PDA

View Full Version : [4e]Burst area home rule



Garwain
2011-05-05, 08:34 AM
In 4e the burst areas are squares. While convenient, I don't think it's esthetic. I introduces a little home rule to round the edges: If you take one step diagonal, your next 2 cannot be diagonal.

In play it tends to slow things down as the area isn't a simple square. But I still like it.

Here is the visual effect:
http://img94.imageshack.us/img94/6130/34875402.gif (http://img94.imageshack.us/i/34875402.gif/)

vasharanpaladin
2011-05-05, 03:00 PM
...Why not just use hexes? :smallconfused:

BarroomBard
2011-05-06, 03:18 PM
I just use the Front Mission rule: you can only count squares using right angles.

Do you adjust the spells in any other way to compensate for the loss of area? A burst five loses 24 target squares...

DracoDei
2011-05-07, 09:27 AM
Or use the 3.X rules where diagonals count as 2 the first, third, fifth, etc etc you use them in a given count and 1 the even numbered times. (As an Engineering major this is one of my beefs with 4E). I recommend this for movement as well.