LOTRfan
2011-06-11, 08:54 AM
Alright, so I was reading Goblins yesterday, and I thought that the Goblins from the alternate universe (http://www.goblinscomic.com/06102011/) resembled Rawheads. I feel the need to keep my mind away from real life right now, so I produced this monster.
http://3.bp.blogspot.com/_J9PlRvGGXS8/SywsybiH_8I/AAAAAAAACrI/logjxntmik4/s400/bloody-bones-2.jpg
Rawhead
Medium Monstrous Humanoid
Hit Dice: 6d8+6 (27 hp)
Initiative: +6
Speed: 40 ft. (8 squares)
Armor Class: 16 (+4 natural armor, +2 Dex), touch 12, flatfooted 14
Base Attack/Grapple: +6/+8
Attack: Claw +8 melee (1d4+2)
Full Attack: 2 Claws +8 melee (1d4+2), and Bite +3 melee (1d6+1), or Claws +4 melee (1d4+6) and Bite +0 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rend, Swallow Whole, Ignore Hardness
Special Qualities: Darkvision 120 ft., Vulnerability to Electricity, Goblinoid Blood, Light sensitivity
Saves: Fort +3, Ref +7, Will +5
Abilities: Str 15, Dex 14, Con 13, Int 6, Wis 11, Cha 8
Skills: Hide +10, Move Silently +11
Feats: Improved Sunder, Power Attack, Combat Brute*
Environment: Temperate Marshes
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Usually Neutral Evil
Advancement: By character class
Level Adjustment: +0
*Complete Warrior
A tall, menacing creature can be seen in the darkness. Its glowing eyes are terrifying to behold, and as it walks into the moonlight, it is revealed that the eyes are not the only scary features; it has an extremely large mouth filled with three rows of terrifying teeth, and razor sharp claws.
Many people wonder why the common races have such an aversion to Goblinoids. It seems that while only the dwarves and the gnomes have a particular reason to hate them, all races share a common distaste with interacting with them. What most people do not know, however, is that this fear and hatred of goblinoids is a primal instinct, which goes back to the time where the current races had not evolved.
During these dark times, ancestors of the common races walked the planet, and used stone tools. All but one such race had to struggle for survival. That one race was the Proto-Goblinoid, the Rawheads. Rawheads were the best hunters of their time. Their matted hair gave them camouflage from their favored prey, and their claws were used to disembowel them. Their favored prey were humanoids, though they preferred children and small-sized humanoids, whom the Rawheads could swallow whole.
Over time, as the humanoids became more advanced, the Rawheads were hunted to near extinction. Only the sneakiest and most cunning could survive. Eventually, the offspring of the survivors evolved into the many Goblinoid subraces. Rawheads are now extinct, but they still live on as boogeymen in legends. Parents still tell their children about Rawheads to scare them into behaving, thousands of years after they disappeared.
Combat
Rawheads commonly attacked alone. They generally waited for nightfall, at which point they would quietly sneak up on their prey before ripping them to shreds in their sleep.
Goblinoid Blood: Rawheads count as Goblinoids for the purpose of determining the effects of spells and magical items, as well as fulfilling the prerequisites for certain feats and prestige classes.
Ignore Hardness (Ex): When attacking an item with its claws, the Rawhead can ignore the item's hardness when making the sunder attack.
Light Sensitivity (Ex): Rawheads are dazzled in bright sunlight or within the radius of a daylight spell.
Rend (Ex): When a Rawhead hits a target with both claw attacks in the same round, it automatically hooks into the skin and tears the flesh, dealing an additional 2d6+4 damage.
Swallow Whole (Ex): If a Rawhead begins its turn grappling a target at least one size category smaller than itself, the Rawhead may make another grapple check (as though attempting to pin its opponent). Once swallowed, the target takes 1d6 bludgeoning damage and 2d4 acid damage. Each round, the target takes more acid damage. A Rawhead can hold 1 Small creature, 4 Tiny creatures, 25 Diminutive creatures, or 100 Fine creatures.
Skills: Rawheads have a +4 bonus on Hide and Move Silently checks. The hide bonus increases to +8 when stalking creatures at night.
http://3.bp.blogspot.com/_J9PlRvGGXS8/SywsybiH_8I/AAAAAAAACrI/logjxntmik4/s400/bloody-bones-2.jpg
Rawhead
Medium Monstrous Humanoid
Hit Dice: 6d8+6 (27 hp)
Initiative: +6
Speed: 40 ft. (8 squares)
Armor Class: 16 (+4 natural armor, +2 Dex), touch 12, flatfooted 14
Base Attack/Grapple: +6/+8
Attack: Claw +8 melee (1d4+2)
Full Attack: 2 Claws +8 melee (1d4+2), and Bite +3 melee (1d6+1), or Claws +4 melee (1d4+6) and Bite +0 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rend, Swallow Whole, Ignore Hardness
Special Qualities: Darkvision 120 ft., Vulnerability to Electricity, Goblinoid Blood, Light sensitivity
Saves: Fort +3, Ref +7, Will +5
Abilities: Str 15, Dex 14, Con 13, Int 6, Wis 11, Cha 8
Skills: Hide +10, Move Silently +11
Feats: Improved Sunder, Power Attack, Combat Brute*
Environment: Temperate Marshes
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Usually Neutral Evil
Advancement: By character class
Level Adjustment: +0
*Complete Warrior
A tall, menacing creature can be seen in the darkness. Its glowing eyes are terrifying to behold, and as it walks into the moonlight, it is revealed that the eyes are not the only scary features; it has an extremely large mouth filled with three rows of terrifying teeth, and razor sharp claws.
Many people wonder why the common races have such an aversion to Goblinoids. It seems that while only the dwarves and the gnomes have a particular reason to hate them, all races share a common distaste with interacting with them. What most people do not know, however, is that this fear and hatred of goblinoids is a primal instinct, which goes back to the time where the current races had not evolved.
During these dark times, ancestors of the common races walked the planet, and used stone tools. All but one such race had to struggle for survival. That one race was the Proto-Goblinoid, the Rawheads. Rawheads were the best hunters of their time. Their matted hair gave them camouflage from their favored prey, and their claws were used to disembowel them. Their favored prey were humanoids, though they preferred children and small-sized humanoids, whom the Rawheads could swallow whole.
Over time, as the humanoids became more advanced, the Rawheads were hunted to near extinction. Only the sneakiest and most cunning could survive. Eventually, the offspring of the survivors evolved into the many Goblinoid subraces. Rawheads are now extinct, but they still live on as boogeymen in legends. Parents still tell their children about Rawheads to scare them into behaving, thousands of years after they disappeared.
Combat
Rawheads commonly attacked alone. They generally waited for nightfall, at which point they would quietly sneak up on their prey before ripping them to shreds in their sleep.
Goblinoid Blood: Rawheads count as Goblinoids for the purpose of determining the effects of spells and magical items, as well as fulfilling the prerequisites for certain feats and prestige classes.
Ignore Hardness (Ex): When attacking an item with its claws, the Rawhead can ignore the item's hardness when making the sunder attack.
Light Sensitivity (Ex): Rawheads are dazzled in bright sunlight or within the radius of a daylight spell.
Rend (Ex): When a Rawhead hits a target with both claw attacks in the same round, it automatically hooks into the skin and tears the flesh, dealing an additional 2d6+4 damage.
Swallow Whole (Ex): If a Rawhead begins its turn grappling a target at least one size category smaller than itself, the Rawhead may make another grapple check (as though attempting to pin its opponent). Once swallowed, the target takes 1d6 bludgeoning damage and 2d4 acid damage. Each round, the target takes more acid damage. A Rawhead can hold 1 Small creature, 4 Tiny creatures, 25 Diminutive creatures, or 100 Fine creatures.
Skills: Rawheads have a +4 bonus on Hide and Move Silently checks. The hide bonus increases to +8 when stalking creatures at night.