP: 9/9
AC: 19 [+3 armor +2 shield +1 dex +3 law]
Bardic music: singing +5/5
Synesthete 97/100 (Hear Light)
Beastland Ferocity 18/20
Law Devotion: 10/10
Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
Chess435
2011-03-27, 09:44 PM
Wait a second, I was never told you were wearing a blindfold! It isn't on your purchases, your character sheet, or on the LoS listing, so how was I supposed to know?
I hereby request a rewind, as I would have done my turn differently knowing you were immune.
Oops, I just looked in the first LoS post, and just saw it. Sorry, will have my turn up soon.
Chess435
2011-03-27, 09:56 PM
Chuck Norris - Round 5
Full-Round: Rapid Shot Full Attack on Dare, go ahead and make your AoO
Attack 1:
Damage 1: 1d8+1[/roll]
Attack 2: [roll1]
Damage 2: [roll2]
Chess435
2011-03-27, 09:57 PM
First attack misses so no need to reroll the damage on that.
Critical Threat: [roll0]
Critical Damage: [roll1]
So you take a grand total of 2 damage. Make your move.
Psionic Dog
2011-03-28, 06:19 AM
[roll0] [roll1]
Dare - Round 5
Free: continue singing.
Free: Law->attack
Standard: swing
[roll2] [roll3]
Free: Law -> AC
Done
Stats
Stats
HP: 7/9
AC: 19 [+3 armor +2 shield +1 dex +3 law]
Bardic music: singing +5/5
Synesthete 96/100 (Hear Light)
Beastland Ferocity 17/20
Law Devotion: 9/10
Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
Chess435
2011-03-28, 04:44 PM
Chuck Norris - Round 6
Full Round: Rapid Shot Full attack, with a 5-foot step to J-20
Attack 1: [roll0]
Damage 1: [roll1]
Attack 2: [roll2]
Damage 2: [roll3]
End Turn.
Psionic Dog
2011-03-29, 07:20 AM
[roll0] [roll1]
Dare - Round 6
Free: Sing.
Free: Law -> Attack
Standard: Swing
[roll2] [roll3]
Free: Law -> AC
5-ft step to J-19
Done
Stats
Stats
HP: 7/9
AC: 19 [+3 armor +2 shield +1 dex +3 law]
Bardic music: singing +5/5
Synesthete 95/100 (Hear Light)
Beastland Ferocity 16/20
Law Devotion: 7/10
Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
Chess435
2011-03-29, 11:55 AM
Chuck Norris - Round 7
Move to F-20
Standard: Shoot at Dare
Attack: [roll0]
Damage: [roll1]
End Turn.
Psionic Dog
2011-03-29, 02:10 PM
Miss.
[roll0] [roll1]
by now Mr Horse has recovered from color spray (3 HD creature)
Dare - Round 7
Move: back to horse.
Move/free: mount horse. [roll2]
Ride horse to G19/H20
(Horse Move1: stand up, Horse Move2: move to location)
If QuickMount succeded:
[roll3] [roll4]
Done
Stats
Stats
HP: 7/9
AC: 19 [+3 armor +2 shield +1 dex +3 law]
Bardic music: singing +5/5
Synesthete 94/100 (Hear Light)
Beastland Ferocity 15/20
Law Devotion: 6/10
Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
Chess435
2011-03-29, 03:13 PM
Chuck Norris - Round 8
Full Attack on Dare:
Attack 1:
Damage 1: 1d8+1[/roll]
Attack 2: [roll1]
Damage 2: [roll2]
End turn.
Psionic Dog
2011-03-30, 07:09 AM
I hadn't figured things would last this long...
[roll0] [roll1]
[roll2] [roll3]
Dare - Round 8
Direct horse to attack.
[roll4] [roll5]
[roll6] [roll7]
[roll8] [roll9]
[roll10] DC 10 for Dare to make personal attack
Free: Law -> attack
[roll11] [roll12]
Law -> AC
Done
Stats
Stats
HP: 7/9
AC: 19 [+3 armor +2 shield +1 dex +3 law]
Bardic music: singing +5/5
Synesthete 93/100 (Hear Light)
Beastland Ferocity 14/20
Law Devotion: 5/10
Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
Chess435
2011-03-31, 11:34 PM
Looks like that last attack did it. Good game, Psidog.
Sallera
2011-04-01, 12:28 AM
High Ref Sallera
Dare takes the victory.
Psionic Dog
2011-04-01, 07:30 AM
Good Game.
Archery Tips:
1) Don't get cornered in melee. (http://www.giantitp.com/comics/oots0151.html)
2) A 5ft step a day keeps the AoO at bay.
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