Lyndworm

2011-05-01, 05:35 PM

After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. So, without further adieu I give you:

Gloves of Endless Javelins, Improved

Price: Varies

Body Slot: Hands

Activation One round (concentration), and/or Free (command)

Weight: -

These gloves function as the magic item gloves of endless javelins (MiC, p194), except that the javelins created aren't of +1 quality. Instead, they may be enchanted as magic weapons and spontaneously create up to a +5 javelin with up to +5 worth of weapon properties applied. For example, a pair of improved gloves of endless javelins (+6) might create a +3 deadly precision, precise javelin. If the gloves are rigid, then bonuses may be added but their existing bonuses may never be changed (just like with a regular weapon).

If the gloves are flexible, then bonuses may be added (like with a regular weapon) but they have another ability; three times per day a pair of flexible gloves may have it's bonuses altered so long as it's effective enhancement bonus does not exceed the limit with which it was purchased. For example, by spending an entire round concentrating you can change a pair of improved gloves of endless javelins (+6) that produce +3 deadly precision, precise javelins to produce +4 bane, distance javelins. This change takes place at the beginning of your next turn.

When a pair of improved gloves of endless javelins are worn, the wearer instantly know what sort of javelins will be produced.

The table below shows more detailed information:

{table=head]Enhancement | Rigid Price | Flexible Price

+2 Equivalent | 18,000gp | 21,600gp

+3 Equivalent | 33,000gp | 39,600gp

+4 Equivalent | 52,000gp | 62,400gp

+5 Equivalent | 75,000gp | 90,000gp

+6 Equivalent | 102,000gp | 122,400gp

+7 Equivalent | 133,000gp | 159,600gp

+8 Equivalent | 168,000gp | 201,600gp

+9 Equivalent | 207,000gp | 248,400gp

+10 Equivalent | 250,000gp | 300,000gp[/table]

Thoughts, comments?

Changelog:

Original Post 5/1/2011

Prices modified 5/1/2011

Old prices below:

{table=head]Enhancement | Price

+2 Equivalent | 13,000gp

+3 Equivalent | 25,000gp

+4 Equivalent | 37,000gp

+5 Equivalent | 55,000gp

+6 Equivalent | 77,000gp

+7 Equivalent | 103,000gp

+8 Equivalent | 133,000gp

+9 Equivalent | 167,000gp

+10 Equivalent | 205,000gp[/table]Vague wording altered 5/2/2011

Prices modified again 5/2/2011

Old prices below:

{table=head]Enhancement | Price

+2 Equivalent | 22,000gp

+3 Equivalent | 45,000gp

+4 Equivalent | 76,000gp

+5 Equivalent | 115,000gp

+6 Equivalent | 162,000gp

+7 Equivalent | 217,000gp

+8 Equivalent | 280,000gp

+9 Equivalent | 351,000gp

+10 Equivalent | 430,000gp[/table]Flexible gloves added 5/2/2011

Flexible prices changed 5/2/2011

Old prices below:

{table=head]Enhancement | Flexible Price

+2 Equivalent | 20,700gp

+3 Equivalent | 37,950gp

+4 Equivalent | 59,800gp

+5 Equivalent | 86,250gp

+6 Equivalent | 117,300gp

+7 Equivalent | 152,950gp

+8 Equivalent | 193,200gp

+9 Equivalent | 238,050gp

+10 Equivalent | 287,500gp[/table]

Gloves of Endless Javelins, Improved

Price: Varies

Body Slot: Hands

Activation One round (concentration), and/or Free (command)

Weight: -

These gloves function as the magic item gloves of endless javelins (MiC, p194), except that the javelins created aren't of +1 quality. Instead, they may be enchanted as magic weapons and spontaneously create up to a +5 javelin with up to +5 worth of weapon properties applied. For example, a pair of improved gloves of endless javelins (+6) might create a +3 deadly precision, precise javelin. If the gloves are rigid, then bonuses may be added but their existing bonuses may never be changed (just like with a regular weapon).

If the gloves are flexible, then bonuses may be added (like with a regular weapon) but they have another ability; three times per day a pair of flexible gloves may have it's bonuses altered so long as it's effective enhancement bonus does not exceed the limit with which it was purchased. For example, by spending an entire round concentrating you can change a pair of improved gloves of endless javelins (+6) that produce +3 deadly precision, precise javelins to produce +4 bane, distance javelins. This change takes place at the beginning of your next turn.

When a pair of improved gloves of endless javelins are worn, the wearer instantly know what sort of javelins will be produced.

The table below shows more detailed information:

{table=head]Enhancement | Rigid Price | Flexible Price

+2 Equivalent | 18,000gp | 21,600gp

+3 Equivalent | 33,000gp | 39,600gp

+4 Equivalent | 52,000gp | 62,400gp

+5 Equivalent | 75,000gp | 90,000gp

+6 Equivalent | 102,000gp | 122,400gp

+7 Equivalent | 133,000gp | 159,600gp

+8 Equivalent | 168,000gp | 201,600gp

+9 Equivalent | 207,000gp | 248,400gp

+10 Equivalent | 250,000gp | 300,000gp[/table]

Thoughts, comments?

Changelog:

Original Post 5/1/2011

Prices modified 5/1/2011

Old prices below:

{table=head]Enhancement | Price

+2 Equivalent | 13,000gp

+3 Equivalent | 25,000gp

+4 Equivalent | 37,000gp

+5 Equivalent | 55,000gp

+6 Equivalent | 77,000gp

+7 Equivalent | 103,000gp

+8 Equivalent | 133,000gp

+9 Equivalent | 167,000gp

+10 Equivalent | 205,000gp[/table]Vague wording altered 5/2/2011

Prices modified again 5/2/2011

Old prices below:

{table=head]Enhancement | Price

+2 Equivalent | 22,000gp

+3 Equivalent | 45,000gp

+4 Equivalent | 76,000gp

+5 Equivalent | 115,000gp

+6 Equivalent | 162,000gp

+7 Equivalent | 217,000gp

+8 Equivalent | 280,000gp

+9 Equivalent | 351,000gp

+10 Equivalent | 430,000gp[/table]Flexible gloves added 5/2/2011

Flexible prices changed 5/2/2011

Old prices below:

{table=head]Enhancement | Flexible Price

+2 Equivalent | 20,700gp

+3 Equivalent | 37,950gp

+4 Equivalent | 59,800gp

+5 Equivalent | 86,250gp

+6 Equivalent | 117,300gp

+7 Equivalent | 152,950gp

+8 Equivalent | 193,200gp

+9 Equivalent | 238,050gp

+10 Equivalent | 287,500gp[/table]