Chainsaw Hobbit
2011-04-16, 01:07 PM
REBUILDING THE
MONSTER MANUAL
The ragtag party of bold adventurers stand before the wrought-iron gate to the massive dungeon, a place filled with ravenous monsters or nightmare and myth that will test the heroes' endurance and grit to the utmost peak of its limits.
This is my attempt to redo each monster entry in the 3.5 monster manual to be easier to run and more fun to fight. I don't plan to do this alone, and I request the help, input, and creativity of the other skilled home-brewers in the playground.
Rebuilt monster template:
Name
<Alignment> <Size> <Type>
Challenge Rating: #
Space/Reach: #
-------------------------
Speed: (# squares)
Base Attack/Grapple: +#/+#
Attack: #
Full Attack: #
Special Attacks: #
-------------------------
Armor Class: #, touch #, flat-footed #
Saves: Fort +#, Ref +#, Will +#
Hit Dice: # (average hit points)
-------------------------
Abilities Str #, Dex #, Con #, Int #, Wis #, Cha #
Skills: #
Feats: #
Special Qualities: #
Advancement: #
Level Adjustment: #
Details of the monster's special attacks and qualities (crunch only).
A brief description of the creature's mannerisms and physical appearance.
A detailed description of the monster's characteristics and role in the world.
Encounters: A description of where the monster will be encountered and what creatures it might be encountered with.
Treasure: What kind of loot the adventures will probably pick up after killing the fearsome creature.
Tactics: What kind of tactics the monster will use in a fight, and when they will flee.
Variants: Variants of the monster, complete with statistics.
Lore: Knowledge of the monster that players can acquire with succesful skill checks.
Nonparse version:
Name
<Alignment> <Size> <Type>
Challenge Rating: #
Space/Reach: #
-------------------------
Speed: (# squares)
Base Attack/Grapple: +#/+#
Attack: #
Full Attack: #
Special Attacks: #
-------------------------
Armor Class: #, touch #, flat-footed #
Saves: Fort +#, Ref +#, Will +#
Hit Dice: # (average hit points)
-------------------------
Abilities Str #, Dex #, Con #, Int #, Wis #, Cha #
Skills: #
Feats: #
Special Qualities: #
Advancement: #
Level Adjustment: #
Details of the monster's special attacks and qualities (crunch only).
A brief description of the creature's mannerisms and physical appearance.
A detailed description of the monster's characteristics and role in the world.
Encounters: A description of where the monster will be encountered and what creatures it might be encountered with.
Treasure: What kind of loot the adventures will probably pick up after killing the fearsome creature.
Tactics: What kind of tactics the monster will use in a fight, and when they will flee.
Variants: Variants of the monster, complete with statistics.
Lore: Knowledge of the monster that players can acquire with succesful skill checks.
The template is made to be more usable and intuitive, as well as to reflect the best traits of the Pathfinder and 4e monster templates.
MONSTER MANUAL
The ragtag party of bold adventurers stand before the wrought-iron gate to the massive dungeon, a place filled with ravenous monsters or nightmare and myth that will test the heroes' endurance and grit to the utmost peak of its limits.
This is my attempt to redo each monster entry in the 3.5 monster manual to be easier to run and more fun to fight. I don't plan to do this alone, and I request the help, input, and creativity of the other skilled home-brewers in the playground.
Rebuilt monster template:
Name
<Alignment> <Size> <Type>
Challenge Rating: #
Space/Reach: #
-------------------------
Speed: (# squares)
Base Attack/Grapple: +#/+#
Attack: #
Full Attack: #
Special Attacks: #
-------------------------
Armor Class: #, touch #, flat-footed #
Saves: Fort +#, Ref +#, Will +#
Hit Dice: # (average hit points)
-------------------------
Abilities Str #, Dex #, Con #, Int #, Wis #, Cha #
Skills: #
Feats: #
Special Qualities: #
Advancement: #
Level Adjustment: #
Details of the monster's special attacks and qualities (crunch only).
A brief description of the creature's mannerisms and physical appearance.
A detailed description of the monster's characteristics and role in the world.
Encounters: A description of where the monster will be encountered and what creatures it might be encountered with.
Treasure: What kind of loot the adventures will probably pick up after killing the fearsome creature.
Tactics: What kind of tactics the monster will use in a fight, and when they will flee.
Variants: Variants of the monster, complete with statistics.
Lore: Knowledge of the monster that players can acquire with succesful skill checks.
Nonparse version:
Name
<Alignment> <Size> <Type>
Challenge Rating: #
Space/Reach: #
-------------------------
Speed: (# squares)
Base Attack/Grapple: +#/+#
Attack: #
Full Attack: #
Special Attacks: #
-------------------------
Armor Class: #, touch #, flat-footed #
Saves: Fort +#, Ref +#, Will +#
Hit Dice: # (average hit points)
-------------------------
Abilities Str #, Dex #, Con #, Int #, Wis #, Cha #
Skills: #
Feats: #
Special Qualities: #
Advancement: #
Level Adjustment: #
Details of the monster's special attacks and qualities (crunch only).
A brief description of the creature's mannerisms and physical appearance.
A detailed description of the monster's characteristics and role in the world.
Encounters: A description of where the monster will be encountered and what creatures it might be encountered with.
Treasure: What kind of loot the adventures will probably pick up after killing the fearsome creature.
Tactics: What kind of tactics the monster will use in a fight, and when they will flee.
Variants: Variants of the monster, complete with statistics.
Lore: Knowledge of the monster that players can acquire with succesful skill checks.
The template is made to be more usable and intuitive, as well as to reflect the best traits of the Pathfinder and 4e monster templates.