Dalek Zek
2011-06-02, 07:51 PM
I made this creature meanly as a something simple to fight in impromptu adventures, but witch could also be used to base a campaign over. The idée is that they are on the edge of becoming a new sentient race, and do so ferry quickly because they can use the development of the other races. This dos mean that perhaps the develop maybe a bit to fast, witch causes friction with the other races. Especially the challenge rating is something I am not sure of, cause they do have a rather high hit point and ac, and with there very high speed, it might be low.
--------------------------------------------------------------------------
Greens
Small humanoid (forest dwellers)
HD: 3d8 + 12 (19 Hp)
Innit: +8
Speed: 60 feat (300 feat when running)
Ac: 17 (+1 size, +4dex, +2 nat.,) touch 15, flat. 13.
BA/grapple : +1/-3
Attack : claw +5 melee 2d4
Full attack: 2 claws +5 melee 2d4
Space/reach : 5ft/5ft
Special attacks : --.
Special qualities : --
Saves : fort 7 ; ref 8 ; will -1
Abilities : str 10 ; dex 18; con 18 ; int 4 ; wis 6 ; cha 6
Skills : hide +15 (+19 in forest)
Feats : improved Initiative, run (b), weapon ffines claws.
Environment : tempared ofrest
Org. : solitary ; party 3-5 ; group 6-10 ; band 11-25 ; legieon 26-100 ; tribe 101-1.000 ; nation 1.001-10.000
Challenge rating : 1
Treasure : none ore standert if classed
Alignment : lawful neutral ore chaotic neutral
Advancement : by character class (preferred class: barbarian)
Level adjustment : --
Greens look a bit like troglodytes mixed with gnomes and have ostrich-like legs. Their eyes are black and round. Their heads are round and smooth and their noses stick out as a goblin with large nasal passages. Their teeth are sharp and spiked. They have three fingers and a thumb on each hand and have long retractable claws that look like knives.
They are green all over and have darker green spots. The males are slightly larger than the females. They have little body hair, mostly on their groin and heads, which is also green. Sometimes the males grow beards.
These small green creatures are known to the locals simply as "Greens". Until a few generation ago, they seemed to stay in the same places in the woods, but recently they have been attacking people on roads. Even more disturbing, they seem to have a interest in crafted items and even books and maps. Could they be building a society? Could these slow thinking little monsters be growing sentient? There those who have sworn that they have a language now and that there are even those among them who can cast spells! Still, they stay away from cities and large groups of people.
Greens are in the first generations of their societies. They steal from travelers and adventurers what they cannot make themelves (yet) and learn much from looking at the other races. Soon, they will be equals and people will treat them as such. Already, they have learned this amazing thing called language. Some have even learned to read magic!
The groups are without official leadership, with the the alpha personality of the group usually in charge. However, there are some special ones that learned classes and who can head the attacks on people.
Combat
Skills: Greens have a +4 racial bonus to Hide in forests.
Adventure Ideas
Suddenly from the woods, there jumps a small creature. It is green all over and has legs that look more like those of a ostrich than that of a humanoid. , It runs so fast though you can see it clearly. With both its claws, it charges you, while more come from everywhere, attacking your friends.
[A whole group or band was lying in wait and attacks in unison.]
Seemingly out of nowhere, there is a small creature that steals a short sword the fighter had as backup hanging from his belt. It runs away with its prize, at an astonishing speed and seems to disappear in the woods.
Then, you here a voice from the shrubs, "Give us that small axe from the dwarf and that shiny necklace your priest has too, and you may leave. Also, I want some of your paper and ink.”
[A party of four Greens: a rogue, a wizard, a ranger, and a barbarian. The ranger and barbarian are still in hiding. The wizard is smart enough to ask for small things and avoid conflict, but wants to be sure of things, so the rogue went first. Note that the wizard has an Int of 10]
You wake up to see your friends do so too. Half of all your stuff is gone, but oddly, no money is missing. The ranger finds some tracks. After minutes of carefully tracking, he finds a small green creature in a clearing catching its breath from the heavy load, looking proudly at its prizes.
[A single wizard capable of casting sleep has put a spell on the party and took all things it could carry]
Typical Combat Rounds:
1st round: those with class levels attack the least armored first. If there aren't any, the strongest green attacks the one that seems the weakest target.
2nd round: all others charge all the targets. Those with class levels will try to flank, the rest seems to have little to no plan.
3rd round: if there are spell casters, these will join in. They’ll try any spell, like disrupt undead on living creatures or create water to make targets wet, but if a spell doesn’t work, they will not quickly try them again. The others start to circle around the targets, mainly attacking those who seem weaker or who are isolated.
4th round: same as the third round, only they will retreat if they seem to be losing. [The greens run away as fast as they can for 3-5 rounds and Hide in the forest.]
N.B.: if some of the ones with character levels have a higher Int. (10 +), they may try to convince the group to ask the targets to give them their stuff and leave unharmed.
They look a bit like troglodyte mixt with gnomes and ostrich lakes. There eyes are black and round. There heads are round, smooth and there noses stick out as a gnoom, but there teeth are spiked and they have large nose holes. There hands have three fingers and a thumb that have long retractable claws that look like knifes. They are green all offer and have darker green spots. They males are slightly larger than the females. They have little body hair, mostly on there groin and heats and this is green also. Sometimes the males grow beards
--------------------------------------------------------------------------
Greens
Small humanoid (forest dwellers)
HD: 3d8 + 12 (19 Hp)
Innit: +8
Speed: 60 feat (300 feat when running)
Ac: 17 (+1 size, +4dex, +2 nat.,) touch 15, flat. 13.
BA/grapple : +1/-3
Attack : claw +5 melee 2d4
Full attack: 2 claws +5 melee 2d4
Space/reach : 5ft/5ft
Special attacks : --.
Special qualities : --
Saves : fort 7 ; ref 8 ; will -1
Abilities : str 10 ; dex 18; con 18 ; int 4 ; wis 6 ; cha 6
Skills : hide +15 (+19 in forest)
Feats : improved Initiative, run (b), weapon ffines claws.
Environment : tempared ofrest
Org. : solitary ; party 3-5 ; group 6-10 ; band 11-25 ; legieon 26-100 ; tribe 101-1.000 ; nation 1.001-10.000
Challenge rating : 1
Treasure : none ore standert if classed
Alignment : lawful neutral ore chaotic neutral
Advancement : by character class (preferred class: barbarian)
Level adjustment : --
Greens look a bit like troglodytes mixed with gnomes and have ostrich-like legs. Their eyes are black and round. Their heads are round and smooth and their noses stick out as a goblin with large nasal passages. Their teeth are sharp and spiked. They have three fingers and a thumb on each hand and have long retractable claws that look like knives.
They are green all over and have darker green spots. The males are slightly larger than the females. They have little body hair, mostly on their groin and heads, which is also green. Sometimes the males grow beards.
These small green creatures are known to the locals simply as "Greens". Until a few generation ago, they seemed to stay in the same places in the woods, but recently they have been attacking people on roads. Even more disturbing, they seem to have a interest in crafted items and even books and maps. Could they be building a society? Could these slow thinking little monsters be growing sentient? There those who have sworn that they have a language now and that there are even those among them who can cast spells! Still, they stay away from cities and large groups of people.
Greens are in the first generations of their societies. They steal from travelers and adventurers what they cannot make themelves (yet) and learn much from looking at the other races. Soon, they will be equals and people will treat them as such. Already, they have learned this amazing thing called language. Some have even learned to read magic!
The groups are without official leadership, with the the alpha personality of the group usually in charge. However, there are some special ones that learned classes and who can head the attacks on people.
Combat
Skills: Greens have a +4 racial bonus to Hide in forests.
Adventure Ideas
Suddenly from the woods, there jumps a small creature. It is green all over and has legs that look more like those of a ostrich than that of a humanoid. , It runs so fast though you can see it clearly. With both its claws, it charges you, while more come from everywhere, attacking your friends.
[A whole group or band was lying in wait and attacks in unison.]
Seemingly out of nowhere, there is a small creature that steals a short sword the fighter had as backup hanging from his belt. It runs away with its prize, at an astonishing speed and seems to disappear in the woods.
Then, you here a voice from the shrubs, "Give us that small axe from the dwarf and that shiny necklace your priest has too, and you may leave. Also, I want some of your paper and ink.”
[A party of four Greens: a rogue, a wizard, a ranger, and a barbarian. The ranger and barbarian are still in hiding. The wizard is smart enough to ask for small things and avoid conflict, but wants to be sure of things, so the rogue went first. Note that the wizard has an Int of 10]
You wake up to see your friends do so too. Half of all your stuff is gone, but oddly, no money is missing. The ranger finds some tracks. After minutes of carefully tracking, he finds a small green creature in a clearing catching its breath from the heavy load, looking proudly at its prizes.
[A single wizard capable of casting sleep has put a spell on the party and took all things it could carry]
Typical Combat Rounds:
1st round: those with class levels attack the least armored first. If there aren't any, the strongest green attacks the one that seems the weakest target.
2nd round: all others charge all the targets. Those with class levels will try to flank, the rest seems to have little to no plan.
3rd round: if there are spell casters, these will join in. They’ll try any spell, like disrupt undead on living creatures or create water to make targets wet, but if a spell doesn’t work, they will not quickly try them again. The others start to circle around the targets, mainly attacking those who seem weaker or who are isolated.
4th round: same as the third round, only they will retreat if they seem to be losing. [The greens run away as fast as they can for 3-5 rounds and Hide in the forest.]
N.B.: if some of the ones with character levels have a higher Int. (10 +), they may try to convince the group to ask the targets to give them their stuff and leave unharmed.
They look a bit like troglodyte mixt with gnomes and ostrich lakes. There eyes are black and round. There heads are round, smooth and there noses stick out as a gnoom, but there teeth are spiked and they have large nose holes. There hands have three fingers and a thumb that have long retractable claws that look like knifes. They are green all offer and have darker green spots. They males are slightly larger than the females. They have little body hair, mostly on there groin and heats and this is green also. Sometimes the males grow beards