Welknair
2011-03-26, 05:48 PM
The PC-Proof Ones
http://farm3.static.flickr.com/2588/3793866841_10041b413b.jpg
"Yeah, some heroes blew into town the other day. Got real frustrated, they did. Said something 'bout the broom not being broke. They didn't break no broom."
-Farmer Johannsen, PC-Proof One
Getting tired of PCs wrecking your game world? Fed up with your "Heroes" leaving a trail of destruction? Does no NPC survive their unwarranted wrath? Then this PrC is for you. Every once in a while, the common people become resistant to their tyrannical overlords. Their "Heroes", if you will. And these common people are smiled upon by the powers that be and are given the power to simply continue existing. They don't abuse their power. They don't seek it. They simply want to be left alone and they are given the ability to continue doing just that. If you throw these guys into your campaign world, I guarantee that your PCs will hate you forever.
Becoming a PC-Proof One
PC-Proof Ones are chosen by the gods, by the universe, or by random phenomena. They almost entirely appear where PCs pass through, but are not ever-present. This includes, but is not limited to, small crossroads towns, areas around large caves, or the castles of small kingdoms. PC-Proof Ones are given their powers and need not have prior knowledge of the existence of PC-Proof Ones. The instance of their blessing can take many forms, though these are always private occurrences, seen by no others. Often they simply wake up one day and find that PC spells have a tendency of missing them.
Entry Requirements
Skills: 8 ranks in at least one skill
Special: May have no class features from other classes. Must have encountered at least one PC who endangered their livelihood, and must have reason to believe such an incident will likely happen again.
Skill points at each level: 2+Intelligence Modifier
Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), and Use Rope (Dex).
Hit Dice: d4
Level
BAB
Fort
Ref
Will
Special
1st
+0
+0
+0
+0
PC Resistant
2nd
+1
+0
+0
+0
PC Sense
3rd
+1
+1
+1
+1
PC Evasion
4th
+2
+1
+1
+1
Unshakable
5th
+2
+1
+1
+1
Resistant Property
6th
+3
+2
+2
+2
Avoidance
7th
+3
+2
+2
+2
Improved PC Evasion
8th
+4
+2
+2
+2
Not Around
9th
+4
+3
+3
+3
Not Dead Yet
10th
+5
+3
+3
+3
PC Proof
PC Resistant: At first level PC-Proof Ones gain the ability to avoid PC destruction. PC-Resistant Ones gain a Dodge Bonus to AC, and an Insight Bonus to all Saves equal to their class level. These bonuses only apply against attacks or spells cast by PCs or creatures summoned by them.
PC Sense: At second level PC-Proof Ones gain the ability to sense the presence of nearby PCs. They know whether or not there are PCs within Class Level X 200 ft, the direction in which the PCs are within Class Level X 100 ft, the number of PCs within Class Level X 50 ft, and lastly the exactly location of PCs within Class Level X 25 ft.
PC Evasion: PC-Proof Ones of 3rd level and higher suffer no ill effects from any spell cast by a PC for which they have succeeded the save, even if they would usually still be subject to a lessened effect.
Unshakable: No. Just no. PC-Resistant Ones gain the ability to hold firm in their beliefs against all PC opposition, starting at level 4. The DC of all Diplomacy Checks made by PCs against them is increased by twice the PC-Proof One's Class Level, and the person to persuade them must have a valid point. This bonus also applies to Sense Motive checks made against PCs.
Resistant Property: PCs have a tendency to break stuff. And to burn stuff. They're a big fan of the burning. Starting at level 5, PC-Proof Ones bestow some of their resistance upon their property. Any items owned by a PC-Proof One act strangely when destroyed or damaged by a PC. Namely, they revert to their prior form (what they were like prior to PC intervention) after an amount of time up to the PPO's Class Level Squared X 10 Minutes. This time can be shortened as a free action by the PPO. This can mean that PCs can completely trash a PPO's house, then when they come by again, it's like nothing happened. If a Resistant Item is destroyed PPO's Class Level/2 times by a single PC or group of PCs, it does not revert. As an added bonus, PCs must make a search check at DC 10+2 X PPO Class Level the first time they reach for an item they had stolen from any PPO. If they fail, they lost the item which somehow ends up back in the possession of the PPO.
Avoidance: The best method to avoid PC trouble is to simply not be there when the blow lands. PPO's of 6th level and higher gain the ability to cast Dimension Door once per day as a spell-like ability with a CL equal to 5+PPO Class Level as an immediate action.
Improved PC Evasion: As PC Evasion, but on a failed save, you take the lessened effect, if any. Otherwise, the spell works as normal.
Not Around: What if you can not be in the place at all? You know when the PCs would come in contact with you and where, as far out as one day per class level, starting at 8th level.
Not Dead Yet: You gain an ability similar to that of your property. If you are slain by a PC after achieving level 9 in this class, you have a tendency to come back after a short space of time. It often turns out that they missed your heart, didn't really decapitate you, or only pulled our your gallbladder instead of your stomach. After an amount of time up to Class Level Hours, you simply sit back up as if you had taken no damage from the PCs. This does not cause level loss. If you are killed by the same PC or group of PCs more than three times, you stay dead, but can be resurrected normally. As an added bonus, you can choose to be subjected to Disguise Self at CL 5+PPO immediately after "Recovering".
PC Proof: PCs don't notice you. Unless they are specifically looking for you, are especially alert, or have been in some way affected by you in the last 10 minutes, you are treated as if you are Invisible to all PCs. They can't bother you if they don't know that you're there to be bothered. Alternatively, you can choose to be constantly under the effect of Disguise Self in such a way that you look like an imposing figure, with accompanying armor (all of which is, as usual, an illusion). Who's going to steal from a retired Epic-Level Barbarian? Both of the these effects are at CL 5+PPO Class Level.
Note: For the terms of this class, villains and their minions count as PCs as well. So do the followers, cohorts, mounts, familiars, and animal companions of PCs.
http://farm3.static.flickr.com/2588/3793866841_10041b413b.jpg
"Yeah, some heroes blew into town the other day. Got real frustrated, they did. Said something 'bout the broom not being broke. They didn't break no broom."
-Farmer Johannsen, PC-Proof One
Getting tired of PCs wrecking your game world? Fed up with your "Heroes" leaving a trail of destruction? Does no NPC survive their unwarranted wrath? Then this PrC is for you. Every once in a while, the common people become resistant to their tyrannical overlords. Their "Heroes", if you will. And these common people are smiled upon by the powers that be and are given the power to simply continue existing. They don't abuse their power. They don't seek it. They simply want to be left alone and they are given the ability to continue doing just that. If you throw these guys into your campaign world, I guarantee that your PCs will hate you forever.
Becoming a PC-Proof One
PC-Proof Ones are chosen by the gods, by the universe, or by random phenomena. They almost entirely appear where PCs pass through, but are not ever-present. This includes, but is not limited to, small crossroads towns, areas around large caves, or the castles of small kingdoms. PC-Proof Ones are given their powers and need not have prior knowledge of the existence of PC-Proof Ones. The instance of their blessing can take many forms, though these are always private occurrences, seen by no others. Often they simply wake up one day and find that PC spells have a tendency of missing them.
Entry Requirements
Skills: 8 ranks in at least one skill
Special: May have no class features from other classes. Must have encountered at least one PC who endangered their livelihood, and must have reason to believe such an incident will likely happen again.
Skill points at each level: 2+Intelligence Modifier
Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), and Use Rope (Dex).
Hit Dice: d4
Level
BAB
Fort
Ref
Will
Special
1st
+0
+0
+0
+0
PC Resistant
2nd
+1
+0
+0
+0
PC Sense
3rd
+1
+1
+1
+1
PC Evasion
4th
+2
+1
+1
+1
Unshakable
5th
+2
+1
+1
+1
Resistant Property
6th
+3
+2
+2
+2
Avoidance
7th
+3
+2
+2
+2
Improved PC Evasion
8th
+4
+2
+2
+2
Not Around
9th
+4
+3
+3
+3
Not Dead Yet
10th
+5
+3
+3
+3
PC Proof
PC Resistant: At first level PC-Proof Ones gain the ability to avoid PC destruction. PC-Resistant Ones gain a Dodge Bonus to AC, and an Insight Bonus to all Saves equal to their class level. These bonuses only apply against attacks or spells cast by PCs or creatures summoned by them.
PC Sense: At second level PC-Proof Ones gain the ability to sense the presence of nearby PCs. They know whether or not there are PCs within Class Level X 200 ft, the direction in which the PCs are within Class Level X 100 ft, the number of PCs within Class Level X 50 ft, and lastly the exactly location of PCs within Class Level X 25 ft.
PC Evasion: PC-Proof Ones of 3rd level and higher suffer no ill effects from any spell cast by a PC for which they have succeeded the save, even if they would usually still be subject to a lessened effect.
Unshakable: No. Just no. PC-Resistant Ones gain the ability to hold firm in their beliefs against all PC opposition, starting at level 4. The DC of all Diplomacy Checks made by PCs against them is increased by twice the PC-Proof One's Class Level, and the person to persuade them must have a valid point. This bonus also applies to Sense Motive checks made against PCs.
Resistant Property: PCs have a tendency to break stuff. And to burn stuff. They're a big fan of the burning. Starting at level 5, PC-Proof Ones bestow some of their resistance upon their property. Any items owned by a PC-Proof One act strangely when destroyed or damaged by a PC. Namely, they revert to their prior form (what they were like prior to PC intervention) after an amount of time up to the PPO's Class Level Squared X 10 Minutes. This time can be shortened as a free action by the PPO. This can mean that PCs can completely trash a PPO's house, then when they come by again, it's like nothing happened. If a Resistant Item is destroyed PPO's Class Level/2 times by a single PC or group of PCs, it does not revert. As an added bonus, PCs must make a search check at DC 10+2 X PPO Class Level the first time they reach for an item they had stolen from any PPO. If they fail, they lost the item which somehow ends up back in the possession of the PPO.
Avoidance: The best method to avoid PC trouble is to simply not be there when the blow lands. PPO's of 6th level and higher gain the ability to cast Dimension Door once per day as a spell-like ability with a CL equal to 5+PPO Class Level as an immediate action.
Improved PC Evasion: As PC Evasion, but on a failed save, you take the lessened effect, if any. Otherwise, the spell works as normal.
Not Around: What if you can not be in the place at all? You know when the PCs would come in contact with you and where, as far out as one day per class level, starting at 8th level.
Not Dead Yet: You gain an ability similar to that of your property. If you are slain by a PC after achieving level 9 in this class, you have a tendency to come back after a short space of time. It often turns out that they missed your heart, didn't really decapitate you, or only pulled our your gallbladder instead of your stomach. After an amount of time up to Class Level Hours, you simply sit back up as if you had taken no damage from the PCs. This does not cause level loss. If you are killed by the same PC or group of PCs more than three times, you stay dead, but can be resurrected normally. As an added bonus, you can choose to be subjected to Disguise Self at CL 5+PPO immediately after "Recovering".
PC Proof: PCs don't notice you. Unless they are specifically looking for you, are especially alert, or have been in some way affected by you in the last 10 minutes, you are treated as if you are Invisible to all PCs. They can't bother you if they don't know that you're there to be bothered. Alternatively, you can choose to be constantly under the effect of Disguise Self in such a way that you look like an imposing figure, with accompanying armor (all of which is, as usual, an illusion). Who's going to steal from a retired Epic-Level Barbarian? Both of the these effects are at CL 5+PPO Class Level.
Note: For the terms of this class, villains and their minions count as PCs as well. So do the followers, cohorts, mounts, familiars, and animal companions of PCs.