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View Full Version : Looking for feedback on card styles.



RndmNumGen
2011-04-21, 04:24 PM
Greetings! I am currently working on a board game about trading in the Carribean around the 17th century, and I'm playing around with different text layouts for the cards I'm using. I was wondering which of the styles that I have was more preferred either because of cleanliness, flavor text, overall feel, etc. So far I have 4 different possible styles, though I can always change them or make a new one:

http://i53.tinypic.com/28k7a4p.jpg

I have been getting mixed feedback from my friends, so I thought I would turn to a wider audience. Any other suggestions are also welcomed.

Dust
2011-04-21, 05:11 PM
I find the style to be difficult to read, and neither one really offers a benefit over the other. Might I humbly suggest something like this;

http://img28.imageshack.us/img28/4579/cardsample.png

Easy to make and read, all the important information organized and visible at a glance, and you can change the icon in the middle to represent different types of cards - for example, the trade routes and delivery jobs are presumably a type of quest which could be represented by a ship, the other pirates showing up could be represented by the skull and crossbones, and of course, there's gotta be some 'use immediately for wealth/power' cards that would be treasure chests.

RndmNumGen
2011-04-21, 09:33 PM
Hmm... that card does look considerably better. May I ask what font that is, and how you made the parchment texture?

Dust
2011-04-22, 12:32 AM
The parchment image texture was just something I randomly ripped from a google search in two seconds flat. The Piratey font is called Boister Black.

leakingpen
2011-04-22, 10:46 AM
must... have... font!

But yes, in terms of language, 3rd column is better.

RndmNumGen
2011-04-22, 01:58 PM
Okay. I made a new template, building off of advice. Here's what I got:

http://i52.tinypic.com/24y1ra0.jpg

Prime32
2011-04-22, 07:59 PM
The title isn't distinct enough from the effect. Increase the difference in font sizes, or add a divider.

leakingpen
2011-04-25, 10:39 AM
Yeah, at this point, add a divider. Modern ccgs are split up into sections of the card for a REASON.

Djinn_in_Tonic
2011-04-25, 05:36 PM
Alright...serious design critique time. Apologies in advance.

Dust has a very solid card design, but your are really rather lacking. Notice how his has a distinct title and then an obvious division between title and text? The varying sizes and sub-titles further make the card easy to read, and the important rules font is easily legible, while only the title font is fancy.

Yours are much more pixelated, have randomly varying font sizes, and it's impossible to tell what is the card's title, what part is the effect, and what part is...well...anything. You really need to standardize these things.