'Grasshopper'
2011-04-15, 06:02 AM
Hey Headbangers and Razor Girls,
So I'm a big fan of the Brutal Legend game, and I want to try and run an Tabletop RP of it using the 'Mutants and Masterminds' system, because it should be flexible enough.
I'd appreciate any feedback or suggestions.
If you don't know what Brutal Legend is, here's a quick summation:
Eddie Riggs (Jack Black) sent back in time by Ormagöden, Cremator of the Skies. Winds up in the Age of Metal. Glam Rock is oppresses the humans. Very Bad. They are serving the Demons led by Tim Curry (Doviculus). Awesome, but also bad. Eddie Riggs rediscovers the ways of the Titans - Hard Rock and Hotrods and leads uprising. Very Good. Plus his guitar can shoot lighting here. Badass.
THE COMBAT CHANGES:
The game uses a combo fighting style and I want to try to keep that in.
So I can up with a 3 strike system which I think could work.
There are 3 strikes per round. |||
So a Basic attack: Axe swing, Lighting Strike, or Fire Blast are all one strike. (|)
This means you can make 3 Weapon attacks, Lighting Strikes etc. or build a Combo.
Example: Axe, Lighting, Axe = Grand Slam Combo. More powerful with huge knockback.
However, some things have a longer cooldown, like the AoE Shockwave which is 2 strikes. (||)
So you can't pull of the Grand Slam and a Shockwave in the same round. But you could use a 1 strike attack afterwards.
There are also Solos, these are full-round 'spells'.
Each Solo has it's own cooldown before you can use it again, but it also heats up the guitar.
So for the round after you can use Guitar moves (Lighting, Fire Blast etc.) but you can still make basic attacks.
I've heard from friends this system may mean Damage is through the roof, but if the mobs are build to take it and they're going to fight small armies, then I think it should balance out.
I would make all the basic moves for them to use, and some starting combos. But the players could make their own basic attacks, combos and solos. (Because that's my M&M is why :smallbiggrin:)
I'd love to hear some feedback!
So I'm a big fan of the Brutal Legend game, and I want to try and run an Tabletop RP of it using the 'Mutants and Masterminds' system, because it should be flexible enough.
I'd appreciate any feedback or suggestions.
If you don't know what Brutal Legend is, here's a quick summation:
Eddie Riggs (Jack Black) sent back in time by Ormagöden, Cremator of the Skies. Winds up in the Age of Metal. Glam Rock is oppresses the humans. Very Bad. They are serving the Demons led by Tim Curry (Doviculus). Awesome, but also bad. Eddie Riggs rediscovers the ways of the Titans - Hard Rock and Hotrods and leads uprising. Very Good. Plus his guitar can shoot lighting here. Badass.
THE COMBAT CHANGES:
The game uses a combo fighting style and I want to try to keep that in.
So I can up with a 3 strike system which I think could work.
There are 3 strikes per round. |||
So a Basic attack: Axe swing, Lighting Strike, or Fire Blast are all one strike. (|)
This means you can make 3 Weapon attacks, Lighting Strikes etc. or build a Combo.
Example: Axe, Lighting, Axe = Grand Slam Combo. More powerful with huge knockback.
However, some things have a longer cooldown, like the AoE Shockwave which is 2 strikes. (||)
So you can't pull of the Grand Slam and a Shockwave in the same round. But you could use a 1 strike attack afterwards.
There are also Solos, these are full-round 'spells'.
Each Solo has it's own cooldown before you can use it again, but it also heats up the guitar.
So for the round after you can use Guitar moves (Lighting, Fire Blast etc.) but you can still make basic attacks.
I've heard from friends this system may mean Damage is through the roof, but if the mobs are build to take it and they're going to fight small armies, then I think it should balance out.
I would make all the basic moves for them to use, and some starting combos. But the players could make their own basic attacks, combos and solos. (Because that's my M&M is why :smallbiggrin:)
I'd love to hear some feedback!