Dalek Zek
2011-06-09, 05:42 PM
Moss Monster huge pland (forest dweller)
Hit dice : 7d8+35 (66hp)
Initiative: +1
Speed: 20 ft
Armour class: 22 (-2 size, +1 dex, 13 natural) touch 9 flat footed 22
Base attack/grapple : +5/+18
Attack : slam +10 melee (2d6+5 + infection dc 18 (?) fort. )
Full attack : 2 slams +10 melee (2d6+5 + infection dc 18 (?) fort. )
Space/reach : 15ft/15ft
Special attacks : infection
Special qualities : damage reduction10/slashing, low light vision, plant traits, vulnerability to fire, infectious
Saves : fort +10 ref +6, will +2
Abilities: str. 20, dex. 12, con 21, int 6, wis 6, cha 4.
skills : Hide : +8 (+12 in forest)*, move silent +11
Feats: run (B), iron will, power attack, skill focus move silent.
Environment: temperate forest
Organization: Solitary, grove(4-7), park (8-15), forest(16-32)
Challenge rating : 10 (?)
Treasure: standard
Alignment: usually neutral evil
Advancement: 8-16 HD (huge), 17-21(gargantuan)
Level adjustment: -
* Moss Monsters get +4 hide in forest.
This large being looks like a small hill of mos. Beneath this moss however there is a thick bark like skin.
It moves slowly, but steadily, never resting. Arms, that seem like thick moss covert branches, swipe ad everything around it, rather it is living ore not. From where the head would be there is just the dimmest of a yellow glow where it’s eyes would be. Where ever it goes, animals seem to flee.
Combat
until all mebMoss Monsters prefer to attack from hiding, moving silently at there targets. They strike from nothing and keep hitting until all members of a group where hit at least once ore they them self’s are slain. If the targets run away, they will give chase.
Infection: Moss grows on the body wherever someone is touched by a Moss Monster, until they become Moss Monsters. Remove curse ore better is needed to remove each infection. If the moss is removed a another way (like cutting it of) it leaves a wound that dos not heal naturally and deal one damage each round and there is a 50% change the moss grows back. If it is not removed, it keeps growing over a period of three days after witch the process is complete and the target is a Moss Monster it self. After that, only miracle ore wish can restore someone. (Note that true resurrection dos not work, the infestation dos not kill you, but only transforms.)
Infectius : if you ingest any part of a Moss Monster ore inhale smog from a burning Moss Monster, you slowly are turned into one. This process takes three days and there is a remove curse ore better needed to remove the infestation. If it is not removed, it keeps growing over a period of three days after witch the process is complete and the target is a Moss Monster it self. After that, only miracle ore wish can restore someone. (Note that true resurrection dos not work, the infestation dos not kill you, but only transforms.)
Hit dice : 7d8+35 (66hp)
Initiative: +1
Speed: 20 ft
Armour class: 22 (-2 size, +1 dex, 13 natural) touch 9 flat footed 22
Base attack/grapple : +5/+18
Attack : slam +10 melee (2d6+5 + infection dc 18 (?) fort. )
Full attack : 2 slams +10 melee (2d6+5 + infection dc 18 (?) fort. )
Space/reach : 15ft/15ft
Special attacks : infection
Special qualities : damage reduction10/slashing, low light vision, plant traits, vulnerability to fire, infectious
Saves : fort +10 ref +6, will +2
Abilities: str. 20, dex. 12, con 21, int 6, wis 6, cha 4.
skills : Hide : +8 (+12 in forest)*, move silent +11
Feats: run (B), iron will, power attack, skill focus move silent.
Environment: temperate forest
Organization: Solitary, grove(4-7), park (8-15), forest(16-32)
Challenge rating : 10 (?)
Treasure: standard
Alignment: usually neutral evil
Advancement: 8-16 HD (huge), 17-21(gargantuan)
Level adjustment: -
* Moss Monsters get +4 hide in forest.
This large being looks like a small hill of mos. Beneath this moss however there is a thick bark like skin.
It moves slowly, but steadily, never resting. Arms, that seem like thick moss covert branches, swipe ad everything around it, rather it is living ore not. From where the head would be there is just the dimmest of a yellow glow where it’s eyes would be. Where ever it goes, animals seem to flee.
Combat
until all mebMoss Monsters prefer to attack from hiding, moving silently at there targets. They strike from nothing and keep hitting until all members of a group where hit at least once ore they them self’s are slain. If the targets run away, they will give chase.
Infection: Moss grows on the body wherever someone is touched by a Moss Monster, until they become Moss Monsters. Remove curse ore better is needed to remove each infection. If the moss is removed a another way (like cutting it of) it leaves a wound that dos not heal naturally and deal one damage each round and there is a 50% change the moss grows back. If it is not removed, it keeps growing over a period of three days after witch the process is complete and the target is a Moss Monster it self. After that, only miracle ore wish can restore someone. (Note that true resurrection dos not work, the infestation dos not kill you, but only transforms.)
Infectius : if you ingest any part of a Moss Monster ore inhale smog from a burning Moss Monster, you slowly are turned into one. This process takes three days and there is a remove curse ore better needed to remove the infestation. If it is not removed, it keeps growing over a period of three days after witch the process is complete and the target is a Moss Monster it self. After that, only miracle ore wish can restore someone. (Note that true resurrection dos not work, the infestation dos not kill you, but only transforms.)