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View Full Version : The Pickler (Joke class, PEACH)



Mangles
2011-03-30, 09:02 AM
Pickles are overpowered. - Jarian shortly after being defeated by a Pickler


Pickler
http://4bars.com.au/web/wp-content/uploads/2010/10/pickle-image.jpg

{table="head"]Level|BAB|Fort|Ref|Will|Special |
Bonus Pickle Damage

1st|+1|+2|+0|+0| Pickle Apprentice, Bonus Feat|
1d2

2nd|+2|+3|+0|+0|Pickled Stomach(Minor), Bonus Feat|
1d4

3rd|+3|+3|+1|+1|Many Pickle Slices|
1d4

4th|+4|+4|+1|+1|Pickled Stomach(Light), Bonus Feat|
1d4

5th|+5|+4|+1|+1|Pickle Mentor|
1d6

6th|+6/+1|+5|+2|+2|Pickled Stomach(Moderate), Bonus Feat |
1d6

7th|+7/+2|+5|+2|+2|Too Many Pickle Slices|
1d6

8th|+8/+3|+6|+2|+2|Pickled Stomach(Serious), Bonus Feat|
1d8

9th|+9/+4|+6|+3|+3|Pickle Spray|
1d8

10th|+10/+5|+7|+3|+3|Pickle Master, Bonus Feat|
1d8

11th|+11/+6/+1|+7|+3|+3|Slippery Pickle|
1d10

12th|+12/+7/+2|+8|+4|+4|Pickled Stomach(Critical), Bonus Feat|
1d10

13th|+13/+8/+3|+8|+4|+4|Brine in the Eyes|
1d10

14th|+14/+9/+4|+9|+4|+4|Bonus Feat|
2d6

15th|+15/+10/+5|+9|+5|+5|Magic Pickle Jar|
2d6

16th|+16/+11/+6/+1|+10|+5|+5|Pickled Stomach(Regenerate), Bonus Feat|
2d6

17th|+17/+12/+7/+2|+10|+5|+5||
2d8

18th|+18/+13/+8/+3|+11|+6|+6|Bonus Feat|
2d8

19th|+19/+14/+9/+4|+11|+6|+6||
2d8

20th|+20/+15/+10/+5|+12|+6|+6|Bonus Feat|
2d10

[/table]
Alignment: Any
Hit Die: 1d8

Class Skills:
Balance, Craft(Alchemy), Profession(Pickler), Sleight of hand, Use Magic Device
Skill Points at 1st Level: (4 + Int modifier) 4
Skill Points at Each Additional Level: 4 + Int modifier

Pickle Damage
As the Pickler progresses she is able to better utilize her preferred weapon. She does bonus damage equal to that in the table with any pickle or bonus damage equal to half the listed amount for pickle slices.

Pickle Apprentice
At first level a Pickler has begun her journey into the wider world and becomes an apprentice under a master Pickler. She gains the apprentice feat and this grants her a +2 bonus to Craft(alchemy) checks and an infinite pickle jar presented to her by her master. The ceremony bonds the apprentice to the jar making it her familiar. This functions like a wizards familiar with the exception that the Pickler cannot change type of familiar, it must always be an infinite pickle jar. The infinite pickle jar is now considered and intelligent object.

Pickled Stomach
From second level onwards a Pickler can eat pickles without having to make a fortitude save and she also gets a +2 circumstance bonus to fortitude saves against anything ingested. In addition consuming a pickle heals her as if she has been affected by the cure minor wounds spell with a caster level equal to her ranks in Profession(pickler) or Pickler level whichever is higher. Usable 3/day. This improves at 4th level to the cure light wounds spell, at 6th level to the cure moderate wounds spell, at 8th level to the cure serious wounds spell, at 12th level to the cure critical wounds spell and at 16th level to the regenerate spell.

Bonus feats
The Pickler gains a bonus feat at level 1 and an additional bonus feat at every even level. She can choose any pickle feat or any fighter bonus feat which can be used with the pickle weapon.

Many Pickle Slices
The Pickler can fling many smaller pickle slices at a foe, doing less damage but hitting multiple times. The Pickler may use this instead of any attack made with a pickle. She takes an attack penalty of -2 to determine the success of the attack and if successful the opponent is then struck with 3 pickle slices. Pickle slices do 1d2 bludgeoning damage plus half the bonus pickle damage. Any enchantments on the Pickle are carried over to the Pickle Slices although all damage bonuses are halved. This attack destroys the pickle used to begin the attack.

Pickle Mentor
At fifth level a Pickler has been taught everything the master can teach. She must now find her own way to pickle perfection. If she chooses, and meets the requirements, the Pickler may take on her own apprentice. If so she gains the Master feat. To qualify for the master feat the Pickler is required to have 8 ranks in two of the following skills: Balance, Craft(Alchemy), Profession(Pickler), Sleight of hand. As per the Master feat, as long as the Pickler maintains her duties to her apprentice she receives a +2 bonus to these 4 skills.

Too Many Pickle Slices
The Pickler can now throw up to five pickle slices at a foe when using the many pickle slices ability.

Pickle Spray
Can spray pickle slices in a cone with a range of 5 feet per 2 levels. This strikes everyone in the cone with 1d6 pickle slices. This is usable once every 1d6 rounds

Pickle Master
The Pickler's apprentice graduates and may now become a cohort if the Pickler chooses to accept her. The skill bonus from the Master feat remains although the Pickler is no longer required to preform any of her Master duties to her former apprentice.

Slippery Pickle
The Pickler enhances her pickle slices causing them to become very slippery. Anyone who moves after being struck by a pickle must make a DC 15 reflex save or fall prone. In addition the area in the pickle spray becomes difficult terrain and anyone trying to move over the terrain must make a DC 20 balance check or also fall prone.

Brine in the Eyes
When you make a full attack using the pickle jar you may, as a swift action, splash some of the brine from your jar in a victim's eyes. It may also be used as a full round action with the pickle spray ability. All enemies within a 15ft cone must succeed on a Reflex save (DC 10 + 1/2 your level + your Dexterity modifier) or be blinded for 1d3 rounds. Should the jar have the enhanced brine enchantment any enemy who is blinded also takes 1d6 dessication damage. You may use this ability once every 1d6 rounds.

Magic Pickle Jar
You may use the spell Magic Jar at will with the focus as your infinite pickle jar. To use this spell you take a full round action to reach into the jar and grip a suitably large pickle. Once your hand is stuck in the jar your soul leaves the body and enters the jar. In addition to the normal senses, while your soul is in the pickle jar you sense anyone who is currently in a Pickle Jar Trap created by you. You may also act as if you had line of sight to anyone you can sense trapped by a Pickle Jar Trap. From here the spell functions as per normal until you return to the body. Your caster level is equal to your Pickler level.

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New Weapons:
{table="head"]Pickle Weapons|Cost|Dmg (S)|Dmg (M)|Critical|Range Increment |Weight|Type
Pickle|1 gp|1d3|1d4|19-20/2|10 ft.|1 lb.|Bludgeoning

Pickle Slices (3)|1 gp|1|1d2|2|10 ft.| lb.|Bludgeoning
[/table]

New Equipment:
{table="head"]Item|Cost
Pickler's Kit|100 gp
Pickle Jar Trap|10 gp
[/table]

New Wondrous Item:
{table="head"]Item|Cost
Infinite Pickle Jar|1000 gp
[/table]

Pickle
Pickles are edible and count as a daily meal. Anyone who ingests a pickle must make a DC 30 fort save or become sickened for 1 hour and is treated as not having eaten in 24 hours.

Pickle Slice
Pickle slices are edible and count as 1/3 of a daily meal. Anyone who ingests them must make a DC 30 fort save or become nauseated for 1 hour and is treated as not having eaten in 24 hours. Pickle slices only get half the bonus damage from the Pickler class.

Pickler's Kit
Contains a sharp knife and a three tinned fork, as well as 5 small bottles of various alchemical ingredients and a large jar. Gives the user a +2 bonus to any craft(alchemy) check with pickles and pickle jars. Also allows the creation of a pickle jar traps. To create a pickle jar trap a single pickle and a large jar needs to be provided. The jar costs 5gp. A craft(alchemy) check DC: 10 must be beat to create the brine to preserve the pickle in the jar. The process takes an hour and failure destroys the pickle.

Pickle Jar Trap
The allure of the pickle jar is very strong. Any humanoid with an intelligence score above 3 who views the jar wants to reach in and grab the pickle inside. The creature must beat a will save DC: 15+creators Pickler level or move to the jar and grab the pickle inside. The pickle jar now acts as a shield giving 1 shield bonus to AC, with a maximum dexterity bonus of 2, an armor check penalty of -10 and a 50% chance for arcane spells to fail. It also restricts the person to only using one hand to complete any tasks and may make some tasks impossible. The affected person may re-attempt the will save every round until they are successful at which point they drop the jar and the trap is spent. Should the trap be sundered before a will save is made the affected person immediately uses a standard action to eat the pickle. This may cause additional harmful effects. People who are nauseated or sickened are immune to the pickle jar trap.

Infinite Pickle Jar
Produces Masterwork Pickles for the wielder. The pickles within can be drawn as if using the quick draw feat. The Jar can be given the enhanced brine enhancement by making a DC: 20 Craft(alchemy) check. This enhancement lasts 24 hours and causes all pickles to do an additional 1d6 dessication damage. If the check fails it cannot be re-attempted for another 24 hours. The Jar can be enchanted just like a regular thrown weapon, granting these properties to the pickles it produces. The infinite pickle jar starts with a hardness of 1 and also 1 HP.

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Thanks to Djinn_in_Tonic and anyone else who posted crazy pickle feats (http://www.giantitp.com/forums/showthread.php?t=192760)
This is still a work in progress so please feel free to PEACH

Thinking of halving the bonus feats. It just seems like too much atm, and while it is no druid on the power curve it certainly seems like it would be more effective than your average thrower, or am i missing something?

blackjack217
2011-03-30, 02:08 PM
When facing the pickler as an opponent I recommend using an evoker specializing in pyro techniques

DracoDei
2011-03-30, 04:02 PM
Does Pickle Mentor require them to provide the apprentice with a magic pickle jar? What are the rules for creating such items (I can see them getting targeted with Shatter spells and such so the need for back-ups or replacements may come up...)?

Mangles
2011-03-30, 04:13 PM
All very valid questions. Yes the Pickle mentor does provide the apprentice with a new pickle jar but the cost of this item is offset by the tuition fees the apprentice pays the master. It is explained in DMG 2 but basically says that all costs of the apprentice should come out even. In regards to the Jar. I will work it out and update shortly

Deathdarken
2011-03-30, 08:54 PM
I dare anyone to actually use this in a campaign and win

Dvandemon
2011-03-30, 10:14 PM
Wonder if Crystal would try this class out on Haley