View Full Version : ECL for an Awakened Gray Ooze

2011-04-30, 09:56 PM
Hello playgrounders, I had the urge today for a bit of jello when I was struck with a fiendish plot. We've already had a thread or two about ooze characters and I'd like to start another. Going off of Savage Species' rules on assigning level adjustments what would I be looking at in a Gray Ooze?

Awaken Ooze works pretty much like Awaken, it gets 3d6 Int, Wis, and Cha. Which averages out (and rounds down) to 10. So for stat adjustments we've got +2 Str, -10 Dex, and +10 Con. I'm not sure how much that +2 really should cost so I'm going to ignore it for now. For the rest of the abilities I'm thinking this:

Acid: Off of Ooze HD
Blindsight: Ooze HD
Constrict: +1
Improved Grab: +1
Immunity(Cold): +1
Immunity (Fire): +1
Transparent: .... wtf is this? Should it be a hide check benefit or what? +1 though

I highly doubt I will EVER get a chance to play an ooze character but I would love to figure this out. Would anyone care to assist me in figuring this out?

One more thing, what are the cheapest ways to allow it to actually travel over metal/wood without melting it? As an adventurer, not being allowed to go inside of buildings is gonna suck. On the other hand pseudopod I win all bar brawls by EATING THE BAR ITSELF.

2011-05-01, 10:41 AM
SS "guidelines" are not rules. IT'S A TRAP!

I believe I've heard reference to an awakened ooze spe

2011-05-01, 11:14 AM
Not rules, more like guidelines. On the bright side I've figured out probably the cheapest way to keep myself from eating through wooden floors is an item with a permanent Tenser's Floating Disk on it. Also any items I get can be made out of Mundane Crystal, so I won't eat them.

The awaken Ooze spell is from Dragon 304.