faus7rav3n
2011-06-09, 06:30 AM
I'm personally a big fan of Persistent Spell, but WotC never produced a logical feat progression of spell duration adjusting feats that fit correctly with Persistent Spell. 'Where are all the feats inbetween?' I asked myself. It goes straight from one spell level to six spell levels. No recourse, no sidestops for a pick up in power, no ramp up at all.
As my first official Homebrew Project here on the forums, I decided to put this together with a few modifications and a rename/retooling of Persistent Spell and a feat that make the jump to the new feat slightly more logical while maintaining a modicum of balance.
PROTRACTED SPELL [Metamagic]
You can make your spells last three times as long
Prerequisite: Extend Spell
Benefit: A Protracted Spell lasts three times as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. A Protracted Spell uses up a spell slot two levels higher than the spell's actual level.
Special: Does not stack with Extend Spell (b/c: You can't triple stamp a double stamp!)
ENDURING SPELL [Metamagic]
You can extend the duration of spells to 8 hours.
Prerequisite: Extend Spell, Protracted Spell
Benefit: Spells with a Range of Fixed, Personal or Touch with a Target of Creature Touched (with You as the Target) can have their duration increased to 8 hours. Spells of Instantaneous Duration cannot be affected. You don't need to maintain concentration on Enduring detect spells (i.e. detect magic or detect thoughts) for you to be aware of the mere presence or absence of the subject detected, but gaining additional information requires concentration as normal. An Enduring Spell uses up a spell slot four levels higher than the spell's actual level.
NOTES: After some deliberation to find an adaquate replacement for Persistent Spell, I settled on using an 8 hour time table as an acceptable basis. Using Extend Spell, Protracted and Enduring Spell in variance can produce 8, 16, or 24 hour buffs giving the caster a great arsenal of overlapping buffs for a reasonable cost. The costs for a 24 hour buff is exactly the same as 3.5e Persistent Spell. Preventing the use of Extend+Protracted+Enduring together eliminates the 24/48/24 hour buffing cycle originally concieved for a DMM Persist build. What do you think? Thanks for the views!
~faus7rav3n
As my first official Homebrew Project here on the forums, I decided to put this together with a few modifications and a rename/retooling of Persistent Spell and a feat that make the jump to the new feat slightly more logical while maintaining a modicum of balance.
PROTRACTED SPELL [Metamagic]
You can make your spells last three times as long
Prerequisite: Extend Spell
Benefit: A Protracted Spell lasts three times as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. A Protracted Spell uses up a spell slot two levels higher than the spell's actual level.
Special: Does not stack with Extend Spell (b/c: You can't triple stamp a double stamp!)
ENDURING SPELL [Metamagic]
You can extend the duration of spells to 8 hours.
Prerequisite: Extend Spell, Protracted Spell
Benefit: Spells with a Range of Fixed, Personal or Touch with a Target of Creature Touched (with You as the Target) can have their duration increased to 8 hours. Spells of Instantaneous Duration cannot be affected. You don't need to maintain concentration on Enduring detect spells (i.e. detect magic or detect thoughts) for you to be aware of the mere presence or absence of the subject detected, but gaining additional information requires concentration as normal. An Enduring Spell uses up a spell slot four levels higher than the spell's actual level.
NOTES: After some deliberation to find an adaquate replacement for Persistent Spell, I settled on using an 8 hour time table as an acceptable basis. Using Extend Spell, Protracted and Enduring Spell in variance can produce 8, 16, or 24 hour buffs giving the caster a great arsenal of overlapping buffs for a reasonable cost. The costs for a 24 hour buff is exactly the same as 3.5e Persistent Spell. Preventing the use of Extend+Protracted+Enduring together eliminates the 24/48/24 hour buffing cycle originally concieved for a DMM Persist build. What do you think? Thanks for the views!
~faus7rav3n