wayfare
2011-05-23, 11:02 PM
Hey all:
I'm finally running the incarnum game I've always dreamed about, and adding a few options for soulborn and the incarnate while im at it. This is all very Work in Progress, so feel free to critique!
MONK’S WRAPPINGS
Descriptor: None
Class: Soulborn
Chakra: Hands, Arms
Saving Throw: None
You wrap gauzy strands of incarnum about your arms, channeling the strength and skill of martial artists past and future in your own maneuvers.
While this meld is shaped, you count as 1 size category larger when resolving grapple checks and inflicting damage with your unarmed strike.
Essentia: Every point of essentia invested in this meld grants you a +2 bonus to grapple checks.
CHAKRA BIND (HANDS)
Bands of incarnum form about your hands, cerulean tinged bandages that mirror the wrappings of elite unarmed combatants. Your unarmed blows strike with unusual power and superlative precision, becoming deadly weapons.
While this meld is bound to your hands chakra, you gain the benefits of the improved unarmed strike feat. Additionally, every point of essentia invested in this meld grants your unarmed strikes a +1 enhancement bonus.
CHAKRA BIND (ARMS)
Azure bandages wrap about your arms, imbuing mortal muscle with supernatural power. A meldshaper so empowered can crush stone with his bear hands and shatter spines with the greatest of ease.
While Monk’s Wrappings is bound to your arms chakra, you can choose to inflict lethal damage in a grapple equal to your unarmed strike damage + your meldshaper level.
KINETICIST’S CROWN
Descriptor: Force
Class: Incarnate
Chakra: Brow, Crown
Saving Throw: Fortitude negates
An ethereal crown floats over your head, a slowly spinning circlet crafted from the souls of mentalists past and future.
Once per round, as a swift action, you can manifest an effect identical to the Mage Hand spell.
Essentia: For every point of essentia invested in this meld, you increase the maximum load the Mage Hand can lift by 5lbs.
CHAKRA BIND (CROWN)
Your Kineticist’s Crown fuses to your skull, a riot of purplish crystals painlessly growing from your head. Drawing upon the power of incarnum, you can focus your will into a potent blast of dazing energy.
One per round, as a standard action, you may force an opponent within 50 feet to make a Fortitude save or be Dazed for 1 round.
CHAKRA BIND (Brow)
An azure crystal sprouts from your forehead, glowing with a baleful light.
Once per round, as a standard action, you can make a ranged touch attack against any opponent within 50 feet. On a successful attack you inflict 1d4+1 force damage. Each point of essentia invested in this meld increases the damage by 1d4+1.
MOLTEN LANCE
Descriptor: Fire, Piercing
Class: Soulborn
Chakra: Hands
Saving Throw: None
Drawing upon the souls of the fiery salamanders that guard the fabled City of Brass, the meldshaper crafts a weapon of molten metal and ethereal flame.
The meldshaper crafts a masterwork longspear that can be used normally. The meldshaper is considered proficient with this weapon, even if he does not have the requisite skill.
Essentia: Every point of essentia invested adds 2 points of fire damage to the damage inflicted by the Molten Lance.
CHAKRA BIND (HANDS)
The Molten Lance boils away in a conflagration, replaced with a spear crafted from red-blue incarnum laced flame.
Attacks made with the Molten Lance are resolved as touch attacks, 1d8 fire damage. The characters strength modifier is not added to the damage inflicted, though any damage granted by invested essentia is applied normally.
HEALER’S HANDS
Descriptors: None
Classes: Incarnate
Chakra: Hands
Saving Throw: None
You shape a ghostly set of hands from the collected souls of physicians and healers, an experienced assistant that mirrors and perfects your every motion. Though useless in combat, these ghostly hands grant the skill to save the casualties of war.
While this meld is shaped, you gain a +4 bonus to Heal rolls.
Essentia: Each point of essentia invested in this meld increases the Heal bonus by +2.
CHAKRA BIND (HANDS)
Your healers hands merge with your flesh, appearing to be nothing more than simple cotton surgeons gloves. Despite their simple appearance, the bearer of these glover can work true miracles.
While healers hands are shaped, you can take a full action and make a Heal check to cure your allies of status ailments. The DC of the heal check depends on the ailment cured:
Ability Damage -- DC 15 + 5 per point of ability damage. A successful check restores 1 point of ability damage.
Ability Drain -- DC 20 + 5 per point of ability drain. A successful check restores 1 point of ability drain.
Blindness/Deafness -- DC 20
Poison -- DC = to Poisons Save DC.
Disease -- DC = to Diseases Save DC
Confusion -- DC = to Spell Save DC
Stun/Daze/Paralyze: DC 20
Sickened: DC 15
MIRACULOUS TOUCH
Descriptors: None
Classes: Incarnate, Soulborn
Chakra: Heart
Saving Throw: None
You shape incarnum into a cloud of cerulean motes that dance about (and sometimes through) your hands. Infused with the soul energy of Paladin’s and Clerics, your touch restores health to even the most grievously wounded.
With a touch, you can restore (Level x Constitution Modifier) hp to an ally. An ally can benefit from this healing once per day.
Essentia: Every point of essentia invested in this meld increases your Constitution Modifier by 1 for the purpose of activating Miraculous Touch.
CHAKRA BIND (HEART)
The blue motes that once comprised your Miraculous Touch coalesce into a shining blue gem set into the palm of your hand. The healing light radiating from the gem can restore even mortal wounds, if the bearer arrives in time.
While this meld is bound to your heart, you may restore an ally to life if you heal them within 1 round of death. If the meld shaper can touch the target within this time limit and expend his Miraculous Touch, the target is restored to life without level loss, but only possessing HP equal to its Constitution score.
Each point of essentia invested into this meld increases the time limit by 1 round.
HEROES AEGIS
Descriptor: None
Class: Soulborn
Chakra: Shoulders, Heart
Save: None
You craft an azure cloak from the souls of peerless warriors, spirits eager to taste battle once more. Guided by their experienced hand, the Heroes Aegis guards your flank, deflecting even the most accurate blows.
While this meld is shaped, you gain a +2 shield bonus to AC.
Essentia: Every point of essentia committed to this meld increases the shield bonus by 1.
CHAKRA BIND (SHOULDERS)
The Heroes Aegis forms into a silk banner embroidered with the names of heroes who have fallen in battle. While wrapped in its protective expanse, you are granted a measure of the durability once possessed by these mythic heroes.
While this bind is shaped you gain 5 temporary hit points, +5 per point of esentia invested in this meld.
CHAKRA BIND (HEART)
Your Heroes Aegis is outlined with veins of purest scarlet. When you body or mind suffer attack, these veins pulse with the will of heroes long lost, defending you from attack.
While this bind is shaped, you gain the Mettle ability.
FAITH’S VISAGE
Descriptors: Fear
Class: Soulborn
Chakra: Crown, Brow
Save: Will
An azure mask of incarnum energy forms in front of your face, roiling with spirits emblematic of your cause.
Once per round you may attempt to Demoralize an opponent as a swift action.
Essentia: Every point of essentia invested in this meld grants the meld shaper a +2 insight bonus to Intimidate rolls.
CHAKRA BIND (CROWN)
A brilliant mask obscures your features, its eyes glowing with a fearful light.
While this meld is bound, you gain the Frightful Presence ability.
CHAKRA BIND (BROW)
Faith’s Visage melds with your face, imbuing you with an authority that cannot be contested.
Once per round, as a standard action you can issue a Command (as the cleric spell).
Thanks for the help! I intend to add more as the days go on.
I'm finally running the incarnum game I've always dreamed about, and adding a few options for soulborn and the incarnate while im at it. This is all very Work in Progress, so feel free to critique!
MONK’S WRAPPINGS
Descriptor: None
Class: Soulborn
Chakra: Hands, Arms
Saving Throw: None
You wrap gauzy strands of incarnum about your arms, channeling the strength and skill of martial artists past and future in your own maneuvers.
While this meld is shaped, you count as 1 size category larger when resolving grapple checks and inflicting damage with your unarmed strike.
Essentia: Every point of essentia invested in this meld grants you a +2 bonus to grapple checks.
CHAKRA BIND (HANDS)
Bands of incarnum form about your hands, cerulean tinged bandages that mirror the wrappings of elite unarmed combatants. Your unarmed blows strike with unusual power and superlative precision, becoming deadly weapons.
While this meld is bound to your hands chakra, you gain the benefits of the improved unarmed strike feat. Additionally, every point of essentia invested in this meld grants your unarmed strikes a +1 enhancement bonus.
CHAKRA BIND (ARMS)
Azure bandages wrap about your arms, imbuing mortal muscle with supernatural power. A meldshaper so empowered can crush stone with his bear hands and shatter spines with the greatest of ease.
While Monk’s Wrappings is bound to your arms chakra, you can choose to inflict lethal damage in a grapple equal to your unarmed strike damage + your meldshaper level.
KINETICIST’S CROWN
Descriptor: Force
Class: Incarnate
Chakra: Brow, Crown
Saving Throw: Fortitude negates
An ethereal crown floats over your head, a slowly spinning circlet crafted from the souls of mentalists past and future.
Once per round, as a swift action, you can manifest an effect identical to the Mage Hand spell.
Essentia: For every point of essentia invested in this meld, you increase the maximum load the Mage Hand can lift by 5lbs.
CHAKRA BIND (CROWN)
Your Kineticist’s Crown fuses to your skull, a riot of purplish crystals painlessly growing from your head. Drawing upon the power of incarnum, you can focus your will into a potent blast of dazing energy.
One per round, as a standard action, you may force an opponent within 50 feet to make a Fortitude save or be Dazed for 1 round.
CHAKRA BIND (Brow)
An azure crystal sprouts from your forehead, glowing with a baleful light.
Once per round, as a standard action, you can make a ranged touch attack against any opponent within 50 feet. On a successful attack you inflict 1d4+1 force damage. Each point of essentia invested in this meld increases the damage by 1d4+1.
MOLTEN LANCE
Descriptor: Fire, Piercing
Class: Soulborn
Chakra: Hands
Saving Throw: None
Drawing upon the souls of the fiery salamanders that guard the fabled City of Brass, the meldshaper crafts a weapon of molten metal and ethereal flame.
The meldshaper crafts a masterwork longspear that can be used normally. The meldshaper is considered proficient with this weapon, even if he does not have the requisite skill.
Essentia: Every point of essentia invested adds 2 points of fire damage to the damage inflicted by the Molten Lance.
CHAKRA BIND (HANDS)
The Molten Lance boils away in a conflagration, replaced with a spear crafted from red-blue incarnum laced flame.
Attacks made with the Molten Lance are resolved as touch attacks, 1d8 fire damage. The characters strength modifier is not added to the damage inflicted, though any damage granted by invested essentia is applied normally.
HEALER’S HANDS
Descriptors: None
Classes: Incarnate
Chakra: Hands
Saving Throw: None
You shape a ghostly set of hands from the collected souls of physicians and healers, an experienced assistant that mirrors and perfects your every motion. Though useless in combat, these ghostly hands grant the skill to save the casualties of war.
While this meld is shaped, you gain a +4 bonus to Heal rolls.
Essentia: Each point of essentia invested in this meld increases the Heal bonus by +2.
CHAKRA BIND (HANDS)
Your healers hands merge with your flesh, appearing to be nothing more than simple cotton surgeons gloves. Despite their simple appearance, the bearer of these glover can work true miracles.
While healers hands are shaped, you can take a full action and make a Heal check to cure your allies of status ailments. The DC of the heal check depends on the ailment cured:
Ability Damage -- DC 15 + 5 per point of ability damage. A successful check restores 1 point of ability damage.
Ability Drain -- DC 20 + 5 per point of ability drain. A successful check restores 1 point of ability drain.
Blindness/Deafness -- DC 20
Poison -- DC = to Poisons Save DC.
Disease -- DC = to Diseases Save DC
Confusion -- DC = to Spell Save DC
Stun/Daze/Paralyze: DC 20
Sickened: DC 15
MIRACULOUS TOUCH
Descriptors: None
Classes: Incarnate, Soulborn
Chakra: Heart
Saving Throw: None
You shape incarnum into a cloud of cerulean motes that dance about (and sometimes through) your hands. Infused with the soul energy of Paladin’s and Clerics, your touch restores health to even the most grievously wounded.
With a touch, you can restore (Level x Constitution Modifier) hp to an ally. An ally can benefit from this healing once per day.
Essentia: Every point of essentia invested in this meld increases your Constitution Modifier by 1 for the purpose of activating Miraculous Touch.
CHAKRA BIND (HEART)
The blue motes that once comprised your Miraculous Touch coalesce into a shining blue gem set into the palm of your hand. The healing light radiating from the gem can restore even mortal wounds, if the bearer arrives in time.
While this meld is bound to your heart, you may restore an ally to life if you heal them within 1 round of death. If the meld shaper can touch the target within this time limit and expend his Miraculous Touch, the target is restored to life without level loss, but only possessing HP equal to its Constitution score.
Each point of essentia invested into this meld increases the time limit by 1 round.
HEROES AEGIS
Descriptor: None
Class: Soulborn
Chakra: Shoulders, Heart
Save: None
You craft an azure cloak from the souls of peerless warriors, spirits eager to taste battle once more. Guided by their experienced hand, the Heroes Aegis guards your flank, deflecting even the most accurate blows.
While this meld is shaped, you gain a +2 shield bonus to AC.
Essentia: Every point of essentia committed to this meld increases the shield bonus by 1.
CHAKRA BIND (SHOULDERS)
The Heroes Aegis forms into a silk banner embroidered with the names of heroes who have fallen in battle. While wrapped in its protective expanse, you are granted a measure of the durability once possessed by these mythic heroes.
While this bind is shaped you gain 5 temporary hit points, +5 per point of esentia invested in this meld.
CHAKRA BIND (HEART)
Your Heroes Aegis is outlined with veins of purest scarlet. When you body or mind suffer attack, these veins pulse with the will of heroes long lost, defending you from attack.
While this bind is shaped, you gain the Mettle ability.
FAITH’S VISAGE
Descriptors: Fear
Class: Soulborn
Chakra: Crown, Brow
Save: Will
An azure mask of incarnum energy forms in front of your face, roiling with spirits emblematic of your cause.
Once per round you may attempt to Demoralize an opponent as a swift action.
Essentia: Every point of essentia invested in this meld grants the meld shaper a +2 insight bonus to Intimidate rolls.
CHAKRA BIND (CROWN)
A brilliant mask obscures your features, its eyes glowing with a fearful light.
While this meld is bound, you gain the Frightful Presence ability.
CHAKRA BIND (BROW)
Faith’s Visage melds with your face, imbuing you with an authority that cannot be contested.
Once per round, as a standard action you can issue a Command (as the cleric spell).
Thanks for the help! I intend to add more as the days go on.